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  • Why is the CoreData stack in XCode's CoreData enabled template treated as private?

    - by rob5408
    In regards to XCode templates with CoreData enabled, I've read http://stackoverflow.com/questions/2729055/unclear-use-of-property-in-window-app-using-core-data which goes over the 'what' in the templates. But I am having an issue with the 'why'. By declaring the category in the implementation file, the CoreData accessors act like private methods. The problem with that is whenever you want to use CoreData elsewhere in your app, you need some extra code. I've figured you need to either supply your own method that exposes the managed object context, such as... - (NSManagedObjectContext *)getManagedObjectContext { return self.managedObjectContext; } ...which will allow other parts of your app to use it. Or you would need to jam pack your app delegate with specific methods to return managed objects, ie getProducts or setUser. Can anyone shed light on the reasoning here?

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  • JQUERY, scrollTo, after scrolling down, the page won't let me scroll up for a second... Y?

    - by nobosh
    I'm using the following JQUERY to attach an even to a link in the header, which essentially scrolls to the bottom of the page: $('#comment-count-btn').click(function(){ $('html,body').scrollTo('#comment-wrapper', 500); }); Problem is, that it scrolls all the way to the bottom of the page (which is correct), but then when I try to scroll up a tad, the scroll bar jumps, as if it's locked for a little bit. Any ideas?

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  • If you are a hard core .NET programmer, would you invest in learning Java

    - by GarbageGuy
    Learning just another language is not much work. However, getting familiar with all the supporting libraries is veeeery expensive and actually you cannot go too far without that. Would you consider a worthy career investment to learn java once you already are an accepted professional of .NET or you would rather invest the same amount of energy to get deeper in the things you already know?

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  • Most Efficient Alternative Method of Storing Settings for iPhone Apps

    - by JPK
    I am not using the Settings bundle to store the settings for my app, as I prefer to allow the user to access the settings within the app (they may be changed fairly often). I do realize that there is the option to do both, but for now, I am trying to find the most optimal place to store the settings within the app. I have a good number of settings (from what I have read, probably too many for NSUserDefaults), and the two main options I am considering are: 1) storing the settings in a dictionary in the plist, loading the settings into a NSDictionary property in the app delegate and accessing them via the sharedDelegate 2) storing the settings in a Core Data entity (1 row on Settings entity), loading the settings into a Settings object in the app delegate and accessing them via the sharedDelegate Of these two, which would be the optimal method, performance wise?

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  • jQuery gallery scrolling effect with ease

    - by Sebastian Otarola
    So, I got this page from a friend and I think the gallery is amazingly done. Too bad it's in Flash ; http://selected.com/en/#/collection/homme/ Now, I'm trying to replicate the effect with jQuery. I've made all the loco searches on google one could think of. Zooming the picture is not a problem, the problem lies within the scrolling, how they come together at the ease part. I'm looking for solution in how to make the thumbnail animate when you scroll the page, they drag behind and infront of each other in a very subtle way - I've got (With a lot of help from Whirl3d in the jQuery-irc channel) this for the scrollup/down part of the mouse but the scrolling goes haywire; I Thought I post it here where I've come many times to get answers to a lot of questions and code-errors. This is my first post in stackoverflow and I know you guys are geniuses! Give it a shot! Thanks in advance! jQuery Part $(document).ready(function() { var fronts=$(".front"); var backs=$(".back"); var tempScrollTop, currentScrollTop = 0; $(document).scroll(function () { currentScrollTop = $(document).scrollTop(); if (tempScrollTop < currentScrollTop) { //Scroll down fronts.animate({marginTop:"-=100"},{duration:500, queue:false, easing:"easeOutBack"}); backs.animate({marginTop:"-=100"}, {duration:300, queue:false, easing:"easeOutBack"}); console.log('scroll down'); } else if (tempScrollTop > currentScrollTop) { //scroll up fronts.animate({marginTop:"+=100"},{duration:500, queue:false, easing:"easeOutBack"}); backs.animate({marginTop:"+=100"}, {duration:300, queue:false, easing:"easeOutBack"}); console.log('scroll up'); } tempScrollTop = currentScrollTop ;}) ;}); The HTML <html> <head> <link rel="stylesheet" type="text/css" href="style.css" /> <script type="text/javascript" src="http://code.jquery.com/jquery-1.7.2.min.js"></script> <script type="text/javascript" src="http://www.paigeharvey.net/assets/js/jquery.easing.js"></script> <script type="text/javascript" src="gallery.js"></script> <title>Parallax testing image gallery</title> </head> <body> <div class="container"> <div class='box front'>First Group</div> <div class='box back'>First Group</div> <div class='box front'>First Group</div> <div class='box back'>First Group</div> <br style="clear:both"/> <div class='box front'>Second Group</div> <div class='box back'>Second Group</div> <div class='box front'>Second Group</div> <div class='box back'>Second Group</div> <br style="clear:both"/> <div class='box front'>Third Group</div> <div class='box back'>Third Group</div> <div class='box front'>Third Group</div> <br style="clear:both"/> </div> </body> And finally the CSS Part .container {margin: auto; width: 410px; border: 1px solid red;} .box.front{border: 1px solid red;background-color:Black;color:white;z-Index:500;} .box.back {border: 1px solid green;z-Index:300;background-color:white;} .box {float:left; text-align:center; width:100px; height:100px;}

