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  • ASP.Net Architecture Specific to Shared/Static functions

    - by Maxim Gershkovich
    Hello All, Could someone please advise in the context of a ASP.Net application is a shared/static function common to all users? If for example you have a function Public shared function GetStockByID(StockID as Guid) as Stock Is that function common to all current users of your application? Or is the shared function only specific to the current user and shared in the context of ONLY that current user? So more specifically my question is this, besides database concurrency issues such as table locking do I need to concern myself with threading issues in shared functions in an ASP.Net application? In my head; let’s say my application namespace is MyTestApplicationNamespace. Everytime a new user connects to my site a new instance of the MyTestApplicationNamespace is created and therefore all shared functions are common to that instance and user but NOT common across multiple users. Is this correct?

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  • My first MVVM application architecture setup

    - by 1110
    Ok, time is coming for my first WPF project :). I work before with Flex and PureMVC and I know how project setup is important in RIA's. I decided to work with MVVM. And decided to work with PRISM framework. Application is somethin like operating system. There will be 'shell' (parent for smaller applications). Smaller application I plan to make like modules. So I plan to design structure of project something like this. Module_A {view, viewModel, model, assets} // for example calculator Module_B {view, viewModel, model, assets} // notebook etc I read prism doc and I see that parrent for all this modules should be shell project, and this is my main question here. Parrent_Project {App.xaml, Bootstrapper.cs, Shell.xaml} Because this shell will be fullscreen with background images (like operating system), right click with some features. Is that ok to create folder structure like in modulesXYZ for Shell.xaml here? I want to start project with good structure so any advice is welcome. Thanks

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  • power function in blackberry

    - by Rahul Varma
    Hi, I desperately need a solution for this... I m using Blackberry JDE 5.0. In documentation it shows net.rim.device.api.util.MathUtilities.pow ( double double ) is added form 4.6. But i couldnt get pow function when i use Math.pow(). I need to get this value...float fSecondFactor=(float) (Math.pow(1+fRatePerMonth,fNumberofMonths)-1); Can anyone tell me how to achieve this...Plzz....

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  • Facebook Hacker Cup: Power Overwhelming

    - by marcog
    A lot of people at Facebook like to play Starcraft II™. Some of them have made a custom game using the Starcraft II™ map editor. In this game, you play as the noble Protoss defending your adopted homeworld of Shakuras from a massive Zerg army. You must do as much damage to the Zerg as possible before getting overwhelmed. You can only build two types of units, shield generators and warriors. Shield generators do no damage, but your army survives for one second per shield generator that you build. Warriors do one damage every second. Your army is instantly overrun after your shield generators expire. How many shield generators and how many warriors should you build to inflict the maximum amount of damage on the Zerg before your army is overrun? Because the Protoss value bravery, if there is more than one solution you should return the one that uses the most warriors. Constraints 1 = G (cost for one shield generator) = 100 1 = W (cost for one warrior) = 100 G + W = M (available funds) = 1000000000000 (1012)

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  • Simple network gaming, client-server architecture planning.

    - by michal
    Hi, I'm coding simple game which I plan to make multiplayer (over the network) as my university project. I'm considering two scenarios for client-server communication: The physics (they're trivial! I should call it "collision tests" in fact :) ) are processed on server machine only. Therefore the communication looks like Client1->Server: Pressed "UP" Server->Clients: here you go, Client1 position is now [X,Y] Client2->Server: Pressed "fire" Server->Clients: Client1 hit Client2, make Client2 disappear! server receives the event and broadcasts it to all the other clients. Client1->Server: Pressed "UP" Server->Clients: Client1 pressed "UP", recalculate his position!! [Client1 receives this one as well!] Which one is better? Or maybe none of them? :)

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  • Game logic dynamically extendable architecture implementation patterns

