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  • Unity 4.5 est disponible et apporte le support d'OpenGL ES 3, un rendu plus naturel de la physique 2D et des optimisations

    Unity 4.5 est disponible : les corrections et améliorations du moteur sont très nombreuses OpenGL ES 3.0, amélioration de la physique 2D, chargement de scène amélioré, amélioration du flux de travail sur les shaders... Alors que dernièrement nous avons découvert ce que Unity 5 sera, l'équipe de développement nous apporte la version 4.5 du moteur. Celle-ci corrige près de 450 bogues mais apporte aussi de nouvelles fonctionnalités au moteur : support d'OpenGL ES 3.0 pour iOS (à partir des périphérique...

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  • Can I move the unity launcher in 12.10? [closed]

    - by Linds
    Possible Duplicate: Can I move the Unity launcher? I've just recently downloaded ubuntu 12.10, and just like everyone else using the Unity Launcher I would like to move it to the bottom of the screen. I know there are patches for 11.10, and I think for 12.04, but I haven't been able to find anything to solve this problem on 12.10. Is there a way, or is everyone else with 12.10 waiting for a solution as well?

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  • projective geometry: how do I turn a projection of a rectangle in 3D into a 2D view

    - by bonomo
    So the problem is that I have a 3D projection of a rectangle that I want to turn into 2D. That is I have a photo of a sheet of paper laying on a table which I want to transform into a 2D view of that sheet. So what I need is to get an undistorted 2D image by reverting all the 3D/projection transformations and getting a plain view of the sheet from the top. I happened to find some directions on the subject but they don't suggest an immediate instruction on how this can be achieved. It would be really helpful to get a step-by-step instruction of what needs to be done. Or, alternatively, a link on a resource that breaks it down to little details. Thank you

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  • Roadmap to Android development

    - by Matthew
    Hello, I've done a little research, and am interested in developing for Android. I've never programmed before, and have no idea how to go from zero experience to developing for a mobile device. My interest is in eventually making some sort of 2d game. Is there a lesson plan for starting from the ground up? I would think one would need to learn the Java language to start. Looking at the Sun website, it's a bit daunting. Is there a book, specifically, that would wrap up this knowledge in a bit of a directed lesson plan? I'm not sure if opengl-es is what would be required for 2d games. I've done a little research on this, and it's even far more daunting than Java itself. I can't even begin to figure out where to start with even just opengl, sans -es. My best guess would be that I need further knowledge in Java to continue with this, but even still, is it possible to learn concurrently with Java?

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  • How to use InterfaceInterceptor with NServiceBus UnityBuilder

    - by David
    I have a MessageHandler with a dependency declared as: public IRepository<Person> PersonRepository {get;set;} I set up my Unity container with: IUnityContainer container = new UnityContainer(); container.AddNewExtension<Interception>(); container.RegisterType(typeof(IRepository<Person>), typeof(Example.Data.InMemory.Repository<Person>)); container.Configure<Interception>() .AddPolicy("PersonAddAdvice") .AddMatchingRule(new AddMatchingRule()) .AddCallHandler(new PersonAddedEventPublishingCallHandler()); container.Configure<Interception>() .SetInterceptorFor<IRepository<Person>>(new InterfaceInterceptor()); Then I Init my endpoint with: class EndpointConfig : IConfigureThisEndpoint, AsA_Publisher, IWantCustomInitialization { public void Init() { NServiceBus.Configure.With() .Log4Net() .UnityBuilder(ContainerConfig.LoadContainer()) .XmlSerializer(); } } (ContainerConfig.LoadContainer() returns the pre-configured IUnityContainer) the problem is that the IRepository dependency in my MessageHandler is not resolved (it's null when handling the messages). If I remove the interception configuration from the Unity container, and simply do this: IUnityContainer container = new UnityContainer(); container.RegisterType(typeof(IRepository<Person>), typeof(Example.Data.InMemory.Repository<Person>)); It works as expected, and the MessageHandler has an instance if IRepository resolved.