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  • Core-Plot graph in a UIViewController

    - by Kenneth
    Hi guys, im trying to put a Coreplot graph in a UIView. Some questions, should i do it in XIB? or should i do it programmically ? If so how should i write the codes? etc. I actually have two Classes. one called GraphView which is supposed to hold the Coreplot graph. Another called CorePlotViewController. Thx for looking guys.

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  • NSFetchedResultsController not processing certain section driven moves

    - by JK
    I utilize a NSFetchedResultsController (frc) with a Core Data store. I implement all the frc delegate methods. The table is sporadically updated by background threads. All the inserts, deletes and updates work fine, with the exception that updates to the frc's index key for rows toward to the bottom of the table (50 rows), do not result in a section move. e.g. if "name" is the index key and the name "Victor" is changed to "Alex", the victor row now shows the name Alex, but is not moved to the top of the table alongside all other names starting with A. As I noted, this is only for rows towards the bottom of the table. If a row like "Andy" is changed to "Ben", the move is indeed processed correctly by the frc. Any suggestions to fix this would be appreciated. I do not use a frc cache. Thanks

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  • How to add a "handle bar" to a sliding div

    - by Josh Brown
    I have a small splash page and have a browser-wide div that acts as a wrapper and have a div inside of #wrapper that is attached to a $.click(); event to slide the wrapper div out to view the browser-size background photo. I'm wanting to implement a small button/link that will slide in on the bottom right corner after the wrapper div is hidden. I know it is probably mainly CSS, but am needing some help. Thanks in advance for your help! PS: Using jQuery as my framework.

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  • Why doesn't the undo/redo panel appear when I start a shake gesture in iPhone Simulator?

    - by dontWatchMyProfile
    I've created an NSUndoManager for the Managed Object Context of Core Data, like this: NSUndoManager *undoManager = [[NSUndoManager alloc] init]; [undoManager setLevelsOfUndo:10]; [managedObjectContext setUndoManager:undoManager]; [undoManager release]; In the app delegate where the didFinishLaunching method is called, I did this: application.applicationSupportsShakeToEdit = YES; For some reason, I never get that undo/redo panel when I make a shake gesture in iPhone Simulator (from the menu). Must I enable undo/redo somewhere else, maybe in the Info.plist file?

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  • Sort NSFetchedResultsController results by user location

    - by cgp
    I have an application that contains some Locations in Core Data, and I want to show them to the user in order of proximity to the user's location. I am using an NSFetchedResultsController to serve the locations to the Table View. I thought about creating a virtual accessor method that returns the location's distance from the user, that would be calculated using a "global" CoreLocationManager, but it crashes with reason: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'keypath distanceFromCurrentLocation not found in entity < NSSQLEntity Location id=4' I also give the user the option to sort alphabetically, so I would prefer it if I kept the NSFetchedResultsController, if possible. How should I do it? Thanks!

