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  • Why doesn't this Perl array sort work?

    - by Luke
    Why won't the array sort? CODE my @data = ('PJ RER Apts to Share|PROVIDENCE', 'PJ RER Apts to Share|JOHNSTON', 'PJ RER Apts to Share|JOHNSTON', 'PJ RER Apts to Share|JOHNSTON', 'PJ RER Condo|WEST WARWICK', 'PJ RER Condo|WARWICK'); foreach my $line (@data) { $count = @data; chomp($line); @fields = split(/\|/,$line); if ($fields[0] eq "PJ RER Apts to Share"){ @city = "\u\L$fields[1]"; @city_sort = sort (@city); print "@city_sort","\n"; } } print "$count","\n"; OUTPUT Providence Johnston Johnston Johnston 6

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  • x86 assembler question

    - by b-gen-jack-o-neill
    Hi, I have 2 simple, but maybe tricky questions. Let´s say I have assembler instruction: MOV EAX,[ebx+6*7] - what I am curious is, does this instruction really actually translates into opcode as it stands,so computation of code in brackets is encoded into opcode, or is this just pseudo intruction for compiler, not CPU, so that compiler before computes the value in brackets using add mul and so, store outcome in some reg and than uses MOV EAX,reg with computed value? Just to be clear, I know the output will be the same. I am interested in execution. Second is about LEA instruction. I know what it does, but I am more interested wheather its real instruction, so compiles does not further change it, just make it into opcode as it stands, or just pseudo code for compiler to, again, first compute adress and than store it.

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  • Why is my asp.net mvc form POSTing instead of GETting?

    - by quakkels
    My code is straightforward enough: <% using(Html.BeginForm(FormMethod.Get)) %> <% { %> Search for in Screen Name and Email: <%: Html.TextBox("keyword", Request.QueryString["keyword"]) %> <button type=submit>Search</button> <% } %> The issue I'm running into is that when I submit this form, the values are not added to the querystring. Instead, it appears that the form is submitting by a post request. When I look at the generated HTML, I have this: <form action="/find/AdminMember/MemberList" method="post"> Search for in Screen Name and Email: <input id="keyword" name="keyword" type="text" value="" /> <button type=submit>Search</button> </form> Does anyone know why? This seems pretty simple and straighforward to me.

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  • RegEx for the <li></li> tags

    - by Abu
    Hi All, i am working on the C# WinForm application. In that application, i have snippet like this: <ul> <li>abc <li>bbc <li>xyz <li>pqr </li></li></li></li> </ul> but, i want to get output like.. <ul> <li>abc</li> <li>bbc</li> <li>xyz</li> <li>pqr</li> </ul> Is there any method using which this thing can be done? Can anybody suggest me any RegEx for this problem? Thanks. Regards.

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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  • Is AsParallel() good practice in a web environment?

    - by Bjorn Bailleul
    I have no doubt that for client applications, AsParallel() will bring some out-of-the-box performance gains. But what if I would use it in a web environment. Let's say I have a widget framework that loops over all widgets to get their data and render output. This would parallelize great no? I do have my doubts on using AsParallel() in this scenario. What if I have a large number of visitors for my site, isn't IIS going to use multiple threads to handle all requests? Aren't there going to be locking issues presented after a while, or threads dying because all processors are in use? It's just a thought, what do you think about this?

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  • Insert rownumber repeatedly in records in t-sql.

    - by jeff
    Hi, I want to insert a row number in a records like counting rows in a specific number of range. example output: RowNumber ID Name 1 20 a 2 21 b 3 22 c 1 23 d 2 24 e 3 25 f 1 26 g 2 27 h 3 28 i 1 29 j 2 30 k I rather to try using the rownumber() over (partition by order by column name) but my real records are not containing columns that will count into 1-3 rownumber. I already try to loop each of record to insert a row count 1-3 but this loop affects the performance of the query. The query will use for the RDL report, that is why as much as possible the performance of the query must be good. any suggestions are welcome. Thanks

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  • Forcing the Soft Keyboard open

    - by jax
    I am trying to force the Soft Keyboard open in an Activity and grab everything that is entered as I want to handle the input myself, I don't have an EditText. Currently I have tried this but it does not work. I would like the Soft Keyboardto open below mAnswerTextView (Note: it is a TextView not EditText). InputMethodManager mgr = (InputMethodManager) getSystemService(Context.INPUT_METHOD_SERVICE); // only will trigger it if no physical keyboard is open mgr.showSoftInput(mAnswerTextView, InputMethodManager.SHOW_IMPLICIT); how do I force the Soft Keyboard open How do I gab everything that is entered so that I can handle each character. I would like to flush each character from the imei after I have handled it. ie, the user should not be able to enter whole words in the Soft Keyboard.

