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  • Which toolkit to use for 3D MMO game development?

    - by Ahmet Yildirim
    Lately i've been thinking about which path to follow for developing an 3D Online game. I have googled a lot but i couldnt find a good article that covers both game development and online server & client development in same context. This question has been in mind for about 2 weeks now. So.. yesterday i started developing a game from scratch by using Irrlicht.Net Wrapper to use Socket library of .NET which im already familiar. But i found out .Net wrapper of Irrlicht is not totally finished yet and still have lacks from the original. So i lost all my motives :/. So i thought why not to ask the experts before i run into another dead end... What Game Engine and Networking Library is best way to go for 3D MMO Development? Here is some of my early conclusions: Please let me know the ones im wrong. C++: Best Performance for 3D Graphics. Most Game Engines has native C++ Libraries. Lacks a Solid Socket Library .NETC++ Lacks Intellisense Support. C#: Intellisense Support NET Socket Library Lacks 3D Graphics Performance Lacks a native solid 3D Game Engine

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  • I know fundamental programming. But how do I get started in game development now?

    - by Rohan Menon
    I'm a 20 year old programming student. I know fundamental programming in BASIC, C, C++ and JAVA. What I wanted to ask is, where do I go from here? Are there any books that the community can mention that will help me develop a game or at least learn game development? I've had a lot of ideas and really want to make some sort of prototype to see if I'm suited for the industry. I really don't mind learning any new languages but I need to know what I should begin with. A good book that will help with a little more understanding as I go up will be very helpful. Maybe a tutorial to develop some basic 2D games like a side-scroller, snake or pocket tanks in an easy to understand SDK? I know that to get some credit under your belt, you need to be able to make a few games on your own. Also, what platform should I start on? The PC, iOS or Android (as an introduction) for now. I don't want to get into high level game design just yet. Just something a bit basic to help out in future development. Anything pointing me in the right direction will be really really helpful. Edit: Also, I want to say that I'm looking towards this from a game designer's point of view more than a game programmer. I want suggestions on any SDKs or easy to use programs I can use to understand game design. Then delve deeper into the programming after that. Not as employment but as developing your own games (for now).

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  • Splitting a tetris game apart - where to put time-management?

    - by nightcracker
    I am creating a tetris game in C++ & SDL, and I'm trying to do it "good" by making it object-oriented and keeping scopes small. So far I have the following structure: A main with some lowlevel SDL set up and handling input A game class that keeps track of score and provides the interface for main (move block down, etc) A map class that keeps track of the current game field, which blocks are where. Used by the game class. A block class that consists of the current falling block, used by game. A renderer class abstracting low level SDL to a format where you render "tetris blocks". Used by map and block. Now I have a though time where to place the time-management of this game. For example, where should be decided when a block bumps the bottom of the screen how long it takes the current block locks in place and a new block spawns? I also have an other unrelated question, is there some place where you can find some standard data on tetris like standard score tables, rulesets, timings, etc?

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  • How can I improve the "smoothness" of a 2D side-scrolling iPhone game?

    - by MrDatabase
    I'm working on a relatively simple 2D side-scrolling iPhone game. The controls are tilt-based. I use OpenGL ES 1.1 for the graphics. The game state is updated at a rate of 30 Hz... And the drawing is updated at a rate of 30 fps (via NSTimer). The smoothness of the drawing is ok... But not quite as smooth as a game like iFighter. What can I do to improve the smoothness of the game? Here are the potential issues I've briefly considered: I'm varying the opacity of up to 15 "small" (20x20 pixels) textures at a time... Apparently varying the opacity in this manner can degrade drawing performance I'm rendering at only 30 fps (via NSTimer)... Perhaps 2D games like iFighter are rendered at a higher frame rate? Perhaps the game state could be updated at a faster rate? Note the acceleration vales are updated at 100 Hz... So I could potentially update part of the game state at 100 hz All of my textures are PNG24... Perhaps PNG8 would help (due to smaller size etc)

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  • Should I use OpenGL or DX11 for my game?

