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  • floating point precision in ruby on rails model validations

    - by Chris Allison
    Hello I am trying to validate a dollar amount using a regex: ^[0-9]+\.[0-9]{2}$ This works fine, but whenever a user submits the form and the dollar amount ends in 0(zero), ruby(or rails?) chops the 0 off. So 500.00 turns into 500.0 thus failing the regex validation. Is there any way to make ruby/rails keep the format entered by the user, regardless of trailing zeros?

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  • How do you implement file drag-and-drop upload in Google Chrome?

    - by Chris R
    I've found several tutorials online about implementing file drag/drop with Firefox 3.6 (they involve using a FileReader object to get the file binary data). However, I cannot create a FileReader object in Chrome on Windows or Mac. Does anyone know what the API is to read and manipulate data from a drag-and-dropped file in Chrome? If I can get the binary data of the file, I already have the rest of the code to perform the upload. Note: I've also tried using the getAsBinary() function call on the file object of the drag event (event.dataTransfer.file) but I believe that is a Mozilla-specific function and not implemented in Chrome. Also, I'm not interested in a solution using google gears or one that requires a user to select files from a dialog. I'm specifically trying to implement a drag-and-drop file upload.

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  • Can someone help me with this Java Chess game please?

    - by Chris Edwards
    Hey guys, Please can someone have a look at this code and let me know whether I am on the right track with the "check_somefigure_move"s and the "check_black/white_promotion"s please? And also any other help you can give would be greatly appreciated! Thanks! P.S. I know the code is not the best implementation, but its a template I have to follow :( Code: class Moves { private final Board B; private boolean regular; public Moves(final Board b) { B = b; regular = regular_position(); } public boolean get_regular_position() { return regular; } public void set_regular_position(final boolean new_reg) { regular = new_reg; } // checking whether B represents a "normal" position or not; // if not, then only simple checks regarding move-correctness should // be performed, only checking the direct characteristics of the figure // moved; // checks whether there is exactly one king of each colour, there are // no more figures than promotions allow, and there are no pawns on the // first or last rank; public boolean regular_position() { int[] counts = new int[256]; for (char file = 'a'; file <= 'h'; ++file) for (char rank = '1'; rank <= '8'; ++rank) ++counts[(int) B.get(file,rank)]; if (counts[Board.white_king] != 1 || counts[Board.black_king] != 1) return false; if (counts[Board.white_pawn] > 8 || counts[Board.black_pawn] > 8) return false; int count_w_promotions = 0; count_w_promotions += Math.max(counts[Board.white_queen]-1,0); count_w_promotions += Math.max(counts[Board.white_rook]-2,0); count_w_promotions += Math.max(counts[Board.white_bishop]-2,0); count_w_promotions += Math.max(counts[Board.white_knight]-2,0); if (count_w_promotions > 8 - counts[Board.white_pawn]) return false; int count_b_promotions = 0; count_b_promotions += Math.max(counts[Board.black_queen]-1,0); count_b_promotions += Math.max(counts[Board.black_rook]-2,0); count_b_promotions += Math.max(counts[Board.black_bishop]-2,0); count_b_promotions += Math.max(counts[Board.black_knight]-2,0); if (count_b_promotions > 8 - counts[Board.black_pawn]) return false; for (char file = 'a'; file <= 'h'; ++file) { final char fig1 = B.get(file,'1'); if (fig1 == Board.white_pawn || fig1 == Board.black_pawn) return false; final char fig8 = B.get(file,'8'); if (fig8 == Board.white_pawn || fig8 == Board.black_pawn) return false; } return true; } public boolean check_normal_white_move(final char file0, final char