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  • Ruby - How to remove a setter on an object

    - by Markus Orrelly
    Given a class like this: class B class << self attr_accessor :var end end Suppose I can't modify the original source code of class B. How might I go about removing the setter on the class variable var? I've tried using something like B.send("unset_method", "var="), but that doesn't work (nor does remove_method, or overwriting that method with a var= method that doesn't do anything). Any ideas?

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  • dynamically create element using javascript

    - by ajithperuva
    I need to create textbox dynamically when user click a link.And also i need to remove that textbox according to user decission.I am trying the following script. <script language="JavaScript" type="text/javascript"> var Dom = { get: function(el) { if (typeof el === 'string') { return document.getElementById(el); } else { return el; } }, add: function(el, dest) { var el = this.get(el); var dest = this.get(dest); dest.appendChild(el); }, remove: function(el) { var el = this.get(el); el.parentNode.removeChild(el); } }; var Event = { add: function() { if (window.addEventListener) { return function(el, type, fn) { Dom.get(el).addEventListener(type, fn, false); }; } else if (window.attachEvent) { return function(el, type, fn) { var f = function() { fn.call(Dom.get(el), window.event); }; Dom.get(el).attachEvent('on' + type, f); }; } }() }; Event.add(window, 'load', function() { var i = 0; Event.add('add-element', 'click', function() { var el = document.createElement('p'); el.innerHTML = '<br><input type="text">Remove(' + ++i + ')'; Dom.add(el, 'content'); Event.add(el, 'click', function(e) { Dom.remove(this); }); }); }); </script> <style> #add-element { cursor: pointer; } </style> <body> <div id="doc"> <p id="add-element">Add Elements</p> <div id="content"></div> </div> </body> It will create element and remove the element.But, it not allow me to enter text in newly created textbox( if i need).What is wrong with me.Please help to go forward...please

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  • How to sort a list in Scala by two fields?

    - by Twistleton
    how to sort a list in Scala by two fields, in this example I will sort by lastName and firstName? case class Row(var firstName: String, var lastName: String, var city: String) var rows = List(new Row("Oscar", "Wilde", "London"), new Row("Otto", "Swift", "Berlin"), new Row("Carl", "Swift", "Paris"), new Row("Hans", "Swift", "Dublin"), new Row("Hugo", "Swift", "Sligo")) rows.sortBy(_.lastName) I try things like this rows.sortBy(_.lastName + _.firstName) but it doesn't work. So I be curious for a good and easy solution. Thanks in advance! Pongo

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  • Auto populate input based on file name with AngularJS

    - by LouieV
    I am playing around with AngularJS and have not been able to solve this problem. I have a view that has a form to upload a file to a node server. So far I have manage to do this using some directives and a service. I allow the user to send a custom name to the POST data if they desire. What I wan to accomplish is that when the user selects a file the filename models auto populates. My view looks like: <div> <input file-model="phpFile" type="file"> <input name="filename" type="text" ng-model="filename"> <button ng-click="send()">send</button> </div> file-model is my directive that allows the file to be assigned to a scope. myApp.directive('fileModel', ['$parse', function($parse) { return { restrict: 'A', link: function(scope, element, attrs) { var model = $parse.(attrs.fileModel); var modelSetter = model.assign; element.bind('change', function() { scope.$apply(function() { modelSetter(scope, element[0].files[0]); }); }); } }]); The service: myApp.service('fileUpload', ['$http', function($http){ this.uploadFileToUrl = function(file, uploadUrl, optionals) { var fd = new FormData(); fd.append('file', file); for (var key in file) { fd.append(key, file[key]); } for(var i = 0; i < optionals.length; i++){ fd.append(optionals[i].name, optionals[i].data); } }); }]); Here as you can see I pass the file, append its properties, and append any optional properties. In the controller is where I am having the troubles. I have tried $watch and using the file-model but I get the same error either way. myApp.controller('AddCtrl', function($scope, $location, PEberry, fileUpload){ //$scope.$watch(function() { // return $scope.phpFile; //},function(newValue, oldValue) { // $scope.filename = $scope.phpFile.name; //}, true); // if ($scope.phpFiles) { // $scope.filename = $scope.phpFiles.name; // } $scope.send = function() { var uploadUrl = "/files"; var file = $scope.phpFile; //var opts = [{ name: "uname", data: file.name }] fileUpload.uploadFileToUrl(file, uploadUrl); }; }); Thank you for your help!

