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  • Best practice in setting return value (use else or?)

    - by Deckard
    Whenever you want to return a value from a method, but whatever you return depends on some other value, you typically use branching: int calculateSomething() { if (a == b) { return x; } else { return y; } } Another way to write this is: int calculateSomething() { if (a == b) { return x; } return y; } Is there any reason to avoid one or the other? Both allow adding "else if"-clauses without problems. Both typically generate compiler errors if you add anything at the bottom. Note: I couldn't find any duplicates, although multiple questions exist about whether the accompanying curly braces should be on their own line. So let's not get into that.

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  • What is the equivalent word for "compile" in an interpreted language?

    - by user46874
    (I was encouraged to ask this question here.) In C, we say: GCC compiles foo.c. For interpreters (such as Lua), what is the equivalent verb? The Lua interpreter ____ foo.lua. When I write instructions for users of my Lua script, I often say: Run the interpreter on foo.lua. I think this can be said more succinctly: Interpret (or Translate) foo.lua. but that sounds awkward for some reason (perhaps because I'm unsure of its correctness). I can't really say compile because users may confuse it with the usage of the Lua compiler when I actually mean the Lua interpreter.

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  • Why does Java allow to implement different interfaces, each containing a method with the same signature?

    - by Software Engeneering Learner
    I've recently found that I can have two interfaces containing method with the same signature as a method in the other interface. And then I can have an interface or class that implements both of that interfaces. So the descendant class/interface has implicitly implements two different methods as a one method. Why is this allowed in Java? I can see a numerous problems that arises from that. Even eclipse only can find out about implementations for only one interface method, but for the second one it doesn't show any implementations at all. Also I believe there would be problems with automatic refactoring, like when you would like to change the signature of the method in one of the interfaces and IDE won't be able to correctly change that signature in all implementations, as they implement two different interfaces and how will IDE know what interface method it implementation descends. Why don't just make a compiler error like 'interfaces method names clashes' or something like that?

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  • Cheerp -- C++ for web: advance or regression?

    - by Henrique Barcelos
    Recently I've run into Cheerp, a C++ to Javascript compiler, which uses a modified version of clang to generate Javascript code from C++ sources. That makes me wonder: why in the seven kingdoms would someone do this in their right mind? I mean: why would you take a language that is not designed for web at all, that is far more convoluted and bureaucratic, write your code and then compile it into Javascript itself? Can anybody see any advantages in doing so? We surely can discard performance as a reason, because in the end it generates pure Javascript code. Is there anyone here that have real experience with this? P.S.: I'm not sure if this is an on topic question, but this is the most general forum about programming that I could find in the StackExchange network. Edit Although this seems like a subjective question, it is not. I am asking for reasons that this tool could be useful. I got interested at first, but started wondering why would someone use it.

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  • Defaulting the HLSL Vertex and Pixel Shader Levels to Feature Level 9_1 in VS 2012

