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  • How can one machine ping another, but the reverse ping doesn't work

    - by SteveC
    I've got two VMware Workstation virtual machines running ... Virtual A can ping the host laptop most of the time, other real machines on my home network all of the time, but it gets a "request timed out" for virtual B Virtual B can ping the host laptop most of the time, and the machines, both real and virtual A all of the time The only difference I know of is virtual B has been joined to my works domain, whereas virtual A is still in workgroup mode Can anyone explain how / why this is occurring ?

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  • c code compiles but is not executed in kubuntu

    - by yurib
    I'm running kubuntu 9.10 in VirtualBox, i wrote the simplest "hello world" program in C, the code compiles, i ran it through a debugger and it seems to run fine. the only problem is nothing gets actually printed to the console... any ideas ? heres the code: #include <stdlib.h> int main (int argc, char **argv) { printf("hello world"); return 0; }

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  • Python cannot go over internet network

    - by user1642826
    I am currently trying to work with python networking and I have reached a bit of a road block. I am not able to network with any computer but localhost, which is kind-of useless with what networking is concerned. I have tried on my local network, from one computer to another, and I have tried over the internet, both fail. The only time I can make it work is if (when running on the server's computer) it's ip is set as 'localhost' or '192.168.2.129' (computers ip). I have spent hours going over opening ports with my isp and have gotten nowhere, so I decided to try this forum. I have my windows firewall down and I have included some pictures of important screen shots. I have no idea what the problem is and this has spanned almost a year of calls to my isp. The computer, modem, and router have all been replaced in that time. Screen shots: import socket import threading import socketserver class ThreadedTCPRequestHandler(socketserver.BaseRequestHandler): def handle(self): data = self.request.recv(1024) cur_thread = threading.current_thread() response = "{}: {}".format(cur_thread.name, data) self.request.sendall(b'worked') class ThreadedTCPServer(socketserver.ThreadingMixIn, socketserver.TCPServer): pass def client(ip, port, message): sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) sock.connect((ip, port)) try: sock.sendall(message) response = sock.recv(1024) print("Received: {}".format(response)) finally: sock.close() if __name__ == "__main__": # Port 0 means to select an arbitrary unused port HOST, PORT = "192.168.2.129", 9000 server = ThreadedTCPServer((HOST, PORT), ThreadedTCPRequestHandler) ip, port = server.server_address # Start a thread with the server -- that thread will then start one # more thread for each request server_thread = threading.Thread(target=server.serve_forever) # Exit the server thread when the main thread terminates server_thread.daemon = True server_thread.start() print("Server loop running in thread:", server_thread.name) ip = '12.34.56.789' print(ip, port) client(ip, port, b'Hello World 1') client(ip, port, b'Hello World 2') client(ip, port, b'Hello World 3') server.shutdown() I do not know where the error is occurring. I get this error: Traceback (most recent call last): File "C:\Users\Dr.Frev\Desktop\serverTest.py", line 43, in <module> client(ip, port, b'Hello World 1') File "C:\Users\Dr.Frev\Desktop\serverTest.py", line 18, in client sock.connect((ip, port)) socket.error: [Errno 10061] No connection could be made because the target machine actively refused it Any help will be greatly appreciated. *if this isn't a proper forum for this, could someone direct me to a more appropriate one.

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  • Monitor Web Browsing Habits of Networked Users

    - by Linus
    I've been tasked with generating dynamic, real-time (or as close to real-time as possible) reports on the web browsing habits of my users. Basically we need a way of charting the amount of time user X spends on website Y. The last stop on our network is a FreeBSD box that is currently generating netflow data. I've reviewed some netflow analyzers but none seem to meet our needs. Any tools or suggestions will be greatly appreciated.

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  • Box2d: Maximum possible linear velocity?

    - by Rosarch
    I think I've configured Box2d to have some sort of maximum velocity for any body, but I'm not sure. I apply an impulse like (100000000, 100000000), and the body moves just as fast as (100, 100) - which is not that fast at all. My game is a top-down 2d. Here is some code that may be relevant: private readonly Vector2 GRAVITY = new Vector2(0, 0); public void initializePhysics(ContactReporter contactReporter) { world = new World(GRAVITY, true); IContactListener contactListener = contactReporter; world.ContactListener = contactListener; } public void Update(GameTime gameTime) { // ... worldState.PhysicsWorld.Step((float)gameTime.ElapsedGameTime.TotalSeconds, 10, 10); //... }

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  • Are there gotchas using varargs with reference parameters

    - by Roddy
    I have this piece of code (summarized)... AnsiString working(AnsiString format,...) { va_list argptr; AnsiString buff; va_start(argptr, format); buff.vprintf(format.c_str(), argptr); va_end(argptr); return buff; } And, on the basis that pass by reference is preferred where possible, I changed it thusly. AnsiString broken(const AnsiString &format,...) { ... the rest, totally identical ... } My calling code is like this:- AnsiString s1, s2; s1 = working("Hello %s", "World"); s2 = broken("Hello %s", "World"); But, s1 contains "Hello World", while s2 has "Hello (null)". I think this is due to the way va_start works, but I'm not exactly sure what's going on.

