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  • Huge 2d pixelized world

    - by aspcartman
    I would like to make a game field in a indie-strategic 2d game to be some a-like this popular picture. http://0.static.wix.com/media/6a83ae_cd307e45ffd9c6b145237263ac1a86be.jpg_1024 So every "pixel"(blocks) changes it's color slowly, sometimes a bright color wave happens, etc, but the spaces beetwen this pixels should stay dark (not to count shades, lightning and other 3rd party stuff going on). Units are going to be same "pixelized" and should position them-selfs according those blocks. I have some experience in game-developing, but this task seems not trivial for me. What approaches (shader, tons of sprites or code-render, i don't now) would you recommend me to follow? (I'm thinking of making this game using Unity Engine) Thanks everyone! :)

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  • Will there be an option in the GUI to change the week-starting day in 11.04?

    - by Roddie
    This has been problematic for me in Ubuntu since I live in the UK but want the week to start on a Sunday (because that is the system my work use). I've faffed about in the last couple of versions of Ubuntu to no avail (it changes in Evolution but not on the desktop calendar etc.) and don't want to be editing locale files. I understand it's probably an issue with GNOME so are there any plans to implement it with Unity? I find it baffling that an operating system doesn't have such a simple option that even my phones always seem to have had.

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  • How to get VMware Workstation 8.0.4 work on Ubuntu 12.04 64 bit?

    - by user73987
    I've bought VMware Workstation 8 just today. After the installation I launched it and the application noticed me that "several modules must be compiled and loaded into the running kernel". During the process, VMware noticed me that was impossible to configure Virtual Network Devices and at the end, was impossible to start the services. The last message said that further information could be found at this address: /tmp/vmware-root-975001794/modconfig-22789.log So, I've pasted the content of the log message here. Can you help me or, rather, you suggest to wait for future updates of Ubuntu? My desktop environment is Unity.

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  • Does anyone know of a program like Elastics for Linux?

    - by coteyr
    On mac I would use Elastics (http://tundrabot.com/elastics) To kind of, monitor my EC2 instances. Most important to me was that it worked across several accounts and that it allowed me to connect to a running instance via ssh or RDP. This was the only real feature I care about. I can not always keep the IP address of the server that is running because ec2 is elastic, and it changes frequently. Is there any tool, like Elastics for linux/unity? Again it should support several accounts and be able to give me the IP addresses of the instance I select.

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  • Second monitor stopped working

    - by Mark D
    After setting up 11.10 today, I seem to be having problems with my dual monitor set up. It worked without issues in Mint but today after I switched to 11.10 only one monitor seems to function. This seems a little odd to me. During setup both monitors functioned without issue, although they were mirroring each other both monitors but as soon as it booted into Unity my secondary monitor stopped working. I checked under settings-display and the second monitor doesn't seem to even be detected. On the off chance it had something to do with drivers, I upgraded the proprietary drivers to the latest version with zero success. If anyone has any ideas, I'd love to hear them.

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  • Where to find GUI code

    - by muffinz
    I've been rummaging through Unity's source code (Shell Interface) and I was a little curious about something; where in the code are you supposed to find positional code? I'll clarify a bit with some examples. How do you find in the code what tells the Launcher to sit on the left side of the screen? Where in the code does it tell the "Session" button on the panel (top) to sit at the very right of the screen? I guess my real question is how do I find this out for myself? I've looked through a big portion of the source code and can't find anything related to the actual position of these items, only their sub-items like text-align. Any guidance on this would be much appreciated.

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  • Ubuntu 12.10 doesn't work after update

    - by ACRTH
    12.10 doesn't work after a partial distribution update. I had some trouble before I began the update, and the Partial Update thingy appeared. It took about 6 hours to update/upgrade, don't know why. After the update, I restarted the laptop and nautilus doesn't appear nor does Unity. I can't switch to Gnome or anything else to try and fix it. The resolution is weird (doesn't fill out the right side of the screen). I'm almost sure it's Compiz who's the sinner (or me.) but I need help to get everything working again. Internet connections is fine. I have tried sudo apt-get install -f and sudo apt-get upgrade and so on.