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  • How to encrypt and save a binary stream after serialization and read it back?

    - by Anindya Chatterjee
    I am having some problems in using CryptoStream when I want to encrypt a binary stream after binary serialization and save it to a file. I am getting the following exception System.ArgumentException : Stream was not readable. Can anybody please show me how to encrypt a binary stream and save it to a file and deserialize it back correctly? The code is as follows: class Program { public static void Main(string[] args) { var b = new B {Name = "BB"}; WriteFile<B>(@"C:\test.bin", b, true); var bb = ReadFile<B>(@"C:\test.bin", true); Console.WriteLine(b.Name == bb.Name); Console.ReadLine(); } public static T ReadFile<T>(string file, bool decrypt) { T bObj = default(T); var _binaryFormatter = new BinaryFormatter(); Stream buffer = null; using (var stream = new FileStream(file, FileMode.OpenOrCreate)) { if(decrypt) { const string strEncrypt = "*#4$%^.++q~!cfr0(_!#$@$!&#&#*&@(7cy9rn8r265&$@&*E^184t44tq2cr9o3r6329"; byte[] dv = {0x12, 0x34, 0x56, 0x78, 0x90, 0xAB, 0xCD, 0xEF}; CryptoStream cs; DESCryptoServiceProvider des = null; var byKey = Encoding.UTF8.GetBytes(strEncrypt.Substring(0, 8)); using (des = new DESCryptoServiceProvider()) { cs = new CryptoStream(stream, des.CreateEncryptor(byKey, dv), CryptoStreamMode.Read); } buffer = cs; } else buffer = stream; try { bObj = (T) _binaryFormatter.Deserialize(buffer); } catch(SerializationException ex) { Console.WriteLine(ex.Message); } } return bObj; } public static void WriteFile<T>(string file, T bObj, bool encrypt) { var _binaryFormatter = new BinaryFormatter(); Stream buffer; using (var stream = new FileStream(file, FileMode.Create)) { try { if(encrypt) { const string strEncrypt = "*#4$%^.++q~!cfr0(_!#$@$!&#&#*&@(7cy9rn8r265&$@&*E^184t44tq2cr9o3r6329"; byte[] dv = {0x12, 0x34, 0x56, 0x78, 0x90, 0xAB, 0xCD, 0xEF}; CryptoStream cs; DESCryptoServiceProvider des = null; var byKey = Encoding.UTF8.GetBytes(strEncrypt.Substring(0, 8)); using (des = new DESCryptoServiceProvider()) { cs = new CryptoStream(stream, des.CreateEncryptor(byKey, dv), CryptoStreamMode.Write); buffer = cs; } } else buffer = stream; _binaryFormatter.Serialize(buffer, bObj); buffer.Flush(); } catch(SerializationException ex) { Console.WriteLine(ex.Message); } } } } [Serializable] public class B { public string Name {get; set;} } It throws the serialization exception as follows The input stream is not a valid binary format. The starting contents (in bytes) are: 3F-17-2E-20-80-56-A3-2A-46-63-22-C4-49-56-22-B4-DA ...

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  • D3 fisheye on width on bar chart

    - by Dexter Tan
    i have been trying to create a vertical bar chart with a d3 fisheye cartesian distortion with only the x-axis being distorted. I have succeeded in distorting the x position of the vertical bars on mouseover with the following code: var maxMag = d3.max(dataset, function(d) { return d.value[10]; }); var minDate = d3.min(dataset, function(d) { return new Date(d.value[1], d.value[2]-1, d.value[3]).getTime(); }); var maxDate = d3.max(dataset, function(d) { return new Date(d.value[1], d.value[2]-1, d.value[3]).getTime(); }); var yScale = d3.scale.linear().domain([0, maxMag]).range([0, h]); var xScale = d3.fisheye.scale(d3.scale.linear).domain([minDate, maxDate]).range([0, w]).focus(w/2); var bar = svg.append("g") .attr("class", "bars") .selectAll(".bar") .data(dataset) .enter().append("rect") .attr("class", "bar") .attr("y", function(d) { return h - yScale(d.value[10]); }) .attr("width", w/dataset.length) .attr("height", function(d) { return yScale(d.value[10]); }) .attr("fill", function(d) { return (d.value[10] <= 6? "yellow" : "orange" ); }) .call(position); // Positions the bars based on data. function position(bar) { bar.attr("x", function(d) { var date = null; if (d.date != null) { date = d.date; } else { date = new Date(d.value[1],0,1); if (d.value[2] != null) date.setMonth(d.value[2]-1); if (d.value[3] != null) date.setMonth(d.value[3]); d.date = date; } return xScale(date.getTime()); }); } svg.on("mousemove", function() { var mouse = d3.mouse(this); xScale.distortion(2.5).focus(mouse[0]); bar.call(position); }); However at this point, applying fisheye on the width remains a mystery to me. I have tried several methods like using a fisheye scale for width however it does not work as expected. What i wish to do is to have the width of a bar expand on mouseover, the same way a single vertical bar is singled out on mouseover with the cartesian distortion. Any clues or help will be much appreciated! edit: http://dexter.xumx.me to view the visualisation i am talking about for easier understanding!