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  • Testing system where App-level and Request-level IoC containers exist

    - by Bobby
    My team is in the process of developing a system where we're using Unity as our IoC container; and to provide NHibernate ISessions (Units of work) over each HTTP Request, we're using Unity's ChildContainer feature to create a child container for each request, and sticking the ISession in there. We arrived at this approach after trying others (including defining per-request lifetimes in the container, but there are issues there) and are now trying to decide on a unit testing strategy. Right now, the application-level container itself is living in the HttpApplication, and the Request container lives in the HttpContext.Current. Obviously, neither exist during testing. The pain increases when we decided to use Service Location from our Domain layer, to "lazily" resolve dependencies from the container. So now we have more components wanting to talk to the container. We are also using MSTest, which presents some concurrency dilemmas during testing as well. So we're wondering, what do the bright folks out there in the SO community do to tackle this predicament? How does one setup an application that, during "real" runtime, relies on HTTP objects to hold the containers, but during test has the flexibility to build-up and tear-down the containers consistently, and have the ServiceLocation bits get to those precise containers. I hope the question is clear, thanks!

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  • Why is my Python OpenGL render2DTexture function so slow?

    - by Barakat
    SOLVED: The problem was actually using time.time() every CPU cycle to see whether the next frame should be drawn or not. The time it takes to execute time.time() was having an impact on the FPS. I made this function for drawing 2D textures as images in a 2D view in my OpenGL application. After doing some testing I found that it takes up 1-2 fps per texture. I know I am probably doing something wrong in this code. Any ideas? I am limiting the FPS to 60. Edit: When I disable the texture rendering it adds about 15% fps back. When I disabled text rendering it adds about 15% fps back. When i disable both barely any fps is consumed anymore. IE: 20 out of 60 fps with both on. 30 out of 60 when one is disabled. 58 out of 60 when both are disabled. When rendering the text on a button ( the control I'm using to test this ), it only "prepares" the text when the button label is set. Updated code, still running at the same speed but still works the same: def render2DTexture( self, texture, rect, texrect ): glEnable( GL_TEXTURE_2D ) glBindTexture( GL_TEXTURE_2D, texture ) glBegin( GL_QUADS ) glTexCoord2f( texrect.left, texrect.bottom ) glVertex2i( rect.left, self.windowSize[1] - rect.top ) glTexCoord2f( texrect.right, texrect.bottom ) glVertex2i( rect.left + rect.right, self.windowSize[1] - rect.top ) glTexCoord2f( texrect.right, texrect.top ) glVertex2i( rect.left + rect.right, self.windowSize[1] - ( rect.top + rect.bottom ) ) glTexCoord2f( texrect.left, texrect.top ) glVertex2i( rect.left, self.windowSize[1] - ( rect.top + rect.bottom ) ) glEnd() glDisable( GL_TEXTURE_2D ) def prepareText( self, text, fontFace, color ): self.loadFont( fontFace ) bmp = self.fonts[ fontFace ].render( text, 1, color ) return ( pygame.image.tostring( bmp, 'RGBA', 1 ), bmp.get_width(), bmp.get_height() ) def renderText( self, pText, position ): glRasterPos2i( position[0], self.windowSize[1] - ( position[1] + pText[2] ) ) glDrawPixels( pText[1], pText[2], GL_RGBA, GL_UNSIGNED_BYTE, pText[0] )

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  • Is there a pattern for initializing objects created wth a DI container

    - by Igor Zevaka
    I am trying to get Unity to manage the creation of my objects and I want to have some initialization parameters that are not known until run-time: At the moment the only way I could think of the way to do it is to have an Init method on the interface. interface IMyIntf { void Initialize(string runTimeParam); string RunTimeParam { get; } } Then to use it (in Unity) I would do this: var IMyIntf = unityContainer.Resolve<IMyIntf>(); IMyIntf.Initialize("somevalue"); In this scenario runTimeParam param is determined at run-time based on user input. The trivial case here simply returns the value of runTimeParam but in reality the parameter will be something like file name and initialize method will do something with the file. This creates a number of issues, namely that the Initialize method is available on the interface and can be called multiple times. Setting a flag in the implementation and throwing exception on repeated call to Initialize seems way clunky. At the point where I resolve my interface I don't want to know anything about the implementation of IMyIntf. What I do want, though, is the knowledge that this interface needs certain one time initialization parameters. Is there a way to somehow annotate(attributes?) the interface with this information and pass those to framework when the object is created? Edit: Described the interface a bit more.