rank0, final char file1, final char rank1) { if (! Board.is_valid_white_figure(B.get(file0,rank0))) return false; if (! B.is_empty(file1,rank1) && ! Board.is_valid_black_figure(B.get(file1,rank1))) return false; if (B.get_active_colour() != 'w') return false; if (! check_move_simple(file0,rank0,file1,rank1)) return false; if (! regular) return true; final Board test_board = new Board(B); test_board.normal_white_move_0(file0,rank0,file1,rank1); final Moves test_move = new Moves(test_board); final char[] king_pos = test_move.white_king_position(); assert(king_pos.length == 2); return test_move.black_not_attacking(king_pos[0],king_pos[1]); } public boolean check_normal_black_move(final char file0, final char rank0, final char file1, final char rank1) { // ADDED THE CHECK NORMAL BLACK MOVE BASED ON THE CHECK NORMAL WHITE MOVE if (! Board.is_valid_black_figure(B.get(file0,rank0))) return false; if (! B.is_empty(file1,rank1) && ! Board.is_valid_white_figure(B.get(file1,rank1))) return false; if (B.get_active_colour() != 'b') return false; if (! check_move_simple(file0,rank0,file1,rank1)) return false; if (! regular) return true; final Board test_board = new Board(B); test_board.normal_black_move_0(file0,rank0,file1,rank1); final Moves test_move = new Moves(test_board); final char[] king_pos = test_move.black_king_position(); assert(king_pos.length == 2); return test_move.white_not_attacking(king_pos[0],king_pos[1]); } // for checking a normal move by just applying the move-rules private boolean check_move_simple(final char file0, final char rank0, final char file1, final char rank1) { final char fig = B.get(file0,rank0); if (fig == Board.white_king || fig == Board.black_king) return check_king_move(file0,rank0,file1,rank1); if (fig == Board.white_queen || fig == Board.black_queen) return check_queen_move(file0,rank0,file1,rank1); if (fig == Board.white_rook || fig == Board.black_rook) return check_rook_move(file0,rank0,file1,rank1); if (fig == Board.white_bishop || fig == Board.black_bishop) return check_bishop_move(file0,rank0,file1,rank1); if (fig == Board.white_knight || fig == Board.black_knight) return check_knight_move(file0,rank0,file1,rank1); if (fig == Board.white_pawn) return check_white_pawn_move(file0,rank0,file1,rank1); else return check_black_pawn_move(file0,rank0,file1,rank1); } private boolean check_king_move(final char file0, final char rank0, final char file1, final char rank1) { // ADDED KING MOVE int fileChange = file0 - file1; int rankChange = rank0 - rank1; return fileChange <= 1 && fileChange >= -1 && rankChange <= 1 && rankChange >= -1; } private boolean check_queen_move(final char file0, final char rank0, final char file1, final char rank1) { // ADDED QUEEN MOVE int fileChange = file0 - file1; int rankChange = rank0 - rank1; return fileChange <=8 && fileChange >= -8 && rankChange <= 8 && rankChange >= -8; } private boolean check_rook_move(final char file0, final char rank0, final char file1, final char rank1) { // ADDED ROOK MOVE int fileChange = file0 - file1; int rankChange = rank0 - rank1; return fileChange <=8 || fileChange >= -8 || rankChange <= 8 || rankChange >= -8; } private boolean check_bishop_move(final char file0, final char rank0, final char file1, final char rank1) { // ADDED BISHOP MOVE int fileChange = file0 - file1; int rankChange = rank0 - rank1; return fileChange <= 8 && rankChange <= 8 || fileChange <= 8 && rankChange >= -8 || fileChange >= -8 && rankChange >= -8 || fileChange >= -8 && rankChange <= 8; } private boolean check_knight_move(final char file0, final char rank0, final char file1, final char rank1) { // ADDED KNIGHT MOVE int fileChange = file0 - file1; int rankChange = rank0 - rank1; /* IS THIS THE CORRECT WAY? * return fileChange <= 1 && rankChange <= 2 || fileChange <= 1 && rankChange >= -2 || fileChange <= 2 && rankChange <= 1 || fileChange <= 2 && rankChange >= -1 || fileChange >= -1 && rankChange <= 2 || fileChange >= -1 && rankChange >= -2 || fileChange >= -2 && rankChange <= 1 || fileChange >= -2 && rankChange >= -1;*/ // OR IS THIS? return fileChange <= 1 || fileChange >= -1 || fileChange <= 2 || fileChange >= -2 && rankChange <= 1 || rankChange >= - 1 || rankChange <= 2 || rankChange >= -2; } private boolean check_white_pawn_move(final char file0, final char rank0, final char file1, final char rank1) { // ADDED PAWN MOVE int fileChange = file0 - file1; int rankChange = rank0 - rank1; return fileChange == 0 && rankChange <= 1; } private boolean check_black_pawn_move(final char file0, final char rank0, final char file1, final char rank1) { // ADDED PAWN MOVE int fileChange = file0 - file1; int rankChange = rank0 - rank1; return fileChange == 0 && rankChange >= -1; } public boolean check_white_kingside_castling() { // only demonstration code: final char c = B.get_white_castling(); if (c == '-' || c == 'q') return false; if (B.get_active_colour() == 'b') return false; if (B.get('e','1') != 'K') return false; if (! black_not_attacking('e','1')) return false; if (! free_white('f','1')) return false; // XXX return true; } public boolean check_white_queenside_castling() { // only demonstration code: final char c = B.get_white_castling(); if (c == '-' || c == 'k') return false; if (B.get_active_colour() == 'b') return false; // ADDED BASED ON KINGSIDE CASTLING if (B.get('e','1') != 'Q') return false; if (! black_not_attacking('e','1')) return false; if (! free_white('f','1')) return false; // XXX return true; } public boolean check_black_kingside_castling() { // only demonstration code: final char c = B.get_black_castling(); if (c == '-' || c == 'q') return false; if (B.get_active_colour() == 'w') return false; // ADDED BASED ON CHECK WHITE if (B.get('e','8') != 'K') return false; if (! black_not_attacking('e','8')) return false; if (! free_white('f','8')) return false; // XXX return true; } public boolean check_black_queenside_castling() { // only demonstration code: final char c = B.get_black_castling(); if (c == '-' || c == 'k') return false; if (B.get_active_colour() == 'w') return false; // ADDED BASED ON KINGSIDE CASTLING if (B.get('e','8') != 'Q') return false; if (! black_not_attacking('e','8')) return false; if (! free_white('f','8')) return false; // XXX return true; } public boolean check_white_promotion(final char pawn_file, final char figure) { // XXX // ADDED CHECKING FOR CORRECT FIGURE AND POSITION - ALTHOUGH IT SEEMS AS THOUGH // PAWN_FILE SHOULD BE PAWN_RANK, AS IT IS THE REACHING OF THE END RANK THAT // CAUSES PROMOTION OF A PAWN, NOT FILE if (figure == P && pawn_file == 8) { return true; } else return false; } public boolean check_black_promotion(final char pawn_file, final char figure) { // XXX // ADDED CHECKING FOR CORRECT FIGURE AND POSITION if (figure == p && pawn_file == 1) { return true; } else return false; } // checks whether black doesn't attack the field: public boolean black_not_attacking(final char file, final char rank) { // XXX return true; } public boolean free_white(final char file, final char rank) { // XXX return black_not_attacking(file,rank) && B.is_empty(file,rank); } // checks whether white doesn't attack the field: public boolean white_not_attacking(final char file, final char rank) { // XXX return true; } public boolean free_black(final char file, final char rank) { // XXX return white_not_attacking(file,rank) && B.is_empty(file,rank); } public char[] white_king_position() { for (char file = 'a'; file <= 'h'; ++file) for (char rank = '1'; rank <= '8'; ++rank) if (B.get(file,rank) == Board.white_king) { char[] result = new char[2]; result[0] = file; result[1] = rank; return result; } return new char[0]; } public char[] black_king_position() { for (char file = 'a'; file <= 'h'; ++file) for (char rank = '1'; rank <= '8'; ++rank) if (B.get(file,rank) == Board.black_king) { char[] result = new char[2]; result[0] = file; result[1] = rank; return result; } return new char[0]; } public static void main(final String[] args) { // checking regular_position { Moves m = new Moves(new Board()); assert(m.regular_position()); m = new Moves(new Board("8/8/8/8/8/8/8/8 w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("KK6/8/8/8/8/8/8/8 w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("kk6/8/8/8/8/8/8/8 w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("Kk6/8/8/8/8/8/8/8 w - - 0 1")); assert(m.regular_position()); m = new Moves(new Board("Kk6/qqqqqqqq/QQQQQQQQ/Q7/q7/rrbbnn2/RRBBNN2/8 w - - 0 1")); assert(m.regular_position()); m = new Moves(new Board("Kk6/qqqqqqqq/QQQQQQQQ/Q7/q7/rrbbnn2/RRBBNN2/n7 w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("Kk6/qqqqqqqq/QQQQQQQQ/Q7/q7/rrbbnn2/RRBBNN2/N7 w - - 0 1")); m = new Moves(new Board("Kk6/qqqqqqqq/QQQQQQQQ/Q7/q7/rrbbnn2/RRBBNN2/b7 w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("Kk6/qqqqqqqq/QQQQQQQQ/Q7/q7/rrbbnn2/RRBBNN2/B7 w - - 0 1")); m = new Moves(new Board("Kk6/qqqqqqqq/QQQQQQQQ/Q7/q7/rrbbnn2/RRBBNN2/r7 w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("Kk6/qqqqqqqq/QQQQQQQQ/Q7/q7/rrbbnn2/RRBBNN2/R7 w - - 0 1")); m = new Moves(new Board("Kk6/qqqqqqqq/QQQQQQQQ/Q7/q7/rrbbnn2/RRBBNN2/q7 w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("Kk6/qqqqqqqq/QQQQQQQQ/Q7/q7/rrbbnn2/RRBBNN2/Q7 w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("Kkp5/8/8/8/8/8/8/8 w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("KkP5/8/8/8/8/8/8/8 w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("Kk6/8/8/8/8/8/8/7p w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("Kk6/8/8/8/8/8/8/7P w - - 0 1")); assert(!m.regular_position()); } // checking check_white/black_king/queenside_castling { Moves m = new Moves(new Board("4k2r/8/8/8/8/8/8/4K2R w Kk - 0 1")); assert(!m.check_white_kingside_castling()); assert(!m.check_black_kingside_castling()); assert(!m.check_white_queenside_castling()); assert(!m.check_black_queenside_castling()); m = new Moves(new Board("4k2r/8/8/8/8/8/8/4K2R b Kk - 0 1")); assert(!m.check_white_kingside_castling()); assert(!m.check_black_kingside_castling()); assert(!m.check_white_queenside_castling()); assert(!m.check_black_queenside_castling()); m = new Moves(new Board("4k2r/4pppp/8/8/8/8/4PPPP/4K2R w KQkq - 0 1")); assert(m.check_white_kingside_castling()); assert(!m.check_black_kingside_castling()); assert(!m.check_white_queenside_castling()); assert(!m.check_black_queenside_castling()); m = new Moves(new Board("4k2r/4pppp/8/8/8/8/4PPPP/4K2R b KQkq - 0 1")); assert(!m.check_white_kingside_castling()); assert(m.check_black_kingside_castling()); assert(!m.check_white_queenside_castling()); assert(!m.check_black_queenside_castling()); m = new Moves(new Board("r3k3/8/8/8/8/8/8/R3K3 w Qq - 0 1")); assert(!m.check_white_kingside_castling()); assert(!m.check_black_kingside_castling()); assert(!m.check_white_queenside_castling()); assert(!m.check_black_queenside_castling()); m = new Moves(new Board("r3k3/8/8/8/8/8/8/R3K3 b Qq - 0 1")); assert(!m.check_white_kingside_castling()); assert(!m.check_black_kingside_castling()); assert(!m.check_white_queenside_castling()); assert(!m.check_black_queenside_castling()); m = new Moves(new Board("r3k3/p7/8/8/8/8/8/R3K3 w Qq - 0 1")); assert(!m.check_white_kingside_castling()); assert(!m.check_black_kingside_castling()); assert(m.check_white_queenside_castling()); assert(!m.check_black_queenside_castling()); m = new Moves(new Board("r3k3/p7/8/8/8/8/8/R3K3 b Qq - 0 1")); assert(!m.check_white_kingside_castling()); assert(!m.check_black_kingside_castling()); assert(!m.check_white_queenside_castling()); assert(m.check_black_queenside_castling()); m = new Moves(new Board("r3k3/p7/8/8/8/n7/8/R3K3 w Qq - 0 1")); assert(!m.check_white_kingside_castling()); assert(!m.check_black_kingside_castling()); assert(!m.check_white_queenside_castling()); assert(!m.check_black_queenside_castling()); m = new Moves(new Board("r3k3/p7/B7/8/8/8/8/R3K3 b Qq - 0 1")); assert(!m.check_white_kingside_castling()); assert(!m.check_black_kingside_castling()); assert(!m.check_white_queenside_castling()); assert(!m.check_black_queenside_castling()); // XXX } } }

