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  • Jquery show function issue - not animating or showing the hidden paragraph, why

    - by dave
    Here is the html: $( document ).ready( function( ) { $( "#testing" ).click ( function( ) { $( "#testing2" ).show( "slow" ); } ); } ); Link lksjflksjdlkflskdjflksjdflkjslkjdflk lsdkflksjgliowtjlskdfjlskdfjlskgs lksjlk,.x,cmlkvjlkjlwkeoltklfnjsklkj lksjf.m,.jlkjoliwekjtlkjgkjjlkjlkjll llvalkiwujoitjlkgskjdkgjlsd,fjlsllll Here is the css: testing { width: 100px; height: 50px; border: 1px solid; font-size: 22px; display: block; text-align: center; padding: 25px 0px 0px 0px; } testing2 { display: none; width: 270px; height: 300px; background: yellow; border: 1px solid; } For some reason, when i click the link, it does not show the paragraph #testing2, why?

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  • Drawing an NSAttributedString into a non-rectangular CGPath?

    - by Adrian Kosmaczewski
    I generate a rather complex NSAttributedString in my iOS 3.2 application (iPad), including formatting options of type CTParagraphStyleSetting, in particular with values for kCTParagraphStyleSpecifierMinimumLineHeight and kCTParagraphStyleSpecifierParagraphSpacing. When I try to draw this attributed string into a non-rectangular CGPath, Core Text draws it but without the line spacing defined; that is, all text appears crammed in paragraphs without line spacing. Needless to say, it does not look as pretty as if the CGPath was simply defined using a single call to CGPathAddRect()! Is there any setting I can specify (to my CTFramesetterRef or to the CTFrameRef associated to the culprit CGPath) to avoid losing all line height information? Thanks!

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  • CALayer and Quartz Transparency

    - by Brian
    I have a CALayer subclass. I have overridden the drawInContext method. I want the majority of my layer to be transparent except a few areas. I'm using the layer as a menu and I want the icons and labels on the menu to be opaque. Is it possible to have a CALayer's sublayers be opaque if the super CALayer is transparent? Is it possible to draw opaque tems in the drawInContext method of a transparent CALayer? I have tried using CGContextSetAlpha, but I assume it doesn't work since the CALayer that I am drawing for is transparent. As always, any help would be great.

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  • addSublayer vs addSubView which is more efficient?

    - by soonio
    I have 5 UIImageViews for displaying 5 images. For my app, I need swap the order of them depending on some events. I achieve this by calling: [anImageView1 removeFromSuperview]; [self.view insertSubview:anImageView1 aboveSubview:anImageView2]; Recently, I've come across a different method for doing this using 1 UIView and 5 UIImageViews. Each layer of UIImageViews are added to this UIView by calling [aView.layer addSublayer:anImageView1.layer]; [aView.layer addSublayer:anImageView2.layer]; etc. and then in order to swap the order of things by calling [anImageView1.layer removeFromSuperLayer]; [aView.layer insertSublayer:anImageView1 above: anImageView2] Both methods work fine, but can someone please point out which method is better and why? I really can't seem to be able to find much on CALayer... Please help! Thank you so much!

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  • May a NSManagedObjectContext re-fault objects automatically?

    - by frenetisch applaudierend
    I am trying to create an application which allows background threads to update core data objects while the user might be reading the same data. My approach to this would be to use multiple NSManagedObjectContexts and then before a background thread does a -save: operation, I fetch the object the user is currently working on and fire the fault for all its properties and relationships recursively. This way I have all objects the user could act with in my NSManagedObjectContext without seeing the already updated values. But this can only work if the NSManagedObjectContext cannot decide himself that e.g. memory usage is too high, and starts faulting objects which I do not explicitly reference (other than through the NSManagedObject relationship). So the question is, can the NSManagedObjectContext decide that an object needs to be re-faulted, without intervention from my side? Thanks for your effort, Markus

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  • Plot Zoom In/Out

    - by Naveen
    Hello All, I am doing dynamic plotting using core plot library and i have placed that plot on UIScrollView so that i can scroll the plot. Now i want to do Pinch Zooming on that, means when i m doing pinch zooming that that part where i have pinched will be zoomed,other part will also be zoomed but we can see certain par of the graph at one time so wherever i have pinched that part will be shown in zoomed state in focused view and when i am doing scrolling i can see other part also in a zoom state. Hope you understood my query!!! Waiting for your response. Thanks

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  • images are getting clipped when Jquery animate opacity is used in IE

