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  • OpenGL ES rotate texture

    - by 0xSina
    I just got started with OpenGL ES... I have a fragment: const char * sFragment = _STRINGIFY( varying highp vec2 coordinate; precision mediump float; uniform vec4 maskC; uniform float threshold; uniform sampler2D videoframe; uniform sampler2D videosprite; uniform vec4 mask; uniform vec4 maskB; uniform int recording; vec3 normalize(vec3 color, float meanr) { return color*vec3(0.75 + meanr, 1., 1. - meanr); } void main() { float d; float dB; float dC; float meanr; float meanrB; float meanrC; float minD; vec4 pixelColor; vec4 spriteColor; pixelColor = texture2D(videoframe, coordinate); spriteColor = texture2D(videosprite, coordinate); meanr = (pixelColor.r + mask.r)/8.; meanrB = (pixelColor.r + maskB.r)/8.; meanrC = (pixelColor.r + maskC.r)/8.; d = distance(normalize(pixelColor.rgb, meanr), normalize(mask.rgb, meanr)); dB = distance(normalize(pixelColor.rgb, meanrB), normalize(maskB.rgb, meanrB)); dC = distance(normalize(pixelColor.rgb, meanrC), normalize(maskC.rgb, meanrC)); minD = min(d, dB); minD = min(minD, dC); gl_FragColor = spriteColor; if (minD > threshold) { gl_FragColor = pixelColor; } } Now, depending on wether recording is 0 or 1, I want to rotate uniform sampler2D videosprite 180 degrees (reflection in x-axis, flip vertically). How can I do that? I found the function glRotatef(), but how do i specify that I want to rotate video sprite and not videoframe? Thanks

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  • forward motion car physics - gradual slow

    - by spartan2417
    Im having trouble creating realistic car movements in xna 4. Right now i have a car going forward and hitting a terminal velocity which is fine but when i release the up key i need to the car to slow down gradually and then come to a stop. Im pretty sure this is easy code but i cant seem to get it to work the code - update if (Keyboard.GetState().IsKeyDown(Keys.Up)) { double elapsedTime = gameTime.ElapsedGameTime.Milliseconds; CalcTotalForce(); Acceleration = Vector2.Divide(CalcTotalForce(), MASS); Velocity = Vector2.Add(Velocity, Vector2.Multiply(Acceleration, (float)(elapsedTime))); Position = Vector2.Add(Position, Vector2.Multiply(Velocity, (float)(elapsedTime))); } added functions public Vector2 CalcTraction() { //Traction force = vector direction * engine force return Vector2.Multiply(forwardDirection, ENGINE_FORCE); } public Vector2 CalcDrag() { //Drag force = constdrag * velocity * speed return Vector2.Multiply(Vector2.Multiply(Velocity, DRAG_CONST), Velocity.Y); } public Vector2 CalcRoll() { //roll force = const roll * velocity return Vector2.Multiply(Velocity, ROLL_CONST); } public Vector2 CalcTotalForce() { //total force = traction + (-drag) + (-rolling) return Vector2.Add(CalcTraction(), Vector2.Add(-CalcDrag(), -CalcRoll())); } anyone have any ideas?

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  • Information about how much time in spent in a function, based on the input of this function

    - by olchauvin
    Is there a (quantitative) tool to measure performance of functions based on its input? So far, the tools I used to measure performance of my code, tells me how much time I spent in functions (like Jetbrain Dottrace for .Net), but I'd like to have more information about the parameters passed to the function in order to know which parameters impact the most the performance. Let's say that I have function like that: int myFunction(int myParam1, int myParam 2) { // Do and return something based on the value of myParam1 and myParam2. // The code is likely to use if, for, while, switch, etc.... } If would like a tool that would allow me to tell me how much time is spent in myFunction based on the value of myParam1 and myParam2. For example, the tool would give me a result looking like this: For "myFunction" : value | value | Number of | Average myParam1 | myParam2 | call | time ---------|----------|-----------|-------- 1 | 5 | 500 | 301 ms 2 | 5 | 250 | 1253 ms 3 | 7 | 1268 | 538 ms ... That would mean that myFunction has been call 500 times with myParam1=1 and myParam2=5, and that with those parameters, it took on average 301ms to return a value. The idea behind that is to do some statistical optimization by organizing my code such that, the blocs of codes that are the most likely to be executed are tested before the one that are less likely to be executed. To put it bluntly, if I know which values are used the most, I can reorganize the if/while/for etc.. structure of the function (and the whole program) to optimize it. I'd like to find such tools for C++, Java or.Net. Note: I am not looking for technical tips to optimize the code (like passing parameters as const, inlining functions, initializing the capacity of vectors and the like).

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  • C++ and system exceptions

    - by Abyx
    Why standard C++ doesn't respect system (foreign or hardware) exceptions? E.g. when null pointer dereference occurs, stack isn't unwound, destructors aren't called, and RAII doesn't work. The common advice is "to use system API". But on certain systems, specifically Win32, this doesn't work. To enable stack unwinding for this C++ code // class Foo; // void bar(const Foo&); bar(Foo(1, 2)); one should generate something like this C code Foo tempFoo; Foo_ctor(&tempFoo); __try { bar(&tempFoo); } __finally { Foo_dtor(&tempFoo); } Foo_dtor(&tempFoo); and it's impossible to implement this as C++ library. Upd: Standard doesn't forbid handling system exceptions. But it seems that popular compilers like g++ doesn't respect system exceptions on any platforms just because standard doesn't require this. The only thing that I want - is to use RAII to make code readable and program reliable. I don't want to put hand-crafted try\finally around every call to unknown code. For example in this reusable code, AbstractA::foo is such unknown code: void func(AbstractA* a, AbstractB* b) { TempFile file; a->foo(b, file); } Maybe one will pass to func such implementation of AbstractA, which every Friday will not check if b is NULL, so access violation will happen, application will terminate and temporary file will not be deleted. How many months uses will suffer because of this issue, until either author of func or author of AbstractA will do something with it? Related: Is `catch(...) { throw; }` a bad practice?

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  • Why the clip space in OpenGL has 4 dimensions?

    - by user827992
    I will use this as a generic reference, but the more i browser online docs and books, the less i understand about this. const float vertexPositions[] = { 0.75f, 0.75f, 0.0f, 1.0f, 0.75f, -0.75f, 0.0f, 1.0f, -0.75f, -0.75f, 0.0f, 1.0f, }; in this online book there is an example about how to draw the first and classic hello world for OpenGL about making a triangle. The vertex structure for the triangle is declared as stated in the code above. The book, as all the other sources about this, stress the point that the Clip Space is a 4D structure that is used to basically decide what will be rasterized and rendered to the screen. Here I have my questions: i can't imagine something in 4D, i don't think that a human can do that, what is a 4D for this Clip space ? the most human-readable doc that i have read speaks about a camera, which is just an abstraction over the clipping concept, and i get that, the problem is, why not using the concept of a camera in the first place which is a more familiar 3D structure? The only problem with the concept of a camera is that you need to define the prospective in other way and so you basically have to add another statement about what kind of camera you wish to have. How i'm supposed to read this 0.75f, 0.75f, 0.0f, 1.0f ? All i get is that they are all float values and i get the meaning of the first 3 values, what does it mean the last one?

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  • relationship between the model and the renderer

    - by acrilige
    I tried to build a simple graphics engine, and faced with this problems: i have a list of models that i need to draw, and object (renderer) that implements IRenderer interface with method DrawObject(Object* obj). Implementation of renderer depends on using graphics library (opengl/directx). 1st question: model should not know nothing about renderer implementation, but in this case where can i hold (cache) information that depends on renderer implementation? For example, if model have this definition: class Model { public: Model(); Vertex* GetVertices() const; private: Vertex* m_vertices; }; what is the best way to cache, for example, vertex buffer of this model for dx11? Hold it in renderer object? 2nd question: what is the best way for model to say renderer HOW it must be rendered (for example with texture, bump mapping, or may be just in one color). I thought it can be done with flags, like this: model-SetRenderOptions(RENDER_TEXTURE | RENDER_BUMPMAPPING | RENDER_LIGHTING); and in Renderer::DrawModel method check for each flag. But looks like it will become uncomfortable with the options count growth...

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  • The most efficent ways for drawing lines all day long with OpenGL

    - by nkint
    I'd like to put a computer screen that is running an OpenGL programs in a room. It has to run all day long (not in the night). I'd like to draw lines that are slowly fading in the background. The setting is simple: a uniform color background (say, black) and colored lines (say, white) that are slowly fading out. With slowly I mean.. hours. Say that the first line I draw is with alpha 255 (fully visible), after one hours is 240. After 10 hours is 105. One line could have 250 points and there will be like 300 line in one day. For now I have done a prototype with very rudimentary method like: glBegin( GL_LINE_STRIP ); iterator = point_list.begin(); for (++iterator, end = point_list.end(); iterator != end; ++iterator) { const Vec3D &v = *iterator; glVertex2f(v.x(), v.y()); } glEnd(); More efficient method?

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  • Handling game logic events by behavior components

    - by chehob
    My question continues on topic discussed here I have tried implementing attribute/behavior design and here is a quick example demonstrating the issue. class HealthAttribute : public ActorAttribute { public: HealthAttribute( float val ) : mValue( val ) { } float Get( void ) const { return mValue; } void Set( float val ) { mValue = val; } private: float mValue; }; class HealthBehavior : public ActorBehavior { public: HealthBehavior( shared_ptr< HealthAttribute > health ) : pHealth( health ) { // Set OnDamage() to listen for game logic event "DamageEvent" } void OnDamage( IEventDataPtr pEventData ) { // Check DamageEvent target entity // ( compare my entity ID with event's target entity ID ) // If not my entity, do nothing // Else, modify health attribute with received DamageEvent data } protected: shared_ptr< HealthAttribute > pHealth; }; My question - is it possible to get rid of this annoying check for game logic events? In the current implementation when some entity must receive damage, game logic just fires off event that contains damage value and the entity id which should receive that damage. And all HealthBehaviors are subscribed to the DamageEvent type, which leads to any entity possesing HealthBehavior call OnDamage() even if he is not the addressee.

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  • Making WatiN Wait for JQuery document.Ready() Functions to Complete

    - by Steve Wilkes
    WatiN's DomContainer.WaitForComplete() method pauses test execution until the DOM has finished loading, but if your page has functions registered with JQuery's ready() function, you'll probably want to wait for those to finish executing before testing it. Here's a WatiN extension method which pauses test execution until that happens. JQuery (as far as I can see) doesn't provide an event or other way of being notified of when it's finished running your ready() functions, so you have to get around it another way. Luckily, because ready() executes the functions it's given in the order they're registered, you can simply register another one to add a 'marker' div to the page, and tell WatiN to wait for that div to exist. Here's the code; I added the extension method to Browser rather than DomContainer (Browser derives from DomContainer) because it's the sort of thing you only execute once for each of the pages your test loads, so Browser seemed like a good place to put it. public static void WaitForJQueryDocumentReadyFunctionsToComplete(this Browser browser) { // Don't try this is JQuery isn't defined on the page: if (bool.Parse(browser.Eval("typeof $ == 'function'"))) { const string jqueryCompleteId = "jquery-document-ready-functions-complete"; // Register a ready() function which adds a marker div to the body: browser.Eval( @"$(document).ready(function() { " + "$('body').append('<div id=""" + jqueryCompleteId + @""" />'); " + "});"); // Wait for the marker div to exist or make the test fail: browser.Div(Find.ById(jqueryCompleteId)) .WaitUntilExistsOrFail(10, "JQuery document ready functions did not complete."); } } The code uses the Eval() method to send JavaScript to the browser to be executed; first to check that JQuery actually exists on the page, then to add the new ready() method. WaitUntilExistsOrFail() is another WatiN extension method I've written (I've ended up writing really quite a lot of them) which waits for the element on which it is invoked to exist, and uses Assert.Fail() to fail the test with the given message if it doesn't exist within the specified number of seconds. Here it is: public static void WaitUntilExistsOrFail(this Element element, int timeoutInSeconds, string failureMessage) { try { element.WaitUntilExists(timeoutInSeconds); } catch (WatinTimeoutException) { Assert.Fail(failureMessage); } }

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  • Game engine lib and editor

    - by luke
    I would like to know the best way/best practice to handle the following situation. Suppose the project you are working on is split in two sub-projects: game engine lib editor gui. Now, you have a method bool Method( const MethodParams &params ) that will be called during game-level initialization. So it is a method belonging to the game engine lib. Now, the parameters of this method, passed as a reference the structure MethodParams can be decided via the editor, in the level design phase. Suppose the structure is the following: enum Enum1 { E1_VAL1, E1_VAL2, }; enum Enum2 { E2_VAL1, E2_VAL2, E2_VAL3, }; struct MethodParams { float value; Enum1 e1; Enum2 e2; // some other member } The editor should present a dialog that will let the user set the MethodParams struct. A text control for the field value. Furthermore, the editor needs to let the user set the fields e1 and e2 using, for example, two combo boxes (a combo box is a window control that has a list of choices). Obviously, every enum should be mapped to a string, so the user can make an informed selection (i have used E1_VAL1 etc.., but normally the enum would be more meaningful). One could even want to map every enum to a string more informative (E1_VAL1 to "Image union algorithm", E1_VAL2 to "Image intersection algorithm" and so on...). The editor will include all the relevant game egine lib files (.h etc...), but this mapping is not automatic and i am confused on how to handle it in a way that, if in future i add E1_VAL3 and E1_VAL4, the code change will be minimal.

