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  • Can I do this?? Trying to load an object from within itself.

    - by Smikey
    Hi all! I have an object which conforms to the NSCoding protocol. The object contains a method to save itself to memory, like so: - (void)saveToFile { NSMutableData *data = [[NSMutableData alloc] init]; NSKeyedArchiver *archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData:data]; [archiver encodeObject:self forKey:kDataKey]; [archiver finishEncoding]; [data writeToFile:[self dataFilePath] atomically:YES]; [archiver release]; [data release]; } This works just fine. But I would also like to initialise an empty version of this object and then call its own 'Load' method to load whatever data exists on file into its variables. So I've created the following: - (void)loadFromFile { NSString *filePath = [self dataFilePath]; if ([[NSFileManager defaultManager] fileExistsAtPath:filePath]) { NSData *data = [[NSMutableData alloc] initWithContentsOfFile:[self dataFilePath]]; NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data]; self = [unarchiver decodeObjectForKey:kDataKey]; [unarchiver finishDecoding]; } } Now this second method doesn't manage to load any variables. Is this line not possible perhaps? self = [unarchiver decodeObjectForKey:kDataKey]; Ultimately I would like to use the code like this: One viewController takes user entered input, creates an object and saves it to memory using [anObject saveToFile]; And a second viewController creates an empty object, then initialises its values to those stored on file by calling: [emptyObject loadFromFile]; Any suggestions on how to make this work would be hugely appreciated. Thanks :) Michael

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  • Can't find momd file: Core Data problems

    - by thekevinscott
    Aw geez! I screwed something up! I'm a Core Data noob, working on my first iOS app. After much Stack Overflowing I'm using this code: NSString *path = [[NSBundle mainBundle] pathForResource:@"CoreData" ofType:@"momd"]; if (!path) { path = [[NSBundle mainBundle] pathForResource:@"CoreData" ofType:@"mom"]; } NSAssert(path != nil, @"Unable to find Resource in main bundle"); CoreData is the name of my app. I've tried to put in initial data into the app by finding the path to the sqlite file in my iPhone simulator, and then going and inserting into that sqlite file. But at some point, I moved the sqlite (thinking it would create a fresh copy), deleted the app from the simulator, and the sqlite file is gone. I'm not sure if I'm leaving out some part of the process (this was a few hours ago) but the end result is that everything is screwed up. How do I resubstantiate this sqlite / momd file? "Clean" and "Clean all targets" are grayed out. I'm happy to post the relevant code from my app that would help shed some light on this problem but there's tons of code relating to Core Data which I don't understand, so I'm not sure what part to post! Any help is greatly appreciated.

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  • Custom UIButton Memory Management in dealloc

    - by ddawber
    I am hoping to clarify the processes going on here. I have created a subclass of UIButton whose init method looks like this: - (id)initWithTitle:(NSString *)title frame:(CGRect)btnFrame { self = [UIButton buttonWithType:UIButtonTypeCustom]; [self setTitle:title forState:UIControlStateNormal]; self.frame = btnFrame; return self; } In my view controller I am creating one of these buttons and adding it as a subview: myButton = [[CustomButton alloc] initWithTitle:@"Title" frame:someFrame]; [self.view addSubview:myButton]; In the view controller's dealloc method I log the retain count of my button: - (void)dealloc { NSLog(@"RC: %d", [myButton retainCount]); //RC = 2 [super dealloc]; NSLog(@"RC: %d", [myButton retainCount]); //RC = 1 } The way I understand it, myButton is not actually retained, even though I invoked it using alloc, because in my subclass I created an autorelease button (using buttonWithType:). In dealloc, does this mean that, when dealloc is called the superview releases the button and its retain count goes down to 1? The button has not yet been autoreleased? Or do I need to get that retain count down to zero after calling [super dealloc]? Cheers.

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  • How do I add an extra separator to the top of a UITableView?

