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  • google search as an rss feed

    - by Jonathan
    Hi guys, Is there a way to have treat google serach results as an rss feed? For example say I worked for stackoverflow and wanted to montior how if the results from the following search url: http://www.google.com/search?hl=en&q=stackoverflow changes from day today. It would be cool if I could append &output=rss to the url and get back a feed like with google news. But that does not seem to be supported. Anyone have ideas? (Note I am programing with Ruby and Rails, if that matters) Thanks! Jonathan

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  • How can I use images provided by the iPhone OS?

    - by Topher Fangio
    Hello all, First, let me state what brought this question about: I saw the green checkmark icon in this post and I would like to use it in my own application. However, since it looks so much like the UITableViewCellAccessoryDetailDisclosureButton my assumption is that this green checkmark icon is provided by the iPhone OS in some form or fashion. So, my question is: how can I use the green checkmark icon and/or other OS-provided images in my own applications? As a side question: where can I find a list of the OS-provided images (if they even exist)? Thanks very much for any input :-)

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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  • problem in basic implementation of MVVM pattern - Services

    - by netmajor
    I watch some video and read articles about MVVM pattern and start thinking how should I implement it in my Silverlight app. So at first I create Silverlight application. I think that for clear view I create 3 folders: View - for each user control page in my app, ViewModel - for c# class which will querying date and Model- Entity Data Model of my SQL Server or Oracle Database. And now I am confused, cause I want to implement *WCF/RIA Services/Web services* in my project. In which folder should I put in class of services? I see in examples that Services take date and filtering it and then output data was binding in View - so It looks as ViewModel. But I was sure that someone use Services in Model and that I want to do. But how? Can someone explain me implementing Services as Model? Is my point of view at MVVM is correctly?

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  • Validate Canadian Postal Code Regex

    - by Alex Block
    I have a script written in JavaScript to Validate Canadian Postal Codes using Regex, however it does not seem to be working. Here is the script: If statement: if (myform.zip.value == "" || myform.zip.value == null || myform.zip.value == "Postal Code" || myform.zip.value.length < 12 ) { alert("Please fill in field Postal Code. You should only enter 7 characters"); myform.zip.focus(); return false; } Function: function okNumber(myform) { var regex = /^[ABCEGHJKLMNPRSTVXY]{1}\d{1}[A-Z]{1} *\d{1}[A-Z]{1}\d{1}$/; if (regex.test(myform.zip.value) == false) { alert("Input Valid Postal Code"); myform.zip.focus(); return false; } return true; }

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  • php custom forum error

    - by phillip morris
    i have a form, and i want to have it be limited at 10 characters minimum. that is no problem, but what i want to do is echo the error at the top of the page, which is being included, so i cant just do: echo '<div class="error">Error</div>'; i want to have a designated div that is empty (will be on the included header page), but when there is an error it gets filled with the error text to output. anyone know how to do this not using sessions or cookies?

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  • Is it possible to use WIndows Speech Recognition Engine in a word pronunciation game?

    - by XBasic3000
    I use to create an application that uses the windows speech recognition engine or the SAPI. its like a game for pronunciation that it give you score when you pronounce it correctly. but when i started experiments with SAPI, it has poor recognition unless if you load a grammar on it (XML) its give best recognition result. but the problem now is closest pronunciation from the input text will be recognize. for example: Database - dedebase - correct. even if you mispronounce it. it gives you correct answers. without using the xml grammar when you say database it give you "in the base/the base/data base/etc..." please post your answer,suggestion,clarification. votes for best answer. is it possible or not? by the way i use delphi compiler on the projects....

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  • Automate paster create -t plone3_buildout

    - by roopesh
    I want to automate the process of plone3_buildout. Explanation: The default(the one I use) way of building a plone site is using paster, like so: paster create -t plone3_buildout This asks me a few questions and then create a default buildout for the site. What I want: I want to automate this process using buildout. My buildout will execute this paster command, feed in my preconfigured values to the paster. I haven't found a recipe which can do this. If someone has an idea of how to do this, please share the info. If there is a recipe which can feed values to interactive commands(with known output, like with plone3_buildout command), that would be useful too.

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  • What does the "ApplicaionDirectory" Membership condition mean in .NET Code Access Security?

    - by smwikipedia
    I am not sure about the semantic of "ApplicationDirectory" membership condition. I am trying to use it in the .NET Framework 2.0 configuration tool. The tool's explanation to it is as below: The Application Directory membership condition is true for all assemblies in the same directory or in a child directory of the running application. Assemblies that meet this membership condition will be granted the permissions associated with this code group. All the other membership conditions such as strong name, hash, need me to input some criterias, only the Application Directory has not. How to use it? Could someone give an explanation by example? Many thanks.

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  • CodeIgniter's XSS Protection is removing <script> tags from user inputs... but I don't want it to!

