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  • How do I put these: @{$subset}, [@ext_subset], [$last_item] in PHP?

    - by Alex
    I'm having trouble translating a subroutine from Perl to PHP (I'm new to Perl). The entire subroutine is as follows: sub find_all_subsets { if (1 == scalar (@_)) {return [@_]} else { my @all_subsets = () ; my $last_item = pop (@_) ; my @first_subsets = find_all_subsets (@_) ; foreach my $subset (@first_subsets) { push (@all_subsets, $subset) ; my @ext_subset = @{$subset} ; push (@ext_subset, $last_item) ; push (@all_subsets, [@ext_subset]) ; } push (@all_subsets, [$last_item]) ; return (@all_subsets) ; } } My problem is that I really don't quite understand the Perl syntax, so I'm having trouble writing these @{$subset}, [@ext_subset] and [$last_item] in PHP. Thanks and sorry if the question is stupid.

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  • javascript object creating

    - by Md. Shohel Rana
    I have a javascript object like this var student = function () { this.id = 1; this.Name = "Shohel"; this.Roll = "04115407"; this.Session = "03-04"; this.Subject = "CSE"; }; and i have a javascript array list like this var students = []; now i want to push student into students, this is shown below students.push(new student()) //no prolem students.push(new student[id = 3]) //Problem here second line occurs exceptions, how can i push javascript object like as c# add list, which is representing second line? thanks

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  • Local-only version of `hg outgoing`?

    - by Grumdrig
    The command hg outgoing compares the local repo to the default push location; it accesses the push location to do it. I'd like to ask the question "have I checked in changes in my local repo since my last hg push?" without having to access the remote repo. It seems like there might be enough info in the local repo to figure that out; if so, is there a command to determine that?

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  • How to $.extend 2 objects by adding numerical values together from keys with the same name?

    - by muudless
    I currently have 2 obj and using the jquery extend function, however it's overriding value from keys with the same name. How can I add the values together instead? obj1 = {"orange":2,"apple":1, "grape":1} obj2 = {"orange":5,"apple":1, "banana":1} mergedObj = $.extend({}, obj1, obj2); var printObj = typeof JSON != "undefined" ? JSON.stringify : function(obj) { var arr = []; $.each(obj, function(key, val) { var next = key + ": "; next += $.isPlainObject(val) ? printObj(val) : val; arr.push( next ); }); return "{ " + arr.join(", ") + " }"; }; console.log('all together: '+printObj(mergedObj) ); And I get obj1 = {"orange":5,"apple":1, "grape":1, "banana":1} What I need is obj1 = {"orange":7,"apple":2, "grape":1, "banana":1}

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  • Install NPM Packages Automatically for Node.js on Windows Azure Web Site