    - by richt
    Hi, I have a view for the iPhone that is basically split in two, with an informational display in the top half, and a UITableView for selecting actions in the bottom half. The problem is that there is no border or separator above the first cell in the UITableView, so the first item in the list looks funny. How can I add an extra separator at the top of the table, to separate it from the display area above it? Here's the code to build the cells - it's pretty straightforward. The overall layout is handled in a xib. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } switch(indexPath.row) { case 0: { cell.textLabel.text = @"Action 1"; break; } case 1: { cell.textLabel.text = @"Action 2"; break; } // etc....... } return cell; }

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  • How stop mp3 playing started with audioplayer

    - by bucche
    Hi, My application consists of a table view. row1, row2, row3.... When a cell is touched a different mp3 starts to play (row1.mp3, row2.mp3, row3.mp3....). it works! but i have a problem: i am not able to stop previous mp3, so if i touch a second cell i have 2 mp3s playing... if i touch a third cell i have 3 mp3s and so on... i want to stop mp3 that started before and play mp3 that is related to touched cell... during my tries, i created a variable to show some alerts if the player plays or not and when i am "inside the if" i used [myAudioPlayer stop].. i see the correct alert but mp3 doesn't stop. here is my code - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSArray *elementi = [[array objectAtIndex:indexPath.row] componentsSeparatedByString:@"|"]; NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/%@.mp3", [[NSBundle mainBundle] resourcePath],[elementi objectAtIndex:1]]]; NSError *error; myAudioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; myAudioPlayer.numberOfLoops = -1; if (inEsecuzione == 0) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"1" message:@"1" delegate:nil cancelButtonTitle:@"OK"otherButtonTitles:nil]; [alert show]; [alert release]; [myAudioPlayer play]; inEsecuzione = 1; } else { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"2" message:@"2" delegate:nil cancelButtonTitle:@"OK"otherButtonTitles:nil]; [alert show]; [alert release]; [myAudioPlayer stop]; inEsecuzione = 0; } } as i wrote before, i am not able to stop previous mp3

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  • How to debug memory allocation issues?

    - by amitabh
    Hi I am writing an iPhone app that that is trying to create a second a view when the user clicks on an element in UITableView. The code looks like ReplyToViewController *reply = [[ReplyToViewController alloc] initWithNibName:@"ReplyTo" bundle:nil]; reply.delegate = self; Message *message = [resultData objectAtIndex:indexPath.row]; int dbid = [message.bizid intValue]; NSLog(@"dbid=%d",dbid); reply.currentMessage = message; reply.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:reply animated:YES]; The reply object gets created properly and the view is proper. Last line in above code segment calls some framework code which eventually calls the viewDidLoad method of the ReplyToViewController. Address of the reply object in the above code and the address of the object in viewDidLoad is not same. Any idea where this new object is coming from? How do I debug? I also added init method the following method in ReplyToViewController hoping that it will get called and I can find who is creating this new object. But it does not stop in this method. Any help will be greatly appreciated. - (id) init { /* first initialize the base class */ self = [super init]; return self; } // Following gets called from the 1st code segment. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; NSLog(currentMessage.text]; // THIS returns nil and the program fails later in the code. }

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  • iPhone app. Creating a custom UIView that contains UITextField and UIButton.

    - by Dmitry Burchik
    Hi all. I am new to iPhone programming. And I have an issue. I need to create a custom user control that I will add to my UIScrollView dinamically. The control has an UITextField and an UIButton. See the code below: #import <UIKit/UIKit.h> @interface FieldWithValueControl : UIView { UITextField *txtTagName; UIButton *addButton; } @property (nonatomic, readonly) UITextField *txtTagName; @property (nonatomic, readonly) UIButton *addButton; @end #import "FieldWithValueControl.h" #define ITEM_SPACING 10 #define ITEM_HEIGHT 20 #define SWITCHBOX_WIDTH 100 #define SCREEN_WIDTH 320 #define ITEM_FONT_SIZE 14 #define TEXTBOX_WIDTH 150 @implementation FieldWithValueControl @synthesize txtTagName; @synthesize addButton; - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code txtTagName = [[UITextField alloc] initWithFrame:CGRectMake(0, 0, TEXTBOX_WIDTH, ITEM_HEIGHT)]; txtTagName.borderStyle = UITextBorderStyleRoundedRect; addButton = [UIButton buttonWithType:UIButtonTypeContactAdd]; [addButton setFrame:CGRectMake(ITEM_SPACING + TEXTBOX_WIDTH, 0, ITEM_HEIGHT, ITEM_HEIGHT)]; [addButton addTarget:self action:@selector(addButtonTouched:) forControlEvents:UIControlEventTouchUpInside]; [self addSubview:txtTagName]; [self addSubview:addButton]; } return self; } - (void)addButtonTouched:sender { UIButton *button = (UIButton*)sender; NSString *title = [button titleLabel].text; } - (void)drawRect:(CGRect)rect { // Drawing code } - (void)dealloc { [txtTagName release]; [addButton release]; [super dealloc]; } @end In my code I create an object of that class and add it to scrollView on form. FieldWithValueControl *newTagControl = (FieldWithValueControl*)[[FieldWithValueControl alloc] initWithFrame:CGRectMake(ITEM_SPACING, currentOffset + ITEM_SPACING, 0, 0)]; [scrollView addSubview:newTagControl]; The control looks fine, but if I click to the textbox or to the button nothing happens. Keyboard doesn't appear, the button is not clickable etc.