    - by Vlad
    When coding games there are a lot of cases when you need to inject your logic into existing class dynamically and without making unnecessary dependencies. For an example I have a Rabbit which can be affected by freeze ability so it can't jump. It could be implemented like this: class Rabbit { public bool CanJump { get; set; } void Jump() { if (!CanJump) return; ... } } But If I have more than one ability that can prevent it from jumping? I can't just set one property because some circumstances can be activated simultanously. Another solution? class Rabbit { public bool Frozen { get; set; } public bool InWater { get; set; } bool CanJump { get { return !Frozen && !InWater; } } } Bad. The Rabbit class can't know all the circumstances it can run into. Who knows what else will game designer want to add: may be an ability that changes gravity on an area? May be make a stack of bool values for CanJump property? No, because abilities can be deactivated not in that order in which they were activated. I need a way to seperate ability logic that prevent the Rabbit from jumping from the Rabbit itself. One possible solution for this is making special checking event: class Rabbit { class CheckJumpEventArgs : EventArgs { public bool Veto { get; set; } } public event EventHandler<CheckJumpEvent> OnCheckJump; void Jump() { var args = new CheckJumpEventArgs(); if (OnCheckJump != null) OnCheckJump(this, args); if (!args.Veto) return; ... } } But it's a lot of code! A real Rabbit class would have a lot of properties like this (health and speed attributes, etc). I'm thinking of borrowing something from MVVM pattern where you have all the properties and methods of an object implemented in a way where they can be easily extended from outside. Then I want to use it like this: class FreezeAbility { void ActivateAbility() { _rabbit.CanJump.Push(ReturnFalse); } void DeactivateAbility() { _rabbit.CanJump.Remove(ReturnFalse); } // should be implemented as instance member // so it can be "unsubscribed" bool ReturnFalse(bool previousValue) { return false; } } Is this approach good? What also should I consider? What are other suitable options and patterns? Any ready to use solutions? UPDATE The question is not about how to add different behaviors to an object dynamically but how its (or its behavior) implementation can be extended with external logic. I don't need to add a different behavior but I need a way to modify an exitsing one and I also need a possibiliity to undo changes.

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  • Whats the most common waste of computing power in javascipt

    - by qwertymk
    We've all seen people who do this jQuery('a').each(function(){ jQuery(this)[0].innerHTML += ' proccessed'; }); function letsPoluteNS() { polute = ''; for (morePolution = 0; morePolution < arguments.length; morePolution++) polute.join(arguments[morePolution]); return polute; } and so on. I was wondering what people have seen the most common javascript/jQuery technique that is slowing down the page and/or wasting time for the javascript engine. PS I know that this question may not seem to fit into whats an accepted question, yet I'm asking for what the most common accepted waste is

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  • Converting application to MVC architecture