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  • Trying to get simple jquery animations on a site I created in Dreamweaver

    - by JoeOzz
    Hey guys, another question. I'm trying to do some basic jQuery stuff for my final project. I'll be using it to modify my already existing site created in Dreamweaver a few months ago. However, no matter how I source the framework, it just won't take regardless of whether I host my own copy or link to someone else's like Google's. I'm including my jQuery function calls within my already existing .js file that includes some auto generated functions. I also tried creating a new .js specifically for my jQuery functions and still nothing. I realize this is vague, but any tips? Do I need another framework for jQuery to work off of to make animations like .fadeIn() or .slideDown()? Thanks guys and gals!

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  • Core Text CTFrameSetter error with size suggestion

    - by JK
    I am trying to use the CTFramesetterSuggestFrameSizeWithConstraints method of CTFrameSetter to calculate the rect for a given attributed string. However, both the width and height are slightly less than needed. I would appreciate any suggestions on what may be causing this or how to correct it please.

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  • data not reloading into tableview from core data on minor update

    - by Martin KS
    I've got a basic photo album application, on the first view a list of albums is displayed with a subtitle showing how many images are in each album. I've got everything working to add albums, and add images to albums. The problem is that the image count lines are accurate whenever the app loads, but I can't get them to update during execution. The following viewdidload correctly populates all lines of the tableview when the app loads: - (void)viewDidLoad { [super viewDidLoad]; // Set the title. self.title = @"Photo albums"; // Configure the add and edit buttons. self.navigationItem.leftBarButtonItem = self.editButtonItem; addButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addAlbum)]; addButton.enabled = YES; self.navigationItem.rightBarButtonItem = addButton; /* Fetch existing albums. Create a fetch request; find the Album entity and assign it to the request; add a sort descriptor; then execute the fetch. */ NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Album" inManagedObjectContext:managedObjectContext]; [request setEntity:entity]; // Order the albums by name. NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"albumName" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptor release]; [sortDescriptors release]; // Execute the fetch -- create a mutable copy of the result. NSError *error = nil; NSMutableArray *mutableFetchResults = [[managedObjectContext executeFetchRequest:request error:&error] mutableCopy]; if (mutableFetchResults == nil) { // Handle the error. } LocationsAppDelegate *mainDelegate = (LocationsAppDelegate *)[[UIApplication sharedApplication] delegate]; // Set master albums array to the mutable array, then clean up. [mainDelegate setAlbumsArray:mutableFetchResults]; [mutableFetchResults release]; [request release]; } But when I run similar code inside viewdidappear, nothing happens: { /* Fetch existing albums. Create a fetch request; find the Album entity and assign it to the request; add a sort descriptor; then execute the fetch. */ NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Album" inManagedObjectContext:managedObjectContext]; [request setEntity:entity]; // Order the albums by creation date, most recent first. NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"albumName" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptor release]; [sortDescriptors release]; // Execute the fetch -- create a mutable copy of the result. NSError *error = nil; NSMutableArray *mutableFetchResults = [[managedObjectContext executeFetchRequest:request error:&error] mutableCopy]; if (mutableFetchResults == nil) { // Handle the error. } LocationsAppDelegate *mainDelegate = (LocationsAppDelegate *)[[UIApplication sharedApplication] delegate]; // Set master albums array to the mutable array, then clean up. [mainDelegate setAlbumsArray:mutableFetchResults]; [self.tableView reloadData]; [mutableFetchResults release]; [request release]; } Apologies if I've missed the answer to this question elsewhere, but what am I missing?

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  • Moving a Ball on iPhone

    - by Chandan Shetty SP
    I am using below formula to move the ball circular, where accelX and accelY are the values from accelerometer, it is working fine. But the problem in this code is mRadius(I fixed its value to 50), i need to change mRadius according to accelerometer values and also i need bouncing effect when it touches other circles please send your answers ASAP... I am waiting. float degrees = -atan2(accelX, accelY) * 180 / 3.14159; int x = cCentrePoint.x + mRadius * cos(degreesToRadians(degrees)); int y = cCentrePoint.y + mRadius * sin(degreesToRadians(degrees)); Here is the snap of the game i want to develop. http://iphront.com/wp-content/uploads/2009/12/bdece528ea334033.jpg.jpg

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  • What is the exact rule of jQuery's animate() parameters?

