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  • Libgdx detect when player is outside of screen

    - by Rockyy
    Im trying to learn libGDX (coming from XNA/MonoDevelop), and I'm making a super simple test game to get to know it better. I was wondering how to detect if the player sprite is outside of the screen and make it so it is impossible to go outside of the screen edges. In XNA you could do something like this: // Prevent player from moving off the left edge of the screen if (player.Position.X < 0) player.Position = new Vector2(0, player.Position.Y); How is this achieved in libgdx? I think it's the Stage that handles the 2D viewport in libgdx? This is my code so far: private Texture texture; private SpriteBatch batch; private Sprite sprite; @Override public void create () { float w = Gdx.graphics.getWidth(); float h = Gdx.graphics.getHeight(); batch = new SpriteBatch(); texture = new Texture(Gdx.files.internal("player.png")); sprite = new Sprite(texture); sprite.setPosition(w/2 -sprite.getWidth()/2, h/2 - sprite.getHeight()/2); } @Override public void render () { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); if(Gdx.input.isKeyPressed(Input.Keys.LEFT)){ if(Gdx.input.isKeyPressed(Input.Keys.CONTROL_LEFT)) sprite.translateX(-1f); else sprite.translateX(-10.0f); } if(Gdx.input.isKeyPressed(Input.Keys.RIGHT)){ if(Gdx.input.isKeyPressed(Input.Keys.CONTROL_LEFT)) sprite.translateX(1f); else sprite.translateX(10f); } batch.begin(); sprite.draw(batch); batch.end(); }

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  • Computing pixel's screen position in a vertex shader: right or wrong?

    - by cubrman
    I am building a deferred rendering engine and I have a question. The article I took the sample code from suggested computing screen position of the pixel as follows: VertexShaderFunction() { ... output.Position = mul(worldViewProj, input.Position); output.ScreenPosition = output.Position; } PixelShaderFunction() { input.ScreenPosition.xy /= input.ScreenPosition.w; float2 TexCoord = 0.5f * (float2(input.ScreenPosition.x,-input.ScreenPosition.y) + 1); ... } The question is what if I compute the position in the vertex shader (which should optimize the performance as VSF is launched significantly less number of times than PSF) would I get the per-vertex lighting insted. Here is how I want to do this: VertexShaderFunction() { ... output.Position = mul(worldViewProj, input.Position); output.ScreenPosition.xy = output.Position / output.Position.w; } PixelShaderFunction() { float2 TexCoord = 0.5f * (float2(input.ScreenPosition.x,-input.ScreenPosition.y) + 1); ... } What exactly happens with the data I pass from VS to PS? How exactly is it interpolated? Will it give me the right per-pixel result in this case? I tried launching the game both ways and saw no visual difference. Is my assumption right? Thanks. P.S. I am optimizing the point light shader, so I actually pass a sphere geometry into the VS.

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  • Removing vg and lv after physical drive has been removed

    - by Rene
    We had a disk fail and replace but forgot to vgreduce first. The drive was on it's own VG and with two empty LV's and these are now causing LVM to complain every time any command is run, i.e. # lvscan /dev/vg04/swap: read failed after 0 of 4096 at 4294901760: Input/output error /dev/vg04/swap: read failed after 0 of 4096 at 4294959104: Input/output error /dev/vg04/swap: read failed after 0 of 4096 at 0: Input/output error /dev/vg04/swap: read failed after 0 of 4096 at 4096: Input/output error /dev/vg04/vz: read failed after 0 of 4096 at 995903864832: Input/output error /dev/vg04/vz: read failed after 0 of 4096 at 995903922176: Input/output error /dev/vg04/vz: read failed after 0 of 4096 at 0: Input/output error /dev/vg04/vz: read failed after 0 of 4096 at 4096: Input/output error The two LV's are not important, I just want to stop this error from displaying.

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  • Can I connect a Playstation 3's HDMI output to my monitor's DVI-D input? [migrated]

    - by HankJDoomstorm
    I'm attempting to connect my Playstation 3 to my computer monitor. The monitor has a DVI-D (dual link) input, so before distinguishing between the different DVI varieties, I bought a DVI-I (dual link) to HDMI converter that won't fit into the port on the monitor (not only that, there isn't enough physical space in the back of the monitor to fit that much stuff before it hits the bottom of it). So I grabbed a DVI-D (single link) cable and got a female-to-female DVI-I coupler, and plugged the DVI-D cable into the monitor and the whole mess of converters. The end result was HDMI to DVI-D single link, but my monitor isn't receiving a signal on its digital channel. (For clarity's sake: DVI-D DL input on Monitor, DVI-D SL cable, DVI-I DL female-to-female coupler, DVI-I DL to HDMI converter, HDMI output on PS3) I don't know much about this stuff (obviously), but my educated guess is that the bandwidth of the PS3 is too high for the DVI-D Single Link cable, so nothing's getting through. Will replacing the single link cable with dual link resolve this? If not, is it possible at all? Oh, I should mention I'm aware I won't get audio through the monitor. I have an RCA to 3.5mm converter for that.

