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  • How can I implement a volume meter for a song currently playing? (iPhone OS 3.1.3)

    - by Adam
    Hi i'm very new to core audio and I just would like some help in coding up a little volume meter for whatever's being outputted through headphones or built-in speaker. Like a dB meter. I have the following code, and have been trying to go through the apple source project "SpeakHere", but it's a nightmare trying to go through all that, without knowing how it works first... Could anyone shed some light? Here's the code I have so far... (void)displayWaveForm { while (musicIsPlaying == YES { NSLog(@"%f",sizeof(AudioQueueLevelMeterState)); } } (IBAction)playMusic { if (musicIsPlaying == NO) { NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/track7.wav",[[NSBundle mainBundle] resourcePath]]]; NSError *error; music = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; music.numberOfLoops = -1; music.volume = 0.5; [music play]; musicIsPlaying = YES; [self displayWaveForm]; } else { [music pause]; musicIsPlaying = NO; } }

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  • How to assign a table view controller to a table view on iPhone?

    - by Tattat
    I have a CharTableController, View and TableView on my IB. The CharTableController is using "CharTableController" in class identity. And this is how I implemented in the .h, and I want use the "CharTableController" to control the table only: @interface CharTableController : UITableViewController <UITableViewDelegate, UITableViewDataSource>{ // IBOutlet UILabel *debugLabel; NSArray *listData; } //@property (nonatomic, retain) IBOutlet UILabel *debugLabel; @property (nonatomic, retain) NSArray *listData; @end It is the .m: #import "CharTableController.h" @implementation CharTableController @synthesize listData; - (void)viewDidLoad { //NSLog(@"bulll"); // [debugLabel setText:@"success"]; NSArray *array = [[NSArray alloc] initWithObjects:@"A", @"B", @"C", @"D", @"E", nil]; self.listData = array; [array release]; [super viewDidLoad]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [self.listData count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *SimpleTableIdentifier = @"SimpleTableIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: SimpleTableIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:SimpleTableIdentifier] autorelease]; NSUInteger row = [indexPath row]; cell.textLabel.text = [listData objectAtIndex:row]; } return cell; } @end In the IB, I already assign the CharTableController's view to Table View in IB. And Table View is under the View, in IB. After I run the program, I can see the table view, but I can't see any char in the table view, why? What's wrong with my code? thz.

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  • iPhone slide view passing variables

    - by sebastyuiop
    Right, I'm trying to make an app that has a calculation that involves a stopwatch. When a button on the calculation view is clicked a stopwatch slides in from the bottom. This all works fine, the problem I can't get my head around is how to send the recorded time back to the previous controller to update a textfield. I've simplified the code and stripped out most irrelevant stuff. Many thanks. CalculationViewController.h #import <UIKit/UIKit.h> @interface CalculationViewController : UIViewController <UITableViewDelegate, UITableViewDataSource> { IBOutlet UITextField *inputTxt; } @property (nonatomic, retain) UITextField *inputTxt; - (IBAction)showTimer:(id)sender; @end CalculationViewController.m #import "CalculationViewController.h" #import "TimerViewController.h" @implementation CalculationViewController - (IBAction)showTimer:(id)sender { TimerViewController *timerView = [[TimerViewController alloc] init]; [self.navigationController presentModalViewController:timerView animated:YES]; } TimerViewController.h #import <UIKit/UIKit.h> @interface TimerViewController : UIViewController { IBOutlet UILabel *time; NSTimer *myTicker; } - (IBAction)start; - (IBAction)stop; - (IBAction)reset; - (void)showActivity; @end TimerViewController.m #import "TimerViewController.h" #import "CalculationViewController.h" @implementation TimerViewController - (IBAction)start { myTicker = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(showActivity) userInfo:nil repeats:YES]; } - (IBAction)stop { [myTicker invalidate]; #Update inputTxt on calculation view here [self dismissModalViewControllerAnimated:YES]; } - (IBAction)reset { time.text = @"0"; } - (void)showActivity { int currentTime = [time.text intValue]; int newTime = currentTime + 1; time.text = [NSString stringWithFormat:@"%d", newTime]; } @end

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  • How can display gif on a subview in iPhone using glgif?

