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  • VS2010 Code Analysis, any way to automatically fix certain warnings?

    - by JL
    I must say I really like the new code analysis with VS 2010, I have a lot of areas in my code where I am not using CultureInfo.InvariantCultureand code analysis is warming me about this. I am pretty sure I want to use CultureInfo.InvariantCulturewhere ever code analysis has detected it is missing on Convert.ToString operations. Is there anyway to get VS to automatically fix warnings of this type?

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  • Type-aware rendering (and editing) of tabular data in pyqt4

    - by pihentagy
    I would like to have a very short / minimal example of how to create some tabular widget with different types of item in it. In the first round let's say I'd like to render [["Hello", 12, True], ["World", 13, False]] (Hello as string, 12 as number (right-align), True as a checkbox for eg.), but it would be nice to have Dates, Colors, and other type of info. Next round: editing (integer with spinbox, maybe sometimes a combobox is handy, but that may not work out of the box). There must be a simple solution, but I couldn't find...

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  • Online Database

    - by Narancha
    Hello! I want to write an application that reads blogpost from the internet and then present in my own way. The blogposts are stored in databases, so I figured that the only thing I had to do was to query an online database for the posts that I want to show.. But I can´t find a way to opoen a connecion to an online database... anyone out there with a solution to my problem? //Narancha

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  • Google Jam 2009. C. Welcome to Code Jam. Can't understand Dynamic programming

    - by vibneiro
    The original link of the problem is here: https://code.google.com/codejam/contest/90101/dashboard#s=p2&a=2 In simple words we need to find how many times the string S="welcome to code jam" appears as a sub-sequence of given string S, e.g. S="welcome to code jam" T="wweellccoommee to code qps jam" I know the theory but not good at DP in practice. Would you please explain step-by-step process to solve this DP problem on example and why it works?

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  • Visually Viewing and Editing a Two-Dimensional Array - VB/C#

    - by Jeffrey Kern
    I've never personally used any of the Data controls within Visual Studio. I need to view and edit a two-dimensional byte array, 16x15 objects. Is there any control capable of editing this information? I've tried to access data with the DataViewGrid, but am not sure how to use it. It would be great to edit this information via rows and columns, like how you can in Excel. Thank you! Times like this I wish I could just use multiple text boxes and assign them each an index value. Oh VB6 how I miss you :P

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  • Winform datagridview selection is wrong after editing.

    - by jparram
    I am using a winform datagridview. The datagridviews datasource is a binding source. The gridview is using the CellEndEdit event to update the datasource. The datasource gets updated and the follwing property is set: public List<Collection> Collections { set { this.SubjectCollectionDOBindingSource.DataSource = value; } } If I end the cell editing with the 'enter' key, all works as expected. If I end the edit by clicking another cell, the data is updated as expeceted but subsequent clicks on cell columns do not correspond with the highlighted cell: ie the highlighted cell is the previously clicked cell. What steps are considered best practice when updating a gridview so that when all is said and done it is in the desired state?

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  • Editing a 1MB file continuously, what's more efficient?

    - by kmels
    I've to be continuously editing a 1MB file, simulating a file system. I've to modify the directory of File Control Blocks, FAT, blocks, etc. Proffesor recommended overwriting the file every time an update is made. 1MB shouldn't take minutes to do that, but I don't like this way. Is it a FileChannel the way to go here? Also, I understand that if I edit a MappedByteBuffer, the content of the mapped file region is also edited immediately? i.e. is reflexive mapped? Thanks.

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  • visual studio 2008 keyboard gets locked when editing source controlled files

    - by Rama
    Hi, I am facing a strange issue with editing source controlled files (especially aspx files) using visual studio 2008. when I check out and edit the file, I can edit fine for few seconds and after that keyboard gets locked and I can't type anything (it doesn't affect the files not added to source control). as soon it is locked, if I try to type, the focus shifts to solution explorer and other windows and sometimes it freezes and doesn't respond at all. I tried uninstalling and reinstalling visual studio, reinstalling the source control plug-in. none of it worked. not sure if it is my machine or my profile. Please help if you have any clues. I can't see any other solution for this except rebuilding the machine Thanks, Rama

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  • Calling class in Java after editing file used in as source for table

