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  • OpenGL 3.3 different colours with fragment shader [solved]

    - by Andrew Seymour
    I'm an OpenGL newbie. I'm trying to colour 3 circles but only 3 white circles are appearing. n is 3 in this example. Each vertice has 5 points, 2 for position and 3 for color Here is where I think a problem may lie: glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void*)0 ); glEnableVertexAttribArray(1); glVertexAttribPointer( 1, 3, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void*)(2*sizeof(float)) ); glDrawElements(GL_TRIANGLES, 20 * 3 * n, GL_UNSIGNED_INT, 0); glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); My shaders: #version 330 core in vec3 Color; out vec4 outColor; void main() { outColor = vec4(Color, 1.0); } #version 330 core layout(location = 0) in vec2 position; layout(location = 1) in vec3 color out vec3 Color void main(){ gl_Position = vec4(position, 0.0, 1.0); Color = color; } Thanks for taking a look Andy EDIT: layout(location = 1) in vec3 color out vec3 Color layout(location = 1) in vec3 color; out vec3 Color;

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  • Why does Perl's Devel::LeakTrace::Fast point to blank files and evals?

    - by kt
    I am using Devel::LeakTrace::Fast to debug a memory leak in a perl script designed as a daemon which runs an infinite loop with sleeps until interrupted. I am having some trouble both reading the output and finding documentation to help me understand the output. The perldoc doesn't contain much information on the output. Most of it makes sense, such as pointing to globals in DBI. Intermingled with the output, however, are several leaked SV(<LOCATION>) from (eval #) line # Where the numbers are numbers and <LOCATION> is a location in memory. The script itself is not using eval at any point - I have not investigated each used module to see if evals are present. Mostly what I want to know is how to find these evals (if possible). I also find the following entries repeated over and over again leaked SV(<LOCATION>) from line # Where line # is always the same #. Not very helpful in tracking down what file that line is in.

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  • Catch hibernate exceptions with errorpage handler?

    - by membersound
    I'm catching all exceptions within: java.lang.Throwable /page.xhtml java.lang.Error /page.xhtml But what If I get eg a hibernate ex: org.hibernate.exception.ConstraintViolationException Do I have to define error-pages for EVERY maybe occuring exception? Can't I just say "catch every exception"? Update Redirect on a 404 works. But on a throwable does not! <servlet> <servlet-name>Faces Servlet</servlet-name> <servlet-class>javax.faces.webapp.FacesServlet</servlet-class> <load-on-startup>1</load-on-startup> </servlet> <servlet-mapping> <servlet-name>Faces Servlet</servlet-name> <url-pattern>*.jsf</url-pattern> <url-pattern>*.xhtml</url-pattern> </servlet-mapping> <error-page> <exception-type>java.lang.Throwable</exception-type> <location>/error.xhtml</location> </error-page> <error-page> <error-code>404</error-code> <location>/error.xhtml</location> </error-page>

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  • Advice on setting up a central db with master tables for web apps

    - by Dragn1821
    I'm starting to write more and more web applications for work. Many of these web applications need to store the same types of data, such as location. I've been thinking that it may be better to create a central db and store these "master" tables there and have each applicaiton access them. I'm not sure how to go about this. Should I create tables in my application's db to copy the data from the master table and store in the app's table (for linking with other app tables using foreign keys)? Should I use something like a web service to read the data from the master table instead of firing up a new db connection in my app? Should I forget this idea and just store the data within my app's db? I would like to have data such as the location central so I can go to one table and add a new location and the next time someone needs to select a location from one of the apps, the new one would be there. I'm using ASP.NET MVC 1.0 to build the web apps and SQL 2005 as the db. Need some advice... Thanks!

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  • Grails - ElasticSearch - QueryParsingException[[index] No query registered for [query]]; with elasticSearchHelper; JSON via curl works fine though

    - by v1p
    I have been working on a Grails project, clubbed with ElasticSearch ( v 20.6 ), with a custom build of elasticsearch-grails-plugin(to support geo_point indexing : v.20.6) have been trying to do a filtered Search, while using script_fields (to calculate distance). Following is Closure & the generated JSON from the GXContentBuilder : Closure records = Domain.search(searchType:'dfs_query_and_fetch'){ query { filtered = { query = { if(queryTxt){ query_string(query: queryTxt) }else{ match_all {} } } filter = { geo_distance = { distance = "${userDistance}km" "location"{ lat = latlon[0]?:0.00 lon = latlon[1]?:0.00 } } } } } script_fields = { distance = { script = "doc['location'].arcDistanceInKm($latlon)" } } fields = ["_source"] } GXContentBuilder generated query JSON : { "query": { "filtered": { "query": { "match_all": {} }, "filter": { "geo_distance": { "distance": "5km", "location": { "lat": "37.752258", "lon": "-121.949886" } } } } }, "script_fields": { "distance": { "script": "doc['location'].arcDistanceInKm(37.752258, -121.949886)" } }, "fields": ["_source"] } The JSON query, using curl-way, works perfectly fine. But when I try to execute it from Groovy Code, I mean with this : elasticSearchHelper.withElasticSearch { Client client -> def response = client.search(request).actionGet() } It throws following error : Failed to execute phase [dfs], total failure; shardFailures {[1][index][3]: SearchParseException[[index][3]: from[0],size[60]: Parse Failure [Failed to parse source [{"from":0,"size":60,"query_binary":"eyJxdWVyeSI6eyJmaWx0ZXJlZCI6eyJxdWVyeSI6eyJtYXRjaF9hbGwiOnt9fSwiZmlsdGVyIjp7Imdlb19kaXN0YW5jZSI6eyJkaXN0YW5jZSI6IjVrbSIsImNvbXBhbnkuYWRkcmVzcy5sb2NhdGlvbiI6eyJsYXQiOiIzNy43NTIyNTgiLCJsb24iOiItMTIxLjk0OTg4NiJ9fX19fSwic2NyaXB0X2ZpZWxkcyI6eyJkaXN0YW5jZSI6eyJzY3JpcHQiOiJkb2NbJ2NvbXBhbnkuYWRkcmVzcy5sb2NhdGlvbiddLmFyY0Rpc3RhbmNlSW5LbSgzNy43NTIyNTgsIC0xMjEuOTQ5ODg2KSJ9fSwiZmllbGRzIjpbIl9zb3VyY2UiXX0=","explain":true}]]]; nested: QueryParsingException[[index] No query registered for [query]]; } The above Closure works if I only use filtered = { ... } script_fields = { ... } but it doesn't return the calculated distance. Anyone had any similar problem ? Thanks in advance :) It's possible that I might have been dim to point out the obvious here :P

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  • How to convert X/Y position to Canvas Left/Top properties when using ItemsControl

    - by kshahar
    I am trying to use a Canvas to display objects that have "world" location (rather than "screen" location). The canvas is defined like this: <Canvas Background="AliceBlue"> <ItemsControl Name="myItemsControl" ItemsSource="{Binding MyItems}"> <ItemsControl.ItemTemplate> <DataTemplate> <Canvas> <TextBlock Canvas.Left="{Binding WorldX}" Canvas.Top="{Binding WorldY}" Text="{Binding Text}" Width="Auto" Height="Auto" Foreground="Red" /> </Canvas> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> </Canvas> MyItem is defined like this: public class MyItem { public MyItem(double worldX, double worldY, string text) { WorldX = worldX; WorldY = worldY; Text = text; } public double WorldX { get; set; } public double WorldY { get; set; } public string Text { get; set; } } In addition, I have a method to convert between world and screen coordinates: Point worldToScreen(double worldX, double worldY) { // return screen coordinates using the canvas properties and an internal MapData object } With the current implementation, the items are positioned in the wrong location, because their location is not converted to screen coordinates. How can I apply the worldToScreen method on the MyItem objects before they are added to the canvas?

