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  • Microsoft lance Office 365 pour l'éducation, et ouvre le service collaboratif et de communication Cloud à de nouveaux marchés

    Microsoft lance Office 365 pour l'éducation et ouvre le service collaboratif et de communication Cloud à de nouveaux marchés Microsoft vient d'annoncer le lancement officiel d'une version «Éducation » de son service Cloud Office 365, et une ouverture de celui-ci à de nouveaux marchés. Office 365 est une suite d'applications professionnelles de collaboration et de communication en mode Cloud dont Exchange Online (pour la messagerie), Lync Online (pour la gestion des contacts et la messagerie instantanée), SharePoint Online (pour l'édition des sites) et les Office Web Apps (versions hébergées de Word, Excel, PowerPoint et OneNote). [IMG]http://rdonfack.developpez.com/images/Office365...

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  • Is it possible to change the group list shown on the application launcher?

    - by Grobbendonk
    I just installed Unity, on Ubuntu 10.10, to try it out. I've tried fiddling with a few things, but I can't work out how the applications are grouped and listed. I mean - if I click on the Applications in the launcher, we get the list of applications installed, with the option to narrow the selection by group. i.e. |Search box|All applications|Accessories|Games|Internet|Media|Office|System| My question is where that list is generated - my machine is mostly for work, so the games have been uninstalled (and I get a "there are no games on this box" message, which is nice), and there's a stack of other stuff I'd like to see under a new group of "work" or something. Obviously, a logical follow-up - how does unity know how to classify the applications into those groups? Is it the info in the .desktop links to them?

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  • Can a local multiplayer iOS game display differently for each device?

    - by Rahil627
    I've seen games which display different data for two devices, but not more than two. If possible, can it be accomplished using GameKit? EDIT: More specifically, I was thinking local multiplayer via bluetooth or wi-fi on an iOS device. Most games I've seen display the same screen synchronized across all of the devices. I understand games that network across the internet do this, often using a server, but I haven't seen any examples of a 3+ device local multiplayer iOS game. I just want to make sure it wasn't some kind of limitation.

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  • Why Hire a Search Engine Optimization Consultant?

    Whether you have just established your online business or have been maintaining your website for some time now, hiring a search engine optimization consultant to enhance your online business is a smart move. Many websites fail to receive what they hope to earn because they are not fully utilizing the techniques for increasing their website presence. Although SEO techniques and tips can be found online, it doesn't mean that a person can quickly put them to use and expect maximum results.

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  • Affordable SEO Service is the Best Option

    Affordable SEO service is the key to a prosperous online marketing business. There are many ways of doing internet marketing but a few most popular methods that seem to be on the rise include Search Engine Optimization, better known as SEO, Pay Per Click or PPC, Website lead Generations, Google AdSense, online newsletters and online magazines. SEO-service is on the rise in the contemporary world.

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  • Do Implement Search Engine Optimization Techniques in Your Website and Gain More Network Traffic

    With the increasing number of internet users many of the companies run their business mainly targeting these online users. It has become mandatory to have your online presence in order to do well in your business. Getting the online customers is not so easy and it requires a lot of things to be done in order to attract more customers to your website. Search Engine Optimization plays a very major role in achieving the required traffic for any of the website.

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  • Mobile Game Engine

    - by Jason Crosby
    I am trying to track down a game engine for developing mobile games for ios and android. I have been looking for weeks now and havent found what i am looking for. I like jmonkey engine for making desktop games. Its easy to use and it comes with everything you need. Its more that just some libraries. I'm looking for something similar for developing mobile games. I'd like it to be easy to use and have everything included not just a collection of libraries. And I would prefer to write in c++. I'm not looking for "the best". I'm just looking for some engines that match my criteria so I can try them out and see which one works best for me.

