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  • Keep 3d model facing the camera at all angles

    - by Sparky41
    I'm trying to keep a 3d plane facing the camera at all angles but while i have some success with this: Vector3 gunToCam = cam.cameraPosition - getWorld.Translation; Vector3 beamRight = Vector3.Cross(torpDirection, gunToCam); beamRight.Normalize(); Vector3 beamUp = Vector3.Cross(beamRight, torpDirection); shipeffect.beamWorld = Matrix.Identity; shipeffect.beamWorld.Forward = (torpDirection) * 1f; shipeffect.beamWorld.Right = beamRight; shipeffect.beamWorld.Up = beamUp; shipeffect.beamWorld.Translation = shipeffect.beamPosition; *Note: Logic not wrote by me i just found this rather useful It seems to only face the camera at certain angles. For example if i place the camera behind the plane you can see it that only Roll's around the axis like this: http://i.imgur.com/FOKLx.png (imagine if you are looking from behind where you have fired from. Any idea what to what the problem is (angles are not my specialty) shipeffect is an object that holds this class variables: public Texture2D altBeam; public Model beam; public Matrix beamWorld; public Matrix[] gunTransforms; public Vector3 beamPosition;

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  • Dynamically setting a value in XAML page:

    - by kaleidoscope
    This is find that I came across while developing the Silverlight screen for MSFT BPO Invoice project. Consider an instance wherein I am calling a xaml page as a popup in my parent xaml. And suppose we wanted to dynamically set a textbox field in the parent page with the  values that we select from the popup xaml. I tried the following approaches to achieve the above scenario: 1. Creating an object of the parent page within the popup xaml and initializing its textbox field.         ParentPage p = new ParentPage();         ParentPage.txtCompCode.Text = selectedValue; 2. Using App app = (App)Application.Current and storing the selected value in app. 3. Using IsolatedStorage All the above approaches failed to produce the desired effect since in the first case I did not want the parent page to get initialized over and over again and furthermore in all the approaches the value was not spontaneously rendered on the parent page. After a couple of trials and errors I decided to tweak the g.cs file of the Parent xaml. *.g.cs files are autogenerated and their purpose is to wire xaml-element with the code-behind file. This file is responsible for having reference to xaml-elements with the x:Name-property in code-behind. So I changed the access modifier of supposed textbox fields to 'static' and then directly set the value in popup xaml page as so: ParentPage.txtCompCode.Text = selectedValue; This seemed to work perfectly. We can access any xaml's g.cs file by going to the definition of InitializeComponent() present in the constructor of the xaml. PS: I may have failed to explore other more efficient ways of getting this done. So if anybody does find a better alternative please feel free to get back to me. Tinu

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  • Another big year for the ADF EMG at OOW12

    - by Chris Muir
    Oracle Open World 2012 has only just started, but in one way it's just finished!  All the ADF EMG's OOW content is over for another year! The unique highlight this year for me was the first ever ADF EMG social night held on Saturday, where I finally had the chance to meet so many ADF community members who I've known over the internet, but never met in person.  What?  You didn't get an invite?  Oh well, better luck next year ;-) Seriously our budget was limited, so in the happy-dictatorship sort of way I had to limit RSVPs to just 40 people.  Hopefully next year we can do something bigger and better for the wider community. Following directly on from the Saturday social night the ADF EMG ran a full day of sessions at the user group Sunday.  I wont go over the content again, but to say thank you very much to all our presenters and helpers, including Gert Poel, Pitier Gillis, Aino Andriessen, Simon Haslam, Ken Mizuta, Lucas Jellema and the FMW roadshow team, Ronald van Luttikhuizen, Guido Schmutz, Luc Bors, Aino Andriessen and Lonneke Dikmans. Also special thanks must go to Doug Cockroft and Bambi Price for their time and effort in organizing the ADF EMG room behind the scenes via the APOUC. To be blunt Doug and Bambi really do deserve serious thanks because they had to wear a lot of Oracle politics behind the scenes to get the rooms organized (oh, and deal with me fretting too! ;-). Finally thanks to all the members and OOW delegates for turning up and supporting the group on the day.  In the end the ADF EMG exists for you, and I hope you found it worthwhile. Onto 2013 (oh, and the rest of OOW12 ;-) 

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  • Image 1 becomes image 2 with sliding effect from left to right?

    - by Paul
    I would like to show a second image appearing while a "door" is closing on my character. I've got my character in the middle of the screen and a door coming from the left. When the door passes my character, I would like to have this second image appearing little by little. So far, I've gotten by with fadingOut the character and then fadingIn my second image of the character at the same position when the door is completely closed, but I would like to have both of them at the same time. (the effect that image 1 becomes image 2 when the door is sliding from left to right). Would you know how to do this with Cocos2d? Here are the images : at first, the character is blue, and the door is coming from the left : Then, behind the black door, the character becomes red, but only behind this door, so it stays blue when the door is not on him, and will become completely red when the door passes the character : EDIT : with this code, the black door hides the red and blue rectangles : (And if i add each of my layers at a different depth, and only use GL_LESS, same thing) blue.position = ccp( size.width*0.5 , size.height/2 ); red.position = ccp( size.width*0.46 , size.height/2 ); black.position = ccp( size.width*0.1 , size.height/2 ); glEnable(GL_DEPTH_TEST); [batch addChild:red z:0]; [batch addChild:black z:2]; glDepthFunc(GL_GREATER); [batch addChild:blue z:1]; glDepthFunc(GL_LESS); id action1 = [CCMoveTo actionWithDuration:3 position:ccp(size.width,size.height/2)]; [black runAction: [CCSequence actions:action1, nil]];

