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  • How to modify PropertyGrid at runtime (add/remove property and dynamic types/enums)

    - by salle55
    How do you modify a propertygrid at runtime in every way? I want to be able to add and remove properties and add "dynamic types", what I mean with that is a type that result in a runtime generated dropdown in the propertygrid using a TypeConverter. I have actually been able to do both those things (add/remove properties and add dynamic type) but only separately not at the same time. To implement the support to add and remove properties at runtime I used this codeproject article and modified the code a bit to support different types (not just strings). private System.Windows.Forms.PropertyGrid propertyGrid1; private CustomClass myProperties = new CustomClass(); public Form1() { InitializeComponent(); myProperties.Add(new CustomProperty("Name", "Sven", typeof(string), false, true)); myProperties.Add(new CustomProperty("MyBool", "True", typeof(bool), false, true)); myProperties.Add(new CustomProperty("CaptionPosition", "Top", typeof(CaptionPosition), false, true)); myProperties.Add(new CustomProperty("Custom", "", typeof(StatesList), false, true)); //<-- doesn't work } /// <summary> /// CustomClass (Which is binding to property grid) /// </summary> public class CustomClass: CollectionBase,ICustomTypeDescriptor { /// <summary> /// Add CustomProperty to Collectionbase List /// </summary> /// <param name="Value"></param> public void Add(CustomProperty Value) { base.List.Add(Value); } /// <summary> /// Remove item from List /// </summary> /// <param name="Name"></param> public void Remove(string Name) { foreach(CustomProperty prop in base.List) { if(prop.Name == Name) { base.List.Remove(prop); return; } } } etc... public enum CaptionPosition { Top, Left } My complete solution can be downloaded here. It works fine when I add strings, bools or enums, but when I try to add a "dynamic type" like StatesList it doesn't work. Does anyone know why and can help me to solve it? public class StatesList : System.ComponentModel.StringConverter { private string[] _States = { "Alabama", "Alaska", "Arizona", "Arkansas" }; public override System.ComponentModel.TypeConverter.StandardValuesCollection GetStandardValues(ITypeDescriptorContext context) { return new StandardValuesCollection(_States); } public override bool GetStandardValuesSupported(ITypeDescriptorContext context) { return true; } public override bool GetStandardValuesExclusive(ITypeDescriptorContext context) { return true; } } The method of using a TypeConverter works fine when you don't try to add the property at runtime, for example this code works without any problem, but I want to be able to do both. Please take a look at my project. Thanks!

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  • iOS 6&7: Storyboard, master detail ViewController when detailViewController is dynamic

    - by Cam
    I'm building an app for iPhone, I want to use storyboard in XCode to do a simple selection from a tableView (let's call it master table view controller with couple rows) then through navigation it goes to next page and shows a detail view for that selection. I have in my code a base class representing my detailViewController, and have 2-3 driver classes of this base class representing what I want to show in detail view controller in second page, can someone give me an idea how to set destination viewController (detailViewController) dynamically to one of my child class based on the selected row in master view controller using storyboard? Usually you assign a class to destination class in storyboard for your detail view controller with using segue, but since my destination class could be a different (child class) how you set this in storyboard? Thank you, Kam

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  • Google App Engine python - Self is not defined

    - by sdasdas
    I have a request that maps to this class ChatMsg It takes in 3 get variables, username, roomname, and msg. But it fails on this last line here. class ChatMsg(webapp.RequestHandler): # this is line 239 def get(self): username = urllib.unquote(self.request.get('username')) roomname = urllib.unquote(self.request.get('roomname')) # this is line 242 When it tries to assign roomname, it tells me: <type 'exceptions.NameError'>: name 'self' is not defined Traceback (most recent call last): File "/base/data/home/apps/chatboxes/1.341998073649951735/chatroom.py", line 239, in <module> class ChatMsg(webapp.RequestHandler): File "/base/data/home/apps/chatboxes/1.341998073649951735/chatroom.py", line 242, in ChatMsg roomname = urllib.unquote(self.request.get('roomname')) what the hell is going on to make self not defined

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  • Using named_scope with counts of child models

    - by Joe Cairns
    Hi, I have a simple parent object having many children. I'm trying to figure out how to use a named scope for bringing back just parents with specific numbers of children. Is this possible? class Foo < ActiveRecord::Base has_many :bars named_scope :with_no_bars, ... # count of bars == 0 named_scope :with_one_bar, ... # count of bars == 1 named_scope :with_more_than_one_bar, ... # count of bars > 1 end class Bar < ActiveRecord::Base belongs_to :foo end I'm hoping to do something like Foo.with_one_bar I could write methods on the parent class for something like this, but I'd rather have the power of the named scope

