I have strange a memory corruption problem. After many hours debugging and trying I think I found something.
For example: I do a simple string assignment:
sTest := 'SET LOCK_TIMEOUT ';
However, the result sometimes becomes:
sTest = 'SET LOCK'#0'TIMEOUT '
So, the _ gets replaced by an 0 byte.
I have seen this happening once (reproducing is tricky, dependent on timing) in the System.Move function, when it uses the FPU stack (fild, fistp) for fast memory copy (in case of 9 till 32 bytes to move):
...
@@SmallMove: {9..32 Byte Move}
fild qword ptr [eax+ecx] {Load Last 8}
fild qword ptr [eax] {Load First 8}
cmp ecx, 8
jle @@Small16
fild qword ptr [eax+8] {Load Second 8}
cmp ecx, 16
jle @@Small24
fild qword ptr [eax+16] {Load Third 8}
fistp qword ptr [edx+16] {Save Third 8}
...
Using the FPU view and 2 memory debug views (Delphi - View - Debug - CPU - Memory) I saw it going wrong... once... could not reproduce however...
This morning I read something about the 8087CW mode, and yes, if this is changed into $27F I get memory corruption! Normally it is $133F:
The difference between $133F and $027F is that $027F sets up the FPU for doing less precise calculations (limiting to Double in stead of Extended) and different infiniti handling (which was used for older FPU’s, but is not used any more).
Okay, now I found why but not when!
I changed the working of my AsmProfiler with a simple check (so all functions are checked at enter and leave):
if Get8087CW = $27F then //normally $1372?
if MainThreadID = GetCurrentThreadId then //only check mainthread
DebugBreak;
I "profiled" some units and dll's and bingo (see stack):
Windows.StretchBlt(3372289943,0,0,514,345,4211154027,0,0,514,345,13369376)
pngimage.TPNGObject.DrawPartialTrans(4211154027,(0, 0, 514, 345, (0, 0), (514, 345)))
pngimage.TPNGObject.Draw($7FF62450,(0, 0, 514, 345, (0, 0), (514, 345)))
Graphics.TCanvas.StretchDraw((0, 0, 514, 345, (0, 0), (514, 345)),$7FECF3D0)
ExtCtrls.TImage.Paint
Controls.TGraphicControl.WMPaint((15, 4211154027, 0, 0))
So it is happening in StretchBlt...
What to do now? Is it a fault of Windows, or a bug in PNG (included in D2007)?
Or is the System.Move function not failsafe?