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  • Automatic Generalization

    - by Nick Harrison
    I have been interested in functional programming since college. I played around a little with LISP back then, but I have not had an opportunity since then. Now that F# ships standard with VS 2010, I figured now is my chance. So, I was reading up on it a little over the weekend when I came across a very interesting topic. F# includes a concept called "Automatic Generalization". As I understand it, the compiler will look at your method and analyze how you are using parameters. It will automatically switch to a generic parameter if it is possible based on your usage. Wow! I am looking forward to playing with this. I have long been an advocate of using the most generic types possible especially when developing library classes. Use the highest level base class that you can get away with. Use an interface instead of a specific implementation. I don't advocate passing object around, but you get the idea. Tools like resharper, fxCop, and most static code analysis tools provide guidance to help you identify when a more generalized type is possible, but this is the first time I have heard about the compiler taking matters into its own hands. I like the sound of this. We'll see if it is a good idea or not. What are your thoughts? Am I missing the mark on what Automatic Generalization does in F#? How would this work in C#? Do you see any problems with this?

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  • Compiling GCC or Clang for thumb drive on OSX

    - by user105524
    I have a mac book that I don't have admin rights to which I would like to be able to use either GCC or clang. Since I lack admin right I can't install binutils or a compiler to /usr directory. My plan is to install both of these (using an old macbook that I do have admin rights for) to a flash drive and then run the compiler off of there. How would one go building gcc or clang so that it could run just off of a thumb drive? I've tried both but haven't had any success. I've tried doing it defining as many of the directories as possible through configure, but haven't been able to successfully build. My current configure script for gcc-4.8.1 is (where USB20D is the thumb drive): ../gcc-4.8.1/configure --prefix=/Volumes/USB20FD/usr \ --with-local-prefix=/Volumes/USB20FD/usr/local \ --with-native-system-header-dir=/Volumes/USB20FD/usr/include \ --with-as=/Volumes/USB20FD/usr/bin/as \ --enable-languages=c,c++,fortran\ --with-ld=/Volumes/USB20FD/usr/bin/ld \ --with-build-time-tools=/Volumes/USB20FD/usr/bin \ AR=/Volumes/USB20FD/usr/bin/ar \ AS=/Volumes/USB20FD/usr/bin/as \ RANLIB=/Volumes/USB20FD/usr/bin/ranlib \ LD=/Volumes/USB20FD/usr/bin/ld \ NM=/Volumes/USB20FD/usr/bin/nm \ LIPO=/Volumes/USB20FD/usr/bin/lipo \ AR_FOR_TARGET=/Volumes/USB20FD/usr/bin/ar \ AS_FOR_TARGET=/Volumes/USB20FD/usr/bin/as \ RANLIB_FOR_TARGET=/Volumes/USB20FD/usr/bin/ranlib \ LD_FOR_TARGET=/Volumes/USB20FD/usr/bin/ld \ NM_FOR_TARGET=/Volumes/USB20FD/usr/bin/nm \ LIPO_FOR_TARGET=/Volumes/USB20FD/usr/bin/lipo CFLAGS=" -nodefaultlibs -nostdlib -B/Volumes/USB20FD/bin -isystem/Volumes/USB20FD/usr/include -static-libgcc -v -L/Volumes/USB20FD/usr/lib " \ LDFLAGS=" -Z -lc -nodefaultlibs -nostdlib -L/Volumes/USB20FD/usr/lib -lgcc -syslibroot /Volumes/USB20FD/usr/lib/crt1.10.6.o " Any obvious ideas of which of these options need to be turned on to install the appropriate files on the thumb drive during installation? What other magic occurs during xcode installation which isn't occurring here? Thanks for any suggestions

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  • Dynamic model interactions

    - by Richard
    I am just curious as to how in many games (namely games like arkham asylum/city, manhunt, hitman) do they make it so that your character can "grab" a character in front of you and do stuff to them. I know this may sound very confusing but for an example go to youtube and search "hitman executions", and the first video is an example of what i'm asking. Basically I'm wondering how they make your model dynamically interact with whatever other model you come across, so in hitman when you come up behind some one with the fibre wire you strangle the other character or if you have the anesthetic you come up behind some person and put your hand over there mouth while they struggle and slowly go to the floor where you lay them down. I am confused as to whether it was animated to use two models using specific bone/skeletal identifiers, if it is just two completely separate animations that are played at the correct time to make it look like they are actually interacting or something else all together. I am not an animator so i assume most of what i just said is not right but i hope that some one can understand what i mean and provide an answer. PS) I am a programmer and I am in the process of building a hitmanesque game, just because i love that style of game and I want to increase my skills on something fun, so if you do know what i'm talking about have some examples with involving both models and programming (i use c++ and mainly Ogre3D at the moment but i am getting into unity and XNA) i would greatly appreciate it. Thanks.

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  • Are Intel compilers really better than the Microsoft ones?

    - by Rocket Surgeon
    Years ago, I was surprised when I discovered that Intel sells Visual Studio compatible compilers. I tried it in particular for C/C++ as well as fantastic diagnostic tools. But the code was simply not that computationally intensive to notice the difference. The only impression was: did Intel really do it for me just now, wow, amazing tools with nanoseconds resolution, unbelievable. But the trial ended and the team never seriously considered a purchase. From your experience, if license cost does not matter, which vendor is the winner? It is not a broad or vague question or attemt to spark a holy war. This sort of question is about two very visible tools. Nobody likes when tools have any mysteries or surprises. And choices between best and best are always the pain. I also understand the grass is always greener argument. I want to hear all "what ifs" stories. What if Intel just locally optimizes it for the chip stepping of the month, and not every hardware target will actually work as well as Microsoft compiled? What if AMD hardware is the target and everything will slow down for no reason? Or on the other hand, what if Intel's hardware has so many unnoticable opportunities, that Microsoft compiler writers are too slow to adopt and never implement it in the compiler? What if both are the same exactly, actually a single codebase just wrapped into two different boxes and licensed to both vendors by some third-party shop? And so on. But someone knows some answers.