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  • Haskell parsec parsing a string of items

    - by Chris
    I have a list that I need to parse where the all but the last element needs to be parsed by one parser, and the last element needs to be parsed by another parser. a = "p1 p1b ... p2" or a = "p2" Originally I tried parser = do parse1 <- many parser1 parse2 <- parser2 return AParse parse1 parse2 The problem is that parse1 can consume a parse2 input. So parse1 always consumes the entire list, and leave parse2 with nothing. Is there a way to say to apply parse1 to everything besides the last element in a string, and then apply parse2?

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  • Strange iPhone memory leak in xml parser

    - by Chris
    Update: I edited the code, but the problem persists... Hi everyone, this is my first post here - I found this place a great ressource for solving many of my questions. Normally I try my best to fix anything on my own but this time I really have no idea what goes wrong, so I hope someone can help me out. I am building an iPhone app that parses a couple of xml files using TouchXML. I have a class XMLParser, which takes care of downloading and parsing the results. I am getting memory leaks when I parse an xml file more than once with the same instance of XMLParser. Here is one of the parsing snippets (just the relevant part): for(int counter = 0; counter < [item childCount]; counter++) { CXMLNode *child = [item childAtIndex:counter]; if([[child name] isEqualToString:@"PRODUCT"]) { NSMutableDictionary *product = [[NSMutableDictionary alloc] init]; for(int j = 0; j < [child childCount]; j++) { CXMLNode *grandchild = [child childAtIndex:j]; if([[grandchild stringValue] length] > 1) { NSString *trimmedString = [[grandchild stringValue] stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; [product setObject:trimmedString forKey:[grandchild name]]; } } // Add product to current category array switch (categoryId) { case 0: [self.mobil addObject: product]; break; case 1: [self.allgemein addObject: product]; break; case 2: [self.besitzeIch addObject: product]; break; case 3: [self.willIch addObject: product]; break; default: break; } [product release]; } } The first time, I parse the xml no leak shows up in instruments, the next time I do so, I got a lot of leaks (NSCFString / NSCFDictionary). Instruments points me to this part inside CXMLNode.m, when I dig into a leaked object: theStringValue = [NSString stringWithUTF8String:(const char *)theXMLString]; if ( _node->type != CXMLTextKind ) xmlFree(theXMLString); } return(theStringValue); I really spent a long time and tried multiple approaches to fix this, but to no avail so far, maybe I am missing something essential? Any help is highly appreciated, thank you!

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  • How to Make URLs clickable inside of UITableViewCell ?

    - by Chris
    I know how to use UIWebView and can invoke a WebView if it is associated with a specific button or UITableViewCell. What I am trying to achieve is to have a UITableViewCell with a chunk of text. That chunk of text might contain a URL. I want to make the URL into a clickable link and have that link open into a WebView. My thought so far has been that I need to detect a link and insert it as a UIButton within the cell... but I don't know if that is the right way to go about this. Any ideas or input would be much appreciated.

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  • How Can I Add a New Command to a Control's Event

    - by Chris
    Hi, thanks for taking a look at this question. I have been building an application (VB/WPF) following Josh Smith's example of an MVVM pattern: Click here to view My Views have Controls which trigger a Command upon an event, such as a button click and these are bound to properties in the ViewModel. My ViewModel exposes properties of type ICommand which invoke the appropriate methods. This has worked well, until now! I now want to use a Thumb Control to allow a user to move an object within a Canvas. I don't believe that the Thumb has a Command capability 'out of the box'. A Thumb raises a 'DragDelta' event when being moved. So my question is as follows: How do I extend a Control's capability to issue a Command upon an event please? I wish to issue a new Command, let's say 'onDragDelta' so that I can bind it to a property in my ViewModel just like my Buttons. Thank you very much

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  • Compress file to bytes for uploading to SQL Server

    - by Chris
    I am trying to zip files to an SQL Server database table. I can't ensure that the user of the tool has write priveledges on the source file folder so I want to load the file into memory, compress it to an array of bytes and insert it into my database. This below does not work. class ZipFileToSql { public event MessageHandler Message; protected virtual void OnMessage(string msg) { if (Message != null) { MessageHandlerEventArgs args = new MessageHandlerEventArgs(); args.Message = msg; Message(this, args); } } private int sourceFileId; private SqlConnection Conn; private string PathToFile; private bool isExecuting; public bool IsExecuting { get { return isExecuting; } } public int SourceFileId { get { return sourceFileId; } } public ZipFileToSql(string pathToFile, SqlConnection conn) { isExecuting = false; PathToFile = pathToFile; Conn = conn; } public void Execute() { isExecuting = true; byte[] data; byte[] cmpData; //create temp zip file OnMessage("Reading file to memory"); FileStream fs = File.OpenRead(PathToFile); data = new byte[fs.Length]; ReadWholeArray(fs, data); OnMessage("Zipping file to memory"); MemoryStream ms = new MemoryStream(); GZipStream zip = new GZipStream(ms, CompressionMode.Compress, true); zip.Write(data, 0, data.Length); cmpData = new byte[ms.Length]; ReadWholeArray(ms, cmpData); OnMessage("Saving file to database"); using (SqlCommand cmd = Conn.CreateCommand()) { cmd.CommandText = @"MergeFileUploads"; cmd.CommandType = CommandType.StoredProcedure; //cmd.Parameters.Add("@File", SqlDbType.VarBinary).Value = data; cmd.Parameters.Add("@File", SqlDbType.VarBinary).Value = cmpData; SqlParameter p = new SqlParameter(); p.ParameterName = "@SourceFileId"; p.Direction = ParameterDirection.Output; p.SqlDbType = SqlDbType.Int; cmd.Parameters.Add(p); cmd.ExecuteNonQuery(); sourceFileId = (int)p.Value; } OnMessage("File Saved"); isExecuting = false; } private void ReadWholeArray(Stream stream, byte[] data) { int offset = 0; int remaining = data.Length; float Step = data.Length / 100; float NextStep = data.Length - Step; while (remaining > 0) { int read = stream.Read(data, offset, remaining); if (read <= 0) throw new EndOfStreamException (String.Format("End of stream reached with {0} bytes left to read", remaining)); remaining -= read; offset += read; if (remaining < NextStep) { NextStep -= Step; } } } }