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  • Argument exception after trying to use TryGetObjectByKey

    - by Rickjaah
    Hi, I'm trying to retrieve an object from my database using entity (framework 4) When I use the following code it gives an ArgumentException: An item with the same key has already been added. if (databaseContext.TryGetObjectByKey(entityKey, out result)) { return (result != null && result is TEntityObject) ? result as TEntityObject : null; } else { return null; } When I check the objectContext, I see the entities, but only if I enumerate the specific list of entities manually using VS2010, it works. What am I missing? Do I have to do something else before i can get the item from the database? I have lazy loading set to true. I searched google, but could not find any results, the same for the msdn library

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  • How can I hide a database column in the entity model?

    - by Nick Butler
    Hi. I'm using the Entity Framework 4 and have a question: I have a password column in my database that I want to manage using custom SQL. So I don't want the model to know anything about it. I've tried deleting the property in the Mapping Details window, but then I got a compilation error: Error 3023: Problem in mapping fragments starting at line 1660:Column User.Password in table User must be mapped: It has no default value and is not nullable. So, I made the column nullable in the database and updated the model. Now I get this error: Error 3004: Problem in mapping fragments starting at line 1660:No mapping specified for properties User.Password, User.Salt in Set Users. An Entity with Key (PK) will not round-trip when: Entity is type [UserDirectoryModel.User] Any ideas please? Thanks, Nick

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  • Is there an ORM with APIs to be used programatically?

    - by Kabeer
    Hello. Neither did not get any response for my previous question, nor enough views :) So here I am now framing my query afresh. Is there any ORM that offers APIs to be used programatically? In my situation, a user will be helped through a wizard to define some entities. Thereafter those entites will be created in a database in form of tables (there will of course be some improvization). I need an ORM that offers APIs for modeling and creating entities during application runtime and not just during design time. Mine is a .Net application, therefore I was looking at Entity Framework. However, to me it looked tied to Visual Studio (I may be wrong also as I am new to it). Any recommendations? Or alternative point of view?

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  • Ubuntu 11.10 Virtual-box Unity 3D not working

    - by naveen
    After struggling for four hours, I still cannot get Unity 3D of Gnome 3 to work on my VirtualBox - I have been pouring through Internet and forum posts but to no avail. Here's what I've done so far: VirtualBox 4.1.4r74921 on Windows 7 Installed Ubuntu Desktop 11.10 ( 32 bit ) Enabled 3D acceleration Allocated 1.5GB of RAM Allocated 50MB video memory (hope this is not the culprit) Installed Guest edition 4.1.4 Did apt-get update and apt-get upgrade Booted back in to Ubuntu - falls back to Unity 2D Shared folder, mouse integration all works, so guest edition is properly installed Tried the command and below is the output /usr/lib/nux/unity_support_test –p OpenGL vendor string: Mesa Project OpenGL renderer string: Software Rasterizer OpenGL version string: 2.1 Mesa 7.11 Not software rendered: no Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: no GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no I am trying to find what the "no" means but cannot find any good answers. Inter Core i5 processor 4GB of RAM on the host Display adapter: NVIDIA GeForce 8400GS Is anyone else facing the same problem? If so, can you point me to a solution or any reference where I can find a solution?