    - by Sundareswaran Senthilvel
    I'm planning to write a game from scratch (a BIG Game, for commercial purpose). I'm aware that there are certain compute libraries like OpenCL, AMD APP SDK, C++ AMP as well as DirectCompute - both from MS (NOT interested in CUDA) are available in the market. I'm planning to write the game from the scratch, which includes the following engines... Physics Engine AI Engine Main Game Engine (... and if anything is missed). I'm aware that, there are some free physics engine libraries in the market. Not sure about free AI engine libraries. I'm bit confused in choosing between the OpenCL, AMD APP SDK, and C++ AMP libraries (as already mentioned i'm NOT interested in CUDA). I want my game to be published in Windows/Android/Mac OSX. It means it should be a cross-platform game. I will be having "one source code" that i'll compile for various platforms like Windows/Android/Mac OSX, and any others if i missed. Note: Since I'm NOT a Java guy, kindly do NOT suggest me the Java Language. For Graphics language should i use OpenGL or DirectX 11? I have heard that OpenGL runs on a single core, and not sure of DirectX 11. Between OpenGL and DirectX which one should i follow? or else, are there any other graphics language that i need to start with? I want to make use of the parallelism in GPU as well as CPU.

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  • Splitting a tetris game apart - where to put time-management?

    - by nightcracker
    I am creating a tetris game in C++ & SDL, and I'm trying to do it "good" by making it object-oriented and keeping scopes small. So far I have the following structure: A main with some lowlevel SDL set up and handling input A game class that keeps track of score and provides the interface for main (move block down, etc) A map class that keeps track of the current game field, which blocks are where. Used by the game class. A block class that consists of the current falling block, used by game. A renderer class abstracting low level SDL to a format where you render "tetris blocks". Used by map and block. Now I have a though time where to place the time-management of this game. For example, where should be decided when a block bumps the bottom of the screen how long it takes the current block locks in place and a new block spawns? I also have an other unrelated question, is there some place where you can find some standard data on tetris like standard score tables, rulesets, timings, etc?

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  • HTML5 - Does it have the power to handle a large 2D game with a huge world?

    - by user15858
    I have been using XNA game studio, but due to private reasons (as well as the ability to publish anywhere & my heavy interest in isogenic engine), I would like to switch to HTML5. However, I have very high 2D graphic demands for my game. The game itself will have a HDD size of anywhere between 6GB (min) to 12GB (max) which would be a full game deployed offline. The size of the images aren't significantly large, so streaming would be entirely possible if only those assets required were streamed as needed. The game has a massive file size because of the sheer amount of content. For some images or spritesheets, they would be quite massive. (ex. a very large Dragon, which if animated in a spritesheet would be split into two 4096x4096 sheets or one 8192x8192 sheet). Most assets would be very small, and about 7MB for a full character with 15 animations in every direction (all animations not required immediately) so in the size of a few hundred KB to download before the game loads. My question, however, is if the graphical power of HTML5 is enough to animate several characters on screen at once, when it flips through frames quite rapidly. All my sprites have about 25 frames per animation, 5 directions (a spritesheet for each direction & animation), and run at 30fps. Upon changing direction, animation, or a new character entering, spritesheets would change and be constantly loading/unloading. If I pack all directions in a single sheet, it would be about 2048x2048 per sheet. Most frameworks have no problem with this, but I am afraid from what I read that HTML5's graphical capabilities will limit me. Since it takes significant time simply to animate characters in any language, I'd like a quick answer.

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  • Wireless card not found on Ubuntu

    - by Idealflip
    Hello all, I'm trying to setup Ubuntu on an old PC. I ran the following command, lspci, in order to get info on the wireless card installed. 00:0a.0 Ethernet controller: Marvell Technology Group Ltd. 88w8335 [Libertas] 802.11b/g Wireless (rev 03) Does anyone know where I can get drivers for this card/chip? And also, how to install (I'm rather new to linux). Also, I'm sure the card is working because I just formatted over xp, and everything was working well. Thanks in advanced!