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  • Programming languages with a Lisp-like syntax extension mechanism

    - by Giorgio
    I have only a limited knowledge of Lisp (trying to learn a bit in my free time) but as far as I understand Lisp macros allow to introduce new language constructs and syntax by describing them in Lisp itself. This means that a new construct can be added as a library, without changing the Lisp compiler / interpreter. This approach is very different from that of other programming languages. E.g., if I wanted to extend Pascal with a new kind of loop or some particular idiom I would have to extend the syntax and semantics of the language and then implement that new feature in the compiler. Are there other programming languages outside the Lisp family (i.e. apart from Common Lisp, Scheme, Clojure (?), Racket (?), etc) that offer a similar possibility to extend the language within the language itself? EDIT Please, avoid extended discussion and be specific in your answers. Instead of a long list of programming languages that can be extended in some way or another, I would like to understand from a conceptual point of view what is specific to Lisp macros as an extension mechanism, and which non-Lisp programming languages offer some concept that is close to them.

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  • Ninject/DI: How to correctly pass initialisation data to injected type at runtime

    - by MrLane
    I have the following two classes: public class StoreService : IStoreService { private IEmailService _emailService; public StoreService(IEmailService emailService) { _emailService = emailService; } } public class EmailService : IEmailService { } Using Ninject I can set up bindings no problem to get it to inject a concrete implementation of IEmailService into the StoreService constructor. StoreService is actually injected into the code behind of an ASP.NET WebForm as so: [Ninject.Inject] public IStoreService StoreService { get; set; } But now I need to change EmailService to accept an object that contains SMTP related settings (that are pulled from the ApplicationSettings of the Web.config). So I changed EmailService to now look like this: public class EmailService : IEmailService { private SMTPSettings _smtpSettings; public void SetSMTPSettings(SMTPSettings smtpSettings) { _smtpSettings = smtpSettings; } } Setting SMTPSettings in this way also requires it to be passed into StoreService (via another public method). This has to be done in the Page_Load method in the WebForms code behind (I only have access to the Settings class in the UI layer). With manual/poor mans DI I could pass SMTPSettings directly into the constructor of EmailService and then inject EmailService into the StoreService constructor. With Ninject I don't have access to the instances of injected types outside of the objects they are injected to, so I have to set their data AFTER Ninject has already injected them via a separate public setter method. This to me seems wrong. How should I really be solving this scenario?

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  • Making money from a custom built interpreter?

    - by annoying_squid
    I have been making considerable progress lately on building an interpreter. I am building it from NASM assembly code (for the core engine) and C (cl.exe the Microsoft compiler for the parser). I really don't have a lot of time but I have a lot of good ideas on how to build this so it appeals to a certain niche market. I'd love to finish this but I need to face reality here ... unless I can make some good monetary return on my investment, there is not a lot of time for me to invest. So I ask the following questions to anyone out there, especially those who have experience in monetizing their programs: 1) How easy is it for a programmer to make good money from one design? (I know this is vague but it will be interesting to hear from those who have experience or know of others' experiences). 2) What are the biggest obstacles to making money from a programming design? 3) For the parser, I am using the Microsoft compiler (no IDE) I got from visual express, so will this be an issue? Will I have to pay royalties or a license fee? 4) As far as I know NASM is a 2-clause BSD licensed application. So this should allow me to use NASM for commericial development unless I am missing something? It's good to know these things before launching into the meat and potatoes of the project.

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  • Moving all UI logic to Client Side?

    - by Mag20
    Our team originally consisted of mostly server side developers with minimum expertise in Javascript. In ASP.NET we used to write a lot of UI logic in code-behind or more recently through controllers in MVC. A little while ago 2 high level client side developers joined our team. They can do in HTMl/CSS/Javascript pretty much anything that we could previously do with server-side code and server-side web controls: Show/hide controls Do validation Control AJAX refreshing So I started to think that maybe it would be more efficient to just create a high level API around our business logic, kinda like Amazon Fulfillment API: http://docs.amazonwebservices.com/fws/latest/APIReference/, so that client side developers would fully take over the UI, while server side developers would only concentrate on business logic. So for ordering system you would have a high level API like: OrderService.asmx CreateOrderResponse CreateOrder(CreateOrderRequest) AddOrderItem AddPayment - SubmitPayment - GetOrderByID FindOrdersByCriteria ... There would be JSON/REST access to API, so it would be easy to consume from client-side UI. We could use this API for both internal UI development and also for 3-rd parties to create their own applications. With advances in Javascript and availability of good client side developers, is it a good time to get rid of code-behind/controllers and just concentrate on developing high level APIs (ala Amazon) that client side developers can consume?