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  • Ruby: UnknownAttributeError

    - by Flexo
    Hi i have some Orders that can have several Items and these Items have an associated Kind. The Kind can belong to many Items. but i get a "unknown attribute: kinds" in my OrdersController when i hit the submit form button. I use nested forms btw. Order.rb class Order < ActiveRecord::Base validates_presence_of :ref_nr, :total_price has_many :items, :dependent => :destroy has_many :kinds, :through => :items accepts_nested_attributes_for :items accepts_nested_attributes_for :kinds validates_associated :items validates_associated :kinds end Item.rb class Item < ActiveRecord::Base belongs_to :order has_one :kind accepts_nested_attributes_for :kind validates_associated :kind end Kind.rb class Kind < ActiveRecord::Base belongs_to :item end OrdersController.rb:Create def create @order = Order.new(params[:order]) end new.erb.html <% form_for @order do |f| %> <%= f.error_messages %> <% f.fields_for :items do |builder| %> <table> <tr> <% f.fields_for :kinds do |m| %> <td><%= m.collection_select :kind, Kind.find(:all, :order => "created_at DESC"), :id, :name, {:prompt => "Select a Type" }, {:id => "selector", :onchange => "type_change(this)"} %></td> <% end %> <td><%= f.text_field :amount, :id => "amountField", :onchange => "change_total_price()" %></td> <td><%= f.text_field :text, :id => "textField" %></td> <td><%= f.text_field :price, :class => "priceField", :onChange => "change_total_price()" %></td> <td><%= link_to_remove_fields "Remove Item", f %></td> </tr> </table> <% end %> <p><%= link_to_add_fields "Add Item", f, :items %></p> <p> <%= f.label :total_price %><br /> <%= f.text_field :total_price, :class => "priceField", :id => "totalPrice" %> </p> <p><%= submit_tag %></p> <% end %> i cant see what im missing

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  • Account confirmation email sent as SPAM :( PHP

    - by praveen
    Hi, I'm using PHPMailer to send a confirmation email for newly registered users in my social network. But i found out most of them have ended up in user's spam list. (hotmail and yahoo). How to avoid this? This is my script $mail=new PHPMailer(); $mail->IsSMTP(); $mail->SMTPAuth = mSMTPAuth(); $mail->SMTPSecure = mSMTPSecure(); $mail->Host = mHost(); $mail->Port = mPort(); $mail->Username = mUsername(); $mail->Password = mPassword(); $mail->From = mFrom(); $mail->FromName = "SiteName"; $mail->Subject = "SiteName New Account Activation"; $mail->IsHTML(true); $mail->WordWrap = 50; $mail->Body = "<h2>Welcome to " .$sitename. " " .$username. "! </h2><br><br>"; $mail->Body .= "Please click on the link below to verify your email address:<br><br>"; $mail->Body .= "<a href='".$base. "verify.php?a=" .$gen_key."'>".$base. "verify.php?a=" .$gen_key."</a>"; $mail->Body .= "<br><br>Regards<br>"; $mail->AltBody = "Welcome to " .$sitename. " " .$username. "!\n\nTo verify your email address, please click on the link below:\n\n".$base. "verify.php?a=" .$gen_key; $mail->AddAddress($email); $mail->Send(); $mail->ClearAddresses(); Please help. This is really confusing. Thanks in advance

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  • In Sinatra, best way to serve iPhone layout vs. normal layout?

    - by Doug
    I'm writing a Sinatra app which needs to render different layouts based on whether the user is using an iPhone or a regular browser. I can detect the browser type using Rack-Mobile-Detect but I'm not sure of the best way to tell Sinatra which layout to use. Also, I have a feeling that how I choose to do this may also break page caching. Is that true? Example code: require 'sinatra/base' require 'haml' require 'rack/mobile-detect' class Orca < Sinatra::Base use Rack::MobileDetect helpers do def choose_layout if request.env['X_MOBILE_DEVICE'] == :iPhone # use iPhone layout else # use normal layout end end end before do # should I use a before filter? choose_layout() end get '/' do haml :home # with proper layout end end #Class Orca

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  • Using asp.net mvc model binders generically

    - by Sean Chambers
    I have a hierarchy of classes that all derive from a base type and the base type also implements an interface. What I'm wanting to do is have one controller to handle the management of the entire hierarchy (as the actions exposed via the controller is identical). That being said, I want to have the views have the type specific fields on it and the model binder to bind against a hidden field value. something like: <input type="text" name="model.DerivedTypeSpecificField" /> <input type="hidden" name="modelType" value="MyDerivedType" /> That being said, the asp.net mvc model binders seem to require the concrete type that they will be creating, because of that reason I would need to create a different controller for every derived type. Has anyone does this before or know how to manipulate the model binder to behave in this way? I could write my own model binder, but I'm not wanting anything past the basic model binding behavior of assign properties and building arrays on the target type. Thanks!

