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  • How can I programmatically link an UIView or UIImageView with an event like "touch up inside"?

    - by Thanks
    Interface Builder will only allow me to hook up such events for an button. But like in HTML, I just want to haven an blank UIImageView where - as soon as the user taps it - a method is invoked. I hope there is some cool programmatically way of doing that, which I don't know about. UPDATE: In my View Controller that creates the UIImageView I tried to do this: SEL actionSelector = @selector(doSomethingWhenImageIsTouched:); [self.myUIImageView addTarget:nil action:actionSelector forControlEvents:UIControlEventTouchUpInside]; The compiler gives me a warning, that UIImageView may not respond to addTarget:... what do I have to do so that it works with an UIImageView. I see in the docs that UIImageView does not inherit from UIControl, but addTarget: is part of UIControl. UPDATE: I ended up creating an UIButton after creating the UIImageView. Then I set the frame of that button to the frame of the UIImageView, and alpha to 0.1f. For some reason, it will not work if alpha is 0.0f. And then, I did that cool addTarget: thing...

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  • WPF Style Override breaks Validation Error event propagation

    - by Ben McMillan
    I have a custom control that overrides Window: public class Window : System.Windows.Window { static Window() { DefaultStyleKeyProperty.OverrideMetadata(typeof(Window), new System.Windows.FrameworkPropertyMetadata(typeof(Window))); } ... } It also has a style: <Style TargetType="{x:Type Controls:Window}" BasedOn="{StaticResource {x:Type Window}}"> <Setter Property="WindowStyle" Value="None" /> <Setter Property="Padding" Value="5" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Controls:Window}"> ... Unfortunately, this breaks the propagation of the Validation.ErrorEvent for my window's contents. That is, my window can receive the event just fine, but I don't know what to do with it to mimic how a standard Window (or whoever) deals with it. If the validating controls are placed in a standard window, they work. They also work if I just take out the OverrideMetadata call (leaving them inside my custom window). Why is this happening, and how can I get the stock functionality for handling these validation error events working again? Thanks!

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  • Context menu event handling error - CS1061

    - by MrTemp
    I am still new to c# and wpf This program is a clock with different view and I would like to use the context menu to change between view, but the error says that there is no definition or extension method for the events. Right now I have the event I'm working on popping up a MessageBox just so I know it has run, but I cannot get it to compile. public partial class MainWindow : NavigationWindow { public MainWindow() { //InitializeComponent(); } public void AnalogMenu_Click(object sender, RoutedEventArgs e) { /*AnalogClock analog = new AnalogClock(); this.NavigationService.Navigate(analog);*/ } public void DigitalMenu_Click(object sender, RoutedEventArgs e) { MessageBox.Show("Digital Clicked"); /*DigitalClock digital = new DigitalClock(); this.NavigationService.Navigate(digital);*/ } public void BinaryMenu_Click(object sender, RoutedEventArgs e) { /*BinaryClock binary = new BinaryClock(); this.NavigationService.Navigate(binary);*/ } } and the xaml call if you want it <NavigationWindow.ContextMenu> <ContextMenu Name="ClockMenu" > <MenuItem Name="ToAnalog" Header="To Analog" ToolTip="Changes to an analog clock"/> <MenuItem Name="ToDigital" Header="To Digital" ToolTip="Changes to a digital clock" Click="DigitalMenu_Click" /> <MenuItem Name="ToBinary" Header="To Binary" ToolTip="Changes to a binary clock"/> </ContextMenu> </NavigationWindow.ContextMenu>

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  • pthread windows event equivalent question

    - by ScaryAardvark
    I have the following code which replicates the windows manual and auto reset events. class event { public: event( bool signalled = false, bool ar = true ) : _auto( ar ), _signalled( signalled ) { pthread_mutex_init( &_mutex, NULL ); pthread_cond_init( &_cond, NULL ); } ~event() { pthread_cond_destroy( &_cond ); pthread_mutex_destroy( &_mutex ); } void set() { pthread_mutex_lock( &_mutex ); // only set and signal if we are unset if ( _signalled == false ) { _signalled = true; pthread_cond_signal( &_cond ); } pthread_mutex_unlock( &_mutex ); } void wait() { pthread_mutex_lock( &_mutex ); while ( _signalled == false ) { pthread_cond_wait( &_cond, &_mutex ); } // if we're an autoreset event, auto reset if ( _auto ) { _signalled = false; } pthread_mutex_unlock( &_mutex ); } void reset() { pthread_mutex_lock( &_mutex ); _signalled = false; pthread_mutex_unlock( &_mutex ); } private: pthread_mutex_t _mutex; pthread_cond_t _cond; bool _signalled; bool _auto; }; My question surrounds the "optimisation" I've put in place in the set() method where I only call pthread_cond_signal() if the event was unsignalled. Is this a valid optimisation or have I introduced some subtle flaw by doing so.