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  • Cleaning Up After Chrome

    - by Mark Treadwell
    I find Google Chrome, which I have no interest in, is continually getting installed on machines in my house, mostly due to Adobe Shockwave bringing it along as an install package. (Family members are agreeing to the download, not realizing the Chrome is getting dropped as well.) My major issue after uninstalling Chrome is that you can no longer click on links in Outlook emails. There is a lot on the web about this, and Google has not been proactive at fixing their uninstaller. I have now added a registry file to my Win64 systems to reset the problem registry keys and clear the error. This registry file is pretty simple. It merely resets HKEY_CURRENT_USER\Software\Classes\.htm, HKEY_CURRENT_USER\Software\Classes\.html, and HKEY_CURRENT_USER\Software\Classes\.shtml back to their default values of "htmlfile". Chrome takes over the handling of these file extensions because its default install is to make itself the default web browser. The Chrome uninstalled fails to clear/reset them. In troubleshooting this, I looked in my registry based on the web info on the Chrome uninstall problem. Since my system had never had Chrome installed, my registry did not have the problem keys. To troubleshoot, I installed (ugh!) and uninstalled Chrome. Sure enough, Chrome left the expected debris with a value string of "ChromeHTML.PR2EPLWMBQZK3BY7Z2BFBMFERU" or something similar. Resetting these values fixed the problem. I see that Chrome leaves quite a bit of debris behind in the registry. I guess it is creating the keys then leaving them behind, even though their presence (with bad data) subsequently affects operations.

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  • Sandcastle Help File Builder - October 2010 release

    - by TATWORTH
    At http://shfb.codeplex.com/releases/view/92191, the latest Sandcastle has been released. I am pleased to say that it incorporates the generic version of a fix, I originated that allows projects including Crystal Reports to be documented.Here is the relevant passage from the help file:"The default configuration for MRefBuilder has been updated to ignore the Crystal Reports licensing assembly (BusinessObjects.Licensing.KeycodeDecoder) if it fails to get resolved. This assembly does not appear to be available and ignoring it prevents projects that include Crystal Reports assemblies from failing and being unbuildable."There are many other fixes. Here are the release notes:IMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog.This release supports the Sandcastle October 2012 Release (v2.7.1.0). It includes full support for generating, installing, and removing MS Help Viewer files. This new release supports Visual Studio 2010 and 2012 solutions and projects as documentation sources, and adds support for projects targeting the .NET 4.5 Framework, .NET Portable Library 4.5, and .NET for Windows Store Apps.See the Sandcastle 2.7.1.0 Release Notes for details on all of the changes made to the underlying Sandcastle tools and presentation styles.This release uses the Sandcastle Guided Installation package. Download and extract to a folder and then runSandcastleInstaller.exe to run the guided installation of Sandcastle, the various extra items, the Sandcastle Help File Builder core components, and the Visual Studio extension package.What's IncludedHelp 1 compiler check and instructions on where to download it and how to install it if neededHelp 2 compiler check and instructions on where to download it and how to install it if neededSandcastle October 2012 2.7.1.0An option to install the MAML schemas in Visual Studio to provide IntelliSense for MAML topicsSandcastle Help File Builder 1.9.5.0SHFB Visual Studio Extension PackageFor more information about the Visual Studio extension package, see the Visual Studio Package help file topic.

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  • Understanding Asynchronous Programming with .NET Reflector

    - by Nick Harrison
    When trying to understand and learn the .NET framework, there is no substitute for being able to see what is going on behind at the scenes inside even the most confusing assemblies, and .NET Reflector makes this possible. Personally, I never fully understood connection pooling until I was able to poke around in key classes in the System.Data assembly. All of a sudden, integrating with third party components was much simpler, even without vendor documentation!With a team devoted to developing and extending Reflector, Red Gate have made it possible for us to step into and actually debug assemblies such as System.Data as though the source code was part of our solution. This maybe doesn’t sound like much, but it dramatically improves the way you can relate to and understand code that isn’t your own.Now that Microsoft has officially launched Visual Studio 2012, Reflector is also fully integrated with the new IDE, and supports the most complex language feature currently at our command: Asynchronous processing.Without understanding what is going on behind the scenes in the .NET Framework, it is difficult to appreciate what asynchronocity actually bring to the table and, without Reflector, we would never know the Arthur C. Clarke Magicthat the compiler does on our behalf.Join me as we explore the new asynchronous processing model, as well as review the often misunderstood and underappreciated yield keyword (you’ll see the connection when we dive into how the CLR handles async).Read more here

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  • protected abstract override Foo(); &ndash; er... what?

    - by Muljadi Budiman
    A couple of weeks back, a co-worker was pondering a situation he was facing.  He was looking at the following class hierarchy: abstract class OriginalBase { protected virtual void Test() { } } abstract class SecondaryBase : OriginalBase { } class FirstConcrete : SecondaryBase { } class SecondConcrete : SecondaryBase { } Basically, the first 2 classes are abstract classes, but the OriginalBase class has Test implemented as a virtual method.  What he needed was to force concrete class implementations to provide a proper body for the Test method, but he can’t do mark the method as abstract since it is already implemented in the OriginalBase class. One way to solve this is to hide the original implementation and then force further derived classes to properly implemented another method that will replace it.  The code will look like the following: abstract class OriginalBase { protected virtual void Test() { } } abstract class SecondaryBase : OriginalBase { protected sealed override void Test() { Test2(); } protected abstract void Test2(); } class FirstConcrete : SecondaryBase { // Have to override Test2 here } class SecondConcrete : SecondaryBase { // Have to override Test2 here } With the above code, SecondaryBase class will seal the Test method so it can no longer be overridden.  Then it also made an abstract method Test2 available, which will force the concrete classes to override and provide the proper implementation.  Calling Test will properly call the proper Test2 implementation in each respective concrete classes. I was wondering if there’s a way to tell the compiler to treat the Test method in SecondaryBase as abstract, and apparently you can, by combining the abstract and override keywords.  The code looks like the following: abstract class OriginalBase { protected virtual void Test() { } } abstract class SecondaryBase : OriginalBase { protected abstract override void Test(); } class FirstConcrete : SecondaryBase { // Have to override Test here } class SecondConcrete : SecondaryBase { // Have to override Test here } The method signature makes it look a bit funky, because most people will treat the override keyword to mean you then need to provide the implementation as well, but the effect is exactly as we desired.  The concepts are still valid: you’re overriding the Test method from its original implementation in the OriginalBase class, but you don’t want to implement it, rather you want to classes that derive from SecondaryBase to provide the proper implementation, so you also make it as an abstract method. I don’t think I’ve ever seen this before in the wild, so it was pretty neat to find that the compiler does support this case.