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  • Writing to XML issue Unity3D C#

    - by N0xus
    I'm trying to create a tool using Unity to generate an XML file for use in another project. Now, please, before someone suggests I do it in something, the reason I am using Unity is that it allows me to easily port this to an iPad or other device with next to no extra development. So please. Don't suggest to use something else. At the moment, I am using the following code to write to my XML file. public void WriteXMLFile() { string _filePath = Application.dataPath + @"/Data/HV_DarkRideSettings.xml"; XmlDocument _xmlDoc = new XmlDocument(); if (File.Exists(_filePath)) { _xmlDoc.Load(_filePath); XmlNode rootNode = _xmlDoc.CreateElement("Settings"); // _xmlDoc.AppendChild(rootNode); rootNode.RemoveAll(); XmlElement _cornerNode = _xmlDoc.CreateElement("Screen_Corners"); _xmlDoc.DocumentElement.PrependChild(_cornerNode); #region Top Left Corners XYZ Values // indent top left corner value to screen corners XmlElement _topLeftNode = _xmlDoc.CreateElement("Top_Left"); _cornerNode.AppendChild(_topLeftNode); // set the XYZ of the top left values XmlElement _topLeftXNode = _xmlDoc.CreateElement("TopLeftX"); XmlElement _topLeftYNode = _xmlDoc.CreateElement("TopLeftY"); XmlElement _topLeftZNode = _xmlDoc.CreateElement("TopLeftZ"); // indent these values to the top_left value in XML _topLeftNode.AppendChild(_topLeftXNode); _topLeftNode.AppendChild(_topLeftYNode); _topLeftNode.AppendChild(_topLeftZNode); #endregion #region Bottom Left Corners XYZ Values // indent top left corner value to screen corners XmlElement _bottomLeftNode = _xmlDoc.CreateElement("Bottom_Left"); _cornerNode.AppendChild(_bottomLeftNode); // set the XYZ of the top left values XmlElement _bottomLeftXNode = _xmlDoc.CreateElement("BottomLeftX"); XmlElement _bottomLeftYNode = _xmlDoc.CreateElement("BottomLeftY"); XmlElement _bottomLeftZNode = _xmlDoc.CreateElement("BottomLeftZ"); // indent these values to the top_left value in XML _bottomLeftNode.AppendChild(_bottomLeftXNode); _bottomLeftNode.AppendChild(_bottomLeftYNode); _bottomLeftNode.AppendChild(_bottomLeftZNode); #endregion #region Bottom Left Corners XYZ Values // indent top left corner value to screen corners XmlElement _bottomRightNode = _xmlDoc.CreateElement("Bottom_Right"); _cornerNode.AppendChild(_bottomRightNode); // set the XYZ of the top left values XmlElement _bottomRightXNode = _xmlDoc.CreateElement("BottomRightX"); XmlElement _bottomRightYNode = _xmlDoc.CreateElement("BottomRightY"); XmlElement _bottomRightZNode = _xmlDoc.CreateElement("BottomRightZ"); // indent these values to the top_left value in XML _bottomRightNode.AppendChild(_bottomRightXNode); _bottomRightNode.AppendChild(_bottomRightYNode); _bottomRightNode.AppendChild(_bottomRightZNode); #endregion _xmlDoc.Save(_filePath); } } This generates the following XML file: <Settings> <Screen_Corners> <Top_Left> <TopLeftX /> <TopLeftY /> <TopLeftZ /> </Top_Left> <Bottom_Left> <BottomLeftX /> <BottomLeftY /> <BottomLeftZ /> </Bottom_Left> <Bottom_Right> <BottomRightX /> <BottomRightY /> <BottomRightZ /> </Bottom_Right> </Screen_Corners> </Settings> Which is exactly what I want. However, each time I press the button that has the WriteXMLFile() method attached to it, it's write the entire lot again. Like so: <Settings> <Screen_Corners> <Top_Left> <TopLeftX /> <TopLeftY /> <TopLeftZ /> </Top_Left> <Bottom_Left> <BottomLeftX /> <BottomLeftY /> <BottomLeftZ /> </Bottom_Left> <Bottom_Right> <BottomRightX /> <BottomRightY /> <BottomRightZ /> </Bottom_Right> </Screen_Corners> <Screen_Corners> <Top_Left> <TopLeftX /> <TopLeftY /> <TopLeftZ /> </Top_Left> <Bottom_Left> <BottomLeftX /> <BottomLeftY /> <BottomLeftZ /> </Bottom_Left> <Bottom_Right> <BottomRightX /> <BottomRightY /> <BottomRightZ /> </Bottom_Right> </Screen_Corners> <Screen_Corners> <Top_Left> <TopLeftX /> <TopLeftY /> <TopLeftZ /> </Top_Left> <Bottom_Left> <BottomLeftX /> <BottomLeftY /> <BottomLeftZ /> </Bottom_Left> <Bottom_Right> <BottomRightX /> <BottomRightY /> <BottomRightZ /> </Bottom_Right> </Screen_Corners> </Settings> Now, I've written XML files before using winforms, and the WriteXMLFile function is exactly the same. However, in my winform, no matter how much I press the WriteXMLFile button, it doesn't write the whole lot again. Is there something that I'm doing wrong or should change to stop this from happening?