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  • Is this reference or code in mistake or bug?

    - by mikezang
    I copied some text from NSDate Reference as below, please check Return Value, it is said the format will be in YYYY-MM-DD HH:MM:SS ±HHMM, but I got as below in my app, so the reference is mistake? or code in mistake? Saturday, January 1, 2011 12:00:00 AM Japan Standard Time or 2011?1?1????0?00?00? ????? descriptionWithLocale: Returns a string representation of the receiver using the given locale. - (NSString *)descriptionWithLocale:(id)locale Parameters locale An NSLocale object. If you pass nil, NSDate formats the date in the same way as the description method. On Mac OS X v10.4 and earlier, this parameter was an NSDictionary object. If you pass in an NSDictionary object on Mac OS X v10.5, NSDate uses the default user locale—the same as if you passed in [NSLocale currentLocale]. Return Value A string representation of the receiver, using the given locale, or if the locale argument is nil, in the international format YYYY-MM-DD HH:MM:SS ±HHMM, where ±HHMM represents the time zone offset in hours and minutes from GMT (for example, “2001-03-24 10:45:32 +0600”)

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  • iPhone app, navigationcontroller not functioning?

    - by dramaticlook
    I have 4 tabs in a tab bar. In one of the tabs i want to use a navigation, i.e. when i click an item from the list it should go to some details page about it. I have the list page where i have the navigation bar and the list of items. I can scroll them, but when I click any of them the selection animation happens, console logs the true row value, it even prints log instructions from constructor of the Details page but I can not see the Details page showing up. (btw Xcode 3.2.6 with iOS 4.3) - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSString *rowValue = [myStrings objectAtIndex:indexPath.row]; NSLog(rowValue); //[Utility setStr:rowValue]; [self.myTable deselectRowAtIndexPath:indexPath animated:TRUE]; //DETAILS PAGE HERE!!!! RestViewController * rest= [[RestViewController alloc] init]; rest.scoreLabel.text = rowValue; [self.navigationController pushViewController:rest animated:TRUE]; [rest release]; } Anybody having any idea? Thanks in advance!!!

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  • problem with kCFSocketReadCallBack

    - by zp26
    Hello. I have a problem with my program. I created a socket with "kCFSocketReadCallBack. My intention was to call the "acceptCallback" only when it receives a string to the socket. Instead my program does not just accept the connection always goes into "startReceive" stop doing so and sometimes crash the program. Can anybody help? Thanks readSocket = CFSocketCreateWithNative( NULL, fd, kCFSocketReadCallBack, AcceptCallback, &context ); static void AcceptCallback(CFSocketRef s, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) // Called by CFSocket when someone connects to our listening socket. // This implementation just bounces the request up to Objective-C. { ServerVistaController * obj; #pragma unused(address) // assert(address == NULL); assert(data != NULL); obj = (ServerVistaController *) info; assert(obj != nil); #pragma unused(s) assert(s == obj->listeningSocket); if (type & kCFSocketAcceptCallBack){ [obj acceptConnection:*(int *)data]; } if (type & kCFSocketAcceptCallBack){ [obj startReceive:*(int *)data]; } } -(void)startReceive:(int)fd { CFReadStreamRef readStream = NULL; CFIndex bytes; UInt8 buffer[MAXLENGTH]; CFStreamCreatePairWithSocket( kCFAllocatorDefault, fd, &readStream, NULL); if(!readStream){ close(fd); [self updateLabel:@"No readStream"]; } CFReadStreamOpen(readStream); [self updateLabel:@"OpenStream"]; bytes = CFReadStreamRead( readStream, buffer, sizeof(buffer)); if (bytes < 0) { [self updateLabel:(NSString*)buffer]; close(fd); } CFReadStreamClose(readStream); }

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  • iPhone inputting NSUserDefaults into a UITextField