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  • Refresh devices - reconnect CF card drive by script (unplug-plug equivalent)

    - by Chris
    Hello I plug a completely clean CF-card into my USB card-writer. Then I dd a mbr block of 512 bytes size to the device, which contains the partition table and the definition of one partition. Problem: While "fdisk -l /dev/sdx" correctly displays the partition, it happens that there is no device like "/dev/sdx1" after these operations (as it was not present before). Unplugging and plugging the card-writer solves the problem and makes the device(s) appear. Since I use this procedure in a script, manually unplugging and re-plugging is no option whatsoever. Is there a way to "refresh" the devices or to "unplug and re-plug" the drive by script such that /dev/sdx1 appears? Thanks for any help, Chris

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  • MacPro 1,1 video's card

    - by alexus
    I just bought a Mac Pro 1,1 from my coworkers and I'm looking to upgrade video card as the one inside is very noisy. What are my options? Basically I'm not looking to spend a lot of money, in fact i'd rather to spend as little as possible and get low end or mid range card, I'm not really playing games all that much so pretty much anything will do, I'd prefer 2xx series though. Current Mac Pro sells w/ GT120, Apple sells upgrade kit for $149 (which is okay, I just not sure if I'll be able to use this card on such an old Mac Pro)

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  • Buying Video Card for 1600x900 monitor?

    - by Yar
    I just bought a monitor for a relative's computer (Intel 82915G chipset) which should produce 1600x900. Though the current card can produce 1600x1200, there's no way (that I know of) to force it to produce 1600x900. Assuming buying a card would be a solution, how would one find a cheap video card that can do 1600x900? They don't seem to list the modes in most ads. If I'm missing something in Windows, please let me know, but I've looked around quite a bit and tried many things (including unsupported resolutions, etc).

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  • Ubuntu Wireless card not found

    - by user32121
    Hello all, I'm trying to setup Ubuntu on an old PC. I ran the following command, lspci, in order to get info on the wireless card installed. 00:0a.0 Ethernet controller: Marvell Technology Group Ltd. 88w8335 [Libertas] 802.11b/g Wireless (rev 03) Does anyone know where I can get drivers for this card/chip? And also, how to install (I'm rather new to linux). Also, I'm sure the card is working because I just formatted over xp, and everything was working well. Thanks in advanced!

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  • Recommendation for PCI SATA addon card?

    - by edmicman
    I have a couple of dead PCs from my wife's office that have working SATA HDDs. Sorry, I don't know if they're SATA I or II, just that they're SATA. Unfortunately, all my spare hardware at home is pretty old; all I have is IDE support. I was thinking I could get a PCI addon card on the cheap that would support SATA and put together a budget server of sorts to play with and be able to use those drives. So I've got a couple questions: After some searching it looks like I can get an addon card for ~20 bucks, but it looks like they're all SATA I? Would that matter? It looks like going to SATAII bumps the price up to $40-$60 or so. Are there any recommendations on a card to get?

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  • Wireless card not found on Ubuntu

    - by idealflip
    Hello all, I'm trying to setup Ubuntu on an old PC. I ran the following command, lspci, in order to get info on the wireless card installed. 00:0a.0 Ethernet controller: Marvell Technology Group Ltd. 88w8335 [Libertas] 802.11b/g Wireless (rev 03) Does anyone know where I can get drivers for this card/chip? And also, how to install (I'm rather new to linux). Also, I'm sure the card is working because I just formatted over xp, and everything was working well. Thanks in advanced!

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  • Open source system for swipe card access?

    - by Moduspwnens
    We're looking at replacing our campus-wide magnetic swipe card system with something more robust. The "programmer" side of me says there's got to be an open-source, scalable solution that already does this, but all I've been able to find are proprietary vendor-specific solutions. Ideally, it'd have the following: Based on some open standard that allows us to select from a wide selection of card readers (like IMAP or HTTP) Support different kinds of card access (magnetic strip, RFIDs, etc.) Future-proof (to the extent possible) The lack of information I'm finding leads me to believe I'm not searching for the right things... or such a solution doesn't exist. Is there not some basic, open-source solution to this (like MySQL for databases, or Moodle for an LMS, or Apache for a web server)?