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  • Argument exception after trying to use TryGetObjectByKey

    - by Rickjaah
    Hi, EDIT: Somethings wrong.... I have to use objectContext.Frontpages.ToArray() before I can use TryGetObjectByEntityKey(). Any ideas anyone? I'm trying to retrieve an object from my database using entity (framework 4) When I use the following code it gives an ArgumentException: An item with the same key has already been added. if (databaseContext.TryGetObjectByKey(entityKey, out result)) { return (result != null && result is TEntityObject) ? result as TEntityObject : null; } else { return null; } When I check the objectContext, I see the entities, but only if I enumerate the specific list of entities manually using VS2010, it works. What am I missing? Do I have to do something else before i can get the item from the database? I searched google, but could not find any results, the same for the msdn library EDIT: Still working on this.... It's a weird problem. I retrieve a value, but get an error that says a duplicate item exists. STACKTRACE: [ArgumentException: An item with the same key has already been added.] System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) +52 System.Collections.Generic.Dictionary2.Insert(TKey key, TValue value, Boolean add) +9549131 System.Data.Metadata.Edm.ObjectItemAttributeAssemblyLoader.LoadRelationshipTypes() +661 System.Data.Metadata.Edm.ObjectItemAttributeAssemblyLoader.LoadTypesFromAssembly() +17 System.Data.Metadata.Edm.ObjectItemAssemblyLoader.Load() +25 System.Data.Metadata.Edm.ObjectItemAttributeAssemblyLoader.Load() +4 System.Data.Metadata.Edm.AssemblyCache.LoadAssembly(Assembly assembly, Boolean loadReferencedAssemblies, ObjectItemLoadingSessionData loadingData) +160 System.Data.Metadata.Edm.AssemblyCache.LoadAssembly(Assembly assembly, Boolean loadReferencedAssemblies, KnownAssembliesSet knownAssemblies, EdmItemCollection edmItemCollection, Action1 logLoadMessage, Object& loaderCookie, Dictionary2& typesInLoading, List1& errors) +166 System.Data.Metadata.Edm.ObjectItemCollection.LoadAssemblyFromCache(ObjectItemCollection objectItemCollection, Assembly assembly, Boolean loadReferencedAssemblies, EdmItemCollection edmItemCollection, Action`1 logLoadMessage) +316 System.Data.Metadata.Edm.MetadataWorkspace.ImplicitLoadAssemblyForType(Type type, Assembly callingAssembly) +306 System.Data.Metadata.Edm.MetadataWorkspace.ImplicitLoadFromEntityType(EntityType type, Assembly callingAssembly) +109 System.Data.Objects.ObjectContext.TryGetObjectByKey(EntityKey key, Object& value) +288 EDIT: Lazy loading is set to true. EDIT: Somethings wrong.... I have to use objectContext.Frontpages.ToArray() before I can use TryGetObjectByEntityKey(). Any ideas anyone?

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  • Best practice for structuring a new large ASP.NET MVC2 plus EF4 VS2010 solution?