    - by Shaun
    In one of my previous post I described and demonstrated how to use NPM packages in Node.js and Windows Azure Web Site (WAWS). In that post I used NPM command to install packages, and then use Git for Windows to commit my changes and sync them to WAWS git repository. Then WAWS will trigger a new deployment to host my Node.js application. Someone may notice that, a NPM package may contains many files and could be a little bit huge. For example, the “azure” package, which is the Windows Azure SDK for Node.js, is about 6MB. Another popular package “express”, which is a rich MVC framework for Node.js, is about 1MB. When I firstly push my codes to Windows Azure, all of them must be uploaded to the cloud. Is that possible to let Windows Azure download and install these packages for us? In this post, I will introduce how to make WAWS install all required packages for us when deploying.   Let’s Start with Demo Demo is most straightforward. Let’s create a new WAWS and clone it to my local disk. Drag the folder into Git for Windows so that it can help us commit and push. Please refer to this post if you are not familiar with how to use Windows Azure Web Site, Git deployment, git clone and Git for Windows. And then open a command windows and install a package in our code folder. Let’s say I want to install “express”. And then created a new Node.js file named “server.js” and pasted the code as below. 1: var express = require("express"); 2: var app = express(); 3: 4: app.get("/", function(req, res) { 5: res.send("Hello Node.js and Express."); 6: }); 7: 8: console.log("Web application opened."); 9: app.listen(process.env.PORT); If we switch to Git for Windows right now we will find that it detected the changes we made, which includes the “server.js” and all files under “node_modules” folder. What we need to upload should only be our source code, but the huge package files also have to be uploaded as well. Now I will show you how to exclude them and let Windows Azure install the package on the cloud. First we need to add a special file named “.gitignore”. It seems cannot be done directly from the file explorer since this file only contains extension name. So we need to do it from command line. Navigate to the local repository folder and execute the command below to create an empty file named “.gitignore”. If the command windows asked for input just press Enter. 1: echo > .gitignore Now open this file and copy the content below and save. 1: node_modules Now if we switch to Git for Windows we will found that the packages under the “node_modules” were not in the change list. So now if we commit and push, the “express” packages will not be uploaded to Windows Azure. Second, let’s tell Windows Azure which packages it needs to install when deploying. Create another file named “package.json” and copy the content below into that file and save. 1: { 2: "name": "npmdemo", 3: "version": "1.0.0", 4: "dependencies": { 5: "express": "*" 6: } 7: } Now back to Git for Windows, commit our changes and push it to WAWS. Then let’s open the WAWS in developer portal, we will see that there’s a new deployment finished. Click the arrow right side of this deployment we can see how WAWS handle this deployment. Especially we can find WAWS executed NPM. And if we opened the log we can review what command WAWS executed to install the packages and the installation output messages. As you can see WAWS installed “express” for me from the cloud side, so that I don’t need to upload the whole bunch of the package to Azure. Open this website and we can see the result, which proved the “express” had been installed successfully.   What’s Happened Under the Hood Now let’s explain a bit on what the “.gitignore” and “package.json” mean. The “.gitignore” is an ignore configuration file for git repository. All files and folders listed in the “.gitignore” will be skipped from git push. In the example below I copied “node_modules” into this file in my local repository. This means,  do not track and upload all files under the “node_modules” folder. So by using “.gitignore” I skipped all packages from uploading to Windows Azure. “.gitignore” can contain files, folders. It can also contain the files and folders that we do NOT want to ignore. In the next section we will see how to use the un-ignore syntax to make the SQL package included. The “package.json” file is the package definition file for Node.js application. We can define the application name, version, description, author, etc. information in it in JSON format. And we can also put the dependent packages as well, to indicate which packages this Node.js application is needed. In WAWS, name and version is necessary. And when a deployment happened, WAWS will look into this file, find the dependent packages, execute the NPM command to install them one by one. So in the demo above I copied “express” into this file so that WAWS will install it for me automatically. I updated the dependencies section of the “package.json” file manually. But this can be done partially automatically. If we have a valid “package.json” in our local repository, then when we are going to install some packages we can specify “--save” parameter in “npm install” command, so that NPM will help us upgrade the dependencies part. For example, when I wanted to install “azure” package I should execute the command as below. Note that I added “--save” with the command. 1: npm install azure --save Once it finished my “package.json” will be updated automatically. Each dependent packages will be presented here. The JSON key is the package name while the value is the version range. Below is a brief list of the version range format. For more information about the “package.json” please refer here. Format Description Example version Must match the version exactly. "azure": "0.6.7" >=version Must be equal or great than the version. "azure": ">0.6.0" 1.2.x The version number must start with the supplied digits, but any digit may be used in place of the x. "azure": "0.6.x" ~version The version must be at least as high as the range, and it must be less than the next major revision above the range. "azure": "~0.6.7" * Matches any version. "azure": "*" And WAWS will install the proper version of the packages based on what you defined here. The process of WAWS git deployment and NPM installation would be like this.   But Some Packages… As we know, when we specified the dependencies in “package.json” WAWS will download and install them on the cloud. For most of packages it works very well. But there are some special packages may not work. This means, if the package installation needs some special environment restraints it might be failed. For example, the SQL Server Driver for Node.js package needs “node-gyp”, Python and C++ 2010 installed on the target machine during the NPM installation. If we just put the “msnodesql” in “package.json” file and push it to WAWS, the deployment will be failed since there’s no “node-gyp”, Python and C++ 2010 in the WAWS virtual machine. For example, the “server.js” file. 1: var express = require("express"); 2: var app = express(); 3: 4: app.get("/", function(req, res) { 5: res.send("Hello Node.js and Express."); 6: }); 7:  8: var sql = require("msnodesql"); 9: var connectionString = "Driver={SQL Server Native Client 10.0};Server=tcp:tqy4c0isfr.database.windows.net,1433;Database=msteched2012;Uid=shaunxu@tqy4c0isfr;Pwd=P@ssw0rd123;Encrypt=yes;Connection Timeout=30;"; 10: app.get("/sql", function (req, res) { 11: sql.open(connectionString, function (err, conn) { 12: if (err) { 13: console.log(err); 14: res.send(500, "Cannot open connection."); 15: } 16: else { 17: conn.queryRaw("SELECT * FROM [Resource]", function (err, results) { 18: if (err) { 19: console.log(err); 20: res.send(500, "Cannot retrieve records."); 21: } 22: else { 23: res.json(results); 24: } 25: }); 26: } 27: }); 28: }); 29: 30: console.log("Web application opened."); 31: app.listen(process.env.PORT); The “package.json” file. 1: { 2: "name": "npmdemo", 3: "version": "1.0.0", 4: "dependencies": { 5: "express": "*", 6: "msnodesql": "*" 7: } 8: } And it failed to deploy to WAWS. From the NPM log we can see it’s because “msnodesql” cannot be installed on WAWS. The solution is, in “.gitignore” file we should ignore all packages except the “msnodesql”, and upload the package by ourselves. This can be done by use the content as below. We firstly un-ignored the “node_modules” folder. And then we ignored all sub folders but need git to check each sub folders. And then we un-ignore one of the sub folders named “msnodesql” which is the SQL Server Node.js Driver. 1: !node_modules/ 2:  3: node_modules/* 4: !node_modules/msnodesql For more information about the syntax of “.gitignore” please refer to this thread. Now if we go to Git for Windows we will find the “msnodesql” was included in the uncommitted set while “express” was not. I also need remove the dependency of “msnodesql” from “package.json”. Commit and push to WAWS. Now we can see the deployment successfully done. And then we can use the Windows Azure SQL Database from our Node.js application through the “msnodesql” package we uploaded.   Summary In this post I demonstrated how to leverage the deployment process of Windows Azure Web Site to install NPM packages during the publish action. With the “.gitignore” and “package.json” file we can ignore the dependent packages from our Node.js and let Windows Azure Web Site download and install them while deployed. For some special packages that cannot be installed by Windows Azure Web Site, such as “msnodesql”, we can put them into the publish payload as well. With the combination of Windows Azure Web Site, Node.js and NPM it makes even more easy and quick for us to develop and deploy our Node.js application to the cloud.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Convert ddply {plyr} to Oracle R Enterprise, or use with Embedded R Execution