    - by Jian Lin
    jQuery 1.4.2's animate() API spec is .animate( properties, [ duration ], [ easing ], [ callback ] ) but it seems that we can supply duration, callback, and no easing .animate({left: '+= 100'}, 600, doThis) and it will work. But if we supply easing and callback and no duration .animate({left: '+=100'}, 'swing', doThis) then the easing won't be taken into effect. So what exactly is the API supposed to be?

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  • Programatically WPF Fade In (via extension methods)

    - by Dinis Cruz
    I'm trying to write a simple (stand alone) C# extension method to do a Fade-In of a generic WPF UIElement, but the solutions (and code samples) that I found all contain a large number of moving parts (like setting up a story, etc...) For reference here is an example of the type of API method I would like to create. This code will rotate an UIElement according to the values provided (fromValue, toValue, duration and loop) public static T rotate<T>(this T uiElement, double fromValue, double toValue, int durationInSeconds, bool loopAnimation) where T : UIElement { return (T)uiElement.wpfInvoke( ()=>{ DoubleAnimation doubleAnimation = new DoubleAnimation(fromValue, toValue, new Duration(TimeSpan.FromSeconds(durationInSeconds))); RotateTransform rotateTransform = new RotateTransform(); uiElement.RenderTransform = rotateTransform; uiElement.RenderTransformOrigin = new System.Windows.Point(0.5, 0.5); if (loopAnimation) doubleAnimation.RepeatBehavior = RepeatBehavior.Forever; rotateTransform.BeginAnimation(RotateTransform.AngleProperty, doubleAnimation); return uiElement; }); }

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  • Can I animate a radial gradient in iPhone?

    - by user364782
    I would like to animate a radial gradient to shrink and grow the inner radius, as if it were pulsing. Right now I'm rendering the gradient with CGGradient, but I'm not sure how to animate it. I've seen this topic http://stackoverflow.com/questions/1819311/can-you-animate-gradients-using-quartz-in-an-iphone Which explains how animate a linear gradient with CAGradientLayer, but it doesn't seem like this will draw a radial gradient. Is there an easy way to animate a CGGradient, or some way to create a radial gradient CAGradientLayer? Any thoughts are appreciated.

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  • Python problem with resize animate GIF

    - by gigimon
    Hello! I'm want to resize animated GIF with save animate. I'm try use PIL and PythonMagickWand (ImageMagick) and with some GIF's get bad frame. When I'm use PIL, it mar frame in read frame. For test, I'm use this code: from PIL import Image im = Image.open('d:/box_opens_closes.gif') im.seek(im.tell()+1) im.seek(im.tell()+1) im.seek(im.tell()+1) im.show() When I'm use MagickWand with this code: wand = NewMagickWand() MagickReadImage(wand, 'd:/Box_opens_closes.gif') MagickSetLastIterator(wand) length = MagickGetIteratorIndex(wand) MagickSetFirstIterator(wand) for i in range(0, length+1): MagickSetIteratorIndex(wand,i) MagickScaleImage(wand, 87, 58) MagickWriteImages(wand, 'path', 1) My GIF where I'm get bad frame this: test gif In GIF editor software, all freme is ok. Where problem? Thx

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  • Why doesn't this code work?

    - by orangecl4now
    SignView *tempVC = [[SignView alloc] initWithNibName:@"SignView" bundle:Nil]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationTransition: UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; [UIView setAnimationDelay:0.5f]; [UIView setAnimationDuration:2.0f]; [UIView commitAnimations]; [self presentModalViewController:tempVC animated:YES]; [tempVC passDataWithString:button2.titleLabel.text andColor:currentlySelectedColor isNightModeOn:nightMode.on]; The view slides up instead of Curling up. What am I doing wrong?

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  • Why is my simple python gtk+cairo program running so slowly/stutteringly?