    - by iPhoney
    I want to display a gif image on a subview in iPhone. The sample code glgif shows the gif image on the controller's root view, but when I make the following modifications, the application just crashes: IBOutlet UIView *gifView; // gifView is added as a subview of controller's root view //PlayerView *plView = (PlayerView *)self.view; PlayerView *plView = (PlayerView *)gifView; // Load test.gif VideoSource NSString *str = [[NSBundle mainBundle] pathForResource:@"test" ofType:@"gif"]; FILE *fp = fopen([str UTF8String], "r"); VideoSource *src = VideoSource_init(fp, VIDEOSOURCE_FILE); src->writeable = false; // Init video using VideoSource Video *vid = [[GifVideo alloc] initWithSource:src inContext:[plView context]]; VideoSource_release(src); // Start if loaded if (vid) { [plView startAnimation:vid]; [vid release]; return; } // Cleanup if failed fclose(fp); Now the app crashes in this line: Video *vid = [[GifVideo alloc] initWithSource:src inContext:[plView context]]; with the error message:-[UIView context]: unrecognized selector sent to instance. Any ideas about how to add the plView to the subview properly?

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  • Update a tableView with a plist took from another table

    - by Pheel
    Background: I have a tab bar application, which has a tableView as the "heart" of the app. It loads data from a plist and, through a button that checks if there are any updates on the remote plist file, updates the local plist with the remote contents. Then, i have another tableView, that should display only those plist items that have a bool value set to YES. Now i want to add a button to the second table that reloads the plist took from the first table. Expected: When i update the local plist from the first table and when i press the button on the second table, the 2nd table is supposed to update and show the cells with that bool value set to YES. (Note: I set YES as default to some items on plist). What happens: The first table updates its content from remote. The second table shows the old items with the value set to YES. When i press the button to refresh data, it reads the plist fine (by logging it, it has the same contents of the first table -only those set to YES-),but it doesn't update data even if i have [self.tableView reloadData];. When i close the app and open it again, the second table is filled with the right items. :\ Code i'm using: //Reading Plist { NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES); NSString *plistPath = [[documentPaths lastObject] stringByAppendingPathComponent:@"myPlist.plist"]; NSFileManager *fMgr = [NSFileManager defaultManager]; if (![fMgr fileExistsAtPath:plistPath]) { plistPath = [[NSBundle mainBundle] pathForResource:@"myPlist" ofType:@"plist"]; } NSMutableArray *returnArr = [NSMutableArray arrayWithContentsOfFile:plistPath]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"isFav == YES"]; for (NSDictionary *sect in returnArr) { NSArray *arr = [sect objectForKey:@"Rows"]; [sect setValue:[arr filteredArrayUsingPredicate:predicate] forKey:@"Rows"]; } [self.tableView reloadData]; } //Refresh data button - (void) refreshTable:(id)sender { NSLog(@"plist read"); [self readPlist]; NSLog(@"refreshed plist:%@",[self readPlist]); [self.tableView reloadData]; } Does anyone know why the table is not updating?

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  • Reloading the model of a TTTableViewController

    - by user341338
    My problem is that I have a Register Controller and a Login Controller. The Login Screen displays a Login Screen or a Logout Screen depending if a user is logged in. Now when a user registers, does not close the app, and then goes to the Login Screen it will still display a Login Screen, although there is a logged in user already. This is because the Screen is created when the application loads and does not change afterwards. I tried doing this: - (id)init { if (self = [super init]) { [self invalidateModel]; [self reload]; but that did not work, since it is only called on the first init. then i tried: - (void)viewDidLoad { [self invalidateModel]; [self reload]; } But that method had the same problem. Then I found this method: - (TTNavigationMode)navigationModeForURL:(NSString*)URL; with the following options: typedef enum { TTNavigationModeNone, TTNavigationModeCreate, // a new view controller is created each time TTNavigationModeShare, // a new view controller is created, cached and re-used TTNavigationModeModal, // a new view controller is created and presented modally TTNavigationModeExternal, // an external app will be opened } TTNavigationMode; It seems like TTNavigationModeCreate would be the right thing to use, but I have no clue how to use it. Any help? Thnx.