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  • window.onload seems to trigger before the DOM is loaded (JavaScript)

    - by Dr. Monkey
    I am having trouble with the window.onload and document.onload events. Everything I read tells me these will not trigger until the DOM is fully loaded with all its resources, it seems like this isn't happening for me: I tried the following simple page in Chrome 4.1.249.1036 (41514) and IE 8.0.7600.16385 with the same result: both displayed the message "It failed!", indicating that myParagraph is not loaded (and so the DOM seems incomplete). <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <script type="text/javascript"> window.onload = doThis(); // document.onload gives the same result function doThis() { if (document.getElementById("myParagraph")) { alert("It worked!"); } else { alert("It failed!"); } } </script> </head> <body> <p id="myParagraph">Nothing is here.</p> </body> </html> I am using more complex scripts than this, in an external .js file, but this illustrates the problem. I can get it working by having window.onload set a timer for half a second to run doThis(), but this seems like an inelegant solution, and doesn't answer the question of why window.onload doesn't seem to do what everyone says it does. Another solution would be to set a timer that will check if the DOM is loaded, and if not it will just call itself half a second later (so it will keep checking until the DOM is loaded), but this seems overly complex to me. Is there a more appropriate event to use?

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  • Emulate domready event with a custom event (mootools)

    - by Rob
    I need to fire a one time only custom event that functions like the domready event, in that if new events are added after the event has occurred they are fired immediately. This is for some code that cannot execute until certain data and resources are initialized, so I want to do something like this: // I am including a script (loadResources.js) to load data and other resources, // when loadResources.js is done doing it's thing it will fire resourcesAreLoaded with: window.fireEvent('resourcesAreLoaded'); window.addEvent('resourcesAreLoaded', function() { // this is fine }); $('mybutton').addEvent('click', function() { window.addEvent('resourcesAreLoaded', function() { // this is not fine, because resourcesAreLoaded has already fired // by the time the button is clicked }); }); If possible I would like resourcesAreLoaded to function like domready, and execute the code immediately if the event has already fired: window.addEvent('testIsReady', function() { alert('firing test'); }); window.fireEvent('testIsReady'); window.addEvent('test', function() { // this will never execute unless I call fireEvent('testIsReady') again alert('test 2'); }); window.addEvent('domready', function() { alert('domready is firing'); }); window.addEvent('domready', function() { setTimeout(function() { alert('domready has already fired, so this is executed immediately'); }, 500); });

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  • ASP.NET Event delegation between user controls

    - by Ishan
    Give the following control hierarchy on a ASP.NET page: Page HeaderControl       (User Control) TitleControl       (Server Control) TabsControl       (User Control) other controls I'm trying to raise an event (or some notification) in the TitleControl that bubbles to the Page level. Then, I'd like to (optionally) register an event handler at the Page codebehind that will take the EventArgs and modify the TabsControl in the example above. The important thing to note is that this design will allow me to drop these controls into any Page and make the entire system work seamlessly if the event handler is wired up. The solution should not involve a call to FindControl() since that becomes a strong association. If no handler is defined in the containing Page, the event is still raised by TitleControl but is not handled. My basic goal is to use event-based programming so that I can decouple the user controls from each other. The event from TitleControl is only raised in some instances, and this seemed to be (in my head) the preferred approach. However, I can't seem to find a way to cleanly achieve this. Here are my (poor) attempts: Using HttpContext.Current.Items Add the EventArgs to the Items collection on TitleControl and pick it up on the TabsControl. This works but it's fundamentally hard to decipher since the connection between the two controls is not obvious. Using Reflection Instead of passing events, look for a function on the container Page directly within TitleControl as in: Page.GetType().GetMethod("TabControlHandler").Invoke(Page, EventArgs); This will work, but the method name will have to be a constant that all Page instances will have to defined verbatim. I'm sure that I'm over-thinking this and there must be a prettier solution using delegation, but I can't seem to think of it. Any thoughts?

