Search Results

Search found 4826 results on 194 pages for 'compiler directives'.

Page 86/194 | < Previous Page | 82 83 84 85 86 87 88 89 90 91 92 93  | Next Page >

  • mod rewrite works fine apart from for missing directory index files

    - by j w
    I have a legacy web site hosted on Apache. It has a number of web pages sitting in the public web root and its subfolders. publicDocs/ directorywith_no_defaultfile/ some-legacy-flat-page.htm .htaccess index.php some-legacy-flat-page.htm I would like to start using Zend MVC for some of the newer pages. I have got a .htaccess mod rewrite rule working so that any request for a non-existent file is sent to be handled by the MVC bootstrap file (/index.php). With my current set-up, the following types of requests are routed to '/index.php', the MVC bootstrap: /index.php /blah /directorywith_no_defaultfile/bloo The following types of request are served by old legacy (flat) pages /some-legacy-flat-page.htm /directorywith_no_defaultfile/some-legacy-flat-page.htm But, when I a request a non-existent file that is a directory like these: /directorywith_no_defaultfile or /directorywith_no_defaultfile/ I get an error: Forbidden You don't have permission to access /directorywith_no_defaultfile/ on this server. Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request. I suspect this may have something to do with the way Apache handles default files. Do you know which Apache directives could be causing this?

    Read the article

  • Is there a point to writing in C or C++ instead of C# without knowing specifically what would make a program faster?

    - by user828584
    I wrote a small library in Python for handling the xbox 360's STFS files to be used on my web applications. I would like to rewrite it for use in the many desktop programs people are writing for 360 game modding, but I'm not quite if I should continue using C# or delve into C++ or even C. STFS is an in-file file system used by the xbox 360 and the job of the library would be extracting/injecting files, which could take noticeable amounts of time to do. What I know in C# comes from internet tutorials and resources, as would anything I learn about C++, so what I'm asking is if it's better to bring myself to a slightly lower-level language without knowing beforehand the features of the language that increase performance, or continue assuming that compiler optimizations and that my lack of experience will mean that the language I choose won't matter.

    Read the article

  • Virtualmin: Automatically create SSL based website with a shared SSL wildcard cert?

    - by Josh
    I managed to configure this very nicely under cPanel/WHM, but I am having trouble configuring it under Virtualmin: when I create a new Virtual Server in Virtualmin, I want it to automatically create an Apache with a subdomain of a shared wildcard SSL domain. So for example, if I create a virtual server for some.example.com, I want two VirtualHosts: <VirtualHost 1.2.3.4:80> ServerName some.example.com ServerAlias www.some.example.com some_example.shared-ssl-domain.com ... </VirtualHost> <VirtualHost 1.2.3.4:443> ServerName some_example.shared-ssl-domain.com ... SSLEngine on SSLCertificateFile /path/to/shared-ssl-domain.com.crt SSLCertificateKeyFile //path/to/shared-ssl-domain.com.key SSLCACertificateFile /path/to/shared-ssl-domain.com.cabundle </VirtualHost> in cPanel/WHM I was able to do this easily because the template file contained the <VirtualHost> and </VirtualHost> directives. But Virtualmin's template does now. is there any way I can set up Virtualmin to do what I want?

    Read the article

  • How to do thread management in C++?

    - by Dipan Mehta
    We use pthread for thread management in C based systems. pthread is in general compilable by C++ compiler (like g++). However, what are the better ways of abstractions for threads in C++? Also, for making any system to be working in a multi-threaded system, it is also important to make thread safe. What are the standard libraries that requires alternative (installs) to be thread safe or are they unsafe for multi-threaded environments? Is smart pointers, templates require special measures to make it safe? What are the best practices for the thread managements in C++?

    Read the article

  • xrander problem with 1900x1080p

    - by Eslam
    i have a problem with xrandr i successfully executed the following : #cvt 1900 1080 #xrandr 1900x1080 170.75 1904 2024 2224 2544 1080 1083 1093 1120 -hsync +vsync but unfortunately the following command : #xrandr --addmode VGA-0 1900x1080 returned the following error : X Error of failed request: BadMatch (invalid parameter attributes) Major opcode of failed request: 153 (RANDR) Minor opcode of failed request: 18 (RRAddOutputMode) Serial number of failed request: 29 Current serial number in output stream: 30 the following command output might help in identifying problem : #glxinfo |grep -i opengl OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce 310M/PCIe/SSE2 OpenGL version string: 3.3.0 NVIDIA 310.14 OpenGL shading language version string: 3.30 NVIDIA via Cg compiler OpenGL extensions: #lspci |grep -i vga 01:00.0 VGA compatible controller: NVIDIA Corporation GT218 [GeForce 310M] (rev a2) any ideas what's gonna be wrong ?