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  • How to make linq master detail query for 0..n relationship?

    - by JK
    Given a classic DB structure of Orders has zero or more OrderLines and OrderLine has exactly one Product, how do I write a linq query to express this? The output would be OrderNumber - OrderLine - Product Name Order-1 null null // (this order has no lines) Order-2 1 Red widget I tried this query but is not getting the orders with no lines var model = (from po in Orders from line in po.OrderLines select new { OrderNumber = po.Id, OrderLine = line.LineNumber, ProductName = line.Product.ProductDescription, } ) I think that the 2nd from is limiting the query to only those that have OrderLines, but I dont know another way to express it. LINQ is very non-obvious if you ask me!

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  • Data-related security Implementation

    - by devdude
    Using Shiro we have a great security framework embedded in our enterprise application running on GF. You define users, roles, permissions and we can control at any fine-grain level if a user can access the application, a certain page or even click a specific button. Is there a recipe or pattern, that allows on top of that, to restrict a user from seeing certain data ? Sample: You have a customer table for 3 factories (part of one company). An admin user can see all customer records, but the user at the local factory must not see any customer data of other factories (for whatever reason). Te security feature should be part of the role definition. Thanks for any input and ideas

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  • How do you printf an unsigned long long int?

    - by superjoe30
    #include <stdio.h>int main() { unsigned long long int num = 285212672; //FYI: fits in 29 bits int normalInt = 5; printf("My number is %d bytes wide and its value is %ul. A normal number is %d.\n", sizeof(num), num, normalInt); return 0;} Output: My number is 8 bytes wide and its value is 285212672l. A normal number is 0. I assume this unexpected result is from printing the unsigned long long int. How do you printf an unsigned long long int?

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  • Problems with jquery selector

    - by Gandalf StormCrow
    I have a trouble with selecting element attributes with jquery here is my HTML: <a class="myselector" rel="I need this value"></a> <div class="someClass" id="someID"> ...bunch of elements/content <input type="button" name="myInput" id="inputID" title="myInput Title" /> ...bunch of elements/content </div> ...bunch of elements/content Here I'm trying to get the rel value of myselector here is how I tried but its not working : $('#inputID').live('click',function(){ console.log($(this).closest('a.myselector').attr('rel')); }); Also tried this since all is wrapped in wrapper div : $('#inputID').live('click',function(){ console.log($(this).parent('div.wrapper').find('a.myselector').attr('rel')); }); I get undefined value in firebug in both cases, I use live because div#someID is loaded in the document its not there when page first loads. Any advice, how can I get my selector rel value?

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  • jQuery and CodeIgniter AJAX with JSON not working

    - by thedp
    Hello, I trying to make my first AJAX with JSON call using jQuery and CodeIgniter. But for some weird reason it's not working. The jQuery code: var item = "COOL!"; $.post("http://192.168.8.138/index.php/main/test", { "item" : item }, function(data){ alert(data.result); }, "json"); The CodeIgniter code: <?php class main extends Controller { function test() { $item = trim($this->input->post('item')); $array = array('result' => $item); echo json_encode($array); } } ?> I tried to access the http://192.168.8.138/index.php/main/test page manually and it seems to be working, I got: {"result":""} I also tried to use Firebug to see XMLHttpRequest but saw nothing. I have no idea what am I doing wrong... Need help really badly. Thank you.