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  • Bullet Physics, when to choose which DynamicsWorld?

    - by Sqeaky
    I have a few general questions about the bullet physics library. Here is my current understanding in a nutshell: btDiscreteDynamicsWorld - Simplest physics world, only handles rigid bodies, maybe it has better performance. btSoftRigidDynamicsWorld - The only physics world that can work with large jello moulds btContinuousDynamicsWorld - If you have really fast objects this will prevent them from prenetrating each other or flying through each other, but is otherwise like a btDiscreteDynamicsWorld. Is my understanding of the btDiscreetDynamicsWorld, btContinuousDynamicsWorld and btSoftRigidDynamicsWorld classes in terms of functionality, purpose, and performance correct? Why does the user manual recommend the btDiscreteDynamicsWorld class? btSoftRigidDynamicsWorld appears to be the only world that can handle soft bodies, so what if we wanted Continuous Physics integration and Soft bodies? How fast is fast enough to consider using a btContinuousDynamicsWorld, and what are the drawbacks of using one? Edit: My Buddy Mako also posted this question on The Bullet forums: http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=4863

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  • BlackBerry SDK 5.0 Issue

    - by Benoy Bose
    I developed a Hello World application using Black Berry Eclipse plug-in. When I rant it on any BlackBerry simulator of which platform version is greater than or equal to 5.0 then the Hello World application is not found listed in the default application list. However, I can run the application from Options Application : Search (Thridparty) and switch application. How can I make my application come to the default application list on any BlackBerry simulator with platform version is 5.0 or greater. My Hello World application is built for the JRE BlackBerry JRE 5.0.0 Can any one help.... Thanks, Benoy Bose

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  • Where to ask practical unit-testing questions?

    - by Ian Boyd
    Before i can understand unit testing, i have to see real world examples. Every book, blog, article, or answer i've seen gives hypothetical examples that don't apply to the/my real world. i really don't want to flood StackOverflow with hundreds of questions all titled "How do i unit-test this?" There must be another place i can go to ask for real solutions. Where can i go to get practical answers to unit-testing questions? Note: i would give an example question, but then people would get grumpy when i asked the 200 follow-up questions.

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  • Flash/AIR AS3: comparing contents of Screen.screens

    - by matt lohkamp
    In a sane world, this works as expected: var array:Array = ['a','b','c]; trace(array.indexOf(array[0])); // returns 0 In an insane world, this happens: trace(Screen.screens.indexOf(Screen.screens[0])); // returns -1 ... if Screen.screens is an Array of the available instances of Screen, why can't that array give an accurate indexOf one of its own children? edit - apparently to get back to the world of the sane, all you have to do is this: var array:Array = Screen.screens; trace(array.indexOf(array[0])); // returns 0 Anyone know why?

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  • Circular reference fix?

    - by SXMC
    Hi! I have a Player class in a separate unit as follows: TPlayer = class private ... FWorld: TWorld; ... public ... end; I also have a World class in a separate unit as follows: TWorld = class private ... FPlayer: TPlayer; ... public ... end; I have done it this way so that the Player can get data from the world via FWorld, and so that the other objects in the world can get the player data in a similar manner. As you can see this results in a circular reference (and therefore does not work). I have read that this implies bad code design, but I just can't think of any better other way. What could be a better way to do it? Cheers!

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  • Live video streaming using progressive download (and not RTMP) in Flash

    - by bartekb
    Hi, Is it possible to use progressive download for near real-time playback of a live video stream recorded with a webcam? What I need is that a video stream is recorded on one end, uploaded in real-time to a server and downloaded with a short delay, but in real-time, using progressive download (i.e., HTTP streaming) on another end for playback. Is it possible or does it require the use of RTMP? If it's possible, then does it require that Flash Media Server runs on a server? Thanks!

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  • C#: Windows Forms: Getting keystrokes in a panel/picturebox?