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  • Client-server application design issue

    - by user2547823
    I have a collection of clients on server's side. And there are some objects that need to work with that collection - adding and removing clients, sending message to them, updating connection settings and so on. They should perform these actions simultaneously, so mutex or another synchronization primitive is required. I want to share one instance of collection between these objects, but all of them require access to private fields of collection. I hope that code sample makes it more clear[C++]: class Collection { std::vector< Client* > clients; Mutex mLock; ... } class ClientNotifier { void sendMessage() { mLock.lock(); // loop over clients and send message to each of them } } class ConnectionSettingsUpdater { void changeSettings( const std::string& name ) { mLock.lock(); // if client with this name is inside collection, change its settings } } As you can see, all these classes require direct access to Collection's private fields. Can you give me an advice about how to implement such behaviour correctly, i.e. keeping Collection's interface simple without it knowing about its users?

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  • Following a set of points?

    - by user1010005
    Lets assume that i have a set of path that an entity should follow : const int Paths = 2 Vector2D<float> Path[Paths] = { Vector2D(100,0),Vector2D(100,50) }; Now i define my entity's position in a 2D vector as follows : Vector2D<float> FollowerPosition(0,0); And now i would like to move the "follower" to the path at index 1 : int PathPosition = 0; //Start with path 1 Currently i do this : Vector2D<float>& Target = Path[PathPosition]; bool Changed = false; if (FollowerPosition.X < Target.X) FollowerPosition.X += Vel,Changed = true; if (FollowerPosition.X > Target.X) FollowerPosition.X -= Vel,Changed = true; if (FollowerPosition.Y < Target.Y) FollowerPosition.Y += Vel;,Changed = true; if (FollowerPosition.Y > Target.Y) FollowerPosition.Y -= Vel,Changed = true; if (!Changed) { PathPosition = PathPosition + 1; if (PathPosition > Paths) PathPosition = 0; } Which works except for one little detail : The movement is not smooth!! ...So i would like to ask if anyone sees anything wrong with my code. Thanks and sorry for my english.

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  • SDL_DisplayFormat works, but not SDL_DisplayFormatAlpha

    - by Bounderby
    The following code is intended to display a green square on a black background. It executes, but the green square does not show up. However, if I change SDL_DisplayFormatAlpha to SDL_DisplayFormat the square is rendered correctly. So what don't I understand? It seems to me that I am creating *surface with an alpha mask and I am using SDL_MapRGBA to map my green color, so it would be consistent to use SDL_DisplayFormatAlpha as well. (I removed error-checking for clarity, but none of the SDL API calls fail in this example.) #include <SDL.h> int main(int argc, const char *argv[]) { SDL_Init( SDL_INIT_EVERYTHING ); SDL_Surface *screen = SDL_SetVideoMode( 640, 480, 32, SDL_HWSURFACE | SDL_DOUBLEBUF ); SDL_Surface *temp = SDL_CreateRGBSurface( SDL_HWSURFACE, 100, 100, 32, 0, 0, 0, ( SDL_BYTEORDER == SDL_BIG_ENDIAN ? 0x000000ff : 0xff000000 ) ); SDL_Surface *surface = SDL_DisplayFormatAlpha( temp ); SDL_FreeSurface( temp ); SDL_FillRect( surface, &surface->clip_rect, SDL_MapRGBA( screen->format, 0x00, 0xff, 0x00, 0xff ) ); SDL_Rect r; r.x = 50; r.y = 50; SDL_BlitSurface( surface, NULL, screen, &r ); SDL_Flip( screen ); SDL_Delay( 1000 ); SDL_Quit(); return 0; }

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  • Use the &ldquo;using&rdquo; statement on objects that implement the IDisposable Interface

    - by mbcrump
    From MSDN : C#, through the .NET Framework common language runtime (CLR), automatically releases the memory used to store objects that are no longer required. The release of memory is non-deterministic; memory is released whenever the CLR decides to perform garbage collection. However, it is usually best to release limited resources such as file handles and network connections as quickly as possible. The using statement allows the programmer to specify when objects that use resources should release them. The object provided to the using statement must implement the IDisposable interface. This interface provides the Dispose method, which should release the object's resources. In my quest to write better, more efficient code I ran across the “using” statement. Microsoft recommends that we specify when to release objects. In other words, if you use the “using” statement this tells .NET to release the object specified in the using block once it is no longer needed.   So Using this block: private static string ReadConfig()         {             const string path = @"C:\SomeApp.config.xml";               using (StreamReader reader = File.OpenText(path))             {                 return reader.ReadToEnd();             }         }   The compiler converts this to: private static string ReadConfig1() {     StreamReader sr = new StreamReader(@"C:\SomeApp.config.xml");       try     {         return sr.ReadToEnd();     }     finally     {         if (sr != null)             ((IDisposable)sr).Dispose();     }   }

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  • Problem installing qtbase

    - by teucer
    I am getting the following error when installing "qtbase" package for R: [ 68%] Building CXX object smoke/qt/CMakeFiles/smokeqt.dir/x_1.cpp.o /home/mroot/qtbase/kdebindings-build/smoke/qt/x_1.cpp: In static member function ‘static void __smokeqt::x_QAbstractPrintDialog::x_8(Smoke::StackItem*)’: /home/mroot/qtbase/kdebindings-build/smoke/qt/x_1.cpp:4893: error: cannot allocate an object of abstract type ‘__smokeqt::x_QAbstractPrintDialog’ /home/mroot/qtbase/kdebindings-build/smoke/qt/x_1.cpp:4834: note: because the following virtual functions are pure within ‘__smokeqt::x_QAbstractPrintDialog’: /usr/include/qt4/QtGui/qabstractprintdialog.h:89: note: virtual int QAbstractPrintDialog::exec() /home/mroot/qtbase/kdebindings-build/smoke/qt/x_1.cpp: In constructor ‘__smokeqt::x_QAbstractPrintDialog::x_QAbstractPrintDialog()’: /home/mroot/qtbase/kdebindings-build/smoke/qt/x_1.cpp:4896: error: no matching function for call to ‘QAbstractPrintDialog::QAbstractPrintDialog()’ /usr/include/qt4/QtGui/qabstractprintdialog.h:116: note: candidates are: QAbstractPrintDialog::QAbstractPrintDialog(const QAbstractPrintDialog&) /usr/include/qt4/QtGui/qabstractprintdialog.h:113: note: QAbstractPrintDialog::QAbstractPrintDialog(QAbstractPrintDialogPrivate&, QPrinter*, QWidget*) /usr/include/qt4/QtGui/qabstractprintdialog.h:86: note: QAbstractPrintDialog::QAbstractPrintDialog(QPrinter*, QWidget*) make[3]: *** [smoke/qt/CMakeFiles/smokeqt.dir/x_1.cpp.o] Error 1 make[3]: Leaving directory `/home/mroot/qtbase/kdebindings-build' make[2]: *** [smoke/qt/CMakeFiles/smokeqt.dir/all] Error 2 make[2]: Leaving directory `/home/mroot/qtbase/kdebindings-build' make[1]: *** [all] Error 2 make[1]: Leaving directory `/home/mroot/qtbase/kdebindings-build' make: *** [all] Error 2 ERROR: compilation failed for package ‘qtbase’ * removing ‘/home/mroot/R/i686-pc-linux-gnu-library/2.12/qtbase’ Any ideas?

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  • Fourth texture = segmentation fault

    - by Robin92
    I keep on getting segmentation fault each time I load fourth texture - what type of texture, I mean filename, does not matter. I checked value of GL_TEXTURES_STACK_SIZE which turned out to be 10 so quite more than 4, isn't it? Here're code fragments: funciton to load texture from png static GLuint gl_loadTexture(const char filename[]) { static int iTexNum = 1; GLuint texture = 0; img_s *img = NULL; img = img_loadPNG(filename); if (img) { glGenTextures(iTexNum++, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, img->iGlFormat, img->uiWidth, img->uiHeight, 0, img->iGlFormat, GL_UNSIGNED_BYTE, img->p_ubaData); img_free(img); //it may cause errors on windows } else printf("Error: loading texture '%s' failed!\n", filename); return texture; } actual loading static GLuint textures[4]; static void gl_init() { (...) //setting up OpenGL /* loading textures */ textures[0] = gl_loadTexture("images/background.png"); textures[1] = gl_loadTexture("images/spaceship.png"); textures[2] = gl_loadTexture("images/asteroid.png"); textures[3] = gl_loadTexture("images/asteroid2.png"); //this is causing SegFault no matter which file I load! } Any ideas? Problem is present on both Linux and Windows.

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  • I’m new to C++ and unsure about how to improve this code [migrated]

    - by Laian Alsabbagh
    The purpose of the following code is to get a random number of 100 nodes and to distribute these nodes randomly in range 500*500 …(X,Y).. this was the first step #include<iostream> #include <fstream> #include<cmath> using namespace std; int main() { const int x = 0, y = 1; int nodes[100][2]; ofstream myfile; myfile.open ("example.txt"); myfile << "Writing this to a file.\n"; for (int i=0; i<100 ;i++) { nodes[i][x] = rand() % 501; nodes[i][y] = rand() % 501; myfile <<nodes[i][x]<<" "<<nodes[i][y]; } myfile.close(); } now the next step is to improve this code to distribute these nodes in order ( "Imust divide both xy_coordinates as : x= 0-100-200-300-400-500 & y=0-100-200-300-400-500) next is to distribute the nodes (regardless number of nodes) in order range Starting from (0,100 )….(100,100)..(100,200)…….untile i reach the last point (500,500),, ") I’m really confused of how to do it correctly I start to think to define 2 dimensional array , and then to define 2 for loops enter code here Int no_nodes=100; Int XY_coordinate [500][500]; For (int i=0;i<no_nodes; i++) { For (int j=0;j<no_nodes; j++)

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  • c++ accumulate with move instead of copy [migrated]

    - by user74399
    I have the following code auto adder = [](string& s1, const string& s2)->string&& { if (!s1.empty()) s1 += " "; s1 += s2; return move(s1); }; string test; test.reserve(wordArray.size() * 10); string words = accumulate(wordArray.begin(), wordArray.end(), move(test), adder); What I would like here is to avoid string copying. Unfortunately this is not accomplished by the vs2012 implementation of accumulate. Internally accumulate calls another function _Accumulate and the rvalue functionality gets lost in the process. It I instead call the _Accumulate function like so string words = Accumulate(wordArray.begin(), wordArray.end(), move(test), adder); I get the intended performance gain. Must the std library be rewritten to take rvalue arguments into consideration? Is there some other way I may use accumulate to accomplish what I want without cheating to much?

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  • xutility file???