    - by Nick
    Hi, we are building a new web application using Microsoft ASP.NET MVC2 and Entity Framework 4. Although I am sure there is not one right answer to my question, we are struggling to agree a VS2010 solution structure. The application will use SQL Server 2008 with a possible future Azure cloud version. We are using EF4 with T4 POCOs (model-first) and accessing a number of third-party web-services. We will also be connecting to a number of external messaging systems. UI is based on standard ASP.NET (MVC) with jQuery. In future we may deliver a Silverlight/WPF version - as well as mobile. So put simply, we start with a VS2010 blank solution - then what? I have suggested 4 folders Data (the EF edmx file etc), Domain (entities, repositories), Services (web-services access), Presentation (web ui etc). However under Presentation, creating the ASP.NET MVC2 project obviously creates it's own Models folder etc and it just doesn't seem to fit too well in this proposed structure. I'm also missing a business layer (or does this sit in the domain?). Again I am sure there is no one right way to do it, but I'd really appreciate your views on this. Thanks

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  • Extending EF4 SQL Generation

    - by Basiclife
    Hi, We're using EF4 in a fairly large system and occasionally run into problems due to EF4 being unable to convert certain expressions into SQL. At present, we either need to do some fancy footwork (DB/Code) or just accept the performance hit and allow the query to be executed in-memory. Needless to say neither of these is ideal and the hacks we've sometimes had to use reduce readability / maintainability. What we would ideally like is a way to extend the SQL generation capabilities of the EF4 SQL provider. Obviously there are some things like .Net method calls which will always have to be client-side but some functionality like date comparisons (eg Group by weeks in Linq to Entities ) should be do-able. I've Googled but perhaps I'm using the wrong terminology as all I get is information about the new features of EF4 SQL Generation. For such a flexible and extensible framework, I'd be surprised if this isn't possible. In my head, I'm imagining inheriting from the [SQL 2008] provider and extending it to handle additional expressions / similar in the expression tree it's given to convert to SQL. Any help/pointers appreciated. We're using VS2010 Ultimate, .Net 4 (non-client profile) and EF4. The app is in ASP.Net and is running in a 64-Bit environment in case it makes a difference.

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  • Mapping composite foreign keys in a many-many relationship, with overlapping components.

    - by Kirk Broadhurst
    I have a Page table and a View table. There is a many-many relationship between these two via a PageView table. Unfortunately all of these tables need to have composite keys (for business reasons). Page has a primary key of (PageCode, Version), View has a primary key of (ViewCode, Version). PageView obviously enough has PageCode, ViewCode, and Version. The FK to Page is (PageCode, Version) and the FK to View is (ViewCode, Version) Makes sense and works, but when I try to map this in Entity framework I get Error 3021: Problem in mapping fragments...: Each of the following columns in table PageView is mapped to multiple conceptual side properties: PageView.Version is mapped to (PageView_Association.View.Version, PageView_Association.Page.Version) So clearly enough, EF is having a complain about the Version column being a common component of the two foreign keys. Obviously I could create a PageVersion and ViewVersion column in the join table, but that kind of defeats the point of the constraint, i.e. the Page and View must have the same Version value. Has anyone encountered this, and is there anything I can do get around it? Thanks!

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  • Do entity collections and object sets implement IQueryable<T>?

    - by Chevex
    I am using Entity Framework for the first time and noticed that the entities object returns entity collections. DBEntities db = new DBEntities(); db.Users; //Users is an ObjectSet<User> User user = db.Users.Where(x => x.Username == "test").First(); //Is this getting executed in the SQL or in memory? user.Posts; //Posts is an EntityCollection<Post> Post post = user.Posts.Where(x => x.PostID == "123").First(); //Is this getting executed in the SQL or in memory? Do both ObjectSet and EntityCollection implement IQueryable? I am hoping they do so that I know the queries are getting executed at the data source and not in memory. EDIT: So apparently EntityCollection does not while ObjectSet does. Does that mean I would be better off using this code? DBEntities db = new DBEntities(); User user = db.Users.Where(x => x.Username == "test").First(); //Is this getting executed in the SQL or in memory? Post post = db.Posts.Where(x => (x.PostID == "123")&&(x.Username == user.Username)).First(); // Querying the object set instead of the entity collection. Also, what is the difference between ObjectSet and EntityCollection? Shouldn't they be the same? Thanks in advance!