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  • iptables -- OK, **now** am I doing it right?

    - by Agvorth
    This is a follow up to a previous question where I asked whether my iptables config is correct. CentOS 5.3 system. Intended result: block everything except ping, ssh, Apache, and SSL. Based on xenoterracide's advice and the other responses to the question (thanks guys), I created this script: # Establish a clean slate iptables -P INPUT ACCEPT iptables -P FORWARD ACCEPT iptables -P OUTPUT ACCEPT iptables -F # Flush all rules iptables -X # Delete all chains # Disable routing. Drop packets if they reach the end of the chain. iptables -P FORWARD DROP # Drop all packets with a bad state iptables -A INPUT -m state --state INVALID -j DROP # Accept any packets that have something to do with ones we've sent on outbound iptables -A INPUT -m state --state RELATED,ESTABLISHED -j ACCEPT # Accept any packets coming or going on localhost (this can be very important) iptables -A INPUT -i lo -j ACCEPT # Accept ICMP iptables -A INPUT -p icmp -j ACCEPT # Allow ssh iptables -A INPUT -p tcp --dport 22 -j ACCEPT # Allow httpd iptables -A INPUT -p tcp --dport 80 -j ACCEPT # Allow SSL iptables -A INPUT -p tcp --dport 443 -j ACCEPT # Block all other traffic iptables -A INPUT -j DROP Now when I list the rules I get... # iptables -L -v Chain INPUT (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination 0 0 DROP all -- any any anywhere anywhere state INVALID 9 612 ACCEPT all -- any any anywhere anywhere state RELATED,ESTABLISHED 0 0 ACCEPT all -- lo any anywhere anywhere 0 0 ACCEPT icmp -- any any anywhere anywhere 0 0 ACCEPT tcp -- any any anywhere anywhere tcp dpt:ssh 0 0 ACCEPT tcp -- any any anywhere anywhere tcp dpt:http 0 0 ACCEPT tcp -- any any anywhere anywhere tcp dpt:https 0 0 DROP all -- any any anywhere anywhere Chain FORWARD (policy DROP 0 packets, 0 bytes) pkts bytes target prot opt in out source destination Chain OUTPUT (policy ACCEPT 5 packets, 644 bytes) pkts bytes target prot opt in out source destination I ran it and I can still log in, so that's good. Anyone notice anything major out of wack?

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  • JBox2D applyLinearImpulse doesn't work

    - by Romeo
    So i have this line of code: if(input.isKeyDown(Input.KEY_W)&&canJump()) { body.applyLinearImpulse(new Vec2(0, 30), cam.screenToWorld(body.getPosition())); System.out.println("I can jump!"); } My problem is that the console display I can jump! but the body doesn't do that. Can you explain to me if i do something wrong? Some more code. This function creates my 'hero' the one supposed to jump. private Body setDynamic(float width, float height, float x, float y) { PolygonShape shape = new PolygonShape(); shape.setAsBox(width/2, height/2); BodyDef bd = new BodyDef(); bd.allowSleep = true; bd.position = new Vec2(cam.screenToWorld(new Vec2(x + width / 2, y + height / 2))); bd.type = BodyType.DYNAMIC; bd.userData = new BodyInfo(width, height); Body body = world.createBody(bd); body.createFixture(shape, 10); return body; } And this is the main update loop: if(input.isKeyDown(Input.KEY_A)) { body.setLinearVelocity(new Vec2(-10*delta, body.getLinearVelocity().y)); } else if (input.isKeyDown(Input.KEY_D)) { body.setLinearVelocity(new Vec2(10*delta, body.getLinearVelocity().y)); } else { body.setLinearVelocity(new Vec2(0, body.getLinearVelocity().y)); } if(input.isKeyDown(Input.KEY_W)&&canJump()) { body.applyLinearImpulse(new Vec2(0, 30), body.getPosition()); System.out.println("I can jump!"); } world.step(delta * 0.001f, 10, 5); }

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  • Setting up vsftpd, hangs on list command

    - by Victor
    I installed vsftpd and configured it. When I try to connect to the ftp server using Transmit, it manages to connect but hangs on Listing "/" Then, I get a message stating: Could not retrieve file listing for “/”. Control connection timed out. Does it have anything to do with my iptables? My rules are as listed: *filter # Allows all loopback (lo0) traffic and drop all traffic to 127/8 that doesn't use lo0 -A INPUT -i lo -j ACCEPT -A INPUT ! -i lo -d 127.0.0.0/8 -j REJECT # Accepts all established inbound connections -A INPUT -m state --state ESTABLISHED,RELATED -j ACCEPT # Allows all outbound traffic # You can modify this to only allow certain traffic -A OUTPUT -j ACCEPT # Allows HTTP and HTTPS connections from anywhere (the normal ports for websites) -A INPUT -p tcp -m tcp --dport 80 -j ACCEPT -A INPUT -p tcp -m tcp --dport 443 -j ACCEPT -A INPUT -p tcp -m tcp --dport 21 -j ACCEPT # Allows SSH connections # # THE -dport NUMBER IS THE SAME ONE YOU SET UP IN THE SSHD_CONFIG FILE # -A INPUT -p tcp -m state --state NEW --dport 30000 -j ACCEPT # Allow ping -A INPUT -p icmp -m icmp --icmp-type 8 -j ACCEPT # log iptables denied calls -A INPUT -m limit --limit 5/min -j LOG --log-prefix "iptables denied: " --log-level 7 # Reject all other inbound - default deny unless explicitly allowed policy -A INPUT -j REJECT -A FORWARD -j REJECT COMMIT