    - by Rob
    I am writing a program where I where the first time a user runs it - they will have to fill out about 10 different UITextFields. I am trying to save the fields so that on subsequent runs of the program that whatever they previously put will already be displayed in those UITextFields so the wont have to re-input it in - unless they want to edit something in which case they still have that option. I think that I have figured out a good way to save the strings using NSUserDefaults but now I am trying to figure out how to have those fields populate a UITextField - it doesnt seem as easy as if they were UILabels. This is the route I am attempting: // in the viewDidLoad portion. NSUserDefaults *userData = [NSUserDefaults standardUserDefaults]; //Hooks. NSString *placeHolderName = [userData stringForKey:@"name"]; txtName.text = @"%@", placeHolderName; When I do this, it simply displays the '%@' in the textfields. I want whatever variable being held by placeHolderName to be automatically put into that UITextField. Is this possible?

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  • pulling a value from NSMutableDictionary

    - by Jared Gross
    I have a dictionary array with a key:@"titleLabel". I am trying to load a pickerView with ONE instance of each @"titleLabel" key so that if there are multiple objects with the same @"titleLabel" only one title will be displayed. I've done some research on this forum and looked at apples docs but haven't been able to put the puzzle together. Below is my code but I am having trouble pulling the values. Right now when I run this code it throws an error Incompatible pointer types sending 'PFObject *' to parameter of type 'NSString' which i understand but am just not sure how to remedy. Cheers! else { // found messages! self.objectsArray = objects; NSMutableDictionary *dict = [[NSMutableDictionary alloc] init]; for(id obj in self.objectsArray){ PFObject *key = [self.objectsArray valueForKey:@"titleLabel"]; if(![dict objectForKey:@"titleLabel"]){ [dict setValue:obj forKey:key]; } } for (id key in dict) { NSLog(@"Objects array is %d", [self.objectsArray count]); NSLog(@"key: %@, value: %@ \n", key, [dict objectForKey:key]); } [self.pickerView reloadComponent:0]; } }];` Here is where I define the PFObject and keys: PFObject *image = [PFObject objectWithClassName:@"Images"]; [image setObject:file forKey:@"file"]; [image setObject:fileType forKey:@"fileType"]; [image setObject:title forKey:@"titleLabel"]; [image setObject:self.recipients forKey:@"recipientIds"]; [image setObject:[[PFUser currentUser] objectId] forKey:@"senderId"]; [image setObject:[[PFUser currentUser] username] forKey:@"senderName"]; [image saveInBackground];

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  • How do I switch out Views in a Cocoa application?

    - by David Garcia
    So I'm beginning to learn how to use Cocoa. I think I've pretty much got it but I'm hung up on creating and switching views. I'm rewriting a game I made a little bit ago for practice. All I want is one window (preferably not resizable) and I want to be able to switch out views for different screens in the game. First, I have the main menu (Start Game, High Scores, Exit). Then I need a window for each screen (Gameplay screen, Highscore screen). What I'm getting confused with is how to design this. I looked up NSViewController thinking it manages views but it doesn't. It only manages one view by loading it really. I don't understand why I'd need to use NSViewController then. Couldn't I just have a window class that contains multiple subclasses of NSView and load them like that? I'm not sure I understand the purpose of the ViewController. Does my Window Class really need to subclass NSWindowController? I was trying to follow the example of Apple's ViewController example and it has a window controller class that's a subclass of NSWindowController. I don't see what the purpose was of subclassing that. All NSWindowController seems to add is - initWithPath:(NSString *)newPath but I fail to see the use in that either when I can just edit the plist file to open the window on start up. Apple's example also has an NSView variable and an NSViewController variable. Don't you only need one variable to store the current view? Thanks in advance guys, I'm really confused as to how this works.