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  • Been asked a dozen times, but no luck from what I've read. Prevent Anchor Jumping on page load

    - by jasenmp
    I'm currently working with WP theme that can be found here: sanjay.dmediastudios.com I'm currently using 'smooth scroll' on my page, I'm attempting to have the page smoothly scroll to the requested section when coming from an external link (for instance coming from the blog page takes you to sanjay.dmediastudios.com/#portfolio) from there I want the page to start at the top and THEN scroll to the portfolio section. What's happening is it briefly displays the 'portfolio section' (anchor jump) and THEN resets to the top and scrolls down. It's driving me nuts :(. Here is the code I'm using: Click function for smooth scroll: $(function() { $('.menu li a').click(function() { if (location.pathname.replace(/^\//, '') == this.pathname.replace(/^\//, '') && location.hostname == this.hostname) { var target = $(this.hash); target = target.length ? target : $('[name=' + this.hash.slice(1) + ']'); if (target.length) { $root.animate({ scrollTop: target.offset().top - 75 }, 800, 'swing'); return false; } } }); //end of click function }); The page load function: $(window).on("load", function() { if (location.hash) { // do the test straight away window.scrollTo(0, 0); // execute it straight away setTimeout(function() { window.scrollTo(0, 0); // run it a bit later also for browser compatibility }, 1); } var urlHash = window.location.href.split("#")[1]; if (urlHash && $('#' + urlHash).length) $('html,body').animate({ scrollTop: $('#' + urlHash).offset().top - 75 }, 800, 'swing'); }); Any help would be MUCH appreciated.

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  • Can I keep git from pushing the master branch to all remotes by default?

    - by Curtis
    I have a local git repository with two remotes ('origin' is for internal development, and 'other' is for an external contractor to use). The master branch in my local repository tracks the master in 'origin', which is correct. I also have a branch 'external' which tracks the master in 'other'. The problem I have now is that my master brach ALSO wants to push to the master in 'other' as well, which is an issue. Is there any way I can specify that the local master should NOT push to other/master? I've already tried updating my .git/config file to include: [branch "master"] remote = origin merge = refs/heads/master [branch "external"] remote = other merge = refs/heads/master [push] default = upstream But remote show still shows that my master is pushing to both remotes: toko:engine cmlacy$ git remote show origin Password: * remote origin Fetch URL: <REPO LOCATION> Push URL: <REPO LOCATION> HEAD branch: master Remote branches: master tracked refresh-hook tracked Local branch configured for 'git pull': master merges with remote master Local ref configured for 'git push': master pushes to master (up to date) Those are all correct. toko:engine cmlacy$ git remote show other Password: * remote other Fetch URL: <REPO LOCATION> Push URL: <REPO LOCATION> HEAD branch: master Remote branch: master tracked Local branch configured for 'git pull': external merges with remote master Local ref configured for 'git push': master pushes to master (local out of date) That last section is the problem. 'external' should merge with other/master, but master should NEVER push to other/master. It's never gong to work.

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  • Remove the hash after Ajax loading (I'm ajaxing wordpress 8-) )

    - by Alberto
    Hi everybody, I followed this great tutorial to"ajax" my blog:http://www.deluxeblogtips.com/2010/05/how-to-ajaxify-wordpress-theme.html But it creates some problems and I think the problem is in the hash that ajax creates. So, after the content is loaded, how can I remove the hash from the url? I copy my code here: jQuery(document).ready(function($) { var $mainContent = $("#content"), siteUrl = "http://" + top.location.host.toString(), url = ''; $(document).delegate("a[href^='"+siteUrl+"']:not([href*=/wp-admin/]):not([href*=/wp-login.php]):not([href$=/feed/]):not([href*=/go.php]):not(.comment-reply-link)", "click", function() { location.hash = this.pathname; $('html, body').animate({scrollTop:0}, 'fast'); return false; }); $("#searchform").submit(function(e) { location.hash = '?s=' + $("#search").val(); e.preventDefault(); }); $(window).bind('hashchange', function(){ url = window.location.hash.substring(1); if (!url) { return; } url = url + " #inside"; $mainContent.html('<div id="loader">Caricamento in corso...</div>').load(url, function() { //$mainContent.animate({opacity: "1"}); scriptss(); }); }); $(window).trigger('hashchange'); }); Thank all very much!

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  • Text being printed twice in uitableview

    - by user337174
    I have created a uitableview that calculates the distance of a location in the table. I used this code in cell for row at index path. NSString *lat1 = [object valueForKey:@"Lat"]; NSLog(@"Current Spot Latitude:%@",lat1); float lat2 = [lat1 floatValue]; NSLog(@"Current Spot Latitude Float:%g", lat2); NSString *long1 = [object valueForKey:@"Lon"]; NSLog(@"Current Spot Longitude:%@",long1); float long2 = [long1 floatValue]; NSLog(@"Current Spot Longitude Float:%g", long2); //Getting current location from NSDictionary CoreDataTestAppDelegate *appDelegate = (CoreDataTestAppDelegate *) [[UIApplication sharedApplication] delegate]; NSString *locLat = [NSString stringWithFormat:appDelegate.latitude]; float locLat2 = [locLat floatValue]; NSLog(@"Lat: %g",locLat2); NSString *locLong = [NSString stringWithFormat:appDelegate.longitude]; float locLong2 = [locLong floatValue]; NSLog(@"Long: %g",locLong2); //Location of selected spot CLLocation *loc1 = [[CLLocation alloc] initWithLatitude:lat2 longitude:long2]; //Current Location CLLocation *loc2 = [[CLLocation alloc] initWithLatitude:locLat2 longitude:locLong2]; double distance = [loc1 getDistanceFrom: loc2] / 1600; NSMutableString* converted = [NSMutableString stringWithFormat:@"%.1f", distance]; [converted appendString: @" m"]; It works fine apart from a problem i have just discovered where the distance text is duplicated over the top of the detailed text label when you scroll beyond the height of the page. here's a screen shot of what i mean. Any ideas why its doing this?

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  • H1 Visa interview tips–What you must know before attending the interview?