    - by Michael B. McLaughlin
    I love Visual Studio 2012. But this is not a post about that. This is a post about tweaking one particular parameter that I’ve found a bit annoying. Disclaimer: You will be modifying important MSBuild files. If you screw up you will break your build tools. And maybe your computer will catch fire. I’m not responsible. No warranties or guaranties of any sort. This info is provided “as is”. By default, if you add a new vertex shader or pixel shader item to a project, it will be set to build with shader profile 4.0_level_9_3. If you need 9_3 functionality, this is all well and good. But (especially for Windows Store apps) you really want to target the lowest shader profile possible so that your game will run on as many computers as possible. So it’s a good idea to default to 9_1. To do this you could add in new HLSL files via “Add->New Item->Visual C++->HLSL->______ Shader File (.hlsl)” and then edit the shader files’ properties to set them manually to use 9_1 via “Properties->HLSL Compiler->General->Shader Model”. This is fine unless you forget to do this once and then submit your game with 9_3 shaders instead of 9_1 shaders to the Windows Store or to some other game store. Then you’d wind up with either rejection or angry “this doesn’t work on my computer! ripoff!” messages. There’s another option though. In “Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\ItemTemplates\VC\HLSL\1033\VertexShader” (note the path might vary slightly for you if you are using a 32-bit system or have a non-ENU version of Visual Studio 2012) you will find a “VertexShader.vstemplate” file. If you open this file in a text editor (e.g. Notepad++), then inside the CustomParameters tag within the TemplateContent tag you should see a CustomParameter tag for the ShaderType, i.e.: <CustomParameter Name="$ShaderType$" Value="Vertex"/> On a new line, we are going to add another CustomParameter tag to the CustomParameters tag. It will look like this: <CustomParameter Name="$ShaderModel$" Value="4.0_level_9_1"/> such that we now have:     <CustomParameters>       <CustomParameter Name="$ShaderType$" Value="Vertex"/>       <CustomParameter Name="$ShaderModel$" Value="4.0_level_9_1"/>     </CustomParameters> You can then save the file (you will need to be an Administrator or have Administrator access). Back in the 1033 directory (or whatever the number is for your language), go into the “PixelShader” directory. Edit the “PixelShader.vstemplate” file and make the same change (note that this time $ShaderType$ is “Pixel” not “Vertex”; you shouldn’t be changing that line anyway, but if you were to just copy and replace the above four lines then you will wind up creating pixel shaders that the HLSL compiler would try to compile as vertex shaders, with all sort of weird errors as a result). Once you’ve added the $ShaderModel$ line to “PixelShader.vstemplate” and have saved it, everything should be done. Since Feature Level 9_1 and 9_3 don’t support any of the other shader types, those are set to default to their appropriate minimums already (Compute and Geometry are set to “4.0” and Domain and Hull are set to “5.0”, which are their respective minimums (though not all 4.0 cards support Compute shaders; they were an optional feature added with DirectX 10.1 and only became required for DirectX 11 hardware). In case you are wondering where these magic values come from, you can find them all in the “fxc.xml” file in the “\Program Files (x86)\MSBuild\Microsoft.CPP\v4.0\V110\1033” directory (or whatever your language number is; 1033 is ENU and various other product languages have their own respective numbers (see: http://msdn.microsoft.com/en-us/goglobal/bb964664.aspx ) such that Japanese is 1041 (for example), though for all I know MSBuild tasks might be 1033 for everyone). If, like me, you installed VS 2012 to a drive other than the C:\ drive, you will find the vstemplate files in the drive to which you installed VS 2012 (D:\ in my case) but you will find the fxc.xml file on the C:\ drive. You should not edit fxc.xml. You will almost definitely break things by doing that; it’s just something you can look through to see all the other options that the FXC task takes such that you could, if needed, add further CustomParameter tags if you wanted to default to other supported options. I haven’t tried any others though so I don’t have any advice on how to set them.

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  • apache using mod_auth_kerb always asks for the password twice

    - by DrStalker
    (Debian Squeeze) I'm trying to set apache up to use Kerberos authentication to allow AD users to log in. It is working, but prompts the user twice for a username and password, with the first time being ignored (no matter what is put it in.) Only the second prompt includes the AuthName string from the config (i.e.: the first windows is a generic username/password one, the second includes the title "Kerberos Login") I'm not worried about integrated windows authentication working at this stage, I just want users to be able to login with their AD account so we don't need to set up a second repository of user accounts. How do I fix this to eliminate that first useless prompt? The directives in the apache2.conf file: <Directory /var/www/kerberos> AuthType Kerberos AuthName "Kerberos Login" KrbMethodNegotiate On KrbMethodK5Passwd On KrbAuthRealms ONEVUE.COM.AU.LOCAL Krb5KeyTab /etc/krb5.keytab KrbServiceName HTTP/[email protected] require valid-user </Directory> krb5.conf: [libdefaults] default_realm = ONEVUE.COM.AU.LOCAL [realms] ONEVUE.COM.AU.LOCAL = { kdc = SYD01PWDC01.ONEVUE.COM.AU.LOCAL master_kdc = SYD01PWDC01.ONEVUE.COM.AU.LOCAL admin_server = SYD01PWDC01.ONEVUE.COM.AU.LOCAL default_domain = ONEVUE.COM.AU.LOCAL } [login] krb4_convert = true krb4_get_tickets = false The access log when accessing the secured directory (note the two seperate 401's) 192.168.10.115 - - [24/Aug/2012:15:52:01 +1000] "GET /kerberos/ HTTP/1.1" 401 710 "-" "Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.1 (KHTML, like Gecko) Chrome/21.0.1180.83 Safari/537.1" 192.168.10.115 - - [24/Aug/2012:15:52:06 +1000] "GET /kerberos/ HTTP/1.1" 401 680 "-" "Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.1 (KHTML, like Gecko) Chrome/21.0.1180.83 Safari/537.1" 192.168.10.115 - [email protected] [24/Aug/2012:15:52:10 +1000] "GET /kerberos/ HTTP/1.1" 200 375 "-" "Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.1 (KHTML, like Gecko) Chrome/21.0.1180.83 Safari/537.1" And one line in error.log [Fri Aug 24 15:52:06 2012] [error] [client 192.168.0.115] gss_accept_sec_context(2) failed: An unsupported mechanism was requested (, Unknown error)

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  • If I were to claim I knew C++, what libraries would you expect me to know?