    - by synapz
    My program draws circles moving on the window. I think I must be missing some basic gtk/cairo concept because it seems to be running too slowly/stutteringly for what I am doing. Any ideas? Thanks for any help! #!/usr/bin/python import gtk import gtk.gdk as gdk import math import random import gobject # The number of circles and the window size. num = 128 size = 512 # Initialize circle coordinates and velocities. x = [] y = [] xv = [] yv = [] for i in range(num): x.append(random.randint(0, size)) y.append(random.randint(0, size)) xv.append(random.randint(-4, 4)) yv.append(random.randint(-4, 4)) # Draw the circles and update their positions. def expose(*args): cr = darea.window.cairo_create() cr.set_line_width(4) for i in range(num): cr.set_source_rgb(1, 0, 0) cr.arc(x[i], y[i], 8, 0, 2 * math.pi) cr.stroke_preserve() cr.set_source_rgb(1, 1, 1) cr.fill() x[i] += xv[i] y[i] += yv[i] if x[i] > size or x[i] < 0: xv[i] = -xv[i] if y[i] > size or y[i] < 0: yv[i] = -yv[i] # Self-evident? def timeout(): darea.queue_draw() return True # Initialize the window. window = gtk.Window() window.resize(size, size) window.connect("destroy", gtk.main_quit) darea = gtk.DrawingArea() darea.connect("expose-event", expose) window.add(darea) window.show_all() # Self-evident? gobject.idle_add(timeout) gtk.main()

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  • JavaScript/jQuery: Follow path over page

    - by Echilon
    I need to make an animated gif 'fly over a page and follow a path. I'm thinking of using jQuery but would I be right in thinking the only way to do it is manually calculating the percentage of width/height where the shape layer should be placed, then using absolute positioning is the only way to do this? I know there are some amazing jQuery plugins available for this type of thing.

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  • Are CMAttitude and CATransform3D related by rotational matrices?

    - by Alex Stone
    I'm looking at the core motion class CMAttitude, it can express the device's orientation as a 3x3 rotational matrix. At the same time I've taken a look at the CATransform3D, which encapsulates the view's attitude, as well as scaling. The CATransform3D is a 4x4 matrix. I've seen that the OpenGL rotational matrix is 4x4 and is simply 0001 padded in the 4th row and column. I'm wandering if the CMAttitude's rotational matrix is related to CATransform's matrix? Can I use the device's rotation in space obtained via a rotational matrix to transform a UIView using CATransform3D? My intention is to let the user move the phone and apply the same transform to a UIView on the screen. Bonus question: if they are related, how do I transform a CMAttitude's rotational matrix to CATransform3D?

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  • Rotate using a transform, then change frame origin, and view expands??

    - by ZaBlanc
    This is quite the iPhone quandry. I am working on a library, but have narrowed down my problem to very simple code. What this code does is create a 50x50 view, applies a rotation transform of a few degrees, then shifts the frame down a few times. The result is the 50x50 view is now much larger looking. Here's the code: // a simple 50x50 view UIView *redThing = [[UIView alloc] initWithFrame:CGRectMake(50, 50, 50, 50)]; redThing.backgroundColor = [UIColor redColor]; [self.view addSubview:redThing]; // rotate a small amount (as long as it's not 90 or 180, etc.) redThing.transform = CGAffineTransformRotate(redThing.transform, 0.1234); // move the view down 2 pixels CGRect newFrame = CGRectMake(redThing.frame.origin.x, redThing.frame.origin.y + 2, redThing.frame.size.width, redThing.frame.size.height); redThing.frame = newFrame; // move the view down another 2 pixels newFrame = CGRectMake(redThing.frame.origin.x, redThing.frame.origin.y + 2, redThing.frame.size.width, redThing.frame.size.height); redThing.frame = newFrame; // move the view down another 2 pixels newFrame = CGRectMake(redThing.frame.origin.x, redThing.frame.origin.y + 2, redThing.frame.size.width, redThing.frame.size.height); redThing.frame = newFrame; // move the view down another 2 pixels newFrame = CGRectMake(redThing.frame.origin.x, redThing.frame.origin.y + 2, redThing.frame.size.width, redThing.frame.size.height); redThing.frame = newFrame; So, what the heck is going on? Now, if I move the view by applying a translation transform, it works just fine. But that's not what I want to do and this should work anyway. Any ideas?

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