    - by Raja
    I use the function given below: function rotate() { //Get the first image var current = ($('div#rotator ul li.show') ? $('div#rotator ul li.show') : $('div#rotator ul li:first')); //Get next image, when it reaches the end, rotate it back to the first image var next = ((current.next().length) ? ((current.next().hasClass('show')) ? $('div#rotator ul li:first') : current.next()) : $('div#rotator ul li:first')); //Set the fade in effect for the next image, the show class has higher z-index next.css({ opacity: 0.0 }) .addClass('show') .animate({ opacity: 1.0 }, 1000); //Hide the current image current.animate({ opacity: 0.0 }, 1000) .removeClass('show'); }; It does a slide show of images. It works perfect on Firefox and Google Chrome but clips the images in IE 7 and IE 8. Any help is much appreciated. Thanks in advance.

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  • Which are the Extreme Programming "core" practices?

    - by MiKo
    Recently, I began reading about agile methodologies and XP in particular. I am a bit confused, though, about what are considered the practices involved in extreme programming. More precisely: Wikipedia reports 12 practices, which I someway believe to be the "classic" ones. Both Kent Beck and Ron Jeffries indicate 13 practices (you can find the links at the bottom of wikipedia page about "Extreme Programming Practices", I cannot post them here since I am new user of Stack Overflow), while this review of Kent Beck's "XP explained" (2nd edition) report more than 20 somewhat different practices. As a complete beginner in the topic (and basically as a complete beginner as a programmer), I would like to be enlightened on the matter. My impression is that I should look at Beck's book, since the second edition has been written after several years of XPerience, but I can find a lot less material based on that.

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  • Subversion core on a sharedhosting

    - by voidnothings
    Hi! I've signed up for a shared hosting plan in bluehost and tried installing a subversion by following this instruction: bluehost forum svn install script all goes well at first even tried svnadmin create project_name and was a success but then when I traverse to project_name I got this error "svn: '.' is not a working copy" when I run svn info. I think I may have encountered an error on the compilation process, can't remember exactly but i think it has something to do with a ".so" file when I run the make && make install command , something about permission. Any help or suggestion is very much appreciated. Thanks!

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  • glitchy stuttery iphone game loop

    - by Adam
    This is a problem I've been trying to solve for a few days now, and I've looked at the various solutions on stackoverflow and nothing has really seemed to work for me. I'm making an iPhone game with OpenGLES graphics and accelerometer input, at this point it's very simple, but the rendering is already pretty bad... it stutters and seems to jump back or forward in time. It doesn't happen a lot, but it happens enough to be a problem. I mean, who wants to play a game where a bullet gets magically transported into the player, and then it's game over? No one. I've tried using NSTimer for the game loop, I've tried using a separate thread (with a frame rate and continuously) I've tried using different frame rates, from 30FPS to 60FPS (It seems to have a max frame rate around 45FPS, but no problems at 30FPS) I've tried using timeIntervalSince1970 and CFGetAbsoluteTime to measure loop time, with no noticeable diffence Anyone have any ideas on what is the best way to get this looking better? One of the posts I've read suggested running the simulation at a fixed frame rate and then just render as fast as possible, does that seem like a good idea?

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  • Please Critique Code (Java, Java2D, javax.swing.Timer)

    - by Trizicus
    Learn by practice right? Please critique and suggest anything! Thanks :) import java.awt.EventQueue; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.event.MouseMotionListener; import javax.swing.JFrame; public class MainWindow { public static void main(String[] args) { new MainWindow(); } JFrame frame; GraphicsPanel gp = new GraphicsPanel(); MainWindow() { EventQueue.invokeLater(new Runnable() { public void run() { frame = new JFrame("Graphics Practice"); frame.setSize(680, 420); frame.setVisible(true); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); gp.addMouseListener(new MouseListener() { public void mouseClicked(MouseEvent e) {} public void mousePressed(MouseEvent e) {} public void mouseReleased(MouseEvent e) {} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} }); gp.addMouseMotionListener(new MouseMotionListener() { public void mouseDragged(MouseEvent e) {} public void mouseMoved(MouseEvent e) {} }); frame.add(gp); } }); } } GraphicsPanel: import java.awt.BorderLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JPanel; import javax.swing.Timer; public class GraphicsPanel extends JPanel { Test t; Timer test; GraphicsPanel() { t = new Test(); setLayout(new BorderLayout()); add(t, BorderLayout.CENTER); test = new Timer(17, new Gameloop(this)); test.start(); } class Gameloop implements ActionListener { GraphicsPanel gp; Gameloop(GraphicsPanel gp) { this.gp = gp; } public void actionPerformed(ActionEvent e) { try { t.incX(); gp.repaint(); } catch (Exception ez) { } } } } Test: import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Toolkit; import javax.swing.JComponent; public class Test extends JComponent { Toolkit tk; Image img; int x, y; Test() { tk = Toolkit.getDefaultToolkit(); img = tk.getImage(getClass().getResource("images.jpg")); this.setPreferredSize(new Dimension(15, 15)); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g.create(); g2d.setColor(Color.red); g2d.drawString("x: " + x, 350, 50); g2d.drawImage(img, x, 80, null); g2d.dispose(); } public void incX() { x++; } }