    Read the article

  • How do you set up PhysFS for use in a game?

    - by ThePlan
    After my recent question on GD I've been advised to use PhysFS to pack all my game data in 1 file. So I have, and the decission wasn't light, because I've tried out every library in my answers but none contained a single good tutorial whatsoever, in fact PhysFS is the poorest documented library I've ever seen. After attempting to set up PhysFS in my game I realized it's not as simple as adding the headers to the project, it appears something much more complicated, in fact after my first attempt to install PhysFS the compiler ran out of memory to display errors, it reached the critical count of 50 errors. So basically what I'm asking here is: How can I set up PhysFS on my game? I'm using Code::Blocks IDE on Windows XP SP3;

    Read the article

  • Un système Linux embarqué opérationnel avec Buildroot, tutoriel par Benoit Mauduit

    Salut, Dans le domaine de l'embarqué, nous nous retrouvons souvent en situation où nous devons reconstruire un système complet à partir des sources, pour une architecture cible souvent différente de notre architecture hôte. Que l'on soit débutant ou développeur confirmé, la (cross-)compilation et l'organisation d'un système embarqué sont des étapes longues et fastidieuses, surtout lorsque les éléments du système à compiler nécessitent des adaptations. Il existe heureusement des outils libres qui simplifient et accélèrent cette tâche, en proposant généralement des fonctionnalités complémentaires intéressantes.Cet article est consacré à l'un de ces outils libres pour systèmes Linux embarqué : Buildroot.N'hésitez pas à poster ici vos commentaires sur cet article ...

    Read the article

  • Is Java much harder to "tweak" for performance compared with C/C++?

    - by user997112
    Does the "magic" of the JVM hinder the influence a programmer has over micro-optimisations in Java? I recently read in C++ sometimes the ordering of the data members can provide optimizations (granted, in the microsecond environment) and I presumed a programmer's hands are tied when it comes to squeezing performance from Java? I appreciate a decent algorithm provides greater speed-gains, but once you have the correct algorithm is Java harder to tweak due to the JVM control? If not, could people give examples of what tricks you can use in Java (besides simple compiler flags).

    Read the article

  • Débat : Comment se préparer à participer à un projet Open Source important comme par exemple le serv

    Bonjour, Pour quelques besoins que j'ai de passage rapide en JEE 6, et parce que je pense que l'expérience est intéressante, je crois devoir intervenir sur le code source de Glassfish v3, encore jeune. Mais il y a loin de la coupe aux lèvres. Et si j'ai pu télécharger l'environnement et le compiler pour me faire ma propre distribution binaire, cela ne fait certainement pas de moi un développeur digne d'intégrer une communauté constituée de membres solides. Ceux-là n'ont pas à se perdre avec de nouveaux arrivants, néophytes, qui adopteraient par leur méconnaissance des comportements brutaux. C'est bien ce que je veux éviter. Le projet Glassfish est important, il est sur java.net. Mais d'autres tout aussi ambitieux exis...