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  • Can't mass-assign protected attributes: user

    - by Ben Aluan
    I'm working on a simple app that requires me to submit a form. I created two models. user.rb class User < ActiveRecord::Base attr_accessible :email has_many :item end item.rb class Item < ActiveRecord::Base attr_accessible :user_id belongs_to :user end Instead of creating a user using the user form view, I'm trying to create the user using the item form view. items/_form.html.haml = nested_form_for @item do |form| = form.fields_for :user do |builder| = builder.text_field :email = form.submit "Save" Did I miss something here? I'm using nested_form_for btw. Thank you.

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  • Rails / JBuilder - Entity array with has_many attributes

    - by seufagner
    I have two models, Person and Image and I want return an json array of Persons with your Images. But I dont want return all Image attributes, but produces a different result. Code below: class Person < ActiveRecord::Base has_many :images, as: :imageable validates :name, presence: true accepts_nested_attributes_for :images, :reject_if => lambda { |img| img['asset'].blank? } end class Image < ActiveRecord::Base belongs_to :imageable, polymorphic: true mount_uploader :asset, ImageUploader validates :asset, presence: true end zzz.jbuilder.json template json.persons(@rodas, :id, :name, :images) json produced: { "rodas": [{ "id": 4, "name": "John", "images": [ { "asset": { "url": "/uploads/image/xxxx.png" } }, { "asset": { "url": "/uploads/image/yyyyy.jpeg" } } ]}, { "id": 19, "name": "Mary", "images": [ { "asset": { "url": "/uploads/image/kkkkkkk.png" } } ] }] } I want something like: { "rodas": [ { "id": 4, "name": "John", "images": [ "/uploads/image/xxxx.png" , "/uploads/image/yyyy.jpeg" ] }, { "id": 10, "name": "Mary", "images": [ "/uploads/image/dddd.png" , "/uploads/image/xxxx.jpeg" ] } ]}

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  • CSS - how to dry up?

    - by keruilin
    Is there a way to DRY this CSS up? Only difference is color? div.base-text-gold { position: absolute; bottom: 9px; color: #FED577; font-size: 10px; font-weight: bolder; text-align: center; width: 61px; text-transform: uppercase; } div.base-text-grey { position: absolute; bottom: 9px; color: #D1D2D4; font-size: 10px; font-weight: bolder; text-align: center; width: 61px; text-transform: uppercase; }

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  • Putting a dollar value on code quality

    - by Chris Nelson
    As noted in another thread, "In most businesses, code quality is defined in dollars." So my company has an opportunity to acquire a large-ish C code base. Obviously, if the code quality is good, the code base is worth more than if it's poor. That is, if we can readily read, understand, and update the code, it's worth more to us than if it's a spaghetti-coded mess. Without being able to see the code ahead of time, we'd like to set some objective measure as an acceptance criteria like "If the XXX measure is below the price will be discounted YY%." What criteria can we or should we measure and what tool can we use to measure it?

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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  • ASP.Net Roles: Page-Level Security Question

    - by jlrolin
    We're currently in the process of re-creating a brand new security model that dwarfs our existing process. Right now, we plan on grabbing a user's roles during the login process and then using a Base Page class to check if the user has the role of the corresponding page the user is navigating to. We can limit the menu's options by the user's roles as well, but we have had problems with users navigating to pages in our system by typing them in or having old bookmarks. Obviously, we need some sort of page level access. A simple function in our Base Page class that checks the role in the Arraylist against the page's assigned role would work, but I was wondering if there was any built-in functionality to support this or a cleaner solution possibly.

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  • Is multi-level polymorphism possible in SQLAlchemy?