    - by user2892290
    I'm currently working on a project, I'll try to subrscibe first. I save data into text file, that I use as a source for browser of that data. The browser is based on table that contains the data. I have to rewrite the source file everytime I delete or edit data. That's where the problem comes in. After deleting or editing data I call a method to create the table again, but the table never creates. Is it possibly made by editing the file and calling the method right after that? If I restart my app the table is successfully created with right data. Take in note that I don't get any error message. This is the method I use for loading data from source file: try (BufferedReader input1 = new BufferedReader(new FileReader("./src/data.src"))) { int lines = 0; while (input1.read() != -1) { if (!(input1.readLine()).equals("")) { lines++; } } input1.close(); if (lines == 0) { JOptionPane.showMessageDialog(null, "No data to load, create a note first!"); new Writer().build(frame); } else { try (BufferedReader input = new BufferedReader(new FileReader("./src/data.src"))) { Game[] g = new Game[lines]; String currentLine; String[] help; int counter = 0; while (lines > 0) { currentLine = input.readLine(); help = currentLine.split("#"); g[counter] = new Game(help[0],help[1], help[2], help[3], help[4], help[5], help[6], help[7], help[8], help[9]); counter++; lines--; } input.close(); final JButton bButton = new backButton().create(frame, mPanel); build(g, frame, bButton); mPanel.add(panel); mPanel.add(panel2); mPanel.add(searchPanel); mPanel.add(bButton); bButton.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { frame.setCursor(Cursor.getPredefinedCursor(Cursor.WAIT_CURSOR)); panel.removeAll(); frame.setCursor(Cursor.getDefaultCursor()); } }); mPanel.setPreferredSize(new Dimension(1000, 750)); panel.setBorder(new EmptyBorder(10, 10, 10, 10)); frame.setLayout(new FlowLayout()); frame.add(mPanel); frame.pack(); JMenuBar menuBar = new Menu().create(frame, mPanel); frame.setJMenuBar(menuBar); frame.setVisible(true); Rectangle rec = GraphicsEnvironment.getLocalGraphicsEnvironment().getMaximumWindowBounds(); int width = (int) rec.getWidth(); int height = (int) rec.getHeight(); frame.setBounds(1, 3, width, height); frame.addComponentListener(new ComponentAdapter() { @Override public void componentMoved(ComponentEvent e) { frame.setLocation(1, 3); } }); And this is the method I use for creating the table: String[][] tableData = new String[g.length][9]; for (int i = 0; i < tableData.length; i++) { tableData[i][0] = g[i].getChampion(); tableData[i][1] = g[i].getRole(); tableData[i][2] = g[i].getEnemy(); tableData[i][3] = g[i].getDifficulty(); tableData[i][4] = g[i].getResult(); tableData[i][5] = g[i].getScore(); tableData[i][6] = g[i].getGameType(); tableData[i][7] = g[i].getPoints(); tableData[i][8] = g[i].getLeague(); } final JLabel searchLabel = new JLabel("Search for champion played."); final JButton searchButton = new JButton("Search"); final JTextField searchText = new JTextField(20); frame.setTitle("LoL Notepad - reading your notes"); JTable table = new JTable(tableData, columnNames); final JScrollPane scrollPane = new JScrollPane(table); scrollPane.setPreferredSize(new Dimension(980, 500)); panel2.setPreferredSize(new Dimension(1000, 550)); panel2.setVisible(false); panel2.setBorder(new EmptyBorder(10, 10, 10, 10)); panel3.setVisible(false); panel.setLayout(new FlowLayout()); panel.add(scrollPane); searchPanel.add(searchLabel); searchPanel.add(searchText); searchPanel.add(searchButton); searchButton.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { try { frame.setCursor(Cursor.getPredefinedCursor(Cursor.WAIT_CURSOR)); search(g, searchText.getText(), frame, bButton); frame.setCursor(Cursor.getDefaultCursor()); } catch (IOException ex) { Logger.getLogger(Reader.class.getName()).log(Level.SEVERE, null, ex); } } }); table.addMouseListener(new MouseAdapter() { @Override public void mousePressed(MouseEvent e) { if (e.getClickCount() == 1) { JTable target = (JTable) e.getSource(); panel.setVisible(false); searchPanel.setVisible(false); bButton.setVisible(false); int row = target.getSelectedRow(); specific(row, g, frame, bButton); } } });

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  • keyboard gets locked when editing source controlled files using Visual Studio 2008

