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  • Wait on multiple condition variables on Linux without unnecessary sleeps?

    - by Joseph Garvin
    I'm writing a latency sensitive app that in effect wants to wait on multiple condition variables at once. I've read before of several ways to get this functionality on Linux (apparently this is builtin on Windows), but none of them seem suitable for my app. The methods I know of are: Have one thread wait on each of the condition variables you want to wait on, which when woken will signal a single condition variable which you wait on instead. Cycling through multiple condition variables with a timed wait. Writing dummy bytes to files or pipes instead, and polling on those. #1 & #2 are unsuitable because they cause unnecessary sleeping. With #1, you have to wait for the dummy thread to wake up, then signal the real thread, then for the real thread to wake up, instead of the real thread just waking up to begin with -- the extra scheduler quantum spent on this actually matters for my app, and I'd prefer not to have to use a full fledged RTOS. #2 is even worse, you potentially spend N * timeout time asleep, or your timeout will be 0 in which case you never sleep (endlessly burning CPU and starving other threads is also bad). For #3, pipes are problematic because if the thread being 'signaled' is busy or even crashes (I'm in fact dealing with separate process rather than threads -- the mutexes and conditions would be stored in shared memory), then the writing thread will be stuck because the pipe's buffer will be full, as will any other clients. Files are problematic because you'd be growing it endlessly the longer the app ran. Is there a better way to do this? Curious for answers appropriate for Solaris as well.

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  • General JDBC Setup

    - by AeroDroid
    So I have a MySQL database set up on a Debian server and it works fine from a phpMyAdmin client. I'm currently working on a project to write a Java server that would be able to use the MySQL database that is already on this server through a JDBC connection. I've looked at many tutorials and documentations but all of them seem to just explain how to do client-side code, but I have yet to figure out how to even successfully open a JDBC connection to the server. As far as I am concerned, I believe that program has the drivers properly set up because it's not crashing anymore (I simply direct the Java Build Path of my program to the Connector/J provided by MySQL). As far as my program goes, this is what it looks like... import java.sql.*; public class JDBCTest { public static void main(String[] args) { System.out.println("Started!"); try { DriverManager.registerDriver(new com.mysql.jdbc.Driver()); System.out.println("Driver registered. Connecting..."); Connection conn = DriverManager.getConnection("jdbc:mysql://localhost/", "root", "password"); System.out.println("Connected!"); conn.close(); } catch (SQLException e) { System.out.println("Error!"); e.printStackTrace(); } } } This is what's printed... Started! Driver registered. Connecting... It's as if the DriverManager.getConnection(String) just freezes there. I'm sure this is a problem with the server because when I intentionally misspell localhost, or an IP address, the program crashes within 20 seconds. This just hangs there forever. Sorry about this wall of text, but my final question is if anyone has any information what I should do or install on the server to get this to work? Thank you so much!

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  • I need to remove Java Script tags using regular expressions and JRegex

    - by piotr
    I need to remove all the Java Script tags and the content in between and style tags from the HTML code of web pages.So far I've come up with this expression : "(<[ \r\n\t]script([ \r\n\t]|){1,}([ \r\n\t]|.)?)|(<[ \r\n\t]noscript([ \r\n\t]|){1,}([ \r\n\t]|.)?)|(<[ \r\n\t]style([ \r\n\t]|){1,}([ \r\n\t]|.)?)" I use JRegex library to work with regular expressions. When I test it in any regex tester it works just fine, but once I run my program - it all crashes down with this error report: Exception in thread "Thread-0" java.lang.StackOverflowError at java.util.regex.Pattern$BranchConn.match(Unknown Source) at java.util.regex.Pattern$BmpCharProperty.match(Unknown Source) at java.util.regex.Pattern$Branch.match(Unknown Source) at java.util.regex.Pattern$GroupHead.match(Unknown Source) at java.util.regex.Pattern$LazyLoop.match(Unknown Source) at java.util.regex.Pattern$GroupTail.match(Unknown Source) at java.util.regex.Pattern$BranchConn.match(Unknown Source) at java.util.regex.Pattern$CharProperty.match(Unknown Source) at java.util.regex.Pattern$Branch.match(Unknown Source) at java.util.regex.Pattern$GroupHead.match(Unknown Source) at java.util.regex.Pattern$LazyLoop.match(Unknown Source) .................................. And it keeps on going forever. If anyone can give me an advice on this one - I'll be very grateful.