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  • jQuery/Javascript: Click event on a checkbox and the 'checked' attribute.

    - by b. e. hollenbeck
    The code: $('input.media-checkbox').live('click', function(e){ e.preventDefault(); var that = $(this); if (that.attr('checked') == 'checked'){ var m = that.attr('media'); var mid = 'verify_' + m; that.parents('div.state-container').find('ul.' + mid).remove(); that.attr('checked', false); } else { var url = AJAX_URL; $.ajax({ type: 'GET', url: url, dataType: 'html', success: function(data){ that.parents('li').siblings('li.verification').children('div.media-verification').append(data).fadeIn(500); that.attr('checked', 'checked'); } }); } return false; }); I am ajaxing in a form, then firing the click event on relevant checkboxes to ajax in another partial if necessary. The form is inserted nicely, and the click events are fired, checking the boxes that need to be checked and firing the second ajax, since the checked attribute of the checkbox was initially false. What's curdling my cheese is if I UNCHECK one of those boxes. Despite e.preventDefault(), the checked attribute is set to false BEFORE the test, so the if statement always executes the else statement. I've also tried this with $.is(':checked'), so I'm completely baffled. It appears that unchecked - checked state reads the original state, but checked - unchecked doesn't. Any help?

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  • Get notified when objective-c dom updates are ready initiated from webview

    - by Josh
    I am programmatically updating the DOM on a WebKit webview via DOMElement objects - for complex UI, there is usually a javascript component to any element that I add. This begs the need to be notified when the updates complete -- is there any such event? I know regular divs dont fire an onload or onready event, correct? The other assumption I had, which may be totally wrong, is that DOMElement updates aren't synchronous, so I can't do something like this and be confident it will meet with the label actually in the DOM: DOMElement *displayNameLabel = [document createElement:@"div"]; [displayNameLabel setAttribute:@"class" value:@"user-display-name"]; [displayNameLabel setTextContent:currentAvatar.avatarData.displayName]; [[document getElementById:@"user-card-content"] appendChild:displayNameLabel]; id win = [webView windowScriptObject]; [win evaluateWebScript:@"javascriptInstantiateLabel()"]; Is this true? I am using jquery within the body of the html already, so I don't mind subscribing to a particular classes set of events via "live." I thought I might be able to do something like: $(".some-class-to-be-added-later").live( "ready", function(){ // Instantiate some fantastic javascript here for .some-class }); but have experienced no joy so far. Is there any way on either side (objective-c since I don't programmatically firing javascript post load, or javascript) to be notified when the element is in the DOM? Thanks, Josh

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  • WPF EventRouting to Children

    - by Shaun Bowe
    Is there any way to broadcast a RoutedEvent to all of my children in WPF? For example lets say I have a Window that has 4 children. 2 of them know about the RoutedEvent 'DisplayYourself' and are listening for it. How can I raise this event from the window and have it sent to all children? I looked at RoutingStrategy and Bubble is the wrong direction, Tunnel and Direct don't work because I don't know which children I want to send this to. I just want to broadcast this message and have whoever cares about it handle it. update: I declared the events in a static class. public static class StaticEventClass { public static readonly RoutedEvent ClickEvent = EventManager.RegisterRoutedEvent("Click", RoutingStrategy.Bubble, typeof(RoutedEventHandler), typeof(StaticEventClass)); public static readonly RoutedEvent DrawEvent = EventManager.RegisterRoutedEvent("Draw", RoutingStrategy.Bubble, typeof(RoutedEventHandler), typeof(StaticEventClass)); } The problem is when I raise the event from my window, the children never see it. RoutedEventArgs args = new RoutedEventArgs(StaticEventClass.DrawEvent, this); this.RaiseEvent(args); update again.. Here is the handler in the child. public ChildClass() { this.AddHandler(StaticEventClass.DrawEvent, new RoutedEventHandler(ChildClass_Draw)); }

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  • Dynamically created controls and the ASP.NET page lifecycle