    - by Jace
    Is it possible to have multi-level polymorphism in SQLAlchemy? Here's an example: class Entity(Base): __tablename__ = 'entities' id = Column(Integer, primary_key=True) created_at = Column(DateTime, default=datetime.utcnow, nullable=False) entity_type = Column(Unicode(20), nullable=False) __mapper_args__ = {'polymorphic_on': entity_type} class File(Entity): __tablename__ = 'files' id = Column(None, ForeignKey('entities.id'), primary_key=True) filepath = Column(Unicode(255), nullable=False) file_type = Column(Unicode(20), nullable=False) __mapper_args__ = {'polymorphic_identity': u'file', 'polymorphic_on': file_type) class Image(File): __mapper_args__ = {'polymorphic_identity': u'image'} __tablename__ = 'images' id = Column(None, ForeignKey('files.id'), primary_key=True) width = Column(Integer) height = Column(Integer) When I call Base.metadata.create_all(), SQLAlchemy raises the following error: NotImplementedError: Can't generate DDL for the null type IntegrityError: (IntegrityError) entities.entity_type may not be NULL. This error goes away if I remove the Image model and the polymorphic_on key in File. What gives? (Edited: the exception raised was wrong.)

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  • Why are some VB6 DLLs loaded as mapped files?

    - by Mark Bertenshaw
    Hi - A colleague of mine, whilst trying to figure out the memory useage of our VB6 / C# 2.0 application noticed that a minority of VB6 DLLs have two entries in the SysInternals Process Explorer application. All DLLs have an entry for Mapping = Image, and a specified base address. However, a few also have an entry for Mapping = Data, with a base address of zero, and a much smaller memory useage. I seem to remember something about using mapped memory files to share memory between processes, but we are definitely not doing something as interesting as this. All communication between EXEs is done via COM, and as far as I know, nobody has written a shared memory component. This is not desperate, but I would be very interested in any suggestions as to why some DLLs are loaded as mapped file Thanks, Mark Bertenshaw

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  • Unable to Calculate Position within Owner-Draw Text

    - by Jonathan Wood
    I'm trying to use Visual Studio 2012 to create a Windows Forms application that can place the caret at the current position within a owner-drawn string. However, I've been unable to find a way to accurately calculate that position. I've done this successfully before in C++. I've now tried numerous methods in C#. Originally, I tried using .NET classes to determine the correct position, but then I tried accessing the Windows API directly. In some cases, I came close, but after some time I still cannot place the caret accurately. I've created a small test program and posted key parts below. I've also posted the entire project here. The exact font used is not important to me; however, my application assumes a mono-spaced font. Any help is appreciated. Form1.cs This is my main form. public partial class Form1 : Form { private string TestString; private int AveCharWidth; private int Position; public Form1() { InitializeComponent(); TestString = "123456789012345678901234567890123456789012345678901234567890"; AveCharWidth = GetFontWidth(); Position = 0; } private void Form1_Load(object sender, EventArgs e) { Font = new Font(FontFamily.GenericMonospace, 12, FontStyle.Regular, GraphicsUnit.Pixel); } protected override void OnGotFocus(EventArgs e) { Windows.CreateCaret(Handle, (IntPtr)0, 2, (int)Font.Height); Windows.ShowCaret(Handle); UpdateCaretPosition(); base.OnGotFocus(e); } protected void UpdateCaretPosition() { Windows.SetCaretPos(Padding.Left + (Position * AveCharWidth), Padding.Top); } protected override void OnLostFocus(EventArgs e) { Windows.HideCaret(Handle); Windows.DestroyCaret(); base.OnLostFocus(e); } protected override void OnPaint(PaintEventArgs e) { e.Graphics.DrawString(TestString, Font, SystemBrushes.WindowText, new PointF(Padding.Left, Padding.Top)); } protected override bool IsInputKey(Keys keyData) { switch (keyData) { case Keys.Right: case Keys.Left: return true; } return base.IsInputKey(keyData); } protected override void OnKeyDown(KeyEventArgs e) { switch (e.KeyCode) { case Keys.Left: Position = Math.Max(Position - 1, 0); UpdateCaretPosition(); break; case Keys.Right: Position = Math.Min(Position + 1, TestString.Length); UpdateCaretPosition(); break; } base.OnKeyDown(e); } protected int GetFontWidth() { int AverageCharWidth = 0; using (var graphics = this.CreateGraphics()) { try { Windows.TEXTMETRIC tm; var hdc = graphics.GetHdc(); IntPtr hFont = this.Font.ToHfont(); IntPtr hOldFont = Windows.SelectObject(hdc, hFont); var a = Windows.GetTextMetrics(hdc, out tm); var b = Windows.SelectObject(hdc, hOldFont); var c = Windows.DeleteObject(hFont); AverageCharWidth = tm.tmAveCharWidth; } catch { } finally { graphics.ReleaseHdc(); } } return AverageCharWidth; } } Windows.cs Here are my Windows API declarations. public static class Windows { [Serializable, StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)] public struct TEXTMETRIC { public int tmHeight; public int tmAscent; public int tmDescent; public int tmInternalLeading; public int tmExternalLeading; public int tmAveCharWidth; public int tmMaxCharWidth; public int tmWeight; public int tmOverhang; public int tmDigitizedAspectX; public int tmDigitizedAspectY; public short tmFirstChar; public short tmLastChar; public short tmDefaultChar; public short tmBreakChar; public byte tmItalic; public byte tmUnderlined; public byte tmStruckOut; public byte tmPitchAndFamily; public byte tmCharSet; } [DllImport("user32.dll")] public static extern bool CreateCaret(IntPtr hWnd, IntPtr hBitmap, int nWidth, int nHeight); [DllImport("User32.dll")] public static extern bool SetCaretPos(int x, int y); [DllImport("User32.dll")] public static extern bool DestroyCaret(); [DllImport("User32.dll")] public static extern bool ShowCaret(IntPtr hWnd); [DllImport("User32.dll")] public static extern bool HideCaret(IntPtr hWnd); [DllImport("gdi32.dll", CharSet = CharSet.Auto)] public static extern bool GetTextMetrics(IntPtr hdc, out TEXTMETRIC lptm); [DllImport("gdi32.dll")] public static extern IntPtr SelectObject(IntPtr hdc, IntPtr hgdiobj); [DllImport("GDI32.dll")] public static extern bool DeleteObject(IntPtr hObject); }