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  • SSH Connection Refused - Debug using Recovery Console

    - by olrehm
    Hey everyone, I have found a ton of questions answered about debugging why one cannot connect via SSH, but they all seem to require that you can still access the system - or say that without that nothing can be done. In my case, I cannot access the system directly, but I do have access to the filesystem using a recovery console. So this is the situation: My provider made some kernel update today and in the process also rebooted my server. For some reason, I cannot connect via SSH anymore, but instead get a ssh: connect to host mydomain.de port 22: Connection refused I do not know whether sshd is just not running, or whether something (e.g. iptables) blocks my ssh connection attempts. I looked at the logfiles, none of the files in /var/log contain any mentioning on ssh, and /var/log/auth.log is empty. Before the kernel update, I could log in just fine and used certificates so that I would not need a password everytime I connect from my local machine. What I tried so far: I looked in /etc/rc*.d/ for a link to the /etc/init.d/ssh script and found none. So I am expecting that sshd is not started properly on boot. Since I cannot run any programs in my system, I cannot use update-rc to change this. I tried to make a link manually using ln -s /etc/init.d/ssh /etc/rc6.d/K09sshd and restarted the server - this did not fix the problem. I do not know wether it is at all possible to do it like this and whether it is correct to create it in rc6.d and whether the K09 is correct. I just copied that from apache. I also tried to change my /etc/iptables.rules file to allow everything: # Generated by iptables-save v1.4.0 on Thu Dec 10 18:05:32 2009 *mangle :PREROUTING ACCEPT [7468813:1758703692] :INPUT ACCEPT [7468810:1758703548] :FORWARD ACCEPT [3:144] :OUTPUT ACCEPT [7935930:3682829426] :POSTROUTING ACCEPT [7935933:3682829570] COMMIT # Completed on Thu Dec 10 18:05:32 2009 # Generated by iptables-save v1.4.0 on Thu Dec 10 18:05:32 2009 *filter :INPUT ACCEPT [7339662:1665166559] :FORWARD ACCEPT [3:144] :OUTPUT ACCEPT [7935930:3682829426] -A INPUT -i lo -j ACCEPT -A INPUT -p tcp -m tcp --dport 25 -j ACCEPT -A INPUT -p tcp -m tcp --dport 993 -j ACCEPT -A INPUT -p tcp -m tcp --dport 22 -j ACCEPT -A INPUT -p tcp -m tcp --dport 143 -j ACCEPT -A INPUT -m conntrack --ctstate RELATED,ESTABLISHED -j ACCEPT -A INPUT -p tcp -m tcp --dport 80 -j ACCEPT -A INPUT -p tcp --dport 8080 -s localhost -j ACCEPT -A INPUT -m limit --limit 5/min -j LOG --log-prefix "iptables denied: " --log-level 7 -A INPUT -j ACCEPT -A FORWARD -j ACCEPT -A OUTPUT -j ACCEPT COMMIT # Completed on Thu Dec 10 18:05:32 2009 # Generated by iptables-save v1.4.0 on Thu Dec 10 18:05:32 2009 *nat :PREROUTING ACCEPT [101662:5379853] :POSTROUTING ACCEPT [393275:25394346] :OUTPUT ACCEPT [393273:25394250] COMMIT # Completed on Thu Dec 10 18:05:32 2009 I am not sure this is done correctly or has any effect at all. I also did not find any mentioning of iptables in any file in /var/log. So what else can I do? Thank you for your help.

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  • How to export user input data from python to excel?

    - by mrn
    I am trying to develop a user form in python 2.7.3. Please note that I am a python beginner. I am trying to use xlwt to export data to excel. I want to write values of following variables i.e. a (value to write:'x1') & d (value to write: be user defined information in text box), to an excel sheet, a=StringVar() checkBox1=Checkbutton(root, text="text1", variable=a, onvalue="x1", offvalue="N/A") checkBox1.place(relx=0., rely=0., relwidth=0., relheight=0.) checkBox1.pack() d=StringVar() atextBox1=Entry(root, textvariable=d, font = '{MS Sans Serif} 10') atextBox1.pack() Need help badly. Thank you so much in advance

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  • Is this a good starting point for iptables in Linux?