    - by Dirk
    I'm working on an ASP.NET project in which the vast majority of the forms are generated dynamically at run time (form definitions are stored in a DB for customizability). Therefore, I have to dynamically create and add my controls to the Page every time OnLoad fires, regardless of IsPostBack. This has been working just fine and .NET takes care of managing ViewState for these controls. protected override void OnLoad(EventArgs e) { base.OnLoad(e); RenderDynamicControls() } private void RenderDynamicControls(){ //1. call service layer to retrieve form definition //2. create and add controls to page container } I have a new requirement in which if a user clicks on a given button (this button is created at design time) the page should be re-rendered in a slightly different way. So in addition to the code that executes in OnLoad (i.e. RenderDynamicControls()), I have this code: protected void MyButton_Click(object sender, EventArgs e) { RenderDynamicControlsALittleDifferently() } private void RenderDynamicControlsALittleDifferently() (){ //1. clear all controls from the page container added in RenderDynamicControls() //2. call service layer to retrieve form definition //3. create and add controls to page container } My question is, is this really the only way to accomplish what I'm after? It seems beyond hacky to effectively render the form twice simply to respond to a button click. I gather from my research that this is simply how the page-lifecycle works in ASP.NET: Namely, that OnLoad must fire on every Postback before child events are invoked. Still, it's worthwhile to check with the SO community before having to drink the kool-aid. On a related note, once I get this feature completed, I'm planning on throwing an UpdatePanel on the page to perform the page updates via Ajax. Any code/advice that make that transition easier would be much appreciated. Thanks

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  • What's keeping this timer in scope? The anonymous method?

    - by Andy
    Ok, So I have a method which fires when someone clicks on our Icon in a silverlight application, seen below: private void Logo_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { e.Handled = true; ShowInfo(true); DispatcherTimer autoCloseTimer = new DispatcherTimer(); autoCloseTimer.Interval = new TimeSpan(0, 0, 10); autoCloseTimer.Tick +=new EventHandler((timerSender,args) => { autoCloseTimer.Stop(); ShowInfo(false); }); autoCloseTimer.Start(); } Whats meant to happen is that the method ShowInfo() opens up a box with the company info in and the dispatch timer auto closes it after said timespan. And this all works... But what I'm not sure about is because the dispatch timer is a local var, after the Logo_MouseLeftButtonUp method finishes, what is there to keep the dispatch timer referenced and not availible for GC collection before the anonymous method is fired? Is it the reference to the ShowInfo() method in the anonymous method? Just feels like some thing I should understand deeper as I can imagine with using events etc it can be very easy to create a leak with something like this. Hope this all makes sense! Andy.

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  • Excel automation: Close event missing

    - by chiccodoro
    Another hi all, I am doing Excel automation via Interop in C#, and I want to be informed when a workbook is closed. However, there is no Close event on the workbook nor a Quit event on the application. Has anybody done that before? How can I write a piece of code which reacts to the workbook being closed (which is only executed if the workbook is really closed)? Ideally that should happen after closing the workbook, so I can rely on the file to reflect all changes. Details about what I found so far: There is a BeforeClose() event, but if there are unsaved changes this event is raised before the user being asked whether to save them, so at the moment I can process the event, I don't have the final file and I cannot release the COM objects, both things that I need to have/do. I do not even know whether the workbook will actually be closed, since the user might choose to abort closing. Then there is a BeforeSave() event. So, if the user chooses "Yes" to save unsaved changes, then BeforeSave() is executed after BeforeClose(). However, if the user chooses to "Abort", then hits "file-save", the exact same order of events is executed. Further, if the user chooses "No", the BeforeSave() isn't executed at all. The same holds as long as the user doesn't click any of these options.

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  • Are there pitfalls to using static class/event as an application message bus

    - by Doug Clutter
    I have a static generic class that helps me move events around with very little overhead: public static class MessageBus<T> where T : EventArgs { public static event EventHandler<T> MessageReceived; public static void SendMessage(object sender, T message) { if (MessageReceived != null) MessageReceived(sender, message); } } To create a system-wide message bus, I simply need to define an EventArgs class to pass around any arbitrary bits of information: class MyEventArgs : EventArgs { public string Message { get; set; } } Anywhere I'm interested in this event, I just wire up a handler: MessageBus<MyEventArgs>.MessageReceived += (s,e) => DoSomething(); Likewise, triggering the event is just as easy: MessageBus<MyEventArgs>.SendMessage(this, new MyEventArgs() {Message="hi mom"}); Using MessageBus and a custom EventArgs class lets me have an application wide message sink for a specific type of message. This comes in handy when you have several forms that, for example, display customer information and maybe a couple forms that update that information. None of the forms know about each other and none of them need to be wired to a static "super class". I have a couple questions: fxCop complains about using static methods with generics, but this is exactly what I'm after here. I want there to be exactly one MessageBus for each type of message handled. Using a static with a generic saves me from writing all the code that would maintain the list of MessageBus objects. Are the listening objects being kept "alive" via the MessageReceived event? For instance, perhaps I have this code in a Form.Load event: MessageBus<CustomerChangedEventArgs>.MessageReceived += (s,e) => DoReload(); When the Form is Closed, is the Form being retained in memory because MessageReceived has a reference to its DoReload method? Should I be removing the reference when the form closes: MessageBus<CustomerChangedEventArgs>.MessageReceived -= (s,e) => DoReload();