    - by Peter Smith
    I'm unsure as to the definition of knowing a programming language, so I'm picking C++ as an example. How much does it take to someone to be qualified as knowing C++? Should they just know the basic syntax? Template and generic-programming? Compiler flags and their purposes (Wall, the difference between O1, O2 and O3)? STL? Garbage collection strategies? Boost? Common libraries like zlib, curl, and libxml2?

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  • Worst practices in C++, common mistakes ...

    - by Felix Dombek
    After reading this famous rant by Linus Torvalds, I wondered what actually are all the bad things programmers might do in C++. I'm explicitly not referring to typography errors or bad program flow as treated in this question and answers, but to more high-level errors which are not detected by the compiler and do not result in obvious bugs at first run, complete design errors, things which are improbable in C but are likely to be done by newcomers who don't understand the full implications of their code. I also welcome answers pointing out a huge performance decrease where it would not usually be expected. An example of what one of my professors once told me: You have used somewhat too many instances of unneeded inheritance and virtuality. Inheritance makes a design much more complicated (and inefficient because of the RTTI (run-time type inference) subsystem), and it should therefore only be used where it makes sense, e.g. for the actions in the parse table." [I wrote an LR(1) parser generator.] "Because you make intensive use of templates, you practically don't need inheritance."

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  • Solaris 11.2: Functional Deprecation