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  • Separating arguments to a function, in locales with comma as decimal marker

    - by Chris Pousset
    In locales, e.g. French, with comma as decimal indicator (where "5,2" means five and two-tenths), how do users separate function arguments from each other? For example, in many programming/scripting languages, I could specify MAX(1.5, X) in a EN-US locale. How do you avoid the ambiguity between the comma as decimal indicator, and as argument separator? In particular, I'm interested in how software that's perceived as user-friendly in the foreign locale does it. Obviously, it's a no-brainer to say, "thou shalt use decimal POINTs", but that's not particularly "friendly".

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  • Importing fixtures with foreign keys and SQLAlchemy?

    - by Chris Reid
    I've been experimenting with using fixture to load test data sets into my Pylons / PostgreSQL app. This works great except that it fails to properly create foreign keys if they reference an auto increment id field. My fixture looks like this: class AuthorsData(DataSet): class frank_herbert: first_name = "Frank" last_name = "Herbert" class BooksData(DataSet): class dune: title = "Dune" author_id = AuthorsData.frank_herbert.ref('id') And the model: t_authors = sa.Table("authors", meta.metadata, sa.Column("id", sa.types.Integer, primary_key=True), sa.Column("first_name", sa.types.String(100)), sa.Column("last_name", sa.types.String(100)), ) t_books = sa.Table("books", meta.metadata, sa.Column("id", sa.types.Integer, primary_key=True), sa.Column("title", sa.types.String(100)), sa.Column("author_id", sa.types.Integer, sa.ForeignKey('authors.id')) ) When running "paster setup-app development.ini", SQLAlchemey reports the FK value as "None" so it's obviously not finding it: 15:59:48,683 INFO [sqlalchemy.engine.base.Engine.0x...9eb0] INSERT INTO books (title, author_id) VALUES (%(title)s, %(author_id)s) RETURNING books.id 15:59:48,683 INFO [sqlalchemy.engine.base.Engine.0x...9eb0] {'author_id': None, 'title': 'Dune'} The fixture docs actually warn that this might be a problem: "However, in some cases you may need to reference an attribute that does not have a value until it is loaded, like a serial ID column. (Note that this is not supported by the SQLAlchemy data layer when using sessions.)" http://farmdev.com/projects/fixture/using-dataset.html#referencing-foreign-dataset-classes Does this mean that this is just not supported with SQLAlchemy? Or is it possible to load the data without using SA "sessions"? How are other people handling this issue?

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  • Using JUnit as an acceptance test framework

    - by Chris Knight
    OK, so I work for a company who has openly adopted agile practices for development in recent years. Our unit tests and code quality are improving. One area we still are working on is to find what works best for us in the automated acceptance test arena. We want to take our well formed user stories and use these to drive the code in a test driven manner. This will also give us acceptance level tests for each user story which we can then automate. To date, we've tried Fit, Fitnesse and Selenium. Each have their advantages, but we've also had real issues with them as well. With Fit and Fitnesse, we can't help but feel they overcomplicate things and we've had many technical issues using them. The business haven't fully bought in these tools and aren't particularly keen on maintaining the scripts all the time (and aren't big fans of the table style). Selenium is really good, but slow and relies on real time data and resources. One approach we are now considering is the use of the JUnit framework to provide similiar functionality. Rather than testing just a small unit of work using JUnit, why not use it to write a test (using the JUnit framework) to cover an acceptance level swath of the application? I.e. take a new story ("As a user I would like to see basic details of my policy...") and write a test in JUnit which starts executing application code at the point of entry for the policy details link but covers all code and logic down to the stubbed data access layer and back to the point of forwarding to the next page in the application, asserting on what data the user should see on that page. This seems to me to have the following advantages: Simplicity (no additional frameworks required) Zero effort to integrate with our Continuous Integration build server (since it already handles our JUnit tests) Full skillset already present in the team (its just a JUnit test after all) And the downsides being: Less customer involvement (though they are heavily involved in writing the user stories in the first place from which the acceptance tests will be written) Perhaps more difficult to understand (or make understood) the user story and acceptance criteria in a JUnit class verses a freetext specification ala Fit or Fitnesse So, my question is really, have you ever tried this method? Ever considered it? What are your thoughts? What do you like and dislike about this approach? Finally, please only mention alternative frameworks if you can say why you like or dislike them more than this approach.