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  • Animate multiple UIView in a cicle

    - by Giovanni
    Hi all, i'm creating a card game on iphone. My problem is that i want to animate the cards at the beginning of the game making the cards animate from a point to another point in a deck. I move my cards that are UIView, in afor cicle. this is what i do With this code, alla tha cards move together, i need to move the cards separately one after another CGPoint point; // Create the deck of playing cards for (int i = 0; i < 28; i++) { CardView *aCardView = [self.mazzo objectAtIndex:i]; point.x = -100; point.y = 200; aCardView.center = point; aCardView.zPosition = i; [self.viewGioco addSubview:aCardView]; [aCardView release]; //Here i call the method to position the card [aCardView positionCard]; } in the card view there are this methods -(void)positionCard{ [self performSelector:@selector(_positionCard) withObject:nil afterDelay:0.0]; } -(void)_positionCard{ [UIView beginAnimations:@"posizionacarta" context:nil]; [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; [UIView setAnimationDuration:0.3f]; CGPoint point; point.x = 280 + ((arc4random() % 2) - 1); point.y = 240 + ((arc4random() % 2) - 1); self.center = point; [UIView commitAnimations]; [self setNeedsLayout]; }

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  • flex: how to Make two resize effect at the same time

    - by 123quatre
    Hy, Is it possible to resize the application at the same moment when the Accordion size change, to make effect resize og the last one synchronised with resize of Application ? In my code,, the Application is resized after the resize of Accordion is completed: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" minWidth="400" minHeight="300" backgroundColor="white" horizontalScrollPolicy="off" verticalScrollPolicy="off" mouseDown="stage.nativeWindow.startMove()"> <mx:Resize id="expand" target="{application}" heightTo="{acc01.height}"/> <mx:Accordion id="acc01" x="0" y="0" resizeToContent="true" resize="expand.play();" horizontalScrollPolicy="off" verticalScrollPolicy="off"> <mx:VBox label="Accordion Pane 1" width="100%" height="100%"> <mx:Label text="hello"/> <mx:Label text="hello"/> <mx:Label text="hello"/> <mx:Label text="hello"/> </mx:VBox> <mx:VBox label="Panel 2" width="100%" height="100%"> <mx:Label text="hello"/> <mx:Label text="hello"/> </mx:VBox> <mx:VBox label="Panel 3" width="100%" height="100%"> <mx:Label text="hello"/> <mx:Label text="hello"/> </mx:VBox> <mx:VBox label="Panel 4" width="100%" height="100%"> <mx:Label text="hello"/> <mx:Label text="hello"/> </mx:VBox> </mx:Accordion> </mx:Application>

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  • jQuery slide effect

    - by Ayrton
    Hi I'm looking for a slide effect for a navigation. But in my opinion the slide effect of jQuery is a little strange, or doesn't really fit my needs. The list items kind of appear but aren't animated (the container is only animated) when I apply the slideDown,slideUp,toggleSlide effect. I would like to have the list items animated as well. I've found an example of this: http://www.creative-exposure.co.uk/ If you someone could help me out, I would really appreciate it. yours truthfully

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  • Out of Core Implementation of a Quadtree

    - by Nima
    Hi, I am trying to build a Quadtree data structure(or let's just say a tree) on the secondary memory(Hard Disk). I have a C++ program to do so and I use fopen to create the files. Also, I am using tesseral coding to store each cell in a file named with its corresponding code to store it on the disk in one directory. The problem is that after creating about 1,100 files, fopen just returns NULL and stops creating new files. I can create further files manually in that directory, but using C++ it can not create any further files. I know about max limit of inode on ext3 filesystem which is (from Wikipedia) 32,000 but mine is way less than that, also note that I can create files manually on the disk; just not through fopen. Also, I really appreciate any idea regarding the best way to store a very dynamic quadtree on disk(I need the nodes to be in separate files and the quadtree might have a depth of 50). Using nested directories is one idea, but I think it will slow down the performance because of following the links on the filesystem to access the file. Thanks, Nima