    - by terence6
    I'm practicing writing MVC applications. I have a Mastermind game, that I would like to rewrite as MVC app. I have divided my code to parts, but instead of working game I'm getting empty Frame and an error in "public void paint( Graphics g )". Error comes from calling this method in my view with null argument. But how to overcome this ? MVC was quite simple with swing but awt and it's paint methods are much more complicated. Code of working app : http://paste.pocoo.org/show/224982/ App divided to MVC : Main : public class Main { public static void main(String[] args){ Model model = new Model(); View view = new View("Mastermind", 400, 590, model); Controller controller = new Controller(model, view); view.setVisible(true); } } Controller : import java.awt.*; import java.awt.event.*; public class Controller implements MouseListener, ActionListener { private Model model; private View view; public Controller(Model m, View v){ model = m; view = v; view.addWindowListener( new WindowAdapter(){ public void windowClosing(WindowEvent e){ System.exit(0); } }); view.addMouseListener(this); } public void actionPerformed( ActionEvent e ) { if(e.getSource() == view.checkAnswer){ if(model.isRowFull){ model.check(); } } } public void mousePressed(MouseEvent e) { Point mouse = new Point(); mouse = e.getPoint(); if (model.isPlaying){ if (mouse.x > 350) { int button = 1 + (int)((mouse.y - 32) / 50); if ((button >= 1) && (button <= 5)){ model.fillHole(button); } } } } public void mouseClicked(MouseEvent e) {} public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} } View : import java.awt.*; import javax.swing.*; import java.awt.event.*; public class View extends Frame implements ActionListener { Model model; JButton checkAnswer; private JPanel button; static final int HIT_X[] = {270,290,310,290,310}, HIT_Y[] = {506,496,496,516,516}; public View(String name, int w, int h, Model m){ model = m; setTitle( name ); setSize( w,h ); setResizable( false ); this.setLayout(new BorderLayout()); button = new JPanel(); button.setSize( new Dimension(400, 100)); button.setVisible(true); checkAnswer = new JButton("Check"); checkAnswer.addActionListener(this); checkAnswer.setSize( new Dimension(200, 30)); button.add( checkAnswer ); this.add( button, BorderLayout.SOUTH); button.setVisible(true); for ( int i=0; i < model.SCORE; i++ ){ for ( int j = 0; j < model.LINE; j++ ){ model.pins[i][j] = new Pin(20,0); model.pins[i][j].setPosition(j*50+30,510-i*50); model.pins[i+model.SCORE][j] = new Pin(8,0); model.pins[i+model.SCORE][j].setPosition(HIT_X[j],HIT_Y[j]-i*50); } } for ( int i=0; i < model.LINE; i++ ){ model.pins[model.OPTIONS][i] = new Pin( 20, i+2 ); model.pins[model.OPTIONS][i].setPosition( 370,i * 50 + 56); } model.combination(); model.paint(null); } public void actionPerformed( ActionEvent e ) { } } Model: import java.awt.*; public class Model extends Frame{ static final int LINE = 5, SCORE = 10, OPTIONS = 20; Pin pins[][] = new Pin[21][LINE]; int combination[] = new int[LINE]; int curPin = 0; int turn = 1; int repaintPin; boolean isUpdate = true, isPlaying = true, isRowFull = false; public Model(){ } void fillHole(int color) { pins[turn-1][curPin].setColor(color+1); repaintPins( turn ); curPin = (curPin+1) % LINE; if (curPin == 0){ isRowFull = true; } } public void paint( Graphics g ) { g.setColor( new Color(238, 238, 238)); g.fillRect( 0,0,400,590); for ( int i=0; i < pins.length; i++ ) { pins[i][0].paint(g); pins[i][1].paint(g); pins[i][2].paint(g); pins[i][3].paint(g); pins[i][4].paint(g); } } public void update( Graphics g ) { if ( isUpdate ) { paint(g); } else { isUpdate = true; pins[repaintPin-1][0].paint(g); pins[repaintPin-1][1].paint(g); pins[repaintPin-1][2].paint(g); pins[repaintPin-1][3].paint(g); pins[repaintPin-1][4].paint(g); } } void repaintPins( int pin ) { repaintPin = pin; isUpdate = false; repaint(); } void check() { int junkPegs[] = new int[LINE], junkCode[] = new int[LINE]; int pegCount = 0, pico = 0; for ( int i = 0; i < LINE; i++ ) { junkPegs[i] = pins[turn-1][i].getColor(); junkCode[i] = combination[i]; } for ( int i = 0; i < LINE; i++ ){ if (junkPegs[i]==junkCode[i]) { pins[turn+SCORE][pegCount].setColor(1); pegCount++; pico++; junkPegs[i] = 98; junkCode[i] = 99; } } for ( int i = 0; i < LINE; i++ ){ for ( int j = 0; j < LINE; j++ ) if (junkPegs[i]==junkCode[j]) { pins[turn+SCORE][pegCount].setColor(2); pegCount++; junkPegs[i] = 98; junkCode[j] = 99; j = LINE; } } repaintPins( turn+SCORE ); if ( pico == LINE ){ isPlaying = false; } else if ( turn >= 10 ){ isPlaying = false; } else{ curPin = 0; isRowFull = false; turn++; } } void combination() { for ( int i = 0; i < LINE; i++ ){ combination[i] = 1 + (int)(Math.random()*5); System.out.print(i+","); } } } class Pin{ private int color, X, Y, radius; private static final Color COLORS[] = { Color.black, Color.white, Color.red, Color.yellow, Color.green, Color.blue, new Color(7, 254, 250)}; public Pin(){ X = 0; Y = 0; radius = 0; color = 0; } public Pin( int r,int c ){ X = 0; Y = 0; radius = r; color = c; } public void paint( Graphics g ){ int x = X-radius; int y = Y-radius; if (color > 0){ g.setColor( COLORS[color]); g.fillOval( x,y,2*radius,2*radius ); } else{ g.setColor( new Color(238, 238, 238) ); g.drawOval( x,y,2*radius-1,2*radius-1 ); } g.setColor( Color.black ); g.drawOval( x,y,2*radius,2*radius ); } public void setPosition( int x,int y ){ this.X = x ; this.Y = y ; } public void setColor( int c ){ color = c; } public int getColor() { return color; } } Any clues on how to overcome this would be great. Have I divided my code improperly ?