    - by Rama
    Hi, I am facing a strange issue with editing source controlled files (especially aspx files) using visual studio 2008. when I check out and edit the file, I can edit fine for few seconds and after that keyboard gets locked and I can't type anything (it doesn't affect the files not added to source control). as soon it is locked, if I try to type, the focus shifts to solution explorer and other windows and sometimes it freezes and doesn't respond at all. I tried uninstalling and reinstalling visual studio, reinstalling the source control plug-in. none of it worked. not sure if it is my machine or my profile. Please help if you have any clues. I can't see any other solution for this except rebuilding the machine Update: I use Perforce plug-in for source control Thanks, Rama

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  • TypeError while using django Form in editing an Entry

    - by damon
    I have an Entry model which can belong to a Category.I am providing a CategoryChoicesForm sothat the user can choose from various Categorys (from a dropdown list)when an Entry is created or edited. I am having trouble with the CategoryChoicesForm while editing the Entry.It throws a TypeError.. If somebody can make out what is happening..please advise me how to correct this. int() argument must be a string or a number, not 'QueryDict' /home/Django-1.4/django/db/models/fields/__init__.py in get_prep_value, line 537 ...views.py in edit_entry category_choices_form = CategoryChoicesForm(form_data) ... ...forms.py in __init__ self.fields['categoryoption'].queryset = Category.objects.filter(creator=self.creator) Here is the form class CategoryChoicesForm(forms.Form): categoryoption = forms.ModelChoiceField( queryset = Category.objects.none(), required=False,label='Category') def __init__(self, categorycreator,*args, **kwargs): super(CategoryChoicesForm, self).__init__(*args, **kwargs) self.creator=categorycreator self.fields['categoryoption'].queryset = Category.objects.filter(creator=self.creator) The edit_entry view is as follows @login_required @transaction.commit_on_success def edit_entry(request,id,template_name,page_title): form_data = get_form_data(request) entry = get_object_or_404(Entry,pk=id,author=request.user) ... category_choices_form = CategoryChoicesForm(form_data) ...

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  • Online Hotel Booking System, Simultaneous Booking?

    - by KiiroSora09
    I'm asked to create an online booking system with online payment and I'm wondering what to do in the case when 2 customers booked for the same room(s) at the same time. For Example: At the same time: Customer1 and Customer2 booked for a standard room which only has 1 room available. (The Room availability will display that there is still 1 room available). And then they hit the 'confirm' button at the same time.

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  • What do I need to be able to use Joomla as an online application development enbironment

    - by howdyworld
    I develop applications using PHP and MySQL. They're not trivial, though they're not too complex. As an example to that I have written an online application to enable football administrators manage the player, competition and judiciary processes. Separately to that I have used Joomla to create websites for small businesses. I'd like to be able to use Joomla as my online application development environment. Is there a way I can use Joomla for that?

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  • c# - online classes

    - by I__
    my company is sponsoring me to take some online c# classes. i have a pretty good background in vb.net but im not so string in OOP can someone please recommend some c# classes online that i can take?

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  • Algorithmia Source Code released on CodePlex