    - by user574290
    Hi all. I'm trying to use c code with opencv in face detection and counting, but I cannot build the source. I am trying to compile my project and I am having a lot of problems with a line in the xutility file. the error message show that it error with xutility file. Please help me, how to solve this problem? this is my code // Include header files #include "stdafx.h" #include "cv.h" #include "highgui.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <assert.h> #include <math.h> #include <float.h> #include <limits.h> #include <time.h> #include <ctype.h> #include <iostream> #include <fstream> #include <vector> using namespace std; #ifdef _EiC #define WIN32 #endif int countfaces=0; int numFaces = 0; int k=0 ; int list=0; char filelist[512][512]; int timeCount = 0; static CvMemStorage* storage = 0; static CvHaarClassifierCascade* cascade = 0; void detect_and_draw( IplImage* image ); void WriteInDB(); int found_face(IplImage* img,CvPoint pt1,CvPoint pt2); int load_DB(char * filename); const char* cascade_name = "C:\\Program Files\\OpenCV\\OpenCV2.1\\data\\haarcascades\\haarcascade_frontalface_alt_tree.xml"; // BEGIN NEW CODE #define WRITEVIDEO char* outputVideo = "c:\\face_counting1_tracked.avi"; //int faceCount = 0; int posBuffer = 100; int persistDuration = 10; //faces can drop out for 10 frames int timestamp = 0; float sameFaceDistThreshold = 30; //pixel distance CvPoint facePositions[100]; int facePositionsTimestamp[100]; float distance( CvPoint a, CvPoint b ) { float dist = sqrt(float ( (a.x-b.x)*(a.x-b.x) + (a.y-b.y)*(a.y-b.y) ) ); return dist; } void expirePositions() { for (int i = 0; i < posBuffer; i++) { if (facePositionsTimestamp[i] <= (timestamp - persistDuration)) //if a tracked pos is older than three frames { facePositions[i] = cvPoint(999,999); } } } void updateCounter(CvPoint center) { bool newFace = true; for(int i = 0; i < posBuffer; i++) { if (distance(center, facePositions[i]) < sameFaceDistThreshold) { facePositions[i] = center; facePositionsTimestamp[i] = timestamp; newFace = false; break; } } if(newFace) { //push out oldest tracker for(int i = 1; i < posBuffer; i++) { facePositions[i] = facePositions[i - 1]; } //put new tracked position on top of stack facePositions[0] = center; facePositionsTimestamp[0] = timestamp; countfaces++; } } void drawCounter(IplImage* image) { // Create Font char buffer[5]; CvFont font; cvInitFont(&font, CV_FONT_HERSHEY_SIMPLEX, .5, .5, 0, 1); cvPutText(image, "Faces:", cvPoint(20, 20), &font, CV_RGB(0,255,0)); cvPutText(image, itoa(countfaces, buffer, 10), cvPoint(80, 20), &font, CV_RGB(0,255,0)); } #ifdef WRITEVIDEO CvVideoWriter* videoWriter = cvCreateVideoWriter(outputVideo, -1, 30, cvSize(240, 180)); #endif //END NEW CODE int main( int argc, char** argv ) { CvCapture* capture = 0; IplImage *frame, *frame_copy = 0; int optlen = strlen("--cascade="); const char* input_name; if( argc > 1 && strncmp( argv[1], "--cascade=", optlen ) == 0 ) { cascade_name = argv[1] + optlen; input_name = argc > 2 ? argv[2] : 0; } else { cascade_name = "C:\\Program Files\\OpenCV\\OpenCV2.1\\data\\haarcascades\\haarcascade_frontalface_alt_tree.xml"; input_name = argc > 1 ? argv[1] : 0; } cascade = (CvHaarClassifierCascade*)cvLoad( cascade_name, 0, 0, 0 ); if( !cascade ) { fprintf( stderr, "ERROR: Could not load classifier cascade\n" ); fprintf( stderr, "Usage: facedetect --cascade=\"<cascade_path>\" [filename|camera_index]\n" ); return -1; } storage = cvCreateMemStorage(0); //if( !input_name || (isdigit(input_name[0]) && input_name[1] == '\0') ) // capture = cvCaptureFromCAM( !input_name ? 0 : input_name[0] - '0' ); //else capture = cvCaptureFromAVI( "c:\\face_counting1.avi" ); cvNamedWindow( "result", 1 ); if( capture ) { for(;;) { if( !cvGrabFrame( capture )) break; frame = cvRetrieveFrame( capture ); if( !frame ) break; if( !frame_copy ) frame_copy = cvCreateImage( cvSize(frame->width,frame->height), IPL_DEPTH_8U, frame->nChannels ); if( frame->origin == IPL_ORIGIN_TL ) cvCopy( frame, frame_copy, 0 ); else cvFlip( frame, frame_copy, 0 ); detect_and_draw( frame_copy ); if( cvWaitKey( 30 ) >= 0 ) break; } cvReleaseImage( &frame_copy ); cvReleaseCapture( &capture ); } else { if( !input_name || (isdigit(input_name[0]) && input_name[1] == '\0')) cvNamedWindow( "result", 1 ); const char* filename = input_name ? input_name : (char*)"lena.jpg"; IplImage* image = cvLoadImage( filename, 1 ); if( image ) { detect_and_draw( image ); cvWaitKey(0); cvReleaseImage( &image ); } else { /* assume it is a text file containing the list of the image filenames to be processed - one per line */ FILE* f = fopen( filename, "rt" ); if( f ) { char buf[1000+1]; while( fgets( buf, 1000, f ) ) { int len = (int)strlen(buf); while( len > 0 && isspace(buf[len-1]) ) len--; buf[len] = '\0'; image = cvLoadImage( buf, 1 ); if( image ) { detect_and_draw( image ); cvWaitKey(0); cvReleaseImage( &image ); } } fclose(f); } } } cvDestroyWindow("result"); #ifdef WRITEVIDEO cvReleaseVideoWriter(&videoWriter); #endif return 0; } void detect_and_draw( IplImage* img ) { static CvScalar colors[] = { {{0,0,255}}, {{0,128,255}}, {{0,255,255}}, {{0,255,0}}, {{255,128,0}}, {{255,255,0}}, {{255,0,0}}, {{255,0,255}} }; double scale = 1.3; IplImage* gray = cvCreateImage( cvSize(img->width,img->height), 8, 1 ); IplImage* small_img = cvCreateImage( cvSize( cvRound (img->width/scale), cvRound (img->height/scale)), 8, 1 ); CvPoint pt1, pt2; int i; cvCvtColor( img, gray, CV_BGR2GRAY ); cvResize( gray, small_img, CV_INTER_LINEAR ); cvEqualizeHist( small_img, small_img ); cvClearMemStorage( storage ); if( cascade ) { double t = (double)cvGetTickCount(); CvSeq* faces = cvHaarDetectObjects( small_img, cascade, storage, 1.1, 2, 0/*CV_HAAR_DO_CANNY_PRUNING*/, cvSize(30, 30) ); t = (double)cvGetTickCount() - t; printf( "detection time = %gms\n", t/((double)cvGetTickFrequency()*1000.) ); if (faces) { //To save the detected faces into separate images, here's a quick and dirty code: char filename[6]; for( i = 0; i < (faces ? faces->total : 0); i++ ) { /* CvRect* r = (CvRect*)cvGetSeqElem( faces, i ); CvPoint center; int radius; center.x = cvRound((r->x + r->width*0.5)*scale); center.y = cvRound((r->y + r->height*0.5)*scale); radius = cvRound((r->width + r->height)*0.25*scale); cvCircle( img, center, radius, colors[i%8], 3, 8, 0 );*/ // Create a new rectangle for drawing the face CvRect* r = (CvRect*)cvGetSeqElem( faces, i ); // Find the dimensions of the face,and scale it if necessary pt1.x = r->x*scale; pt2.x = (r->x+r->width)*scale; pt1.y = r->y*scale; pt2.y = (r->y+r->height)*scale; // Draw the rectangle in the input image cvRectangle( img, pt1, pt2, CV_RGB(255,0,0), 3, 8, 0 ); CvPoint center; int radius; center.x = cvRound((r->x + r->width*0.5)*scale); center.y = cvRound((r->y + r->height*0.5)*scale); radius = cvRound((r->width + r->height)*0.25*scale); cvCircle( img, center, radius, CV_RGB(255,0,0), 3, 8, 0 ); //update counter updateCounter(center); int y=found_face(img,pt1,pt2); if(y==0) countfaces++; }//end for printf("Number of detected faces: %d\t",countfaces); }//end if //delete old track positions from facePositions array expirePositions(); timestamp++; //draw counter drawCounter(img); #ifdef WRITEVIDEO cvWriteFrame(videoWriter, img); #endif cvShowImage( "result", img ); cvDestroyWindow("Result"); cvReleaseImage( &gray ); cvReleaseImage( &small_img ); }//end if } //end void int found_face(IplImage* img,CvPoint pt1,CvPoint pt2) { /*if (faces) {*/ CvSeq* faces = cvHaarDetectObjects( img, cascade, storage, 1.1, 2, CV_HAAR_DO_CANNY_PRUNING, cvSize(40, 40) ); int i=0; char filename[512]; for( i = 0; i < (faces ? faces->total : 0); i++ ) {//int scale = 1, i=0; //i=iface; //char filename[512]; /* extract the rectanlges only */ // CvRect face_rect = *(CvRect*)cvGetSeqElem( faces, i); CvRect face_rect = *(CvRect*)cvGetSeqElem( faces, i); //IplImage* gray_img = cvCreateImage( cvGetSize(img), IPL_DEPTH_8U, 1 ); IplImage* clone = cvCreateImage (cvSize(img->width, img->height), IPL_DEPTH_8U, img->nChannels ); IplImage* gray = cvCreateImage (cvSize(img->width, img->height), IPL_DEPTH_8U, 1 ); cvCopy (img, clone, 0); cvNamedWindow ("ROI", CV_WINDOW_AUTOSIZE); cvCvtColor( clone, gray, CV_RGB2GRAY ); face_rect.x = pt1.x; face_rect.y = pt1.y; face_rect.width = abs(pt1.x - pt2.x); face_rect.height = abs(pt1.y - pt2.y); cvSetImageROI ( gray, face_rect); //// * rectangle = cvGetImageROI ( clone ); face_rect = cvGetImageROI ( gray ); cvShowImage ("ROI", gray); k++; char *name=0; name=(char*) calloc(512, 1); sprintf(name, "Image%d.pgm", k); cvSaveImage(name, gray); //////////////// for(int j=0;j<512;j++) filelist[list][j]=name[j]; list++; WriteInDB(); //int found=SIFT("result.txt",name); cvResetImageROI( gray ); //return found; return 0; // }//end if }//end for }//end void void WriteInDB() { ofstream myfile; myfile.open ("result.txt"); for(int i=0;i<512;i++) { if(strcmp(filelist[i],"")!=0) myfile << filelist[i]<<"\n"; } myfile.close(); } Error 3 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 8 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 13 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\program files\microsoft visual studio 9.0\vc\include\xutility 766 Error 18 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\program files\microsoft visual studio 9.0\vc\include\xutility 768 Error 23 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\program files\microsoft visual studio 9.0\vc\include\xutility 769 Error 10 error C2868: 'std::iterator_traits<_Iter>::value_type' : illegal syntax for using-declaration; expected qualified-name c:\program files\microsoft visual studio 9.0\vc\include\xutility 765 Error 25 error C2868: 'std::iterator_traits<_Iter>::reference' : illegal syntax for using-declaration; expected qualified-name c:\program files\microsoft visual studio 9.0\vc\include\xutility 769 Error 20 error C2868: 'std::iterator_traits<_Iter>::pointer' : illegal syntax for using-declaration; expected qualified-name c:\program files\microsoft visual studio 9.0\vc\include\xutility 768 Error 5 error C2868: 'std::iterator_traits<_Iter>::iterator_category' : illegal syntax for using-declaration; expected qualified-name c:\program files\microsoft visual studio 9.0\vc\include\xutility 764 Error 15 error C2868: 'std::iterator_traits<_Iter>::difference_type' : illegal syntax for using-declaration; expected qualified-name c:\program files\microsoft visual studio 9.0\vc\include\xutility 766 Error 9 error C2602: 'std::iterator_traits<_Iter>::value_type' is not a member of a base class of 'std::iterator_traits<_Iter>' c:\program files\microsoft visual studio 9.0\vc\include\xutility 765 Error 24 error C2602: 'std::iterator_traits<_Iter>::reference' is not a member of a base class of 'std::iterator_traits<_Iter>' c:\program files\microsoft visual studio 9.0\vc\include\xutility 769 Error 19 error C2602: 'std::iterator_traits<_Iter>::pointer' is not a member of a base class of 'std::iterator_traits<_Iter>' c:\program files\microsoft visual studio 9.0\vc\include\xutility 768 Error 4 error C2602: 'std::iterator_traits<_Iter>::iterator_category' is not a member of a base class of 'std::iterator_traits<_Iter>' c:\program files\microsoft visual studio 9.0\vc\include\xutility 764 Error 14 error C2602: 'std::iterator_traits<_Iter>::difference_type' is not a member of a base class of 'std::iterator_traits<_Iter>' c:\program files\microsoft visual studio 9.0\vc\include\xutility 766 Error 7 error C2146: syntax error : missing ';' before identifier 'value_type' c:\program files\microsoft visual studio 9.0\vc\include\xutility 765 Error 22 error C2146: syntax error : missing ';' before identifier 'reference' c:\program files\microsoft visual studio 9.0\vc\include\xutility 769 Error 17 error C2146: syntax error : missing ';' before identifier 'pointer' c:\program files\microsoft visual studio 9.0\vc\include\xutility 768 Error 2 error C2146: syntax error : missing ';' before identifier 'iterator_category' c:\program files\microsoft visual studio 9.0\vc\include\xutility 764 Error 12 error C2146: syntax error : missing ';' before identifier 'difference_type' c:\program files\microsoft visual studio 9.0\vc\include\xutility 766 Error 6 error C2039: 'value_type' : is not a member of 'CvPoint' c:\program files\microsoft visual studio 9.0\vc\include\xutility 765 Error 21 error C2039: 'reference' : is not a member of 'CvPoint' c:\program files\microsoft visual studio 9.0\vc\include\xutility 769 Error 16 error C2039: 'pointer' : is not a member of 'CvPoint' c:\program files\microsoft visual studio 9.0\vc\include\xutility 768 Error 1 error C2039: 'iterator_category' : is not a member of 'CvPoint' c:\program files\microsoft visual studio 9.0\vc\include\xutility 764 Error 11 error C2039: 'difference_type' : is not a member of 'CvPoint' c:\program files\microsoft visual studio 9.0\vc\include\xutility 766