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  • Help with javascript form validation

    - by zac
    I am getting a headache with form validation and hoping that the kind folks here can give me a hand finishing this sucker up I have it basically working except the email validation is very simplistic (only alerts if it is blank but does not actually check it if is a valid email address) and I am relying on ugly alerts but would like to have it reveal a hidden error div instead of the alert. I have this all wrapped up with an age validation check too.. here are the important bits, minus the cookie scripts function checkAge() { valid = true; if ( document.emailForm.email.value== 0 ) { alert ( "Please enter your email." ); valid = false; } if ( document.emailForm.year.selectedIndex == 0 ) { alert ( "Please select your Age." ); valid = false; } var min_age = 13; var year = parseInt(document.forms["emailForm"]["year"].value); var month = parseInt(document.forms["emailForm"]["month"].value) - 1; var day = parseInt(document.forms["emailForm"]["day"].value); var theirDate = new Date((year + min_age), month, day); var today = new Date; if ( (today.getTime() - theirDate.getTime()) < 0) { var el = document.getElementById('emailBox'); if(el){ el.className += el.className ? ' youngOne' : 'youngOne'; } document.getElementById('emailBox').innerHTML = "<img src=\"emailSorry.gif\">" createCookie('age','not13',0) return false; } else { //this part doesnt work either document.getElementById('emailBox').innerHTML = "<img src=\"Success.gif\">" createCookie('age','over13',0) return valid; }; }; var x = readCookie('age'); window.onload=function(){ if (x=='null') { }; if (x=='over13') { }; if (x=='not13') { document.getElementById('emailBox').innerHTML = "<img src=\"emailSorry.gif\">"; }; } can someone please help me figure a better email validation for this bit: if ( document.emailForm.email.value== 0 ) { alert ( "Please enter your email." ); valid = false; } and how would I replace the alert with something that changes a class from hidden to visible? Something like? document.getElementById('emailError').style.display='block'

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  • Referencing global variables in local scopes

    - by Jineesh
    Hello, I would like to know memory leak in the below mentioned code. Does JavaScript do automatic garbage collection. var aGlobalObject = SomeGlobalObject; function myFunction() { var localVar = aGlobalObject; } Do I have to clear the memory as given below. var aGlobalObject = SomeGlobalObject; function myFunction() { var localVar = aGlobalObject; localVar = null;// or delete localVar } Thanks

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  • Accessing contents of NativeWindow in a HTML AIR application?