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  • Defined outlets, connected them, they all returns (null)

    - by Tom
    Hi! I'm trying to play with a WebView. I made an outlet: IBOutlet UIWebView *browser; Defined it as a property: @property (nonatomic, retain) IBOutlet UIWebView *browser; Synthethized it: @synthesize browser; Finally, I connected it in Interface Builder, really it is. Then I try to do something with it i.e.: [browser loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:@"http://apple.com"]]]; Or also: Etape *etape = [[Etape alloc] init]; NSString *html = [etape generateHTMLforEtape:[current_etape objectAtIndex:0]]; [browser loadHTMLString:html baseURL:nil]; [etape release]; I get no errors, I tried to Build & Analyse, no notices or warnings or errors.. I've been searching for one whole day, please help me :/ Thanks a lot! EDIT: Here's screenshots of my connections for my WebView: EDIT: That is how I call the view: DetailViewController *dvController = [[DetailViewController alloc] initWithNibName:@"DetailViewController" bundle:[NSBundle mainBundle]]; dvController.workflow_id = parent_id; Etape *etape = [[Etape alloc] init]; dvController.etapes = [etape getEtapes:parent_id]; [etape release]; [self.navigationController pushViewController:dvController animated:YES]; [dvController release];

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  • how do i call mpmovieplayer from applicationwillresignactive in ppdelegate

    - by ss30
    i'm using mpmovieplayer to play audio stream, one problem i'm having trouble with handling intruptions e.g when call is received. My player is declared in viewcontroller and i beleive i need to do something in applicationdidresignactive in my appdelegate right? how do i do that if my appdelegate isn't aware of my moviePlayer? i'm new to iphone dev so i'm learning as i go and enjoying it :) here is what i'm doing in viewcontroller -(IBAction)play1MButton:(id)sender{ [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayerStatus:) name:MPMoviePlayerPlaybackStateDidChangeNotification object:nil]; NSString *url = @"http://22.22.22.22:8000/listen.pls"; [self.activityIndicator startAnimating]; moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL URLWithString:url]]; [moviePlayer prepareToPlay]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayerLoadStateChanged:) name:MPMoviePlayerLoadStateDidChangeNotification object:nil]; } } -(void) moviePlayerStatus:(NSNotification*)notification { //MPMoviePlayerController *moviePlayer = notification.object; MPMoviePlaybackState playbackState = moviePlayer.playbackState; if(playbackState == MPMoviePlaybackStateStopped) { NSLog(@"MPMoviePlaybackStateStopped"); } else if(playbackState == MPMoviePlaybackStatePlaying) { NSLog(@"MPMoviePlaybackStatePlaying"); } else if(playbackState == MPMoviePlaybackStatePaused) { NSLog(@"MPMoviePlaybackStatePaused"); } else if(playbackState == MPMoviePlaybackStateInterrupted) { NSLog(@"MPMoviePlaybackStateInterrupted"); } else if(playbackState == MPMoviePlaybackStateSeekingForward) { NSLog(@"MPMoviePlaybackStateSeekingForward"); } else if(playbackState == MPMoviePlaybackStateSeekingBackward) { NSLog(@"MPMoviePlaybackStateSeekingBackward"); } } - (void) moviePlayerLoadStateChanged:(NSNotification*)notification { if ([moviePlayer loadState] != MPMovieLoadStateUnknown) { [[NSNotificationCenter defaultCenter] removeObserver:self name:MPMoviePlayerLoadStateDidChangeNotification object:moviePlayer]; [moviePlayer play]; [self.activityIndicator stopAnimating]; [moviePlayer setFullscreen:NO animated:NO]; } } and in appdelegate - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Override point for customization after application launch. self.window.rootViewController = self.viewController; [self.window makeKeyAndVisible]; AVAudioSession *audioSession = [AVAudioSession sharedInstance]; NSError *setCategoryError = nil; [audioSession setCategory:AVAudioSessionCategoryPlayback error:&setCategoryError]; if (setCategoryError) { } NSError *activationError = nil; [audioSession setActive:YES error:&activationError]; if (activationError) { } I can catch the errors but how do i use the player from appdelegate?!! thanks in advance

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  • Writing a plist

    - by iOS-Newbie
    I am trying to test out writing a dictionary to a plist. The following code does not report any errors, but I cannot find any trace of the file that I supposed wrote. Here is the code snippet: NSDictionary *myDictionary = [NSDictionary dictionaryWithObjectsAndKeys: @"First letter of the alphabet", @"A", @"Second letter of the alphabet", @"B", @"Third letter of the alphabet", @"C", nil ]; I can see the dictionary contents displayed properly with either method calls: NSLog(@"Here is my partial dictionary %@", myDictionary); for (NSString *key in myDictionary) NSLog(@"here it is again %@ %@", key, [myDictionary objectForKey:key]); The following code displays the "succeeded" message when the program is run repeatedly if ([myDictionary writeToFile: @"myDictionary" atomically:YES ] == NO) NSLog(@"write to file failed"); else NSLog(@"write to file succeeded"); even when changing the atomically: argument to NO to not write a temporary file. However, when I search my current directory, or even my entire Mac, I cannot find any file called "myDictionary.plist" or any file with the string "myDictionary". Isn't the path variable "@myDictionary" supposed to represent the file at the current directory, i.e. where the class executable resides?