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  • AVAudioPlayer problem regarding song overlaping in iPhone

    - by riteshkumar1905
    I have using AVAudioPlayer in my app but the problem is that when i play the song from list it will played while before stopping the song i am again goes to song list then select another song then both song will start playing simultaneously so please tell me the code which will terminate my first song. i am using avTouchContoller & avTouchViewController in my app. so i am enclosing the code for song which is written in avController.m & avTouchViewController.m as follow for single song avtouchController.m switch (flag) { case 1: //[self stop]; fileURL = [[NSURL alloc] initFileURLWithPath: [[NSBundle mainBundle] pathForResource:@"Aarti Keeje" ofType:@"aac"]]; self._player = [[AVAudioPlayer alloc] initWithContentsOfURL:fileURL error:nil]; //self._player=newplayer; //[newplayer release]; if (self._player) { _fileName.text = [NSString stringWithFormat: @"%@ (%d ch.)", [[self._player.url relativePath] lastPathComponent], self._player.numberOfChannels, nil]; [self updateViewForPlayerInfo]; [self updateViewForPlayerState]; } [fileURL release]; break;

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  • How do I get rid of these warnings?

    - by Brian Postow
    This is really several questions, but anyway... I'm working with a big project in XCode, relatively recently ported from MetroWorks (Yes, really) and there's a bunch of warnings that I want to get rid of. Every so often an IMPORTANT warning comes up, but I never look at them because there's too many garbage ones. So, if I can either figure out how to get XCode to stop giving the warning, or actually fix the problem, that would be great. Here are the warnings: It claims that <map.h> is antiquated. However, when I replace it with <map> my files don't compile. Evidently, there's something in map.h that isn't in map... this decimal constant is unsigned only in ISO C90 This is a large number being compared to an unsigned long. I have even cast it, with no effect. enumeral mismatch in conditional expression: <anonymous enum> vs <anonymous enum> This appears to be from a ?: operator. Possibly that the then and else branches don't evaluate to the same type? Except that in at least one case, it's (matchVp == NULL ? noErr : dupFNErr) And since those are both of type OSErr, which is mac defined... I'm not sure what's up. It also seems to come up when I have other pairs of mac constants... multi-character character constant This one is obvious. The problem is that I actually NEED multi-character constants... -fwritable-strings not compatible with literal CF/NSString I unchecked the "Strings are Read-Only" box in both the project and target settings... and it seems to have had no effect...

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  • UITableView Inactive Until Scroll iPhone

    - by dubbeat
    HI, I'm trying to find the cause of some annoying behaviour with my UITableView. In each cell of my table (10 of them ) I asynchronously load an image. The problem is, is that if I don't touch the app at all the imageviews will permanently show a loading icon. However as soon as I scroll a cell off the screen and back on again the image shows straight away. What could be causing this "stuck in the mud" behaviour? Is there a way to force whatever gets called when the list is scrolled to make the needed update happen? #define ASYNC_IMAGE_TAG 9999 #define LABEL_TAG 8888 // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { PromoListItem *promo = [promoList objectAtIndex:indexPath.row]; static NSString *CellIdentifier = @"Cell"; AsyncImageView *asyncImageView = nil; UILabel *label = nil; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; CGRect frame; frame.origin.x = 0; frame.origin.y = 0; frame.size.width = 100; frame.size.height = 100; asyncImageView = [[[AsyncImageView alloc] initWithFrame:frame] autorelease]; asyncImageView.tag = ASYNC_IMAGE_TAG; [cell.contentView addSubview:asyncImageView]; frame.origin.x = 110; frame.size.width =100; label = [[[UILabel alloc] initWithFrame:frame] autorelease]; label.tag = LABEL_TAG; [cell.contentView addSubview:label]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } else { asyncImageView = (AsyncImageView *) [cell.contentView viewWithTag:ASYNC_IMAGE_TAG]; label = (UILabel *) [cell.contentView viewWithTag:LABEL_TAG]; } NSURL *url = [NSURL URLWithString:promo.imgurl]; [asyncImageView loadImageFromURL:url]; label.text = promo.artistname; return cell; }

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  • NSTask executed only once