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  • New video card? [closed]

    - by TutorialPoint
    I ran into some problems with my ATI Radeon x1200. I want it to support vertex shader 3.0, but it only does 2.0. This is because Call of Duty: Modern Warfare 2 only works with 3.0. So, I want a new video card. Can someone help me, with a more clean look to it? I bet if I would stick to some seller, I would end up with a video card that does not support what I want, or is too expansive. I really do not want it to be above $75, if possible. Some info about my PC: Manufacter: XXODD Processor: AMD Athlon64 X2 DualCore 4000+ 2Ghz (but running currently 32 bit OS) ATI Radeon X1200 video card (the problem) 1 GB RAM DDR2 MS-7367 Motherboard Windows 7 Ultimate OS 32-Bit Build 7600 RTM

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  • ID Card printers and software

    - by Chris
    My company of about 60 people currently uses a Magicard Pronto ID Card printer and the Magicard ID card software. The printer is would be OK (not great) if they released 64 bit drivers for it, but Magicard ID is without a doubt one of the worst pieces of software I have ever used, ever. It would be OK for occasional hiring, but my company is looking to add a lot of people rather quickly. Does anybody know of decent ID-card printing software, and possibly a replacement printer? I might just "accidentally" run over this one with my truck a few times.

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  • Using a CF card as an IDE HDD

    - by dartacus
    I have an old Sony laptop (Vaio TR1-MP) that I like. The HDD has died and since it's a hard-to-find 1.8" IDE hard drive I'm considering buying one of those little CF card adaptors and a 16gb CF card. The total cost of that is about £30 and replacement HDDs for this model are far pricier. Has anyone replaced their HDD with a CF card in this way, and, crucially, is the performance utterly horrible afterwards? ;-) I've seen a couple of threads which hint it's possible but the advice eventually given was just to buy a SSD, but I'm not even sure if its possible to get a 1.8" SSD with an IDE connector that'll fit my laptop. (I freely admit that the most sensible thing to do would be to bin it and just buy a cheap netbook which would be smaller, faster and lighter than the sony, but it does have a very nice widescreen display and dammit I just like it !) Thanks, G

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  • When RDP as a Domain User, Smart Card Requested

    - by Paul
    My W8 machine is connected to domain zen. If I rdp to the W8 machine, I can log in as a local user without problems. If I try to log in as a domain user, I am prompted for a smart card instead of a password. Any ideas why? Note that Interactive login: require smart card is disabled in group policy: And here is the output from rsop.msc: Some additional information on this one. If my connecting machine is on the same domain/network as the W8 machine, then I am prompted for a password as usual. If the machine is remote, on a different domain, then I am prompted for a smart card. In addition, the machine I am connecting from that gets the smartcard prompt is an XP box. I haven't isolated exactly which of these factors triggers the different response.

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  • DELL U2410 Monitor(Display Port) & Graphic card

    - by Anj
    I was looking for a 24" monitor and bought the Dell 24" inch ultra sharp monitor which has DisplayPort( new keyword for me) seems it is equivalent to HDMI. Now I would like to enhance the display capabilities for my laptop and desktop(both have VGA output as of now). Couple of questions in mind: Is there a single HD graphic card which i could use for both desktop and laptop? I understand it has to be external but if its costly then I would stick on internal graphic card for my desktop. Please recommend external if its cost effective else I would go for internal one(Budget is around $70 or Rs 4000. Is there a HD card which I could use for both HD video and 5.1 channel audio output? I generally use the computer for office work/ listening music and watching movies, not gaming.

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  • TV Card Problem

    - by MladenB
    I have DVB-T card (CE9500B1) and it doesn't work. I've tried everything I knew (but I don't know much). It doesn't show any problem, but shows "No Signal". I used another TV card USB, found channels, put mine card again, and again nothing. I don't think it's broken, when I put USB in my laptop, it recognizes it. Also, these little lights on USB are never turned on. OS is Win 7. Help, please.

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  • When writing a game, should you make objects/enemies/etc. have unique ID numbers?