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  • Flash and ActionScript

    - by Sonesh Dabhi
    I am not a flash/actionscript developer and I need to achieve a very small task in flash . I need to display user audio input level in flash . I found that I can do that using action script as below . I also checked this link . I have no idea what tools I need to use and generate a swf file . Any help highly appreciated . this.mic = Microphone.getMicrophone(); this.micTimer.addEventListener(TimerEvent.TIMER,this.timerHandler); this.micTimer.start(); this.mic.setLoopBack(true); return; public function timerHandler(event:TimerEvent):void { this.micVolume.setProgress(this.mic.activityLevel,100) return; }

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  • need help with installing shared libraries on linux

    - by naiquevin
    Hi, I am new to linux and trying to get the Ajax Push engine server to work on Ubuntu 9.04. I installed the server from source it fails the check that it does by using its own javascript framework. The problem is that it fails to load the modules and the output that i get in the terminal when i start it is. [Module] Failed to load ../modules/lib/libmod_spidermonkey.so [Invalid library] (libmysac.so.0.0: cannot open shared object file: No such file or directory) i thought i had to install mysac lib as a shared lib, so after some searching i copied the libmysac.so to /usr/local/lib/ and upon running ldconfig there it created the symlink. But still it gived the same error. Now I copied the libmod_spidermonkey.so in the shared lib dir. But this time ldconfig did not create any symlinks. I am really confused and looking for some pointers . Please help

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  • Unix Piping using Fork and Dup

    - by Jacob
    Lets say within my program I want to execute two child processes, one to to execute a "ls -al" command and then pipe that into "wc" command and display the output on the terminal. How can I do this using pipe file descriptors so far the code I have written: An example would be greatly helpful int main(int argc, char *argv[]) { int pipefd[2] pipe(pipefd2); if ((fork()) == 0) { dup2(pipefd2[1],STDOUT_FILENO); close(pipefd2[0]); close(pipefd2[1]); execl("ls", "ls","-al", NULL); exit(EXIT_FAILURE); } if ((fork()) == 0){ dup2(pipefd2[0],STDIN_FILENO); close(pipefd2[0]); close(pipefd2[1]); execl("/usr/bin/wc","wc",NULL); exit(EXIT_FAILURE); } close(pipefd[0]); close(pipefd[1]); close(pipefd2[0]); close(pipefd2[1]); }

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  • ruby-gstreamer doesn't send EOS message

    - by Cheba
    I've managed to make it play sound but it never gets EOS message. And thus script never exits. require 'gst' main_loop = GLib::MainLoop.new pipeline = Gst::Pipeline.new "audio-player" source = Gst::ElementFactory.make "filesrc", "file-source" source.location = "/usr/share/sounds/gnome/default/alerts/bark.ogg" decoder = Gst::ElementFactory.make "decodebin", "decoder" conv = Gst::ElementFactory.make "audioconvert", "converter" sink = Gst::ElementFactory.make "alsasink", "output" pipeline.add source, decoder, conv, sink source >> decoder conv >> sink decoder.signal_connect "pad-added" do |element, pad, data| pad >> conv['sink'] end pipeline.bus.add_watch do |bus, message| puts "Message: #{message.inspect}" case message.type when Gst::Message::Type::ERROR puts message.structure["debug"] main_loop.quit when Gst::Message::Type::EOS puts 'End of stream' main_loop.quit end end pipeline.play begin puts 'Running main loop' main_loop.run ensure puts 'Shutting down main loop' pipeline.stop end

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  • ASP.NET MVC & ADO.NET Entity Framework clientside validation

    - by JK
    Using aspnet mvc2 with the model auto-generated by entity framework: Is it possible to tell entity framework to auto-annotate all fields? eg: If database field says not null then add [Required] If DB field is a nvarchar(x) then add [StringLength(x)] And so on? What if the field name contains the string "email" eg CustomerEmail - can I get EF to auto-annotate that with an appropriate annotation ([Regex()] maybe) As I understand it, if the model fields are annotated, and I use both Html.ValidationMessageFor() and use if (ModelState.IsValid) in my controller, then that is all I need to do to have basic clientside input validation working? Thanks

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  • Rails i18n and routes in javascript

    - by StefanS
    Sometimes it would be really handy to have the Rails localization files available in JavaScript. Same is true for for the routes helpers. I found these two plugins which are exactly doing this: Exposing i18n to JavaScript: http://github.com/fnando/i18n-js Rails Routes in JavaScript: http://tore.darell.no/pages/javascript_routes My questions: Are there any other plugins / gems doing similar things like the two above? What's the right approach in Rails? Meta tag? Additional data- attributes? Thanks for any input!

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  • Parsing the first column of a csv file to a new file.

