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  • I need help understanding what Exercise 5-12 is asking for in the C Programming Language book.

    - by marsol0x
    K&R C Programming Language: pg. 105 Extend entab and detab to accept the shorthand entab -m +n to mean tab stops every n columns, starting at column m. entab replaces a number of spaces with a tab character and detab does the opposite. The question I have concerns the tab stops and entab. I figure that for detab it's pretty easy to determine the number of spaces needed to reach the next tab stop, so no worries there. With entab, replacing spaces with tabs is slightly more difficult since I cannot for sure know how large the tab character goes to its own tab stop (unless there is a way to know for sure). Am I even thinking about this thing properly?

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  • Crystal report loop

    - by CrystalLearn
    Hi All Master, I have a running total and would like to stop it when condition is match. Eg :- I have STOCK qty 100pcs ; qty are accumulate from Purchase Order Receiving transactions as below : No. Qty Accumulate 1. 20 20 2. 30 50 3. 10 60 4. 40 100 5. 20 120 The running total should stop at no.4, because it have reach the STOCK qty 100. Thanks in advance.

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  • How to set tab stops after whitespaces in latex?

    - by humble coffee
    I'm trying to set tab stops in latex in the tabbing environment. My problem is that I want to set a tab stop after a number of whitespaces. The problem is that latex of course ignores multiple whitespaces, and it seems to only support setting tab stops after actual text. I'm trying to create something like this: A -> B CD -> A The problem is that the extra space after the 'A' is ignored for the purposes of setting the tab stop.

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  • How to apply a force which should not be continuos

    - by sohan
    I have a body which I move with the help of a button,here is what Im doing -(void) step: (ccTime) delta { int steps = 2; CGFloat dt = delta/(CGFloat)steps; for(int i=0; iactiveShapes, &eachShape, nil); cpSpaceHashEach(space-staticShapes, &eachShape, nil); if(MoveBody) { cpFloat movementPadding = 0.1; cpBodyApplyForce(body, cpvmult(ccp( 10, 0), movementPadding), cpvzero); } else cpBodyResetForces(body); } I just want to stop the body moving whenever the condition fails,I am trying to reset all forces to 0 with cpBodyResetForces(body),but this never work,it just keep on moving. can anyone help me how can I stop the body moving?

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  • How to kill a thread immediately from another thread in java?

    - by Sara
    Hi, is there anyway to kill a thread or interrupt it immediately. Like in one of my thread, i call a method which takes time to execute (2-4 seconds). This method is in a while(boolean flag) block, so i can interrupt it from the main thread. But the problem is, if i interrupt it; it will wait till the executing loop is finished and then on next conditional check, it will stop execution. I want it to stop right then. Is there anyway to do this?

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  • jquery ui-effects-wrapper causing havoc

    - by vondip
    Hi all, I am using jquery-ui and at some point I use the show and hide functions quite heavily to animate changing images coming in and out. From some reason, after a few tries all of a sudden the controls on my page stop responding to clicks. After a bit of poking arround using firebug I discovered my page is filled with div's of the class ui-effects-wrapper. I have no idea why this happens or how to stop it. If I remove these divs I can no longer see the images I've been animating. Any ideas?

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  • Avoid Circular Reference in Swing GUI

    - by drhorrible
    Maybe it's not worth worrying about in this scenario, but lets say you have two classes, a JFrame with all its components, and a server-like class that handles requests from remote clients. The user is able to start and stop server objects through the GUI, and is shown various events that happen to each server object. Whether or not I use an explicit pattern (like MVC), it seems like the JFrame needs a reference to the server class (to call start and stop) and the server needs a reference to the JFrame (to notify of it of certain events). Is this a problem, or am I looking at this situation in the wrong way?

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  • JQUERY common function library create script errors. How to avoid?

    - by Cesar Lopez
    Hi all, I am building a common function library but the functions inside need to reference different jquery files, which they may need to be referenced in some pages but not in others. When I called this common function library in one web page which is only going to use one function, and I don't reference the files need it for the other function, then it will create a script error. My question is if it would be possible to stop this script errors like... //This if statement is what I was thinking to stop going through if ($(".objectdate") != null){ //This is the function that is calling other jquery files and creates error. $(document).ready(function() { $(".objectdate").datepicker({ //Code inside. }); }); } Thanks.

