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  • Data Structures for hashMap, List and Set

    - by harigm
    Can any one please guide me to look in depth about the Data Structures used and how is it implemented in the List, Set and Maps of Util Collection page. In Interviews most of the questions will be on the Algorithms, but I never saw anywhere the implementation details, Can any one please share the information.

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  • BFS algorithm problem

    - by Gorkamorka
    The problem is as follows: A wanderer begins on the grid coordinates (x,y) and wants to reach the coordinates (0,0). From every gridpoint, the wanderer can go 8 steps north OR 3 steps south OR 5 steps east OR 6 steps west (8N/3S/5E/6W). How can I find the shortest route from (X,Y) to (0,0) using breadth-first search? Clarifications: Unlimited grid Negative coordinates are allowed A queue (linked list or array) must be used No obstacles present

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  • Find common nodes from two linked lists using recursion

    - by Dan
    I have to write a method that returns a linked list with all the nodes that are common to two linked lists using recursion, without loops. For example, first list is 2 - 5 - 7 - 10 second list is 2 - 4 - 8 - 10 the list that would be returned is 2 - 10 I am getting nowhere with this.. What I have been think of was to check each value of the first list with each value of the second list recursively but the second list would then be cut by one node everytime and I cannot compare the next value in the first list with the the second list. I hope this makes sense... Can anyone help?

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  • Avoiding dog-piling or thundering herd in a memcached expiration scenario

    - by Quintin Par
    I have the result of a query that is very expensive. It is the join of several tables and a map reduce job. This is cached in memcached for 15 minutes. Once the cache expires the queries are obviously run and the cache warmed again. But at the point of expiration the thundering herd problem issue can happen. One way to fix this problem, that I do right now is to run a scheduled task that kicks in the 14th minute. But somehow this looks very sub optimal to me. Another approach I like is nginx’s proxy_cache_use_stale updating; mechanism. The webserver/machine continues to deliver stale cache while a thread kicks in the moment expiration happens and updates the cache. Has someone applied this to memcached scenario though I understand this is a client side strategy? If it benefits, I use Django.

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  • Way to store a large dictionary with low memory footprint + fast lookups (on Android)

    - by BobbyJim
    I'm developing an android word game app that needs a large (~250,000 word dictionary) available. I need: reasonably fast look ups e.g. constant time preferable, need to do maybe 200 lookups a second on occasion to solve a word puzzle and maybe 20 lookups within 0.2 second more often to check words the user just spelled. EDIT: Lookups are typically asking "Is in the dictionary?". I'd like to support up to two wildcards in the word as well, but this is easy enough by just generating all possible letters the wildcards could have been and checking the generated words (i.e. 26 * 26 lookups for a word with two wildcards). as it's a mobile app, using as little memory as possible and requiring only a small initial download for the dictionary data is top priority. My first naive attempts used Java's HashMap class, which caused an out of memory exception. I've looked into using the SQL lite databases available on android, but this seems like overkill. What's a good way to do what I need?

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  • Effecient data structure design

    - by Sway
    Hi there, I need to match a series of user inputed words against a large dictionary of words (to ensure the entered value exists). So if the user entered: "orange" it should match an entry "orange' in the dictionary. Now the catch is that the user can also enter a wildcard or series of wildcard characters like say "or__ge" which would also match "orange" The key requirements are: * this should be as fast as possible. * use the smallest amount of memory to achieve it. If the size of the word list was small I could use a string containing all the words and use regular expressions. however given that the word list could contain potentially hundreds of thousands of enteries I'm assuming this wouldn't work. So is some sort of 'tree' be the way to go for this...? Any thoughts or suggestions on this would be totally appreciated! Thanks in advance, Matt

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  • Find numbers that equals a sum in an array

    - by valli-R
    I want to find the first set of integers in an array X that the sum equals a given number N. For example: X = {5, 13, 24, 9, 3, 3} N = 28 Solution = {13, 9, 3, 3} Here what I have so far : WARNING, I know it uses global and it is bad,that's not the point of the question. <?php function s($index = 0, $total = 0, $solution = '') { global $numbers; global $sum; echo $index; if($total == 28) { echo '<br/>'.$solution.' = '.$sum.'<br/>'; } elseif($index < count($numbers) && $total != 28) { s($index + 1, $total, $solution); s($index + 1, $total + $numbers[$index], $solution.' '.$numbers[$index]); } } $numbers = array(5, 13, 24, 9, 3, 3); $sum = 28; s(); ?> I don't get how I can stop the process when it finds the solution.. I know I am not far from good solution.. Thanks in advance

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  • A balanced binary search tree which is also a heap

    - by saeedn
    I'm looking for a data structure where each element in it has two keys. With one of them the structure is a BST and looking at the other one, data structure is a heap. With a little search, I found a structure called Treap. It uses the heap property with a random distribution on heap keys to make the BST balanced! What I want is a Balanced BST, which can be also a heap. The BST in Treap could be unbalanced if I insert elements with heap Key in the order of my choice. Is there such a data structure?