    - by sbrattla
    Hi, I'm new to iptables, and i've been trying to put together a firewall which purpose is to protect a web server. The below rules are the ones i've put together so far, and i would like to hear if the rules makes sense - and wether i've left out anything essential? In addition to port 80, i also need to have port 3306 (mysql) and 22 (ssh) open for external connections. Any feedback is highly appreciated! #!/bin/sh # Clear all existing rules. iptables -F # ACCEPT connections for loopback network connection, 127.0.0.1. iptables -A INPUT -i lo -j ACCEPT # ALLOW established traffic iptables -A INPUT -m state --state ESTABLISHED,RELATED -j ACCEPT # DROP packets that are NEW but does not have the SYN but set. iptables -A INPUT -p tcp ! --syn -m state --state NEW -j DROP # DROP fragmented packets, as there is no way to tell the source and destination ports of such a packet. iptables -A INPUT -f -j DROP # DROP packets with all tcp flags set (XMAS packets). iptables -A INPUT -p tcp --tcp-flags ALL ALL -j DROP # DROP packets with no tcp flags set (NULL packets). iptables -A INPUT -p tcp --tcp-flags ALL NONE -j DROP # ALLOW ssh traffic (and prevent against DoS attacks) iptables -A INPUT -p tcp --dport ssh -m limit --limit 1/s -j ACCEPT # ALLOW http traffic (and prevent against DoS attacks) iptables -A INPUT -p tcp --dport http -m limit --limit 5/s -j ACCEPT # ALLOW mysql traffic (and prevent against DoS attacks) iptables -A INPUT -p tcp --dport mysql -m limit --limit 25/s -j ACCEPT # DROP any other traffic. iptables -A INPUT -j DROP

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  • Should I continue teaching old Java input methods alongside the new ones?

    - by user1598390
    I've been imparting a Java introduction course for several years. Some slides explain how to read from files and keyboard using BufferedReaders, InputStreams, FileInputStreamReaders etc. I'm adding slides explaining how to achieve this using more up to date approaches like Scanner. Should I leave out the old BufferedReaders, InputStreams and FileInputStreamReaders slides altogether, and teach only the new methods, or should I continue to teach these methods for the sake of completeness ? Will my students benefit from learning how to read from files and keyboard the old way ?

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  • How to send current of line of code to terminal input in gedit 2013?

    - by Thomas Ng
    I just switched to ubuntu. I want to use R and I am using gedit to write R script. When I was using Mac, I was able to use run a R script line by line. However, I have no idea how to do this now in gedit. I notice someone said it was impossible to do so How can I send current line in gedit to terminal?, but that was 2 years ago. And recently, I saw people doing it on youtube. http://www.youtube.com/watch?v=4jJDkcEs5yw

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  • How do I activate the F_LINE input in a transplanted HP chassis?

    - by admin
    I have an HP Pavilion Media Center PC chassis, vintage 2003 or so and I replaced the motherboard in it with a newer (vintage 2009) HP motherboard, M2N68-LA (Narra 5). I have scoured the internet trying to find pinouts for the motherboard to no avail. My question concerns the front panel audio, specifically Line In. The old chassis was built for AC97 but the new mobo is build for the newer HD audio standard. I figured out by comparison & experimentally how to connect the Mic & Headphone jacks to the HD audio header of the mobo by adding a manual switch to set the SENSE lines. Now all works fine for Mic & headphone. The old chassis also has a front panel Line In jack that the newer HP chassis does not have. However, the new mobo has a 4 pin white connector labeled F_LINE that I believe is a line input. Under Windows 7 I see the two Line Inputs in the mixer but I can't get one of them to become active. The 4 pin F_LINE connector uses the two middle pins for ground, and presumably the other two for left and right audio inputs. There are no pins for sensing on that connector. Can anyone tell me how to use that F_LINE input for the front panel, or how to activate it?

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  • How do I implement input and movement with characters that get into vehicles?

    - by Xkynar
    I'm making a game similar to GTA2. When the player enters the vehicle, what happens in terms of logic? Does the player becomes the vehicle? Does the vehicle override the player movement? The main question is how should it look at a vehicle? I want to understand if the player becomes the car or if the player has a "motion state" like "driving, walking, flying" depending on what he is doing in a moment, I know there are tons of ways to implement vehicles in a game.

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  • Receive anonymous users' input by web upload form or email. Any online service for that?

    - by sja
    Are you aware of any online service or online "platform" allowing users, not previously registered, to upload pairs of picture+comment to a database? It would be a collaborative database of picture+comment pairs. I'm not going wiki or googlegroup, picasa or such because I'd like the user to have the least to do to participate, that is e.g.: take a picture with his phone and email it to an email to an email address. Or go to a web page with an upload form, type in a description, hit OK and that's it. And the goal is also that it be as hassle-less to put up as possible. Yeah I know, it can't programme itself to my requirements :) by I'm suspecting there's a tool or tool combination going a decent way through my needs. Thanks for any info/advice! SJA (NB the final goal is a kind of crowd-sourced census of specific urban items. If you have comment about the potential for spam-overload of my idea, other than "you're doomed", you're welcome!)