    Read the article

  • Trouble with nginx and serving from multiple directories under the same domain

    - by Phase
    I have nginx setup to serve from /usr/share/nginx/html, and it does this fine. I also want to add it to serve from /home/user/public_html/map on the same domain. So: my.domain.com would get you the files in /usr/share/nginx/html my.domain.com/map would get you the files in /home/user/public_html/map With the below configuration (/etc/nginx/nginx.conf) it appears to be going to my.domain.com/map/map as noticed by this: 2011/03/12 09:50:26 [error] 2626#0: *254 "/home/user/public_html/map/map/index.html" is forbidden (13: Permission denied), client: <edited ip address>, server: _, request: "GET /map/ HTTP/1.1", host: "<edited>" I've tried a few things but I'm still not able to get it to cooperate, so any help would be greatly appreciated. ####################################################################### # # This is the main Nginx configuration file. # ####################################################################### #---------------------------------------------------------------------- # Main Module - directives that cover basic functionality #---------------------------------------------------------------------- user nginx; worker_processes 1; error_log /var/log/nginx/error.log; pid /var/run/nginx.pid; #---------------------------------------------------------------------- # Events Module #---------------------------------------------------------------------- events { worker_connections 1024; } #---------------------------------------------------------------------- # HTTP Core Module #---------------------------------------------------------------------- http { include /etc/nginx/mime.types; default_type application/octet-stream; log_format main '$remote_addr - $remote_user [$time_local] "$request" ' '$status $body_bytes_sent "$http_referer" ' '"$http_user_agent" "$http_x_forwarded_for"'; access_log /var/log/nginx/access.log main; sendfile on; keepalive_timeout 65; server { listen 80; server_name _; #access_log logs/host.access.log main; location / { root /usr/share/nginx/html; index index.html index.htm; } location /map { root /home/user/public_html/map; index index.html index.htm; } error_page 404 /404.html; location = /404.html { root /usr/share/nginx/html; } error_page 500 502 503 504 /50x.html; location = /50x.html { root /usr/share/nginx/html; } } include /etc/nginx/conf.d/*.conf; }

    Read the article

  • Catching typos or other errors in web-based scripting languages

    - by foreyez
    Hi, My background is mainly strongly typed languages (java, c++, c#). Having recently gotten back to a bit of javascript, I found it a bit annoying that if I misspell something by accident (for example I'll type 'myvar' instead of 'myVar') my entire script crashes. The browser itself most of the time doesn't even tell me I have an error, my program will just be blank, etc. Then I have to hunt down my code line by line and find the error which is very time consuming. In the languages I am used to the compiler lets me know if I made a typo. My question to you is, how do you overcome this issue in scripting (javascript)? Can you give me some tips? (this question is mainly aimed at people that have also come from a strongly typed language). Note: I mainly use the terminal/VIM ... this is mainly b/c I like terminal and I SSH alot too

    Read the article

  • InvalidProgramException Running Unit Test

    - by Anthony Trudeau
    There is a bug in the unit testing framework in Visual Studio 2010 with unit testing.  The bug appears in a very special circumstance involving an internal generic type. The bug causes the following exception to be thrown: System.InvalidProgramException: JIT Compiler encountered an internal limitation. This occurs under the following circumstances: Type being tested is internal or private Method being tested is generic  Method being tested has an out parameter Type accessor functionality used to access the internal type The exception is not thrown if the InternalsVisibleToAttribute is assigned to the source assembly and the accessor type is not used; nor is it thrown if the method is not a generic method. Bug #635093 has been added through Microsoft Connect

    Read the article

  • ultrasn0w Unlocks iOS 4.2.1

    - by Gopinath
    iPhone dev team who always succeeds in jailbreaking  iPhones and other iOS devices has done it again. They are able to unlock all iPhones running on iOS 4.2 except iPhone 4. MuscleNerd, a member of iPhone Dev team tweeted Finally got ultrasn0w working fully on 4.2.1. Apple inadvertently(!) broke ultrasn0w via aggressive compiler optimization The jailbreak tool for iPhone 3G and iPhone 3GS will be released soon(may be tomorrow) even though they are still trying to figure out a way to unlock iPhone 4. Read more details on this at dev team blog. This article titled,ultrasn0w Unlocks iOS 4.2.1, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

    Read the article

  • How to make the switch to C++11?

    - by Overv
    I've been programming in C++ for a while now, but mostly thinks centered around the low-level features of C++. By that I mean mostly working with pointers and raw arrays. I think this behavior is known as using C++ as C with classes despite me only having tried C recently for the first time. I was pleasantly surprised how languages like C# and Java hide these details away in convenient standard library classes like Dictionaries and Lists. I'm aware that the C++ standard library has many convenience containers like vectors, maps and strings as well and C++11 only adds to this by having std:: array and ranged loops. How do I best learn to make use of these modern language features and which are suitable for which moments? Is it correct that software engineering in C++ nowadays I'd mostly free of manual memory management? Lastly, which compiler should I use to make the most of the new standard? Visual Studio has excellent debugging tools, but even VS2012 seems to have terrible C++11 support.

    Read the article

  • When should NTPd broadcast/broadcastclient be used instead of client/server or peer modes?