    - by FransBouma
    Following the release of our BCL Extensions Library on CodePlex, we have now released the source-code of Algorithmia on CodePlex! Algorithmia is an algorithm and data-structures library for .NET 3.5 or higher and is one of the pillars LLBLGen Pro v3's designer is built on. The library contains many data-structures and algorithms, and the source-code is well documented and commented, often with links to official descriptions and papers of the algorithms and data-structures implemented. The source-code is shared using Mercurial on CodePlex and is licensed under the friendly BSD2 license. User documentation is not available at the moment but will be added soon. One of the main design goals of Algorithmia was to create a library which contains implementations of well-known algorithms which weren't already implemented in .NET itself. This way, more developers out there can enjoy the results of many years of what the field of Computer Science research has delivered. Some algorithms and datastructures are known in .NET but are re-implemented because the implementation in .NET isn't efficient for many situations or lacks features. An example is the linked list in .NET: it doesn't have an O(1) concat operation, as every node refers to the containing LinkedList object it's stored in. This is bad for algorithms which rely on O(1) concat operations, like the Fibonacci heap implementation in Algorithmia. Algorithmia therefore contains a linked list with an O(1) concat feature. The following functionality is available in Algorithmia: Command, Command management. This system is usable to build a fully undo/redo aware system by building your object graph using command-aware classes. The Command pattern is implemented using a system which allows transparent undo-redo and command grouping so you can use it to make a class undo/redo aware and set properties, use its contents without using commands at all. The Commands namespace is the namespace to start. Classes you'd want to look at are CommandifiedMember, CommandifiedList and KeyedCommandifiedList. See the CommandQueueTests in the test project for examples. Graphs, Graph algorithms. Algorithmia contains a sophisticated graph class hierarchy and algorithms implemented onto them: non-directed and directed graphs, as well as a subgraph view class, which can be used to create a view onto an existing graph class which can be self-maintaining. Algorithms include transitive closure, topological sorting and others. A feature rich depth-first search (DFS) crawler is available so DFS based algorithms can be implemented quickly. All graph classes are undo/redo aware, as they can be set to be 'commandified'. When a graph is 'commandified' it will do its housekeeping through commands, which makes it fully undo-redo aware, so you can remove, add and manipulate the graph and undo/redo the activity automatically without any extra code. If you define the properties of the class you set as the vertex type using CommandifiedMember, you can manipulate the properties of vertices and the graph contents with full undo/redo functionality without any extra code. Heaps. Heaps are data-structures which have the largest or smallest item stored in them always as the 'root'. Extracting the root from the heap makes the heap determine the next in line to be the 'maximum' or 'minimum' (max-heap vs. min-heap, all heaps in Algorithmia can do both). Algorithmia contains various heaps, among them an implementation of the Fibonacci heap, one of the most efficient heap datastructures known today, especially when you want to merge different instances into one. Priority queues. Priority queues are specializations of heaps. Algorithmia contains a couple of them. Sorting. What's an algorithm library without sort algorithms? Algorithmia implements a couple of sort algorithms which sort the data in-place. This aspect is important in situations where you want to sort the elements in a buffer/list/ICollection in-place, so all data stays in the data-structure it already is stored in. PropertyBag. It re-implements Tony Allowatt's original idea in .NET 3.5 specific syntax, which is to have a generic property bag and to be able to build an object in code at runtime which can be bound to a property grid for editing. This is handy for when you have data / settings stored in XML or other format, and want to create an editable form of it without creating many editors. IEditableObject/IDataErrorInfo implementations. It contains default implementations for IEditableObject and IDataErrorInfo (EditableObjectDataContainer for IEditableObject and ErrorContainer for IDataErrorInfo), which make it very easy to implement these interfaces (just a few lines of code) without having to worry about bookkeeping during databinding. They work seamlessly with CommandifiedMember as well, so your undo/redo aware code can use them out of the box. EventThrottler. It contains an event throttler, which can be used to filter out duplicate events in an event stream coming into an observer from an event. This can greatly enhance performance in your UI without needing to do anything other than hooking it up so it's placed between the event source and your real handler. If your UI is flooded with events from data-structures observed by your UI or a middle tier, you can use this class to filter out duplicates to avoid redundant updates to UI elements or to avoid having observers choke on many redundant events. Small, handy stuff. A MultiValueDictionary, which can store multiple unique values per key, instead of one with the default Dictionary, and is also merge-aware so you can merge two into one. A Pair class, to quickly group two elements together. Multiple interfaces for helping with building a de-coupled, observer based system, and some utility extension methods for the defined data-structures. We regularly update the library with new code. If you have ideas for new algorithms or want to share your contribution, feel free to discuss it on the project's Discussions page or send us a pull request. Enjoy!