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  • How to go about designing an intermediate routing filter program to accept input and forward accordingly?

    - by phileaton
    My predicament: I designed an app, written in Python, to read my mail and check for messages that contain a certain digital signature. It opens these and looks for keywords. If the message contains these keywords, certain related functions area executed on the computer. It is a way I can control my computer from my cell phone without being there. I am still in the beginning stages and it can only currently remotely open and close applications/processes. The obvious issue is security risks. I hoped to spearhead that by requiring and checking for that digital signature. However, my issue comes when I'd like to make this program usable by multiple users. The idea is that the user will send keywords: username and password, for instance, to log into their personal email account and send messages to it to be parsed. Please ignore the security implications of sending non-encoded passwords through email. (Though if you could help me on that part I'd much appreciate it as well, but currently, that is not the scope of my question.) My issue is designing an intermediary process that will take an email/password to read an email and scan for those keywords. The issue is, that the program has to be accessing an email to read the email for the username/password! I have got myself into a loop and cannot figure out how to have this required intermediary program. I could just create an arbitrary email account and have that check for login-creds, but is there a better way of doing this than that? Also, is there a better way of communicating with a computer remotely than this? Especially if the computer is not a server and is behind a router with only a subnet ip? If I am asking this question in the wrong place, I deeply apologize. Any help would be much appreciated!

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  • Jumping Physics

    - by CogWheelz
    With simplicity, how can I make a basic jump without the weird bouncing? It jumps like 2 pixels and back Here's what I use y += velY x += velX then keypresses MAX_SPEED = 180; falling = true; if(Gdx.input.isKeyPressed(Keys.W)) {//&& !jumped && !p.falling) { p.y += 20; } if(!Gdx.input.isKeyPressed(Keys.W)) p.velY = 0; if(Gdx.input.isKeyPressed(Keys.D)) p.velX = 5; if(!Gdx.input.isKeyPressed(Keys.D) && !(Gdx.input.isKeyPressed(Keys.A))) p.velX = 0; if(Gdx.input.isKeyPressed(Keys.A)) p.velX = -5; if(!Gdx.input.isKeyPressed(Keys.A) && !(Gdx.input.isKeyPressed(Keys.D))) p.velX = 0; if(p.falling == true || p.jumping == true) { p.velY -= 2; } if(p.velY > MAX_SPEED) p.velY = MAX_SPEED; if(p.velX > MAX_SPEED) p.velX = MAX_SPEED;

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  • How to export user input data from python (Tkinter) to excel? [migrated]

    - by mrn
    I am trying to develop a user form in python 2.7.3. Please note that I am a python beginner. I am trying to use xlwt to export data to excel. I want to write values of following variables i.e. a (value to write:'x1') & d (value to write: be user defined information in text box), to an excel sheet, a=StringVar() checkBox1=Checkbutton(root, text="text1", variable=a, onvalue="x1", offvalue="N/A") checkBox1.place(relx=0., rely=0., relwidth=0., relheight=0.) checkBox1.pack() d=StringVar() atextBox1=Entry(root, textvariable=d, font = '{MS Sans Serif} 10') atextBox1.pack()

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  • Manipulate multiple check boxes by ID using unobtrusive java script?

    - by Dean
    I want to be able to select multiple check boxes onmouseover, but instead of applying onmouseover to every individual box, I've been trying to work out how to do so by manipulating check boxes by ID instead, although I'm not sure where to go from using getElementById,. So instead of what you see below. <html> <head> <script> var Toggle = true; var Highlight=false; function handleKeyPress(evt) { var nbr; if (window.Event) nbr = evt.which; else nbr = event.keyCode; if(nbr==16)Highlight=true; return true; } function MakeFalse(){Highlight=false;} function SelectIt(X){ if(X.checked && Toggle)X.checked=false; else X.checked=true; } function ChangeText() { var test1 = document.getElementById("1"); test1.innerHTML = "onmouseover=SelectIt(this)" } </script> </head> <body> <form name="A"> <input type="checkbox" name="C1" onmouseover="SelectIt(this)" id="1"><br> <input type="checkbox" name="C2" onmouseover="SelectIt(this)" id="2"><br> <input type="checkbox" name="C3" onmouseover="SelectIt(this)" id="3"><br> <input type="checkbox" name="C4" onmouseover="SelectIt(this)" checked="" disabled="disabled" id="4"><br> <input type="checkbox" name="C5" onmouseover="SelectIt(this)" id="5"><br> <input type="checkbox" name="C6" onmouseover="SelectIt(this)" id="6"><br> <input type="checkbox" name="C7" onmouseover="SelectIt(this)" id="7"><br> <input type="checkbox" name="C8" onmouseover="SelectIt(this)" id="8"><br> </form> </body> </html> I want to be able to apply the onmousover effect to an array of check boxes like this <form name="A"> <input type="checkbox" name="C1" id="1"><br> <input type="checkbox" name="C2" id="2"><br> <input type="checkbox" name="C3" id="3"><br> <input type="checkbox" name="C4" checked="" disabled="disabled" id="4"><br> <input type="checkbox" name="C5" id="5"><br> <input type="checkbox" name="C6" id="6"><br> <input type="checkbox" name="C7" id="7"><br> <input type="checkbox" name="C8" id="8"><br> </form> After trying the search feature of stackoverflow.com and looking around on Google I haven't been able to a find a solution that makes sense to me thus far, although I'm still in the process of learning so I fear I might be trying to do something too advanced for my level of knowledge.