    - by alanc
    In Solaris 11.1, I updated the system headers to enable use of several attributes on functions, including noreturn and printf format, to give compilers and static analyzers more information about how they are used to give better warnings when building code. In Solaris 11.2, I've gone back in and added one more attribute to a number of functions in the system headers: __attribute__((__deprecated__)). This is used to warn people building software that they’re using function calls we recommend no longer be used. While in many cases the Solaris Binary Compatibility Guarantee means we won't ever remove these functions from the system libraries, we still want to discourage their use. I made passes through both the POSIX and C standards, and some of the Solaris architecture review cases to come up with an initial list which the Solaris architecture review committee accepted to start with. This set is by no means a complete list of Obsolete function interfaces, but should be a reasonable start at functions that are well documented as deprecated and seem useful to warn developers away from. More functions may be flagged in the future as they get deprecated, or if further passes are made through our existing deprecated functions to flag more of them. Header Interface Deprecated by Alternative Documented in <door.h> door_cred(3C) PSARC/2002/188 door_ucred(3C) door_cred(3C) <kvm.h> kvm_read(3KVM), kvm_write(3KVM) PSARC/1995/186 Functions on kvm_kread(3KVM) man page kvm_read(3KVM) <stdio.h> gets(3C) ISO C99 TC3 (Removed in ISO C11), POSIX:2008/XPG7/Unix08 fgets(3C) gets(3C) man page, and just about every gets(3C) reference online from the past 25 years, since the Morris worm proved bad things happen when it’s used. <unistd.h> vfork(2) PSARC/2004/760, POSIX:2001/XPG6/Unix03 (Removed in POSIX:2008/XPG7/Unix08) posix_spawn(3C) vfork(2) man page. <utmp.h> All functions from getutent(3C) man page PSARC/1999/103 utmpx functions from getutentx(3C) man page getutent(3C) man page <varargs.h> varargs.h version of va_list typedef ANSI/ISO C89 standard <stdarg.h> varargs(3EXT) <volmgt.h> All functions PSARC/2005/672 hal(5) API volmgt_check(3VOLMGT), etc. <sys/nvpair.h> nvlist_add_boolean(3NVPAIR), nvlist_lookup_boolean(3NVPAIR) PSARC/2003/587 nvlist_add_boolean_value, nvlist_lookup_boolean_value nvlist_add_boolean(3NVPAIR) & (9F), nvlist_lookup_boolean(3NVPAIR) & (9F). <sys/processor.h> gethomelgroup(3C) PSARC/2003/034 lgrp_home(3LGRP) gethomelgroup(3C) <sys/stat_impl.h> _fxstat, _xstat, _lxstat, _xmknod PSARC/2009/657 stat(2) old functions are undocumented remains of SVR3/COFF compatibility support If the above table is cut off when viewing in the blog, try viewing this standalone copy of the table. To See or Not To See To see these warnings, you will need to be building with either gcc (versions 3.4, 4.5, 4.7, & 4.8 are available in the 11.2 package repo), or with Oracle Solaris Studio 12.4 or later (which like Solaris 11.2, is currently in beta testing). For instance, take this oversimplified (and obviously buggy) implementation of the cat command: #include <stdio.h> int main(int argc, char **argv) { char buf[80]; while (gets(buf) != NULL) puts(buf); return 0; } Compiling it with the Studio 12.4 beta compiler will produce warnings such as: % cc -V cc: Sun C 5.13 SunOS_i386 Beta 2014/03/11 % cc gets_test.c "gets_test.c", line 6: warning: "gets" is deprecated, declared in : "/usr/include/iso/stdio_iso.h", line 221 The exact warning given varies by compilers, and the compilers also have a variety of flags to either raise the warnings to errors, or silence them. Of couse, the exact form of the output is Not An Interface that can be relied on for automated parsing, just shown for example. gets(3C) is actually a special case — as noted above, it is no longer part of the C Standard Library in the C11 standard, so when compiling in C11 mode (i.e. when __STDC_VERSION__ >= 201112L), the <stdio.h> header will not provide a prototype for it, causing the compiler to complain it is unknown: % gcc -std=c11 gets_test.c gets_test.c: In function ‘main’: gets_test.c:6:5: warning: implicit declaration of function ‘gets’ [-Wimplicit-function-declaration] while (gets(buf) != NULL) ^ The gets(3C) function of course is still in libc, so if you ignore the error or provide your own prototype, you can still build code that calls it, you just have to acknowledge you’re taking on the risk of doing so yourself. Solaris Studio 12.4 Beta % cc gets_test.c "gets_test.c", line 6: warning: "gets" is deprecated, declared in : "/usr/include/iso/stdio_iso.h", line 221 % cc -errwarn=E_DEPRECATED_ATT gets_test.c "gets_test.c", line 6: "gets" is deprecated, declared in : "/usr/include/iso/stdio_iso.h", line 221 cc: acomp failed for gets_test.c This warning is silenced in the 12.4 beta by cc -erroff=E_DEPRECATED_ATT No warning is currently issued by Studio 12.3 & earler releases. gcc 3.4.3 % /usr/sfw/bin/gcc gets_test.c gets_test.c: In function `main': gets_test.c:6: warning: `gets' is deprecated (declared at /usr/include/iso/stdio_iso.h:221) Warning is completely silenced with gcc -Wno-deprecated-declarations gcc 4.7.3 % /usr/gcc/4.7/bin/gcc gets_test.c gets_test.c: In function ‘main’: gets_test.c:6:5: warning: ‘gets’ is deprecated (declared at /usr/include/iso/stdio_iso.h:221) [-Wdeprecated-declarations] % /usr/gcc/4.7/bin/gcc -Werror=deprecated-declarations gets_test.c gets_test.c: In function ‘main’: gets_test.c:6:5: error: ‘gets’ is deprecated (declared at /usr/include/iso/stdio_iso.h:221) [-Werror=deprecated-declarations] cc1: some warnings being treated as errors Warning is completely silenced with gcc -Wno-deprecated-declarations gcc 4.8.2 % /usr/bin/gcc gets_test.c gets_test.c: In function ‘main’: gets_test.c:6:5: warning: ‘gets’ is deprecated (declared at /usr/include/iso/stdio_iso.h:221) [-Wdeprecated-declarations] while (gets(buf) != NULL) ^ % /usr/bin/gcc -Werror=deprecated-declarations gets_test.c gets_test.c: In function ‘main’: gets_test.c:6:5: error: ‘gets’ is deprecated (declared at /usr/include/iso/stdio_iso.h:221) [-Werror=deprecated-declarations] while (gets(buf) != NULL) ^ cc1: some warnings being treated as errors Warning is completely silenced with gcc -Wno-deprecated-declarations

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  • GDD-BR 2010 [1C] Google Web Tookit: What it is, How it Works and Deeper Dives

    GDD-BR 2010 [1C] Google Web Tookit: What it is, How it Works and Deeper Dives Speaker: Chris Ramsdale Track: Cloud Computing Time slot: C [12:05 - 12:50] Room: 1 Level: 151 If you're like the rest of us, at some point in your web app development you've wondered if there was an easier solution. One that includes built-in debuggers, code refactoring, reliable syntax highlighting, etc. After all, why should the server-side and desktop programmers get all of the good tools? The good news is that with Google Web Toolkit (GWT) you do have access to these tools. And in this session, Chris Ramsdale will get you up and running with GWT, including what it is, how it works, and deeper dives into generators, native Javascript interop, and compiler optimizations. From: GoogleDevelopers Views: 1 0 ratings Time: 35:02 More in Science & Technology

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  • What does Apache's "Require all granted" really do?