    - by Gopinath
    USA’s H1 visa allows highly qualified professionals from other countries to work in America. Many IT professionals in India aspire to go to USA on H1 and work for their clients. Recently I had a chance to study H1 visa process to help one of my friends and I would like to share what I learned. With the assumption that your H1 petition is approved and you got an interview scheduled at US Embassy for your visa stamping, here are tips you must know before attending the interview Dress Code – Formals Say no to casuals or any fancy dress when you attend the interview. It’s not a party or friends home you are visiting. Consider H1 Visa interview as your job interview and dress up in formals. There is no option B for your, you must be in formals. A plain formal shirt with a matching pant is suggested for men. Tie and Suit would not be required, but if you are a professional at management level you can consider wearing suit. Women can wear either formal Salwar or formal pant-shirt. Avoid heavy jewellery, wear what is must as per your tradition or culture. Body Language -  Smile on your face Your body language reflects what you are and what’s going on in your mind. Don’t be nervous or restless, be relaxed and wear a beautiful smile on your face. A smile is a curve that sets everything straight. When you are called for the interview, greet the interviewer with a beautiful smile. Say Good Morning/Afternoon/Evening depending on time you are visiting them. Whenever appropriate say Thank You. Generally American professionals are very friendly people and they reciprocate for your greetings. Make sure that you make them comfortable to start the interview. Carry original documents in a separate folder I don’t want to talk much about the documents that are required for your H1B interview as it’s big subject on it’s own and it requires a separate post. I assume that your consultant or employer helped you in gathering all the required documents like – petition, DS 160 forms, education & job related documents, resume, interview call letters, client letters, etc. For all the documents you are going to submit at the interview make sure that you have originals in a separate folder.  If required interviewer may ask you show the originals of any of the document you submitted for visa processing. Don’t mix the original documents with the documents you need to submit for interview. Have a separate folder for them. For those who are going to stamping along with their spouse and children, they need to carry few extra original documents like – marriage certificate, marriage photos(30 numbers)/album, birth certificates, passports, education and profession related certificates of the spouse and children. Know your role & responsibilities The interviewer will ask you questions on your roles and responsibilities at client location. Be clear what is your day to day tasks at client place and prepared to face detailed questions on the same. When asked explain clearly and also make sure what you say is inline with what is mentioned in your petition and client invitation letter. At times they may ask you questions specific to the project/technology you are going to work. So doing some homework in this area will help you easily answer the questions. Failing to answer basic questions on your role & responsibilities may result in rejection. You work for your Employer at Client location but NOT FOR CLIENT One of the important things to keep in mind that you work for your employer and you are being deputed to client location on a work visa.  Your employer is going to be solely responsible for your salary, work, promotion, pay hikes or what so ever during your stay at USA. Your client will not be responsible for anything. Lets say you are employed with Company X in India and they are applying for H1B to work at your client(ex: Microsoft) in USA, you must keep in my mind that Microsoft is not your employer. Microsoft will not pay your salaries or responsible for any employment related activities. Company X will be solely responsible for all your employer related activities. If you don’t get this correctly and say to Visa interviewer that your client is responsible, then you may get into troubles. Know your client It’s always good to know the clients with whom you are going to work in USA and their business. If your client is a well know organisation then you may not get many questions from interviewer else you need to be well prepared to provide details like – nature of business, location, size of the organisation, etc.  Get to know the basic details about your client and be confident while providing those details to the interviewer. Also make sure that you never talk about any confidential details of your client projects and business. Revealing confidential details of your client may land your job itself in soup. Make sure that your spouse is also in sync with you If you’ve applied a H4 visa for your spouse along with your H1, make sure that spouse is in sync with you. Your spouse also should know the basic details of your job, your employer, client and location where you will be travelling. Your spouse should also be prepared to answers questions related to marriage, their profession(if working), kids, education, etc. Interviewers will try to asses your spouse communication skills, whereabouts while staying in USA and would they prefer to work USA or not. On H4, which is a dependent visa, your spouse is not allowed to work in USA and at any point your spouse should not show the intentions to search for work in USA. Less luggage more comfort You would have definitely heard that there are lot of restrictions on what you can carry along with you to an US Embassy while attending the interview. To be frank it’s not good to say there are many restrictions, but there are a hell a lot of restrictions. There are unbelievable restrictions and it’s for the safety of everyone. You are not allowed to carry mobile phones, CD/DVDs, USBs, bank cards, cameras, cosmetics, food(except baby food), water, wallets, backpacks, sealed covers, etc. Trust me most of the things we carry with us regularly every day are not allowed inside. As there are 100s of restrictions, it would be easier if you understand what you can carry along with you and just carry them alone. Ask your employer/consultant to provide you a checklist of items that you can carry. Most what you would require are H1B related documents provided by the employer/consultant Photographs All original documents supporting your H1B Passports Some cash for your travel expenses (avoid coins) Any important phone number / details written in a paper(like your cab driver number, etc.) If you carry restricted stuff then you will be stopped at security checks, you have to find people who can safely keep all the restricted items. Due to heavy restrictions in and around the US Embassy you will not find any  place to keep your luggage. So just carry the bare minimum things required so that you feel more comfortable. Useful Links THE U.S. NON IMMIGRANT VISA APPLICATION PROCESS U.S VISA SECURITY REGULATIONS GENERAL FAQS Hope this information is helpful to you and best of luck for your interview. Creative commons Image credit: Flickr/ alexfrance, vinothchandar. hughelectronic, architratan, striatic

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  • Light following me around the room. Something is wrong with my shader!

    - by Robinson
    I'm trying to do a spot (Blinn) light, with falloff and attenuation. It seems to be working OK except I have a bit of a space problem. That is, whenever I move the camera the light moves to maintain the same relative position, rather than changing with the camera. This results in the light moving around, i.e. not always falling on the same surfaces. It's as if there's a flashlight attached to the camera. I'm transforming the lights beforehand into view space, so Light_Position and Light_Direction are already in eye space (I hope!). I made a little movie of what it looks like here: My camera rotating around a point inside a box. The light is fixed in the centre up and its "look at" point in a fixed position in front of it. As you can see, as the camera rotates around the origin (always looking at the centre), so don't think the box is rotating (!). The lighting follows it around. To start, some code. This is how I'm transforming the light into view space (it gets passed into the shader already in view space): // Compute eye-space light position. Math::Vector3d eyeSpacePosition = MyCamera->ViewMatrix() * MyLightPosition; MyShaderVariables->Set(MyLightPositionIndex, eyeSpacePosition); // Compute eye-space light direction vector. Math::Vector3d eyeSpaceDirection = Math::Unit(MyLightLookAt - MyLightPosition); MyCamera->ViewMatrixInverseTranspose().TransformNormal(eyeSpaceDirection); MyShaderVariables->Set(MyLightDirectionIndex, eyeSpaceDirection); Can anyone give me a clue as to what I'm doing wrong here? I think the light should remain looking at a fixed point on the box, regardless of the camera orientation. Here are the vertex and pixel shaders: /////////////////////////////////////////////////// // Vertex Shader /////////////////////////////////////////////////// #version 420 /////////////////////////////////////////////////// // Uniform Buffer Structures /////////////////////////////////////////////////// // Camera. layout (std140) uniform Camera { mat4 Camera_View; mat4 Camera_ViewInverseTranspose; mat4 Camera_Projection; }; // Matrices per model. layout (std140) uniform Model { mat4 Model_World; mat4 Model_WorldView; mat4 Model_WorldViewInverseTranspose; mat4 Model_WorldViewProjection; }; // Spotlight. layout (std140) uniform OmniLight { float Light_Intensity; vec3 Light_Position; vec3 Light_Direction; vec4 Light_Ambient_Colour; vec4 Light_Diffuse_Colour; vec4 Light_Specular_Colour; float Light_Attenuation_Min; float Light_Attenuation_Max; float Light_Cone_Min; float Light_Cone_Max; }; /////////////////////////////////////////////////// // Streams (per vertex) /////////////////////////////////////////////////// layout(location = 0) in vec3 attrib_Position; layout(location = 1) in vec3 attrib_Normal; layout(location = 2) in vec3 attrib_Tangent; layout(location = 3) in vec3 attrib_BiNormal; layout(location = 4) in vec2 attrib_Texture; /////////////////////////////////////////////////// // Output streams (per vertex) /////////////////////////////////////////////////// out vec3 attrib_Fragment_Normal; out vec4 attrib_Fragment_Position; out vec2 attrib_Fragment_Texture; out vec3 attrib_Fragment_Light; out vec3 attrib_Fragment_Eye; /////////////////////////////////////////////////// // Main /////////////////////////////////////////////////// void main() { // Transform normal into eye space attrib_Fragment_Normal = (Model_WorldViewInverseTranspose * vec4(attrib_Normal, 0.0)).xyz; // Transform vertex into eye space (world * view * vertex = eye) vec4 position = Model_WorldView * vec4(attrib_Position, 1.0); // Compute vector from eye space vertex to light (light is in eye space already) attrib_Fragment_Light = Light_Position - position.xyz; // Compute vector from the vertex to the eye (which is now at the origin). attrib_Fragment_Eye = -position.xyz; // Output texture coord. attrib_Fragment_Texture = attrib_Texture; // Compute vertex position by applying camera projection. gl_Position = Camera_Projection * position; } and the pixel shader: /////////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////////// #version 420 /////////////////////////////////////////////////// // Samplers /////////////////////////////////////////////////// uniform sampler2D Map_Diffuse; /////////////////////////////////////////////////// // Global Uniforms /////////////////////////////////////////////////// // Material. layout (std140) uniform Material { vec4 Material_Ambient_Colour; vec4 Material_Diffuse_Colour; vec4 Material_Specular_Colour; vec4 Material_Emissive_Colour; float Material_Shininess; float Material_Strength; }; // Spotlight. layout (std140) uniform OmniLight { float Light_Intensity; vec3 Light_Position; vec3 Light_Direction; vec4 Light_Ambient_Colour; vec4 Light_Diffuse_Colour; vec4 Light_Specular_Colour; float Light_Attenuation_Min; float Light_Attenuation_Max; float Light_Cone_Min; float Light_Cone_Max; }; /////////////////////////////////////////////////// // Input streams (per vertex) /////////////////////////////////////////////////// in vec3 attrib_Fragment_Normal; in vec3 attrib_Fragment_Position; in vec2 attrib_Fragment_Texture; in vec3 attrib_Fragment_Light; in vec3 attrib_Fragment_Eye; /////////////////////////////////////////////////// // Result /////////////////////////////////////////////////// out vec4 Out_Colour; /////////////////////////////////////////////////// // Main /////////////////////////////////////////////////// void main(void) { // Compute N dot L. vec3 N = normalize(attrib_Fragment_Normal); vec3 L = normalize(attrib_Fragment_Light); vec3 E = normalize(attrib_Fragment_Eye); vec3 H = normalize(L + E); float NdotL = clamp(dot(L,N), 0.0, 1.0); float NdotH = clamp(dot(N,H), 0.0, 1.0); // Compute ambient term. vec4 ambient = Material_Ambient_Colour * Light_Ambient_Colour; // Diffuse. vec4 diffuse = texture2D(Map_Diffuse, attrib_Fragment_Texture) * Light_Diffuse_Colour * Material_Diffuse_Colour * NdotL; // Specular. float specularIntensity = pow(NdotH, Material_Shininess) * Material_Strength; vec4 specular = Light_Specular_Colour * Material_Specular_Colour * specularIntensity; // Light attenuation (so we don't have to use 1 - x, we step between Max and Min). float d = length(-attrib_Fragment_Light); float attenuation = smoothstep(Light_Attenuation_Max, Light_Attenuation_Min, d); // Adjust attenuation based on light cone. float LdotS = dot(-L, Light_Direction), CosI = Light_Cone_Min - Light_Cone_Max; attenuation *= clamp((LdotS - Light_Cone_Max) / CosI, 0.0, 1.0); // Final colour. Out_Colour = (ambient + diffuse + specular) * Light_Intensity * attenuation; }