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  • Value cannot be null, ArgumentNullException

    - by Wooolie
    I am currently trying to return an array which contains information about a seat at a theate such as Seat number, Name, Price and Status. I am using a combobox where I want to list all vacant or reserved seats based upon choice. When I choose reserved seats in my combobox, I call upon a method using AddRange. This method is supposed to loop through an array containing all seats and their information. If a seat is Vacant, I add it to an array. When all is done, I return this array. However, I am dealing with a ArgumentNullException. MainForm namespace Assignment4 { public partial class MainForm : Form { // private const int totNumberOfSeats = 240; private SeatManager seatMngr; private const int columns = 10; private const int rows = 10; public enum DisplayOptions { AllSeats, VacantSeats, ReservedSeats } public MainForm() { InitializeComponent(); seatMngr = new SeatManager(rows, columns); InitializeGUI(); } /// <summary> /// Fill the listbox with information from the beginning, /// let the user be able to choose from vacant seats. /// </summary> private void InitializeGUI() { rbReserve.Checked = true; txtName.Text = string.Empty; txtPrice.Text = string.Empty; lblTotalSeats.Text = seatMngr.GetNumOfSeats().ToString(); cmbOptions.Items.AddRange(Enum.GetNames(typeof(DisplayOptions))); cmbOptions.SelectedIndex = 0; UpdateGUI(); } /// <summary> /// call on methods ValidateName and ValidatePrice with arguments /// </summary> /// <param name="name"></param> /// <param name="price"></param> /// <returns></returns> private bool ValidateInput(out string name, out double price) { bool nameOK = ValidateName(out name); bool priceOK = ValidatePrice(out price); return nameOK && priceOK; } /// <summary> /// Validate name using inputUtility, show error if input is invalid /// </summary> /// <param name="name"></param> /// <returns></returns> private bool ValidateName(out string name) { name = txtName.Text.Trim(); if (!InputUtility.ValidateString(name)) { //inform user MessageBox.Show("Input of name is Invalid. It can not be empty, " + Environment.NewLine + "and must have at least one character.", " Error!"); txtName.Focus(); txtName.Text = " "; txtName.SelectAll(); return false; } return true; } /// <summary> /// Validate price using inputUtility, show error if input is invalid /// </summary> /// <param name="price"></param> /// <returns></returns> private bool ValidatePrice(out double price) { // show error if input is invalid if (!InputUtility.GetDouble(txtPrice.Text.Trim(), out price, 0)) { //inform user MessageBox.Show("Input of price is Invalid. It can not be less than 0, " + Environment.NewLine + "and must not be empty.", " Error!"); txtPrice.Focus(); txtPrice.Text = " "; txtPrice.SelectAll(); return false; } return true; } /// <summary> /// Check if item is selected in listbox /// </summary> /// <returns></returns> private bool CheckSelectedIndex() { int index = lbSeats.SelectedIndex; if (index < 0) { MessageBox.Show("Please select an item in the box"); return false; } else return true; } /// <summary> /// Call method ReserveOrCancelSeat when button OK is clicked /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnOK_Click(object sender, EventArgs e) { ReserveOrCancelSeat(); } /// <summary> /// Reserve or cancel seat depending on choice the user makes. Update GUI after choice. /// </summary> private void ReserveOrCancelSeat() { if (CheckSelectedIndex() == true) { string name = string.Empty; double price = 0.0; int selectedSeat = lbSeats.SelectedIndex; bool reserve = false; bool cancel = false; if (rbReserve.Checked) { DialogResult result = MessageBox.Show("Do you want to continue?", "Approve", MessageBoxButtons.YesNo); if (result == DialogResult.Yes) { if (ValidateInput(out name, out price)) { reserve = seatMngr.ReserveSeat(name, price, selectedSeat); if (reserve == true) { MessageBox.Show("Seat has been reserved"); UpdateGUI(); } else { MessageBox.Show("Seat has already been reserved"); } } } } else { DialogResult result = MessageBox.Show("Do you want to continue?", "Approve", MessageBoxButtons.YesNo); if (result == DialogResult.Yes) { cancel = seatMngr.CancelSeat(selectedSeat); if (cancel == true) { MessageBox.Show("Seat has been cancelled"); UpdateGUI(); } else { MessageBox.Show("Seat is already vacant"); } } } UpdateGUI(); } } /// <summary> /// Update GUI with new information. /// </summary> /// <param name="customerName"></param> /// <param name="price"></param> private void UpdateGUI() { lbSeats.Items.Clear(); lbSeats.Items.AddRange(seatMngr.GetSeatInfoString()); lblVacantSeats.Text = seatMngr.GetNumOfVacant().ToString(); lblReservedSeats.Text = seatMngr.GetNumOfReserved().ToString(); if (rbReserve.Checked) { txtName.Text = string.Empty; txtPrice.Text = string.Empty; } } /// <summary> /// set textboxes to false if cancel reservation button is checked /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void rbCancel_CheckedChanged_1(object sender, EventArgs e) { txtName.Enabled = false; txtPrice.Enabled = false; } /// <summary> /// set textboxes to true if reserved radiobutton is checked /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void rbReserve_CheckedChanged_1(object sender, EventArgs e) { txtName.Enabled = true; txtPrice.Enabled = true; } /// <summary> /// Make necessary changes on the list depending on what choice the user makes. Show only /// what the user wants to see, whether its all seats, reserved seats or vacant seats only. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void cmbOptions_SelectedIndexChanged(object sender, EventArgs e) { if (cmbOptions.SelectedIndex == 0 && rbReserve.Checked) //All seats visible. { UpdateGUI(); txtName.Enabled = true; txtPrice.Enabled = true; btnOK.Enabled = true; } else if (cmbOptions.SelectedIndex == 0 && rbCancel.Checked) { UpdateGUI(); txtName.Enabled = false; txtPrice.Enabled = false; btnOK.Enabled = true; } else if (cmbOptions.SelectedIndex == 1) //Only vacant seats visible. { lbSeats.Items.Clear(); lbSeats.Items.AddRange(seatMngr.ReturnVacantSeats()); // Value cannot be null txtName.Enabled = false; txtPrice.Enabled = false; btnOK.Enabled = false; } else if (cmbOptions.SelectedIndex == 2) //Only reserved seats visible. { lbSeats.Items.Clear(); lbSeats.Items.AddRange(seatMngr.ReturnReservedSeats()); // Value cannot be null txtName.Enabled = false; txtPrice.Enabled = false; btnOK.Enabled = false; } } } } SeatManager namespace Assignment4 { class SeatManager { private string[,] nameList = null; private double[,] priceList = null; private string[,] seatList = null; private readonly int totCols; private readonly int totRows; /// <summary> /// Constructor with declarations of size for all arrays. /// </summary> /// <param name="totNumberOfSeats"></param> public SeatManager(int row, int cols) { totCols = cols; totRows = row; nameList = new string[row, cols]; priceList = new double[row, cols]; seatList = new string[row, cols]; for (int rows = 0; rows < row; rows++) { for (int col = 0; col < totCols; col++) { seatList[rows, col] = "Vacant"; } } } /// <summary> /// Check if index is within bounds of the array /// </summary> /// <param name="index"></param> /// <returns></returns> private bool CheckIndex(int index) { if (index >= 0 && index < nameList.Length) return true; else return false; } /// <summary> /// Return total number of seats /// </summary> /// <returns></returns> public int GetNumOfSeats() { int count = 0; for (int rows = 0; rows < totRows; rows++) { for (int cols = 0; cols < totCols; cols++) { count++; } } return count; } /// <summary> /// Calculate and return total number of reserved seats /// </summary> /// <returns></returns> public int GetNumOfReserved() { int totReservedSeats = 0; for (int rows = 0; rows < totRows; rows++) { for (int col = 0; col < totCols; col++) { if (!string.IsNullOrEmpty(nameList[rows, col])) { totReservedSeats++; } } } return totReservedSeats; } /// <summary> /// Calculate and return total number of vacant seats /// </summary> /// <returns></returns> public int GetNumOfVacant() { int totVacantSeats = 0; for (int rows = 0; rows < totRows; rows++) { for (int col = 0; col < totCols; col++) { if (string.IsNullOrEmpty(nameList[rows, col])) { totVacantSeats++; } } } return totVacantSeats; } /// <summary> /// Return formated string with info about the seat, name, price and its status /// </summary> /// <param name="index"></param> /// <returns></returns> public string GetSeatInfoAt(int index) { int cols = ReturnColumn(index); int rows = ReturnRow(index); string strOut = string.Format("{0,2} {1,10} {2,17} {3,20} {4,35:f2}", rows+1, cols+1, seatList[rows, cols], nameList[rows, cols], priceList[rows, cols]); return strOut; } /// <summary> /// Send an array containing all seats in the cinema /// </summary> /// <returns></returns> public string[] GetSeatInfoString() { int count = totRows * totCols; if (count <= 0) return null; string[] strSeatInfoStrings = new string[count]; for (int i = 0; i < totRows * totCols; i++) { strSeatInfoStrings[i] = GetSeatInfoAt(i); } return strSeatInfoStrings; } /// <summary> /// Reserve seat if seat is vacant /// </summary> /// <param name="name"></param> /// <param name="price"></param> /// <param name="index"></param> /// <returns></returns> public bool ReserveSeat(string name, double price, int index) { int cols = ReturnColumn(index); int rows = ReturnRow(index); if (string.IsNullOrEmpty(nameList[rows, cols])) { nameList[rows, cols] = name; priceList[rows, cols] = price; seatList[rows, cols] = "Reserved"; return true; } else return false; } public string[] ReturnVacantSeats() { int totVacantSeats = int.Parse(GetNumOfVacant().ToString()); string[] vacantSeats = new string[totVacantSeats]; for (int i = 0; i < vacantSeats.Length; i++) { if (GetSeatInfoAt(i) == "Vacant") { vacantSeats[i] = GetSeatInfoAt(i); } } return vacantSeats; } public string[] ReturnReservedSeats() { int totReservedSeats = int.Parse(GetNumOfReserved().ToString()); string[] reservedSeats = new string[totReservedSeats]; for (int i = 0; i < reservedSeats.Length; i++) { if (GetSeatInfoAt(i) == "Reserved") { reservedSeats[i] = GetSeatInfoAt(i); } } return reservedSeats; } /// <summary> /// Cancel seat if seat is reserved /// </summary> /// <param name="index"></param> /// <returns></returns> public bool CancelSeat(int index) { int cols = ReturnColumn(index); int rows = ReturnRow(index); if (!string.IsNullOrEmpty(nameList[rows, cols])) { nameList[rows, cols] = ""; priceList[rows, cols] = 0.0; seatList[rows, cols] = "Vacant"; return true; } else { return false; } } /// <summary> /// Convert index to row and return value /// </summary> /// <param name="index"></param> /// <returns></returns> public int ReturnRow(int index) { int vectorRow = index; int row; row = (int)Math.Ceiling((double)(vectorRow / totCols)); return row; } /// <summary> /// Convert index to column and return value /// </summary> /// <param name="index"></param> /// <returns></returns> public int ReturnColumn(int index) { int row = index; int col = row % totCols; return col; } } } In MainForm, this is where I get ArgumentNullException: lbSeats.Items.AddRange(seatMngr.ReturnVacantSeats()); And this is the method where the array is to be returned containing all vacant seats: public string[] ReturnVacantSeats() { int totVacantSeats = int.Parse(GetNumOfVacant().ToString()); string[] vacantSeats = new string[totVacantSeats]; for (int i = 0; i < vacantSeats.Length; i++) { if (GetSeatInfoAt(i) == "Vacant") { vacantSeats[i] = GetSeatInfoAt(i); } } return vacantSeats; }