    - by Dan Scotton
    I'm currently building a HTML/JS AIR application. The application needs to display to the user a different 'window' - dependant on whether this is the first time they've launched the application or not. This part is actually fine and I have the code below to do that: if(!startUp()) { // this simply returns a boolean from a local preferences database that gets shipped with the .air // do first time stuff var windowOptions = new air.NativeWindowInitOptions(); windowOptions.systemChrome = 'none'; windowOptions.type = 'lightweight'; windowOptions.transparent = 'true'; windowOptions.resizable = 'false'; var windowBounds = new air.Rectangle(300, 300, 596, 490); var newHtmlLoader = air.HTMLLoader.createRootWindow(true, windowOptions, true, windowBounds); newHtmlLoader.load(new air.URLRequest('cover.html')); } else { // display default window // just set nativeWindow.visible = true (loaded from application.xml) } However, what I want to be able to do is manipulate the html content from within cover.html after it has loaded up. There seems to be plenty of tutorials online of how to move, resize, etc. the NativeWindow, but I simply want access to the NativeWindow's HTML content. For example, how would I add a new paragraph to that page? I've tried the following: newHtmlLoader.window.opener = window; var doc = newHtmlLoader.window.opener.document.documentElement; Using AIR's Introspector console, ....log(doc) returns [object HTMLHtmlElement]. Hmm, seems promising right? I then go on to try: var p = document.createElement('p'); var t = document.createTextNode('Insert Me'); p.appendChild(t); doc.appendChild(p); ...but nothing gets inserted. I've also tried the following replacements for doc: var doc = newHtmlLoader.window.opener.document.body; // .log(doc) -> [object HTMLBodyElement] var doc = newHtmlLoader.window.opener.document; // .log(doc) -> Error: HIERARCHY_REQUEST_ERR: DOM Exception 3 ...as well as the following with jQuery: $(doc).append('<p>Insert Me</p>'); // again, nothing So, anyone had any experience in accessing a NativeWindow's inner content programmatically? Any help will be greatly appreciated.

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  • addchild not displaying content

    - by Rajeev
    In the following code i dont have any error but why is that the addchild(video); i.e, the the video captured by webcam is not displayed <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Script> <![CDATA[ import org.com.figurew; import mx.controls.Button; import mx.controls.Alert; import flash.display.InteractiveObject; import flash.display.Sprite; import flash.media.*; import flash.net.*; public function addBody():void { var ret:Number = figurew.getInstance().getparam(); if( ret == 1) { Alert.show("Camera detected"); } if(ret == 0) { Alert.show("No camera detected"); } var cam:Camera = Camera.getCamera(); if(cam != null) { cam.setMode(640, 480, 30); var video:Video = new Video(30, 40); video.attachCamera(cam); addChild(video); } else { trace("No Camera Detected"); } } ]]> </mx:Script> <mx:Button label="Test camera" click="addBody();" x="99" y="116"/> </mx:Application > figurew.as package org.com { import flash.display.InteractiveObject; import flash.display.Sprite; import flash.media.*; import flash.net.*; public class figurew extends Sprite { public function figurew() { //getparam(); var cam:Camera = Camera.getCamera(); if(cam != null) { cam.setMode(640, 480, 30); var video:Video = new Video(300, 450); video.attachCamera(cam); addChild(video); } else { trace("No Camera Detected"); } } public function getparam():Number { var cam:Camera = Camera.getCamera(); if(cam != null) { cam.setMode(640, 480, 30); var video:Video = new Video(300, 450); video.attachCamera(cam); addChild(video); return 1; } else { return 0; trace("No Camera Detected"); } } private static var _instance:figurew = null; public static function getInstance():cldAS { if(_instance == null) { trace("No instance found"); _instance = new cldAS(); } return _instance; } } }

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  • audio onprogress in chrome not working