    - by Eimantas
    I'm having trouble executing different NSTask's. Same launchPath, different arguments. I have a class who's instances administer own NSTask objects and depending on arguments those instances were initialized with - dependent NSTask object is being created. I have two initializers: // Method for finished task - (void)taskFinished:(NSNotification *)aNotification { [myTask release]; myTask = nil; [self createTask]; } // Designated initializer - (id) init { self = [super init]; if (self != nil) { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(taskFinished:) name:NSTaskDidTerminateNotification object:nil]; [self createTask]; } return self; } // Convenience initializer - (id)initWithCommand:(NSString *)subCommand { self = [self init]; if (self) { [self setCommand:subCommand]; } return self; } And here 's the createTask method: - (void)createTask { // myTask is a property defined as NSTask* myTask = [[NSTask alloc] init]; [myTask setLaunchPath:@"/usr/bin/executable"]; } Say I have 3 buttons. Each one creates different class instance with different NSTask objects. But problem is that only first one gets executed. The second ones does not even triger "click" event (via target-action). I think it could be cause of launchPath I'm trying to use, 'cause simple /bin/ls works fine. The same command in terminal has 0 return value (i.e. all is fine). Any guides or gotchas are much appreciated.

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  • iOS LocationManager is not updating location (Titanium Appcelerator module)

    - by vale4674
    I've made Appcelerator Titanium Module for fetching device's rotaion and location. Source can be found on GitHub. The problem is that it fetches only one cached location but device motion data is OK and it is refreshing. I don't use delegate, I pull that data in my Titanium Javascript Code. If I set "City Run" in Simulator - Debug - Location nothing happens. The same cached location is returning. Pulling of location is OK because I tried with native app wich does this: textView.text = [NSString stringWithFormat:@"%f %f\n%@", locationManager.location.coordinate.longitude, locationManager.location.coordinate.latitude, textView.text]; And it is working in simulator and on device. But the same code as you can see on GitHub is not working as Titanium module. Any ideas? EDIT: I am looking at GeolocationModule src and I see nothing special there. As I said, my code in my module has to work since it is working in native app. "Only" problem is that it is not updating location and it always returns me that cached location.

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  • Why did instruments report a leak while its ref count did become zero

    - by bromj
    Hello guys, green hand i am. I'm using instruments, and it did a great help to me so far, but I'm confused now 'cause it report a memory leak to me while its leaked block history shows me that the ref count of that memory had finally become 0. What does it mean? It's really embarrassing that I couldn't post a image here... so I have to describe it in text. Hope it would be clear enough for you: Event Type || RefCt || Responsible Library || Responsible Caller Malloc         || 1        || MyWeather              || +[ForecastData parseSingleForecastWithXMLElement:] Autorelease||           || MyWeather              || +[ForecastData parseSingleForecastWithXMLElement:] Retain         || 2        || MyWeather              || +[ForecastData parseWithData:] Release      || 1        || Foundation              || +[NSAutoreleasePool drain:] Retain         || 2        || Foundation              || +[NSThread initWithTarget:selector:object:] Release      || 1        || Foundation              || +[NSString compare:options:] Release      || 0        || MyWeather              || +[RootViewController dealloc] Any help will be appreciated~

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  • How to move a symlink to the trash?

    - by neoneye
    I don't see any options for the FSPathMoveObjectToTrashSync() function for not following links. Here is what I have tried Create a link and a file [ 21:32:41 /tmp ] $ touch my_file [ 21:32:45 /tmp ] $ ln -s my_file my_link [ 21:32:52 /tmp ] $ la total 8 drwxrwxrwt 12 root wheel 408 17 Maj 21:32 . drwxr-xr-x@ 6 root wheel 204 9 Sep 2009 .. -rw-r--r-- 1 neoneye wheel 0 17 Maj 21:32 my_file lrwxr-xr-x 1 neoneye wheel 7 17 Maj 21:32 my_link -> my_file Move the link to the trash OSStatus status = FSPathMoveObjectToTrashSync( "/tmp/my_link", NULL, kFSFileOperationDefaultOptions ); NSLog(@"status: %i", (int)status); Output is status: 0 However the file got removed and not the link [ 21:32:55 /tmp ] $ la total 8 drwxrwxrwt 11 root wheel 374 17 Maj 21:33 . drwxr-xr-x@ 6 root wheel 204 9 Sep 2009 .. lrwxr-xr-x 1 neoneye wheel 7 17 Maj 21:32 my_link -> my_file [ 21:33:05 /tmp ] $ How can I move move symlinks to the trash? The Solution.. thanks to Rob Napier NSString* path = @"/tmp/my_link"; OSStatus status = 0; FSRef ref; status = FSPathMakeRefWithOptions( (const UInt8 *)[path fileSystemRepresentation], kFSPathMakeRefDoNotFollowLeafSymlink, &ref, NULL ); NSAssert((status == 0), @"failed to make FSRef"); status = FSMoveObjectToTrashSync( &ref, NULL, kFSFileOperationDefaultOptions ); NSLog(@"status: %i", (int)status);