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  • Reading data in from file

    - by user667430
    Hi Here is link if you want to download application: Simple banking app Text file with data to read I am trying to create a simple banking application that reads in data from a text file. So far i have managed to read in all the customers which there are 20 of them. However when reading in the accounts and transactions stuff it only reads in 20 but there is alot more in the text file. Here is what i have so far. I think it has something to do with the nested for loop in the getNextCustomer method. using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Windows.Forms; namespace e_SOFT_Banking { public partial class Form1 : Form { public static ArrayList bankDetails = new ArrayList(); public static ArrayList accDetails = new ArrayList(); public static ArrayList tranDetails = new ArrayList(); string inputDataFile = @"C:\e-SOFT_v1.txt"; const int numCustItems = 14; const int numAccItems = 7; const int numTransItems = 5; public Form1() { InitializeComponent(); setUpBank(); } private void btnShowData_Click_1(object sender, EventArgs e) { showListsOfCust(); } private void setUpBank() { readData(); } private void showListsOfCust() { listBox1.Items.Clear(); foreach (Customer c in bankDetails) listBox1.Items.Add(c.getCustomerNumber() + " " + c.getCustomerTitle() + " " + c.getFirstName() + " " + c.getInitials() + " " + c.getSurname() + " " + c.getDateOfBirth() + " " + c.getHouseNameNumber() + " " + c.getStreetName() + " " + c.getArea() + " " + c.getCityTown() + " " + c.getCounty() + " " + c.getPostcode() + " " + c.getPassword() + " " + c.getNumberAccounts()); foreach (Account a in accDetails) listBox1.Items.Add(a.getAccSort() + " " + a.getAccNumber() + " " + a.getAccNick() + " " + a.getAccDate() + " " + a.getAccCurBal() + " " + a.getAccOverDraft() + " " + a.getAccNumTrans()); foreach (Transaction t in tranDetails) listBox1.Items.Add(t.getDate() + " " + t.getType() + " " + t.getDescription() + " " + t.getAmount() + " " + t.getBalAfter()); } private void readData() { StreamReader readerIn = null; Transaction curTrans; Account curAcc; Customer curCust; bool anyMoreData; string[] customerData = new string[numCustItems]; string[] accountData = new string[numAccItems]; string[] transactionData = new string[numTransItems]; if (readOK(inputDataFile, ref readerIn)) { anyMoreData = getNextCustomer(readerIn, customerData, accountData, transactionData); while (anyMoreData == true) { curCust = new Customer(customerData[0], customerData[1], customerData[2], customerData[3], customerData[4], customerData[5], customerData[6], customerData[7], customerData[8], customerData[9], customerData[10], customerData[11], customerData[12], customerData[13]); curAcc = new Account(accountData[0], accountData[1], accountData[2], accountData[3], accountData[4], accountData[5], accountData[6]); curTrans = new Transaction(transactionData[0], transactionData[1], transactionData[2], transactionData[3], transactionData[4]); bankDetails.Add(curCust); accDetails.Add(curAcc); tranDetails.Add(curTrans); anyMoreData = getNextCustomer(readerIn, customerData, accountData, transactionData); } if (readerIn != null) readerIn.Close(); } } private bool getNextCustomer(StreamReader inNext, string[] nextCustomerData, string[] nextAccountData, string[] nextTransactionData) { string nextLine; int numCItems = nextCustomerData.Count(); int numAItems = nextAccountData.Count(); int numTItems = nextTransactionData.Count(); for (int i = 0; i < numCItems; i++) { nextLine = inNext.ReadLine(); if (nextLine != null) { nextCustomerData[i] = nextLine; if (i == 13) { int cItems = Convert.ToInt32(nextCustomerData[13]); for (int q = 0; q < cItems; q++) { for (int a = 0; a < numAItems; a++) { nextLine = inNext.ReadLine(); nextAccountData[a] = nextLine; if (a == 6) { int aItems = Convert.ToInt32(nextAccountData[6]); for (int w = 0; w < aItems; w++) { for (int t = 0; t < numTItems; t++) { nextLine = inNext.ReadLine(); nextTransactionData[t] = nextLine; } } } } } } } else return false; } return true; } private bool readOK(string readFile, ref StreamReader readerIn) { try { readerIn = new StreamReader(readFile); return true; } catch (FileNotFoundException notFound) { MessageBox.Show("ERROR Opening file (when reading data in)" + " - File could not be found.\n" + notFound.Message); return false; } catch (Exception e) { MessageBox.Show("ERROR Opening File (when reading data in)" + "- Operation failed.\n" + e.Message); return false; } } } } I also have three classes one for customers, one for accounts and one for transactions, which follow in that order. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace e_SOFT_Banking { class Customer { private string customerNumber; private string customerTitle; private string firstName; private string initials; //not required - defaults to null private string surname; private string dateOfBirth; private string houseNameNumber; private string streetName; private string area; //not required - defaults to null private string cityTown; private string county; private string postcode; private string password; private int numberAccounts; public Customer(string theCustomerNumber, string theCustomerTitle, string theFirstName, string theInitials, string theSurname, string theDateOfBirth, string theHouseNameNumber, string theStreetName, string theArea, string theCityTown, string theCounty, string thePostcode, string thePassword, string theNumberAccounts) { customerNumber = theCustomerNumber; customerTitle = theCustomerTitle; firstName = theFirstName; initials = theInitials; surname = theSurname; dateOfBirth = theDateOfBirth; houseNameNumber = theHouseNameNumber; streetName = theStreetName; area = theArea; cityTown = theCityTown; county = theCounty; postcode = thePostcode; password = thePassword; setNumberAccounts(theNumberAccounts); } public string getCustomerNumber() { return customerNumber; } public string getCustomerTitle() { return customerTitle; } public string getFirstName() { return firstName; } public string getInitials() { return initials; } public string getSurname() { return surname; } public string getDateOfBirth() { return dateOfBirth; } public string getHouseNameNumber() { return houseNameNumber; } public string getStreetName() { return streetName; } public string getArea() { return area; } public string getCityTown() { return cityTown; } public string getCounty() { return county; } public string getPostcode() { return postcode; } public string getPassword() { return password; } public int getNumberAccounts() { return numberAccounts; } public void setCustomerNumber(string inCustomerNumber) { customerNumber = inCustomerNumber; } public void setCustomerTitle(string inCustomerTitle) { customerTitle = inCustomerTitle; } public void setFirstName(string inFirstName) { firstName = inFirstName; } public void setInitials(string inInitials) { initials = inInitials; } public void setSurname(string inSurname) { surname = inSurname; } public void setDateOfBirth(string inDateOfBirth) { dateOfBirth = inDateOfBirth; } public void setHouseNameNumber(string inHouseNameNumber) { houseNameNumber = inHouseNameNumber; } public void setStreetName(string inStreetName) { streetName = inStreetName; } public void setArea(string inArea) { area = inArea; } public void setCityTown(string inCityTown) { cityTown = inCityTown; } public void setCounty(string inCounty) { county = inCounty; } public void setPostcode(string inPostcode) { postcode = inPostcode; } public void setPassword(string inPassword) { password = inPassword; } public void setNumberAccounts(string inNumberAccounts) { try { numberAccounts = Convert.ToInt32(inNumberAccounts); } catch (FormatException invalidInput) { System.Windows.Forms.MessageBox.Show("ERROR" + invalidInput.Message + "Please enter a valid number"); } } } } Accounts: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace e_SOFT_Banking { class Account { private string accSort; private Int64 accNumber; private string accNick; private string accDate; //not required - defaults to null private double accCurBal; private double accOverDraft; private int accNumTrans; public Account(string theAccSort, string theAccNumber, string theAccNick, string theAccDate, string theAccCurBal, string theAccOverDraft, string theAccNumTrans) { accSort = theAccSort; setAccNumber(theAccNumber); accNick = theAccNick; accDate = theAccDate; setAccCurBal(theAccCurBal); setAccOverDraft(theAccOverDraft); setAccNumTrans(theAccNumTrans); } public string getAccSort() { return accSort; } public long getAccNumber() { return accNumber; } public string getAccNick() { return accNick; } public string getAccDate() { return accDate; } public double getAccCurBal() { return accCurBal; } public double getAccOverDraft() { return accOverDraft; } public int getAccNumTrans() { return accNumTrans; } public void setAccSort(string inAccSort) { accSort = inAccSort; } public void setAccNumber(string inAccNumber) { try { accNumber = Convert.ToInt64(inAccNumber); } catch (FormatException invalidInput) { System.Windows.Forms.MessageBox.Show("ERROR" + invalidInput.Message + "Please enter a valid number"); } } public void setAccNick(string inAccNick) { accNick = inAccNick; } public void setAccDate(string inAccDate) { accDate = inAccDate; } public void setAccCurBal(string inAccCurBal) { try { accCurBal = Convert.ToDouble(inAccCurBal); } catch (FormatException invalidInput) { System.Windows.Forms.MessageBox.Show("ERROR" + invalidInput.Message + "Please enter a valid number"); } } public void setAccOverDraft(string inAccOverDraft) { try { accOverDraft = Convert.ToDouble(inAccOverDraft); } catch (FormatException invalidInput) { System.Windows.Forms.MessageBox.Show("ERROR" + invalidInput.Message + "Please enter a valid number"); } } public void setAccNumTrans(string inAccNumTrans) { try { accNumTrans = Convert.ToInt32(inAccNumTrans); } catch (FormatException invalidInput) { System.Windows.Forms.MessageBox.Show("ERROR" + invalidInput.Message + "Please enter a valid number"); } } } } Transactions: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace e_SOFT_Banking { class Transaction { private string date; private string type; private string description; private double amount; //not required - defaults to null private double balAfter; public Transaction(string theDate, string theType, string theDescription, string theAmount, string theBalAfter) { date = theDate; type = theType; description = theDescription; setAmount(theAmount); setBalAfter(theBalAfter); } public string getDate() { return date; } public string getType() { return type; } public string getDescription() { return description; } public double getAmount() { return amount; } public double getBalAfter() { return balAfter; } public void setDate(string inDate) { date = inDate; } public void setType(string inType) { type = inType; } public void setDescription(string inDescription) { description = inDescription; } public void setAmount(string inAmount) { try { amount = Convert.ToDouble(inAmount); } catch (FormatException invalidInput) { System.Windows.Forms.MessageBox.Show("ERROR" + invalidInput.Message + "Please enter a valid number"); } } public void setBalAfter(string inBalAfter) { try { balAfter = Convert.ToDouble(inBalAfter); } catch (FormatException invalidInput) { System.Windows.Forms.MessageBox.Show("ERROR" + invalidInput.Message + "Please enter a valid number"); } } } } Any help greatly appreciated.