    - by Mark Hornick
    The plyr package contains a set of tools for partitioning a problem into smaller sub-problems that can be more easily processed. One function within {plyr} is ddply, which allows you to specify subsets of a data.frame and then apply a function to each subset. The result is gathered into a single data.frame. Such a capability is very convenient. The function ddply also has a parallel option that if TRUE, will apply the function in parallel, using the backend provided by foreach. This type of functionality is available through Oracle R Enterprise using the ore.groupApply function. In this blog post, we show a few examples from Sean Anderson's "A quick introduction to plyr" to illustrate the correpsonding functionality using ore.groupApply. To get started, we'll create a demo data set and load the plyr package. set.seed(1) d <- data.frame(year = rep(2000:2014, each = 3),         count = round(runif(45, 0, 20))) dim(d) library(plyr) This first example takes the data frame, partitions it by year, and calculates the coefficient of variation of the count, returning a data frame. # Example 1 res <- ddply(d, "year", function(x) {   mean.count <- mean(x$count)   sd.count <- sd(x$count)   cv <- sd.count/mean.count   data.frame(cv.count = cv)   }) To illustrate the equivalent functionality in Oracle R Enterprise, using embedded R execution, we use the ore.groupApply function on the same data, but pushed to the database, creating an ore.frame. The function ore.push creates a temporary table in the database, returning a proxy object, the ore.frame. D <- ore.push(d) res <- ore.groupApply (D, D$year, function(x) {   mean.count <- mean(x$count)   sd.count <- sd(x$count)   cv <- sd.count/mean.count   data.frame(year=x$year[1], cv.count = cv)   }, FUN.VALUE=data.frame(year=1, cv.count=1)) You'll notice the similarities in the first three arguments. With ore.groupApply, we augment the function to return the specific data.frame we want. We also specify the argument FUN.VALUE, which describes the resulting data.frame. From our previous blog posts, you may recall that by default, ore.groupApply returns an ore.list containing the results of each function invocation. To get a data.frame, we specify the structure of the result. The results in both cases are the same, however the ore.groupApply result is an ore.frame. In this case the data stays in the database until it's actually required. This can result in significant memory and time savings whe data is large. R> class(res) [1] "ore.frame" attr(,"package") [1] "OREbase" R> head(res)    year cv.count 1 2000 0.3984848 2 2001 0.6062178 3 2002 0.2309401 4 2003 0.5773503 5 2004 0.3069680 6 2005 0.3431743 To make the ore.groupApply execute in parallel, you can specify the argument parallel with either TRUE, to use default database parallelism, or to a specific number, which serves as a hint to the database as to how many parallel R engines should be used. The next ddply example uses the summarise function, which creates a new data.frame. In ore.groupApply, the year column is passed in with the data. Since no automatic creation of columns takes place, we explicitly set the year column in the data.frame result to the value of the first row, since all rows received by the function have the same year. # Example 2 ddply(d, "year", summarise, mean.count = mean(count)) res <- ore.groupApply (D, D$year, function(x) {   mean.count <- mean(x$count)   data.frame(year=x$year[1], mean.count = mean.count)   }, FUN.VALUE=data.frame(year=1, mean.count=1)) R> head(res)    year mean.count 1 2000 7.666667 2 2001 13.333333 3 2002 15.000000 4 2003 3.000000 5 2004 12.333333 6 2005 14.666667 Example 3 uses the transform function with ddply, which modifies the existing data.frame. With ore.groupApply, we again construct the data.frame explicilty, which is returned as an ore.frame. # Example 3 ddply(d, "year", transform, total.count = sum(count)) res <- ore.groupApply (D, D$year, function(x) {   total.count <- sum(x$count)   data.frame(year=x$year[1], count=x$count, total.count = total.count)   }, FUN.VALUE=data.frame(year=1, count=1, total.count=1)) > head(res)    year count total.count 1 2000 5 23 2 2000 7 23 3 2000 11 23 4 2001 18 40 5 2001 4 40 6 2001 18 40 In Example 4, the mutate function with ddply enables you to define new columns that build on columns just defined. Since the construction of the data.frame using ore.groupApply is explicit, you always have complete control over when and how to use columns. # Example 4 ddply(d, "year", mutate, mu = mean(count), sigma = sd(count),       cv = sigma/mu) res <- ore.groupApply (D, D$year, function(x) {   mu <- mean(x$count)   sigma <- sd(x$count)   cv <- sigma/mu   data.frame(year=x$year[1], count=x$count, mu=mu, sigma=sigma, cv=cv)   }, FUN.VALUE=data.frame(year=1, count=1, mu=1,sigma=1,cv=1)) R> head(res)    year count mu sigma cv 1 2000 5 7.666667 3.055050 0.3984848 2 2000 7 7.666667 3.055050 0.3984848 3 2000 11 7.666667 3.055050 0.3984848 4 2001 18 13.333333 8.082904 0.6062178 5 2001 4 13.333333 8.082904 0.6062178 6 2001 18 13.333333 8.082904 0.6062178 In Example 5, ddply is used to partition data on multiple columns before constructing the result. Realizing this with ore.groupApply involves creating an index column out of the concatenation of the columns used for partitioning. This example also allows us to illustrate using the ORE transparency layer to subset the data. # Example 5 baseball.dat <- subset(baseball, year > 2000) # data from the plyr package x <- ddply(baseball.dat, c("year", "team"), summarize,            homeruns = sum(hr)) We first push the data set to the database to get an ore.frame. We then add the composite column and perform the subset, using the transparency layer. Since the results from database execution are unordered, we will explicitly sort these results and view the first 6 rows. BB.DAT <- ore.push(baseball) BB.DAT$index <- with(BB.DAT, paste(year, team, sep="+")) BB.DAT2 <- subset(BB.DAT, year > 2000) X <- ore.groupApply (BB.DAT2, BB.DAT2$index, function(x) {   data.frame(year=x$year[1], team=x$team[1], homeruns=sum(x$hr))   }, FUN.VALUE=data.frame(year=1, team="A", homeruns=1), parallel=FALSE) res <- ore.sort(X, by=c("year","team")) R> head(res)    year team homeruns 1 2001 ANA 4 2 2001 ARI 155 3 2001 ATL 63 4 2001 BAL 58 5 2001 BOS 77 6 2001 CHA 63 Our next example is derived from the ggplot function documentation. This illustrates the use of ddply within using the ggplot2 package. We first create a data.frame with demo data and use ddply to create some statistics for each group (gp). We then use ggplot to produce the graph. We can take this same code, push the data.frame df to the database and invoke this on the database server. The graph will be returned to the client window, as depicted below. # Example 6 with ggplot2 library(ggplot2) df <- data.frame(gp = factor(rep(letters[1:3], each = 10)),                  y = rnorm(30)) # Compute sample mean and standard deviation in each group library(plyr) ds <- ddply(df, .(gp), summarise, mean = mean(y), sd = sd(y)) # Set up a skeleton ggplot object and add layers: ggplot() +   geom_point(data = df, aes(x = gp, y = y)) +   geom_point(data = ds, aes(x = gp, y = mean),              colour = 'red', size = 3) +   geom_errorbar(data = ds, aes(x = gp, y = mean,                                ymin = mean - sd, ymax = mean + sd),              colour = 'red', width = 0.4) DF <- ore.push(df) ore.tableApply(DF, function(df) {   library(ggplot2)   library(plyr)   ds <- ddply(df, .(gp), summarise, mean = mean(y), sd = sd(y))   ggplot() +     geom_point(data = df, aes(x = gp, y = y)) +     geom_point(data = ds, aes(x = gp, y = mean),                colour = 'red', size = 3) +     geom_errorbar(data = ds, aes(x = gp, y = mean,                                  ymin = mean - sd, ymax = mean + sd),                   colour = 'red', width = 0.4) }) But let's take this one step further. Suppose we wanted to produce multiple graphs, partitioned on some index column. We replicate the data three times and add some noise to the y values, just to make the graphs a little different. We also create an index column to form our three partitions. Note that we've also specified that this should be executed in parallel, allowing Oracle Database to control and manage the server-side R engines. The result of ore.groupApply is an ore.list that contains the three graphs. Each graph can be viewed by printing the list element. df2 <- rbind(df,df,df) df2$y <- df2$y + rnorm(nrow(df2)) df2$index <- c(rep(1,300), rep(2,300), rep(3,300)) DF2 <- ore.push(df2) res <- ore.groupApply(DF2, DF2$index, function(df) {   df <- df[,1:2]   library(ggplot2)   library(plyr)   ds <- ddply(df, .(gp), summarise, mean = mean(y), sd = sd(y))   ggplot() +     geom_point(data = df, aes(x = gp, y = y)) +     geom_point(data = ds, aes(x = gp, y = mean),                colour = 'red', size = 3) +     geom_errorbar(data = ds, aes(x = gp, y = mean,                                  ymin = mean - sd, ymax = mean + sd),                   colour = 'red', width = 0.4)   }, parallel=TRUE) res[[1]] res[[2]] res[[3]] To recap, we've illustrated how various uses of ddply from the plyr package can be realized in ore.groupApply, which affords the user explicit control over the contents of the data.frame result in a straightforward manner. We've also highlighted how ddply can be used within an ore.groupApply call.