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  • Making a sqlite file stay existent between runs of the program

    - by Cocorico
    Hi! I'm having a problem with some sqlite code for an iPhone program in Xcode. I was opening my database like this: int result = sqlite3_open("stealtown.db", &database); Which is how they had it in a book I was looking at while I type the program. But then, that way of opening a database it only works when you run in simulator, not on device. So I finally figure out I need to do this: NSString *file = [[NSBundle mainBundle] pathForResource:@"stealtown" ofType:@"db"]; int result = sqlite3_open([file UTF8String], &database); And that works on device, EXCEPT one thing: Each time you launch the program, it starts as if you had never created the database, and when you stick an entry in the table, it's the ONLY entry in that table. When I used the first code on the simulator, I could open my program 6 times, each time adding 1 entry to a table, and at the end, I had 6 entries in that table. With the second code, I do exact same thing but each time there is only 1 entry in that table. Am I explaining this okay, I hope so, it's hard sometimes for me. Anyone maybe know why this would be?

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  • iPhone question: How can I add a button to a tableview cell?

    - by Jake
    Hi guys, Little background, the table view is filled by a fetchedResultsController which fills the table view with Strings. Now I'm trying to add a button next to each String in each tableview cell. So far, I've been trying to create a button in my configureCell:atIndexPath method and then add that button as a subview to the table cell's content view, but for some reason the buttons do not show up. Below is the relevant code. If anyone wants more code posted, just ask and I'll put up whatever you want. Any help is greatly appreciated. - (void)configureCell:(UITableViewCell *)cell atIndexPath:(NSIndexPath *)indexPath { // get object that has the string that will be put in the table cell Task *task = [fetchedResultsController objectAtIndexPath:indexPath]; //make button UIButton *button = [[UIButton buttonWithType:UIButtonTypeRoundedRect] retain]; [button setTitle:@"Check" forState:UIControlStateNormal]; [button setTitle:@"Checked" forState:UIControlStateHighlighted]; //set the table cell text equal to the object's property cell.textLabel.text = [task taskName]; //addbutton as a subview [cell.contentView addSubview:button]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell. [self configureCell:cell atIndexPath:indexPath]; return cell; }

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  • Optimization headers for UITableView?

    - by Pask
    I have an optimization problem for the headers of a table with plain style. If I use the standard view for the table (the classic gray with titles set by titleForHeaderInSection:) everything is ok and the scrolling is smooth and immediate. When, instead, use this code to set my personal view: - (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section { return [self headerPerTitolo:[titoliSezioni objectAtIndex:section]]; } - (UIImageView *)headerPerTitolo:(NSString *)titolo { UIImageView *headerView = [[[UIImageView alloc] initWithFrame:CGRectMake(10.0, 0.0, 320.0, 44.0)] autorelease]; headerView.image = [UIImage imageNamed:kNomeImmagineHeader]; headerView.alpha = kAlphaSezioniTablePlain; UILabel * headerLabel = [[[UILabel alloc] initWithFrame:CGRectZero] autorelease]; headerLabel.backgroundColor = [UIColor clearColor]; headerLabel.opaque = NO; headerLabel.textColor = [UIColor whiteColor]; headerLabel.font = [UIFont boldSystemFontOfSize:16]; headerLabel.frame = CGRectMake(10.0,-11.0, 320.0, 44.0); headerLabel.textAlignment = UITextAlignmentLeft; headerLabel.text = titolo; [headerView addSubview:headerLabel]; return headerView; } scrolling is jerky and not immediate (sliding the finger on the screen does not match an immediate shift of the table). I do not know what caused this problem, maybe the fact that every time the method viewForHeaderInSection: is called, the code runs to create a new UIImageView. I tried many ways to solve the problem, such as creating an array of all the necessary view: apart from more time spent loading at startup, there is a continuing problem of low reactivity of the table. 've Attempted by reducing the size of UIImageView positioned from about 66 KB to 4 KB: not only has a deterioration in quality of colors (which distorts a bit 'original graphics), but ... the problem persists! Perhaps you have suggestions about it, or know me obscure techniques that enable me to optimize this aspect of my application ... I apologize for my English, I used Google for translation.