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  • Checking whether images loaded after page load

    - by johkar
    Determining whether an image has loaded reliably seems to be one of the great JavaScript mysteries. I have tried various scripts/script libraries which check the onload and onerror events but I have had mixed and unreliable results. Can I reliably just check the complete property (IE 6-8 and Firefox) as I have done in the script below? I simply have a page wich lists out servers and I link to an on.gif on each server. If it doesn't load I just want to load an off.gif instead. This is just for internal use...I just need it to be reliable in showing the status!!! <script type="text/javascript"> var allimgs = document.getElementsByTagName('img'); function checkImages(){ for (i = 0; i < allimgs.length; i++){ var result = Math.random(); allimgs[i].src = allimgs[i].src + '?' + result; } serverDown(); setInterval('serverDown()',5000); } window.onload=checkImages; function serverDown(){ for (i = 0; i < allimgs.length; i++){ var imgholder=new Image(); imgholder.src=allimgs[i].src; if(!allimgs[i].complete){ allimgs[i].src='off.gif'; } } } </script>

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  • How do I wait for a C# event to be raised?

    - by Evan Barkley
    I have a Sender class that sends a Message on a IChannel: public class MessageEventArgs : EventArgs { public Message Message { get; private set; } public MessageEventArgs(Message m) { Message = m; } } public interface IChannel { public event EventHandler<MessageEventArgs> MessageReceived; void Send(Message m); } public class Sender { public const int MaxWaitInMs = 5000; private IChannel _c = ...; public Message Send(Message m) { _c.Send(m); // wait for MaxWaitInMs to get an event from _c.MessageReceived // return the message or null if no message was received in response } } When we send messages, the IChannel sometimes gives a response depending on what kind of Message was sent by raising the MessageReceived event. The event arguments contain the message of interest. I want Sender.Send() method to wait for a short time to see if this event is raised. If so, I'll return its MessageEventArgs.Message property. If not, I return a null Message. How can I wait in this way? I'd prefer not to have do the threading legwork with ManualResetEvents and such, so sticking to regular events would be optimal for me.

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  • Disabling repeating keyboard down event in as3

    - by psy-sci
    now I'm trying to make the keyboard events to stop repeating. My idea was to have a true and false condition for when the key is pressed so that it wont repeat if the key is down already. //Mouse Event Over keyCButton.addEventListener(MouseEvent.MOUSE_OVER, function(){gotoAndStop(2)}); //Variable var Qkey:uint = 81; //Key Down Event stage.addEventListener(KeyboardEvent.KEY_DOWN, keydown); var soundplayed = false; function keydown(event:KeyboardEvent){ if (event.keyCode==Qkey) { this.soundplayed=true;} } if (this.soundplayed==false){ gotoAndPlay(3); } else {} //Key Up Event stage.addEventListener(KeyboardEvent.KEY_UP, keyup); function keyup(event:KeyboardEvent){ if (event.keyCode==Qkey) { this.soundplayed=true; gotoAndStop(1); } } doing this just turns off the key event I think i need to add a "&& keyDown..." to "if (this.soundplayed==true)" but i dont know how to do it without getting errors here is the keyboard player i'm trying to fix http://soulseekrecords.org/psysci/animation/piano.html

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  • HTML5 Video Element on iPad doesn't fire onclick?

    - by bhups
    I am using the video element in my HTML as following:<div id="container" style="background:black; overflow:hidden;width:320px;height:240px" <video style="background:black;display:block" id="vdo" height="240px" width="320px" src="http://mydomain/vid.mp4"</video</div And in javascript I am doing this:var video=document.getElementById('vdo'); var container=document.getElementById('container'); video.addEventListener('click', function(e) { e.preventDefault(); console.log("clicked"); }, false); container.addEventListener('click', function(e) { e.preventDefault(); console.log("clicked"); }, false); On desktop safari/chrome everything is working fine. I can see two "clicked" in the console. But on ipad there is nothing. First I tried with iOS versin 3.2, then I updated it to the latest one 4.2.1 without any success.I found a similar question HTML5 Video Element on iPad doesn't fire onclick or touchstart events? where it suggests not to use controls in video tag and I am not using it.