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  • Per-pixel displacement mapping GLSL

    - by Chris
    Im trying to implement a per-pixel displacement shader in GLSL. I read through several papers and "tutorials" I found and ended up with trying to implement the approach NVIDIA used in their Cascade Demo (http://www.slideshare.net/icastano/cascades-demo-secrets) starting at Slide 82. At the moment I am completly stuck with following problem: When I am far away the displacement seems to work. But as more I move closer to my surface, the texture gets bent in x-axis and somehow it looks like there is a little bent in general in one direction. EDIT: I added a video: click I added some screen to illustrate the problem: Well I tried lots of things already and I am starting to get a bit frustrated as my ideas run out. I added my full VS and FS code: VS: #version 400 layout(location = 0) in vec3 IN_VS_Position; layout(location = 1) in vec3 IN_VS_Normal; layout(location = 2) in vec2 IN_VS_Texcoord; layout(location = 3) in vec3 IN_VS_Tangent; layout(location = 4) in vec3 IN_VS_BiTangent; uniform vec3 uLightPos; uniform vec3 uCameraDirection; uniform mat4 uViewProjection; uniform mat4 uModel; uniform mat4 uView; uniform mat3 uNormalMatrix; out vec2 IN_FS_Texcoord; out vec3 IN_FS_CameraDir_Tangent; out vec3 IN_FS_LightDir_Tangent; void main( void ) { IN_FS_Texcoord = IN_VS_Texcoord; vec4 posObject = uModel * vec4(IN_VS_Position, 1.0); vec3 normalObject = (uModel * vec4(IN_VS_Normal, 0.0)).xyz; vec3 tangentObject = (uModel * vec4(IN_VS_Tangent, 0.0)).xyz; //vec3 binormalObject = (uModel * vec4(IN_VS_BiTangent, 0.0)).xyz; vec3 binormalObject = normalize(cross(tangentObject, normalObject)); // uCameraDirection is the camera position, just bad named vec3 fvViewDirection = normalize( uCameraDirection - posObject.xyz); vec3 fvLightDirection = normalize( uLightPos.xyz - posObject.xyz ); IN_FS_CameraDir_Tangent.x = dot( tangentObject, fvViewDirection ); IN_FS_CameraDir_Tangent.y = dot( binormalObject, fvViewDirection ); IN_FS_CameraDir_Tangent.z = dot( normalObject, fvViewDirection ); IN_FS_LightDir_Tangent.x = dot( tangentObject, fvLightDirection ); IN_FS_LightDir_Tangent.y = dot( binormalObject, fvLightDirection ); IN_FS_LightDir_Tangent.z = dot( normalObject, fvLightDirection ); gl_Position = (uViewProjection*uModel) * vec4(IN_VS_Position, 1.0); } The VS just builds the TBN matrix, from incoming normal, tangent and binormal in world space. Calculates the light and eye direction in worldspace. And finally transforms the light and eye direction into tangent space. FS: #version 400 // uniforms uniform Light { vec4 fvDiffuse; vec4 fvAmbient; vec4 fvSpecular; }; uniform Material { vec4 diffuse; vec4 ambient; vec4 specular; vec4 emissive; float fSpecularPower; float shininessStrength; }; uniform sampler2D colorSampler; uniform sampler2D normalMapSampler; uniform sampler2D heightMapSampler; in vec2 IN_FS_Texcoord; in vec3 IN_FS_CameraDir_Tangent; in vec3 IN_FS_LightDir_Tangent; out vec4 color; vec2 TraceRay(in float height, in vec2 coords, in vec3 dir, in float mipmap){ vec2 NewCoords = coords; vec2 dUV = - dir.xy * height * 0.08; float SearchHeight = 1.0; float prev_hits = 0.0; float hit_h = 0.0; for(int i=0;i<10;i++){ SearchHeight -= 0.1; NewCoords += dUV; float CurrentHeight = textureLod(heightMapSampler,NewCoords.xy, mipmap).r; float first_hit = clamp((CurrentHeight - SearchHeight - prev_hits) * 499999.0,0.0,1.0); hit_h += first_hit * SearchHeight; prev_hits += first_hit; } NewCoords = coords + dUV * (1.0-hit_h) * 10.0f - dUV; vec2 Temp = NewCoords; SearchHeight = hit_h+0.1; float Start = SearchHeight; dUV *= 0.2; prev_hits = 0.0; hit_h = 0.0; for(int i=0;i<5;i++){ SearchHeight -= 0.02; NewCoords += dUV; float CurrentHeight = textureLod(heightMapSampler,NewCoords.xy, mipmap).r; float first_hit = clamp((CurrentHeight - SearchHeight - prev_hits) * 499999.0,0.0,1.0); hit_h += first_hit * SearchHeight; prev_hits += first_hit; } NewCoords = Temp + dUV * (Start - hit_h) * 50.0f; return NewCoords; } void main( void ) { vec3 fvLightDirection = normalize( IN_FS_LightDir_Tangent ); vec3 fvViewDirection = normalize( IN_FS_CameraDir_Tangent ); float mipmap = 0; vec2 NewCoord = TraceRay(0.1,IN_FS_Texcoord,fvViewDirection,mipmap); //vec2 ddx = dFdx(NewCoord); //vec2 ddy = dFdy(NewCoord); vec3 BumpMapNormal = textureLod(normalMapSampler, NewCoord.xy, mipmap).xyz; BumpMapNormal = normalize(2.0 * BumpMapNormal - vec3(1.0, 1.0, 1.0)); vec3 fvNormal = BumpMapNormal; float fNDotL = dot( fvNormal, fvLightDirection ); vec3 fvReflection = normalize( ( ( 2.0 * fvNormal ) * fNDotL ) - fvLightDirection ); float fRDotV = max( 0.0, dot( fvReflection, fvViewDirection ) ); vec4 fvBaseColor = textureLod( colorSampler, NewCoord.xy,mipmap); vec4 fvTotalAmbient = fvAmbient * fvBaseColor; vec4 fvTotalDiffuse = fvDiffuse * fNDotL * fvBaseColor; vec4 fvTotalSpecular = fvSpecular * ( pow( fRDotV, fSpecularPower ) ); color = ( fvTotalAmbient + (fvTotalDiffuse + fvTotalSpecular) ); } The FS implements the displacement technique in TraceRay method, while always using mipmap level 0. Most of the code is from NVIDIA sample and another paper I found on the web, so I guess there cannot be much wrong in here. At the end it uses the modified UV coords for getting the displaced normal from the normal map and the color from the color map. I looking forward for some ideas. Thanks in advance! Edit: Here is the code loading the heightmap: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, mWidth, mHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, mImageData); glGenerateMipmap(GL_TEXTURE_2D); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); Maybe something wrong in here?