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  • iPod notification alarm

    - by monkies
    Is there an app that can turn a notification into an alarm? With my iPod Touch i don't always hear notifications and if I don't hear it the first time it will not remind me again. Is there any way to have the notifications bug me until I turn it off? Something like the alarm they have on the standard iPod.

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  • Scanning notification through WIA

    - by Przemek
    I've registered to receive WIA notifications for all devices through RegisterEventCallbackInterface for WIA_EVENT_DEVICE_CONNECTED and WIA_EVENT_SCAN_IMAGE events. However I only receive notifications when scanner device is plugged in - I don't receive notification when I scan (for example with mspaint which uses WIA). Am I supposed to receive scanning notifications from applications or only when Scan button is pressed on a device? (I haven't tried the latter since I use a multifunction printer without Scan button). Is there any other way to be notified about successful scans through WIA? Thank you.

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  • Objective-C Plugin Architecture Security (Mac, not iphone)

    - by Tom Dalling
    I'm possibly writing a plugin system for a Cocoa application (Mac, not iphone). A common approach is the make each plugin a bundle, then inject the bundle into the main application. I'm concerned with the security implications of doing this, as the bundle will have complete access to the Objective-C runtime. I am especially concerned with a plugin having access to the code that handles registration and serial keys. Another plugin system we are considering is based on distributed notifications. Basically, each plugin will be a separate process, and they will communicate via distributed notifications only. Is there a way to load bundles securely (e.g. sandboxing)? If not, do you see any problems with using distributed notifications? Are there any other plugin architectures that would be better?

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  • Autoplay an Audio File on Mobile Safari

    - by phantomdata
    Hey guys, I've got a little system dashboard web app that I've written, replete with alarm notifications. I've had it working for quite some time on mobile safari, but recently wanted to add audio to the alarm notifications to allow me to easily know when there are alarms and I'm not looking directly at the display. The alarm notifications are populated through a (relatively) constantly polling ajax request that pulls in and displays an alarm banner if alarms are present. I wanted to add an auto-playing 'alarm' sound as well, but no dice for Safari Mobile. I've tried using HTML5 and embedded objects with no avail. The Apple documentation does state that you can't auto-play an audio file and it must be activated through user action to conserve bandwidth. Has anyone found a way around this in a WLAN setting?

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  • What Windows message is fired for mouse-up with modifier keys?

    - by Greg
    My WndProc isn't seeing mouse-up notifications when I click with a modifier key (shift or control) pressed. I see them without the modifier key, and I see mouse-down notifications with the modifier keys. I'm using the Windows Forms NativeWindow wrapper to get Windows messages from the WndProc() method. I've tried tracking the notifications I do get, and I the only clue I see is WM_CAPTURECHANGED. I've tried calling SetCapture when I receive the WM_LBUTTONDOWN message, but it doesn't help. Without modifier (skipping paint, timer and NCHITTEST messages): WM_LBUTTONDOWN WM_SETCURSOR WM_MOUSEMOVE WM_SETCURSOR WM_LBUTTONUP With modifier (skipping paint, timer and NCHITTEST messages): WM_KEYDOWN WM_PARENTNOTIFY WM_MOUSEACTIVATE WM_MOUSEACTIVATE WM_SETCURSOR WM_LBUTTONDOWN WM_SETCURSOR (repeats) WM_KEYDOWN (repeats) WM_KEYUP If I hold the mouse button down for a long time, I can usually get a WM_LBUTTONUP notification, but it should be possible to make it more responsive.. What am I missing? Thanks.

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  • Is Amazon SQS the right choice here? Rails performance issue.

    - by ole_berlin
    I'm close to releasing a rails app with the common networking features (messaging, wall, etc.). I want to use some kind of background processing (most likely Bj) for off-loading tasks from the request/response cycle. This would happen when users invite friends via email to join and for email notifications. I'm not sure if I should just drop these invites and notifications in my Database, using a model and then just process it with a worker process every x minutes or if I should go for Amazon SQS, storing the messages and invites there and let my worker retrieve it from Amazon SQS for processing (sending the invites / notifications). The Amazon approach would get load off my Database but I guess it is slower to retrieve messages from there. What do you think?

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  • Django: query spanning multiple many-to-many relationships

    - by Brant
    I've got some models set up like this: class AppGroup(models.Model): users = models.ManyToManyField(User) class Notification(models.Model): groups_to_notify = models.ManyToManyField(AppGroup) The User objects come from django's authentication system. Now, I am trying to get all the notifications pertaining to the groups that the current user is a part of. I have tried.. notifications = Notification.objects.filter(groups_to_notify=AppGroup.objects.filter(users=request.user)) But that gives an error: more than one row returned by a subquery used as an expression Which I suppose is because the groups_to_notify is checking against several groups. How can I grab all the notifications meant for the user based on the groups he is a part of?

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  • iOS: Releasing Object Thats In Use (ARC)

    - by RileyE
    I have an object that I have created that subscribes to some NSNotificationCenter notifications, but it is being released, since I don't have a pointer to the instantiation. The instantiation has a delegate that will call a method back to another class I have, so I felt it unnecessary to also have a pointer to it, since the pointer doesn't serve any purpose. Basically, I have an instantiation of a class, DelegateListener (name is just for example purposes), which subscribes to some of the default NSNotificationCeneter's notifications. This instantiation isn't assigned to any pointer after the instantiation ends. The instantiation, however, has a property, delegate. I assign a value to that delegate during the instantiation. That delegate implements methods that I want the DelegateListener to call when the notifications that it subscribed to fire. The problem with this is that the instantiation of DelegateListener that I create gets released, unless if I assign it to a retained pointer. Is there a way to avoid this automatic release of my DelegateListener instantiation within ARC?