    - by SLC
    I have recently encountered some issues with merely passing references to objects/enemies in a game I am making, and am wondering if I am using the wrong approach. The main issue I have is disposing of enemies and objects, when other enemies or players may still have links to them. For example, if you have a Rabbit, and a Wolf, the Wolf may have selected the Rabbit to be its target. What I am doing, is the wolf has a GameObject Target = null; and when it decides it is hungry, the Target becomes the Rabbit. If the Rabbit then dies, such as another wolf killing it, it cannot be removed from the game properly because this wolf still has a reference to it. In addition, if you are using a decoupled approach, the rabbit could hit by lightning, reducing its health to below zero. When it next updates itself, it realises it has died, and is removed from the game... but there is no way to update everything that is interested in it. If you gave every enemy a unique ID, you could simply use references to that instead, and use a central lookup class that handled it. If the monster died, the lookup class could remove it from its own index, and subsequently anything trying to access it would be informed that it's dead, and then they could act accordingly. Any thoughts on this?

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  • Using game of life or other virtual environment for artificial (intelligence) life simulation? [clos

    - by Berlin Brown
    One of my interests in AI focuses not so much on data but more on biologic computing. This includes neural networks, mapping the brain, cellular-automata, virtual life and environments. Described below is an exciting project that includes develop a virtual environment for bots to evolve in. "Polyworld is a cross-platform (Linux, Mac OS X) program written by Larry Yaeger to evolve Artificial Intelligence through natural selection and evolutionary algorithms." http://en.wikipedia.org/wiki/Polyworld " Polyworld is a promising project for studying virtual life but it still is far from creating an "intelligent autonomous" agent. Here is my question, in theory, what parameters would you use create an AI environment? Possibly a brain environment? Possibly multiple self contained life organisms that have their own "brain" or life structures. I would like a create a spin on the game of life simulation. What if you have a 64x64 game of life grid. But instead of one grid, you might have N number of grids. The N number of grids are your "life force" If all of the game of life entities die in a particular grid then that entire grid dies. A group of "grids" makes up a life form. I don't have an immediate goal. First, I want to simulate an environment and visualize what is going on in the environment with OpenGL and see if there are any interesting properties to the environment. I then want to add "scarce resources" and see if the AI environment can manage resources adequately.

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  • Making a Javascript game, Having a little problem with scrolling.

    - by RobertWHurst
    I have a #wrapper div and a #grid div nested inside. currently I can scroll around with this function below. getCursorPos : function(){ // set the empty cursor object var cursor = {}; //get the offset from the left of the grid container var grid //offset loop $(function getCursorPos(){ grid = $('#grid').offset(); setTimeout(getCursorPos, game.loopSpeed); }); //continuosly get the position var that = this; $(document).mousemove(function(e){ //if game mode is menu exit if(game.mode === 'menu'){ return; } // NOTE: this looks a litle over done but don't remove anything // its like this because javascript uses floating points // and so in order to line up to the nearest hunderedth I // had to make the cursor and div position intergers by // muliplying by ten. one the two are added I reduced them // and rounded them. that.x = Math.round(((e.pageX * 10) - (grid.left * 10)) / 10); that.y = Math.round(((e.pageY * 10) - (grid.top * 10)) / 10); }); }, the problem is that the mouse coordinates only update when the mouse moves. is there any way to get the coordinates with out moving the mouse?

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  • DirectX: Game loop order, draw first and then handle input?

    - by Ricket
    I was just reading through the DirectX documentation and encountered something interesting in the page for IDirect3DDevice9::BeginScene : To enable maximal parallelism between the CPU and the graphics accelerator, it is advantageous to call IDirect3DDevice9::EndScene as far ahead of calling present as possible. I've been accustomed to writing my game loop to handle input and such, then draw. Do I have it backwards? Maybe the game loop should be more like this: (semi-pseudocode, obviously) while(running) { d3ddev->Clear(...); d3ddev->BeginScene(); // draw things d3ddev->EndScene(); // handle input // do any other processing // play sounds, etc. d3ddev->Present(NULL, NULL, NULL, NULL); } According to that sentence of the documentation, this loop would "enable maximal parallelism". Is this commonly done? Are there any downsides to ordering the game loop like this? I see no real problem with it after the first iteration... And I know the best way to know the actual speed increase of something like this is to actually benchmark it, but has anyone else already tried this and can you attest to any actual speed increase?

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