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  • Keypress detection wont work after seemingly unrelated code change

    - by LukeZaz
    I'm trying to have the Enter key cause a new 'map' to generate for my game, but for whatever reason after implementing full-screen in it the input check won't work anymore. I tried removing the new code and only pressing one key at a time, but it still won't work. Here's the check code and the method it uses, along with the newMap method: public class Game1 : Microsoft.Xna.Framework.Game { // ... protected override void Update(GameTime gameTime) { // ... // Check if Enter was pressed - if so, generate a new map if (CheckInput(Keys.Enter, 1)) { blocks = newMap(map, blocks, console); } // ... } // Method: Checks if a key is/was pressed public bool CheckInput(Keys key, int checkType) { // Get current keyboard state KeyboardState newState = Keyboard.GetState(); bool retType = false; // Return type if (checkType == 0) { // Check Type: Is key currently down? if (newState.IsKeyDown(key)) { retType = true; } else { retType = false; } } else if (checkType == 1) { // Check Type: Was the key pressed? if (newState.IsKeyDown(key)) { if (!oldState.IsKeyDown(key)) { // Key was just pressed retType = true; } else { // Key was already pressed, return false retType = false; } } } // Save keyboard state oldState = newState; // Return result if (retType == true) { return true; } else { return false; } } // Method: Generate a new map public List<Block> newMap(Map map, List<Block> blockList, Console console) { // Create new map block coordinates List<Vector2> positions = new List<Vector2>(); positions = map.generateMap(console); // Clear list and reallocate memory previously used up by it blockList.Clear(); blockList.TrimExcess(); // Add new blocks to the list using positions created by generateMap() foreach (Vector2 pos in positions) { blockList.Add(new Block() { Position = pos, Texture = dirtTex }); } // Return modified list return blockList; } // ... } and the generateMap code: // Generate a list of Vector2 positions for blocks public List<Vector2> generateMap(Console console, int method = 0) { ScreenTileWidth = gDevice.Viewport.Width / 16; ScreenTileHeight = gDevice.Viewport.Height / 16; maxHeight = gDevice.Viewport.Height; List<Vector2> blockLocations = new List<Vector2>(); if (useScreenSize == true) { Width = ScreenTileWidth; Height = ScreenTileHeight; } else { maxHeight = Height; } int startHeight = -500; // For debugging purposes, the startHeight is set to an // hopefully-unreachable value - if it returns this, something is wrong // Methods of land generation /// <summary> /// Third version land generation /// Generates a base land height as the second version does /// but also generates a 'max change' value which determines how much /// the land can raise or lower by which it now does by a random amount /// during generation /// </summary> if (method == 0) { // Get the land height startHeight = rnd.Next(1, maxHeight); int maxChange = rnd.Next(1, 5); // Amount ground will raise/lower by int curHeight = startHeight; for (int w = 0; w < Width; w++) { // Run a chance to lower/raise ground level int changeBy = rnd.Next(1, maxChange); int doChange = rnd.Next(0, 3); if (doChange == 1 && !(curHeight <= (1 + maxChange))) { curHeight = curHeight - changeBy; } else if (doChange == 2 && !(curHeight >= (29 - maxChange))) { curHeight = curHeight + changeBy; } for (int h = curHeight; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; blockLocations.Add(new Vector2(x, y)); } } console.newMsg("[INFO] Cur, height change maximum: " + maxChange.ToString()); } /// <summary> /// Second version land generator /// Generates a solid mass of land starting at a random height /// derived from either screen height or provided height value /// </summary> else if (method == 1) { // Get the land height startHeight = rnd.Next(0, 30); for (int w = 0; w < Width; w++) { for (int h = startHeight; h < ScreenTileHeight; h++) { // Location variables float x = w * 16; float y = h * 16; // Add a tile at set location blockLocations.Add(new Vector2(x, y)); } } } /// <summary> /// First version land generator /// Generates land completely randomly either across screen or /// in a box set by Width and Height values /// </summary> else { // For each tile in the map... for (int w = 0; w < Width; w++) { for (int h = 0; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; // ...decide whether or not to place a tile... if (rnd.Next(0, 2) == 1) { // ...and if so, add a tile at that location. blockLocations.Add(new Vector2(x, y)); } } } } console.newMsg("[INFO] Cur, base height: " + startHeight.ToString()); return blockLocations; } I never touched any of the above code for this when it broke - changing keys won't seem to fix it. Despite this, I have camera movement set inside another Game1 method that uses WASD and works perfectly. All I did was add a few lines of code here: private int BackBufferWidth = 1280; // Added these variables private int BackBufferHeight = 800; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = BackBufferWidth; // and this graphics.PreferredBackBufferHeight = BackBufferHeight; // this Content.RootDirectory = "Content"; this.graphics.IsFullScreen = true; // and this } When I try adding a console line to be printed in the event the key is pressed, it seems that the If is never even triggered despite the correct key being pressed.

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  • Calculating the Size (in Bytes and MB) of a Oracle Coherence Cache