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  • Is it possible to auto update only selected properties on an existent entity object without touching the others

    - by LaserBeak
    Say I have a bunch of boolean properties on my entity class public bool isActive etc. Values which will be manipulated by setting check boxes in a web application. I will ONLY be posting back the one changed name/value pair and the primary key at a time, say { isActive : true , NewsPageID: 34 } and the default model binder will create a NewsPage object with only those two properties set. Now if I run the below code it will not only update the values for the properties that have been set on the NewsPage object created by the model binder but of course also attempt to null all the other non set values for the existent entity object because they are not set on NewsPage object created by the model binder. Is it possible to somehow tell entity framework not to look at the properties that are set to null and attempt to persist those changes back to the retrieved entity object and hence database ? Perhaps there's some code I can write that will only utilize the non-null values and their property names on the NewsPage object created by model binder and only attempt to update those particular properties ? [HttpPost] public PartialViewResult SaveNews(NewsPage Np) { Np.ModifyDate = DateTime.Now; _db.NewsPages.Attach(Np); _db.ObjectStateManager.ChangeObjectState(Np, System.Data.EntityState.Modified); _db.SaveChanges(); _db.Dispose(); return PartialView("MonthNewsData"); } I can of course do something like below, but I have a feeling it's not the optimal solution. Especially considering that I have like 6 boolean properties that I need to set. [HttpPost] public PartialViewResult SaveNews(int NewsPageID, bool isActive, bool isOnFrontPage) { if (isActive != null) { //Get entity and update this property } if (isOnFontPage != null) { //Get entity and update this property } }

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  • using Unity Android In a sub view and add style and actionbar

    - by aeroxr1
    I exported a simple animation from Unity3D (version 4.5) in android project. With eclipse I modified the manifest and added another activity. In this activity I put a button that it makes start the animation,and this is the result. The action bar appear in the main activity but it doesn't in the unity's activity :( This is the unity's activity's code : package com.rabidgremlin.tut.redcube; import android.app.NativeActivity; import android.content.res.Configuration; import android.graphics.PixelFormat; import android.os.Bundle; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.ViewGroup; import android.view.Window; import android.view.WindowManager; import com.unity3d.player.UnityPlayer; public class UnityPlayerNativeActivity extends NativeActivity { protected UnityPlayer mUnityPlayer; // don't change the name of this variable; referenced from native code // Setup activity layout @Override protected void onCreate (Bundle savedInstanceState) { //requestWindowFeature(Window.FEATURE_NO_TITLE); super.onCreate(savedInstanceState); getWindow().takeSurface(null); //setTheme(android.R.style.Theme_NoTitleBar_Fullscreen); getWindow().setFormat(PixelFormat.RGB_565); mUnityPlayer = new UnityPlayer(this); /*if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true)) getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); */ setContentView(mUnityPlayer); mUnityPlayer.requestFocus(); } // Quit Unity @Override protected void onDestroy () { mUnityPlayer.quit(); super.onDestroy(); } // Pause Unity @Override protected void onPause() { super.onPause(); mUnityPlayer.pause(); } // eliminiamo questa onResume() e proviamo a modificare la onResume() // Resume Unity @Override protected void onResume() { super.onResume(); mUnityPlayer.resume(); } // inseriamo qualche modifica qui // This ensures the layout will be correct. @Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); mUnityPlayer.configurationChanged(newConfig); } // Notify Unity of the focus change. @Override public void onWindowFocusChanged(boolean hasFocus) { super.onWindowFocusChanged(hasFocus); mUnityPlayer.windowFocusChanged(hasFocus); } // For some reason the multiple keyevent type is not supported by the ndk. // Force event injection by overriding dispatchKeyEvent(). @Override public boolean dispatchKeyEvent(KeyEvent event) { if (event.getAction() == KeyEvent.ACTION_MULTIPLE) return mUnityPlayer.injectEvent(event); return super.dispatchKeyEvent(event); } // Pass any events not handled by (unfocused) views straight to UnityPlayer @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onTouchEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } /*API12*/ public boolean onGenericMotionEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } } How can I add the action bar and the style of the first activity to unity's animation activity ?