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  • How to resolve `bootpd` crashing constantly on Mac OS X 10.6.4 Snow Leopard Server?

    - by morgant
    I've got a Mac Pro running Mac OS X 10.6.4 Snow Leopard Server and it's recently started getting numerous 'kNetworkError's in Server Admin.app when viewing services. It's acting as a gateway w/NAT and has been so for quite some time. There is one glaring issue, bootpd crashes all the time with the following errors in `/var/log/system.log/: Aug 12 16:54:59 servername bootpd[3572]: server starting Aug 12 16:54:59 servername bootpd[3572]: server name servername.domain.tld Aug 12 16:54:59 servername bootpd[3572]: interface en0: ip 10.0.1.9 mask 255.255.255.0 Aug 12 16:54:59 servername bootpd[3572]: bsdpd: re-reading configuration Aug 12 16:54:59 servername bootpd[3572]: bsdpd: shadow file size will be set to 48 megabytes Aug 12 16:54:59 servername bootpd[3572]: bsdpd: age time 00:15:00 Aug 12 16:54:59 servername bootpd[3572]: [3572] detected buffer overflow Aug 12 16:54:59 servername com.apple.launchd[1] (com.apple.bootpd[3572]): Job appears to have crashed: Abort trap Aug 12 16:54:59 servername com.apple.ReportCrash.Root[3571]: 2010-08-12 16:54:59.828 ReportCrash[3571:2807] Saved crash report for bootpd[3572] version ??? (???) to /Library/Logs/DiagnosticReports/bootpd_2010-08-12-165459_localhost.crash It is correctly configured to serve DHCP through en1 (not en0), the "LAN" port. This happens even with no hardware (even switches) connected to the "LAN" port. There are no DHCP clients listed. Oddly, the "Overview" shows 1 static map, but nothing is listed under "Static Maps" and there are no "Computers" in Open Directory. /var/db/dhcp_leases is empty. /Library/Logs/DiagnosticReports/bootpd_2010-08-12-165459_localhost.crash is as follows: Process: bootpd [3572] Path: /usr/libexec/bootpd Identifier: bootpd Version: ??? (???) Code Type: X86-64 (Native) Parent Process: launchd [1] Date/Time: 2010-08-12 16:54:59.713 -0400 OS Version: Mac OS X Server 10.6.4 (10F569) Report Version: 6 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Application Specific Information: __abort() called Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 libSystem.B.dylib 0x00007fff803c13d6 __kill + 10 1 libSystem.B.dylib 0x00007fff80461913 __abort + 103 2 libSystem.B.dylib 0x00007fff80456157 mach_msg_receive + 0 3 libSystem.B.dylib 0x00007fff803b92cf __strncpy_chk + 14 4 bootpd 0x0000000100014e5d PLCache_read + 782 5 bootpd 0x0000000100004a3d BSDPClients_init + 68 6 bootpd 0x00000001000053b5 bsdp_init + 2396 7 bootpd 0x000000010000200b S_update_services + 1228 8 bootpd 0x0000000100002344 S_server_loop + 571 9 bootpd 0x0000000100003963 main + 1766 10 bootpd 0x0000000100000984 start + 52 Thread 0 crashed with X86 Thread State (64-bit): rax: 0x0000000000000000 rbx: 0x00007fff5fbfe220 rcx: 0x00007fff5fbfe218 rdx: 0x0000000000000000 rdi: 0x0000000000000df4 rsi: 0x0000000000000006 rbp: 0x00007fff5fbfe240 rsp: 0x00007fff5fbfe218 r8: 0x0000000000000001 r9: 0x0000000100114280 r10: 0x00007fff803bd412 r11: 0xffffff80002e1680 r12: 0xffffffffffffffff r13: 0x00007fff5fbfe330 r14: 0x00007fff5fbfe33b r15: 0x00007fff7009bec0 rip: 0x00007fff803c13d6 rfl: 0x0000000000000202 cr2: 0x000000010004c000 Any thoughts or suggestions as to resolving this?

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  • Do these 3 crashes have something in common?

    - by David U
    I'm running OS X 10.6.8 on a Mac Mini. I tried to install 3 applications today and all 3 installations failed. I am wondering if the failures have something in common. First I installed GraphViz. The installation succeeded, but when I try to open any .dot file, I get a dialog that says GraphViz has quit unexpectedly. Next I installed Doxygen. It installed, but when I try to launch it I get a dialog that tells me Doxywizard quit unexpectedly. After some googling I thought perhaps my system lacked QT, and that was the problem. I downloaded the Qt 4.8.4 packages and installed them. But when I try to launch qtdemo.app, or any of the other apps that came with the qt installation, I get a dialog that says I can't open the app because it's not supported on this type of Mac. I have crash logs from GraphViz and Doxygen. They're long and I think it unnecessary to post them unless they would help someone determine my problem. Thanks Excerpt from System Log, added later: 12/13/12 5:26:21 PM [0x0-0x4f04f].com.apple.DiskImageMounter[1322] 2012-12-13 17:26:21.927 DiskImages UI Agent[1333:903] *** -[NSMachPort handlePortMessage:]: dropping incoming DO message because the connection or ports are invalid 12/13/12 5:30:31 PM [0x0-0x1a01a].org.mozilla.firefox[824] [ConvConfHandler] isPreferred contentType: application/x-apple-diskimage 12/13/12 5:35:32 PM DiskImages UI Agent[1384] *** -[NSMachPort handlePortMessage:]: dropping incoming DO message because the connection or ports are invalid 12/13/12 5:35:32 PM [0x0-0x5a05a].com.apple.DiskImageMounter[1376] 2012-12-13 17:35:32.988 DiskImages UI Agent[1384:903] *** -[NSMachPort handlePortMessage:]: dropping incoming DO message because the connection or ports are invalid 12/13/12 6:07:33 PM DisplayLinkUserAgent[772] (00116500.405)-[DLDistributedNotificationCenter stream:handleEvent:] reconnected. 12/13/12 6:07:33 PM [0x0-0x6c06c].backupd-helper[1446] Not starting Time Machine backup after wake - less than 60 minutes since last backup completed. 12/13/12 6:08:43 PM Installer[1403] PackageKit: *** Missing bundle identifier: /Library/Receipts/BrotherPPD.pkg 12/13/12 6:08:48 PM Installer[1403] PackageKit: *** Missing bundle identifier: /Library/Receipts/NeoOffice-2.2.3-Intel.pkg 12/13/12 6:08:48 PM Installer[1403] PackageKit: *** Missing bundle identifier: /Library/Receipts/NeoOffice-2.2.3-Patch-2-Intel.pkg 12/13/12 6:08:48 PM Installer[1403] PackageKit: *** Missing bundle identifier: /Library/Receipts/NeoOffice-2.2.5-Intel.pkg 12/13/12 6:08:48 PM Installer[1403] PackageKit: *** Missing bundle identifier: /Library/Receipts/NeoOffice.pkg 12/13/12 6:08:48 PM Installer[1403] PackageKit: *** Missing bundle identifier: /Library/Receipts/PIXMA iP6000D 290.pkg 12/13/12 6:14:39 PM com.apple.launchd.peruser.501[359] ([0x0-0x70070].com.att.graphviz[2047]) Job appears to have crashed: Bus error 12/13/12 6:14:41 PM ReportCrash[2056] Saved crash report for Graphviz[2047] version 2.28 (2.28.0) to /Users/duzzell/Library/Logs/DiagnosticReports/Graphviz_2012-12-13-181441_Amun.crash 12/13/12 6:15:19 PM com.apple.launchd.peruser.501[359] ([0x0-0x74074].org.doxygen[2070]) Job appears to have crashed: Bus error 12/13/12 6:15:19 PM ReportCrash[2056] Saved crash report for Doxywizard[2070] version 1.8.2 (???) to /Users/duzzell/Library/Logs/DiagnosticReports/Doxywizard_2012-12-13-181519_Amun.crash