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  • Can't find new.h - getting gcc-4.2 on Quantal?

    - by Suyo
    I've been trying to compile the Valve Source SDK (2007) on my machine, but I keep running into the same error: In file included from ../public/tier1/interface.h:50:0, from ../utils/serverplugin_sample/serverplugin_empty.cpp:13: ../public/tier0/platform.h:46:17: new.h: No such file or directory I'm pretty new to C++ coding and compiling, but using apt-file search I tried to use every single suggestion for the required files in the Makefile (libstdc++.a and libgcc_eh.a), and none worked. I then found a note in the Makefile saying gcc 4.2.2 is recommended - I assume the older code won't work with the newer version, but gcc-4.2 is unavailable in 12.10. So my question/s is/are: If my assumption is right - how do I get gcc 4.2.2 on Quantal? If my assumption is wrong - what else could be the problem here? Relevant portion of the Makefile: # compiler options (gcc 3.4.1 will work - 4.2.2 recommended) CC=/usr/bin/gcc CPLUS=/usr/bin/g++ CLINK=/usr/bin/gcc CPP_LIB="/usr/lib/gcc/x86_64-w64-mingw32/4.6/libstdc++.a /usr/lib/gcc/x86_64-w64-mingw32/4.6/libgcc_eh.a" # GCC 4.2.2 optimization flags, if you're using anything below, don't use these! OPTFLAGS=-O1 -fomit-frame-pointer -ffast-math -fforce-addr -funroll-loops -fthread-jumps -fcrossjumping -foptimize-sibling-calls -fcse-follow-jumps -fcse-skip-blocks -fgcse -fgcse-lm -fexpensive-optimizations -frerun-cse-after-loop -fcaller-saves -fpeephole2 -fschedule-insns2 -fsched-interblock -fsched-spec -fregmove -fstrict-overflow -fdelete-null-pointer-checks -freorder-blocks -freorder-functions -falign-functions -falign-jumps -falign-loops -falign-labels -ftree-vrp -ftree-pre -finline-functions -funswitch-loops -fgcse-after-reload #OPTFLAGS= # put any compiler flags you want passed here USER_CFLAGS=-m32

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  • What constitutes a programming language and how does one copyright a programming language?

    - by Yannbane
    I've decided to create a programming language of my own, mostly just for fun. However, I got interested in the legal aspect of it all. You can, for example, licence specific programs under specific terms. However, how do you go about licensing a language? Also, by that I don't just mean the implementation of the language (compiler & VM), but the standard itself. Is there something else to a programming language I'm missing? What I would like to achieve by such licensing: Make it completely FOSS (can a language even be FOSS, or is that the implementation that can be FOSS?) Establish myself as the author (can you legally be an author of a language? Or, again, just the implementation?) Make it so that anyone implementing my language would be required to attribute me (MIT-style. Please note that I do not have any hopes for anyone actually ever doing that though, I'm just learning.) I think that the solution would be to separately license the VM and the compiler for my language, as "the official implementation", and then license the design document as the language itself. What exactly am I missing here?

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  • MVC: Nasty __o not declared

    - by xamlnotes
    I ran into this little error with MVC where a bunch of errors showed up about  __o  not declared. This was driving me nuts. Then I ran across this link that solved it. http://stackoverflow.com/questions/750902/how-do-i-get-rid-of-o-is-not-declared So, the solution is to put this into the top of the page like VS does for your site.master. <%-- The following line works around an ASP.NET compiler warning --%> <%: ""%> But what about other pages? Lets say you have a view that’s using your site master and that view is throwing this error. Just add the items into the content section where the error occurs like so: <asp:Content ID="indexContent" ContentPlaceHolderID="MainContent" runat="server"> <%-- The following line works around an ASP.NET compiler warning --%> <%: ""%>   Then add the rest of your code. That seems to fix it and its pretty simple too.

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  • What Is The Formula for the 3 of 9 Bar Code Alphabet?

    - by Chris Moschini
    Background: 3 of 9 Barcode Alphabet A simple syntax for 3 of 9 bar codes What is the formula behind the alphabet and digits in a 3 of 9 bar code? For example, ASCII has a relatively clear arrangement. Numbers start at 33, capitals at 65, lowercase at 97. From these starting points you can infer the ASCII code for any number or letter. The start point for each range is also a multiple of 32 + 1. Bar codes seem random and lacking sequence. If we use the syntax from the second link, this is the first six characters in 3 of 9: A 100-01 B 010-01 C 110-00 D 001-01 E 101-00 F 011-00 I see no pattern here; what is it? I'm as much interested in the designer's intended pattern behind these as I am in someone devising an algorithm of their own that can give you the above code for a given character based on its sequence. I struggled with where to put this question; is it history, computer science, information science? I chose Programmers because a StackExchange search had the most barcode hits here, and because I wanted to specifically relate it to ASCII to explain what sort of formula/explanation I'm looking for.