    - by John Crawford
    I've just update my Apache server to Apache/2.4.6 which is running under Ubuntu 13.04. I used to have a vhost file that had the following: <Directory "/home/john/development/foobar/web"> AllowOverride All </Directory> But when I ran that I got a "Forbidden. You don't have permission to access /" After doing a little bit of googling I found out that to get my site working again I needed to add the following line "Require all granted" so that my vhost looked like this: <Directory "/home/john/development/foobar/web"> AllowOverride All Require all granted </Directory> I want to know if this is "safe" and does not bring in any security issues. I read on Apache's page that this "mimics the functionality the was previously provided by the 'Allow from all' and 'Deny from all' directives. This provider can take one of two arguments which are 'granted' or 'denied'. The following examples will grant or deny access to all requests." But it didn't say if this was a security issue of some sort or why we now have to do it when in the past you did not have to.

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  • Making one of the folders default in Apache

    - by OmerO
    Hello, The file & directory structure of my website is as follows: /Library/WebServer/mysite/joomla .. /Library/WebServer/mysite/wiki .. /Library/WebServer/mysite/forum .. /Library/WebServer/mysite/index.php As you see, there are various applications each residing in separate folders. Now, in order to define this structure, I have made this entry in Apache http-vhosts.config file: ServerName mysite.com DocumentRoot "/Library/WebServer/mysite" ** And I already have the DirectoryIndex defined: DirectoryIndex index.html index.php, and so on. So far so good but I want this specific functionality: When someone visits mysite, he/she should automatically directed to: /Library/WebServer/mysite/joomla (and therefore /Library/WebServer/mysite/joomla/index.php) I don't want to achieve that functionality by putting a redirection code inside /Library/WebServer/mysite/index.php or /Library/WebServer/mysite/index.htm because that causes time delays (because of the redirection, of course) But in this case, the only proper way of achieving it seems to set DocumentRoot this way: DocumentRoot "/Library/WebServer/mysite/joomla" But when I set it that way, then the other folders (/wiki, /forum, etc.) are simply not served by Apache. To work around it, I put directives like: Alias /wiki /Library/WebServer/mysite/wiki .. Alias /forum /library/WebServer/mysite/forum and it did work actually the way I wanted. But... I still cannot use it that way because in this case I just couldn't manage to make the wiki use Short URLs (as described in link text) So, I have to set the DocumentRoot back to /Library/WebServer/mysite and shoud be able to assign /Library/WebServer/mysite/joomla as the "default directory" (my own terminology :) Can I do it in Apache? Is there any other way you might suggest? Thanks.

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  • A programming language that does not allow IO. Haskell is not a pure language

    - by TheIronKnuckle
    (I asked this on Stack Overflow and it got closed as off-topic, I was a bit confused until I read the FAQ, which discouraged subjective theoratical debate style questions. The FAQ here doesn't seem to have a problem with it and it sounds like this is a more appropriate place to post. If this gets closed again, forgive me, I'm not trying to troll) Are there any 100% pure languages (as I describe in the Stack Overflow post) out there already and if so, could they feasibly be used to actually do stuff? i.e. do they have an implementation? I'm not looking for raw maths on paper/Pure lambda calculus. However Pure lambda calculus with a compiler or a runtime system attached is something I'd be interested in hearing about.

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  • Consistency of DirectX models

    - by marc wellman
    Is there a way to check the consistency of a DirectX model (.x) ? Whilst compiling .x files with XNA GameStudio 3.1 compilation is aborted with the following error message: Error 2 Could not read the X file. The file is corrupt or invalid. Error code: D3DXFERR_PARSEERROR. C:\WFP\Browser\Content\m.x KiviBrowser Some models compile correctly without any error/warning and some abort as described. The files of each model have several thousand lines. I am creating the files in Googles SketchUp 8 where they all look fine and don't show any sign of corruption. Suppose I have such a model my XNA compiler won't compile because their is an inconsistency somewhere in the file - how could I identify this in order to correct it ?