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  • How does Unity.Resolve know which constructor to use?

    - by stiank81
    Given a class with several constructors - how can I tell Resolve which constructor to use? Consider the following example class: public class Foo { public Foo() { } public Foo(IBar bar) { Bar = bar; } public Foo(string name, IBar bar) { Bar = bar; Name = name; } public IBar Bar { get; set; } public string Name { get; set; } } If I want to create an object of type Foo using Resolve how will Resolve know which constructor to use? And how can I tell it to use the right one? Let's say I have a container with an IBar registered - will it understand that it should favor the constructor taking IBar? And if I specify a string too - will it use the (string, IBar) constructor? Foo foo = unityContainer.Resolve<Foo>(); And please ignore the fact that it would probably be easier if the class just had a single constructor...

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  • How do I create a popup banner before login with Lightdm?

    - by Rich Loring
    When Ubuntu was using gnome I was able to create a popup banner like the banner below before the login screen using zenity in the /etc/gdm/Init/Default. The line of code would be like this: if [ -f "/usr/bin/zenity" ]; then /usr/bin/zenity --info --text="`cat /etc/issue`" --no-wrap; else xmessage -file /etc/issue -button ok -geometry 540X480; fi How can I accomplish this with Unity? NOTICE TO USERS This is a Federal computer system (and/or it is directly connected to a BNL local network system) and is the property of the United States Government. It is for authorized use only. Users (authorized or unauthorized) have no explicit or implicit expectation of privacy. Any or all uses of this system and all files on this system may be intercepted, monitored, recorded, copied, audited, inspected, and disclosed to authorized site, Department of Energy, and law enforcement personnel, as well as authorized officials of other agencies, both domestic and foreign. By using this system, the user consents to such interception, monitoring, recording, copying, auditing, inspection, and disclosure at the discretion of authorized site or Department of Energy personnel. Unauthorized or improper use of this system may result in administrative disciplinary action and civil and criminal penalties. By continuing to use this system you indicate your awareness of and consent to these terms and conditions of use. LOG OFF IMMEDIATELY if you do not agree to the conditions stated in this warning.

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  • Why does my computer crash when I minimise the last window?

    - by TRiG
    I am runnung Ubuntu 12.04 LTS. If I have a few windows open (say four to six, not a large amount), and minimise all by pressing Ctrl+Super+D, they all minimise immediately with no problems. However, if I minimise them one at a time, by clicking the minimise button with my mouse, the last one often hangs. Usually it will appear as a ghost on the screen for a while, semi-minimised (in other words, shrunk toward the Unity launcher bar, half-size or smaller, and semi-transparent). Usually it will eventually clear; sometimes the computer just freezes and I have to restart it. It doesn’t seem to matter what the window actually is. Just now, I had to restart my computer with Skype* semi-minimised. I’ve seen it freeze before with the Terminal semi-minimised (and the Terminal wasn’t even doing anything at the time). The only pattern is that it’s always the last window minimised which freezes, and that minimising all windows together using the keyboard shortcut works fine. What on earth is going on, and how can I stop it? * I hate Skype, but I need it for work.