    - by user351709
    Hi I am having a problem getting onprogress event for the audio tag working on chrome. it seems to work on fire fox. http://www.scottandrew.com/pub/html5audioplayer/ works on chrome but there is no progress bar update. When I copy the code and change the src to a .wav file and run it on fire fox it works perfectly. <style type="text/css"> #content { clear:both; width:60%; } .player_control { float:left; margin-right:5px; height: 20px; } #player { height:22px; } #duration { width:400px; height:15px; border: 2px solid #50b; } #duration_background { width:400px; height:15px; background-color:#ddd; } #duration_bar { width:0px; height:13px; background-color:#bbd; } #loader { width:0px; height:2px; } .style1 { height: 35px; } </style> <script type="text/javascript"> var audio_duration; var audio_player; function pageLoaded() { audio_player = $("#aplayer").get(0); //get the duration audio_duration = audio_player.duration; $('#totalTime').text(formatTimeSeconds(audio_player.duration)); //set the volume } function update(){ //get the duration of the player dur = audio_player.duration; time = audio_player.currentTime; fraction = time/dur; percent = (fraction*100); wrapper = document.getElementById("duration_background"); new_width = wrapper.offsetWidth*fraction; document.getElementById("duration_bar").style.width = new_width + "px"; $('#currentTime').text(formatTimeSeconds(audio_player.currentTime)); $('#totalTime').text(formatTimeSeconds(audio_player.duration)); } function formatTimeSeconds(time) { var minutes = Math.floor(time / 60); var seconds = "0" + (Math.floor(time) - (minutes * 60)).toString(); if (isNaN(minutes) || isNaN(seconds)) { return "0:00"; } var Strseconds = seconds.substr(seconds.length - 2); return minutes + ":" + Strseconds; } function playClicked(element){ //get the state of the player if(audio_player.paused) { audio_player.play(); newdisplay = "||"; }else{ audio_player.pause(); newdisplay = ">"; } $('#totalTime').text(formatTimeSeconds(audio_player.duration)); element.value = newdisplay; } function trackEnded(){ //reset the playControl to 'play' document.getElementById("playControl").value=">"; } function durationClicked(event){ //get the position of the event clientX = event.clientX; left = event.currentTarget.offsetLeft; clickoffset = clientX - left; percent = clickoffset/event.currentTarget.offsetWidth; duration_seek = percent*audio_duration; document.getElementById("aplayer").currentTime=duration_seek; } function Progress(evt){ $('#progress').val(Math.round(evt.loaded / evt.total * 100)); var width = $('#duration_background').css('width') $('#loader').css('width', evt.loaded / evt.total * width.replace("px","")); } function getPosition(name) { var obj = document.getElementById(name); var topValue = 0, leftValue = 0; while (obj) { leftValue += obj.offsetLeft; obj = obj.offsetParent; } finalvalue = leftValue; return finalvalue; } function SetValues() { var xPos = xMousePos; var divPos = getPosition("duration_background"); var divWidth = xPos - divPos; var Totalwidth = $('#duration_background').css('width').replace("px","") audio_player.currentTime = divWidth / Totalwidth * audio_duration; $('#duration_bar').css('width', divWidth); } </script> </head> <script type="text/javascript" src="js/MousePosition.js" ></script> <body onLoad="pageLoaded();"> <table> <tr> <td valign="bottom"><input id="playButton" type="button" onClick="playClicked(this);" value=">"/></td> <td colspan="2" class="style1" valign="bottom"> <div id='player'> <div id="duration" class='player_control' > <div id="duration_background" onClick="SetValues();"> <div id="loader" style="background-color: #00FF00; width: 0px;"></div> <div id="duration_bar" class="duration_bar"></div> </div> </div> </div> </td> </tr> <tr> <td> </td> <td> <span id="currentTime">0:00</span> </td> <td align="right" > <span id="totalTime">0:00</span> </td> </tr> </table> <audio id='aplayer' src='<%=getDownloadLink() %>' type="audio/ogg; codecs=vorbis" onProgress="Progress(event);" onTimeUpdate="update();" onEnded="trackEnded();" > <b>Your browser does not support the <code>audio</code> element. </b> </audio> </body>

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  • problem with fifos linux

    - by nunos
    I am having problem debugging why n_bytes in read_from_fifo function in client.c doesn't correspond to the value written to the fifo. It should only write 25 bytes but it tries to read a lot more (1836020505 bytes (!) to be exact). Any idea why this is happening? server.c: #include <stdio.h> #include <stdlib.h> #include <string.h> #include <errno.h> #include <unistd.h> #include <fcntl.h> #include <sys/wait.h> #include <signal.h> #include <pthread.h> #include <sys/stat.h> typedef enum { false, true } bool; //first read the int with the number of bytes the data will have //then read that number of bytes bool read_from_fifo(int fd, char* var) { int n_bytes; if (read(fd, &n_bytes, sizeof(int))) { printf("going to read %d bytes\n", n_bytes); if (read(fd, var, n_bytes)) printf("read var\n"); else { printf("error in read var. errno: %d\n", errno); exit(-1); } } return true; } int main() { mkfifo("/tmp/foo", 0660); int fd = open("/tmp/foo", O_RDONLY); char var[100]; read_from_fifo(fd, var); printf("var: %s\n", var); return 0; } client.c: #include <stdio.h> #include <stdlib.h> #include <string.h> #include <errno.h> #include <unistd.h> #include <fcntl.h> typedef enum { false, true } bool; //first write to fd a int with the number of bytes that will be written afterwards bool write_to_fifo(int fd, char* data) { int n_bytes = (strlen(data)) * sizeof(char); printf("going to write %d bytes\n", n_bytes); if (write(fd, &n_bytes, sizeof(int) != -1)) if (write(fd, data, n_bytes) != -1) return true; return false; } int main() { int fd = open("/tmp/foo", O_WRONLY); char data[] = "some random string abcdef"; write_to_fifo(fd, data); return 0; } Help is greatly appreciated. Thanks in advance.