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  • How can I change how OS X's 'say' command pronounces a word?

    - by jwhitlock
    OS X's say command is useful for some tasks (such as Skype's 'notify me when a contact comes online), but it is pronouncing some names incorrectly. Is there a way to teach say to pronounce a word differently? For example, try: say "Hi, Joel Spolsky" The 'ol' sounds like 'ball' rather than 'old'. I'd like to add an exception that say "Pronounce Spolsky like this", rather than try to teach new linguistic rules. I bet there is a way since it can pronounce "iphone" as Apple wants. Update - After some research, here's what I've learned: Text-to-speech is split between turning the text to phonemes, and then the phonemes are turned into audio using a voice. Changing the voice doesn't effect the phonemes. The Speech Synthesis Manager has some functions for turning text to phonemes, and a method for registering a speech dictionary that will add new text-phoneme maps. However, Apple's speech dictionary must be in a binary form - I didn't find any plist XML. Using dtrace while running say, I found some interesting files opened in /System/Library/PrivateFrameworks/SpeechDictionary.framework/Resources. This is probably the speech dictionary, but they are all binary, except for Homophones, which is XML. Adding entries to Homophones does nothing - it is probably used in speech-to-text. They are also code signed by Apple - changing them may prevent some programs from working. PrefixDictionary CartNames CartLite SymbolDictionary Homophones There are ways to add text versions of application interface elements so VoiceOver works, a lot of which a developer gets for free, but there are tricky bits. The standard here appears to be to use a phonetic spelling as needed. My guesses are: say is a light layer of code on top of the Speech Synthesis Manager. It would be easy for the Apple devs to add a command line option to take the path to a speech dictionary plist for alternate phoneme mapping, but they didn't. It may be a useful open-source project to write a better say. Skype probably uses Speech Synthesis Manager directly, leaving no hooks to change the way my friend's names are pronounced, other than spelling them phonetically, which is silly. The easiest way to make a command line version of say is how JRobert suggested. Here's my quick implementation, using Doug Harris's spelling suggestion: #!/bin/sh echo $@ | tr '[A-Z]' '[a-z]' | sed "s/spolsky/spowlsky/g" | /usr/bin/say Finally, some fun command line stuff: # Apple is weird sqlite3 /System/Library/PrivateFrameworks/SpeechDictionary.framework/Resources/Tuples .dump # Get too much information about what files are being opened sudo dtrace -n 'syscall::open*:entry { printf("%s %s",execname,copyinstr(arg0)); }' # Just fun say -v bad "Joel Spolsky Spolsky Spolsky Spolsky Spolsky, Joel Spolsky Spolsky Spolsky Spolsky Spolsky" echo "scale=1000; 4*a(1)" | bc -l | say

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  • How to setup GIT repo on server with need for working dir (non- bare)

    - by OrangeTux
    I want to have configurate a GIT repo for a website. Multiple users will have a clone of the repo on their local machine and on the end of each day they push their work to the server. I can setup a bare repo, but I want a working dir/non-bare repository. The idea is that the working dir of the repository will the root folder for the website. At the end of each day all changes will be visible directly. But I can't find a way to do this. Initializing the server repo with git init gives the following error when a client is trying to push some files: git push origin master [email protected]'s password: Counting objects: 3, done. Writing objects: 100% (3/3), 227 bytes, done. Total 3 (delta 0), reused 0 (delta 0) remote: error: refusing to update checked out branch: refs/heads/master remote: error: By default, updating the current branch in a non-bare repository remote: error: is denied, because it will make the index and work tree inconsistent remote: error: with what you pushed, and will require 'git reset --hard' to match remote: error: the work tree to HEAD. remote: error: remote: error: You can set 'receive.denyCurrentBranch' configuration variable to remote: error: 'ignore' or 'warn' in the remote repository to allow pushing into remote: error: its current branch; however, this is not recommended unless you remote: error: arranged to update its work tree to match what you pushed in some remote: error: other way. remote: error: remote: error: To squelch this message and still keep the default behaviour, set remote: error: 'receive.denyCurrentBranch' configuration variable to 'refuse'. To ssh://[email protected]/home/orangetux/www/ ! [remote rejected] master -> master (branch is currently checked out) error: failed to push some refs to 'ssh://[email protected]/home/orangetux/www/' So I'm wondering if this the right way to setup a GIT repo for a website? If so, how do I have to do this? If not, what is a better way to setup a GIT repo for the development of a website? EDIT you can't push to a non-bare repository Oke, clear. But whats the way to solve my problem? Create a bare repository on the server and have a clone of this repo on the same server in the htdocs folder? This looks a bit clumsy to me. To see the result of a commit I've to clone the repository each time.