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  • Using Relative Paths to Load Resources in Cocoa/C++

    - by moka
    I am currently working directly with Cocoa for the first time to built a screen saver. Now I came across a problem when trying to load resources from within the .saver bundle. I basically have a small C++ wrapper class to load .exr files using freeImage. This works as long as I use absoulte paths, but that's not very useful, is it? So, basically, I tried everything: putting the .exr file at the level of the .saver bundle itself, inside the bundles Resources folder, and so on. Then I simply tried to load the .exr like this, but without success: particleTex = [self loadExrTexture:@"ball.exr"]; I also tried making it go to the .saver bundles location like this: particleTex = [self loadExrTexture:@"../../../ball.exr"]; ...to maybe load the .exr from that location, but without success. I then came across this: NSString * path = [[NSBundle mainBundle] pathForResource:@"ball" ofType:@"exr"]; const char * pChar = [path UTF8String]; ...which seems to be a common way to find resources in Cocoa, but for some reason it's empty in my case. Any ideas about that? I really tried out anything that came to my mind without success so I would be glad about some input!

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  • First and last UITableViewCell keep changing while scrolling.

    - by W Dyson
    I have a tableView with cells containing one UITextField as a subview for each cell. My problem is that when I scroll down, the text in the first cell is duplicated in the last cell. I can't for the life if me figure out why. I have tried loading the cells from different nibs, having the textFields as ivars. The UITextFields don't seem to be the problem, I'm thinking it has something to do with the tableView reusing the cells. The textFields all have a data source that keeps track of the text within the textField and the text is reset each time the cell is shown. Any ideas? UPDATE: Thanks guys, here's a sample: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"Section %i, Row %i", indexPath.section, indexPath.row); static NSString *JournalCellIdentifier = @"JournalCellIdentifier"; UITableViewCell *cell = (UITableViewCell *)[self.tableView dequeueReusableCellWithIdentifier:JournalCellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:JournalCellIdentifier] autorelease]; cell.selectionStyle = UITableViewCellSelectionStyleNone; cell.accessoryType = UITableViewCellAccessoryNone; } if (indexPath.section == 0) { UITextField *textField = (UITextField *)[self.authorCell viewWithTag:1]; [cell addSubview:textField]; self.authorTextField = textField; self.authorTextField.text = [self.textFieldDictionary objectForKey:@"author"]; NSLog(@"Reading Author:%@", [self.textFieldDictionary objectForKey:@"author"]); } else if (indexPath.section == 1) { UITextField *textField = (UITextField *)[self.yearCell viewWithTag:1]; [cell addSubview:textField]; self.yearTextField = textField; self.yearTextField.text = [self.textFieldDictionary objectForKey:@"year"]; NSLog(@"Reading Year:%@", [self.textFieldDictionary objectForKey:@"year"]); } else if (indexPath.section == 2) { UITextField *textField = (UITextField *)[self.volumeCell viewWithTag:1]; [cell addSubview:textField]; self.volumeTextField = textField; self.volumeTextField.text = [self.textFieldDictionary objectForKey:@"volume"]; NSLog(@"Reading Volume:%@", [self.textFieldDictionary objectForKey:@"volume"]); } return cell; }

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  • Callback from static library

    - by MortenHN
    I think this should be simple, but im having a real hard time finding information about this topic. I have made a static library and have no problem getting the basics to work. But im having a hard time figuring out how to make a call back from the static library to the main APP. I would like my static library to only use one header as front, this header should contain functions like: requestImage:(NSString *)path; requestLikstOfSomething:(NSSting *)guid; and so on.. These functions should do the necessary work and start a async NSURLConnection, and call back to the main application when the call have finished. How do you guys do this, what are the best ways to callback from a static library when a async method is finished? should i do this with delegates (is this possible), notifications, key/value observers. I really want to know how you guys have solved this, and what you regard as the best practices. Im going to have 20-25 different calls so i want the static library header file to be as simple as possible preferable only with a list of the 20-25 functions. UPDATE: My question is not how to use delegate pattern, but witch way is the best to do callbacks from static librarys. I would like to use delegates but i dont want to have 20-25 protocol declarations in the public header file. I would prefer to have only one function for each request. Thanks in advance. Best regards Morten

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  • How to set the the height of cell progamatically without using nib file ?