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  • small jquery parser

    - by Johua
    input is a string (var str) something like this: `<<hello there//abcd//1234>> I want to know how to best extract the information to have this: var a = "hello there"; var b = "abcd"; var c = 1234; case a: select everything after << until first // case b: select everything after first // until second // case c: select everything after second // until Anybody knows a simple solution? THX

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  • Inserting text in a file from a variable

    - by user754905
    I have a file that looks something like this: ABC DEF GHI I have a shell variable that looks something like this: var="MRD" What I want to do, is to make my file look like this: ABC MRD DEF GHI I was trying to do this: sed -i -e 's/ABC/&$var/g' text.txt but it only inserts $var instead of the value. I also tried this: sed -i -e 's/ABC/&"$var"/g' text.txt but that didn't work either. Any thoughts? Thanks!

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  • Mocking methods that call other methods Still hit database.Can I avoid it?

    - by devnet247
    Hi, It has been decided to write some unit tests using moq etc..It's lots of legacy code c# (this is beyond my control so cannot answer the whys of this) Now how do you cope with a scenario when you dont want to hit the database but you indirectly still hit the database? This is something I put together it's not the real code but gives you an idea. How would you deal with this sort of scenario? Basically calling a method on a mocked interface still makes a dal call as inside that method there are other methods not part of that interface?Hope it's clear [TestFixture] public class Can_Test_this_legacy_code { [Test] public void Should_be_able_to_mock_login() { var mock = new Mock<ILoginDal>(); User user; var userName = "Jo"; var password = "password"; mock.Setup(x => x.login(It.IsAny<string>(), It.IsAny<string>(),out user)); var bizLogin = new BizLogin(mock.Object); bizLogin.Login(userName, password, out user); } } public class BizLogin { private readonly ILoginDal _login; public BizLogin(ILoginDal login) { _login = login; } public void Login(string userName, string password, out User user) { //Even if I dont want to this will call the DAL!!!!! var bizPermission = new BizPermission(); var permissionList = bizPermission.GetPermissions(userName); //Method I am actually testing _login.login(userName,password,out user); } } public class BizPermission { public List<Permission>GetPermissions(string userName) { var dal=new PermissionDal(); var permissionlist= dal.GetPermissions(userName); return permissionlist; } } public class PermissionDal { public List<Permission> GetPermissions(string userName) { //I SHOULD NOT BE GETTING HERE!!!!!! return new List<Permission>(); } } public interface ILoginDal { void login(string userName, string password,out User user); } public interface IOtherStuffDal { List<Permission> GetPermissions(); } public class Permission { public int Id { get; set; } public string Name { get; set; } } Any suggestions? Am I missing the obvious? Is this Untestable code? Very very grateful for any suggestions.

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  • XML pass values to timer, AS3

    - by VideoDnd
    My timer has three variables that I can trace to the output window, but don't know how to pass them to the timer. How to I pass the XML values to my timer? Purpose I want to test with an XML document, before I try connecting it to an XML socket. myXML <?xml version="1.0" encoding="utf-8"?> <SESSION> <TIMER TITLE="speed">100</TIMER> <COUNT TITLE="starting position">-77777</COUNT> <FCOUNT TITLE="ramp">1000</FCOUNT> </SESSION> myFlash //myTimer 'instance of mytext on stage' /* fields I want to change with XML */ //CHANGE TO 100 var timer:Timer = new Timer(10); //CHANGE TO -77777 var count:int = 0; //CHANGE TO 1000 var fcount:int = 0; timer.addEventListener(TimerEvent.TIMER, incrementCounter); timer.start(); function incrementCounter(event:TimerEvent) { count++; fcount=int(count*count/1000);//starts out slow... then speeds up mytext.text = formatCount(fcount); } function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } //LOAD XML var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("time.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); //PARSE XML function processXML(e:Event):void { myXML = new XML(e.target.data); trace(myXML.ROGUE.*); trace(myXML); //TEXT var text:TextField = new TextField(); text.text = myXML.TIMER.*; text.textColor = 0xFF0000; addChild(text); } RESOURCES OReilly's ActionScript 3.0 Cookbook, Chapter 12 Strings, Chapter 20 XML

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  • The truth value of an array with more than one element is ambigous when trying to index an array

    - by user1440194
    I am trying to put all elements of rbs into a new array if the elements in var(another numpy array) is =0 and <=.1 . However when I try the following code I get this error: ValueError: The truth value of an array with more than one element is ambiguous. Use a.any() or a.all() rbs = [ish[4] for ish in realbooks] for book in realbooks: var -= float(str(book[0]).replace(":", "")) bidsred = rbs[(var <= .1) and (var >=0)] any ideas on what I'm doing wrong?