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  • Error in installing ZTE AC2738 on ubuntu 3.0.0-12-generic

    - by Netro
    I am getting this error ,struct usb_serial_driver has no member named shutdown. I am installing on 64bit ubuntu 3.0.0-12-generic ... Beginning Verify CD ... ... Verify CD Succeed! ... Beginning Copy Install Package Files ... ... will take a long time, waiting 5 seconds, please ... Copy Install Package Files Succeed! ... 'ztemtApp' previous version not found. and install now Beginning install ... ... Current linux release version is 'Ubuntu' ... Checking 'App' process ... Checking old installation ... Installing ... Current Path is : . : /tmp/ztemt_datacard/Linux 1. Checking Previous Version ... 2. Copying Data Bin ... ... will take a few seconds, please waiting ... /tmp/ztemt_datacard/Linux 3. Auto Load Usb Driver Module ... Rather than invoking init scripts through /etc/init.d, use the service(8) utility, e.g. service acpid restart Since the script you are attempting to invoke has been converted to an Upstart job, you may also use the stop(8) and then start(8) utilities, e.g. stop acpid ; start acpid. The restart(8) utility is also available. acpid stop/waiting acpid start/running, process 11802 4. Changing pppd Options ... 5. Changing File Permission ... 6. Deleting Qt lib When Local QT Vertion > V4.4.0 ... ... Package 'libqtgui4' exist ... QT_VERSION = 4 7. Deleting process id file: EVDOApp.pid ... 8. Making USB Serial Driver Module : ztemt.ko ... ... will take a few seconds, please waiting ... make -C /lib/modules/3.0.0-12-generic/build M=/usr/local/bin/ztemtApp/zteusbserial/below2.6.27 modules make[1]: Entering directory `/usr/src/linux-headers-3.0.0-12-generic' CC [M] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.o /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘destroy_serial’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:159:14: error: ‘struct usb_serial_driver’ has no member named ‘shutdown’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:165:18: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘serial_open’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:241:36: error: ‘struct usb_serial_port’ has no member named ‘mutex’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:246:8: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:251:6: error: ‘struct usb_serial_port’ has no member named ‘tty’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:253:10: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:265:3: warning: passing argument 1 of ‘serial->type->open’ from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:265:3: note: expected ‘struct tty_struct *’ but argument is of type ‘struct usb_serial_port *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:265:3: warning: passing argument 2 of ‘serial->type->open’ from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:265:3: note: expected ‘struct usb_serial_port *’ but argument is of type ‘struct file *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:270:20: error: ‘struct usb_serial_port’ has no member named ‘mutex’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:276:6: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:278:6: error: ‘struct usb_serial_port’ has no member named ‘tty’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:279:20: error: ‘struct usb_serial_port’ has no member named ‘mutex’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘serial_close’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:355:18: error: ‘struct usb_serial_port’ has no member named ‘mutex’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:357:10: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:358:21: error: ‘struct usb_serial_port’ has no member named ‘mutex’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:371:8: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:372:10: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:375:3: error: too many arguments to function ‘port->serial->type->close’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:377:11: error: ‘struct usb_serial_port’ has no member named ‘tty’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:378:12: error: ‘struct usb_serial_port’ has no member named ‘tty’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:379:9: error: ‘struct usb_serial_port’ has no member named ‘tty’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:380:8: error: ‘struct usb_serial_port’ has no member named ‘tty’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:386:20: error: ‘struct usb_serial_port’ has no member named ‘mutex’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘serial_write’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:407:11: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:413:2: warning: passing argument 1 of ‘port->serial->type->write’ from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:413:2: note: expected ‘struct tty_struct *’ but argument is of type ‘struct usb_serial_port *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:413:2: warning: passing argument 2 of ‘port->serial->type->write’ from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:413:2: note: expected ‘struct usb_serial_port *’ but argument is of type ‘const unsigned char *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:413:2: warning: passing argument 3 of ‘port->serial->type->write’ makes pointer from integer without a cast [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:413:2: note: expected ‘const unsigned char *’ but argument is of type ‘int’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:413:2: error: too few arguments to function ‘port->serial->type->write’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘serial_write_room’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:429:11: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:435:2: warning: passing argument 1 of ‘port->serial->type->write_room’ from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:435:2: note: expected ‘struct tty_struct *’ but argument is of type ‘struct usb_serial_port *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘serial_chars_in_buffer’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:451:11: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:457:2: warning: passing argument 1 of ‘port->serial->type->chars_in_buffer’ from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:457:2: note: expected ‘struct tty_struct *’ but argument is of type ‘struct usb_serial_port *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘serial_throttle’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:472:11: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:479:3: warning: passing argument 1 of ‘port->serial->type->throttle’ from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:479:3: note: expected ‘struct tty_struct *’ but argument is of type ‘struct usb_serial_port *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘serial_unthrottle’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:491:11: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:498:3: warning: passing argument 1 of ‘port->serial->type->unthrottle’ from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:498:3: note: expected ‘struct tty_struct *’ but argument is of type ‘struct usb_serial_port *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘serial_ioctl’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:511:11: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:518:3: warning: passing argument 1 of ‘port->serial->type->ioctl’ from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:518:3: note: expected ‘struct tty_struct *’ but argument is of type ‘struct usb_serial_port *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:518:3: warning: passing argument 2 of ‘port->serial->type->ioctl’ makes integer from pointer without a cast [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:518:3: note: expected ‘unsigned int’ but argument is of type ‘struct file *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:518:3: error: too many arguments to function ‘port->serial->type->ioctl’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘serial_set_termios’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:535:11: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:542:3: warning: passing argument 1 of ‘port->serial->type->set_termios’ from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:542:3: note: expected ‘struct tty_struct *’ but argument is of type ‘struct usb_serial_port *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:542:3: warning: passing argument 2 of ‘port->serial->type->set_termios’ from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:542:3: note: expected ‘struct usb_serial_port *’ but argument is of type ‘struct termios *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:542:3: error: too few arguments to function ‘port->serial->type->set_termios’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘serial_break’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:554:11: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:561:3: warning: passing argument 1 of ‘port->serial->type->break_ctl’ from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:561:3: note: expected ‘struct tty_struct *’ but argument is of type ‘struct usb_serial_port *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘serial_tiocmget’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:629:11: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:635:3: warning: passing argument 1 of ‘port->serial->type->tiocmget’ from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:635:3: note: expected ‘struct tty_struct *’ but argument is of type ‘struct usb_serial_port *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:635:3: error: too many arguments to function ‘port->serial->type->tiocmget’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘serial_tiocmset’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:651:11: error: ‘struct usb_serial_port’ has no member named ‘open_count’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:657:3: warning: passing argument 1 of ‘port->serial->type->tiocmset’ from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:657:3: note: expected ‘struct tty_struct *’ but argument is of type ‘struct usb_serial_port *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:657:3: warning: passing argument 2 of ‘port->serial->type->tiocmset’ makes integer from pointer without a cast [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:657:3: note: expected ‘unsigned int’ but argument is of type ‘struct file *’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:657:3: error: too many arguments to function ‘port->serial->type->tiocmset’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘usb_serial_port_work’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:697:12: error: ‘struct usb_serial_port’ has no member named ‘tty’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘port_release’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:709:2: error: ‘struct device’ has no member named ‘bus_id’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘usb_serial_probe’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:858:2: error: implicit declaration of function ‘lock_kernel’ [-Werror=implicit-function-declaration] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:861:3: error: implicit declaration of function ‘unlock_kernel’ [-Werror=implicit-function-declaration] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1034:3: error: ‘struct usb_serial_port’ has no member named ‘mutex’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1182:23: error: ‘struct device’ has no member named ‘bus_id’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1182:51: error: ‘struct device’ has no member named ‘bus_id’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1183:3: error: ‘struct device’ has no member named ‘bus_id’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘usb_serial_disconnect’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1257:13: error: ‘struct usb_serial_port’ has no member named ‘tty’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1258:21: error: ‘struct usb_serial_port’ has no member named ‘tty’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: At top level: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1280:2: warning: initialization from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1280:2: warning: (near initialization for ‘serial_ops.ioctl’) [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1281:2: warning: initialization from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1281:2: warning: (near initialization for ‘serial_ops.set_termios’) [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1284:2: warning: initialization from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1284:2: warning: (near initialization for ‘serial_ops.break_ctl’) [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1286:2: error: unknown field ‘read_proc’ specified in initializer /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1286:2: warning: initialization from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1286:2: warning: (near initialization for ‘serial_ops.ioctl’) [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1287:2: warning: initialization from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1287:2: warning: (near initialization for ‘serial_ops.tiocmget’) [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1288:2: warning: initialization from incompatible pointer type [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1288:2: warning: (near initialization for ‘serial_ops.tiocmset’) [enabled by default] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘usb_serial_init’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1352:2: error: implicit declaration of function ‘info’ [-Werror=implicit-function-declaration] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c: In function ‘fixup_generic’: /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1406:2: error: ‘struct usb_serial_driver’ has no member named ‘shutdown’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1406:2: error: ‘struct usb_serial_driver’ has no member named ‘shutdown’ /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1406:1: error: ‘usb_serial_generic_shutdown’ undeclared (first use in this function) /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:1406:1: note: each undeclared identifier is reported only once for each function it appears in cc1: some warnings being treated as errors make[2]: *** [/usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.o] Error 1 make[1]: *** [_module_/usr/local/bin/ztemtApp/zteusbserial/below2.6.27] Error 2 make[1]: Leaving directory `/usr/src/linux-headers-3.0.0-12-generic' make: *** [modules] Error 2 Install finished! Any suggestion? Update: from installation document , In some special cases, the setup package can’t automatically compile the driver, so you need change the configurations yourself and manually compile the driver. Method: enter the directory: /usr/local/bin/ztemtApp/zteusbserial, and find the corresponding kernel version of current system. I can see 2.6.27 2.6.28 2.6.29 2.6.30 2.6.31 2.6.32 2.6.33 2.6.34 2.6.35 2.6.36 2.6.37 2.6.38 2.6.39 below2.6.2 in the directory. Which version shall I pick up for installation? Readme file says, we have to do this to insert ztemt.ko in kernel.

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  • Using the Data Form Web Part (SharePoint 2010) Site Agnostically!