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  • no longer an issue

    - by MrTemp
    I am still new to c# and wpf This program is a clock with different view and I would like to use the context menu to change between view, but the error says that there is no definition or extension method for the events. Right now I have the event I'm working on popping up a MessageBox just so I know it has run, but I cannot get it to compile. public partial class MainWindow : NavigationWindow { public MainWindow() { //InitializeComponent(); } public void AnalogMenu_Click(object sender, RoutedEventArgs e) { /*AnalogClock analog = new AnalogClock(); this.NavigationService.Navigate(analog);*/ } public void DigitalMenu_Click(object sender, RoutedEventArgs e) { MessageBox.Show("Digital Clicked"); /*DigitalClock digital = new DigitalClock(); this.NavigationService.Navigate(digital);*/ } public void BinaryMenu_Click(object sender, RoutedEventArgs e) { /*BinaryClock binary = new BinaryClock(); this.NavigationService.Navigate(binary);*/ } } and the xaml call if you want it <NavigationWindow.ContextMenu> <ContextMenu Name="ClockMenu" > <MenuItem Name="ToAnalog" Header="To Analog" ToolTip="Changes to an analog clock"/> <MenuItem Name="ToDigital" Header="To Digital" ToolTip="Changes to a digital clock" Click="DigitalMenu_Click" /> <MenuItem Name="ToBinary" Header="To Binary" ToolTip="Changes to a binary clock"/> </ContextMenu> </NavigationWindow.ContextMenu>

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  • Why Backbone.js isn't binding my event

    - by Saif Bechan
    I have a router like this, as main entry point: window.AppRouter = Backbone.Router.extend({ routes: { '': 'login' }, login: function(){ userLoginView = new UserLoginView(); } }); var appRouter = new AppRouter; Backbone.history.start({pushState: true}); I have a model/collection/view like this: window.User = Backbone.Model.extend({}); window.Users = Backbone.Collection.extend({ model: User }); window.UserLoginView = Backbone.View.extend({ events: { 'click #login-button': 'loginAction' }, initialize: function(){ _.bindAll(this, 'render', 'loginAction'); }, loginAction: function(){ var uid = $("#login-username").val(); var pwd = $("#login-password").val(); var user = new User({uid:uid, pwd:pwd}); } }); And body of my HTML looks like this: <form action="#" method="POST" id="login-form"> <p> <label for="login-username">username</label> <input type="text" id="login-username" autofocus /> </p> <p> <label for="login-password">password</label> <input type="password" id="login-password" /> </p> <a id="login-button" href="#">Inloggen</a> </form> Note: The HTML comes from Node.js using express.js, should I maybe wait for a document ready event somewhere? Edit: I have tried this, create the view when ready, did not solve the problem. $(function(){ userLoginView = new UserLoginView(); });

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  • how can i check ID of a clicked element js

    - by necker
    how can i check if an ID of a clicked element is lets say 'target'. what i am trying to do is actually show and hide comment form on clicking in the text field and hide it when the user clicks out of the form. the problem is that if the user clicks Submit button the form hides and nothing is sent over. so i'll have to check if the submit buttons id matches the clicked element and not hide it in this case. i am using ruby on rails remote_form_for and onblur and onfocus events now. this is my bigger form that i am showing. <div id="bigArea" style="display:none"> <% remote_form_for @horses do |f|%> <%= f.text_area :description, {:onBlur=>"{$(bigArea').hide();$('smallField').show();}"} %> <%= f.submit "Submit"%> <% end %> </div> and this is the smaller form field that hides everytime you click in it. <div id="smallField"> <%= text_field_tag 'sth',"Click to comment, {:onFocus=>"$('bigArea').show();$('smallField').hide();"} %> </div> My question is how can i disallow the form to hide when a user clicks submit button? i suppose i should check which element's id has been clicked. and if it's submit button's ID i should not hide the form. Or maybe there is some other way to do all this? i would greatly appreciate any answers!