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  • JQueryMobile - Problems with dialog boxes [closed]

    - by Richard van Hees
    I'm programming in JQueryMobile, but I can't seem to get some things as I want. First it's good to tell I am mostly programming in a multi-page template. I have a login function in the web based app. The idea is that the user sees he's not logged in and the user can click on the button to log in. A dialog box pops up, in which the user can enter his credentials. This dialog box is in front of the previous page, in my case just index.php. The page for profile is at profile.php#profile. In this case the url for the dialog box is index.php#profile&ui-state=dialog. Don't ask me why, that's how JQueryMobile works, I guess. Anyway, after the user clicks on 'Login' in the pop-up, I want a new dialog to pop-up in which it says you are logged in and I want the content of the page behind it (index.php#profile) to refresh. Of course I want this all to move very smooth and no refreshing of the whole page, to prevent loading time and thus a blank screen for a second. In short: User not logged in Clicks on login Dialog pops up with form Clicks login New dialog pops up with 'success' (or whatever) in the same style as the previous dialog Clicks ok Page behind the dialogues has been refreshed without user noticing Also another thing that doesn't really work out for me: I can't seem to get a dialog to pop up, triggered by an action in another dialog. It just appears as a normal page.

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  • Need some critique on .NET/WCF SOA architecture plan

    - by user998101
    I am working on a refactoring of some services and would appreciate some critique on my general approach. I am working with three back-end data systems and need to expose an authenticated front-end API over http binding, JSON, and REST for internal apps as well as 3rd party integration. I've got a rough idea below that's a hybrid of what I have and where I intend to wind up. I intend to build guidance extensions to support this architecture so that devs can build this out quickly. Here's the current idea for our structure: Front-end WCF routing service (spread across multiple IIS servers via hardware load balancer) Load balancing of services behind routing is handled within routing service, probably round-robin One of the services will be a token Multiple bindings per-service exposed to address JSON, REST, and whatever else comes up later All in/out is handled via POCO DTOs Use unity to scan for what services are available and expose them The front-end services behind the routing service do nothing more than expose the API and do conversion of DTO<-Entity Unity inject service implementation to allow mocking automapper for DTO/Entity conversion Invoke WF services where response required immediately Queue to ESB for async WF -- ESB will invoke WF later Business logic WF layer Expose same api as front-end services Implement business logic Wrap transaction context where needed Call out to composite/atomic services Composite/Atomic Services Exposed as WCF One service per back-end system Standard atomic CRUD operations plus composite operations Supports transaction context The questions I have are: Are the separation of concerns outlined above beneficial? Current thought is each layer below is its own project, except the backend stuff, where each system gets one project. The project has a servicehost and all the services are under a services folder. Interfaces live in a separate project at each layer. DTO and Entities are in two separate projects under a shared folder. I am currently planning to build dedicated services for shared functionality such as logging and overload things like tracelistener to call those services. Is this a valid approach? Any other suggestions/comments?

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  • High-level description of how experimental C++ features are developed?

    - by Praxeolitic
    Herb Sutter in a video answers a question about the concepts proposal considered for C++11 and from his remarks it sounds like multiple groups offered prototype implementations but all of them left concerns about slow compile times. The comment surprised me because it suggests that, at least in some cases, the prototypes being developed are not just proofs of concept -- they're even expected to perform. All the work that must take has me curious. For mature languages, especially C++, how are experimental language features developed? Is it much different from developing a compiler that implements a standard? Does a developer have a sense of if it will work and perform or even if it ever could? What are the most time consuming parts and are any parts surprisingly easier than one might expect? The question is not what does the C++ standards committee do, but rather the part that comes before. When an experimental implementation for a proposal is being put together and there aren't any completely solidified rules, how is the sausage made? I'm not a professional compiler developer nor do I expect answers with step by step accounts. I'd like a high-level idea of how this would be done or if there are any general patterns at all. I don't know what to expect from the answers but even if there are no rules to the process and the small number of people who do this just cowboy it and then, for stuff that worked out, write up the "official version" as a proposal, that answer would still be informative.

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  • How can I port msvc++ code with non-dependent names in templates to Linux?

    - by user352382
    I can deal with porting platform dependent functions. I have a problem that the compilers I tried on Linux (clang and g++) do not accept the following code, while the msvc++ compiler does: template <class T> class Base { protected: T Value; }; template <class T> class Derived : public Base<T> { public: void setValue(const T& inValue){ Value = inValue; } }; int main(int argc, char const *argv[]) { Derived<int> tmp; tmp.setValue(0); return 0; } g++ error: main.cpp: In member function ‘void Derived<T>::setValue(const T&)’: main.cpp:11:3: error: ‘Value’ was not declared in this scope I believe this due to the use of a non-dependent name (Value) in the second class. More information. The problem is that I have a very large code base, in which this type of code is used very often. I understand that it is wrong when looking at the standard. However it is very convenient not having to write this-> or Base<T>:: in front of every use of Value. Even writing using Base<T>::Value; at the start of the derived class is problematic when you use ~20 members of the base class. So my question is: are there compilers for Linux that allow this kind of code (with or without extra compiler switches)? Or are there small modifications that will allow this code to compile on Linux?