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  • Measuring Code Quality

    - by DotNetBlues
    Several months back, I was tasked with measuring the quality of code in my organization. Foolishly, I said, "No problem." I figured that Visual Studio has a built-in code metrics tool (Analyze -> Calculate Code Metrics) and that would be a fine place to start with. I was right, but also very wrong. The Visual Studio calculates five primary metrics: Maintainability Index, Cyclomatic Complexity, Depth of Inheritance, Class Coupling, and Lines of Code. The first two are figured at the method level, the second at (primarily) the class level, and the last is a simple count. The first question any reasonable person should ask is "Which one do I look at first?" The first question any manager is going to ask is, "What one number tells me about the whole application?" My answer to both, in a way, was "Maintainability Index." Why? Because each of the other numbers represent one element of quality while MI is a composite number that includes Cyclomatic Complexity. I'd be lying if I said no consideration was given to the fact that it was abstract enough that it's harder for some surly developer (I've been known to resemble that remark) to start arguing why a high coupling or inheritance is no big deal or how complex requirements are to blame for complex code. I should also note that I don't think there is one magic bullet metric that will tell you objectively how good a code base is. There are a ton of different metrics out there, and each one was created for a specific purpose in mind and has a pet theory behind it. When you've got a group of developers who aren't accustomed to measuring code quality, picking a 0-100 scale, non-controversial metric that can be easily generated by tools you already own really isn't a bad place to start. That sort of answers the question a developer would ask, but what about the management question; how do you dashboard this stuff when Visual Studio doesn't roll up the numbers to the solution level? Since VS does roll up the MI to the project level, I thought I could just figure out what sort of weighting Microsoft used to roll method scores up to the class level and then to the namespace and project levels. I was a bit surprised by the answer: there is no weighting. That means that a class with one 1300 line method (which will score a 0 MI) and one empty constructor (which will score a 100 MI) will have an overall MI of a respectable 50. Throw in a couple of DTOs that are nothing more than getters and setters (which tend to score 95 or better) and the project ends up looking really, really healthy. The next poor bastard who has to work on the application is probably not going to be singing the praises of its maintainability, though. For the record, that 1300 line method isn't a hypothetical, either. So, what does one do with that? Well, I decided to weight the average by the Lines of Code per method. For our above example, the formula for the class's MI becomes ((1300 * 0) + (1 * 100))/1301 = .077, rounded to 0. Sounds about right. Continue the pattern for namespace, project, solution, and even multi-solution application MI scores. This can be done relatively easily by using the "export to Excel" button and running a quick formula against the data. On the short list of follow-up questions would be, "How do I improve my application's score?" That's an answer for another time, though.

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  • Method flags as arguments or as member variables?

    - by Martin
    I think the title "Method flags as arguments or as member variables?" may be suboptimal, but as I'm missing any better terminology atm., here goes: I'm currently trying to get my head around the problem of whether flags for a given class (private) method should be passed as function arguments or via member variable and/or whether there is some pattern or name that covers this aspect and/or whether this hints at some other design problems. By example (language could be C++, Java, C#, doesn't really matter IMHO): class Thingamajig { private ResultType DoInternalStuff(FlagType calcSelect) { ResultType res; for (... some loop condition ...) { ... if (calcSelect == typeA) { ... } else if (calcSelect == typeX) { ... } else if ... } ... return res; } private void InteralStuffInvoker(FlagType calcSelect) { ... DoInternalStuff(calcSelect); ... } public void DoThisStuff() { ... some code ... InternalStuffInvoker(typeA); ... some more code ... } public ResultType DoThatStuff() { ... some code ... ResultType x = DoInternalStuff(typeX); ... some more code ... further process x ... return x; } } What we see above is that the method InternalStuffInvoker takes an argument that is not used inside this function at all but is only forwarded to the other private method DoInternalStuff. (Where DoInternalStuffwill be used privately at other places in this class, e.g. in the DoThatStuff (public) method.) An alternative solution would be to add a member variable that carries this information: class Thingamajig { private ResultType DoInternalStuff() { ResultType res; for (... some loop condition ...) { ... if (m_calcSelect == typeA) { ... } ... } ... return res; } private void InteralStuffInvoker() { ... DoInternalStuff(); ... } public void DoThisStuff() { ... some code ... m_calcSelect = typeA; InternalStuffInvoker(); ... some more code ... } public ResultType DoThatStuff() { ... some code ... m_calcSelect = typeX; ResultType x = DoInternalStuff(); ... some more code ... further process x ... return x; } } Especially for deep call chains where the selector-flag for the inner method is selected outside, using a member variable can make the intermediate functions cleaner, as they don't need to carry a pass-through parameter. On the other hand, this member variable isn't really representing any object state (as it's neither set nor available outside), but is really a hidden additional argument for the "inner" private method. What are the pros and cons of each approach?

