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  • Search Engine Placement - How Anchor Text Can Improve Yours

    For somewhat obvious reasons, Google and the other search engines like to keep the true nature of how exactly they rank web pages in search results a secret; letting their closely guarded secrets out would lead to search results being so manipulated by companies wishing to rank highly as to render most results irrelevant. So, not everything that goes on behind Google's curtain is fully understood, and that isn't necessarily a bad thing, but fortunately there is enough knowledge available to help give sites a gentle leg-up advantage over the competition who maybe care a little less about their ranking.

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  • How to Boost Search Engine Rankings With Link Exchange

    Link exchange has proved to be one of the easiest ways for a website, especially a just-out one, to get the thick net of backlinks needed for high Google rankings. Whether you're up to bursting your website's visibility by link exchange on your own or with the help of link-exchange software, there are things you'd better know about link exchange and its vital part - writing link-exchange requests. Read on to dig deeper into the traffic- and sales-promising world of link exchange.

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  • High ROI Through Search Engine Optimization

    In online marketing, it is important to provide marketer with efficient or high Return of Investment (ROI) in order for them to build trust to the web site, where they are posting their products. But how can this be possible? ROI is a percentage figure which tells you how much your investment would be to have your products created, advertised, sold, and delivered.

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  • Google60 Emulates Search Engine Querying with 1960s Technology

    - by Jason Fitzpatrick
    Google60 is a novel little project that mimics the interface of a 1960s-era computer and mashes it up with modern Google search queries. Take it for a spin; you’ll never appreciate the speed of even the slowest modern browser more. While playing with the actual project is enjoyable, make sure to check out the project notes below the interface for an interesting look at design choices and emulating an old machine. Google60 [via Unpluggd] Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • Search Engine Optimization Services For Your Business

    In the beginning of the internet, if you talked about Ninja Turtles, it was likely that you could be found on the internet with little or no worry. Imagine if you will; standing on top of a small tower and looking down over a large number of people in any given area. If for example, you were looking for a Ninja Turtle, then you might be able to play "Where's Waldo" and spot one within the masses.

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  • Could I be going crazy with Event Handlers? Am I going the "wrong way" with my design?

    - by sensae
    I guess I've decided that I really like event handlers. I may be suffering a bit from analysis paralysis, but I'm concerned about making my design unwieldy or running into some other unforeseen consequence to my design decisions. My game engine currently does basic sprite-based rendering with a panning overhead camera. My design looks a bit like this: SceneHandler Contains a list of classes that implement the SceneListener interface (currently only Sprites). Calls render() once per tick, and sends onCameraUpdate(); messages to SceneListeners. InputHandler Polls the input once per tick, and sends a simple "onKeyPressed" message to InputListeners. I have a Camera InputListener which holds a SceneHandler instance and triggers updateCamera(); events based on what the input is. AgentHandler Calls default actions on any Agents (AI) once per tick, and will check a stack for any new events that are registered, dispatching them to specific Agents as needed. So I have basic sprite objects that can move around a scene and use rudimentary steering behaviors to travel. I've gotten onto collision detection, and this is where I'm not sure the direction my design is going is good. Is it a good practice to have many, small event handlers? I imagine going the way I am that I'd have to implement some kind of CollisionHandler. Would I be better off with a more consolidated EntityHandler which handles AI, collision updates, and other entity interactions in one class? Or will I be fine just implementing many different event handling subsystems which pass messages to each other based on what kind of event it is? Should I write an EntityHandler which is simply responsible for coordinating all these sub event handlers? I realize in some cases, such as my InputHandler and SceneHandler, those are very specific types of events. A large portion of my game code won't care about input, and a large portion won't care about updates that happen purely in the rendering of the scene. Thus I feel my isolation of those systems is justified. However, I'm asking this question specifically approaching game logic type events.

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  • Search Engine Optimization (SEO) Enhancement in ASP.NET 4.0

    This article explains the MetaKeywords and MetaDescription properties related to SEO enhancement in ASP.NET 4.0....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Search Engine Optimization Basics - Know Your Keywords

    I laugh to myself when I hear everyone in SEO talking about how the most important thing to improve your website's position in Google is backlinks. Now don't get me wrong, I definitely agree that building backlinks to your pages is important, but there is something that I consider much more important - and that is keyword research.

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  • Using a ListView with Grouping to create a WPF Report Engine

    Printing a ListView using the WPF printing features. It gives us the flexibility to use all of the WPF controls and we can implement custom Views to print data.  read moreBy Siyamand AyubiDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What to Look Out For When Hiring a Search Engine Optimization Company

    Let's face it SEO isn't rocket science, once you know what you're doing it's pretty straight forward, but if it's not done properly then your competitors are getting all your customers. So investing in the services of an SEO Company can be a great return on your time and money. But not all SEO Companies are created equal so here's a quick checklist of things to look out for when hiring an SEO company.

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  • What a Search Engine Company Claims to Do

    A good optimization company can be found on the Internet. These SEO companies are proud of their qualifications, awards, honors, and reliability. These are solid signs of their dedication to their expertise and focus on getting "the bottom line". They also showcase why they are above the rest of other SEO firms.

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  • Common Mistakes That Hinder Search Engine Rankings

    Many internet marketers always find themselves on the loosing even after investing thousands of dollars in coming up with a flashy and appealing website. The main reason for this is because they tend to forget some of the fundamentals that make a website rank high.

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  • Search Engine Optimization - Article Authors Area

    When you think of starting a new online business make the authors area a frequent place to visit. Writing your own original content will brand your business. Submit your one of a kind article to only one directory and then write a new one to submit to another directory. Branding your business products and or services will create a structure of trust, when others see that you understand what you are doing.

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