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  • Why isn't my algorithm for find the biggest and smallest inputs working?

    - by Matt Ellen
    I have started a new job, and with it comes a new language: Ironpython. Thankfully a good language :D Before starting I got to grips with Python on the whole, but that was only a week's worth of learning. Now I'm writing actual code. I've been charged with writing an algorithm that finds the best input parameter to collect data with. The basic algorithm is (as I've been instructed): Set the input parameter to a good guess Start collecting data When data is available stop collecting find the highest point If the point before this (i.e. for the previous parameter value) was higher and the point before that was lower then we've found the max otherwise the input parameter is increased by the initial guess. goto 2 If the max is found then the min needs to be found. To do this the algorithm carries on increasing the input, but by 1/10 of the max, until the current point is greater than the previous point and the point before that is also greater. Once the min is found then the algorithm stops. Currently I have a simplified data generator outputting the sin of the input, so that I know that the min value should be PI and the max value should be PI/2 The main Python code looks like this (don't worry, this is just for my edification, I don't write real code like this): import sys sys.path.append(r"F:\Programming Source\C#\PythonHelp\PythonHelp\bin\Debug") import clr clr.AddReferenceToFile("PythonHelpClasses.dll") import PythonHelpClasses from PHCStruct import Helper from System import Math helper = Helper() def run(): b = PythonHelpClasses.Executor() a = PythonHelpClasses.HasAnEvent() b.Input = 0.0 helper.__init__() def AnEventHandler(e): b.Stop() h = helper h.lastLastVal, h.lastVal, h.currentVal = h.lastVal, h.currentVal, e.Number if h.lastLastVal < h.lastVal and h.currentVal < h.lastVal and h.NotPast90: h.NotPast90 = False h.bestInput = h.lastInput inputInc = 0.0 if h.NotPast90: inputInc = Math.PI/10.0 else: inputInc = h.bestInput/10.0 if h.lastLastVal > h.lastVal and h.currentVal > h.lastVal and h.NotPast180: h.NotPast180 = False if h.NotPast180: h.lastInput, b.Input = b.Input, b.Input + inputInc b.Start(a) else: print "Best input:", h.bestInput print "Last input:", h.lastInput b.Stop() a.AnEvent += AnEventHandler b.Start(a) PHCStruct.py: class Helper(): def __init__(self): self.currentVal = 0 self.lastVal = 0 self.lastLastVal = 0 self.NotPast90 = True self.NotPast180 = True self.bestInput = 0 self.lastInput = 0 PythonHelpClasses has two small classes I wrote in C# before I realised how to do it in Ironpython. Executor runs a delegate asynchronously while it's running member is true. The important code: public void Start(HasAnEvent hae) { running = true; RunDelegate r = new RunDelegate(hae.UpdateNumber); AsyncCallback ac = new AsyncCallback(UpdateDone); IAsyncResult ar = r.BeginInvoke(Input, ac, null); } public void Stop() { running = false; } public void UpdateDone(IAsyncResult ar) { RunDelegate r = (RunDelegate)((AsyncResult)ar).AsyncDelegate; r.EndInvoke(ar); if (running) { AsyncCallback ac = new AsyncCallback(UpdateDone); IAsyncResult ar2 = r.BeginInvoke(Input, ac, null); } } HasAnEvent has a function that generates the sin of its input and fires an event with that result as its argument. i.e.: public void UpdateNumber(double val) { AnEventArgs e = new AnEventArgs(Math.Sin(val)); System.Threading.Thread.Sleep(1000); if (null != AnEvent) { AnEvent(e); } } The sleep is in there just to slow things down a bit. The problem I am getting is that the algorithm is not coming up with the best input being PI/2 and the final input being PI, but I can't see why. Also the best and final inputs are different each time I run the programme. Can anyone see why? Also when the algorithm terminates the best and final inputs are printed to the screen multiple times, not just once. Can someone explain why?