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  • Step by Step / Deep explain: The Power of (Co)Yoneda (preferably in scala) through Coroutines

    - by Mzk
    some background code /** FunctorStr: ? F[-]. (? A B. (A -> B) -> F[A] -> F[B]) */ trait FunctorStr[F[_]] { self => def map[A, B](f: A => B): F[A] => F[B] } trait Yoneda[F[_], A] { yo => def apply[B](f: A => B): F[B] def run: F[A] = yo(x => x) def map[B](f: A => B): Yoneda[F, B] = new Yoneda[F, B] { def apply[X](g: B => X) = yo(f andThen g) } } object Yoneda { implicit def yonedafunctor[F[_]]: FunctorStr[({ type l[x] = Yoneda[F, x] })#l] = new FunctorStr[({ type l[x] = Yoneda[F, x] })#l] { def map[A, B](f: A => B): Yoneda[F, A] => Yoneda[F, B] = _ map f } def apply[F[_]: FunctorStr, X](x: F[X]): Yoneda[F, X] = new Yoneda[F, X] { def apply[Y](f: X => Y) = Functor[F].map(f) apply x } } trait Coyoneda[F[_], A] { co => type I def fi: F[I] def k: I => A final def map[B](f: A => B): Coyoneda.Aux[F, B, I] = Coyoneda(fi)(f compose k) } object Coyoneda { type Aux[F[_], A, B] = Coyoneda[F, A] { type I = B } def apply[F[_], B, A](x: F[B])(f: B => A): Aux[F, A, B] = new Coyoneda[F, A] { type I = B val fi = x val k = f } implicit def coyonedaFunctor[F[_]]: FunctorStr[({ type l[x] = Coyoneda[F, x] })#l] = new CoyonedaFunctor[F] {} trait CoyonedaFunctor[F[_]] extends FunctorStr[({type l[x] = Coyoneda[F, x]})#l] { override def map[A, B](f: A => B): Coyoneda[F, A] => Coyoneda[F, B] = x => apply(x.fi)(f compose x.k) } def liftCoyoneda[T[_], A](x: T[A]): Coyoneda[T, A] = apply(x)(a => a) } Now I thought I understood yoneda and coyoneda a bit just from the types – i.e. that they quantify / abstract over map fixed in some type constructor F and some type a, to any type B returning F[B] or (Co)Yoneda[F, B]. Thus providing map fusion for free (? is this kind of like a cut rule for map ?). But I see that Coyoneda is a functor for any type constructor F regardless of F being a Functor, and that I don't fully grasp. Now I'm in a situation where I'm trying to define a Coroutine type, (I'm looking at https://www.fpcomplete.com/school/to-infinity-and-beyond/pick-of-the-week/coroutines-for-streaming/part-2-coroutines for the types to get started with) case class Coroutine[S[_], M[_], R](resume: M[CoroutineState[S, M, R]]) sealed trait CoroutineState[S[_], M[_], R] object CoroutineState { case class Run[S[_], M[_], R](x: S[Coroutine[S, M, R]]) extends CoroutineState[S, M, R] case class Done[R](x: R) extends CoroutineState[Nothing, Nothing, R] class CoroutineStateFunctor[S[_], M[_]](F: FunctorStr[S]) extends FunctorStr[({ type l[x] = CoroutineState[S, M, x]})#l] { override def map[A, B](f : A => B) : CoroutineState[S, M, A] => CoroutineState[S, M, B] = { ??? } } } and I think that if I understood Coyoneda better I could leverage it to make S & M type constructors functors way easy, plus I see Coyoneda potentially playing a role in defining recursion schemes as the functor requirement is pervasive. So how could I use coyoneda to make type constructors functors like for example coroutine state? or something like a Pause functor ?