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  • Giving another object a NSManagedObject

    - by Wayfarer
    Alright, so I'm running into an issue with my code. What I have done is subclassed UIButton so I can give it some more infomormation that pertain to my code. I have been able to create the buttons and they work great. Capiche. However, one of the things I want my subclass to hold is a reference to a NSMangedObject. I have this code in my header file: @interface ButtonSubclass : UIButton { NSManagedObjectContext *context; NSManagedObject *player; } @property (nonatomic, retain) NSManagedObject *player; @property (nonatomic, retain) NSManagedObjectContext *context; - (id)initWithFrame:(CGRect)frame andTitle:(NSString*)title; //- (void)setPlayer:(NSManagedObject *)aPlayer; @end As you can see, it has a instance variable to the NSMangedobject I want it to hold (as well as the Context). But for the life of me, I can't get it to hold that NSManagedObject. I run both the @synthesize methods in the Implementation file. @synthesize context; @synthesize player; So I'm not sure what I'm doing wrong. This is how I create my button: ButtonSubclass *playerButton = [[ButtonSubclass alloc] initWithFrame:frame andTitle:@"20"]; //works playerButton.context = self.context; //works playerButton.player = [players objectAtIndex:i]; //FAILS And I have initilaized the players array earlier, where I get the objects. Another weird thing is that when it gets to this spot in the code, the app crashes (woot) and the the console output stops. It doesn't give me any error, and notification at all that the app has crashed. It just... stops. So I don't even know what the error is that is crashing the code, besides it has to do with that line up there setting the "player" variable. Thoughts and ideas? I'd love your wisdom!

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  • Objective-C and NSURL: where am I supposed to declare receivedData?

    - by jthomas
    I have a two classes, a controller called "AppController" and a class called "URLDelegate" that encapsulates the sample NSURL code from Apple's URL Loading System Programming Guide. The guide repeatedly mentions declaring the receivedData instance variable "elsewhere." I assume this means outside of the URLDelagate class, because if I declare it in the URLDelegate class, my controller class can't "see" the data that has been downloaded. I know that data is received, because in my connectionDidFinishLoading function, I have NSLog display the results: NSLog(@"Succeeded! Received %d bytes of data",[receivedData length]); receivedText=[[NSString alloc] initWithData:receivedData encoding: NSASCIIStringEncoding]; NSLog(@"receivedText=%@",receivedText); So I'm a bit stumped with the following questions: Where should I declare receivedData? My controller class? A third class? Can I just declare it like any normal NSMutableData variable? How do I give my URLDelegate class "access" to this variable? E.g., if I declare receivedData in my AppController class, wouldn't I have to instantiate AppController within URLDelegate? But how would this possible if it's the AppController class which is instantiating the URLDelegate class in the first place? Especially with regard to the last question, I feel like I must be overlooking something blindingly obvious and fundamental. If anyone could point me in the right direction, I would really appreciate it. Thank you!

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  • ipad full screen (1024x768) animation with around 1800 frames fps problem

    - by Muhammad Farhan
    Hi there. what i am trying to do is to play a full screen(1024x768) animation on ipad with an fps of around 20. i have got a scene with 1800 full screen frames. till now i have tried a lot of approaches but have encountered a lot of problems. my first approach was to get the texture using the following function t = [[CCTexture2D alloc] initWithImage:[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"(%d)",startIndex] ofType:type]]]; give it to sprite by using setTexture method and then release the texture then create a new texture with next frame and repeat the procedure but by using this approach i only get an FPS of about 7. my second approach was to preload about 10 textures in texturecache save them in an array and give them to sprite using setTexture and on the back end i am replacing the old textures with the new texture in a thread but the problem i face is that creating new texture and adding to array takes some time and when the settexture method is called the sprite displays the old texture because the new one is not loaded yet but after some time new texture get loaded. Is there any way i can run a full screen animation on ipad at around 20 fps plesae help me out. Thanks Farhan

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  • Background color remaining when switching views