    - by S1syphus
    Operating System: OSX Method: From the command line, so using sed, cut, gawk, although preferably no installing modules. Essentially I am trying to take the first column of a csv file and parse it to a new file. Example input file EXAMPLEfoo,60,6 EXAMPLEbar,30,6 EXAMPLE1,60,3 EXAMPLE2,120,6 EXAMPLE3,60,6 EXAMPLE4,30,6 Desire output EXAMPLEfoo EXAMPLEbar EXAMPLE1 EXAMPLE2 EXAMPLE3 EXAMPLE4 So I want the first column. Here is what I have tried so far: awk -F"," '{print $1}' in.csv > out.txt awk -F"," '{for (i=2;i<=NF;i++)}' in.csv > out.txt awk -F"," 'BEGIN { OFS="," }' '{print $1}' in.csv > out.txt cat in.csv | cut -d \, -f 1 > out.txt None seem to work, either they just print the first line or nothing at all, so I would assume it's failing to read line by line.

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  • Debugging a release version of a DLL (with PDB file)

    - by Martin
    If I have a DLL (that was built in release-mode) and the corresponding PDB file, is it possible to debug (step-into) classes/methods contained in that DLL? If so, what are the required steps/configuration (e.g. where to put the PDB file)? Edit: If have the PDB file in the same place as the DLL (in the bin/debug directory of a simple console test application). I can see that the symbols for the DLL are loaded (in the Output window and also in the Modules window), but still I cannot step into the methods of that DLL. Could this be the result of compiler optimizations (as described by Michael in his answer)?

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  • Clipping the caret in a C# program

    - by Bob Sammers
    I'm creating a WinForms control in C# (using VS2008, .net 3.5) which allows text input. I've imported the necessary Win32 API functions from User32.dll for displaying the normal Windows caret and these are all working fine, but it's not displaying exactly how I'd like it. Text is displayed on the control with a blank border and I use Graphics.SetClip() to leave this margin clear. I want the caret to be clipped to the same region, but since I don't paint it and there's no obvious API function to set a clipping region, I can't see any way of doing this. Have I missed anything obvious? The caret is clipped inside the control in which it is drawn. I'm therefore aware that one solution could be to place the text in a separate sub-control with no border. However, if there's a simpler way than redesigning this part of the control, I'd like to look for that first. Thanks in advance for any help!

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  • Accurate Timings with Oscilloscopes on PC

    - by Paul Bullough
    In the world of embedded software (firmware) it is fairly common to observe the order of events, take timings and optimise a program by getting it to waggle PIO lines and capturing their behavior on an oscilloscope. In days gone by it was possible to toggle pins on the serial and parallel ports to achieve much the same thing on PC-based software. This made it possible to capture host PC-based software events and firmware events on the same trace and examine host software/firmware interactions. Now, my new laptop ... no serial or parallel ports! This is increasingly the case. So, does anyone have any suggestions as to go about emitting accurate timing signals off a "modern" PC? It strikes me that we don't have any immediately programmable, lag-free output pins left. The solution needs to run off a laptop, so using add-on cards that only plug into desktops are not permitted.

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  • How can I programmatically find the IP address/netmask/gateway configured for a specific network dev

    - by Oren S
    Hi I would like to write a piece of code which checks, for each network device (e.g. eth0, lo, master devices) some statistics and configuration data about that device. I could find the statistics data (and most of the configuration data) in /sys/class/net/..., however, I couldn't find any C/C++ API or any entry in procfs/sysfs listing the inet addr, netmask and gateway. Some alternatives I checked: parsing the output from ifconfig/route/some other utilities: I don't want to start a subprocess every time I need to do the inspection. parsing /etc/sysconfig/network-scripts/: will give me only the start-up configuration, and not the current state. Also, since this code is intended for a product in my workplace, where every external library is inspected thoroughly (meaning it will take me forever to add any external library) I prefer solutions which rely on Linux native API and not external libraries. Thanks!

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  • Walk/loop through an XSL key: how?

    - by krisvandenbergh
    Is there a way to walk-through a key and output all the values it contains? I though of it this way: <xsl:for-each select="key('kElement', '.')"> <li><xsl:value-of select="." /></li> </xsl:for-each> However, this does not work. I simply want to list all the values in a key for testing purposes. The question is simply: how can this be done?

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