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  • Solaris 11.1 changes building of code past the point of __NORETURN

    - by alanc
    While Solaris 11.1 was under development, we started seeing some errors in the builds of the upstream X.Org git master sources, such as: "Display.c", line 65: Function has no return statement : x_io_error_handler "hostx.c", line 341: Function has no return statement : x_io_error_handler from functions that were defined to match a specific callback definition that declared them as returning an int if they did return, but these were calling exit() instead of returning so hadn't listed a return value. These had been generating warnings for years which we'd been ignoring, but X.Org has made enough progress in cleaning up code for compiler warnings and static analysis issues lately, that the community turned up the default error levels, including the gcc flag -Werror=return-type and the equivalent Solaris Studio cc flags -v -errwarn=E_FUNC_HAS_NO_RETURN_STMT, so now these became errors that stopped the build. Yet on Solaris, gcc built this code fine, while Studio errored out. Investigation showed this was due to the Solaris headers, which during Solaris 10 development added a number of annotations to the headers when gcc was being used for the amd64 kernel bringup before the Studio amd64 port was ready. Since Studio did not support the inline form of these annotations at the time, but instead used #pragma for them, the definitions were only present for gcc. To resolve this, I fixed both sides of the problem, so that it would work for building new X.Org sources on older Solaris releases or with older Studio compilers, as well as fixing the general problem before it broke more software building on Solaris. To the X.Org sources, I added the traditional Studio #pragma does_not_return to recognize that functions like exit() don't ever return, in patches such as this Xserver patch. Adding a dummy return statement was ruled out as that introduced unreachable code errors from compilers and analyzers that correctly realized you couldn't reach that code after a return statement. And on the Solaris 11.1 side, I updated the annotation definitions in <sys/ccompile.h> to enable for Studio 12.0 and later compilers the annotations already existing in a number of system headers for functions like exit() and abort(). If you look in that file you'll see the annotations we currently use, though the forms there haven't gone through review to become a Committed interface, so may change in the future. Actually getting this integrated into Solaris though took a bit more work than just editing one header file. Our ELF binary build comparison tool, wsdiff, actually showed a large number of differences in the resulting binaries due to the compiler using this information for branch prediction, code path analysis, and other possible optimizations, so after comparing enough of the disassembly output to be comfortable with the changes, we also made sure to get this in early enough in the release cycle so that it would get plenty of test exposure before the release. It also required updating quite a bit of code to avoid introducing new lint or compiler warnings or errors, and people building applications on top of Solaris 11.1 and later may need to make similar changes if they want to keep their build logs similarly clean. Previously, if you had a function that was declared with a non-void return type, lint and cc would warn if you didn't return a value, even if you called a function like exit() or panic() that ended execution. For instance: #include <stdlib.h> int callback(int status) { if (status == 0) return status; exit(status); } would previously require a never executed return 0; after the exit() to avoid lint warning "function falls off bottom without returning value". Now the compiler & lint will both issue "statement not reached" warnings for a return 0; after the final exit(), allowing (or in some cases, requiring) it to be removed. However, if there is no return statement anywhere in the function, lint will warn that you've declared a function returning a value that never does so, suggesting you can declare it as void. Unfortunately, if your function signature is required to match a certain form, such as in a callback, you not be able to do so, and will need to add a /* LINTED */ to the end of the function. If you need your code to build on both a newer and an older release, then you will either need to #ifdef these unreachable statements, or, to keep your sources common across releases, add to your sources the corresponding #pragma recognized by both current and older compiler versions, such as: #pragma does_not_return(exit) #pragma does_not_return(panic) Hopefully this little extra work is paid for by the compilers & code analyzers being able to better understand your code paths, giving you better optimizations and more accurate errors & warning messages.

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  • "Steam needs to be online to update" - 404 fetching *_osx.zip.*