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  • arbitrary vire connection / search and replace

    - by fatai
    input :["vire_connection",[1, 2, [ 3, [ 4, "connect"]]], ["connect", [3 , 5] ] ] output:["vire_connection",[ 1, 2, [ 3, [ 4, [ 3, 5 ] ] ] ] ], [ [ 3 , 5] ] ] after connection ( simply copying [3,5] to other wanted position ) , remove connect word input :["vire_connection", [ [ [ ["connect", [ 3, 4 ] ] ] ] ], [ 2, "connect"]] output :["vire_connection",[[[[[3,4]]]]], [ 2, [ 3 , 4 ]]] after connection ( simply copying [3,4] to other wanted position ) , remove connect word how can I do ?

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  • Output from OouraFFT correct sometimes but completely false other times. Why ?

    - by Yan
    Hi I am using Ooura FFT to compute the FFT of the accelerometer data in windows of 1024 samples. The code works fine, but then for some reason it produces very strange outputs, i.e. continuous spectrum with amplitudes of the order of 10^200. Here is the code: OouraFFT *myFFT=[[OouraFFT alloc] initForSignalsOfLength:1024 NumWindows:10]; // had to allocate it UIAcceleration *tempAccel = nil; double *input=(double *)malloc(1024 * sizeof(double)); double *frequency=(double *)malloc(1024*sizeof(double)); if (input) { //NSLog(@"%d",[array count]); for (int u=0; u<[array count]; u++) { tempAccel = (UIAcceleration *)[array objectAtIndex:u]; input[u]=tempAccel.z; //NSLog(@"%g",input[u]); } } myFFT.inputData=input; // specifies input data to myFFT [myFFT calculateWelchPeriodogramWithNewSignalSegment]; // calculates FFT for (int i=0;i<myFFT.dataLength;i++) // loop to copy output of myFFT, length of spectrumData is half of input data, so copy twice { if (i<myFFT.numFrequencies) { frequency[i]=myFFT.spectrumData[i]; // } else { frequency[i]=myFFT.spectrumData[myFFT.dataLength-i]; // copy twice } } for (int i=0;i<[array count];i++) { TransformedAcceleration *NewAcceleration=[[TransformedAcceleration alloc]init]; tempAccel=(UIAcceleration*)[array objectAtIndex:i]; NewAcceleration.timestamp=tempAccel.timestamp; NewAcceleration.x=tempAccel.x; NewAcceleration.y=tempAccel.z; NewAcceleration.z=frequency[i]; [newcurrentarray addObject:NewAcceleration]; // this does not work //[self replaceAcceleration:NewAcceleration]; //[NewAcceleration release]; [NewAcceleration release]; } TransformedAcceleration *a=nil;//[[TransformedAcceleration alloc]init]; // object containing fft of x,y,z accelerations for(int i=0; i<[newcurrentarray count]; i++) { a=(TransformedAcceleration *)[newcurrentarray objectAtIndex:i]; //NSLog(@"%d,%@",i,[a printAcceleration]); fprintf(fp,[[a printAcceleration] UTF8String]); //this is going wrong somewhow } fclose(fp); [array release]; [myFFT release]; //[array removeAllObjects]; [newcurrentarray release]; free(input); free(frequency);

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  • How do I remove the leaves of a binary tree?

    - by flopex
    I'm trying to remove all of the leaves. I know that leaves have no children, this is what I have so far. public void removeLeaves(BinaryTree n){ if (n.left == null && n.right == null){ n = null; } if (n.left != null) removeLeaves(n.left); if (n.right != null) removeLeaves(n.right); }

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  • Make function non-recursive

    - by user69514
    I'm not sure how to make this function non-recursive. Any ideas?: void foo(int a, int b){ while( a < len && arr[a][b] != -1){ if(++a == len){ a = 0; b++; } } if( a == len){ size++; return; } if( a < (len-1)){ arr[a][b] = 1; arr[a][(b+1)] = 1; foo(a, b); arr[a][b] = -1; arr[a][(b+1)] = -1; } if( a < (len-1) && arr[(a+1)][b] == -1){ arr[a][b] = 0; arr[(a+1)][b] = 0; foo(a,b); arr[a][b] = -1; arr[(a+1)][b] = -1; } }

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  • O(log N) == O(1) - Why not?