    - by srikanth rongali
    This is my program - (void)viewDidLoad { [super viewDidLoad]; // Uncomment the following line to display an Edit button in the navigation bar for this view controller. self.title = @"Library"; self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"Close" style:UIBarButtonItemStyleBordered target:self action:@selector(close:)]; // self.tableView.rowHeight = 80; } -(void)close:(id)sender { // } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; UILabel *dateLabel = [[UILabel alloc]init]; dateLabel.frame = CGRectMake(85.0f, 6.0f, 200.0f, 20.0f); dateLabel.tag = tag1; [cell setAccessoryType:UITableViewCellAccessoryDisclosureIndicator]; cell.contentView.frame = CGRectMake(0.0f, 0.0f, 320.0f, 80.0f); [cell.contentView addSubview:dateLabel]; [dateLabel release]; } // Set up the cell... //[(UILabel *)[cell viewWithTag:tag1] setText:@"Date"]; cell.textLabel.text = @"Date"; return cell; } I am setting the frame size of cell in tableView: but the cell is in default size only. I mean the height I set was 80 but it was not set as 80 height. How can I make it. Thank You

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  • @dynamic property needs setter with multiple behaviors

    - by ambertch
    I have a class that contains multiple user objects and as such has an array of them as an instance variable: NSMutableArray *users; The tricky part is setting it. I am deserializing these objects from a server via Objective Resource, and for backend reasons users can only be returned as a long string of UIDs - what I have locally is a separate dictionary of users keyed to UIDs. Given the string uidString of comma separated UIDs I override the default setter and populate the actual user objects: @dynamic users; - (void)setUsers:(id)uidString { users = [NSMutableArray arrayWithArray: [[User allUsersDictionary] objectsForKeys:[(NSString*)uidString componentsSeparatedByString:@","]]]; } The problem is this: I now serialize these to database using SQLitePO, which stores these as the array of user objects, not the original string. So when I retrieve it from database the setter mistakenly treats this array of user objects as a string! Where I actually want to adjust the setter's behavior when it gets this object from DB vs. over the network. I can't just make the getter serialize back into a string without tearing up large code that reference this array of user objects, and I tried to detect in the setter whether I have a string or an array coming in: if ([uidString respondsToSelector:@selector(addObject)]) { // Already an array, so don't do anything - just assign users = uidString but no success... so I'm kind of stuck - any suggestions? Thanks in advance!

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  • Custom UITableViewCell from xib isn't displaying properly

    - by Kenny Wyland
    I've created custom UITableCells a bunch of times and I've never run into this problem, so I'm hoping you can help me find the thing I've missed or messed up. When I run my app, the cells in my table view appear to be standard cells with Default style. I have SettingsTableCell which is a subclass of UITableViewCell. I have a SettingsTableCell.xib which contains a UITableViewCell and inside that are a couple labels and a textfield. I've set the class type in the xib to be SettingsTableCell and the File's Owner of the xib to my table controller. My SettingsTableController has an IBOutlet property named tableCell. My cellForRowAtIndexPath contains the following code to load my table view xib and assign it to my table controller's tableCell property: static NSString *CellIdentifier = @"CellSettings"; SettingsTableCell *cell = (SettingsTableCell*)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { [[NSBundle mainBundle] loadNibNamed:@"SettingsTableCell" owner:self options:nil]; cell = self.tableCell; self.tableCell = nil; NSLog(@"cell=%@", cell); } This is what my xib set up looks like in IB: When I run my app, the table displays as if all of the cells are standard Default style cells though: The seriously weird part is though... if I tap on the area of the cell where the textfield SHOULD be, the keyboard does come up! The textfield isn't visible, there's no cursor or anything like that... but it does respond. The visible UILabel is obviously not the UILabel from my xib though because the label in my xib is right justified and the one showing in the app is left justified. I'm incredibly confused about how this is happening. Any help is appreciated.

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  • How do I break down an NSTimeInterval into year, months, days, hours, minutes and seconds on iPhone?