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  • Core-data: when accessing a relationship, the count method on NSSet fails

    - by lordsandwich
    I'm trying to access a relationship (one to many) programatically. My Data model contains an NSManagedEntity called language (with a two string attributes) with a relationship to an entity called WordCategory (one-to-many). I use an NSFetchRequest to get all the Language entities. that works fine. I get the valueForKey for the relationship and that works fine. I can work with its objects. However, when I try to send the message count to the NSSet that stores the WordCategory objects I get a In other words, this line works: NSLog(@"word category count %@",[[wordCategory anyObject] valueForKey:@"name"]); This one doesn't: NSLog(@"word category count %@",[wordCategory count] I get a the message: EXC_BAD_ACCESS in the debugger. Here's the rest of the code: NSManagedObjectContext *moc = [myAppDelegate managedObjectContext]; NSFetchRequest *request = [[NSFetchRequest alloc] init]; [request setEntity:[NSEntityDescription entityForName:@"Language" inManagedObjectContext:moc]]; NSError *error = nil; NSArray *results = [moc executeFetchRequest:request error: &error]; if (error) { [NSApp presentError:error]; return; } NSManagedObject *obj = [results objectAtIndex:0]; NSSet *wordCategory = [obj valueForKey:@"category"]; NSLog(@"word category count %@",[wordCategory count]); I'll appreciate any light than anybody can shed in this mystery. Thanks for your help!

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  • How can I sort by a transformable attribute in an NSFetchedResultsController?

    - by Mike Laurence
    I'm using NSValueTransformers to encrypt attributes (strings, dates, etc.) in my Core Data model, but I'm pretty sure it's interfering with the sorting in my NSFetchedResultsController. Does anyone know if there's a way to get around this? I suppose it depends on how the sort is performed; if it's always only performed directly on the database, then I'm probably out of luck. If it sorts on the objects themselves, then perhaps there's a way to activate the transformation before the sort occurs. I'm guessing it's directly on the database, though, since the sort would be key in grabbing subsets of the collection, which is the main benefit of NSFetchedResultsController anyway.

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  • Issue with CAAnimation and CALayer Transforms

    - by Brian
    I have a CALayer that I want to animate across the screen. I have created two methods: one slide open the layer and one to slide close. These both work by assigning a property to the layer's transform property. Now I want to use a CAKeyFrameAnimation to slide open the layer. I got this working so the layer slides open, but now I can't slide the layer close using my old method. I am trying to figure out why this is. Any help would be great. Code: - (id)init { if( self = [super init] ) { bIsOpen = NO; closeTransform = self.transform; openTransform = CATransform3DMakeTranslation(-235.0, 0.0, 0.0); } return self; } - (void)closeMenu { if( bIsOpen ) { self.transform = closeTransform; bIsOpen = !bIsOpen; } } - (void)openMenu { if( !bIsOpen ) { CAKeyframeAnimation *closeAnimation = [CAKeyframeAnimation animationWithKeyPath:@"transform"]; closeAnimation.duration = 1.0; closeAnimation.removedOnCompletion = NO; closeAnimation.fillMode = kCAFillModeForwards; closeAnimation.values = [NSArray arrayWithObjects:[NSValue valueWithCATransform3D:closeTransform],[NSValue valueWithCATransform3D:openTransform],nil]; closeAnimation.timingFunctions = [NSArray arrayWithObject:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]]; [self addAnimation:closeAnimation forKey:@"transform"]; bIsOpen = !bIsOpen; } }

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  • Removing all CALayer's sublayers

    - by radex
    Hi. I have trouble with deleting all layer's sublayers. I do this manually, but it's unwanted code clutter. I found many topics about this in google, but no answer. I tried to do something like this: for(CALayer *layer in rootLayer.sublayers) { [layer removeFromSublayer]; } but it didn't work. Also, i tried to clone rootLayer.sublayers into separate NSArray, but result was the same. Any ideas? regards, radex PS. sorry for my English. Edit: I thought it works now, but I was wrong. It works good with CALayers, but it doesn't work with CATextLayers. Any ideas?

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  • Animating list items with jQuery

    - by Giles B
    Hi Guys, Im trying to find the best way of animating a list of items one by one. So for example I have a UL with 7 items in it and when my trigger element is clicked I want each item to fade in one below the other with a slight delay between each item. Any ideas would be most appreciated. Thanks

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