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  • I'm having trouble learning

    - by Gavin Sapp
    I'm only 13 but i'm genuinely interested in CS and would really like it if I could actually accomplish it. I've read books on C++ and C#, but ALL of them are the same!! They all say "Ok so since you have no prior knowledge in this what so ever, write a snippet that will do this and then make a GUI and then throw it into the Priafdhsu hfad then add the program and then program your own compiler to do some stuff". It's really getting annoying. I've payed near $40 (via Paypal) on ebooks that supposedly taught people to program with no prior knowledge. ALL OF THEM EXPECT ME TO ALREADY KNOW THE LANGUAGE. Is there something that I'm missing or am I suppose to be born with the property of CS? I would very much appreciate it if someone could explain this to me or possibly refer me to a tutorial on Programming Theory that starts from below ground zero as I have know knowledge in CS at all.

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  • Are flag variables an absolute evil?

    - by dukeofgaming
    I remember doing a couple of projects where I totally neglected using flags and ended up with better architecture/code; however, it is a common practice in other projects I work at, and when code grows and flags are added, IMHO code-spaghetti also grows. Would you say there are any cases where using flags is a good practice or even necessary?, or would you agree that using flags in code are... red flags and should be avoided/refactored; me, I just get by with doing functions/methods that check for states in real time instead. Edit: Not talking about compiler flags

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  • Providing feedback on the Solaris Studio 12.4 Beta

    - by Darryl Gove
    Obviously, the point of the Solaris Studio 12.4 Beta programme was for everyone to try out the new version of the compiler and tools, and for us to gather feedback on what was working, what was broken, and what was missing. We've had lots of useful feedback - you can see some of it on the forums. But we're after more. Hence we have a Solaris Studio 12.4 Beta survey where you can tell us more about your experiences. Your comments are really helpful to us. Thanks.

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  • Why use string.Empty over "" when assigning to a string object

    - by dreza
    I've been running StyleCop over my code and one of the recommendations SA1122 is to use string.Empty rather than "" when assigning an empty string to a value. My question is why is this considered best practice. Or, is this considered best practice? I assume there is no compiler difference between the two statements so I can only think that it's a readability thing? UPDATE: Thanks for the answers but it's been kindly pointed out this question has been asked many times already on SO, which in hind-sight I should have considered and searched first before asking here. Some of these especially forward links makes for interesting reading. SO question and answer Jon Skeet answer to question

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  • Apache in OS X not displaying localhost nor vhosts correctly

    - by Marcus
    I've encountered a really odd problem in my development environment, and I really can't make any sense of it. It started by a locally developed PHP-site refused to update any content I edited in a file – no text or nothing. So if the document was: <h2>Hello!</h2> and I edited it to <h2>What's wrong?!</h2> it still outputed <h2>Hello!</h2>. I thought is was some kind of cache:ing problem, but no "hard reloads" in the browser nor sudo apachectl -k restart sorted it out. Only a restart of my Mac did finally fix it. Now, a few days later even stranger issues are appearing. I have a LAMP-stack installed via Homebrew, in httpd-vhosts.conf I've set ~/Dev/ as my localhost, and I set up a <VirtualHost *80> for each project ("ServerName projectname.dev" for example). However, what ever files of folder I put in ~/Dev/ have stopped showing up on localhost, and new VirtualHost-directives doesn't work. Three projects + "docs" in the folder: But "localhost" only displays the two older projects...? So, as I've said – I've tried restarting Apache (without errors), clearing browser caches (tried in three browsers, Chrome, Safari and Firefox) and ever rebooting the Mac. Nothing. Any ideas? Running OS X 10.8.5 and Apache 2.2.24.

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  • Resources on learning to program in machine code?

    - by AceofSpades
    I'm a student, fresh into programming and loving it, from Java to C++ and down to C. I moved backwards to the barebones and thought to go further down to Assembly. But, to my surprise, a lot of people said it's not as fast as C and there is no use. They suggested learning either how to program a kernel or writing a C compiler. My dream is to learn to program in binary (machine code) or maybe program bare metal (program micro-controller physically) or write bios or boot loaders or something of that nature. The only possible thing I heard after so much research is that a hex editor is the closest thing to machine language I could find in this age and era. Are there other things I'm unaware of? Are there any resources to learn to program in machine code? Preferably on a 8-bit micro-controller/microprocessor. This question is similar to mine, but I'm interested in practical learning first and then understanding the theory.