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  • C# app running as either Windows Form or as Console Application

    - by Aeolien
    I am looking to have one of my Windows Forms applications be run programmatically—from the command line. In preparation, I have separated the logic in its own class from the Form. Now I am stuck trying to get the application to switch back and forth based on the presence of command line arguments. Here is the code for the main class: static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void Main() { string[] args = Environment.GetCommandLineArgs(); if (args.Length > 1) // gets passed its path, by default { CommandLineWork(args); return; } Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); } private static void CommandLineWork(string[] args) { Console.WriteLine("It works!"); Console.ReadLine(); } where Form1 is my form and the It works! string is just a placeholder for the actual logic. Right now, when running this from within Visual Studio (with command line arguments), the phrase It works! is printed to the Output. However, when running the /bin/Debug/Program.exe file (or /Release for that matter) the application crashes. Am I going about this the right way? Would it make more sense (i.e. take less developer time) to have my logic class be a DLL that gets loaded by two separate applications? Or is there something entirely different that I'm not aware of? Thanks in advance!

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  • Access Violation in std::pair

    - by sameer karjatkar
    I have an application which is trying to populate a pair. Out of nowhere the application crashes. The Windbg analysis on the crash dump suggests: PRIMARY_PROBLEM_CLASS: INVALID_POINTER_READ DEFAULT_BUCKET_ID: INVALID_POINTER_READ STACK_TEXT: 0389f1dc EPFilter32!std::vector<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > >::size+0xc INVALID_POINTER_READ_c0000005_Test.DLL!std::vector_std::pair_unsigned_int, unsigned_int_,std::allocator_std::pair_unsigned_int,unsigned_int_____::size Following is the code snap in the code where it fails: for (unsigned i1 = 0; i1 < size1; ++i1) { for (unsigned i2 = 0; i2 < size2; ++i2) { const branch_info& b1 = en1.m_branches[i1]; //Exception here :crash const branch_info& b2 = en2.m_branches[i2]; } } where branch_info is std::pair<unsigned int,unsigned int> and the en1.m_branches[i1] fetches me a pair value.

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  • jQuery crashing Internet Explorer

    - by Bradley Bell
    Hello. Okay basically, I'm designing and developing a fairly complicated website which revolves around the use of jQuery.. My knowlege of jQuery is really poor and this is the first time I've properly used it. I posted a question here before about the script and apparently its awful, but I didn't show you exactly what I was actually writing it for, which I can now.. Because I've uploaded it onto a test directory. It now works fine in every browser other than IE. The CSS styling is getting there and it should be close to finish soon! However, Internet Explorer is showing bad problems.. In IE 7,8 it looks fine but when you go to hover over a link, it immediately crashes. IE 6, the display doesn't seem to be working properly at all. But IE 6 is a lesser problem. If you could take just 5 or 10 minutes to potentially rewrite a simple script which would potentially take me 10 hours, I would be so so grateful! Heres the site - http://openyourheart.org.uk/test/index.html I can send all the files zipped if required. Thankyou in advance. Bradley

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  • Equivalent Carbon 32-bit call for using in 64-bit application - GetApplicationEventTarget().

    - by Dheeraj
    Hi All, I'm writing a 64-bit Cocoa application. I need to register for global key events. So I wrote this piece of code : - (void)awakeFromNib { EventHotKeyRef gMyHotKeyRef; EventHotKeyID gMyHotKeyID; EventTypeSpec eventType; eventType.eventClass=kEventClassKeyboard; eventType.eventKind=kEventHotKeyPressed; eventType.eventClass=kEventClassKeyboard; eventType.eventKind=kEventHotKeyPressed; InstallApplicationEventHandler(&MyHotKeyHandler,1,&eventType,NULL,NULL); gMyHotKeyID.signature='htk1'; gMyHotKeyID.id=1; RegisterEventHotKey(49, cmdKey+optionKey, gMyHotKeyID, **GetApplicationEventTarget**(), 0, &gMyHotKeyRef); } But since GetApplicationEventTarget() is not supported for 64-bit applications I'm getting errors. If I declare it, then I don't get any errors but the application crashes. Is there any equivalent method for GetApplicationEventTarget() (defined in Carbon framework) to use in 64-bit applications. Or is there any way to get the global key events using cocoa calls? Any help is appreciated. Thanks, Dheeraj.