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  • Ruby on Rails controller and architecture with cells

    - by dt
    I decided to try to use the cells plugin from rails: http://cells.rubyforge.org/community.html given that I'm new to Ruby and very used to thinking in terms of components. Since I'm developing the app piecemeal and then putting it together piece by piece, it makes sense to think in terms of components. So, I've been able to get cells working properly inside a single view, which calls a partial. Now, what I would like to be able to do (however, maybe my instincts need to be redirected to be more "Rails-y"), is call a single cell controller and use the parameters to render one output vs. another. Basically, if there were a controller like: def index params[:responsetype] end def processListResponse end def processSearchResponse end And I have two different controller methods that I want to respond to based on the params response type, where I have a single template on the front end and want the inner "component" to render differently depending on what type of request is made. That allows me to reuse the same front-end code. I suppose I could do this with an ajax call instead and just have it rerender the component on the front end, but it would be nice to have the option to do it either way and to understand how to architect Rails a bit better in the process. It seems like there should be a "render" option from within the cells framework to render to a certain controller or view, but it's not working like I expect and I don't know if I'm even in the ballpark. Thanks!

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  • Advice needed for a small web application's architecture/implementation

    - by Johhny P
    I was asked to build a website where a company's employees (around 20) could login and fill in their working schedules for a present and past (if needed) month. Employees should ofcourse only be able to see their own schedules, but the manager should have the privilege to access every schedule. I have little experience in web development therefore an advice is needed. I have already created a PHP/MySql login page. Now what? How do I go about it? Just some architectural or implementational(if you will) guidance would be really appreciated.

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  • What power do I have over my license?

    - by DavidG
    Say for example, I've written some code under GPL 3. My company wants to use that code for a commercial product. Am I allowed to then say to them that they can use it under LGPL/MIT or any other license? If so, would I then have to change the included header at the top of each file? If so, what is stopping someone else from changing the license on my code?

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  • XML Architecture

    - by Roflcoptr
    For my application I have to use a undefined number of different detection strategies. A strategy is defined in the following fashion: The AND gate can also be a OR gate. For now, I hard coded all these rules in my code. For better extensability, I'd like to define all the detection startegies respectively rules in a XML file and parse it. But I'm not really sure how I can define such a detection strategy in a XML file. Any hints how to start?

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  • Article about code density as a measure of programming language power

    - by prosseek
    I remember reading an article saying something like "The number of bugs introduced doesn't vary much with different programming languages, but it depends pretty much on SLOC (source lines of code). So, using the programming language that can implement the same functions with smaller SLOC is preferable in terms of stability." The author wanted to stress the advantages of using Functional Programming, as normally one can program with a smaller number of LOC. I remember the author cited a research paper about the irrelevance of choice of programming language and the number of bugs. Is there anyone who knows the research paper or the article?