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  • Problem with Google Web Toolkit Maven Plugin

    - by arreche
    I got an error following the PetClinic GWT application in less then 30 minutes Any idea? C:\Users\user\Desktop\petclinic>mvn -e gwt:run + Error stacktraces are turned on. [INFO] Scanning for projects... [INFO] ------------------------------------------------------------------------ [INFO] Building petclinic [INFO] task-segment: [gwt:run] [INFO] ------------------------------------------------------------------------ [INFO] Preparing gwt:run [INFO] [aspectj:compile {execution: default}] [INFO] [resources:resources {execution: default-resources}] [WARNING] Using platform encoding (Cp1252 actually) to copy filtered resources, i.e. build is platform dependent! [INFO] Copying 4 resources [INFO] [compiler:compile {execution: default-compile}] [INFO] Nothing to compile - all classes are up to date Downloading: http://repository.springsource.com/maven/bundles/release/org/codeha us/plexus/plexus-components/1.1.6/plexus-components-1.1.6.pom [INFO] Unable to find resource 'org.codehaus.plexus:plexus-components:pom:1.1.6' in repository com.springsource.repository.bundles.release (http://repository.sp ringsource.com/maven/bundles/release) Downloading: http://repository.springsource.com/maven/bundles/external/org/codeh aus/plexus/plexus-components/1.1.6/plexus-components-1.1.6.pom [INFO] Unable to find resource 'org.codehaus.plexus:plexus-components:pom:1.1.6' in repository com.springsource.repository.bundles.external (http://repository.s pringsource.com/maven/bundles/external) Downloading: http://repository.springsource.com/maven/bundles/milestone/org/code haus/plexus/plexus-components/1.1.6/plexus-components-1.1.6.pom [INFO] Unable to find resource 'org.codehaus.plexus:plexus-components:pom:1.1.6' in repository com.springsource.repository.bundles.milestone (http://repository. springsource.com/maven/bundles/milestone) Downloading: http://maven.springframework.org/milestone/org/codehaus/plexus/plex us-components/1.1.6/plexus-components-1.1.6.pom [INFO] Unable to find resource 'org.codehaus.plexus:plexus-components:pom:1.1.6' in repository spring-maven-milestone (http://maven.springframework.org/mileston e) Downloading: http://google-web-toolkit.googlecode.com/svn/2.1.0.M1/gwt/maven/org /codehaus/plexus/plexus-components/1.1.6/plexus-components-1.1.6.pom [INFO] Unable to find resource 'org.codehaus.plexus:plexus-components:pom:1.1.6' in repository gwt-repo (http://google-web-toolkit.googlecode.com/svn/2.1.0.M1/g wt/maven) Downloading: http://repo1.maven.org/maven2/org/codehaus/plexus/plexus-components /1.1.6/plexus-components-1.1.6.pom [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Error building POM (may not be this project's POM). Project ID: org.codehaus.plexus:plexus-components:pom:1.1.6 Reason: Cannot find parent: org.codehaus.plexus:plexus for project: org.codehaus .plexus:plexus-components:pom:1.1.6 for project org.codehaus.plexus:plexus-compo nents:pom:1.1.6 [INFO] ------------------------------------------------------------------------ [INFO] Trace org.apache.maven.lifecycle.LifecycleExecutionException: Unable to get dependency information: Unable to read the metadata file for artifact 'org.codehaus.plexus :plexus-compiler-api:jar': Cannot find parent: org.codehaus.plexus:plexus for pr oject: org.codehaus.plexus:plexus-components:pom:1.1.6 for project org.codehaus. plexus:plexus-components:pom:1.1.6 org.codehaus.plexus:plexus-compiler-api:jar:1.5.3 from the specified remote repositories: com.springsource.repository.bundles.release (http://repository.springsource.co m/maven/bundles/release), com.springsource.repository.bundles.milestone (http://repository.springsource. com/maven/bundles/milestone), spring-maven-snapshot (http://maven.springframework.org/snapshot), com.springsource.repository.bundles.external (http://repository.springsource.c om/maven/bundles/external), spring-maven-milestone (http://maven.springframework.org/milestone), central (http://repo1.maven.org/maven2), gwt-repo (http://google-web-toolkit.googlecode.com/svn/2.1.0.M1/gwt/maven), codehaus.org (http://snapshots.repository.codehaus.org), JBoss Repo (http://repository.jboss.com/maven2) Path to dependency: 1) org.codehaus.mojo:gwt-maven-plugin:maven-plugin:1.3.1.google at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoals(Defa ultLifecycleExecutor.java:711) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeStandalone Goal(DefaultLifecycleExecutor.java:569) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoal(Defau ltLifecycleExecutor.java:539) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoalAndHan dleFailures(DefaultLifecycleExecutor.java:387) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeTaskSegmen ts(DefaultLifecycleExecutor.java:348) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.execute(DefaultLi fecycleExecutor.java:180) at org.apache.maven.DefaultMaven.doExecute(DefaultMaven.java:328) at org.apache.maven.DefaultMaven.execute(DefaultMaven.java:138) at org.apache.maven.cli.MavenCli.main(MavenCli.java:362) at org.apache.maven.cli.compat.CompatibleMain.main(CompatibleMain.java:6 0) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl. java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAcces sorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.codehaus.classworlds.Launcher.launchEnhanced(Launcher.java:315) at org.codehaus.classworlds.Launcher.launch(Launcher.java:255) at