    - by Chris Boyle
    Since yesterday evening, when I launch Steam on OSX, a self-update progress bar appears instead (at 0 of 30MB or so). This bar does not advance, an error dialog appears: Steam needs to be online to update Please confirm your network connection and try again. The app then exits. This happens whether wifi or ethernet or both are connected, and pings to the outside world succeed throughout. If I look at the logs in Console, they are very similar to this example (though that's not mine). Specifically: Success! http://store.steampowered.com/public/client/steam_client_osx?date=718277 [...] Failed! http://cdn.store.steampowered.com/public/client/breakpad_osx.zip.27f59114a86fcd50533e1d7b128f9300947f9969 Failed! http://cdn.store.steampowered.com/public/client/steam_osx.zip.11a99384214805f2dd3be5084ba6be61d662f8ac Failed! http://cdn.store.steampowered.com/public/client/miles_osx.zip.d9fb546541f59c1fdd03962a605236b1021abab8 Requesting the first URL successfully returns some data including the filenames of the latter three, and requesting any of those gives me a 404 (I've tried multiple clients on multiple continents). Searches on Google and Twitter show about 10-20 others having this problem in the past 24 hours, but hardly the angry mob I'd expect if the problem affected all Steam OSX users. Things that have already been tried with no effect: Switching between wifi and ethernet. Killing all Steam processes including ipcserver. Moving the ~/Library/Application Support/Steam/registry.vdf file away. Requesting those URLs with other clients and from other locations. Interesting: that first URL with the date parameter returns the same content even without that parameter (thus would lead to the same 404s) suggesting that the problem is not necessarily specific to coming from a particular currently-installed version of Steam.

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  • o2cb thinks ocfs2 cluster is still online, and refuses to shut down

    - by Kendall
    I have a handful of OpenSuSE 11.2 servers that utilize OCFS2 volumes. I've noticed that o2cb can't figure out when the OCFS2 cluster is actually mounted. For example, when I try to shutdown o2cb, after stopping OCSF2, o2cb refuses to shutdown because it thinks OCFS2 is still up! After stopping OCFS2 I try to stop o2cb... hamguy:/dev/disk/by-label # /etc/init.d/o2cb stop Stopping O2CB cluster ocfs2: Failed Unable to stop cluster as heartbeat region still active So I check the status... hamguy:/dev/disk/by-label # /etc/init.d/o2cb status Driver for "configfs": Loaded Filesystem "configfs": Mounted Stack glue driver: Loaded Stack plugin "o2cb": Loaded Driver for "ocfs2_dlmfs": Loaded Filesystem "ocfs2_dlmfs": Mounted Checking O2CB cluster ocfs2: Online Heartbeat dead threshold = 31 Network idle timeout: 30000 Network keepalive delay: 2000 Network reconnect delay: 2000 Checking O2CB heartbeat: Active And double check OCFS2... hamguy:/dev/disk/by-label # /etc/init.d/ocfs2 status Configured OCFS2 mountpoints: /u/conf /u/logs /u/backup /u/client /u/data /u/mdata OCFS2 is clearly down, while o2cb clearly thinks otherwise. The versions of OCFS2 and o2cb are... kendall@hamguy:~> rpm -qa |grep ocfs2 ocfs2console-1.4.1-25.6.x86_64 ocfs2-tools-o2cb-1.4.1-25.6.x86_64 ocfs2-tools-1.4.1-25.6.x86_64 kendall@hamguy:~> rpm -qa |grep o2cb ocfs2-tools-o2cb-1.4.1-25.6.x86_64 What causes this, and is there a way around it? If I try to reboot the machine, it will just sit there forever until your physically power cycle it. That obviously is a bit of a problem. Any insight is appreciated, thank you. Kendall

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  • Mac "Steam needs to be online to update" - 404 fetching *_osx.zip.*

    - by Chris Boyle
    Since yesterday evening, when I launch Steam on OSX, a self-update progress bar appears instead (at 0 of 30MB or so). This bar does not advance, an error dialog appears: Steam needs to be online to update Please confirm your network connection and try again. The app then exits. This happens whether wifi or ethernet or both are connected, and pings to the outside world succeed throughout. If I look at the logs in Console, they are very similar to this example (though that's not mine). Specifically: Success! http://store.steampowered.com/public/client/steam_client_osx?date=718277 [...] Failed! http://cdn.store.steampowered.com/public/client/breakpad_osx.zip.27f59114a86fcd50533e1d7b128f9300947f9969 Failed! http://cdn.store.steampowered.com/public/client/steam_osx.zip.11a99384214805f2dd3be5084ba6be61d662f8ac Failed! http://cdn.store.steampowered.com/public/client/miles_osx.zip.d9fb546541f59c1fdd03962a605236b1021abab8 Requesting the first URL successfully returns some data including the filenames of the latter three, and requesting any of those gives me a 404 (I've tried multiple clients on multiple continents). Searches on Google and Twitter show about 10-20 others having this problem in the past 24 hours, but hardly the angry mob I'd expect if the problem affected all Steam OSX users. Things that have already been tried with no effect: Switching between wifi and ethernet. Killing all Steam processes including ipcserver. Moving the ~/Library/Application Support/Steam/registry.vdf file away. Requesting those URLs with other clients and from other locations. Interesting: that first URL with the date parameter returns the same content even without that parameter (thus would lead to the same 404s) suggesting that the problem is not necessarily specific to coming from a particular currently-installed version of Steam.