    - by Rosarch
    I'm making a level editor for a game using windows forms. The form has several drop down menus, text boxes, etc, where the user can type information. I want to make commands like CTRL + V or CTRL + A available for working within the game world itself, not text manipulation. The game world is represented by a PictureBox contained in a Panel. This event handler isn't ever firing: private System.Windows.Forms.Panel canvas; // ... this.canvas = new System.Windows.Forms.Panel(); // ... this.canvas.PreviewKeyDown += new System.Windows.Forms.PreviewKeyDownEventHandler(this.canvas_PreviewKeyDown); What is the preferred way of doing this? Can a panel even receive keyboard input? I would like to allow the user to use copy/paste/select-all commands when working with the text input, but not when placing objects in the game world.

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  • TFS Best Practices Project Hierarchy

    - by CWinKY
    I've recently installed and started using TFS. Mainly using for source repository initially and then will get into using the Work Item features. I'm moving from using Vault as repository and have some questions on best practices for setting up the project structure. My current structure from Vault is: Projects - CustomerName1 -- Application1 -- Application2 - CustomerName2 -- Application1 -- Application2 Can I have a smiliar structure in TFS? Is there any good documentation that has real examples and instructions on how to set this up? From what I see is all real basic and the books I have don't have real-life repository examples that mimic the structure I have. I have created a new Team Project called CustomerName1, then added other Team Projects, Application1, underneath CustomerName1. However, I lose on the Application1 the separate folders like Work Items, Documents, Reports, and Builds. So this doesn't appear set-up correctly. Thanks ...

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  • Using attribute text value in AngularJS directive

    - by C1pher
    Using a YouTube tutorial created by John Lindquist, I was able to create a directive using a template. See fiddle: http://jsfiddle.net/37PSs/ Now, I want to use the value of the attribute as a variable to a function call. Something like this: html: <hello-world name="World"></hello-world> javascript - directive: template: '<span>myFunction({{name}})</span>' javascript - myFunction(theirName): return ("Hello, " + String(theirName) + "!"); The closest I've been able to get is passing an [object Window] to my function.

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  • Storing website hierarchy in Sql Server 2008

    - by Mika Kolari
    I want to store website page hierarchy in a table. What I would like to achieve is efficiently 1) resolve (last valid) item by path (e.g. "/blogs/programming/tags/asp.net,sql-server", "/blogs/programming/hello-world" ) 2) get ancestor items for breadcrump 3) edit an item without updating the whole tree of children, grand children etc. Because of the 3rd point I thought the table could be like ITEM id type slug title parentId 1 area blogs Blogs 2 blog programming Programming blog 1 3 tagsearch tags 2 4 post hello-world Hello World! 2 Could I use Sql Server's hierarchyid type somehow (especially point 1, "/blogs/programming/tags" is the last valid item)? Tree depth would usually be around 3-4. What would be the best way to achieve all this?

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  • Is Lazy Loading required for nHibernate?

    - by johnny
    It took me a long time but I finally got nHibernate's Hello World to work. It worked after I did "lazy loading." Honestly, I couldn't tell you why it all worked, but it did and now I am reading you don't need lazy loading. Is there a hello world that anyone has that is bare bones making nHibernate work? Do you have to have lazy loading? I ask because I would like to use nHibernate but I need to understand how things are working. Thank you. Do you know of a hello world that doesn't have so much overhead? Is it better to use lazy loading? EDIT: I am using asp.net 3.5. Web Application Project.

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  • JavaScript multithreading

    - by Krzysztof Hasinski
    I'm working on comparison for several different methods of implementing (real or fake) multithreading in JavaScript. As far as I know only webworkers and Google Gears WorkerPool can give you real threads (ie. spread across multiple processors with real parallel execution). I've found the following methods: switch between tasks using yield() use setInterval() (or other non-blocking function) with threads waiting one for another use Google Gears WorkerPool threads (with plugin) use html5 web workers I read related questions and found several variations of the above methods, but most of those questions are old, so there might be a few new ideas. I'm wondering - how else can you achieve multithreading in JavaScript? Any other important methods? UPDATE: As pointed out in comments what I really meant was concurrency. UPDATE 2: I found information that Silverlight + JScript supports multithreading, but I'm unable to verify this. UPDATE 3: Google deprecated Gears: http://code.google.com/apis/gears/api_workerpool.html

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  • Catch not working and how to unset the exception handler

    - by neoneye
    catch is not working because there is installed an exception handler using set_exception_handler() I need "catch" to work, so I guess I need to unset the exception handler somehow. Things such as set_exception_handler(NULL) isn't working. Any ideas how to unset the exception handler? function my_exception_handler($exception) { error_log("caught exception: " . $exception->getMessage() ); } set_exception_handler("my_exception_handler"); // QUESTION: how does on unset it ? //set_exception_handler(NULL); try { throw new Exception('hello world'); error_log("should not happen"); } catch(Exception $e) { error_log("should happen: " . $e->getMessage()); } Actual output: caught exception: hello world Desired output: should happen: hello world

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  • Compiling Scala scripts. How works scalac?