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  • AS3 - Can't access properties or methods of a MC child that has been added in script

    - by Chris
    Hi All - I am still a bit of a beginner at AS3, so bear with me, please. I have created a loop to instantiate tiles on a board. In the following example, "Gametiles" is an array containing objects of class "Tile" which is a class that extends MovieClip. "Game" is a MC that I added to the stage in the flash developing environment. for(var i:uint=0;i < Gametiles.length;i++){ var pulledTile = Gametiles[i]; var tilename:String = "I_Tile_" + pulledTile.grid_y + "_" + pulledTile.grid_x; var createdTile = new InteractiveTile(); pulledTile.addAnims(createdTile); Game.addChildAt(pulledTile, 0); Game.getChildAt(0).name = tilename; } The above code works - but with a tricky problem. If I did something like the following: trace(Game.I_Tile_1_3.x); I get "TypeError: Error #1010: A term is undefined and has no properties." However, I am able to access theses children in the following manner: var testing = Game.getChildByName("I_Tile_1_3") trace(testing.x); This method is a bit cumbersome though. I really don't want to have to create a var and call getChildByName every time I want to interact with these properties or methods. How can I set up these children so that I can access them directly without the extra steps?

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  • Get the XPath to an XElement?

    - by Chris
    I've got an XElement deep within a document. Given the XElement (and XDocument?), is there an extension method to get its full (i.e. absolute, e.g. /root/item/element/child) XPath? E.g. myXElement.GetXPath()? EDIT: Okay, looks like I overlooked something very important. Whoops! The index of the element needs to be taken into account. See my last answer for the proposed corrected solution.

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  • Multiple calls to AlarmManager.setRepeating deliver the same Intent/PendingIntent extra values, but

    - by Chris Boyle
    Solved while writing this question, but posting in case it helps anyone: I'm setting multiple alarms like this, with different values of id: AlarmManager alarms = (AlarmManager)context.getSystemService( Context.ALARM_SERVICE); Intent i = new Intent(MyReceiver.ACTION_ALARM); // "com.example.ALARM" i.putExtra(MyReceiver.EXTRA_ID, id); // "com.example.ID", 2 PendingIntent p = PendingIntent.getBroadcast(context, 0, i, 0); alarms.setRepeating(AlarmManager.RTC_WAKEUP, nextMillis, 300000, p); // 5 mins ...and receiving them like this: public void onReceive(Context context, Intent intent) { if (intent.getAction().equals(ACTION_ALARM)) { // It's time to sound/show an alarm final long id = intent.getLongExtra(EXTRA_ID, -1); The alarm is delivered to my receiver at the right times, but often with EXTRA_ID set to the wrong value: it's a value that I have used at some point, just not the one that I wanted delivered at that particular time.

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  • SqlBulkCopy slow as molasses

    - by Chris
    I'm looking for the fastest way to load bulk data via c#. I have this script that does the job but slow. I read testimonies that SqlBulkCopy is the fastest. 1000 records 2.5 seconds. files contain anywhere near 5000 records to 250k What are some of the things that can slow it down? Table Def: CREATE TABLE [dbo].[tempDispositions]( [QuotaGroup] [varchar](100) NULL, [Country] [varchar](50) NULL, [ServiceGroup] [varchar](50) NULL, [Language] [varchar](50) NULL, [ContactChannel] [varchar](10) NULL, [TrackingID] [varchar](20) NULL, [CaseClosedDate] [varchar](25) NULL, [MSFTRep] [varchar](50) NULL, [CustEmail] [varchar](100) NULL, [CustPhone] [varchar](100) NULL, [CustomerName] [nvarchar](100) NULL, [ProductFamily] [varchar](35) NULL, [ProductSubType] [varchar](255) NULL, [CandidateReceivedDate] [varchar](25) NULL, [SurveyMode] [varchar](1) NULL, [SurveyWaveStartDate] [varchar](25) NULL, [SurveyInvitationDate] [varchar](25) NULL, [SurveyReminderDate] [varchar](25) NULL, [SurveyCompleteDate] [varchar](25) NULL, [OptOutDate] [varchar](25) NULL, [SurveyWaveEndDate] [varchar](25) NULL, [DispositionCode] [varchar](5) NULL, [SurveyName] [varchar](20) NULL, [SurveyVendor] [varchar](20) NULL, [BusinessUnitName] [varchar](25) NULL, [UploadId] [int] NULL, [LineNumber] [int] NULL, [BusinessUnitSubgroup] [varchar](25) NULL, [FileDate] [datetime] NULL ) ON [PRIMARY] and here's the code private void BulkLoadContent(DataTable dt) { OnMessage("Bulk loading records to temp table"); OnSubMessage("Bulk Load Started"); using (SqlBulkCopy bcp = new SqlBulkCopy(conn)) { bcp.DestinationTableName = "dbo.tempDispositions"; bcp.BulkCopyTimeout = 0; foreach (DataColumn dc in dt.Columns) { bcp.ColumnMappings.Add(dc.ColumnName, dc.ColumnName); } bcp.NotifyAfter = 2000; bcp.SqlRowsCopied += new SqlRowsCopiedEventHandler(bcp_SqlRowsCopied); bcp.WriteToServer(dt); bcp.Close(); } }