    - by Luke404
    The NTP deamon if often used in its simplest mode, which is client/server: you specify one or more server directives in your ntp.conf and your clients will use those servers. In addition to that, when you run your own NTP servers, it is good practice to peer them together, so if one of them looses connectivity to its upstream servers, it will get time from its peers. But NTPd can also work with broadcast and/or multicast distribution of time data, with the documentation stating: broadcast and multicast modes are intended for configurations involving one or a few servers and a possibly very large client population The documentation also says elsewhere: It is possible and frequently useful to configure a host as both broadcast client and broadcast server. A number of hosts configured this way and sharing a common broadcast address will automatically organize themselves in an optimum configuration based on stratum and synchronization distance. I can see one obvious administrative benefit: you don't have to manually specify and update your list of NTP servers in the clients ntp.conf, so to me it looks tempting to use broadcast mode even for a small client population (say 5+ clients with 3~4 servers). I expect network traffic to be a little higher with broadcasts instead of client/server associations, but given the usual gigabit ethernet LAN the impact should be negligible unless you have a very very large number of hosts in the same broadcast domain. At the end of the day, when should broadcast mode be used or avoided? Are there pros and cons I haven't seen?

    Read the article

  • How do .so files avoid problems associated with passing header-only templates like MS dll files have?

    - by Doug T.
    Based on the discussion around this question. I'd like to know how .so files/the ELF format/the gcc toolchain avoid problems passing classes defined purely in header files (like the std library). According to Jan in that answer, the dynamic linker/loader only picks one version of such a class to load if its defined in two .so files. So if two .so files have two definitions, perhaps with different compiler options/etc, the dynamic linker can pick one to use. Is this correct? How does this work with inlining? For example, MSVC inlines templates aggressively. This makes the solution I describe above untenable for dlls. Does Gcc never inline header-only templates like the std library as MSVC does? If so wouldn't that make the functionality of ELF described above ineffective in these cases?

    Read the article

  • MonoDroid est disponible gratuitement en version test, la version finale du portage de Mono sur Android sera payante

    MonoDroid est disponible gratuitement, en version de test avant la mouture finale payante Mise à jour du 06.01.2011 par Katleen En mars dernier, nous vous parlions déjà du projet MonoDroid (voir news précédente), cet outil dont le but est de permettre aux développeurs de travailler sur .Net depuis Android (et sous d'autres systèmes pour ses autres versions) grâce à une totale disponibilité pour eux des APIs de l'OS de Google. Sa preview était très attendue. Figurez-vous que la voici, enfin. Elle permet d'utiliser les librairiesOpenGL et OpenTK et de compiler du code à la volée (en cas de code natif). Elle offre également un kit de développement complet en ligne de commande (compatible...

    Read the article

  • Which are the most frequent exceptions thrown in Java applications? [on hold]

    - by Chris
    1. Do you know of any statistics about the frequency of exceptions (checked and unchecked) thrown at runtime in typical Java applications? for example: NullPointerException: 25% of all exceptions ClassCastException: 15% of all exceptions etc. 2. Which are the most frequent exceptions according to your own experiences? 3. Would you agree that the NullPointerException is generally the most often thrown exception? I am asking this question in the context of the compiler development of the PPL programming language (www.practical-programming.org). The goal is to auto-detect a maximum of frequent exceptions at compile-time. For example, detecting all potential NullPointerExceptions at compile-time leads to null-safe software which is more reliable.

    Read the article

  • What open source POSIX compliance test suites are available?

    - by Richard Pennington
    I'm working on a small open source project, ELLCC, that uses clang/LLVM as a cross compiler for various target processors. For the runtime environment, I'm using the NetBSD libraries and porting them to target Linux and standalone systems. I want to run a POSIX compliance test suite on the code. I've found the Open POSIX Test Suite, which looks like a good start, but it hasn't been updated since 2005. I've done some preliminary testing (with gcc and ecc under Linux), and it looks like it needs a few updates for modern compilers. My questions are: Does the Open POSIX Test Suite live on somewhere in a more up to date form? Are there other open source alternatives?