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  • Definitive method for sizing font in css

    - by David
    Hi there, I would like to know some opinions from experienced developers on what they think the definitive way to size fonts (in a base sense). I know that working with ems is considered best but im referring to the best way to set the base font size. There is the technique of setting font to 10px using 62.5 method but i think ie has an issue with rounding which throws this out slightly (perhaps not) YUI framework uses body { font:13px/1.231 arial,helvetica,clean,sans-serif; /* for IE6/7 */ *font-size:small; /* for IE Quirks Mode */ *font:x-small; } which really confuses me! Tripoli uses html { font-size:125%; } body { font-size:50%; } a list apart suggest something along the lines of : body { font-size: 16px; *font-size: 100%; } So which is the best either out of these methods or any alternatives. The best being the easiest to work with and the most reliable cross browser.

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  • Ruby on Rails and database associations

    - by Marco
    Hi to all, I'm new to the Ruby world, and there is something unclear to me in defining associations between models. The question is: where is the association saved? For example, if i create a Customer model by executing: generate model Customer name:string age:integer and then i create an Order model generate model Order description:text quantity:integer and then i set the association in the following way: class Customer < ActiveRecord::Base has_many :orders end class Order < ActiveRecord::Base belongs_to :customer end I think here is missing something, for example the foreign key between the two entities. How does it handle the associations created with the keywords "has_many" and "belongs_to" ? Thanks

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  • Tortoise Check-in error Checksum mismatch

    - by coffeeaddict
    I cannot figure out why I get this error during check-in. I checked in successful only a few hours ago so not sure why now it's complaining Error: Commit failed (details follow): Error: Checksum mismatch for Error: 'C:\sss\sss\trunk\xxxx\.svn\text-base\Header.ascx.svn-base'; expected: Error: '3cee96f580409a1711a47541a07860dd', actual: 'a5fc0f8819b88bf32ab38d4c9a6b0654' Error: Try a 'Cleanup'. If that doesn't work you need to do a fresh checkout. I got latest and also performed a clean-up which said successful so not sure what else to do.

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  • Array::include? on ActiveRecord collection not calling op== ?

    - by tribalvibes
    Given a collection of named Foos from ActiveRecord, why does Array.include? not seem to call Foo.== but yet index does? class Foo < ActiveRecord::Base def ==(s) self.name == s end end class Bar < ActiveRecord::Base has_many :foos end bar.foos << Foo.new( :name = 'hmm' ) bar.foos.all.include?('hmm') # does select all from db every time = true bar.foos.include?('hmm') # does not go to db, but does not find the Foo! = false bar.foos.index('hmm') # does not go to db, but does find the Foo[0] ! = 0 bar.foos.index('eh') # no such object = nil I understand shallow about the proxies, but (without a detour into the AR source) why is index seemingly behaving correctly but include? is not !? Is this a bug in the proxy behavior, and/or is this behavior documented somewhere ? Thanks.