org.codehaus.classworlds.Launcher.mainWithExitCode(Launcher.java:430) at org.codehaus.classworlds.Launcher.main(Launcher.java:375) Caused by: org.apache.maven.artifact.resolver.ArtifactResolutionException: Unabl e to get dependency information: Unable to read the metadata file for artifact ' org.codehaus.plexus:plexus-compiler-api:jar': Cannot find parent: org.codehaus.p lexus:plexus for project: org.codehaus.plexus:plexus-components:pom:1.1.6 for pr oject org.codehaus.plexus:plexus-components:pom:1.1.6 org.codehaus.plexus:plexus-compiler-api:jar:1.5.3 from the specified remote repositories: com.springsource.repository.bundles.release (http://repository.springsource.co m/maven/bundles/release), com.springsource.repository.bundles.milestone (http://repository.springsource. com/maven/bundles/milestone), spring-maven-snapshot (http://maven.springframework.org/snapshot), com.springsource.repository.bundles.external (http://repository.springsource.c om/maven/bundles/external), spring-maven-milestone (http://maven.springframework.org/milestone), central (http://repo1.maven.org/maven2), gwt-repo (http://google-web-toolkit.googlecode.com/svn/2.1.0.M1/gwt/maven), codehaus.org (http://snapshots.repository.codehaus.org), JBoss Repo (http://repository.jboss.com/maven2) Path to dependency: 1) org.codehaus.mojo:gwt-maven-plugin:maven-plugin:1.3.1.google at org.apache.maven.artifact.resolver.DefaultArtifactCollector.recurse(D efaultArtifactCollector.java:430) at org.apache.maven.artifact.resolver.DefaultArtifactCollector.collect(D efaultArtifactCollector.java:74) at org.apache.maven.artifact.resolver.DefaultArtifactResolver.resolveTra nsitively(DefaultArtifactResolver.java:316) at org.apache.maven.artifact.resolver.DefaultArtifactResolver.resolveTra nsitively(DefaultArtifactResolver.java:304) at org.apache.maven.plugin.DefaultPluginManager.ensurePluginContainerIsC omplete(DefaultPluginManager.java:835) at org.apache.maven.plugin.DefaultPluginManager.getConfiguredMojo(Defaul tPluginManager.java:647) at org.apache.maven.plugin.DefaultPluginManager.executeMojo(DefaultPlugi nManager.java:468) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoals(Defa ultLifecycleExecutor.java:694) ... 17 more Caused by: org.apache.maven.artifact.metadata.ArtifactMetadataRetrievalException : Unable to read the metadata file for artifact 'org.codehaus.plexus:plexus-comp iler-api:jar': Cannot find parent: org.codehaus.plexus:plexus for project: org.c odehaus.plexus:plexus-components:pom:1.1.6 for project org.codehaus.plexus:plexu s-components:pom:1.1.6 at org.apache.maven.project.artifact.MavenMetadataSource.retrieveRelocat edProject(MavenMetadataSource.java:200) at org.apache.maven.project.artifact.MavenMetadataSource.retrieveRelocat edArtifact(MavenMetadataSource.java:94) at org.apache.maven.artifact.resolver.DefaultArtifactCollector.recurse(D efaultArtifactCollector.java:387) ... 24 more Caused by: org.apache.maven.project.ProjectBuildingException: Cannot find parent : org.codehaus.plexus:plexus for project: org.codehaus.plexus:plexus-components: pom:1.1.6 for project org.codehaus.plexus:plexus-components:pom:1.1.6 at org.apache.maven.project.DefaultMavenProjectBuilder.assembleLineage(D efaultMavenProjectBuilder.java:1396) at org.apache.maven.project.DefaultMavenProjectBuilder.assembleLineage(D efaultMavenProjectBuilder.java:1407) at org.apache.maven.project.DefaultMavenProjectBuilder.assembleLineage(D efaultMavenProjectBuilder.java:1407) at org.apache.maven.project.DefaultMavenProjectBuilder.buildInternal(Def aultMavenProjectBuilder.java:823) at org.apache.maven.project.DefaultMavenProjectBuilder.buildFromReposito ry(DefaultMavenProjectBuilder.java:255) at org.apache.maven.project.artifact.MavenMetadataSource.retrieveRelocat edProject(MavenMetadataSource.java:163) ... 26 more Caused by: org.apache.maven.project.InvalidProjectModelException: Parse error re ading POM. Reason: expected START_TAG or END_TAG not TEXT (position: TEXT seen . ..<role>Developer</role>\n 6878/?\r</... @163:16) for project org.codehaus .plexus:plexus at C:\Users\user\.m2\repository\org\codehaus\plexus\plexus\1.0.8\ plexus-1.0.8.pom at org.apache.maven.project.DefaultMavenProjectBuilder.readModel(Default MavenProjectBuilder.java:1610) at org.apache.maven.project.DefaultMavenProjectBuilder.readModel(Default MavenProjectBuilder.java:1571) at org.apache.maven.project.DefaultMavenProjectBuilder.findModelFromRepo sitory(DefaultMavenProjectBuilder.java:562) at org.apache.maven.project.DefaultMavenProjectBuilder.assembleLineage(D efaultMavenProjectBuilder.java:1392) ... 31 more Caused by: org.codehaus.plexus.util.xml.pull.XmlPullParserException: expected ST ART_TAG or END_TAG not TEXT (position: TEXT seen ...<role>Developer</role>\n 6878/?\r</... @163:16) at hidden.org.codehaus.plexus.util.xml.pull.MXParser.nextTag(MXParser.ja va:1095) at org.apache.maven.model.io.xpp3.MavenXpp3Reader.parseDeveloper(MavenXp p3Reader.java:1389) at org.apache.maven.model.io.xpp3.MavenXpp3Reader.parseModel(MavenXpp3Re ader.java:1944) at org.apache.maven.model.io.xpp3.MavenXpp3Reader.read(MavenXpp3Reader.j ava:3912) at org.apache.maven.project.DefaultMavenProjectBuilder.readModel(Default MavenProjectBuilder.java:1606) ... 34 more [INFO] ------------------------------------------------------------------------ [INFO] Total time: 11 seconds [INFO] Finished at: Fri May 21 20:28:23 BST 2010 [INFO] Final Memory: 45M/205M [INFO] ------------------------------------------------------------------------

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