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  • BWToolkit inclusion crashing

    - by Schroedinger
    Hey guys I'm using the latest version of XCode (3.2.2) and I've linked the framework using the tutorial. I was building my app and tested it and I get a BWToolkit exception on decoding. I've included the Framework in the frameworks and added it to the copy files stage. I even created a new dummy app including the framework and adding it to the copy files stage and it still crashes when I try to run. Any ideas? Do I need to include it somewhere in the app? I'm worried I've overlooked something really simple. 2010-04-13 14:14:24.540 BWTestFramework[7504:a0f] An uncaught exception was raised 2010-04-13 14:14:24.543 BWTestFramework[7504:a0f] *** -[NSKeyedUnarchiver decodeObjectForKey:]: cannot decode object of class (BWSplitView) 2010-04-13 14:14:24.545 BWTestFramework[7504:a0f] *** Terminating app due to uncaught exception 'NSInvalidUnarchiveOperationException', reason: '*** -[NSKeyedUnarchiver decodeObjectForKey:]: cannot decode object of class (BWSplitView)' *** Call stack at first throw: ( 0 CoreFoundation 0x00007fff84a77d24 __exceptionPreprocess + 180 1 libobjc.A.dylib 0x00007fff82ba00f3 objc_exception_throw + 45 2 CoreFoundation 0x00007fff84a77b47 +[NSException raise:format:arguments:] + 103 3 CoreFoundation 0x00007fff84a77ad4 +[NSException raise:format:] + 148 4 Foundation 0x00007fff83804aa6 _decodeObjectBinary + 2427 5 Foundation 0x00007fff83805825 -[NSKeyedUnarchiver _decodeArrayOfObjectsForKey:] + 1229 6 Foundation 0x00007fff83805d65 -[NSArray(NSArray) initWithCoder:] + 462 7 Foundation 0x00007fff83804b1f _decodeObjectBinary + 2548 8 Foundation 0x00007fff83803f99 _decodeObject + 208 9 AppKit 0x00007fff8069fbfb -[NSView initWithCoder:] + 362 10 Foundation 0x00007fff83804b1f _decodeObjectBinary + 2548 11 Foundation 0x00007fff83803f99 _decodeObject + 208 12 AppKit 0x00007fff806adfbb -[NSWindowTemplate initWithCoder:] + 3824 13 Foundation 0x00007fff83804b1f _decodeObjectBinary + 2548 14 Foundation 0x00007fff83805825 -[NSKeyedUnarchiver _decodeArrayOfObjectsForKey:] + 1229 15 Foundation 0x00007fff83805268 -[NSSet(NSSet) initWithCoder:] + 447 16 Foundation 0x00007fff83804b1f _decodeObjectBinary + 2548 17 Foundation 0x00007fff83803f99 _decodeObject + 208 18 AppKit 0x00007fff8062fcde -[NSIBObjectData initWithCoder:] + 1983 19 Foundation 0x00007fff83804b1f _decodeObjectBinary + 2548 20 Foundation 0x00007fff83803f99 _decodeObject + 208 21 AppKit 0x00007fff8062f40d loadNib + 146 22 AppKit 0x00007fff8062e96d +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 248 23 AppKit 0x00007fff8062e7a5 +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 326 24 AppKit 0x00007fff8062bd27 NSApplicationMain + 279 25 BWTestFramework 0x0000000100001891 main + 33 26 BWTestFramework 0x0000000100001868 start + 52 ) terminate called after throwing an instance of 'NSException' That's the crash report

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  • Message queue proxy in Python + Twisted

    - by gasper_k
    Hi, I want to implement a lightweight Message Queue proxy. It's job is to receive messages from a web application (PHP) and send them to the Message Queue server asynchronously. The reason for this proxy is that the MQ isn't always avaliable and is sometimes lagging, or even down, but I want to make sure the messages are delivered, and the web application returns immediately. So, PHP would send the message to the MQ proxy running on the same host. That proxy would save the messages to SQLite for persistence, in case of crashes. At the same time it would send the messages from SQLite to the MQ in batches when the connection is available, and delete them from SQLite. Now, the way I understand, there are these components in this service: message listener (listens to the messages from PHP and writes them to a Incoming Queue) DB flusher (reads messages from the Incoming Queue and saves them to a database; due to SQLite single-threadedness) MQ connection handler (keeps the connection to the MQ server online by reconnecting) message sender (collects messages from SQlite db and sends them to the MQ server, then removes them from db) I was thinking of using Twisted for #1 (TCPServer), but I'm having problem with integrating it with other points, which aren't event-driven. Intuition tells me that each of these points should be running in a separate thread, because all are IO-bound and independent of each other, but I could easily put them in a single thread. Even though, I couldn't find any good and clear (to me) examples on how to implement this worker thread aside of Twisted's main loop. The example I've started with is the chatserver.py, which uses service.Application and internet.TCPServer objects. If I start my own thread prior to creating TCPServer service, it runs a few times, but the it stops and never runs again. I'm not sure, why this is happening, but it's probably because I don't use threads with Twisted correctly. Any suggestions on how to implement a separate worker thread and keep Twisted? Do you have any alternative architectures in mind?