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  • ActionResult - Service

    - by cem
    I bored, writing same code for service and ui. Then i tried to write a converter for simple actions. This converter, converting Service Results to MVC result, seems like good solution for me but anyway i think this gonna opposite MVC pattern. So here, I need help, what you think about algorithm - is this good or not? Thanks ServiceResult - Base: public abstract class ServiceResult { public static NoPermissionResult Permission() { return new NoPermissionResult(); } public static SuccessResult Success() { return new SuccessResult(); } public static SuccessResult<T> Success<T>(T result) { return new SuccessResult<T>(result); } protected ServiceResult(ServiceResultType serviceResultType) { _resultType = serviceResultType; } private readonly ServiceResultType _resultType; public ServiceResultType ResultType { get { return _resultType; } } } public class SuccessResult<T> : ServiceResult { public SuccessResult(T result) : base(ServiceResultType.Success) { _result = result; } private readonly T _result; public T Result { get { return _result; } } } public class SuccessResult : SuccessResult<object> { public SuccessResult() : this(null) { } public SuccessResult(object o) : base(o) { } } Service - eg. ForumService: public ServiceResult Delete(IVUser user, int id) { Forum forum = Repository.GetDelete(id); if (!Permission.CanDelete(user, forum)) { return ServiceResult.Permission(); } Repository.Delete(forum); return ServiceResult.Success(); } Controller: public class BaseController { public ActionResult GetResult(ServiceResult result) { switch (result.ResultType) { case ServiceResultType.Success: var successResult = (SuccessResult)result; return View(successResult.Result); break; case ServiceResultType.NoPermission: return View("Error"); break; default: return View(); break; } } } [HandleError] public class ForumsController : BaseController { [ValidateAntiForgeryToken] [Transaction] [AcceptVerbs(HttpVerbs.Post)] public ActionResult Delete(int id) { ServiceResult result = ForumService.Delete(WebUser.Current, id); /* Custom result */ if (result.ResultType == ServiceResultType.Success) { TempData[ControllerEnums.GlobalViewDataProperty.PageMessage.ToString()] = "The forum was successfully deleted."; return this.RedirectToAction(ec => Index()); } /* Custom result */ /* Execute Permission result etc. */ TempData[ControllerEnums.GlobalViewDataProperty.PageMessage.ToString()] = "A problem was encountered preventing the forum from being deleted. " + "Another item likely depends on this forum."; return GetResult(result); } }

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  • How do I make this ASP.NET MVC controller more testable?

    - by Ragesh
    I have a controller that overrides OnActionExecuting and does something like this: protected override void OnActionExecuting(ActionExecutingContext filterContext) { base.OnActionExecuting(filterContext); string tenantDomain = filterContext.RouteData.Values["tenantDomain"] as string; if (!string.IsNullOrWhiteSpace(tenantDomain)) { using (var tx = BeginTransaction()) { this.Tenant = repo.FindOne(t => t.Domain == tenantDomain); } } } Tenant is a protected property with a private setter. The class itself is an abstract base controller that my real controllers derive from. I have code in other controllers that looks a lot like this: if (Tenant == null) { // Do something } else { // Do something else } How do I test this code? What I need to do is to somehow set the Tenant property, but I can't because: It's a protected property, and It has a private setter Changing the visibility of Tenant doesn't "feel" right. What are my alternatives to unit test my derived controllers?

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  • Constructor type not found

    - by WaffleTop
    Hello, What I am doing: I am taking the Microsoft Enterprise Library 4.1 and attempting to expand upon it using a few derived classes. I have created a MyLogEntry, MyFormatter, and MyTraceListener which derive from their respective base classes when you remove the "My" from their names. What my problem is: Everything compiles fine. When I go to run a test using Logger.Write(logEntry) it errors right after it initializes MyTraceListener with an error message: "The current build operation (... EnterpriseLibrary.Logging.LogWriter, null]) failed: Constructor on type 'MyLogging.MyFormatter' not found. (Strategy type ConfiguredObjectStrategy, index 2) I figured it was something to do with the constructor so I tried removing it, add it, and adding a call to the base class LogFormatter. Nothing has worked. Does anyone have insight into this problem? Is it maybe a reference issue? Bad App.config configuration? Thank you in advance

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