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  • how can I give openvpn clients access to a dns server (bind9) that is located on the same machine as the openvpn server

    - by lacrosse1991
    I currently have a debian server that is running an openvpn server. I also have a dns server (bind9) that I would like give allow access to by the connected openvpn clients, but I am unsure as of how to do this, I already known how to send dns options to the clients using push "dhcp-option DNS x.x.x.x" but I am just unsure how give the clients access to the dns server that is located on the same machine as the vpn server, so if anyone could point me in the right direction I would really appreciate it. Also in case this would have anything to do with adding rules to iptables, this is my current configuration for iptables # Generated by iptables-save v1.4.14 on Thu Oct 18 22:05:33 2012 *nat :PREROUTING ACCEPT [3831842:462225238] :INPUT ACCEPT [3820049:461550908] :OUTPUT ACCEPT [1885011:139487044] :POSTROUTING ACCEPT [1883834:139415168] -A POSTROUTING -s 10.8.0.0/24 -o eth0 -j MASQUERADE COMMIT # Completed on Thu Oct 18 22:05:33 2012 # Generated by iptables-save v1.4.14 on Thu Oct 18 22:05:33 2012 *filter :INPUT ACCEPT [45799:10669929] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [45747:10335026] :fail2ban-apache - [0:0] :fail2ban-apache-myadmin - [0:0] :fail2ban-apache-noscript - [0:0] :fail2ban-ssh - [0:0] :fail2ban-ssh-ddos - [0:0] :fail2ban-webserver-w00tw00t - [0:0] -A INPUT -p tcp -m multiport --dports 80,443 -j fail2ban-apache-myadmin -A INPUT -p tcp -m multiport --dports 80,443 -j fail2ban-webserver-w00tw00t -A INPUT -p tcp -m multiport --dports 80,443 -j fail2ban-apache-noscript -A INPUT -p tcp -m multiport --dports 80,443 -j fail2ban-apache -A INPUT -p tcp -m multiport --dports 22 -j fail2ban-ssh-ddos -A INPUT -p tcp -m multiport --dports 22 -j fail2ban-ssh -A INPUT -i tun+ -j ACCEPT -A INPUT -i eth0 -p tcp -m tcp --dport 3306 -j ACCEPT -A FORWARD -i tun+ -j ACCEPT -A FORWARD -m state --state RELATED,ESTABLISHED -j ACCEPT -A fail2ban-apache -j RETURN -A fail2ban-apache-myadmin -s 211.154.213.122/32 -j DROP -A fail2ban-apache-myadmin -s 201.170.229.96/32 -j DROP -A fail2ban-apache-myadmin -j RETURN -A fail2ban-apache-noscript -j RETURN -A fail2ban-ssh -s 76.9.59.66/32 -j DROP -A fail2ban-ssh -s 64.13.220.73/32 -j DROP -A fail2ban-ssh -s 203.69.139.179/32 -j DROP -A fail2ban-ssh -s 173.10.11.146/32 -j DROP -A fail2ban-ssh -j RETURN -A fail2ban-ssh-ddos -j RETURN -A fail2ban-webserver-w00tw00t -s 217.70.51.154/32 -j DROP -A fail2ban-webserver-w00tw00t -s 86.35.242.58/32 -j DROP -A fail2ban-webserver-w00tw00t -j RETURN COMMIT # Completed on Thu Oct 18 22:05:33 2012 also here is my openvpn server configuration port 1194 proto udp dev tun ca ca.crt cert server.crt key server.key dh dh1024.pem server 10.8.0.0 255.255.255.0 ifconfig-pool-persist ipp.txt keepalive 10 120 comp-lzo user nobody group users persist-key persist-tun status /var/log/openvpn/openvpn-status.log verb 3 push "redirect-gateway def1" push "dhcp-option DNS 213.133.98.98" push "dhcp-option DNS 213.133.99.99" push "dhcp-option DNS 213.133.100.100" client-to-client

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • Mac OS X roaming profile from Samba with OpenLDAP backend on Ubuntu 11.10

    - by Sam Hammamy
    I have been battling for a week now to get my Mac (Mountain Lion) to authenticate on my home network's OpenLDAP and Samba. From several sources, like the Ubuntu community docs, and other blogs, and after a hell of a lot of trial and error and piecing things together, I have created a samba.ldif that will pass the smbldap-populate when combined with apple.ldif and I have a fully functional OpenLDAP server and a Samba PDC that uses LDAP to authenticate the OS X Machine. The problem is that when I login, the home directory is not created or pulled from the server. I get the following in system.log Sep 21 06:09:15 Sams-MacBook-Pro.local SecurityAgent[265]: User info context values set for sam Sep 21 06:09:15 Sams-MacBook-Pro.local authorizationhost[270]: in pam_sm_authenticate(): Got user: sam Sep 21 06:09:15 Sams-MacBook-Pro.local authorizationhost[270]: in pam_sm_authenticate(): Got ruser: (null) Sep 21 06:09:15 Sams-MacBook-Pro.local authorizationhost[270]: in pam_sm_authenticate(): Got service: authorization Sep 21 06:09:15 Sams-MacBook-Pro.local authorizationhost[270]: in od_principal_for_user(): no authauth availale for user. Sep 21 06:09:15 Sams-MacBook-Pro.local authorizationhost[270]: in od_principal_for_user(): failed: 7 Sep 21 06:09:15 Sams-MacBook-Pro.local authorizationhost[270]: in pam_sm_authenticate(): Failed to determine Kerberos principal name. Sep 21 06:09:15 Sams-MacBook-Pro.local authorizationhost[270]: in pam_sm_authenticate(): Done cleanup3 Sep 21 06:09:15 Sams-MacBook-Pro.local authorizationhost[270]: in pam_sm_authenticate(): Kerberos 5 refuses you Sep 21 06:09:15 Sams-MacBook-Pro.local authorizationhost[270]: in pam_sm_authenticate(): pam_sm_authenticate: ntlm Sep 21 06:09:15 Sams-MacBook-Pro.local authorizationhost[270]: in pam_sm_acct_mgmt(): OpenDirectory - Membership cache TTL set to 1800. Sep 21 06:09:15 Sams-MacBook-Pro.local authorizationhost[270]: in od_record_check_pwpolicy(): retval: 0 Sep 21 06:09:15 Sams-MacBook-Pro.local authorizationhost[270]: in pam_sm_setcred(): Establishing credentials Sep 21 06:09:15 Sams-MacBook-Pro.local authorizationhost[270]: in pam_sm_setcred(): Got user: sam Sep 21 06:09:15 Sams-MacBook-Pro.local authorizationhost[270]: in pam_sm_setcred(): Context initialised Sep 21 06:09:15 Sams-MacBook-Pro.local authorizationhost[270]: in pam_sm_setcred(): pam_sm_setcred: ntlm user sam doesn't have auth authority All that's great and good and I authenticate. Then I get CFPreferences: user home directory for user kCFPreferencesCurrentUser at /Network/Servers/172.17.148.186/home/sam is unavailable. User domains will be volatile. Failed looking up user domain root; url='file://localhost/Network/Servers/172.17.148.186/home/sam/' path=/Network/Servers/172.17.148.186/home/sam/ err=-43 uid=9000 euid=9000 If you're wondering where /Network/Servers/IP/home/sam comes from, it's from a couple of blogs that said the OpenLDAP attribute apple-user-homeDirectory should have that value and the NFSHomeDirectory on the mac should point to apple-user-homeDirectory I also set the attr apple-user-homeurl to <home_dir><url>smb://172.17.148.186/sam/</url><path></path></home_dir> which I found on this forum. Any help is appreciated, because I'm banging my head against the wall at this point. By the way, I intend to create a blog on my vps just for this, and create an install script in python that people can download so no one has to go through what I've had to go through this week :) After some sleep I am going to try to login from a windows machine and report back here. Thanks Sam