    - by Arturo Herrero
    Groovy Groovy comes with a compiler called groovyc. For each script, groovyc generates a class that extends groovy.lang.Script, which contains a main method so that Java can execute it. The name of the compiled class matches the name of the script being compiled. For example, with this HelloWorld.groovy script: println "Hello World" That becomes something like this code: class HelloWorld extends Script { public static void main(String[] args) { println "Hello World" } } Scala Scala comes with a compiler called scalac. I don't know how it works. For example, with the same HelloWorld.scala script: println("Hello World") The code is not valid for scalac, because the compiler expected class or object definition, but works in Scala REPL interpreter. How is possible? Is it wrapped in a class before execution?

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  • Is it worth it to learn an esoteric programming language?

    - by Thomas Owens
    Wikipedia: An esoteric programming language (sometimes shortened to esolang) is a programming language designed as a test of the boundaries of computer programming language design, as a proof of concept, or as a joke. There is usually no intention of the language being adopted for real-world programming. Such languages are often popular among hackers and hobbyists. This use of esoteric is meant to distinguish these languages from more popular programming languages. Some more popular languages may appear esoteric (in the usual sense of the word) to some, and though these could arguably be called "esoteric programming languages" too, this is not what is meant. I think it might be worth it, just to learn a new language and go through the process, although only if you don't have anything else to do (like a real project or learning a new real language). But what does the community think? Is there some value in these languages?

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  • Collaborative editing for .NET development - what are the possibilities

    - by Olav
    What are the best options for real-time collaborative editing for .NET development? (C#,VB.NET, ASP.NET - not Mono unless it is the best way to get collaboration) 1) Anything possible with visual studio? 2) Collaborative editors? I know Eclipse has real-time collaboration, but I don't know how far you can combine it with .NET support. 3) Web-based tools? 4) Desktop sharing tools like VNC, NX etc. The main points is that 2 developers in different locations should be able to see edits in real time. Both should be able to edit, or it should be easy to switch control. Regarding .NET, syntax highlighting etc is better than nothing.

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  • Errors when connecting to HTTPS using HTTP::Net routines (Ruby on Rails)

    - by jaycode
    Hi all, the code below explains the problem in detail #this returns error Net::HTTPBadResponse url = URI.parse('https://sitename.com') response = Net::HTTP.start(url.host, url.port) {|http| http.get('/remote/register_device') } #this works url = URI.parse('http://sitename.com') response = Net::HTTP.start(url.host, url.port) {|http| http.get('/remote/register_device') } #this returns error Net::HTTPBadResponse response = Net::HTTP.post_form(URI.parse('https://sitename.com/remote/register_device'), {:text => 'hello world'}) #this returns error Errno::ECONNRESET (Connection reset by peer) response = Net::HTTP.post_form(URI.parse('https://sandbox.itunes.apple.com/verifyReceipt'), {:text => 'hello world'}) #this works response = Net::HTTP.post_form(URI.parse('http://sitename.com/remote/register_device'), {:text => 'hello world'}) So... how do I send POST parameters to https://sitename.com or https://sandbox.itunes.apple.com/verifyReceipt in this example? Further information, I am trying to get this working in Rails: http://developer.apple.com/iphone/library/documentation/NetworkingInternet/Conceptual/StoreKitGuide/VerifyingStoreReceipts/VerifyingStoreReceipts.html#//apple_ref/doc/uid/TP40008267-CH104-SW1

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  • When getting substring in .Net, does the new string reference the same original string data or does

    - by Elan
    Assuming I have the following strings: string str1 = "Hello World!"; string str2 = str1.SubString(6, 5); // "World" I am hoping that in the above example str2 does not copy "World", but simply ends up being a new string that points to the same memory space only that it starts with an offset of 6 and a length of 5. In actuality I am dealing with some potentially very long strings and am interested in how this works behind the scenes for performance reasons. I am not familiar enaugh with IL to look into this.

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  • Php what does <<< mean ?

    - by Doodle
    In the following code from http://us2.php.net/manual/en/language.oop5.properties.php what does the <<< symbol mean? <?php class SimpleClass { // invalid property declarations: public $var1 = 'hello ' . 'world'; public $var2 = <<<EOD hello world EOD; public $var3 = 1+2; public $var4 = self::myStaticMethod(); public $var5 = $myVar; // valid property declarations: public $var6 = myConstant; public $var7 = array(true, false); // This is allowed only in PHP 5.3.0 and later. public $var8 = <<<'EOD' hello world EOD; } ?>

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