    - by Jack W-H
    Hey folks, CodeIgniter is brilliant but I'm using it to develop a site where users need to be able to share their code for websites. Unfortunately, CodeIgniter has been doing the "right" thing by removing <script> tags from my user's inputs into the database, so when it's returned data looks like this: [removed] User's data [removed] However, I need my site to DISPLAY script tags but obviously not PARSE them. How can I get CodeIgniter or PHP to return <script> tags, but still sanitise them for the database and return them without them executing? Thanks! Jack EDIT: By the way, it's not an option to use stuff like Markdown, everything has to output to copy-pastable code that could work with no modification somewhere else

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  • Dismissing pickers and keyboards invoked by a UIWebView

    - by Dev Kanchen
    I am implementing an in-app browser using UIWebView, that shows an 'action' button up-top that - when tapped - scales the UIWebView and allows the user to perform some other actions. If, however, at the point of tapping this 'action' button, the user were entering some text on the webview, or using a picker to select an option from a drop-down list, then the webview gets scaled without dismissing the keyboard/picker. Apart from being ugly, this also obscures my main view and controls. So is there a way to make a UIWebView dismiss all associated input controls, such as keyboards/pickers, when asked to? I tried using [myWebView resignFirstResponder] but that didn't work. Any ideas? Thanks.

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  • How to implement this mechanism:

    - by Sorush Rabiee
    Hi i want to implement a dynamic relation mechanism with python something like: a:=10 b:=30 c:=a+b print c a+=20 print c output: 40 60 c is always result of a+b. so if a or b change, then c automatically updates value. i write a code in C# and do this by set and get mechanism. now want to translate it to python code for using in another program (FontLab Studio 5). I'm not so familiar with Python. does he have a get,set feature like C#? if not ho to implement one?

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  • iPhone: fast hash function for storing web images (url) as files (hashed filenames)

    - by Stefan Klumpp
    What is a fast hash function available for the iPhone to hash web urls (images)? I'd like to store the cached web image as a file with a hash as the filename, because I suppose the raw web url could contain strange characters that could cause problems on the file system. The hash function doesn't need to be cryptographic, but it definitely needs to be fast. Example: Input: http://www.calumetphoto.com/files/iccprofiles/icc-test-image.jpg Output: 3573ed9c4d3a5b093355b2d8a1468509 This was done by using MD5(), but since I don't know much about that topic I don't know if it is overkill (- slow).

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  • iOS 5 fixed positioning and virtual keyboard

    - by jeffc
    I have a mobile website which has a div pinned to the bottom of the screen via position:fixed. All works fine in iOS 5 (I'm testing on an iPod Touch) until I'm on a page with a form. When I tap into an input field and the virtual keyboard appears, suddenly the fixed position of my div is lost. The div now scrolls with the page as long as the keyboard is visible. Once I click Done to close the keyboard, the div reverts to its position at the bottom of the screen and obeys the position:fixed rule. Has anyone else experienced this sort of behavior? Is this expected? Thanks.

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  • wrapp a function whose parameters are out type pointer to structure using swig

    - by pierr
    I have following function : typedef struct tagT{ int a ; int b ; }Point; int lib_a_f_5(Point *out_t) { out_t->a = 20; out_t->b = 30; return 0; } How should I direct the SWIG to generate the correct code for ruby (or lua)? When putting following statement to the interface file : %apply SWIGTYPE Point* {Point *out_t}; I got a warning : liba.i:7: Warning(453): Can't apply (Point *OUTPUT). No typemaps are defined. Did i need to write a typemap? How should I do it?

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  • Installing Ruby On Rails - Issues with gem (and no RVM)

    - by JXPheonix
    I'm having this issue whenever i run "gem install rails": usr/local/lib/ruby/1.9.1/yaml.rb:56:in `<top (required)>': It seems your ruby installation is missing psych (for YAML output). To eliminate this warning, please install libyaml and reinstall your ruby. ERROR: Loading command: install (LoadError) cannot load such file -- zlib ERROR: While executing gem ... (NameError) uninitialized constant Gem::Commands::InstallCommand Ruby and Rubygems were both installed from source. I've installed libyaml from source and from apt-get. I'm running ubuntu 12.04. I am NOT running RVM as far as I know (trying "rvm" returns "bla bla bla not installed apt-get". I'm pretty sure this speaks of 2 separate issues but I need solutions to both. Thanks.

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  • Using PHP to place database rows into an array?

    - by Hamed Szilazi
    I was just wondering how i would be able to code perform an SQL query and then place each row into a new array, for example, lets say a table looked like the following: $people= mysql_query("SELECT * FROM friends") Output: | ID | Name | Age | --1----tom----32 --2----dan----22 --3----pat----52 --4----nik----32 --5----dre----65 How could i create a multidimensional array that works in the following way, the first rows second column data could be accessed using $people[0][1] and fifth rows third column could be accessed using $people[4][2]. How would i go about constructing this type of array? Sorry if this is a strange question, its just that i am new to PHP+SQL and would like to know how to directly access data. Performance and speed is not a issue as i am just writing small test scripts to get to grips with the language.