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  • Serve a specific set of error pages for different subdirectories

    - by navitronic
    I am currently trying to setup 2 different sets of Error documents for separate folders within a website. I have 2 folders within the root of a site: demo/ live/ Any requests that return 404's or 403's within the demo folder needs to load one set of pages for the Apache errordocuments, eg. ErrorDocument 404 /statuses/demo-404.html ErrorDocument 403 /statuses/demo-403.html And the live needs to go to similarly name files. ErrorDocument 404 /statuses/live-404.html ErrorDocument 403 /statuses/live-403.html So far I have tried placing an .htaccess file in both directories with the ErrorDocument directives setup pointing to the specific files, the 404 works fine and references the correct page. However, the 403s do not work and revert to the server default when trying to access forbidden folders within the demo directory, the logs indicate the following: [Wed Jun 16 04:47:44 2010] [crit] [client 115.64.131.144] (13)Permission denied: /home/abstract/public_html/demo/xxx/.htaccess pcfg_openfile: unable to check htaccess file, ensure it is readable Is this correct? Would apache revert to default because it is trying to look for the htaccess in a folder it doesn't have permission in? Why wouldn't it work it's way back through the folder tree? Can I make it do this?

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  • When I try to access a website without www I get access denied.

    - by madphp
    I have an apache web server on a debian machine. I'm using virtualmin to administer virtual hosts. I have two sites on this server right now, when I try to access one site without the www in the URL I get an access denied. The other site is fine. The site with the problem is a cakephp app and has the following .htaccess file in the public_html folder. <IfModule mod_rewrite.c> RewriteEngine on RewriteRule ^$ app/webroot/ [L] RewriteRule (.*) app/webroot/$1 [L] </IfModule> Below is the directives for the problem domain. SuexecUserGroup "#1001" "#1001" ServerName mydomain.net ServerAlias www.mydomain.net ServerAlias webmail.mydomain.net ServerAlias admin.mydomain.net DocumentRoot /home/mydomain/public_html ErrorLog /var/log/virtualmin/mydomain.net_error_log CustomLog /var/log/virtualmin/mydomain.net_access_log combined ScriptAlias /cgi-bin/ /home/mydomain/cgi-bin/ ScriptAlias /awstats/ /home/mydomain/cgi-bin/ DirectoryIndex index.html index.htm index.php index.php4 index.php5 <Directory /home/mydomain/public_html> Options -Indexes +IncludesNOEXEC +FollowSymLinks +ExecCGI allow from all AllowOverride All AddHandler fcgid-script .php AddHandler fcgid-script .php5 FCGIWrapper /home/mydomain/fcgi-bin/php5.fcgi .php FCGIWrapper /home/mydomain/fcgi-bin/php5.fcgi .php5 </Directory> <Directory /home/mydomain/cgi-bin> allow from all </Directory> RewriteEngine on RewriteCond %{HTTP_HOST} =webmail.mydomain.net RewriteRule ^(.*) https://mydomain.net:20000/ [R] RewriteCond %{HTTP_HOST} =admin.mydomain.net RewriteRule ^(.*) https://mydomain.net:10000/ [R] RemoveHandler .php RemoveHandler .php5 IPCCommTimeout 31 <Files awstats.pl> AuthName "mydomain.net statistics" AuthType Basic AuthUserFile /home/mydomain/.awstats-htpasswd require valid-user </Files>

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  • How are generics implemented?

    - by greenoldman
    This is the question from compiler internals perspective. I am interested in generics, not templates (C++), so I marked the question with C#. Not Java, because AFAIK the generics in both languages differ in implementations. When I look at languages w/o generics it is pretty straightforward, you can validate the class definition, add it to hierarchy and that's it. But what to do with generic class, and more importantly how handle references to it? How to make sure that static fields are singular per instantiations (i.e. each time generic parameters are resolved). Let's say I see a call: var x = new Foo<Bar>(); Do I add new Foo_Bar class to hierarchy? Update: So far I found only 2 relevant posts, however even they don't go into much details in sense "how to do it by yourself": http://www.jprl.com/Blog/archive/development/2007/Aug-31.html http://www.artima.com/intv/generics2.html

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  • Default /server-status location not inheriting in Apache