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  • small scale web site - global javascript file style/format/pattern - improving maintainability

    - by yaya3
    I frequently create (and inherit) small to medium websites where I have the following sort of code in a single file (normally named global.js or application.js or projectname.js). If functions get big, I normally put them in a seperate file, and call them at the bottom of the file below in the $(document).ready() section. If I have a few functions that are unique to certain pages, I normally have another switch statement for the body class inside the $(document).ready() section. How could I restructure this code to make it more maintainable? Note: I am less interested in the functions innards, more so the structure, and how different types of functions should be dealt with. I've also posted the code here - http://pastie.org/999932 in case it makes it any easier var ProjectNameEnvironment = {}; function someFunctionUniqueToTheHomepageNotWorthMakingConfigurable () { $('.foo').hide(); $('.bar').click(function(){ $('.foo').show(); }); } function functionThatIsWorthMakingConfigurable(config) { var foo = config.foo || 700; var bar = 200; return foo * bar; } function globallyRequiredJqueryPluginTrigger (tooltip_string) { var tooltipTrigger = $(tooltip_string); tooltipTrigger.tooltip({ showURL: false ... }); } function minorUtilityOneLiner (selector) { $(selector).find('li:even').not('li ul li').addClass('even'); } var Lightbox = {}; Lightbox.setup = function(){ $('li#foo a').attr('href','#alpha'); $('li#bar a').attr('href','#beta'); } Lightbox.init = function (config){ if (typeof $.fn.fancybox =='function') { Lightbox.setup(); var fade_in_speed = config.fade_in_speed || 1000; var frame_height = config.frame_height || 1700; $(config.selector).fancybox({ frameHeight : frame_height, callbackOnShow: function() { var content_to_load = config.content_to_load; ... }, callbackOnClose : function(){ $('body').height($('body').height()); } }); } else { if (ProjectNameEnvironment.debug) { alert('the fancybox plugin has not been loaded'); } } } // ---------- order of execution ----------- $(document).ready(function () { urls = urlConfig(); (function globalFunctions() { $('.tooltip-trigger').each(function(){ globallyRequiredJqueryPluginTrigger(this); }); minorUtilityOneLiner('ul.foo') Lightbox.init({ selector : 'a#a-lightbox-trigger-js', ... }); Lightbox.init({ selector : 'a#another-lightbox-trigger-js', ... }); })(); if ( $('body').attr('id') == 'home-page' ) { (function homeFunctions() { someFunctionUniqueToTheHomepageNotWorthMakingConfigurable (); })(); } });

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  • Add class to elements which already have a class

    - by bwstud
    I have a group of divs which I'm dynamically generating when a button is clicked with the class, "brick". This gives them dimension and starting position of top: 0. I'm trying to get them to animate to the bottom of the view using a css transition with a second class assignment which gives them a bottom position: 0;. Can't figure out the syntax for adding a second class to elements with a pre-existing class. On inspection they only show the original class of, "brick". HTML <!DOCTYPE html> <html> <head> <script src="http://code.jquery.com/jquery-2.1.0.min.js"></script> <meta charset="utf-8"> <title>JS Bin</title> </head> <body> <div id="container"> <div id="button" >Click Me</div> </div> </body> </html> CSS #container { width: 100%; height: 100vh; padding: 10vmax; } #button { position: fixed; } .brick { position: relative; top: 0; height: 10vmax; width: 20vmax; background: white; margin: 0; padding: 0; transition: all 1s; } .drop { transition: all 1s; bottom 0; } The offending JS: var brickCount = function() { var count = prompt("How many boxes you lookin' for?"); for(var i=0; i < count; i++) { var newBrick = document.createElement("div"); newBrick.className="brick"; document.querySelector("#container") .appendChild(newBrick); } }; var getBricks = function(){ document.getElementByClass("brick"); }; var changeColor = function(){ getBricks.style.backgroundColor = '#'+Math.floor(Math.random()*16777215).toString(16); }; var addDrop = function() { getBricks.brick = "getBricks.brick" + " drop"; }; var multiple = function() { brickCount(); getBricks(); changeColor(); addDrop(); }; document.getElementById("button").onclick = function() {multiple();}; Thanks!