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  • Customized User Registration Form

    - by Nitz
    Hey Guys, i have made user-register.tpl.php file. And i have set many text field in that. But now i need that.... i want to store the users information to the database. bcz i have created the customized registration page, so i need that my text field values should be store in the database. like this....... Username: <input type="text" name="myuser" id="myuser" /> Now i want to store the username, which will entered in this myuser text filed. NitishPanchjanya Corporation

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  • Two '==' equality operators in same 'if' condition are not working as intended.

    - by Manav MN
    I am trying to establish equality of three equal variables, but the following code is not printing the obvious true answer which it should print. Can someone explain, how the compiler is parsing the given if condition internally? #include<stdio.h> int main() { int i = 123, j = 123, k = 123; if ( i == j == k) printf("Equal\n"); else printf("NOT Equal\n"); return 0; } Output: manav@workstation:~$ gcc -Wall -pedantic calc.c calc.c: In function ‘main’: calc.c:5: warning: suggest parentheses around comparison in operand of ‘==’ manav@workstation:~$ ./a.out NOT Equal manav@workstation:~$ EDIT: Going by the answers given below, is the following statement okay to check above equality? if ( (i==j) == (j==k))

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  • Auto generating UI

    - by joshua
    Hi Guys; I am writting an application that autogenerated the data input UI from a java bean. Now i have a bean that has other beans as a property. eg User has property username, and usertype of type UserType; Whats the best strategy in java. Do i loop through the fields in an if else loop? eg. get field list if field is of type text use text field else if field is a number user a number field etc. is there a shortcut to the ifs?

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  • Check if key is pressed using python (a daemon in the background)

    - by Nazarius Kappertaal
    I've created a python script in which an event needs to be executed each time I press the Super (or WinKey) on my keyboard. How can one achieve this without the python process being "focused" - as it is running in the background waiting for the key to be pressed to execute the event? I've seen a lot of posts around the web showing me how to read input - but they have all required one to have the process "focused" and none have showed me how to capture the Super (or WinKey) using a python script. I'm running Ubuntu 9.10.

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  • Google Maps - Reserve Geocode -> Error "invalid label"

    - by Newbie
    Hello! I have the coordinates of my marker. Now I want to get the address of the marker. So I searched the web and found google maps reserve geocode. Now I tried to do the following: $.getJSON('http://maps.google.com/maps/api/geocode/json?latlng='+point.lat()+','+ point.lng() +'&key='+apiKey+'&sensor=false&output=json&callback=?', function(data) { console.log(data); }); When I try to show the address, meaning getting the json, firebug throws the following error: invalid label on "status": "OK",\n I searched a lot, but didn't find an answer solving my problem. Can you tell me whats wrong with my code? Is there another way to get the address data for the coordinates?

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  • .NET Single Line Logging (ala Trace.Write/WriteLine) using Instrumentation.Logging

    - by KnownColor
    Hello Everyone, My question is whether it is possible to get line/multiline (very unsure of correct term for this) behaviour of the Trace.Write and Trace.WriteLine methods but using the Microsoft Instrumentation Logging framework in .NET 2.0. Desired Output Hello World! Oh Hai. What I Currently Have Trace.Write("Hello "); Trace.WriteLine("World!"); Trace.Write("Oh Hai."); I would prefer to use instrumentation to log rather than writing to a log file using Debug.Trace. EDIT: By Instrumentation Logging I mean using a 'loggingConfiguration' block in my App.config and writing Log Entries using using Microsoft.Practices.EnterpriseLibrary.Logging.Logger.Write(LogEntry logEntry); Microsoft.Practices.EnterpriseLibrary.Logging.Configuration.FlatFileTraceListenerData, Microsoft.Practices.EnterpriseLibrary.Logging, Version=2.0.0.0 for example. Ta, KnownColor

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  • Comma-separated value insertion In SQL Server 2005

    - by Asim Sajjad
    How can I insert values from a comma-separated input parameter with a stored procedure? For example: exec StoredProcedure Name 17,'127,204,110,198',7,'162,170,163,170' you can see that I have two comma-separated value lists in the parameter list. Both will have the same number of values: if the first has 5 comma-separated values, then the second one also has 5 comma-separated values. 127 and 162 are related 204 and 170 are related ...and same for the others. How can I insert these two values? One comma-separated value is inserted, but how do I insert two?

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  • Flatten (an irregular) list of lists in Python

    - by telliott99
    Yes, I know this subject has been covered before (here, here, here, here), but AFAIK, all solutions save one choke on a list like this: L = [[[1, 2, 3], [4, 5]], 6] where the desired output is [1, 2, 3, 4, 5, 6] or perhaps even better, an iterator. The only solution I saw that works for an arbitrary nesting is from @Alabaster Codify here: def flatten(x): result = [] for el in x: if hasattr(el, "__iter__") and not isinstance(el, basestring): result.extend(flatten(el)) else: result.append(el) return result flatten(L) So to my question: is this the best model? Did I overlook something? Any problems?

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