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  • Problems with instantiating in JAVA

    - by PUPIALEX
    When running, below programme cannot reach the end of the main function.. I am new to JAVA, and cannot find its defections.. I need your help. Thanks. import java.util.*; class Schedule { public String day; private int startTime, endTime; public Schedule(String input_day, int input_start, int input_end) { day = input_day; startTime = input_start; endTime = input_end; } /* clashWith: to check whether this schedule clash with a Schedule called otherSchedule * PRE-Condition : input must be of Schedule type * POST-Condition : return true if two Schedule clash, return false if not. */ public boolean clashWith(Schedule otherSchedule) { if(this.day != otherSchedule.day || this.endTime <= otherSchedule.startTime || this.startTime >= otherSchedule.endTime) return false; return true; } } class Module { String code; Schedule lecture, tutorial, lab; public Module(String input_code, Schedule input_lecture, Schedule input_tutorial, Schedule input_lab) { code = input_code; lecture = input_lecture; tutorial = input_tutorial; lab = input_lab; } /* count: to count number of classes(lecture, tutorial, and lab of only this Module) on day. * For example: when day = "Monday", lecture is on Monday, tutorial is on Monday * but lab is on Tuesday, then return 2. (lecture and tutorial are on Monday). * PRE-Condition : * POST-Condition : */ public int count(String day) { int num = 0; if(lecture.day == day) num++; if(tutorial.day == day) num++; if(lab.day == day) num++; return num; } /* clashWith: to check whether this module clash with a Module called otherModule * PRE-Condition : * POST-Condition : */ public boolean clashWith(Module otherModule) { if(lecture.clashWith(otherModule.lecture) || lecture.clashWith(otherModule.tutorial) || lecture.clashWith(otherModule.lab) ) return true; if(tutorial.clashWith(otherModule.lecture) || tutorial.clashWith(otherModule.tutorial) || tutorial.clashWith(otherModule.lab)) return true; if(lab.clashWith(otherModule.lecture) || lab.clashWith(otherModule.tutorial) || lab.clashWith(otherModule.lab)) return true; return false; } } class Timetable { Vector<Module> listOfModule; public Timetable() { } /* checkClash: to check whether otherModule clash with one of * the modules in our timetable list. * PRE-Condition : * POST-Condition : */ public boolean checkClash(Module otherModule) { for(Module c: listOfModule) if(c.clashWith(otherModule)) return true; return false; } /* add: to add a new module to the timetable list. * PRE-Condition : * POST-Condition : */ public void add(Module module) { listOfModule.add(module); } /* count: to count number of classes on day. * PRE-Condition : * POST-Condition : */ public int count(String day) { int count_day=0; for(Module c: listOfModule) count_day += c.count(day); return count_day; } } public class Main { public static void main(String[] args) { Scanner input = new Scanner(System.in); int num_operation; String code ; Timetable userTimetable = new Timetable(); num_operation = input.nextInt(); for(int i=0;i<num_operation;i++) { if(input.next() == "MODULE") { code = input.next(); String day; int start, end; Schedule getLecSche = new Schedule(input.next(),input.nextInt(),input.nextInt()); Schedule getTutSche = new Schedule(input.next(),input.nextInt(),input.nextInt()); Schedule getLabSche = new Schedule(input.next(),input.nextInt(),input.nextInt()); Module userModule = new Module(code, getLecSche, getTutSche, getLabSche); System.out.println("Reached line 162"); if(!userTimetable.checkClash(userModule)) { userTimetable.add(userModule); System.out.println("Added"); } else System.out.println("Clashed"); } else if(input.next() == "COUNT"){ code = input.next(); System.out.println(userTimetable.count(code)); } } } }

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  • How to disabled the input,textarea,select using this code..