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  • New to MVC. Actionscript 3.0 Appreciate your help.

    - by Combustion007
    Hello Everyone, I am new to design patterns and am trying to learn the MVC implementation. I have written four classes: DataModel DataView DataController Main Main serves as the application facade. The main FLA is called HelloWorld. I have a symbol called "Box" in HelloWorld. I just would like to add an instance of the "Box" on the stage. Eventually I would like to place a button and when the button is clicked, the Box instance color will be changed. I would appreciate any help, please help me figure out what am I doing wrong. Here are my Classes: DATAMODEL CLASS: package { import flash.events.*; public class DataModel extends EventDispatcher { public static const UPDATE:String = "modelUpdate"; private var _color:Number = (Math.round(Math.random()* 0xffffff)); public function DataModel() { trace("DATA MODEL INIT"); } public function get color():Number { return _color; } public function set color(p:Number):void { _color = p; notifyObserver(); } public function notifyObserver():void { dispatchEvent(new Event(DataModel.UPDATE)); } } } //DATACONTROLLER CLASS: package { import flash.events.; import flash.display.; import flash.errors.*; public class DataController { private var _model:DataModel; public function DataController(m:DataModel) { trace("DATACONTROLLER INIT"); _model = m; } } } DATAVIEW CLASS: package { import flash.events.; import flash.display.; import flash.errors.*; public class DataView extends Sprite { private var _model:DataModel; private var _controller:DataController; private var b:Box; public function DataView(m:DataModel, c:DataController) { _model = m; _controller = c; b = new Box(); b.x = b.y = 100; addChild(b); } } } And Finally THE FACADE: package { import flash.display.; import flash.events.; import flash.text.; import flash.errors.; public class Main extends Sprite { private var _model:DataModel; private var _controller:DataController; private var _view:DataView; public function Main(m:DataModel, c:DataController, v:DataView) { _model = m; _controller = c; _view = v; addChild(v); } } } When I test the movie: I get this error: ArgumentError: Error #1063: Argument count mismatch on Main(). Expected 3, got 0. Thanks alot.

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  • How do I send a javascript variable to a subsequent jquery function or set of braces?

    - by desbest
    How do I send a javascript variable to a subsequent jquery function? Here is my code. <script type="text/javascript"> $(function() { var name = $("#name"), email = $("#email"), password = $("#password"), itemid = $("#itemid"), tips = $(".validateTips"); function updateTips(t) { tips .text(t) .addClass('ui-state-highlight'); setTimeout(function() { tips.removeClass('ui-state-highlight', 1500); }, 500); } $("#dialog-form").dialog({ autoOpen: false, height: 320, width: 350, modal: true, /* buttons: { 'Change category': function() { alert("The itemid2 is "+itemid2); var bValid = true; $('#users tbody').append('<tr>' + '<td>' + name.val() + '</td>' + '<td>' + email.val() + '</td>' + '<td>' + password.val() + '</td>' + '<td>' + itemid.val() + '</td>' + '</tr>'); $(this).dialog('close'); }, Cancel: function() { $(this).dialog('close'); } }, */ close: function() { allFields.val('').removeClass('ui-state-error'); } }); $('.changecategory') .button() .click(function() { var categoryid = $(this).attr("categoryid"); var itemid = $(this).attr("itemid"); var itemid2 = $(this).attr("itemid"); var itemtitle = $(this).attr("itemtitle"); var parenttag = $(this).parent().get(0).tagName; var removediv = "itemid_" +itemid; alert("The itemid is "+itemid); $('#dialog-form').dialog('open'); }); }); </script> I'll break it down. The .changecategory section happens FIRST when an image on my page is clicked. $("#dialog-form").dialog({ is then called, and the variable item id is not passed to this function. How can I pass a variable from one function to another? Is that possible. Is there a way I can pass a variable to another jquery function without having to resort of setting a cookie with javascript and then using jquery to read it?

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