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  • Strange resource not found issue?

    - by xBroak
    i seem to be having a very strange problem, when the app is run on my test phone it works perfectly, and plays a sound from the raw folder via soundpool on button press, however when i submit my app to testing after building it it crashes on 120+ devices for 'Resource not found' codes below: Please also note, the file is in fact there, in both the R file, in the compiled APK file and i have also cleaned numerous times. http://www.appthwack.com/public/FUVGFZn42q '01-03 21:09:36.828 26762 26762 W System.err: java.lang.RuntimeException: Unable to start activity ComponentInfo{appinventor.ai_Broak.PaintballWiz/com.muo.paintballwiz.PaintballWiz}: android.content.res.Resources$NotFoundException: File res/raw/pballshot.ogg from drawable resource ID #0x7f050000 - 1 occurrence' soundPool = new SoundPool(4, AudioManager.STREAM_MUSIC, 100); //soundPoolMap = new SparseIntArray(); soundPoolMap = new HashMap<Integer, Integer>(); // soundPoolMap.put(soundID, soundPool.load(this, R.raw.midi_sound, 1)); int myAudioFile = getResId("pballshot", R.raw.class); soundPoolMap.put(soundID, soundPool.load(PaintballWiz.this, myAudioFile, 1)); audioManager = (AudioManager) getSystemService(Context.AUDIO_SERVICE); curVolume = audioManager .getStreamVolume(AudioManager.STREAM_MUSIC); maxVolume = audioManager .getStreamMaxVolume(AudioManager.STREAM_MUSIC); leftVolume = curVolume / maxVolume; rightVolume = curVolume / maxVolume; soundPool.play(soundID, leftVolume, rightVolume, priority, no_loop, normal_playback_rate); soundPool.play(soundID, 0, 0, 1, -1, 1f);

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  • Windows cmd encoding change causes Python crash.

    - by Alex
    First I chage Windows CMD encoding to utf-8 and run Python interpreter: chcp 65001 python Then I try to print a unicode sting inside it and when i do this Python crashes in a peculiar way (I just get a cmd prompt in the same window). >>> import sys >>> print u'ëèæîð'.encode(sys.stdin.encoding) Any ideas why it happens and how to make it work? UPD: sys.stdin.encoding returns 'cp65001' UPD2: It just came to me that the issue might be connected with the fact that utf-8 uses multi-byte character set (kcwu made a good point on that). I tried running the whole example with 'windows-1250' and got 'ëeaî?'. Windows-1250 uses single-character set so it worked for those characters it understands. However I still have no idea how to make 'utf-8' work here. UPD3: Oh, I found out it is a known Python bug. I guess what happens is that Python copies the cmd encoding as 'cp65001 to sys.stdin.encoding and tries to apply it to all the input. Since it fails to understand 'cp65001' it crushes on any input that contains non-ascii characters.

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  • Why does my iOS app crash when trying presentModalViewController?

    - by user555807
    I've been banging my head against this all day, it seems like something simple but I can't figure it out. I've got an iOS app that I created using the "View-based Application" template in XCode. Here is essentially the code I have: AppDelegate.h: #import <UIKit/UIKit.h> @interface AppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MainViewController *viewController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MainViewController *viewController; @end AppDelegate.m: #import "AppDelegate.h" #import "MainViewController.h" @implementation AppDelegate @synthesize window, viewController; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [self.window addSubview:viewController.view]; [self.window makeKeyAndVisible]; return YES; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } @end MainViewController.h: #import <UIKit/UIKit.h> @interface MainViewController : UIViewController { } -(IBAction) button:(id)sender; @end MainViewController.m: #import "MainViewController.h" #import "ModalViewController.h" @implementation MainViewController ... -(IBAction) button:(id)sender { ModalViewController *mvc = [[[ModalViewController alloc] initWithNibName:NSStringFromClass([ModalViewController class]) bundle:nil] autorelease]; [self presentModalViewController:mvc animated:YES]; } @end There's nothing of interest in the ModalViewController. So the modal view should display when the button is pressed. When I press the button, it hangs for a second then crashes back to the home screen with no error message. I am stumped, please show me what I'm doing wrong!

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  • A weird crash...