    - by Ricardo Ferreira
    The concept and usage of data grids are becoming very popular in this days since this type of technology are evolving very fast with some cool lead products like Oracle Coherence. Once for a while, developers need an programmatic way to calculate the total size of a specific cache that are residing in the data grid. In this post, I will show how to accomplish this using Oracle Coherence API. This example has been tested with 3.6, 3.7 and 3.7.1 versions of Oracle Coherence. To start the development of this example, you need to create a POJO ("Plain Old Java Object") that represents a data structure that will hold user data. This data structure will also create an internal fat so I call that should increase considerably the size of each instance in the heap memory. Create a Java class named "Person" as shown in the listing below. package com.oracle.coherence.domain; import java.io.Serializable; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Random; @SuppressWarnings("serial") public class Person implements Serializable { private String firstName; private String lastName; private List<Object> fat; private String email; public Person() { generateFat(); } public Person(String firstName, String lastName, String email) { setFirstName(firstName); setLastName(lastName); setEmail(email); generateFat(); } private void generateFat() { fat = new ArrayList<Object>(); Random random = new Random(); for (int i = 0; i < random.nextInt(18000); i++) { HashMap<Long, Double> internalFat = new HashMap<Long, Double>(); for (int j = 0; j < random.nextInt(10000); j++) { internalFat.put(random.nextLong(), random.nextDouble()); } fat.add(internalFat); } } public String getFirstName() { return firstName; } public void setFirstName(String firstName) { this.firstName = firstName; } public String getLastName() { return lastName; } public void setLastName(String lastName) { this.lastName = lastName; } public String getEmail() { return email; } public void setEmail(String email) { this.email = email; } } Now let's create a Java program that will start a data grid into Coherence and will create a cache named "People", that will hold people instances with sequential integer keys. Each person created in this program will trigger the execution of a custom constructor created in the People class that instantiates an internal fat (the random amount of data generated to increase the size of the object) for each person. Create a Java class named "CreatePeopleCacheAndPopulateWithData" as shown in the listing below. package com.oracle.coherence.demo; import com.oracle.coherence.domain.Person; import com.tangosol.net.CacheFactory; import com.tangosol.net.NamedCache; public class CreatePeopleCacheAndPopulateWithData { public static void main(String[] args) { // Asks Coherence for a new cache named "People"... NamedCache people = CacheFactory.getCache("People"); // Creates three people that will be putted into the data grid. Each person // generates an internal fat that should increase its size in terms of bytes... Person pessoa1 = new Person("Ricardo", "Ferreira", "[email protected]"); Person pessoa2 = new Person("Vitor", "Ferreira", "[email protected]"); Person pessoa3 = new Person("Vivian", "Ferreira", "[email protected]"); // Insert three people at the data grid... people.put(1, pessoa1); people.put(2, pessoa2); people.put(3, pessoa3); // Waits for 5 minutes until the user runs the Java program // that calculates the total size of the people cache... try { System.out.println("---> Waiting for 5 minutes for the cache size calculation..."); Thread.sleep(300000); } catch (InterruptedException ie) { ie.printStackTrace(); } } } Finally, let's create a Java program that, using the Coherence API and JMX, will calculate the total size of each cache that the data grid is currently managing. The approach used in this example was retrieve every cache that the data grid are currently managing, but if you are interested on an specific cache, the same approach can be used, you should only filter witch cache will be looked for. Create a Java class named "CalculateTheSizeOfPeopleCache" as shown in the listing below. package com.oracle.coherence.demo; import java.text.DecimalFormat; import java.util.Map; import java.util.Set; import java.util.TreeMap; import javax.management.MBeanServer; import javax.management.MBeanServerFactory; import javax.management.ObjectName; import com.tangosol.net.CacheFactory; public class CalculateTheSizeOfPeopleCache { @SuppressWarnings({ "unchecked", "rawtypes" }) private void run() throws Exception { // Enable JMX support in this Coherence data grid session... System.setProperty("tangosol.coherence.management", "all"); // Create a sample cache just to access the data grid... CacheFactory.getCache(MBeanServerFactory.class.getName()); // Gets the JMX server from Coherence data grid... MBeanServer jmxServer = getJMXServer(); // Creates a internal data structure that would maintain // the statistics from each cache in the data grid... Map cacheList = new TreeMap(); Set jmxObjectList = jmxServer.queryNames(new ObjectName("Coherence:type=Cache,*"), null); for (Object jmxObject : jmxObjectList) { ObjectName jmxObjectName = (ObjectName) jmxObject; String cacheName = jmxObjectName.getKeyProperty("name"); if (cacheName.equals(MBeanServerFactory.class.getName())) { continue; } else { cacheList.put(cacheName, new Statistics(cacheName)); } } // Updates the internal data structure with statistic data // retrieved from caches inside the in-memory data grid... Set<String> cacheNames = cacheList.keySet(); for (String cacheName : cacheNames) { Set resultSet = jmxServer.queryNames( new ObjectName("Coherence:type=Cache,name=" + cacheName + ",*"), null); for (Object resultSetRef : resultSet) { ObjectName objectName = (ObjectName) resultSetRef; if (objectName.getKeyProperty("tier").equals("back")) { int unit = (Integer) jmxServer.getAttribute(objectName, "Units"); int size = (Integer) jmxServer.getAttribute(objectName, "Size"); Statistics statistics = (Statistics) cacheList.get(cacheName); statistics.incrementUnit(unit); statistics.incrementSize(size); cacheList.put(cacheName, statistics); } } } // Finally... print the objects from the internal data // structure that represents the statistics from caches... cacheNames = cacheList.keySet(); for (String cacheName : cacheNames) { Statistics estatisticas = (Statistics) cacheList.get(cacheName); System.out.println(estatisticas); } } public MBeanServer getJMXServer() { MBeanServer jmxServer = null; for (Object jmxServerRef : MBeanServerFactory.findMBeanServer(null)) { jmxServer = (MBeanServer) jmxServerRef; if (jmxServer.getDefaultDomain().equals(DEFAULT_DOMAIN) || DEFAULT_DOMAIN.length() == 0) { break; } jmxServer = null; } if (jmxServer == null) { jmxServer = MBeanServerFactory.createMBeanServer(DEFAULT_DOMAIN); } return jmxServer; } private class Statistics { private long unit; private long size; private String cacheName; public Statistics(String cacheName) { this.cacheName = cacheName; } public void incrementUnit(long unit) { this.unit += unit; } public void incrementSize(long size) { this.size += size; } public long getUnit() { return unit; } public long getSize() { return size; } public double getUnitInMB() { return unit / (1024.0 * 1024.0); } public double getAverageSize() { return size == 0 ? 