    - by kumar
    Hello friends I am using this code in my view.. <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<NorthernTrust.ATP.iTool.Core.Business.Entities.Exceptions.PricingMassEditBE>" %> <script type="text/javascript"> $("#PricingEditExceptions").find("input, select,textarea").attr('disabled', 'disabled'); </script> <%var a = Model; %> <fieldset id="PricingEditExceptions"> <div class="fiveper"> <label>FM#: <span><%=(null != a) ? Model.Asset.FundmasterSec : null%></span></label> <label>TNT#:<span><%=(null != a) ? Model.Asset.TNTSecurity: null%></span></label> <label>CUSIP#: <span><%=(null != a) ? Model.Asset.CUSIP :null%></span></label> <label>Asset:<span><%=(null != a) ? Model.Asset.AssetClassCode: null%></span></label> <label>Issue:<span><%=(null != a) ? Model.Asset.IssueType: null%></span></label> <label>COQ:<span><%=(null != a) ? Model.Asset.CodeCountryofQuotationName: null%></span></label> <label>CCY:<span><%=(null != a) ? Model.Asset.CurrencyCode: null%></span></label> <label>&nbsp;</label> </div> <div class="fiveper"> <input id="check1" type="checkbox" name="PMchk" value="<%=Model.ExceptionID%>" /> <label>ID#: <span><%=(null != a) ? Model.ExceptionID : 0%></span></label> <label for="ExceptionStatus"> Status: <span id="gui-stat-<%=Model.ExceptionID %>"> <%=Model.LookupCodes["C_EXCPT_STAT"].FirstOrDefault(model => model.Key.Trim().Equals(Model.ExceptionStatus.Trim())).Value%></span> </label> <label for="ResolutionCode"> Resolution: <span> <%=Html.DropDownListFor(model => model.ResolutionCode, new SelectList(Model.LookupCodes["C_EXCPT_RESL"], "Key", "Value", (null != Model.ResolutionCode) ? Model.ResolutionCode.Trim() : Model.ResolutionCode))%> </span> </label> <label for="ReasonCode"> Reason: <span><%=Html.DropDownListFor(model => model.ReasonCode, new SelectList(Model.LookupCodes["C_EXCPT_RSN"], "Key", "Value", (null != Model.ReasonCode) ? Model.ReasonCode.Trim() : Model.ReasonCode))%></span> </label> <label>Action Taken:<span><%=Html.DropDownListFor(model => model.ActionCode, new SelectList(Model.LookupCodes["C_EXCPT_ACT"], "Key", "Value", (null != Model.ActionCode) ? Model.ActionCode.Trim() : Model.ActionCode))%></span></label> <label>&nbsp;</label> </div> <div class="fiveper"> <label>Follow-Up:<span class="datepicker-container"><input type="text" id="exc-flwup-<%=Model.ExceptionID %>" name="exc-flwup-<%=Model.ExceptionID %>" value="<%=Model.FollowupDate %>" /></span></label> <label>Inqurity #: <span><%=Html.EditorFor(model => model.IOL)%></span> </label> <label>&nbsp;</label> <label>Comment: <span> <%=Html.TextAreaFor(model => model.Comment, new { })%> <%=Html.ValidationMessageFor(model => model.Comment)%> </span> </label> </div> <div id="hide" style="display:none"> <label><span><%=Model.Sequence %></span></label> <label><span><%=Model.AssignedId %></span></label> <span id="gui-stat-<%=Model.ExceptionID%>"> <%=Model.LookupCodes["C_EXCPT_STAT"].FirstOrDefault(model => model.Key.Trim().Equals(Model.ExceptionStatus.Trim())).Value%></span> <span>Last Updated:</span> <%=Model.LastUpdateUser.StartsWith("ATPB") ? "SYSTEM" : Model.LastUpdateUser%><br /> <%=Model.LastUpdated%> <% if (DateTime.Now.Date == Model.LastUpdated.Value .Date ) {%> <%=Math.Round((DateTime.Now - (DateTime)Model.LastUpdated).TotalHours, 0)%> hr<%} %> <p> <%=Html.EditorFor(model => model.SequenceDateTimeAsString)%> <%=Html.EditorFor(model => model.AssignedId)%> <span><%=Html.EditorFor(model => model.Origination)%></span> </p> </div> </fieldset> <script type="text/javascript"> $(document).ready(function() { function validate_excpt(formData, jqForm, options) { var form = jqForm[0]; } // post-submit callback function showResponse(responseText, statusText, xhr, $form) { if (responseText.substring(0, 16) != "System.Exception") { $('#error-msg-<%=Model.ExceptionID %> span:last').html('<strong>Update successful.</strong>'); } else { $('#error-msg-<%=Model.ExceptionID %> span:last').html('<strong>Update failed.</strong> ' + responseText.substring(0, 48)); } $('#error-msg-<%=Model.ExceptionID %>').removeClass('hide'); $('#gui-stat-<%=Model.ExceptionID %>').html(responseText[1]); } $('#exc-<%=Model.ExceptionID %>').ajaxForm({ target: '#error-msg-<%=Model.ExceptionID %>', beforeSubmit: validate_excpt, success: showResponse, dataType: 'json' }).enable(<%=Model.EnableEdit.ToString().ToLower() %>); $("input[id^='exc-flwup-']").datepicker({ duration: 0, buttonImage: '/Content/images/calender.gif', buttonImageOnly: true, showOn:'button', constrainInput: true, showTime: true, stepMinutes: 30, stepHours: 1, altTimeField: '', time24h: true, minDate: 0 }); $("input[id^='exc-flwup-<%=Model.ExceptionID%>']").click(function() { $(this).val(''); }); $('#ui-timepicker-div').bgiframe(); }); </script> Using this code I am disabling the fields when the view loads.. like this my view displyas for number of users which I am going to selct using this below code I am able to disable only first Fiedset not for other fieldsets? $("#Fieldset1").find("input, select,textarea").attr('disabled', 'disabled'); why its happening? I need to disable for how many users I select.... thanks..

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  • Wordpress: How to get to the page when inserting its page ID into numeric form input and clicking bu

    - by Daniel
    I would like to know if there's exists some simple code to get to the page i know its ID , I would like to create small input (no matter where in templates)from where the people can easily get to the page if they know it's page ID . I have the girls portfolio in wordpress - portfolio=pages x jobs in clubs offers=posts , I would like the girls portfolios to be easily findable by ID(s) , if possible the same for the posts=jobs in clubs The best solution little numeric input and send button

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  • How to handle input and parameter validation between layers?

    - by developr
    If I have a 3 layer web forms application that takes user input, I know I can validate that input using validation controls in the presentation layer. Should I also validate in the business and data layers as well to protect against SQL injection and also issues? What validations should go in each layer? Another example would be passing a ID to return a record. Should the data layer ensure that the id is valid or should that happen in BLL / UI?

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