    - by Nima
    Hi, I have a piece of code that runs in debug mode in VS2008, C++. The problem is that when I am debugging the code line by line, at a very weird point of the code, it crashes and says: debug assertion faild. Expression: _BLOCK_TYPE_IS_VALID(pHead-nBlockUse) The crash point is on the first closed curly bracket (after mesh-edges[e].needsUpdate=false;) I don't understand why on a curly bracket? does that make sense to you guys? Can anybody help me understanding what is going on..? for(int e=0; e<mesh->edges.size(); e++) { if(mesh->edges[e].valid && mesh->edges[e].v[0]>=0 && mesh->edges[e].v[1]>=0 && mesh->points[mesh->edges[e].v[0]].writable && mesh->points[mesh->edges[e].v[1]].writable) { //update v_hat and its corresponding error DecEdge Current = DecEdge(e); pair<Point, float> ppf = computeVhat(e); Current.v_hat = ppf.first; Current.error = ppf.second; edgeSoup.push(Current); mesh->edges[e].needsUpdate=false; } }

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  • Making pygtksourceview work in windows

    - by Dani
    So, I'm trying to get gtksourceview python bindings work under windows (I'm developing a cross platform gtk application that shows code, so gtksourceview seemed like a natural choice). I have pygtk installed and working (I followed the instructions in http://www.pygtk.org/downloads.html) I tried the instructions in http://projects.gnome.org/gtksourceview/ for gtksourceview. Here is what I did: Downloaded and extracted the latest gtksourceview window binaries from: http://ftp.gnome.org/pub/gnome/binaries/win32/gtksourceview/2.10/gtksourceview-2.10.0.zip The website said gtksourceview needs libxml, so I downloaded and extracted the latest libxml window binaries from: http://xmlsoft.org/sources/win32/libxml2-2.7.6.win32.zip Added the folders containing dll files to the PATH (in my computer they were c:\opt\gtksourceview\bin; C:\opt\libxml2-2.7.6.win32\bin) Installed pygtksourceview with the windows installer: http://ftp.gnome.org/pub/gnome/binaries/win32/pygtksourceview/2.10/pygtksourceview-2.10.0.win32-py2.6.exe Renamed the file libxml2.dll to libxml2-2.dll (after running depends on the gtksourceview dll) Now, the gtksouceview widget seems to work, until I'm trying to set the code's language. When I do that python crashes. Here is how I crash it in the console (the simplest way i could come up with): >>>import gtksourceview2 >>>lang = gtksourceview2.language_manager_get_default().get_language('cpp') >>>lang.get_style_ids() I'm hoping I'm not the first person to use gtksourceview in python on windows. Any ideas what I should try?

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  • How do you manually set a RadioGroup value in wicket?

    - by Kane
    I'm trying to change the selected radio button in a Wicket RadioGroup during an AjaxEventBehavior but can't figure out how to do so. Specifically when a user types some text in a textbox I want to change the selected radio button to one I specify. How do you do this? Here's what I have so far (it crashes on addComponent): myRadioGroup = new RadioGroup("MyNewGroup", new PropertyModel(getPojo(), "selectedGroup")); Radio internalRadio = new Radio("InternalDirectoryNumber", new Model("Internal")); myRadioGroup .add(internalRadio); Radio externalRadio = new Radio("OtherMobileNumber", new Model("External")); myRadioGroup .add(externalRadio); TextField myTxtField= new TextField("TextBoxPrivateNumber", new PropertyModel(getVoiceItem(), "privateMobilePhone")); myTxtField.add( new AjaxEventBehavior( "onKeyUp" ) { @Override protected void onEvent(AjaxRequestTarget target) { Component component = target.getPage().get("myForm:MyNewGroup").setDefaultModelObject("External"); target.addComponent(component); //this causes an exception } }); myRadioGroup .add(myTxtField); Here is the exception that's thrown. java.lang.IllegalArgumentException: cannot update component that does not have setOutputMarkupId property set to true. Component: [MarkupContainer [Component id = myRadioGroup]] What's the proper way to do this? I'm not finding a whole lot of wicket documentation for this online.