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  • Online computer not responding to pings

    - by mastercork889
    I was doing a bit of scanning on my network lately, knew all the hostnames to each computer connected. But whilst pinging one of them ping returned Request timed out.. This is strange as I know the computer is online and that the computer responds correctly to pinging on a different (enterprise) network. Is there something on the computer, my network, or my computer that is bugging with this? - That's just a sub-question, I don't expect this to be the main answer. The real question: Why does this happen? Why does pinging the IP4 address not work? EDIT : Pinging the Hostname used to default to the IP4 address, but now it defaults to the IP6 address. Why does this happen? But now that it pings using IP6, how come it all of a sudden works? > ping -6 THE_COMPUTER Pinging THE_COMPUTER [lengthy IP6 address] with 32 bytes of data: Reply from [lengthy IP6 address]: time=1ms Reply from [lengthy IP6 address]: time=1ms Reply from [lengthy IP6 address]: time=1ms Reply from [lengthy IP6 address]: time=1ms Ping stats: Sent = 4, Recieved = 4, Lost = 0 (0% loss) But when this is done using IP4 it doesn't work. So there are now two questions: How come IP6 works and not IP4? Why does IP4 not work?

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  • VPS goes slow at more than 20 users online at the same time

    - by hachiari
    I have 512 MB VPS (brustable to 1GB) Somehow, the site goes slow when there are about 10 users, and becomes impossible to load at 20 users online at the same time. I wonder what could be the problem for this. The bandwidth connection of the VPS is 1Gbps. Here is some settings in my VPS: KeepAlive Off <IfModule prefork.c> StartServers 7 MinSpareServers 7 MaxSpareServers 10 ServerLimit 64 MaxClients 64 MaxRequestsPerChild 0 </IfModule> my.cnf settings - calculated Max Memory 300MB Output from UNIXBENCH INDEX VALUES TEST BASELINE RESULT INDEX Dhrystone 2 using register variables 376783.7 13429727.4 356.4 Double-Precision Whetstone 83.1 1137.5 136.9 Execl Throughput 188.3 1637.4 87.0 File Copy 1024 bufsize 2000 maxblocks 2672.0 148868.0 557.1 File Copy 256 bufsize 500 maxblocks 1077.0 79430.0 737.5 File Read 4096 bufsize 8000 maxblocks 15382.0 1410009.0 916.7 Pipe Throughput 111814.6 4419722.0 395.3 Pipe-based Context Switching 15448.6 561505.1 363.5 Process Creation 569.3 10272.7 180.4 Shell Scripts (8 concurrent) 44.8 514.3 114.8 System Call Overhead 114433.5 3537373.8 309.1 ========= FINAL SCORE 295.0 I am afraid that the VPS company limit the number of connection to the VPS... is it possible? The server is in Japan, but the site has global traffic (some of the traffic are from countries with low speed connection). Could this be the problem? This is a serious problem :( my site just cant grow if this keeps on happening... please tell me if you have any idea. Thank You, Bryant

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  • Information on the BMPP File Extension/Format

    - by Angel Brighteyes
    I am looking for information on the file type BMPp. Namely I need an application that can create this file type, preferably open source or free. Wikipedia says for BMP File Format that 'BMPp' is a "type code", which is the "mechanism used by pre-OSX Macs ... to denote a files format..." (Look in the little info-box of general information under "Type code"). Continuing my research, I found an old 2009 archived mailing list "Re: Incorrect png file type 'PNG' that talks about something related to another problem a developer is having. In the response he talks about there being variant file types, and lists BMPp as being linked to an old version of Graphics Converter. The company Lemkesoft sells Graphics Converter, which I am not willing to purchase. I can't imagine that the only program in existence to make a BMPp file is that program. There has got to be another way to make that file type, other than creating a BMP file and just renaming it to BMPp (unless of course it is really that easy)? This is the first time I've run into this file format, and it took a bit on Google, Bing, and Wikipedia to find the information that I've posted here. Any further help would be appreciated.

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