    - by Guy
    Hi Guys. I have a UIViewController named equationVC who's user interface is being programmatically created from another NSObject class called equationCon. Upon loading equationVC, a method called chooseInterface is called from the equationCon class. I have a global variable (globalVar) that points to a user defined string. chooseInterface finds a method in the equationCon class that matches the string globalVar points to. In this case, let's say that globalVar points to a string that is called "methodThatMatches." In methodThatMatches, another view controller needs to show the results of what methodThatMatches did. methodThatMatches creates a new equationVC that calls upon methodThatMatches2. As a test, each method changes the color of the background. When the application starts up, I get a purple background, but as soon as I hit backwards I get another purple screen, which should be yellow. I do not think that I am release the view properly. Can anyone help? -(void)chooseInterface { NSString* equationTemp = [globalVar stringByReplacingOccurrencesOfString:@" " withString:@""]; equationTemp = [equationTemp stringByReplacingOccurrencesOfString:@"'" withString:@""]; SEL equationName = NSSelectorFromString(equationTemp); NSLog(@"selector! %@",NSStringFromSelector(equationName)); if([self respondsToSelector:equationName]){ [self performSelector:equationName]; } } -(void)methodThatMatches{ self.equationVC.view.backgroundColor = [UIColor yellowColor]; [setGlobalVar:@"methodThatMatches2"]; EquationVC* temp = [[EquationVC alloc] init]; [[self.equationVC navigationController] pushViewController:temp animated:YES ]; [temp release]; } -(void)methodThatmatches2{ self.equationVC.view.backgroundColor = [UIColor purpleColor]; }

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  • UITableView with Custom Cell only loads one row of data at a time

    - by Anton
    For my table, I've created a custom cell that has two labels. I also have two arrays with data, that I use to respectively assign each label in the cell. My problem, is that when the table is viewed, only the first row has data, and the rest of the data "sorta" loads when I start scrolling down. By "sorta", only the first row will load at a time. The only time I get to see all the data, is when I scroll to the bottom, then scroll up again. I've used the cellForRowAtIndexPath method to load the data into my cell. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CustomCellIdentifier = @"CustomCellIdentifier"; CustomCell *cell = (CustomCell *)[tableView dequeueReusableCellWithIdentifier:CustomCellIdentifier]; if (cell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"CustomCell" owner:self options:nil]; for (id oneObject in nib) if ([oneObject isKindOfClass:[CustomCell class]]) cell = (CustomCell *)oneObject; } NSUInteger row = [indexPath row]; //I have two tables to fill up, hence the tag if statement if ([tableView tag] == 0) { cell.arriveTimeLabel.text = [homeBoundTimes objectAtIndex:row]; cell.departTimeLabel.text = [homeBoundTimes objectAtIndex:row]; } else if ([tableView tag] == 1) { cell.arriveTimeLabel.text = [workBoundTimes objectAtIndex:row]; cell.departTimeLabel.text = [workBoundTimes objectAtIndex:row]; } return cell; } Is it possible that its only getting called when the top cell is being called?

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  • iPhone NSCFString leaks in fetchRequest

    - by camilo
    In the following code: - (NSMutableArray *) fetchNotesForGroup: (NSString *)groupName { // Variables declaration NSMutableArray *result; NSFetchRequest *fetchRequest; NSEntityDescription *entity; NSSortDescriptor *sortDescriptor; NSPredicate *searchPredicate; NSError *error = nil; // Creates the fetchRequest and executes it fetchRequest = [[[NSFetchRequest alloc] init] autorelease]; entity = [NSEntityDescription entityForName:@"Note" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; sortDescriptor = [[[NSSortDescriptor alloc] initWithKey:@"noteName" ascending:YES] autorelease]; [fetchRequest setSortDescriptors:[NSArray arrayWithObject:sortDescriptor]]; [fetchRequest setReturnsDistinctResults:YES]; searchPredicate = [NSPredicate predicateWithFormat:@"categoryName like %@", groupName]; [fetchRequest setPredicate:searchPredicate]; [fetchRequest setPropertiesToFetch:[NSArray arrayWithObject:@"noteName"]]; result = [[managedObjectContext executeFetchRequest:fetchRequest error:&error] mutableCopy]; // Variables release return result; } ... I Fetch notes for a given categoryName. When I'm running Instruments, it says that a NSCFString is leaking. I know leaks are mean for iPhone developers... but I don't have any idea on how to plug this one. Any clues? All help is welcome. Thanks a lot!