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  • jquery mouseleave issue when moving too slow

    - by David
    Hello. I am using the jQuery mouseenter and mouseleave events to slide a div down and up. Everything works well except for the mouseleave which doesn't appear to fire ONLY if the mouse of moved off of the div quite slowly. If i move the mouse at a relatively normal or fast speed then it works as expected. Can anyone explain this or provide any info on how to get around this? Code: $(document).ready(function() { $('header').mouseenter(function() { $(this).stop().animate({'top' : '25px'}, 500, function() { $(this).delay(600).animate({'top' : '-50px'}, 500); }); }). mouseleave(function(e) { var position = $(this).position(); if (e.pageY > position.top + $(this).height()) { $(this).stop().delay(600).animate({'top' : '-75px'}, 500) ; } }); });

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  • Python Tkinter after loop not working fast enough

    - by user2658538
    I am making a simple metronome where it plays a tick sound every few milliseconds depending on the bpm and plays the sound using the winsound module. I use tkinter because there will be a gui component later but for now the metronome code is working, it plays the sound at a constant rate, but even though I set the after loop to play the sound every few milliseconds, it waits longer and the beat is slower than it should be. Is it a problem with the code or a problem with the way I calculate the time? Thanks. Here is my code. from Tkinter import * import winsound,time,threading root=Tk() c=Canvas(root) c.pack() class metronome(): def __init__(self,root,canvas,tempo=100): self.root=root self.root.bind("<1>",self.stop) self.c=canvas self.thread=threading.Thread(target=self.play) self.thread.daemon=True self.pause=False self.tempo=tempo/60.0 self.tempo=1.0/self.tempo self.tempo*=1000 def play(self): winsound.PlaySound("tick.wav",winsound.SND_FILENAME) self.sound=self.c.after(int(self.tempo),self.play) def stop(self,e): self.c.after_cancel(self.sound) beat=metronome(root,c,120) beat.thread.start() root.mainloop()

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  • Is it possible to talk to the iPhone simulator/device.

    - by Plumenator
    I need to automate the build/deploy process for my iphone applications from a script. I can use xcodebuild to build the project, then use Applescript to deploy and debug/run the application. Assuming the application will stop by itself after a while, I need to collect the generated logs for verification. But the problem is I have no way to know when the application ended from outside of the application itself. If the running time is fixed, I can again use Applescript to stop the application (Cmd+Shift+Enter). So there has to be a way to connect to the device/simulator and wait on the application somehow.

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  • Stopping an if clause along with the whole PHP script, but not HTML

    - by user626816
    Hello there, I've been having this problem for around an hour, and have searched the internet for answers. I've checked the PHP documentation, looked around, Googled, nothing. Anyways, my problem is that after I try to validate something (and it's wrong), if I use exit; it will also stop the HTML after. Here's what I'm talking about: if ($_POST['exampleEmail'] == "") { echo "Please enter an e-mail."; //Now I want only the PHP script to stop, however... exit; //If I use exit, then the HTML after this script (footer) doesn't show. } If anyone can help, please do. I've tried using break, but to no avail, since it's only for loops and switches. If there is a better/more correct (or simply correct if this is the wrong way), please share. I've had this problem in the past, and I just used exit then. Thanks.

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  • Soundboard app: Play sound as long as the user is pressing the button

    - by Pantelis Proios
    I am making a soundboard app and i am using sounds with over 30sec duration. I am playing the sound by connecting in IB my action with a "touch down" event, however the sound keeps playing once started. I connected in the some button a "touch cancel" & "touch up outside" event that is supposed to stop the sound but for some reason it doesn't. Can anybody provide a solution to my problem? ---Edit--- Here is my code: -(IBAction)playSound:(id)sender { NSString *soundFile; soundFile = [[NSBundle mainBundle] pathForResource:@"testSound" ofType:@"mp3"]; audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:soundFile] error:nil]; audioPlayer.volume = volumeSlider.value; audioPlayer.numberOfLoops = -1; [audioPlayer prepareToPlay]; [audioPlayer play]; } -(IBAction)stopSound:(id)sender { [audioPlayer stop]; }

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  • cant get jquery hover to work with .live()