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  • named type not used for constructor injection

    - by nmarun
    Hi, I have a simple console application where I have the following setup: public interface ILogger { void Log(string message); } class NullLogger : ILogger { private readonly string version; public NullLogger() { version = "1.0"; } public NullLogger(string v) { version = v; } public void Log(string message) { Console.WriteLine("NULL " + version + " : " + message); } } The configuration details are below: <type type="UnityConsole.ILogger, UnityConsole" mapTo="UnityConsole.NullLogger, UnityConsole"> My calling code looks as below: IUnityContainer container = new UnityContainer(); UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity"); section.Containers.Default.Configure(container); ILogger nullLogger = container.Resolve(); nullLogger.Log("hello"); This works fine, but once I give a name to this type something like: <type type="UnityConsole.ILogger, UnityConsole" mapTo="UnityConsole.NullLogger, UnityConsole" name="NullLogger"> The above calling code does not work even if I explicitly register the type using container.RegisterType<ILogger, NullLogger>(); I get the error: {"Resolution of the dependency failed, type = \"UnityConsole.ILogger\", name = \"\". Exception message is: The current build operation (build key Build Key[UnityConsole.NullLogger, null]) failed: The parameter v could not be resolved when attempting to call constructor UnityConsole.NullLogger(System.String v). (Strategy type BuildPlanStrategy, index 3)"} Why doesn't unity look into named instances? To get it to work, I'll have to do: ILogger nullLogger = container.Resolve("NullLogger"); Where is this behavior documented? Arun

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  • "Find all tiles connected to this one" project

    - by Omega
    Remember MS Paint? The bucket tool? If you used it and clicked on a pixel, all pixels connected to this pixel that are the same are affected. The theory is, I suppose, to check if there is any pixel adjacent to the selected one. If such pixel is the same type as the selected one, check for more adjacent pixels in this one, and so on. I want to implement something similar in VB.NET. Basically I have a 2D array map which represents the map. Let's assume there are only two types of tile: 0 and 1. Now, I got pretty much everything ready: I got my 2d map and I can tell which tile is clicked and tell what array indexes are the ones that represent such tile. Now for the "painting" process. Whenever I think about it, I can't figure a convenient way to execute such iteration. Can someone help me choosing a correct design/way/tip to achieve this?

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  • Windows XP - Security Update for Windows XP (KB923561) (KB946648) (KB956572) (KB958644)

    - by leeand00
    My father's computer has Windows XP, but when I try to install the service packs it always fails. What gives? Here are the errors that I get in the event log: Date: 2/6/2010 Time: 12:02:18 AM Type: Error User: N/A Computer: EVO Source: Windows Update Agent Category: Installation Event ID: 20 Installation Failure: Windows failed to install the following update with error 0x80070002: Security Update for Windows XP (KB946648). For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. 0000: 57 69 6e 33 32 48 52 65 Win32HRe 0008: 73 75 6c 74 3d 30 78 38 sult=0x8 0010: 30 30 37 30 30 30 32 20 0070002 0018: 55 70 64 61 74 65 49 44 UpdateID 0020: 3d 7b 38 33 44 31 41 44 ={83D1AD 0028: 46 35 2d 37 37 39 44 2d F5-779D- 0030: 34 30 31 36 2d 38 43 33 4016-8C3 0038: 31 2d 35 34 39 32 37 30 1-549270 0040: 46 36 37 42 33 46 7d 20 F67B3F} 0048: 52 65 76 69 73 69 6f 6e Revision 0050: 4e 75 6d 62 65 72 3d 31 Number=1 0058: 30 34 20 00 04 . Date: 2/6/2010 Time: 12:02:18 AM Type: Error User: N/A Computer: EVO Source: Windows Update Agent Catagory: Installation Event ID: 20 Installation Failure: Windows failed to install the following update with error 0x80070002: Security Update for Windows XP (KB956572). For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. 0000: 57 69 6e 33 32 48 52 65 Win32HRe 0008: 73 75 6c 74 3d 30 78 38 sult=0x8 0010: 30 30 37 30 30 30 32 20 0070002 0018: 55 70 64 61 74 65 49 44 UpdateID 0020: 3d 7b 44 46 32 46 30 41 ={DF2F0A 0028: 39 38 2d 36 45 33 35 2d 98-6E35- 0030: 34 33 37 39 2d 41 42 33 4379-AB3 0038: 33 2d 41 30 33 30 33 45 3-A0303E 0040: 46 37 34 42 32 41 7d 20 F74B2A} 0048: 52 65 76 69 73 69 6f 6e Revision 0050: 4e 75 6d 62 65 72 3d 31 Number=1 0058: 30 32 20 00 02 . Date: 2/6/2010 Time: 12:02:18 AM Type: Error User: N/A Computer EVO Source: Windows Update Agent Event ID: 20 Installation Failure: Windows failed to install the following update with error 0x80070002: Security Update for Windows XP (KB958644). For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. 0000: 57 69 6e 33 32 48 52 65 Win32HRe 0008: 73 75 6c 74 3d 30 78 38 sult=0x8 0010: 30 30 37 30 30 30 32 20 0070002 0018: 55 70 64 61 74 65 49 44 UpdateID 0020: 3d 7b 39 33 39 37 41 32 ={9397A2 0028: 31 46 2d 32 34 36 43 2d 1F-246C- 0030: 34 35 33 42 2d 41 43 30 453B-AC0 0038: 35 2d 36 35 42 46 34 46 5-65BF4F 0040: 43 36 42 36 38 42 7d 20 C6B68B} 0048: 52 65 76 69 73 69 6f 6e Revision 0050: 4e 75 6d 62 65 72 3d 31 Number=1 0058: 30 31 20 00 01 . Date: 2/6/2010 Time: 12:02:18 AM Type: Error User: N/A Computer: EVO Source: Windows Update Agent Category: Installation Event ID: 20 Installation Failure: Windows failed to install the following update with error 0x80070002: Security Update for Windows XP (KB923561). For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. 0000: 57 69 6e 33 32 48 52 65 Win32HRe 0008: 73 75 6c 74 3d 30 78 38 sult=0x8 0010: 30 30 37 30 30 30 32 20 0070002 0018: 55 70 64 61 74 65 49 44 UpdateID 0020: 3d 7b 33 31 30 41 34 43 ={310A4C 0028: 30 38 2d 35 39 33 44 2d 08-593D- 0030: 34 31 41 33 2d 42 42 35 41A3-BB5 0038: 37 2d 38 33 42 33 38 36 7-83B386 0040: 44 37 37 33 42 35 7d 20 D773B5} 0048: 52 65 76 69 73 69 6f 6e Revision 0050: 4e 75 6d 62 65 72 3d 31 Number=1 0058: 30 33 20 00 03 . Thank you, Andrew