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  • WPF Event Handler in Another Class

    - by Nathan Tornquist
    I have built a series of event handlers for some custom WPF controls. The event handles format the text displayed when the user enters or leaves a textbox based on the type of data contained (Phone number, zip code, monetary value, etc.) Right now I have all of the events locally in the C# code directly attached to the xaml. Because I have developed a could controls, this means that the logic is repeated a lot, and if I want to change the program-wide functionality I would have to make changes everywhere the event code is located. I am sure there is a way to put all of my event handlers in a single class. Can anyone help point me in the correct direction? I saw this article: Event Handler located in different class than MainWindow But I'm not sure if it directly relates to what I'm doing. I would rather make small changes to the existing logic that I have, as it works, then rewrite everything into commands. I would essentially like to something like this if possible: LostFocus="ExpandedTextBoxEvents.TextBox_LostFocus" It is easy enough to do something like this: private void TextBoxCurrencyGotFocus(object sender, RoutedEventArgs e) { ExpandedTextBoxEvents.TextBoxCurrencyGotFocus(sender, e); } private void TextBoxCurrencyLostFocus(object sender, RoutedEventArgs e) { ExpandedTextBoxEvents.TextBoxCurrencyLostFocus(sender, e); } But that is less elegant.

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  • How come the Actionscript 3 ENTER_FRAME event is crazy nuts?

    - by nstory
    So, I've been toying around with Flash, browsing through the documentation, and all that, and noticed that the ENTER_FRAME event seems to defy my expectation of a deterministic universe. Take the following example: (new MovieClip()).addEventListener(Event.ENTER_FRAME, function(ev) {trace("Test");}); Notice this anonymous MovieClip is not added to the display hierarchy, and any reference to it is immediately lost. It will actually print "Test" once a frame until it is garbage collected. How insane is that? The behavior of this is actually determined by when the garbage collector feels like coming around in all its unpredictable insanity! Is there a better way to create intermittent failures? Seriously. My two theories are that either the DisplayObject class stores weak references to all its instances for the purpose of dispatching ENTER_FRAME events, or, and much wilder, the Flash player actually scans the heap each frame looking for ENTER_FRAME listeners to pull on. Can any hardened Actionscript developer clue me in on how this works? (And maybe a why - the - f**k they thought this was a good idea?)

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  • How to prevent the user from leaving the page

    - by JohnathanKong
    Hey Everyone, I am currently building a registration site where if the user leaves, I want to pop up a CSS box asking him if he is sure or not. I can accomplish this feat using confirm boxes, but the client says that they are too ugly. I've tried using unload and beforeunload, but both cannot stop the page from being redirected. Using those to events, I return false, so maybe there's a way to cancel other than returning false? Another solution that I've had was redirecting them to another page that has my popup, but the problem with that is that if they do want to leave the page, and it wasn't a mistake, they lose the page they were originally trying to go to. If I was a user, that would irritate me. The last solution was real popup window. The only thing I don't like about that is that the main winow will have their destination page while the pop will have my page. In my opinion it looks disjoint. On top of that, I'd be worried about popup blockers.

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  • Generic Event Generator and Handler from User Supplied Types?

    - by JaredBroad
    I'm trying to allow the user to supply custom data and manage the data with custom types. The user's algorithm will get time synchronized events pushed into the event handlers they define. I'm not sure if this is possible but here's the "proof of concept" code I'd like to build. It doesn't detect T in the for loop: "The type or namespace name 'T' could not be found" class Program { static void Main(string[] args) { Algorithm algo = new Algorithm(); Dictionary<Type, string[]> userDataSources = new Dictionary<Type, string[]>(); // "User" adding custom type and data source for algorithm to consume userDataSources.Add(typeof(Weather), new string[] { "temperature data1", "temperature data2" }); for (int i = 0; i < 2; i++) { foreach (Type T in userDataSources.Keys) { string line = userDataSources[typeof(T)][i]; //Iterate over CSV data.. var userObj = new T(line); algo.OnData < typeof(T) > (userObj); } } } //User's algorithm pattern. interface IAlgorithm<TData> where TData : class { void OnData<TData>(TData data); } //User's algorithm. class Algorithm : IAlgorithm<Weather> { //Handle Custom User Data public void OnData<Weather>(Weather data) { Console.WriteLine(data.date.ToString()); Console.ReadKey(); } } //Example "user" custom type. public class Weather { public DateTime date = new DateTime(); public double temperature = 0; public Weather(string line) { Console.WriteLine("Initializing weather object with: " + line); date = DateTime.Now; temperature = -1; } } }

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