Why RenderTarget2D overwrites other objects when trying to put some text in a model?
- by cad
I am trying to draw an object composited by two cubes (A & B) (one on top of the other, but for now I have them a little bit more open). I am able to do it and this is the result.
(Cube A is the blue and Cube B is the one with brown text that comes from a png texture)
But I want to have any text as parameter in the cube B. I have tried what…