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  • iPhone SDK: Switching to one view then back to previous view errors

    - by Nic Hubbard
    I have a UITabBarConroller that I use to switch between 3 different views. This all works perfectly. On one of my tabs, I added a button at the to called "Add", I have added an outlet to this, as well as an IBAction method which looks like the following: // Method used to load up view where we can add a new ride - (IBAction)showAddNewRideView { MyRidesViewController *controller = [[MyRidesViewController alloc] initWithNibName:@"AddNewRide" bundle:nil]; controller.modalTransitionStyle = UIModalTransitionStyleCoverVertical; [self presentModalViewController:controller animated:YES]; [controller release]; }//end showAddNewRideView This currently works fine, and loads up my AddNewRide nib file. But, once that view loads, I have a cancel button, which, when clicked, I want to return to the previous view. So, I figured I would just do the reverse of the above, using the following method which would load back my previous nib: - (IBAction)cancelAddingNewRide { MyRidesViewController *controller = [[MyRidesViewController alloc] initWithNibName:@"MainWindow" bundle:nil]; controller.modalTransitionStyle = UIModalTransitionStyleCoverVertical; [self presentModalViewController:controller animated:YES]; [controller release]; }//end cancelAddingNewRide But, which trying to load the MainWindow nib, the program crashes, and I get the following error: 2010-05-05 20:24:37.211 Ride[6032:207] *** -[MyRidesViewController cancelAddingNewRide]: unrecognized selector sent to instance 0x501e450 2010-05-05 20:24:37.213 Ride[6032:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[MyRidesViewController cancelAddingNewRide]: unrecognized selector sent to instance 0x501e450' So, I am a little lost as to why it would work one way, but not the other.

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  • Flex 4 / Flash 4 Add to Current State

    - by user163757
    I am having a little difficulty working with states in Flex (or Flash) 4. Lets say that my application has three states; the default (base) state, state 1, and state 2. State 1 should always be based on the base state, that's easy enough to accomplish. However, I would like state 2 to be based on the current state (either base or state 1). I can't for the life of me figure it out. I tried setting the basedOn property of state 1 to "this.currentState", but that just crashes my browser. <s:states> <s:State name="default"/> <s:State name="state1"/> <s:State name="state2" basedOn="{this.currentState}"/> </s:states> <s:TitleWindow id="configWindow" includeIn="state1" width="250" height="100%" close="configWindow_closeHandler(event)"/> <s:Panel id="settings" includeIn="state2" width="200" height="200"/>

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  • Predicate crashing iPhone App!

    - by DVG
    To preface, this is a follow up to an inquiry made a few days ago: http://stackoverflow.com/questions/2981803/iphone-app-crashes-when-merging-managed-object-contexts Short Version: EXC_BAD_ACCESS is crashing my app, and zombie-mode revealed the culprit to be my predicate embedded within the fetch request embedded in my Fetched Results Controller. How does an object within an object get released without an explicit command to do so? Long Version: Application Structure Platforms View Controller - Games View Controller (Predicated upon platform selection) - Add Game View Controller When a row gets clicked on the Platforms view, it sets an instance variable in Games View for that platform, then the Games Fetched Results Controller builds a fetch request in the normal way: - (NSFetchedResultsController *)fetchedResultsController{ if (fetchedResultsController != nil) { return fetchedResultsController; } //build the fetch request for Games NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Game" inManagedObjectContext:context]; [request setEntity:entity]; //predicate NSPredicate *predicate = [NSPredicate predicateWithFormat:@"platform == %@", selectedPlatform]; [request setPredicate:predicate]; //sort based on name NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; //fetch and build fetched results controller NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:request managedObjectContext:context sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; [sortDescriptor release]; [sortDescriptors release]; [predicate release]; [request release]; [aFetchedResultsController release]; return fetchedResultsController; } At the end of this method, the fetchedResultsController's _fetch_request - _predicate member is set to an NSComparisonPredicate object. All is well in the world. By the time - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section gets called, the _predicate is now a Zombie, which will eventually crash the application when the table attempts to update itself. I'm more or less flummoxed. I'm not releasing the fetched results controller or any of it's parts, and the only part getting dealloc'd is the predicate. Any ideas?

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  • Is there a difference between starting an application from the OS or from adb

    - by aruwen
    I do have a curious error in my application. My app crashes (don't mind the crash, I roughly know why - classloader) when I start the application from the OS directly, then kill it from the background via any Task Killer (this is one of the few ways to reproduce the crash consistently - simulating the OS freeing memory and closing the application) and try to restart it again. The thing is, if I start the application via adb shell using the following command: adb shell am start -a android.intent.action.MAIN -n com.my.packagename/myLaunchActivity I cannot reproduce the crash. So is there any difference in how Android OS calls the application as opposed to the above call? EDIT: added the manifest (just changed names) <?xml version="1.0" ?> <manifest android:versionCode="5" android:versionName="1.05" package="com.my.sample" xmlns:android="http://schemas.android.com/apk/res/android"> <uses-sdk android:minSdkVersion="7"/> <application android:icon="@drawable/square_my_logo" android:label="@string/app_name"> <activity android:label="@string/app_name" android:name="com.my.InfoActivity" android:screenOrientation="landscape"></activity> <activity android:label="@string/app_name" android:name="com.my2.KickStart" android:screenOrientation="landscape"/> <activity android:label="@string/app_name" android:name="com.my2.Launcher" android:screenOrientation="landscape"> <intent-filter> <action android:name="android.intent.action.MAIN"/> <category android:name="android.intent.category.LAUNCHER"/> </intent-filter> </activity> </application> <uses-permission android:name="android.permission.INTERNET"/> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/></manifest> starting the com.my2.Launcher from the adb shell