    - by Haroldo
    the second function isnt working? $('.edit_hover').live('hover', function(e){ $(this).stop(); var half_width = ($(this).css('width').slice(0, -2))/2; var half_height = ($(this).css('height').slice(0, -2))*0.3; console.log(half_width); var top = ($(this).position().top) + half_height; var left = ($(this).position().left) + half_width; $('#edit_hover').css('top', top).css('left', left).fadeIn(300); //add overlay $(this).css('position', 'relative').append('<div class="edit_overlay" style="position: absolute; top:0px; left:0px; height:100%; width: 100%; background: #999; opacity: 0.5;"></div> ') }, function(){ $(this).stop(); $(this).find('.edit_overlay').remove(); $('#edit_hover').fadeOut(300); });

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  • mongrel not working - Ruby on Rails

    - by Steven
    I have deployed my rails app to a live server(linux) and I have successfully installed the the mongrel gems, and I can successfully start the server for my app but when i try to acceess the website on the server i get the error The server at 196.xx.xxx.xx is taking too long to respond. Is there anything i need to do to be able to access my app on the browser? Mongrel Logs ** Starting Rails with production environment... ** Rails loaded. ** Loading any Rails specific GemPlugins ** Signals ready. TERM = stop. USR2 = restart. INT = stop (no restart). ** Rails signals registered. HUP = reload (without restart). It might not work well. ** Mongrel 1.1.5 available at 0.0.0.0:3001 ** Writing PID file to /home/xxxxxxx.co.za/shared/log/mongrel.pid

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  • Camel | Need for Scheduling console

    - by user1692063
    I am using camel 2.9.0 in my project. We have a number of routes divided into different camel contexts. Each camel context is bundled separately and deployed in Apache Karaf. Now the problem is divied into 2 parts: 1.) Each route is a scheduled route. Although using Quartz component, we are able to define a cron expressio in each route, we want a console where in we can trigger,stop any route and also put a cron expression to any route.(Scheduling a route through a web console is our main objective). 2.) Also we tried to configure the cron expression for each route through quartz.property. But if someone wants to change the cron expression at runtime in Apache Karaf, then we have to stop the bundle deployed and start in again. What can be done to change the value of cron expression at runtime. Any replies and help would be appreciable. Piyush

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  • How do I make "simple" throughput j2ee-filter?

    - by Tommy
    I'm looking to create a filter that can give me two things: number of request pr minute, and average responsetime pr minute. I already got the individual readings, I'm just not sure how to add them up. My filter captures every request, and it records the time each request takes: public void doFilter(ServletRequest request, ...() { long start = System.currentTimeMillis(); chain.doFilter(request, response); long stop = System.currentTimeMillis(); String time = Util.getTimeDifferenceInSec(start, stop); } This information will be used to create some pretty Google Chart charts. I don't want to store the data in any database. Just a way to get current numbers out when requested As this is a high volume application; low overhead is essential. I'm assuming my applicationserver doesn't provide this information.

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  • Patterns for avoiding jQuery silent fails

    - by Matias
    Is there any good practice to avoid your jQuery code silently fail? For example: $('.this #is:my(complexSelector)').doSomething(); I know that every time this line get executed, the selector is intended to match at least one element, or certain amount of elements. Is there any standard or good way to validate that? I thought about something like this: var $matchedElements = $('.this #is:my(complexSelector)'); if ($matchedElements.length < 0) throw 'No matched elements'; $matchedElements.doSomething(); Also I think unit testing would be a valid option instead of messing the code. My question may be silly, but I wonder whether there is a better option than the things that I'm currently doing or not. Also, maybe I'm in the wrong way checking if any element match my selector. However, as the page continues growing, the selectors could stop matching some elements and pieces of functionality could stop working inadvertently.

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  • Why doesn't variable img increase?

    - by Annette B
    I can upload image but the sprite name remains pict1 each time I upload another image. Why doesn't imgVal function increase? function imgVal() { img += 1; trace("image: pict" + img); } imgVal(); _fla.lights_mc.visible=false; _fla.lights_mc.stop(); _fla.pre_mc.fill_mc.stop(); _fla.pre_mc.visible=false; var sprite:Sprite=new Sprite(); sprite.addChild(loader); sprite.name = "pict" + img; //trace(sprite.name); _fla.myBorder.box.addChild(sprite); I'd like each sprite to be given a new name like pict1, pict2, pict3, etc but img variable is not increasing. I think this is where my problem occurs. Would someone please help?

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