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  • JDO architecture: One to many relationship and cascading deleting

    - by user361897
    I’m new to object oriented database designs and I’m trying to understand how I should be structuring my classes in JDO for google app engine, particularly one to many relationships. Let’s say I’m building a structure for a department store where there are many departments, and each department has many products. So I’d want to have a class called Department, with a variable that is a list of a Product class. @PersistenceCapable public class Department { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private String deptID; @Persistent private String departmentName; @Persistent private List<Product>; } @PersistenceCapable public class Product { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private String productID; @Persistent private String productName; } But one Product can be in more than one Department (like a battery could be in electronics and household supplies). So the next question is, how do I not duplicate data in the OOD world and have only one copy of product data in numerous departments? And the next question is, let’s say I delete out a particular product, how do each of the departments know it was deleted?

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  • How to organize RMI Client-Server eBanking architecture

    - by xenom
    I am developing a secured eBanking service in RMI with a GUI both for Server and Client. The Server must be able to log every operations (new User, deleted User, Withdrawal, Lodgement...) The Client will do these operations. As everything is secured, the Client must at first, create an account with a name and a password in the GUI. After that, the GUI adds the User in the Bank UserList(arrayList) as a new Customer and the User can do several operations. It seems straightforward at first but I think my conception is not correct. Is it correct to send the whole Bank by RMI ? Because at first I thought Bank would be the server but I cannot find another way to do that. Currently, the Client GUI asks for a login and a password, and receives the Bank by RMI. A User is characterized by a name and a hash of the password. private String name; private byte[] passwordDigest; In fact the GUI is doing every security checking and I don't know if it's relevant. When you type login//password, it will search the login in the Bank and compare the hash of the password. In fact I have the impression that the Client knows too much information because when you have the Bank you have everything.. Does it seem correct or do I need to change my implementation ?

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  • What is the most reliable way to detect windows OS Architecture (x86,x64) on .NET 2.0

    - by NightsEvil
    i am using Visual C# 2010 express and i need the most reliable way (on button click) and in .NET 2.0 framework to detect if windows is currently x86 or x64 in a message box.. up till now i have been using this code but i need to know if there is a more accurate way? string target = @"C:\Windows\SysWow64"; { if (Directory.Exists(target)) { MessageBox.Show("x64"); } else { MessageBox.Show("x86"); }

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  • Architecture for analysing search result impressions/clicks to improve future searches

    - by Hais
    We have a large database of items (10m+) stored in MySQL and intend to implement search on metadata on these items, taking advantage of something like Sphinx. The dataset will be changing slightly on a daily basis so Sphinx will be re-indexing daily. However we want the algorithm to self-learn and improve search results by analysing impression and click data so that we provide better results for our customers on that search term, and possibly other similar search terms too. I've been reading up on Hadoop and it seems like it has the potential to crunch all this data, although I'm still unsure how to approach it. Amazon has tutorials for compiling impression vs click data using MapReduce but I can't see how to get this data in a useable format. My idea is that when a search term comes in I query Sphinx to get all the matching items from the dataset, then query the analytics (compiled on an hourly basis or similar) so that we know the most popular items for that search term, then cache the final results using something like Memcached, Membase or similar. Am I along the right lines here?

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  • Plugin-like architecture in .NET

    - by devoured elysium
    I'm trying to implement a plug-in like application. I know there are already several solution out there but this is just going to be proof of the concept, nothing more. The idea would be to make the application main application almost featureless by default and then let the plugins know about each other, having them have implement all the needed features. A couple of issues arise: I want the plugins at runtime to know about each other through my application. That wouldn't mean that at code-time they couldn't reference other plugin's assemblies so they could use its interfaces, only that plugin-feature initialization should be always through my main app. For example: if I have both plugins X and Y loaded and Y wants to use X's features, it should "register" its interest though my application to use its features. I'd have to have a kind of "dictionary" in my application where I store all the loaded plugins. After registering for interest in my application, plugin Y would get a reference to X so it could use it. Is this a good approach? When coding plugin Y that uses X, I'd need to reference X's assembly, so I can program against its interface. That has the issue of versioning. What if I code my plugin Y against an outdated version of plugin X? Should I always use a "central" place where all assemblies are, having there always the up to date versions of the assemblies? Are there by chance any books out there that specifically deal with these kinds of designs for .NET? Thanks

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