0 : unit / size; } public String toString() { StringBuffer sb = new StringBuffer(); sb.append("\nCache Statistics of '").append(cacheName).append("':\n"); sb.append(" - Total Entries of Cache -----> " + getSize()).append("\n"); sb.append(" - Used Memory (Bytes) --------> " + getUnit()).append("\n"); sb.append(" - Used Memory (MB) -----------> " + FORMAT.format(getUnitInMB())).append("\n"); sb.append(" - Object Average Size --------> " + FORMAT.format(getAverageSize())).append("\n"); return sb.toString(); } } public static void main(String[] args) throws Exception { new CalculateTheSizeOfPeopleCache().run(); } public static final DecimalFormat FORMAT = new DecimalFormat("###.###"); public static final String DEFAULT_DOMAIN = ""; public static final String DOMAIN_NAME = "Coherence"; } I've commented the overall example so, I don't think that you should get into trouble to understand it. Basically we are dealing with JMX. The first thing to do is enable JMX support for the Coherence client (ie, an JVM that will only retrieve values from the data grid and will not integrate the cluster) application. This can be done very easily using the runtime "tangosol.coherence.management" system property. Consult the Coherence documentation for JMX to understand the possible values that could be applied. The program creates an in memory data structure that holds a custom class created called "Statistics". This class represents the information that we are interested to see, which in this case are the size in bytes and in MB of the caches. An instance of this class is created for each cache that are currently managed by the data grid. Using JMX specific methods, we retrieve the information that are relevant for calculate the total size of the caches. To test this example, you should execute first the CreatePeopleCacheAndPopulateWithData.java program and after the CreatePeopleCacheAndPopulateWithData.java program. The results in the console should be something like this: 2012-06-23 13:29:31.188/4.970 Oracle Coherence 3.6.0.4 <Info> (thread=Main Thread, member=n/a): Loaded operational configuration from "jar:file:/E:/Oracle/Middleware/oepe_11gR1PS4/workspace/calcular-tamanho-cache-coherence/lib/coherence.jar!/tangosol-coherence.xml" 2012-06-23 13:29:31.219/5.001 Oracle Coherence 3.6.0.4 <Info> (thread=Main Thread, member=n/a): Loaded operational overrides from "jar:file:/E:/Oracle/Middleware/oepe_11gR1PS4/workspace/calcular-tamanho-cache-coherence/lib/coherence.jar!/tangosol-coherence-override-dev.xml" 2012-06-23 13:29:31.219/5.001 Oracle Coherence 3.6.0.4 <D5> (thread=Main Thread, member=n/a): Optional configuration override "/tangosol-coherence-override.xml" is not specified 2012-06-23 13:29:31.266/5.048 Oracle Coherence 3.6.0.4 <D5> (thread=Main Thread, member=n/a): Optional configuration override "/custom-mbeans.xml" is not specified Oracle Coherence Version 3.6.0.4 Build 19111 Grid Edition: Development mode Copyright (c) 2000, 2010, Oracle and/or its affiliates. All rights reserved. 2012-06-23 13:29:33.156/6.938 Oracle Coherence GE 3.6.0.4 <Info> (thread=Main Thread, member=n/a): Loaded Reporter configuration from "jar:file:/E:/Oracle/Middleware/oepe_11gR1PS4/workspace/calcular-tamanho-cache-coherence/lib/coherence.jar!/reports/report-group.xml" 2012-06-23 13:29:33.500/7.282 Oracle Coherence GE 3.6.0.4 <Info> (thread=Main Thread, member=n/a): Loaded cache configuration from "jar:file:/E:/Oracle/Middleware/oepe_11gR1PS4/workspace/calcular-tamanho-cache-coherence/lib/coherence.jar!/coherence-cache-config.xml" 2012-06-23 13:29:35.391/9.173 Oracle Coherence GE 3.6.0.4 <D4> (thread=Main Thread, member=n/a): TCMP bound to /192.168.177.133:8090 using SystemSocketProvider 2012-06-23 13:29:37.062/10.844 Oracle Coherence GE 3.6.0.4 <Info> (thread=Cluster, member=n/a): This Member(Id=2, Timestamp=2012-06-23 13:29:36.899, Address=192.168.177.133:8090, MachineId=55685, Location=process:244, Role=Oracle, Edition=Grid Edition, Mode=Development, CpuCount=2, SocketCount=2) joined cluster "cluster:0xC4DB" with senior Member(Id=1, Timestamp=2012-06-23 13:29:14.031, Address=192.168.177.133:8088, MachineId=55685, Location=process:1128, Role=CreatePeopleCacheAndPopulateWith, Edition=Grid Edition, Mode=Development, CpuCount=2, SocketCount=2) 2012-06-23 13:29:37.172/10.954 Oracle Coherence GE 3.6.0.4 <D5> (thread=Cluster, member=n/a): Member 1 joined Service Cluster with senior member 1 2012-06-23 13:29:37.188/10.970 Oracle Coherence GE 3.6.0.4 <D5> (thread=Cluster, member=n/a): Member 1 joined Service Management with senior member 1 2012-06-23 13:29:37.188/10.970 Oracle Coherence GE 3.6.0.4 <D5> (thread=Cluster, member=n/a): Member 1 joined Service DistributedCache with senior member 1 2012-06-23 13:29:37.188/10.970 Oracle Coherence GE 3.6.0.4 <Info> (thread=Main Thread, member=n/a): Started cluster Name=cluster:0xC4DB Group{Address=224.3.6.0, Port=36000, TTL=4} MasterMemberSet ( ThisMember=Member(Id=2, Timestamp=2012-06-23 13:29:36.899, Address=192.168.177.133:8090, MachineId=55685, Location=process:244, Role=Oracle) OldestMember=Member(Id=1, Timestamp=2012-06-23 13:29:14.031, Address=192.168.177.133:8088, MachineId=55685, Location=process:1128, Role=CreatePeopleCacheAndPopulateWith) ActualMemberSet=MemberSet(Size=2, BitSetCount=2 Member(Id=1, Timestamp=2012-06-23 13:29:14.031, Address=192.168.177.133:8088, MachineId=55685, Location=process:1128, Role=CreatePeopleCacheAndPopulateWith) Member(Id=2, Timestamp=2012-06-23 13:29:36.899, Address=192.168.177.133:8090, MachineId=55685, Location=process:244, Role=Oracle) ) RecycleMillis=1200000 RecycleSet=MemberSet(Size=0, BitSetCount=0 ) ) TcpRing{Connections=[1]} IpMonitor{AddressListSize=0} 2012-06-23 13:29:37.891/11.673 Oracle Coherence GE 3.6.0.4 <D5> (thread=Invocation:Management, member=2): Service Management joined the cluster with senior service member 1 2012-06-23 13:29:39.203/12.985 Oracle Coherence GE 3.6.0.4 <D5> (thread=DistributedCache, member=2): Service DistributedCache joined the cluster with senior service member 1 2012-06-23 13:29:39.297/13.079 Oracle Coherence GE 3.6.0.4 <D4> (thread=DistributedCache, member=2): Asking member 1 for 128 primary partitions Cache Statistics of 'People': - Total Entries of Cache -----> 3 - Used Memory (Bytes) --------> 883920 - Used Memory (MB) -----------> 0.843 - Object Average Size --------> 294640 I hope that this post could save you some time when calculate the total size of Coherence cache became a requirement for your high scalable system using data grids. See you!