    - by rmalayter
    I'm having a problem getting /server-status to work Apache 2.2.14 on Ubuntu Server 10.04.1. The default symlinks for status.load and status.conf are present in /etc/apache2/mods-enabled. The status.conf does include the location /server-status and appropriate allow/deny directives. However, the only vhost I have in sites-enabled looks like this. The idea is to proxy anything with a Tomcat URL to a cluster of tomcats, and anything else to an IIS box. However, this seems to result in requests to /server-status being sent to IIS. Copying the /server-status in explicitly to the Vhost configuration doesn't seem to help, no matter what order I use. Is it possible to include /server-status do this within a vhost configuration that has a "default" proxy rule?: <VirtualHost *:80> ServerAdmin webmaster@localhost DocumentRoot /var/www Header add Set-Cookie "ROUTEID=.%{BALANCER_WORKER_ROUTE}e; path=/" env=BALANCER_ROUTE_CHANGED <Proxy balancer://tomcatCluster> BalancerMember ajp://qa-app1:8009 route=1 BalancerMember ajp://qa-app2:8009 route=2 ProxySet stickysession=ROUTEID </Proxy> <ProxyMatch "^/(mytomcatappA|mytomcatappB)/(.*)" > ProxyPassMatch balancer://tomcatCluster/$1/$2 </ProxyMatch> #proxy anything that's not a tomcat URL to IIS on port 80 <Proxy /> ProxyPass http://qa-web1/ </Proxy>

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  • "Imprinting" as a language feature?

    - by MKO
    Idea I had this idea for a language feature that I think would be useful, does anyone know of a language that implements something like this? The idea is that besides inheritance a class can also use something called "imprinting" (for lack of better term). A class can imprint one or several (non-abstract) classes. When a class imprints another class it gets all it's properties and all it's methods. It's like the class storing an instance of the imprinted class and redirecting it's methods/properties to it. A class that imprints another class therefore by definition also implements all it's interfaces and it's abstract class. So what's the point? Well, inheritance and polymorphism is hard to get right. Often composition gives far more flexibility. Multiple inheritance offers a slew of different problems without much benefits (IMO). I often write adapter classes (in C#) by implementing some interface and passing along the actual methods/properties to an encapsulated object. The downside to that approach is that if the interface changes the class breaks. You also you have to put in a lot of code that does nothing but pass things along to the encapsulated object. A classic example is that you have some class that implements IEnumerable or IList and contains an internal class it uses. With this technique things would be much easier Example (c#) [imprint List<Person> as peopleList] public class People : PersonBase { public void SomeMethod() { DoSomething(this.Count); //Count is from List } } //Now People can be treated as an List<Person> People people = new People(); foreach(Person person in people) { ... } peopleList is an alias/variablename (of your choice)used internally to alias the instance but can be skipped if not needed. One thing that's useful is to override an imprinted method, that could be achieved with the ordinary override syntax public override void Add(Person person) { DoSomething(); personList.Add(person); } note that the above is functional equivalent (and could be rewritten by the compiler) to: public class People : PersonBase , IList<Person> { private List<Person> personList = new List<Person>(); public override void Add(object obj) { this.personList.Add(obj) } public override int IndexOf(object obj) { return personList.IndexOf(obj) } //etc etc for each signature in the interface } only if IList changes your class will break. IList won't change but an interface that you, someone in your team, or a thirdparty has designed might just change. Also this saves you writing a whole lot of code for some interfaces/abstract classes. Caveats There's a couple of gotchas. First we, syntax must be added to call the imprinted classes's constructors from the imprinting class constructor. Also, what happends if a class imprints two classes which have the same method? In that case the compiler would detect it and force the class to define an override of that method (where you could chose if you wanted to call either imprinted class or both) So what do you think, would it be useful, any caveats? It seems it would be pretty straightforward to implement something like that in the C# language but I might be missing something :) Sidenote - Why is this different from multiple inheritance Ok, so some people have asked about this. Why is this different from multiple inheritance and why not multiple inheritance. In C# methods are either virtual or not. Say that we have ClassB who inherits from ClassA. ClassA has the methods MethodA and MethodB. ClassB overrides MethodA but not MethodB. Now say that MethodB has a call to MethodA. if MethodA is virtual it will call the implementation that ClassB has, if not it will use the base class, ClassA's MethodA and you'll end up wondering why your class doesn't work as it should. By the terminology sofar you might already confused. So what happens if ClassB inherits both from ClassA and another ClassC. I bet both programmers and compilers will be scratching their heads. The benefit of this approach IMO is that the imprinting classes are totally encapsulated and need not be designed with multiple inheritance in mind. You can basically imprint anything.

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