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  • Notify-osd notifications appear unthemed in top-left corner (ubuntu 13.10)

    - by Wehlutyk
    Problem I recently upgraded from 13.04 to 13.10, and suddenly notification bubbles don't appear themed as usual in the upper right corner, but they appear as white text on blue background in the upper-left corner. It looks like this: Unsuccesful attempts to fix it I tried reinstalling unity, notify-osd, ubuntu-desktop removed notification-daemon which was installed, none of that fixes it. In fact running ps aux | grep notify-osd shows that notify-osd isn't even running. But when I try to start it manually by running /usr/lib/x86_64-linux-gnu/notify-osd I get: ** (notify-osd:4618): WARNING **: Another instance has already registered org.freedesktop.Notifications ** (notify-osd:4618): WARNING **: Could not register instance If I understand well, the instance is registered by the /usr/share/dbus-1/services/org.freedesktop.Notifications.service file, which right now contains: [D-BUS Service] Name=org.freedesktop.Notifications Exec=/usr/lib/x86_64-linux-gnu/notify-osd Renaming or deleting that file (and rebooting) has no effect whatsoever (and it is not recreated automatically). This is not a duplicate of No notifications from notify-osd on 13.10 (and by the way I purged gnome-flashback-session along with notification-daemon) Question(s) How can I debug this? How can I get notifications to come back to normal? If additional debug information is needed, I'll be happy to add it (just that I can't find any more).

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  • Is there any way to stop a window's title bar merging with the panel when maximised?

    - by Richard Turner
    I'm working on a desktop machine with plenty of screen real-estate, so I don't need my windows' title bars to merge with the global menu bar when the windows are maximised. Moreover, I'm working on a dual-screen set-up, so the fact that a window is maximised doesn't mean that it's the only window visible. Before Unity I'd switch to a maximised window by clicking on its title bar, or close the window, even though it isn't focused, by clicking on its close button; I can no longer do this because the title bar is missing and the global menu bar is empty on that screen. This isn't a huge problem - I can click on some of the window's chrome to focus it - but it's unintuitive and it's forcing me to relearn my mousing behaviour. I'd like to turn-off the merging of title and global menu bars, but how? EDIT: I simply want the title bar of the window NOT to merge with the top panel whenever I maximize a Window. The global menu should stay in the top panel as far as I am concerned. Current it maximizes like this I want it to maximize like this (In that screeny the unmaximized Window has been resized to take rest of the space)

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  • Oracle Utilities Application Framework V4.1 Group Fix 4 available

    - by ACShorten
    Oracle Utilities Application Framework V4.1 Group Fix 4 is available from My Oracle Support as Patch 13523301. This Group Fix contains a number of enhancements and keeps fixes up to date to the latest patch level. The enhancements included in this Group Fix include: UI Hints - In previous group fixes of the Oracle Utilities Application Framework the infrastructure to support UI Hints was introduced. This group fix completes the release of this functionality. Prior to this enhancement, products and implementers typically would build at least one UI Map per Business Object to display and/or maintain the object. Whilst, this can be generated using the UI Map maintenance function and stored, this enhancement allows additional tags and elements to be added to the Business Object directly to allow dynamic generation of the UI Map for maintenance and viewing the object. This reduces the need to generate and build a UI Map at all for that object. This will reduce maintenance effort of maintaining the product and implementation by eliminating the need to maintain the HTML for the UI Map. This also allows lower skilled personnel to maintain the system. Help and working examples are available from the View schema attributes and node names option from the Schema Tips dashboard zone. For example: Note: For examples of the hints, refer to an of the following Business Objects F1_OutcomeStyleLookup, F1-TodoSumEmailType, F1-BOStatusReason or F1-BIGeneralMasterConfig. Setting batch log file names -  By default the batch infrastructure supplied with the Oracle Utilities Application Framework sets the name and location of the log files to set values. In Group Fix 4 a set of user exits have been added to allow implementers and partners to set their own filename and location.  Refer to the Release Notes in the download for more details.

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