    - by willc2
    I have a time interval that spans years and I want all the time components from year down to seconds. My first thought is to integer divide the time interval by seconds in a year, subtract that from a running total of seconds, divide that by seconds in a month, subtract that from the running total and so on. That just seems convoluted and I've read that whenever you are doing something that looks convoluted, there is probably a built-in method. Is there? I integrated Alex's 2nd method into my code. It's in a method called by a UIDatePicker in my interface. NSDate *now = [NSDate date]; NSDate *then = self.datePicker.date; NSTimeInterval howLong = [now timeIntervalSinceDate:then]; NSDate *date = [NSDate dateWithTimeIntervalSince1970:howLong]; NSString *dateStr = [date description]; const char *dateStrPtr = [dateStr UTF8String]; int year, month, day, hour, minute, sec; sscanf(dateStrPtr, "%d-%d-%d %d:%d:%d", &year, &month, &day, &hour, &minute, &sec); year -= 1970; NSLog(@"%d years\n%d months\n%d days\n%d hours\n%d minutes\n%d seconds", year, month, day, hour, minute, sec); When I set the date picker to a date 1 year and 1 day in the past, I get: 1 years 1 months 1 days 16 hours 0 minutes 20 seconds which is 1 month and 16 hours off. If I set the date picker to 1 day in the past, I am off by the same amount. Update: I have an app that calculates your age in years, given your birthday (set from a UIDatePicker), yet it was often off. This proves there was an inaccuracy, but I can't figure out where it comes from, can you?

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  • UIPickerview filter list from a user previous textfield input

    - by user1547180
    int variabla; - (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView { return 1; } - (NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component { if (variabla == 1) return list4.count; else if(variabla == 2) return list3.count; if (variabla == 3) return list1.count; if (variabla == 4) return list2.count; return YES; [pickerView reloadAllComponents]; } - (void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { if (variabla == 1) { subjectField.text = [list4 objectAtIndex:row]; } else if (variabla == 2) { gradeField.text = [list3 objectAtIndex:row]; } else if (variabla == 3) { mathField.text = [list1 objectAtIndex:[pickerView selectedRowInComponent:0]]; selectedRow = [pickerView selectedRowInComponent:0]; coreTView.text = [mathMeaning objectAtIndex:selectedRow]; } if (variabla == 4) { elaField.text = [list2 objectAtIndex:[pickerView selectedRowInComponent:0]]; selectedRow = [pickerView selectedRowInComponent:0]; coreTView.text = [elaMeaning objectAtIndex:selectedRow]; } [pickerView reloadAllComponents]; NSLog(@"row selected is %d", selectedRow); } - (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component { if (variabla == 1) return [list4 objectAtIndex:row]; if (variabla == 2) return [list3 objectAtIndex:row]; if (variabla == 3) return [list1 objectAtIndex:row]; if (variabla == 4) return [list2 objectAtIndex:row]; return NO; [pickerView reloadAllComponents]; } Hey I would like to know or pointed in the right direction on how to load a UIPickerView based on the user input from a previous uitextfield so if they type in the previous textfield apple I would like red, green, blue to show in the UIPickerView or if they type orange I would like to see orange, yellow grape thanks for the help in advance.

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  • How to run a long task in backgroung in iOS applications?

    - by John Canady
    I am developing an application which requires running a task in background. I am trying this by calling a method which will retrieve(download) data from web server through web services. this method will call some more methods which are in different view controller classes. Here when I tap on home button of device, the method is calling but no further execution of the remaining code. This is the code I have written in (void)applicationDidEnterBackground:(UIApplication )application { UIApplication app = [UIApplication sharedApplication]; UIBackgroundTaskIdentifier bgTask = 0; bgTask = [app beginBackgroundTaskWithExpirationHandler:^{ [app endBackgroundTask:bgTask]; bgTask = UIBackgroundTaskInvalid; }]; // Start the long-running task and return immediately. dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{ // Do the work associated with the task. NSString *updatekey = [[NSUserDefaults standardUserDefaults] objectForKey:@"updatesetting"]; if([updatekey isEqualToString:@"enabled"]) { DataSettingsView *periodicUpdate = [[DataSettingsView alloc] init]; [periodicUpdate updateDataPeriodically]; //[periodicUpdate viewDidLoad]; //[periodicUpdate release]; } [app endBackgroundTask:bgTask]; bgTask = UIBackgroundTaskInvalid; }); } some one please help me in this background execution of long tasks with some example of code. Some help will appreciated and helpful to me.

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