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  • Python - Get Instance Variables

    - by Chris Bunch
    Is there a built-in method in Python to get an array of all a class' instance variables? For example, if I have this code: class hi: def __init__(self): self.ii = "foo" self.kk = "bar" Is there a way for me to do this: >>> mystery_method(hi) ["ii", "kk"] Thanks guys! Edit: I originally had asked for class variables erroneously. Thanks to all who brought this to my attention!

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  • getting a tiled image collection on the iPad (deepzoom)

    - by Chris B
    I have a set of tiled image collections created via microsoft's deep zoom composer, and a silverlight app that currently consumes them for display via MultiScaleImage - it's all working pretty well - I'd just like to get some experience with iPad programming and have a couple of ideas for some ipad applications. All my ideas rely on me being able to display/manipulate these tiled image sets (on the iPad). I just picked up a iMac to facilitate this. I'm not seeing any objective-c / cocoa-touch libraries for this though, so am assuming I will have to roll my own. (Saw the seadragon ajax component, which is pretty slick, but I'm dealing with collections here, which it doesn't support. I would also like to roll this as a native app just to get the experience). The only open source project I found for displaying/manipulating the tiled image sets was Openzoom -a flash component. I'm not to familiar with actionscript either (python, java, c#, and c are the only languages I have really used), but briefly inspecting the code I didn't really have any issues with it and can probably use it for hints on how to swap the tiles in and out, etc.. But, as I'm pretty new to obj-c/cocoa-touch, some pointers in the right direction would be appreciated. 1) Are there any other projects out there I am missing, or is openzoom my best bet for some reference? 2) Should I be trying to do this display in the UIKit framework, or should I do it as an OpenGL display? 3) Any other suggestions/pointers that I didn't think to ask.

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  • Equality with Double.NaN

    - by chris
    I have the following code... if (Price_Foreign != Double.NaN) { output.Append(spacer); output.Append(String.Format("{0,-10:C} USD",Price_Foreign)); } Which outputs: NaN USD What gives? I'm using Double.NaN to indicate that the value doesn't exist, and shouldn't be output.

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  • Better way to set unix permissions when deploying war file

    - by Chris G
    We have a vendor application where we download their updates and deploy a war file. We are deploying the war file on a unix application server running oracle application server 9i. I believe when we deploy the war file, we remove the previous install and then deploy the new war file. When we deploy the war file, sometimes we have to manually set the unix file permissions for the class and other files. We do this so all the unix user ids can run the processes they need. Is there a better way to do this?

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  • Replace duplicate spaces with single space in TSQL

    - by Chris
    I need to ensure that a given field does not have more than one space (not concerned about all white space, just space) between characters. So 'single spaces only' Needs to turn into 'single spaces only' The below will not work select replace('single spaces only',' ',' ') as it would result in 'single spaces only' I would really prefer to stick with native TSQL rather than a CLR based solution. Thoughts?

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  • Trying to create link with NSTextField

    - by Chris
    I'm using this category (is that right?) http://www.nightproductions.net/references/dsclickableurltextfield_reference.html#setAttributedStringValue to implement clickable textfields. I've imported the header file in my controller class and set it's attributed string value like this NSAttributedString* str = [[NSAttributedString alloc] initWithString:@"http://www.yahoo.com"]; [url setAttributedStringValue:(NSAttributedString *)str]; [str release]; The text field is not selectable and not editable. The text field value is set but it's not clickable and it's not a link. Thanks in advance.

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