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  • Sorting a 2D array in obj-c?

    - by Debashis
    I have a 2D array as follows: [[@"string value", @"string value", NSInteger], [@"string value", @"string value", NSInteger], [@"string value", @"string value", NSInteger]] How would I sort the second dimension of arrays by the NSInteger?

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  • how to reduce 2d array

    - by owca
    I have a 2d array, let's say like this : 2 0 8 9 3 0 -1 20 13 12 17 18 1 2 3 4 2 0 7 9 How to create an array reduced by let's say 2nd row and third column? 2 0 9 13 12 18 1 2 4 2 0 9

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  • fastest way to sort the entries of a "smooth" 2D array

    - by Drew Wagner
    What is the fastest way to sort the values in a smooth 2D array? The input is a small filtered image: about 60 by 80 pixels single channel single or double precision float row major storage, sequential in memory values have mixed sign piecewise "smooth", with regions on the order of 10 pixels wide Output is a flat (about 4800 value) array of the sorted values, along with the indices that sort the original array.

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  • Java 2D Drawing Framework

    - by Yan Cheng CHEOK
    Currently, I am using JHotDraw https://sourceforge.net/projects/jhotdraw/ as Figures Drawing Framework in my application. JHotDraw is a two-dimensional graphics framework for structured drawing editors that is written in Java. It is based on Erich Gamma's JHotDraw, which is copyright 1996, 1997 by IFA Informatik and Erich Gamma. I was wondering, besides JHotDraw, do you try out any Java 2D Drawing Framework, which is worth a try?

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  • Wpf usercontrol with parameterised constructor

    - by Miral
    Hi, We are using Microsoft Unity and we are using dependency injection and so we have parametrised constructor. So now how to call such a usercontrol in the main window. I see the below error when i added the usercontrol in xaml. "It does not define a public parameterless constructor or a type converter" I have added the usercontrol in XAML as below xmlns:usrRefundArrivalProcessor="Ttl.Refunds.Wpf.Dashboad.Application.Usercontrols;assembly=Ttl.Refunds.Wpf.Dashboad.Application"

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  • creating 2d sprites for games ?

    - by dfafa
    i am pretty new to developing games...i thought i would begin by making a simple 2d game.... curious what tools are commonly used to transform images to pixel sprites ? or is this done by hand, if so what tools are used ? even better, is there a marketplace where i can purchase game sprites and other game assets ?

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  • boost ublas: rotate 2d vector

    - by AndreasT
    Erm. I hope I am seriously overlooking something. I want to rotate a 2d vector (kartesian) v by a certain angle phi. I can't find a function that generates the appropriate matrix or just performs that function. I know how to do this by hand. I am looking for a ublas utility "something" that does this for me.

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