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  • Giving another object a NSManagedObject

    - by Wayfarer
    Alright, so I'm running into an issue with my code. What I have done is subclassed UIButton so I can give it some more infomormation that pertain to my code. I have been able to create the buttons and they work great. Capiche. However, one of the things I want my subclass to hold is a reference to a NSMangedObject. I have this code in my header file: @interface ButtonSubclass : UIButton { NSManagedObjectContext *context; NSManagedObject *player; } @property (nonatomic, retain) NSManagedObject *player; @property (nonatomic, retain) NSManagedObjectContext *context; - (id)initWithFrame:(CGRect)frame andTitle:(NSString*)title; //- (void)setPlayer:(NSManagedObject *)aPlayer; @end As you can see, it has a instance variable to the NSMangedobject I want it to hold (as well as the Context). But for the life of me, I can't get it to hold that NSManagedObject. I run both the @synthesize methods in the Implementation file. @synthesize context; @synthesize player; So I'm not sure what I'm doing wrong. This is how I create my button: ButtonSubclass *playerButton = [[ButtonSubclass alloc] initWithFrame:frame andTitle:@"20"]; //works playerButton.context = self.context; //works playerButton.player = [players objectAtIndex:i]; //FAILS And I have initilaized the players array earlier, where I get the objects. Another weird thing is that when it gets to this spot in the code, the app crashes (woot) and the the console output stops. It doesn't give me any error, and notification at all that the app has crashed. It just... stops. So I don't even know what the error is that is crashing the code, besides it has to do with that line up there setting the "player" variable. Thoughts and ideas? I'd love your wisdom!

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  • Question about compilers and how they work

    - by Marin Doric
    This is the C code that frees memory of a singly linked list. It is compiled with Visual C++ 2008 and code works as it should be. /* Program done, so free allocated memory */ current = head; struct film * temp; temp = current; while (current != NULL) { temp = current->next; free(current); current = temp; } But I also encountered ( even in a books ) same code written like this: /* Program done, so free allocated memory */ current = head; while (current != NULL) { free(current); current = current->next; } If I compile that code with my VC++ 2008, program crashes because I am first freeing current and then assigning current-next to current. But obviously if I compile this code with some other complier ( for example, compiler that book author used ) program will work. So question is, why does this code compiled with specific compiler work? Is it because that compiler put instructions in binary file that remember address of current-next although I freed current and my VC++ doesn't. I just want to understand how compilers work.

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  • Singleton EXC_BAD_ACCESS

    - by lclaud
    Hi, so I have a class that I decleare as a singleton and in that class I have a NSMutableArray that contains some NSDictionaries with some key/value pairs in them. The trouble is it doesn't work and I dont't know why... I mean it crashes with EXC_BAD_ACCESS but i don't know where. I followed the code and it did create a new array on first add, made it to the end of the funtion ..and crashed ... @interface dataBase : NSObject { NSMutableArray *inregistrari; } @property (nonatomic,retain) NSMutableArray *inregistrari; -(void)adaugaInregistrareCuData:(NSDate *)data siValoare:(NSNumber *)suma caVenit:(BOOL)venit cuDetaliu:(NSString *)detaliu; -(NSDictionary *)raportIntreData:(NSDate *)dataInitiala siData:(NSDate *)dataFinala; -(NSArray *)luniDisponibileIntreData:(NSDate *)dataInitiala siData:(NSDate *)dataFinala; -(NSArray *)aniDisponibiliIntreData:(NSDate *)dataInitiala siData:(NSDate *)dataFinala; -(NSArray *)vectorDateIntreData:(NSDate *)dataI siData:(NSDate *)dataF; -(void)salveazaInFisier; -(void)incarcaDinFisier; + (dataBase *)shareddataBase; @end And here is the .m file #import "dataBase.h" #import "SynthesizeSingleton.h" @implementation dataBase @synthesize inregistrari; SYNTHESIZE_SINGLETON_FOR_CLASS(dataBase); -(void)adaugaInregistrareCuData:(NSDate *)data siValoare:(NSNumber *)suma caVenit:(BOOL)venit cuDetaliu:(NSString *)detaliu{ NSNumber *v=[NSNumber numberWithBool:venit]; NSArray *input=[NSArray arrayWithObjects:data,suma,v,detaliu,nil]; NSArray *keys=[NSArray arrayWithObjects:@"data",@"suma",@"venit",@"detaliu",nil]; NSDictionary *inreg=[NSDictionary dictionaryWithObjects:input forKeys:keys]; if(inregistrari == nil) { inregistrari=[[NSMutableArray alloc ] initWithObjects:inreg,nil]; }else { [inregistrari addObject:inreg]; } [inreg release]; [input release]; [keys release]; } It made it to the end of that adaugaInregistrareCuData ... ok . said the array had one object ... and then crashed