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  • Compass - Lucene Full text search. Structure and Best Practice.

    - by Rob
    Hi, I have played about with the tutorial and Compass itself for a bit now. I have just started to ramp up the use of it and have found that the performance slows drastically. I am certain that this is due to my mappings and the relationships that I have between entities and was looking for suggestions about how this should be best done. Also as a side question I wanted to know if a variable is in an @searchableComponent but is not defined as @searchable when the component object is pulled out of Compass results will you be able to access that variable? I have 3 main classes that I want to search on - Provider, Location and Activity. They are all inter-related - a Provider can have many locations and activites and has an address; A Location has 1 provider, many activities and an address; An activity has 1 provider and many locations. I have a join table between activity and Location called ActivityLocation that can later provider additional information about the relationship. My classes are mapped to compass as shown below for provider location activity and address. This works but gives a huge index and searches on it are comparatively slow, any advice would be great. Cheers, Rob @Searchable public class AbstractActivity extends LightEntity implements Serializable { /** * Serialisation ID */ private static final long serialVersionUID = 3445339493203407152L; @SearchableId (name="actID") private Integer activityId =-1; @SearchableComponent() private Provider provider; @SearchableComponent(prefix = "activity") private Category category; private String status; @SearchableProperty (name = "activityName") @SearchableMetaData (name = "activityshortactivityName") private String activityName; @SearchableProperty (name = "shortDescription") @SearchableMetaData (name = "activityshortDescription") private String shortDescription; @SearchableProperty (name = "abRating") @SearchableMetaData (name = "activityabRating") private Integer abRating; private String contactName; private String phoneNumber; private String faxNumber; private String email; private String url; @SearchableProperty (name = "completed") @SearchableMetaData (name = "activitycompleted") private Boolean completed= false; @SearchableProperty (name = "isprivate") @SearchableMetaData (name = "activityisprivate") private Boolean isprivate= false; private Boolean subs= false; private Boolean newsfeed= true; private Set news = new HashSet(0); private Set ActivitySession = new HashSet(0); private Set payments = new HashSet(0); private Set userclub = new HashSet(0); private Set ActivityOpeningTimes = new HashSet(0); private Set Events = new HashSet(0); private User creator; private Set userInterested = new HashSet(0); boolean freeEdit = false; private Integer activityType =0; @SearchableComponent (maxDepth=2) private Set activityLocations = new HashSet(0); private Double userRating = -1.00; Getters and Setters .... @Searchable public class AbstractLocation extends LightEntity implements Serializable { /** * Serialisation ID */ private static final long serialVersionUID = 3445339493203407152L; @SearchableId (name="locationID") private Integer locationId; @SearchableComponent (prefix = "location") private Category category; @SearchableComponent (maxDepth=1) private Provider provider; @SearchableProperty (name = "status") @SearchableMetaData (name = "locationstatus") private String status; @SearchableProperty private String locationName; @SearchableProperty (name = "shortDescription") @SearchableMetaData (name = "locationshortDescription") private String shortDescription; @SearchableProperty (name = "abRating") @SearchableMetaData (name = "locationabRating") private Integer abRating; private Integer boolUseProviderDetails; @SearchableProperty (name = "contactName") @SearchableMetaData (name = "locationcontactName") private String contactName; @SearchableComponent private Address address; @SearchableProperty (name = "phoneNumber") @SearchableMetaData (name = "locationphoneNumber") private String phoneNumber; @SearchableProperty (name = "faxNumber") @SearchableMetaData (name = "locationfaxNumber") private String faxNumber; @SearchableProperty (name = "email") @SearchableMetaData (name = "locationemail") private String email; @SearchableProperty (name = "url") @SearchableMetaData (name = "locationurl") private String url; @SearchableProperty (name = "completed") @SearchableMetaData (name = "locationcompleted") private Boolean completed= false; @SearchableProperty (name = "isprivate") @SearchableMetaData (name = "locationisprivate") private Boolean isprivate= false; @SearchableComponent private Set activityLocations = new HashSet(0); private Set LocationOpeningTimes = new HashSet(0); private Set events = new HashSet(0); @SearchableProperty (name = "adult_cost") @SearchableMetaData (name = "locationadult_cost") private String adult_cost =""; @SearchableProperty (name = "child_cost") @SearchableMetaData (name = "locationchild_cost") private String child_cost =""; @SearchableProperty (name = "family_cost") @SearchableMetaData (name = "locationfamily_cost") private String family_cost =""; private Double userRating = -1.00; private Set costs = new HashSet(0); private String cost_caveats =""; Getters and Setters .... @Searchable public class AbstractActivitylocations implements java.io.Serializable { /** * */ private static final long serialVersionUID = 1365110541466870626L; @SearchableId (name="id") private Integer id; @SearchableComponent private Activity activity; @SearchableComponent private Location location; Getters and Setters..... @Searchable public class AbstractProvider extends LightEntity implements Serializable { private static final long serialVersionUID = 3060354043429663058L; @SearchableId private Integer providerId = -1; @SearchableComponent (prefix = "provider") private Category category; @SearchableProperty (name = "businessName") @SearchableMetaData (name = "providerbusinessName") private String businessName; @SearchableProperty (name = "contactName") @SearchableMetaData (name = "providercontactName") private String contactName; @SearchableComponent private Address address; @SearchableProperty (name = "phoneNumber") @SearchableMetaData (name = "providerphoneNumber") private String phoneNumber; @SearchableProperty (name = "faxNumber") @SearchableMetaData (name = "providerfaxNumber") private String faxNumber; @SearchableProperty (name = "email") @SearchableMetaData (name = "provideremail") private String email; @SearchableProperty (name = "url") @SearchableMetaData (name = "providerurl") private String url; @SearchableProperty (name = "status") @SearchableMetaData (name = "providerstatus") private String status; @SearchableProperty (name = "notes") @SearchableMetaData (name = "providernotes") private String notes; @SearchableProperty (name = "shortDescription") @SearchableMetaData (name = "providershortDescription") private String shortDescription; private Boolean completed = false; private Boolean isprivate = false; private Double userRating = -1.00; private Integer ABRating = 1; @SearchableComponent private Set locations = new HashSet(0); @SearchableComponent private Set activities = new HashSet(0); private Set ProviderOpeningTimes = new HashSet(0); private User creator; boolean freeEdit = false; Getters and Setters... Thanks for reading!! Rob

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  • Examples of Hierarchical-Model-View-Controller (HMVC)?

    - by Stephen
    Hi, I'm interested in the Presentation-Abstraction-Control? (aka Hierarchical-Model-View-Controller (HMVC)) Architectural Pattern for constructing complex user interfaces (GUI or web) and was wondering if anyone was aware of any examples in the wild where I could read the code? My list so far; Cairngorm framework for Adobe Flex any others I'm aware of the JavaWorld article and associated letters cited in the wikipedia article http://en.wikipedia.org/wiki/Presentation-abstraction-control

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  • Is it ethical to let users see the request headers from visitors to a url shortening service?

    - by soniiic
    I'm currently in the progress of making a url shortening service that will let the creator see the http request headers that the browser has made when visitors visit the url. The visitors won't be made aware that they are being tracked, but obviously nothing is personally identifiable. Is there anything I should be made aware of ethically or legally that makes this a bad idea?

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  • How can I fall in love with Math? Again?

    - by gotts
    After reading How to not sort by average rating by Evan Miller I was really inspired to learn some more math. But after thinking about it for a while I didn't find a way I can use beyond-trivial math in my pet projects.. Or probably it is a moment like "You are not aware that you are not aware" and I should learn more math before I can start to see great examples of how I can apply it?

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  • Looking for an Open Source Project in need of help

    - by hvidgaard
    Hi StackOverflow! I'm a CS student on well on my way to graduate. I have had a difficult time of finding relevant student jobs (they seems to be taken merely hours after the notice gets on the board) , so instead I'm looking for an open source project in need of help. I'm aware that I should choose one that I use, but I'm not aware of any OS-project that I use that needs help. That's why I'm asking you. I don't have any deep experience, but I here are some of my biggest projects so far: BitTorrent-ish client in Python (a subset of BitTorrent) HTTP 1.1 webserver in Java Compiler from a subset of Java to run on JRE Flash-framework project to model an iPad look and feel (not to run actual iPad programs) complete with an API for programs. Complete MySQL database for a booking system, with departure and arrival times, so you could only book valid tickets (with a Java frontend). I know, Java and languages like AS3 and C# feels natural per se, Python, and have done a fair bit of hacking around in C, but I don't feel very comfortable with it. Mostly I'm afraid to make a fuckup because I have such a high degree of control. I would like to think I'm well aware of good software design practices, but in reality what I do is ask myself "would I like to use/maintain this?", and I love to refactor my code because I see optimizations. I love algorithms and to make them run in the best possible time. I don't have any preferred domain to work in, but I wouldn't mind it to be graphics or math heavy. Ideally I'm looking for a project in C++ to learn the in's and out's of it, but I'm well aware that I don't know that language very well. I would like to have a mentor-like figure until I'm confident enough to stand on my own, not one to review all my code (I'm sure someone will to start with anyway), but to ask questions about the project and language in question. I do have a wife and two children, so don't expect me to put in 10+ hours every week. In return I can work on my own, I strive to program modular and maintainable code. Know how to read an API, use Google, StackOverflow and online resources in general. If you have any questions, shoot. I'm looking forward to your suggestions.

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  • R Package for Bayesian Belief Networks

    - by user187395
    Is anyone aware of an R package for Bayesian Belief Networks (BBN) that can handle latent (hidden) nodes? I am referring to process learning the structure and the parameters of the model. Based on the documentation, the "bnlearn" package does not provide for such capability. In addition, is anyone aware of R packages that allow for making inferences and sensitivity analysis for BBN? Thank you in advance.

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  • Drupal show / hide fields in view

    - by SteD
    I would like to show / hide certain fields in my Drupal view accordingly to the user role. Provided I can only have this view to work with, how can I achieve this programmatically or there's some settings that I am not aware of in Drupal. P/S: I am aware of the access settings under basic settings in View but that would restrict access to the whole view, not field level.

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  • MvvmCross experiences, hindsight, limitations?

    - by Jason Steele
    I am considering using the MvvmCross framework for a cross platform mobile application that will target Android, iPhone and WP7. Does anyone have any experience with this framework they would like to share, and are they aware of any constraints or limitations that it would be useful to be aware of? For example, am I still able to use native page transitions of my choosing? Are there any performance or storage (app size) implications?

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