    - by David Jacobus
    Originally posted on: http://geekswithblogs.net/djacobus/archive/2013/10/24/154465.aspxAs a Developer whom has worked closely with web designers (Power users) in a SharePoint environment, I have come across the issue of making the Data Form Web Part reusable across the site collection! In SharePoint 2007 it was very easy and this blog pointed the way to make it happen: Josh Gaffey's Blog. In SharePoint 2010 something changed! This method failed except for using a Data Form Web Part that pointed to a list in the Site Collection Root! I am making this discussion relative to a developer whom creates a solution (WSP) with all the artifacts embedded and the user shouldn’t have any involvement in the process except to activate features. The Scenario: 1. A Power User creates a Data Form Web Part using SharePoint Designer 2010! It is a great web part the uses all the power of SharePoint Designer and XSLT (Conditional formatting, etc.). 2. Other Users in the site collection want to use that specific web part in sub sites in the site collection. Pointing to a list with the same name, not at the site collection root! The Issues: 1. The Data Form Web Part Data Source uses a List ID (GUID) to point to the specific list. Which means a list in a sub site will have a list with a new GUID different than the one which was created with SharePoint Designer! Obviously, the List needs to be the same List (Fields, Content Types, etc.) with different data. 2. How can we make this web part site agnostic, and dependent only on the lists Name? I had this problem come up over and over and decided to put my solution forward! The Solution: 1. Use the XSL of the Data Form Web Part Created By the Power User in SharePoint Designer! 2. Extend the OOTB Data Form Web Part to use this XSL and Point to a List by name. The solution points to a hybrid solution that requires some coding (Developer) and the XSL (Power User) artifacts put together in a Visual Studio SharePoint Solution. Here are the solution steps in summary: 1. Create an empty SharePoint project in Visual Studio 2. Create a Module and Feature and put the XSL file created by the Power User into it a. Scope the feature to web 3. Create a Feature Receiver to Create the List. The same list from which the Data Form Web Part was created with by the Power User. a. Scope the feature to web 4. Create a Web Part extending the Data Form Web a. Point the Data Form Web Part to point to the List by Name b. Point the Data Form Web Part XSL link to the XSL added using the Module feature c. Scope The feature to Site i. This is because all web parts are in the site collection web part gallery. So in a Narrative Summary: We are creating a list in code which has the same name and (site Columns) as the list from which the Power User created the Data Form Web Part Using SharePoint Designer. We are creating a Web Part in code which extends the OOTB Data Form Web Part to point to a list by name and use the XSL created by the Power User. Okay! Here are the steps with images and code! At the end of this post I will provide a link to the code for a solution which works in any site! I want to TOOT the HORN for the power of this solution! It is the mantra a use with all my clients! What is a basic skill a SharePoint Developer: Create an application that uses the data from a SharePoint list and make that data visible to the user in a manner which meets requirements! Create an Empty SharePoint 2010 Project Here I am naming my Project DJ.DataFormWebPart Create a Code Folder Copy and paste the Extension and Utilities classes (Found in the solution provided at the end of this post) Change the Namespace to match this project The List to which the Data Form Web Part which was used to make the XSL by the Power User in SharePoint Designer is now going to be created in code! If already in code, then all the better! Here I am going to create a list in the site collection root and add some data to it! For the purpose of this discussion I will actually create this list in code before using SharePoint Designer for simplicity! So here I create the List and deploy it within this solution before I do anything else. I will use a List I created before for demo purposes. Footer List is used within the footer of my master page. Add a new Feature: Here I name the Feature FooterList and add a Feature Event Receiver: Here is the code for the Event Receiver: I have a previous blog post about adding lists in code so I will not take time to narrate this code: using System; using System.Runtime.InteropServices; using System.Security.Permissions; using Microsoft.SharePoint; using DJ.DataFormWebPart.Code; namespace DJ.DataFormWebPart.Features.FooterList { /// <summary> /// This class handles events raised during feature activation, deactivation, installation, uninstallation, and upgrade. /// </summary> /// <remarks> /// The GUID attached to this class may be used during packaging and should not be modified. /// </remarks> [Guid("a58644fd-9209-41f4-aa16-67a53af7a9bf")] public class FooterListEventReceiver : SPFeatureReceiver { SPWeb currentWeb = null; SPSite currentSite = null; const string columnGroup = "DJ"; const string ctName = "FooterContentType"; // Uncomment the method below to handle the event raised after a feature has been activated. public override void FeatureActivated(SPFeatureReceiverProperties properties) { using (SPWeb spWeb = properties.GetWeb() as SPWeb) { using (SPSite site = new SPSite(spWeb.Site.ID)) { using (SPWeb rootWeb = site.OpenWeb(site.RootWeb.ID)) { //add the fields addFields(rootWeb); //add content type SPContentType testCT = rootWeb.ContentTypes[ctName]; // we will not create the content type if it exists if (testCT == null) { //the content type does not exist add it addContentType(rootWeb, ctName); } if ((spWeb.Lists.TryGetList("FooterList") == null)) { //create the list if it dosen't to exist CreateFooterList(spWeb, site); } } } } } #region ContentType public void addFields(SPWeb spWeb) { Utilities.addField(spWeb, "Link", SPFieldType.URL, false, columnGroup); Utilities.addField(spWeb, "Information", SPFieldType.Text, false, columnGroup); } private static void addContentType(SPWeb spWeb, string name) { SPContentType myContentType = new SPContentType(spWeb.ContentTypes["Item"], spWeb.ContentTypes, name) { Group = columnGroup }; spWeb.ContentTypes.Add(myContentType); addContentTypeLinkages(spWeb, myContentType); myContentType.Update(); } public static void addContentTypeLinkages(SPWeb spWeb, SPContentType ct) { Utilities.addContentTypeLink(spWeb, "Link", ct); Utilities.addContentTypeLink(spWeb, "Information", ct); } private void CreateFooterList(SPWeb web, SPSite site) { Guid newListGuid = web.Lists.Add("FooterList", "Footer List", SPListTemplateType.GenericList); SPList newList = web.Lists[newListGuid]; newList.ContentTypesEnabled = true; var footer = site.RootWeb.ContentTypes[ctName]; newList.ContentTypes.Add(footer); newList.ContentTypes.Delete(newList.ContentTypes["Item"].Id); newList.Update(); var view = newList.DefaultView; //add all view fields here //view.ViewFields.Add("NewsTitle"); view.ViewFields.Add("Link"); view.ViewFields.Add("Information"); view.Update(); } } } Basically created a content type with two site columns Link and Information. I had to change some code as we are working at the SPWeb level and need Content Types at the SPSite level! I’ll use a new Site Collection for this demo (Best Practice) keep old artifacts from impinging on development: Next we will add this list to the root of the site collection by deploying this solution, add some data and then use SharePoint Designer to create a Data Form Web Part. The list has been added, now let’s add some data: Okay let’s add a Data Form Web Part in SharePoint Designer. Create a new web part page in the site pages library: I will name it TestWP.aspx and edit it in advanced mode: Let’s add an empty Data Form Web Part to the web part zone: Click on the web part to add a data source: Choose FooterList in the Data Source menu: Choose appropriate fields and select insert as multiple item view: Here is what it look like after insertion: Let’s add some conditional formatting if the information filed is not blank: Choose Create (right side) apply formatting: Choose the Information Field and set the condition not null: Click Set Style: Here is the result: Okay! Not flashy but simple enough for this demo. Remember this is the job of the Power user! All we want from this web part is the XLS-Style Sheet out of SharePoint Designer. We are going to use it as the XSL for our web part which we will be creating next. Let’s add a web part to our project extending the OOTB Data Form Web Part. Add new item from the Visual Studio add menu: Choose Web Part: Change WebPart to DataFormWebPart (Oh well my namespace needs some improvement, but it will sure make it readily identifiable as an extended web part!) Below is the code for this web part: using System; using System.ComponentModel; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using Microsoft.SharePoint; using Microsoft.SharePoint.WebControls; using System.Text; namespace DJ.DataFormWebPart.DataFormWebPart { [ToolboxItemAttribute(false)] public class DataFormWebPart : Microsoft.SharePoint.WebPartPages.DataFormWebPart { protected override void OnInit(EventArgs e) { base.OnInit(e); this.ChromeType = PartChromeType.None; this.Title = "FooterListDF"; try { //SPSite site = SPContext.Current.Site; SPWeb web = SPContext.Current.Web; SPList list = web.Lists.TryGetList("FooterList"); if (list != null) { string queryList1 = "<Query><Where><IsNotNull><FieldRef Name='Title' /></IsNotNull></Where><OrderBy><FieldRef Name='Title' Ascending='True' /></OrderBy></Query>"; uint maximumRowList1 = 10; SPDataSource dataSourceList1 = GetDataSource(list.Title, web.Url, list, queryList1, maximumRowList1); this.DataSources.Add(dataSourceList1); this.XslLink = web.Url + "/Assests/Footer.xsl"; this.ParameterBindings = BuildDataFormParameters(); this.DataBind(); } } catch (Exception ex) { this.Controls.Add(new LiteralControl("ERROR: " + ex.Message)); } } private SPDataSource GetDataSource(string dataSourceId, string webUrl, SPList list, string query, uint maximumRow) { SPDataSource dataSource = new SPDataSource(); dataSource.UseInternalName = true; dataSource.ID = dataSourceId; dataSource.DataSourceMode = SPDataSourceMode.List; dataSource.List = list; dataSource.SelectCommand = "" + query + ""; Parameter listIdParam = new Parameter("ListID"); listIdParam.DefaultValue = list.ID.ToString( "B").ToUpper(); Parameter maximumRowsParam = new Parameter("MaximumRows"); maximumRowsParam.DefaultValue = maximumRow.ToString(); QueryStringParameter rootFolderParam = new QueryStringParameter("RootFolder", "RootFolder"); dataSource.SelectParameters.Add(listIdParam); dataSource.SelectParameters.Add(maximumRowsParam); dataSource.SelectParameters.Add(rootFolderParam); dataSource.UpdateParameters.Add(listIdParam); dataSource.DeleteParameters.Add(listIdParam); dataSource.InsertParameters.Add(listIdParam); return dataSource; } private string BuildDataFormParameters() { StringBuilder parameters = new StringBuilder("<ParameterBindings><ParameterBinding Name=\"dvt_apos\" Location=\"Postback;Connection\"/><ParameterBinding Name=\"UserID\" Location=\"CAMLVariable\" DefaultValue=\"CurrentUserName\"/><ParameterBinding Name=\"Today\" Location=\"CAMLVariable\" DefaultValue=\"CurrentDate\"/>"); parameters.Append("<ParameterBinding Name=\"dvt_firstrow\" Location=\"Postback;Connection\"/>"); parameters.Append("<ParameterBinding Name=\"dvt_nextpagedata\" Location=\"Postback;Connection\"/>"); parameters.Append("<ParameterBinding Name=\"dvt_adhocmode\" Location=\"Postback;Connection\"/>"); parameters.Append("<ParameterBinding Name=\"dvt_adhocfiltermode\" Location=\"Postback;Connection\"/>"); parameters.Append("</ParameterBindings>"); return parameters.ToString(); } } } The OnInit method we use to set the list name and the XSL Link property of the Data Form Web Part. We do not have the link to XSL in our Solution so we will add the XSL now: Add a Module in the Visual Studio add menu: Rename Sample.txt in the module to footer.xsl and then copy the XSL from SharePoint Designer Look at elements.xml to where the footer.xsl is being provisioned to which is Assets/footer.xsl, make sure the Web parts xsl link is pointing to this url: Okay we are good to go! Let’s check our features and package: DataFormWebPart should be scoped to site and have the web part: The Footer List feature should be scoped to web and have the Assets module (Okay, I see, a spelling issue but it won’t affect this demo) If everything is correct we should be able to click a couple of sub site feature activations and have our list and web part in a sub site. (In fact this solution can be activated anywhere) Here is the list created at SubSite1 with new data It. Next let’s add the web part on a test page and see if it works as expected: It does! So we now have a repeatable way to use a WSP to move a Data Form Web Part around our sites! Here is a link to the code: DataFormWebPart Solution

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  • Testing Entity Framework applications, pt. 3: NDbUnit