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  • Keyboard blocking my view

    - by John Smith
    I have a UIView with another UIView inside it. On the inside UIView there is a textbox which I want to fill in. When I try to fill it in the keyboard blocks my view: The UIViewController has the following containerView = [[UIView alloc] initWithFrame:[UIScreen mainScreen].bounds]; self.view=containerView; //The apropriate releases etc are further on... When I touch it, the keyboard comes up as expected, but blocks the textbox I'm trying to fill in. How can I force the view to slide up? The front view OptionsFront * fv = [[OptionsFront alloc] initWithFrame:[UIScreen mainScreen].bounds]; [containerView addSubview:frontView]; In the front view is a subview CGRect bounds = CGRectMake(0.0f, 210.0f, 280.0f, 130.0f); sv = [[UIView alloc] initWithFrame:bounds]; [self addSubview:sv]; //added to frontView In sv is a textbox near the botton: rect = CGRectMake(70.0f, 20.0f, 100.0f, 27.0f); cf = [self createTextField_Rounded:rect holder:@"+ve"]; [sv addSubview:cf]; So cf happens to be near the bottom of the page. I expected that when I select it, the whole display would move up, but the keyboard just moves up and blocks it. What can I do? Appendix: - (UITextField *)createTextField_Rounded:(CGRect) frame holder:(NSString *) ph { UITextField *returnTextField = [[UITextField alloc] initWithFrame:frame]; returnTextField.borderStyle = UITextBorderStyleRoundedRect; returnTextField.textColor = [UIColor blackColor]; returnTextField.font = [UIFont systemFontOfSize:17.0]; returnTextField.delegate = self; returnTextField.keyboardType = UIKeyboardTypeNumbersAndPunctuation; returnTextField.returnKeyType = UIReturnKeyDone; returnTextField.clearButtonMode = UITextFieldViewModeWhileEditing; return returnTextField; }

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  • NSUserDefaults: Saved Number Always 0, iPhone

    - by Stumf
    Hello all, I have looked at other answers and the docs. Maybe I am missing something, or maybe I have another issue. I am trying to save a number on exiting the app, and then when the app is loaded I want to check if this value exists and take action accordingly. This is what I have tried: To save on exiting: - (void)applicationWillTerminate: (UIApplication *) application { double save = [label.text doubleValue]; [[NSUserDefaults standardUserDefaults] setDouble: save forKey: @"savedNumber"]; [[NSUserDefaults standardUserDefaults] synchronize]; } To check: - (IBAction)buttonclickSkip{ double save = [[NSUserDefaults standardUserDefaults] doubleForKey: @"savedNumber"]; if (save == 0) { [self performSelector:@selector(displayAlert) withObject:nil]; test.enabled = YES; test.alpha = 1.0; skip.enabled = NO; skip.alpha = 0.0; } else { label.text = [NSString stringWithFormat:@"%.1f %%", save]; } } The problem is I always get my alert message displayed, the saved value is not put into the label so somehow == 0 is always true. If it makes any difference I am testing this on the iPhone simulator. Many thanks, Stu

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  • Some web pages (especially Apple documentation) cause heavy CPU usage in Windows IE8

    - by Mark Lutton
    Maybe this belongs in Server Fault instead, but some of you may have noticed this issue (particularly those developing on Mac, using a Windows machine to read the reference material). I posted the same question on a Microsoft forum and got one answer from someone who reproduced the problem, so it's not just my machine. No solution yet. Ever since this month's security updates, I find that many web pages cause the CPU to run at maximum for as long as the web page is visible. This happens in both IE7 and IE8 on at least three different computers (two with Windows XP, one with Vista). Here is one of the pages, running on XP with IE 8: http://learning2code.blogspot.com/2007/11/update-using-subversion-with-xcode-3.html Here is one that does it in Vista with IE8: http://developer.apple.com/iphone/library/documentation/Cocoa/Reference/Foundation/Classes/NSString_Class/Reference/NSString.html You can leave the page open for hours and the CPU is still at high usage. This doesn't happen every time. It is not always reproduceable. Sometimes it is OK the second or third time it loads. In IE7 the high usage is in ieframe.dll, version 7.0.6000.16890. In IE8 the high usage is in iertutil.dll, version 8.0.6001.18806.

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