    Read the article

  • Nginx 502 Bad Gateway: It just won't stop

    - by David
    I have the same problem that most people seem to have with Nginx: 502 bad gateway errors. They are intermittent but typically happen more than once per session, which means my users are probably running into it nearly every time they use the app. I've tried adjusting fastcgi_buffers and fastcgi_buffer_size (in both directions) to no avail. I've tried various other things with the configuration file but nothing seems to work. Here's my config (note that I've stripped away most of the things I've tried, since they didn't work and I didn't want to bloat the file with a bunch of un-related directives): server { root /usr/share/nginx/www/; index index.php; # Make site accessible from http://localhost/ server_name localhost; # Pass PHP scripts to PHP-FPM location ~ \.php { include /etc/nginx/fastcgi_params; fastcgi_pass 127.0.0.1:9000; } # Lock the site location / { auth_basic "Administrator Login"; auth_basic_user_file /usr/share/nginx/.htpasswd; } # Hide the password file location ~ /\. { deny all; } client_max_body_size 8M; } I'm running a small Rackspace cloud server, which should be plenty for handling an app with a small user base...

    Read the article

  • Apache mod_proxy, how to forward request into local network ip(server)

    - by Beck
    Can't figure out, how to configure mod_proxy for this. I have two domains, one is working fine at the moment. Second is bind to the same ip. I need to forward requests from second domain to another server in local network. like that: domain1.com => 192.168.1.101 domain2.com => 192.168.1.102 What configuration or directives i should use? Thanks ;) Update <VirtualHost *:80> ServerName www.domain2.com ProxyRequests Off ProxyPreserveHost On <Proxy *> Order deny,allow Allow from all </Proxy> ProxyPass / http://192.168.1.103:8080/ ProxyPassReverse / http://192.168.1.103:8080/ </VirtualHost> It just doesn't redirect to second server. That's it. And when i restart apache, it says something with overlapping 80 port. [warn] _default_ VirtualHost overlap on port 80, the first has precedence

    Read the article

  • [News] C# V5 s'oriente vers la m?ta-programmation

    Alors que C# V4 vient tout juste de sortir en release, les ?quipes de Microsoft planchent d?j? sur C# V5. On ne sait pas grand chose sur C# V5 ? part que Microsoft souhaite en faire une sorte de langage permettant de g?n?rer du code ? la compilation et ? l'ex?cution (un peu comme le ferait un langage dynamique). Cette fonctionnalit? aurait de nombreux domaines d'application, notamment la programmation par contrat ou la d?sormais fameuse programmation orient?e aspect. Patrick Smacchia en parle dans un r?cent billet et pointant ?galement les travaux du projet Mono dans ce domaine. Apr?s le "Software As A Service", voici le "Compiler As The Service".

    Read the article

  • What is the value of a let expression

    - by Grzegorz Slawecki
    From what I understand, every code in f# is an expression, including let binding. Say we got the following code: let a = 5 printfn "%d" a I've read that this would be seen by the compiler as let a = 5 in ( printfn "%d" a ) And so the value of all this would be value of inner expression, which is value of printf. On the other hand, in f# interactive: > let a = 5;; val a : int = 5 Which clearly indicates that the value of let expression is the value bound to the identifier. Q: Can anyone explain what is the value of a let expression? Can it be different in compiled code than in F# interactive?

    Read the article

  • To use Dart, the Java programmer has to work with 2 languages? [closed]

    - by Sridhar-Sarnobat
    When deciding on a technology to use for web apps, it's become a difficult choice between GWT and Dart and I am looking for guidance in deciding. GWT is a java programmer's dream because they don't have to learn a new language or have to worry about a separate IDE or extra plugin etc. GWT was sold using this value proposition - one didn't need to program in Javascript. But are Google making a U-turn and saying "go through the hassle of learning a new language" afterall? Or is it intended for there to be a Java to Dart compiler so that Java developers do not have to learn a new language? (this is not a rant, so I don't know why you are down-voting the question) Note: "the syntax is very similar" is not a justification. You could say why bother with GWT and just work with Java + Javascript directly.

    Read the article

  • How to obtain window handle in SDL 2.0.3

    - by Diorthotis
    I need to obtain the handle of the window for SDL 2.0.3. I got the suggestion to use info.window after initializing SDL and filling the info variable with data by calling SDL_GetWindowWMInfo(); included in the header file SDL_syswm.h. My compiler (visual studio 2008 professional edition) gives the following error: 226) : error C2039: 'window' : is not a member of 'SDL_SysWMinfo' 1 include\sdl_syswm.h(173) : see declaration of 'SDL_SysWMinfo' Any help appreciated. Thanks. Nevermind, I needed to use "info.info.win.window". That seems a bit redundant, but whateves.

    Read the article

< Previous Page | 82 83 84 85 86 87 88 89 90 91 92 93  | Next Page >