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  • How do you send in the LayoutRoot into a RelayCommand via a EventToCommand?

    - by user298145
    Grid example with the trigger: <Grid x:Name="LayoutRoot" DataContext="{Binding ProjectGrid, Source={StaticResource Locator}}"> <i:Interaction.Triggers> <i:EventTrigger EventName="Loaded"> <GalaSoft_MvvmLight_Command:EventToCommand Command="{Binding LoadedCommand, Mode=OneWay}" PassEventArgsToCommand="True"/> </i:EventTrigger> </i:Interaction.Triggers> In my ViewModel I set the LoadedCommand like this: public RelayCommand<RoutedEventArgs> LoadedCommand {get;private set;} And in the ViewModel initializer I have this: public ProjectGridViewModel() { LoadedCommand = new RelayCommand<RoutedEventArgs>(e => { this.DoLoaded(e); } ); } Then, in my DoLoaded I'm trying to do this: Grid _projectGrid = null; public void DoLoaded(RoutedEventArgs e) { _projectGrid = e.OriginalSource as Grid; } You can see I'm trying to get rid of my Loaded="" in my Grid in my view, and do a RelayCommand instead. The issue is the OriginalSource brings back nothing. My loaded event is running nice this way, but I need to get the Grid in via the RoutedEventArgs it seems. I tried passing in the Grid in the EventCommand with CommandParameter="{Binding ElementName=LayoutRoot}", but this just crashes VS2010 when hitting F5 and running the project. Any ideas? Or a better way to do this? I had the Loaded event run in the views C# then call the ViewModel in the Views code-behind, but I'd like to do a nicer binding. Talking to the ViewMode in the Views code-behind feels like a hack.

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  • C++ std::stringstream seemingly causes thread to hang or die under SunOS

    - by stretch
    I have an application developed under Linux with GCC 4.2 which makes quite heacy use of stringstreams to wrap and unwrap data being sent over the wire. (Because the Grid API I'm using demands it). Under Linux everything is fine but when I deploy to SunOS (v5.10 running SPARC) and compile with GCC 3.4.6 the app hangs when it reaches the point at which stringstreams are used. In more detail: The main thread accepts requests from clients and starts a new pthread to handle each request. The child thread uses stringstreams to pack data. When the child thread gets to that point it seems to hang for a second and then die. The main thread is unaffected. Are there any known issues with stringstream and GCC 3.4.6 or SunOS or SPARCs? I didn't find anything yet... Can anyone suggest a better way to pack and unpack large amounts of data a strings or byte streams? Apologies for not posting code but this to me seems more involved than a simple syntax error. All the same, the thread crashes: std::stringstream mystringstream; //not here mystringstream << "some data: "; //but here That is, I can declare the stringstream but when I try to use it something goes wrong.

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  • How to make std::vector's operator[] compile doing bounds checking in DEBUG but not in RELEASE

    - by Edison Gustavo Muenz
    I'm using Visual Studio 2008. I'm aware that std::vector has bounds checking with the at() function and has undefined behaviour if you try to access something using the operator [] incorrectly (out of range). I'm curious if it's possible to compile my program with the bounds checking. This way the operator[] would use the at() function and throw a std::out_of_range whenever something is out of bounds. The release mode would be compiled without bounds checking for operator[], so the performance doesn't degrade. I came into thinking about this because I'm migrating an app that was written using Borland C++ to Visual Studio and in a small part of the code I have this (with i=0, j=1): v[i][j]; //v is a std::vector<std::vector<int> > The size of the vector 'v' is [0][1] (so element 0 of the vector has only one element). This is undefined behaviour, I know, but Borland is returning 0 here, VS is crashing. I like the crash better than returning 0, so if I can get more 'crashes' by the std::out_of_range exception being thrown, the migration would be completed faster (so it would expose more bugs that Borland was hiding).

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