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  • Silverlight Cream for January 14, 2011 -- #1027

    - by Dave Campbell
    In this Issue: Sigurd Snørteland, Yochay Kiriaty, WindowsPhoneGeek(-2-), Jesse Liberty(-2-), Kunal Chowdhury, Martin Krüger(-2-), Jonathan Cardy. Above the Fold: Silverlight: "Image Viewer using a GridSplitter control" Martin Krüger WP7: "Implementing WP7 ToggleImageControl from the ground up: Part1" WindowsPhoneGeek VS2010 Templates: "MVVM Project Templates for Visual Studio 2010" Jonathan Cardy From SilverlightCream.com: BabySmash7 - a WP7 children's game (source code included) Sigurd Snørteland not only brings Scott Hanselman's Baby Smash to WP7, but he's delivering the source to us as well as discussion of the app. Windows Push Notification Server Side Helper Library Yochay Kiriaty has a tutorial up on Push Notification... not explaining them, but a discussion of a WP7 Push Recipe that provides an easy way for sending all 3 kinds of push notification messages currently supported. Implementing WP7 ToggleImageControl from the ground up: Part1 WindowsPhoneGeek has a great 2-part series up on building a useful WP7 custom control -- a ToggleImage control... this part 1 is definition, deciding on Visual states, etc... buckle up... this is good stuff Implementing WP7 ToggleImageControl from the ground up: Part2 Part 2 in WindowsPhoneGeek's series is also up and where the real fun lives -- implementing the behavior of the control... and the source is available at the end of this post. The Full Stack #5 – Entity Framework Code First Jesse Liberty has episode 5 of the "Full Stack" series he and Jon Galloway are doing and are discussing Entity Framework Code First. Windows Phone From Scratch #18 – MVVM Light Toolkit Soup To Nuts 3 Jesse Liberty also has part 3 of his MVVMLight and WP7 post up and is digging into messaging in this one... for example view <--> ViewModel communication. Exploring Ribbon Control for Silverlight (Part - 1) Kunal Chowdhury has part 1 of a series up on using the Silverlight Ribbon Control from DevComponents... lots of information and a great intro to a great control. Image Viewer using a GridSplitter control Martin Krüger has a very nice picture viewer up as a demo and code available that simply uses the GridSplitter to implement tha aperture... check it out. How to: Gentle animation of a magnify effect Martin Krüger's latest is a take-off on a prior post he links to called 'just for fun' in which he smoothly animates a magnify effect... just very cool animation... explanation and source. MVVM Project Templates for Visual Studio 2010 Jonathan Cardy has a couple resources you probably wanna grab... two MVVM project templates for VS2010... one WPF and one Silverlight Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Angry Bird Makers: Developers Love iOS Over Android To Make Money

    - by Gopinath
    These days web is buzzing with Apple iOS vs Google Android debates. Recently Fortune predicted that Android is going to explode in 2011 and it will surpass Apple’s iOS market share. Yes Android is set to spread its wings across all the devices – smartphones, TVs, set top boxes, in car entertainment devices, what not. Think of any device that requires operating system, Android can be used. On the other than iOS is only available on very selective Apple devices – iPods, iPhones and iPads. When it comes to the count of devices running on a specific OS, Android will be far ahead of iOS but when you consider a quality of devices and providing an eco system for business to make money iOS seems to be the winner. That is what experts and analysts are saysing. Here is an excerpt from Peter Vesterbacka, maker of the popular Angry Birds game, interview to Tech N Marketing site.  He says Apple will be the number one platform for a long time from a developer perspective, they have gotten so many things right. And they know what they are doing and they call the shots. Android is growing, but it’s also growing complexity at the same time. Device fragmentation not the issue, but rather the fragmentation of the ecosystem. So many different shops, so many different models. The carriers messing with the experience again. Open but not really open, a very Google centric ecosystem. And paid content just doesn’t work on Android. Peter says developer prefer iOS over Android as it’s not very easy to make money on Android market. That’s why they released a free version of Angry Birds game with ads support for Android devices. Free is the way to go with Android. Nobody has been successful selling content on Android. We will offer a way to remove the ads by paying for the app, but we don’t expect that to be a huge revenue stream. You can read full interview here. cc image credit: flickr/johanl This article titled,Angry Bird Makers: Developers Love iOS Over Android To Make Money, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • iPhone App Store Release Question!

    - by Ahmad Kayyali
    I am developing an Application its purpose to view uploaded files on the host server, and it has a credentials that will be entered on the Login Page to authenticate the user. My Question! when I post my application to the App Store how suppose apple is going to test or at least view my application when Apple needs enter a valid credentials that I am not suppose to know, it's private to my client. Any guide would be greatly appreciated.

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