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  • C++ game architecture

    - by rxc
    I'm trying to make a game, but I'm not sure of the best way to set up the main loop and classes. For really small games, I could put everything in the main() loop, including event handling, collision checking, etc. However, for large games, that's seems like a highly inefficient way to get things done. The architecture I want is kind like the way the Minecraft coders did it (I quote Minecraft code because I've seen the source code when downloading MCP). They have objects entity classes EntityCow and EntityChicken and they have methods like onDeath(), onLivingUpdate(); and item classes like ItemSword have methods like onItemUse(). I've never seen these methods get called directly, but apparently, they get stored in a class called DataWatcher, which, I think "watches" all the data (as the name implies) and calls the appropriate methods in the objects. Is that how most games do it? If so, how is the DataWatcher class implemented? Any help or alternate suggestions is really appreciated.

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  • Tips For a Successful Link Building Strategy

    If you want to become a successful online marketer and want to make your online marketing campaign successful, you will need to work on building backlinks for your website. Link building will decide the failure or the success of your online marketing campaign.

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  • Is RapidSSL WildCard Cert suitable for my eCommerce Web site?

    - by Eian
    We have recently launched our online T-Shirts shop which is based on eCommerce platform but certainly we have been facing problem of customer’s transactions security as they were asking for suitable security of their confidential information while shop online over the my website. One of my friends is being used RapidSSL WildCard Certificate from RapidSSLonline.com To be clear that we don’t know much about SSL certificate security but we have found that SSL certificates ensure the online web site visitors towards their digital transaction safety. We would like to know that Is RapidSSL Wildcard Certificate the right choice for eCommerce shop?

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  • SEO Tools to Help You in Your Business

    SEO and other online strategies are being used more and more by businesses today. As the market is developing and becoming more educated, it is more important to ensure that you are on top of your game and understand the impact the SEO and other online tactics have on your website. This article will discuss some of the things that you need to watch out for in your online activities.

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  • SSL and mod_rewrite error