    - by Thomas Weller
    This is the third of a three part series that deals with the issue of faking test data in the context of a legacy app that was built with Microsoft's Entity Framework (EF) on top of an MS SQL Server database – a scenario that can be found very often. Please read the first part for a description of the sample application, a discussion of some general aspects of unit testing in a database context, and of some more specific aspects of the here discussed EF/MSSQL combination. Lately, I wondered how you would ‘mock’ the data layer of a legacy application, when this data layer is made up of an MS Entity Framework (EF) model in combination with a MS SQL Server database. Originally, this question came up in the context of how you could enable higher-level integration tests (automated UI tests, to be exact) for a legacy application that uses this EF/MSSQL combo as its data store mechanism – a not so uncommon scenario. The question sparked my interest, and I decided to dive into it somewhat deeper. What I've found out is, in short, that it's not very easy and straightforward to do it – but it can be done. The two strategies that are best suited to fit the bill involve using either the (commercial) Typemock Isolator tool or the (free) NDbUnit framework. The use of Typemock was discussed in the previous post, this post now will present the NDbUnit approach... NDbUnit is an Apache 2.0-licensed open-source project, and like so many other Nxxx tools and frameworks, it is basically a C#/.NET port of the corresponding Java version (DbUnit namely). In short, it helps you in flexibly managing the state of a database in that it lets you easily perform basic operations (like e.g. Insert, Delete, Refresh, DeleteAll)  against your database and, most notably, lets you feed it with data from external xml files. Let's have a look at how things can be done with the help of this framework. Preparing the test data Compared to Typemock, using NDbUnit implies a totally different approach to meet our testing needs.  So the here described testing scenario requires an instance of an SQL Server database in operation, and it also means that the Entity Framework model that sits on top of this database is completely unaffected. First things first: For its interactions with the database, NDbUnit relies on a .NET Dataset xsd file. See Step 1 of their Quick Start Guide for a description of how to create one. With this prerequisite in place then, the test fixture's setup code could look something like this: [TestFixture, TestsOn(typeof(PersonRepository))] [Metadata("NDbUnit Quickstart URL",           "http://code.google.com/p/ndbunit/wiki/QuickStartGuide")] [Description("Uses the NDbUnit library to provide test data to a local database.")] public class PersonRepositoryFixture {     #region Constants     private const string XmlSchema = @"..\..\TestData\School.xsd";     #endregion // Constants     #region Fields     private SchoolEntities _schoolContext;     private PersonRepository _personRepository;     private INDbUnitTest _database;     #endregion // Fields     #region Setup/TearDown     [FixtureSetUp]     public void FixtureSetUp()     {         var connectionString = ConfigurationManager.ConnectionStrings["School_Test"].ConnectionString;         _database = new SqlDbUnitTest(connectionString);         _database.ReadXmlSchema(XmlSchema);         var entityConnectionStringBuilder = new EntityConnectionStringBuilder         {             Metadata = "res://*/School.csdl|res://*/School.ssdl|res://*/School.msl",             Provider = "System.Data.SqlClient",             ProviderConnectionString = connectionString         };         _schoolContext = new SchoolEntities(entityConnectionStringBuilder.ConnectionString);         _personRepository = new PersonRepository(this._schoolContext);     }     [FixtureTearDown]     public void FixtureTearDown()     {         _database.PerformDbOperation(DbOperationFlag.DeleteAll);         _schoolContext.Dispose();     }     ...  As you can see, there is slightly more fixture setup code involved if your tests are using NDbUnit to provide the test data: Because we're dealing with a physical database instance here, we first need to pick up the test-specific connection string from the test assemblies' App.config, then initialize an NDbUnit helper object with this connection along with the provided xsd file, and also set up the SchoolEntities and the PersonRepository instances accordingly. The _database field (an instance of the INdUnitTest interface) will be our single access point to the underlying database: We use it to perform all the required operations against the data store. To have a flexible mechanism to easily insert data into the database, we can write a helper method like this: private void InsertTestData(params string[] dataFileNames) {     _database.PerformDbOperation(DbOperationFlag.DeleteAll);     if (dataFileNames == null)     {         return;     }     try     {         foreach (string fileName in dataFileNames)         {             if (!File.Exists(fileName))             {                 throw new FileNotFoundException(Path.GetFullPath(fileName));             }             _database.ReadXml(fileName);             _database.PerformDbOperation(DbOperationFlag.InsertIdentity);         }     }     catch     {         _database.PerformDbOperation(DbOperationFlag.DeleteAll);         throw;     } } This lets us easily insert test data from xml files, in any number and in a  controlled order (which is important because we eventually must fulfill referential constraints, or we must account for some other stuff that imposes a specific ordering on data insertion). Again, as with Typemock, I won't go into API details here. - Unfortunately, there isn't too much documentation for NDbUnit anyway, other than the already mentioned Quick Start Guide (and the source code itself, of course) - a not so uncommon problem with smaller Open Source Projects. Last not least, we need to provide the required test data in xml form. A snippet for data from the People table might look like this, for example: <?xml version="1.0" encoding="utf-8" ?> <School xmlns="http://tempuri.org/School.xsd">   <Person>     <PersonID>1</PersonID>     <LastName>Abercrombie</LastName>     <FirstName>Kim</FirstName>     <HireDate>1995-03-11T00:00:00</HireDate>   </Person>   <Person>     <PersonID>2</PersonID>     <LastName>Barzdukas</LastName>     <FirstName>Gytis</FirstName>     <EnrollmentDate>2005-09-01T00:00:00</EnrollmentDate>   </Person>   <Person>     ... You can also have data from various tables in one single xml file, if that's appropriate for you (but beware of the already mentioned ordering issues). It's true that your test assembly may end up with dozens of such xml files, each containing quite a big amount of text data. But because the files are of very low complexity, and with the help of a little bit of Copy/Paste and Excel magic, this appears to be well manageable. Executing some basic tests Here are some of the possible tests that can be written with the above preparations in place: private const string People = @"..\..\TestData\School.People.xml"; ... [Test, MultipleAsserts, TestsOn("PersonRepository.GetNameList")] public void GetNameList_ListOrdering_ReturnsTheExpectedFullNames() {     InsertTestData(People);     List<string> names =         _personRepository.GetNameList(NameOrdering.List);     Assert.Count(34, names);     Assert.AreEqual("Abercrombie, Kim", names.First());     Assert.AreEqual("Zheng, Roger", names.Last()); } [Test, MultipleAsserts, TestsOn("PersonRepository.GetNameList")] [DependsOn("RemovePerson_CalledOnce_DecreasesCountByOne")] public void GetNameList_NormalOrdering_ReturnsTheExpectedFullNames() {     InsertTestData(People);     List<string> names =         _personRepository.GetNameList(NameOrdering.Normal);     Assert.Count(34, names);     Assert.AreEqual("Alexandra Walker", names.First());     Assert.AreEqual("Yan Li", names.Last()); } [Test, TestsOn("PersonRepository.AddPerson")] public void AddPerson_CalledOnce_IncreasesCountByOne() {     InsertTestData(People);     int count = _personRepository.Count;     _personRepository.AddPerson(new Person { FirstName = "Thomas", LastName = "Weller" });     Assert.AreEqual(count + 1, _personRepository.Count); } [Test, TestsOn("PersonRepository.RemovePerson")] public void RemovePerson_CalledOnce_DecreasesCountByOne() {     InsertTestData(People);     int count = _personRepository.Count;     _personRepository.RemovePerson(new Person { PersonID = 33 });     Assert.AreEqual(count - 1, _personRepository.Count); } Not much difference here compared to the corresponding Typemock versions, except that we had to do a bit more preparational work (and also it was harder to get the required knowledge). But this picture changes quite dramatically if we look at some more demanding test cases: Ok, and what if things are becoming somewhat more complex? Tests like the above ones represent the 'easy' scenarios. They may account for the biggest portion of real-world use cases of the application, and they are important to make sure that it is generally sound. But usually, all these nasty little bugs originate from the more complex parts of our code, or they occur when something goes wrong. So, for a testing strategy to be of real practical use, it is especially important to see how easy or difficult it is to mimick a scenario which represents a more complex or exceptional case. The following test, for example, deals with the case that there is some sort of invalid input from the caller: [Test, MultipleAsserts, TestsOn("PersonRepository.GetCourseMembers")] [Row(null, typeof(ArgumentNullException))] [Row("", typeof(ArgumentException))] [Row("NotExistingCourse", typeof(ArgumentException))] public void GetCourseMembers_WithGivenVariousInvalidValues_Throws(string courseTitle, Type expectedInnerExceptionType) {     var exception = Assert.Throws<RepositoryException>(() =>                                 _personRepository.GetCourseMembers(courseTitle));     Assert.IsInstanceOfType(expectedInnerExceptionType, exception.InnerException); } Apparently, this test doesn't need an 'Arrange' part at all (see here for the same test with the Typemock tool). It acts just like any other client code, and all the required business logic comes from the database itself. This doesn't always necessarily mean that there is less complexity, but only that the complexity happens in a different part of your test resources (in the xml files namely, where you sometimes have to spend a lot of effort for carefully preparing the required test data). Another example, which relies on an underlying 1-n relationship, might be this: [Test, MultipleAsserts, TestsOn("PersonRepository.GetCourseMembers")] public void GetCourseMembers_WhenGivenAnExistingCourse_ReturnsListOfStudents() {     InsertTestData(People, Course, Department, StudentGrade);     List<Person> persons = _personRepository.GetCourseMembers("Macroeconomics");     Assert.Count(4, persons);     Assert.ForAll(         persons,         @p => new[] { 10, 11, 12, 14 }.Contains(@p.PersonID),         "Person has none of the expected IDs."); } If you compare this test to its corresponding Typemock version, you immediately see that the test itself is much simpler, easier to read, and thus much more intention-revealing. The complexity here lies hidden behind the call to the InsertTestData() helper method and the content of the used xml files with the test data. And also note that you might have to provide additional data which are not even directly relevant to your test, but are required only to fulfill some integrity needs of the underlying database. Conclusion The first thing to notice when comparing the NDbUnit approach to its Typemock counterpart obviously deals with performance: Of course, NDbUnit is much slower than Typemock. Technically,  it doesn't even make sense to compare the two tools. But practically, it may well play a role and could or could not be an issue, depending on how much tests you have of this kind, how often you run them, and what role they play in your development cycle. Also, because the dataset from the required xsd file must fully match the database schema (even in parts that otherwise wouldn't be relevant to you), it can be quite cumbersome to be in a team where different people are working with the database in parallel. My personal experience is – as already said in the first part – that Typemock gives you a better development experience in a 'dynamic' scenario (when you're working in some kind of TDD-style, you're oftentimes executing the tests from your dev box, and your database schema changes frequently), whereas the NDbUnit approach is a good and solid solution in more 'static' development scenarios (when you need to execute the tests less frequently or only on a separate build server, and/or the underlying database schema can be kept relatively stable), for example some variations of higher-level integration or User-Acceptance tests. But in any case, opening Entity Framework based applications for testing requires a fair amount of resources, planning, and preparational work – it's definitely not the kind of stuff that you would call 'easy to test'. Hopefully, future versions of EF will take testing concerns into account. Otherwise, I don't see too much of a future for the framework in the long run, even though it's quite popular at the moment... The sample solution A sample solution (VS 2010) with the code from this article series is available via my Bitbucket account from here (Bitbucket is a hosting site for Mercurial repositories. The repositories may also be accessed with the Git and Subversion SCMs - consult the documentation for details. In addition, it is possible to download the solution simply as a zipped archive – via the 'get source' button on the very right.). The solution contains some more tests against the PersonRepository class, which are not shown here. Also, it contains database scripts to create and fill the School sample database. To compile and run, the solution expects the Gallio/MbUnit framework to be installed (which is free and can be downloaded from here), the NDbUnit framework (which is also free and can be downloaded from here), and the Typemock Isolator tool (a fully functional 30day-trial is available here). Moreover, you will need an instance of the Microsoft SQL Server DBMS, and you will have to adapt the connection strings in the test projects App.config files accordingly.

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  • C# Showing Form with WS_EX_NOACTIVATE flag

    - by Maks
    I have a borderless form which is always on top and with WS_EX_NOACTIVATE flag set to prevent it for gaining focus. const int WS_EX_NOACTIVATE = 0x08000000; protected override CreateParams CreateParams { get { CreateParams param = base.CreateParams; param.ExStyle |= WS_EX_NOACTIVATE; return param; } } Form contains small picture box for moving (since it's borderless): private void pictureBox4_MouseMove(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { ReleaseCapture(); SendMessage(this.Handle, 0xa1, 0x2, 0); } } However when I move the window it doesn't get redrawn/shown, only when I release the mouse button it moves form to that location. I saw some application which are are working in a similar fashion but they are showing the window while moving (like some virtual keyboards I saw) and also many questions on net about this issue but no answer. Can someone please tell me is it possible to show window/form like this while moving (like "normal" window) and if yes, how to do it? Thanks.

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