    - by wnoveno
    Hi, I have https on my site. Pages with rewritten URL in my site are inaccessible while direct urls (folders). here's the htaccess ## 2009-12-17 16:52 JGC [START] ## Enable http compression for this site <IfModule mod_deflate.c> SetOutputFilter DEFLATE ## Directive "DeflateCompressionLevel" not allowed in .htaccess, only valid in server config and virtual hosts # DeflateCompressionLevel 9 # file-types indicated will not be compressed SetEnvIfNoCase Request_URI \.(?:gif|jpe?g|png)$ no-gzip dont-vary SetEnvIfNoCase Request_URI \.(?:swf|flv|pdf)$ no-gzip dont-vary SetEnvIfNoCase Request_URI \.(?:exe|t?gz|zip|gz2|sit|rar)$ no-gzip dont-vary <IfModule mod_headers.c> Header append Vary User-Agent </IfModule> </IfModule> ## 2009-12-17 16:52 JGC [END] ## 2010-03-05 16:05 JGC [START] #<IfModule mod_alias.c> #RedirectMatch 301 ^(/)$ /online-casino-poker-register.html #RedirectMatch 301 ^(/en)$ /en/online-casino-poker-register.html #RedirectMatch 301 ^(/en/)$ /en/online-casino-poker-register.html #RedirectMatch 301 ^(/en\.html)$ /en/online-casino-poker-register.html #RedirectMatch 301 ^(/sc)$ /sc/online-casino-poker-register.html #RedirectMatch 301 ^(/sc/)$ /sc/online-casino-poker-register.html #RedirectMatch 301 ^(/sc\.html)$ /sc/online-casino-poker-register.html #RedirectMatch 301 ^(/ch)$ /ch/online-casino-poker-register.html #RedirectMatch 301 ^(/ch/)$ /ch/online-casino-poker-register.html #RedirectMatch 301 ^(/ch\.html)$ /ch/online-casino-poker-register.html #</IfModule> ## 2010-03-05 16:05 JGC [END] ## # @version $Id: htaccess.txt 10492 2008-07-02 06:38:28Z ircmaxell $ # @package Joomla # @copyright Copyright (C) 2005 - 2008 Open Source Matters. All rights reserved. # @license http://www.gnu.org/copyleft/gpl.html GNU/GPL # Joomla! is Free Software ## ##################################################### # READ THIS COMPLETELY IF YOU CHOOSE TO USE THIS FILE # # The line just below this section: 'Options +FollowSymLinks' may cause problems # with some server configurations. It is required for use of mod_rewrite, but may already # be set by your server administrator in a way that dissallows changing it in # your .htaccess file. If using it causes your server to error out, comment it out (add # to # beginning of line), reload your site in your browser and test your sef url's. If they work, # it has been set by your server administrator and you do not need it set here. # ##################################################### ## Can be commented out if causes errors, see notes above. Options +FollowSymLinks # # mod_rewrite in use RewriteEngine On #RewriteLog "/var/www/html/dafa888/rewrite.log" #RewriteLogLevel 3 RewriteCond %{HTTP_COOKIE} !jfcookie\[lang\] [NC] RewriteCond %{HTTP:Accept-Language} ^zh-cn [NC] RewriteRule ^$ /sc/ [L,R=301] RewriteCond %{HTTP_COOKIE} !jfcookie\[lang\] [NC] RewriteCond %{HTTP:Accept-Language} ^zh-tw [NC] RewriteRule ^$ /ch/ [L,R=301] #RewriteCond %{HTTP_COOKIE} !jfcookie[lang] [NC] #RewriteCond %{HTTP_COOKIE} jfcookie\[lang\] [NC] #RewriteCond %{HTTP_COOKIE} jfcookie\[lang\]=([^;]+) [NC] #RewriteRule ^(.*)$ /%1/$1 [NC,QSA] ########## Begin - Rewrite rules to block out some common exploits ## If you experience problems on your site block out the operations listed below ## This attempts to block the most common type of exploit `attempts` to Joomla! # # Block out any script trying to set a mosConfig value through the URL RewriteCond %{QUERY_STRING} mosConfig_[a-zA-Z_]{1,21}(=|\%3D) [OR] # Block out any script trying to base64_encode crap to send via URL RewriteCond %{QUERY_STRING} base64_encode.*\(.*\) [OR] # Block out any script that includes a <script> tag in URL RewriteCond %{QUERY_STRING} (\<|%3C).*script.*(\>|%3E) [NC,OR] # Block out any script trying to set a PHP GLOBALS variable via URL RewriteCond %{QUERY_STRING} GLOBALS(=|\[|\%[0-9A-Z]{0,2}) [OR] # Block out any script trying to modify a _REQUEST variable via URL RewriteCond %{QUERY_STRING} _REQUEST(=|\[|\%[0-9A-Z]{0,2}) # Send all blocked request to homepage with 403 Forbidden error! RewriteRule ^(.*)$ index.php [F,L] # ########## End - Rewrite rules to block out some common exploits # Uncomment following line if your webserver's URL # is not directly related to physical file paths. # Update Your Joomla! Directory (just / for root) RewriteBase / #RewriteCond %{HTTP_HOST} ^(.*)$ [NC] #RewriteRule ^(.*)$ http://www.%1/$1 [R=301] ########## Begin - Joomla! core SEF Section # RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_URI} !^/index.php RewriteCond %{REQUEST_URI} (/|\.php|\.html|\.htm|\.feed|\.pdf|\.raw|/[^.]*)$ [NC] RewriteRule (.*) index.php RewriteRule .* - [E=HTTP_AUTHORIZATION:%{HTTP:Authorization},L] # ########## End - Joomla! core SEF Section

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  • DRBD Replication failure

    - by user62513
    A couple of weeks ago I setup a 2 nodes CRM system with one of the resources managed being MySQL over DRBD. Today for maintenance reasons I restarted both nodes but now they can't connect to each other anymore. DRBD fell out of sync and I followed this guide to get it back connected but it's only able to run successfully on one node. But this strange thing happens: If I crm node standby both nodes and I try: crm node online node0 before crm node online node1, all the CRM resources start successfully but the DRBD partitions are still running in StandAlone state. crm node online node1 beofre crm node online node0, the DRBD resource fails to start, thus causing mysql not to start. If I standby both resources and call crm node online node0 then it times out and prints this error: Running crm node online node0 produces this output after timing out Error setting standby=off (section=nodes, set=<null>): Remote node did not respond Error performing operation: Remote node did not respond Is there anything I'm doing wrong here? An alternative will be just do MySQL replication but I'm not sure how to promote a slave to master when the master database is not available.

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  • Missing whole disk device in OpenSolaris

    - by Jeff Mc
    I have begun experimenting with Solaris and ZFS as a NAS. All was going very smoothly until I had a drive failure. When I replaced the drive, I no longer have a device file mapped to the whole disk. /dev/dsk/c7t3d0 does not exist but c7t2d0 and c7t4d0 both do. Also the sd@3,0:wd file under the /devices/ tree is non-existent. Do I have to prepare/partition the disk somehow to cause the whole disk device to exist? Here are a few outputs that might be useful. jeffmc@ats-ds2:/dev/dsk$ zpool status pool: datapool state: DEGRADED status: One or more devices could not be opened. Sufficient replicas exist for the pool to continue functioning in a degraded state. action: Attach the missing device and online it using 'zpool online'. see: http://www.sun.com/msg/ZFS-8000-2Q scrub: none requested config: NAME STATE READ WRITE CKSUM datapool DEGRADED 0 0 0 mirror-0 DEGRADED 0 0 0 c7t2d0 ONLINE 0 0 0 c7t3d0 UNAVAIL 0 0 0 cannot open mirror-1 ONLINE 0 0 0 c7t4d0 ONLINE 0 0 0 c7t5d0 ONLINE 0 0 0 jeffmc@ats-ds2:/dev/dsk$ zpool replace datapool c7t3d0 cannot open 'c7t3d0': no such device in /dev/dsk must be a full path or shorthand device name jeffmc@ats-ds2:/dev/dsk$ sudo format Searching for disks...done AVAILABLE DISK SELECTIONS: 0. c7t0d0 /pci@0,0/pci8086,3599@6/pci8086,330@0/pci1014,2cc@7,1/sd@0,0 1. c7t1d0 /pci@0,0/pci8086,3599@6/pci8086,330@0/pci1014,2cc@7,1/sd@1,0 2. c7t2d0 /pci@0,0/pci8086,3599@6/pci8086,330@0/pci1014,2cc@7,1/sd@2,0 3. c7t3d0 /pci@0,0/pci8086,3599@6/pci8086,330@0/pci1014,2cc@7,1/sd@3,0 4. c7t4d0 /pci@0,0/pci8086,3599@6/pci8086,330@0/pci1014,2cc@7,1/sd@4,0 5. c7t5d0 /pci@0,0/pci8086,3599@6/pci8086,330@0/pci1014,2cc@7,1/sd@5,0

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  • zfs pool error, how to determine which drive failed in the past

    - by Kendrick
    I had been copying data from my pool so that I could rebuild it with a different version so that I could go away from solaris 11 and to one that is portable between freebsd/openindia etc. it was copying at 20mb a sec the other day which is about all my desktop drive can handle writing from the network. suddently lastnight it went down to 1.4mb i ran zpool status today and got this. pool: store state: ONLINE status: One or more devices has experienced an unrecoverable error. An attempt was made to correct the error. Applications are unaffected. action: Determine if the device needs to be replaced, and clear the errors using 'zpool clear' or replace the device with 'zpool replace'. see: http://www.sun.com/msg/ZFS-8000-9P scan: none requested config: NAME STATE READ WRITE CKSUM store ONLINE 0 0 0 raidz1-0 ONLINE 0 0 0 c8t3d0p0 ONLINE 0 0 2 c8t4d0p0 ONLINE 0 0 10 c8t2d0p0 ONLINE 0 0 0 it is currently a 3 x1tb drive array. what tools would best be used to determine what the error was and which drive is failing. per the admin doc The second section of the configuration output displays error statistics. These errors are divided into three categories: READ – I/O errors occurred while issuing a read request. WRITE – I/O errors occurred while issuing a write request. CKSUM – Checksum errors. The device returned corrupted data as the result of a read request. it was saying low counts could be any thing from a power flux to a disk event but gave no suggestions as to what tools to check and determine with.

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  • Where to start with game development?

    - by steven_desu
    I asked this earlier in this thread at stackoverflow.com. One of the early comments redirected me here to gamedev.stackexchange.com, so I'm reposting here. Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems as well as graphing problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • Where to start with game development?

    - by steven_desu
    Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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