    - by phoku
    Whenever I consider algorithms/data structures I tend to replace the log(N) parts by constants. Oh, I know log(N) diverges - but does it matter in real world applications? log(infinity) < 100 for all practical purposes. I am really curious for real world examples where this doesn't hold. To clarify: I understand O(f(N)) I am curious about real world examples where the asymptotic behaviour matters more than the constants of the actual performance. If log(N) can be replaced by a constant it still can be replaced by a constant in O( N log N). This question is for the sake of (a) entertainment and (b) to gather arguments to use if I run (again) into a controversy about the performance of a design.

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  • Searching algorithmics: Parsing and processing a request

    - by James P.
    Say you were to create a search engine that can accept a query statement under the form of a String. The statement can be used to retrieve different types of objects with a given set of characteristics and possibly linked to other objects. In plain english or pseudo-code using an OOP approach, how would you go about parsing and processing statements as follows to get the series of desired objects ? get fruit with colour green get variety of apples, pears from Andy get strawberry with colour "deep red" and origin not Spain get total of sales of melons between 2010-10-10 and 2010-12-30 get last deliverydate of bananas from "Pete" and state not sold Hope the question is clear. If not I'll be more than happy to reformulate. P.S: This isn't homework ;)

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  • How to find longest common substring using trees?

    - by user384706
    The longest common substring problem according to wiki can be solved using a suffix tree. From wiki: The longest common substrings of a set of strings can be found by building a generalised suffix tree for the strings, and then finding the deepest internal nodes which have leaf nodes from all the strings in the subtree below it I don't get this. Example: if I have: ABCDE and XABCZ then the suffix tree is (some branches from XABCZ omitted due to space): The longest common substring is ABC but it is not I can not see how the description of wiki helps here. ABC is not the deepest internal nodes with leaf nodes. Any help to understand how this works?

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  • Writing shorter code/algorithms, is more efficient (performance)?

    - by Carlos
    After coming across the code golf trivia around the site it is obvious people try to find ways to write code and algorithms as short as the possibly can in terms of characters, lines and total size, even if that means writing something like: n=input() while n>1:n=(n/2,n*3+1)[n%2];print n So as a beginner I start to wonder whether size actually matters :D. It is obviously a very subjective question highly dependent on the actual code being used, but what is the rule of thumb in the real world. In the case that size wont matter, how come then we don't focus more on performance rather than size?

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  • simplify expression k/m%n

    - by aaa
    hello. Simple question, is it possible to simplify (or replace division or modulo by less-expensive operation) (k/m)%n where variables are integers and operators are C style division and modulo operators. what about the case where m and n are constants (both or just one), not based 2? Thank you

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  • How to deal with JSON output that might be an array, or might be a value

    - by Summer
    Hi - I'm getting JSON-encoded output from another organization's API. In many cases, the output can be either an array of objects (if there are many) or an object (if there's just one). Right now I'm writing tortured code like this: if ( is_array($json['candidateList']['candidate'][0]) ) { foreach ($json['candidateList']['candidate'] as $candidate) { // do something to each object } } else { // do something to the single object } How can I handle it so the "do something" part of my code only appears once and uses a standard syntax?

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  • building objects from xml file at runtime and intializing, in one pass?

    - by KaluSingh Gabbar
    I have to parse the XML file and build objects representation based on that, now once I get all these data I create entries in various database for these data objects. I have to do second pass over that for value as in the first pass all I could do is build the assets in various databases. and in second pass I get the values for all the data and put it in the database. I have a feeling that this can be done in a single pass but I just want to see what are your opinions. As I am just a student who started with professional work, experienced ppl please help. Can someone who have ideas or done similar work, please provide some light on the topic so that I can think over the possibility of the work and get the prototype going based on your suggestion. Thanks a lot for your precious time, I honestly appreciate it.

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  • Facebook Hacker Cup: Power Overwhelming

    - by marcog
    A lot of people at Facebook like to play Starcraft II™. Some of them have made a custom game using the Starcraft II™ map editor. In this game, you play as the noble Protoss defending your adopted homeworld of Shakuras from a massive Zerg army. You must do as much damage to the Zerg as possible before getting overwhelmed. You can only build two types of units, shield generators and warriors. Shield generators do no damage, but your army survives for one second per shield generator that you build. Warriors do one damage every second. Your army is instantly overrun after your shield generators expire. How many shield generators and how many warriors should you build to inflict the maximum amount of damage on the Zerg before your army is overrun? Because the Protoss value bravery, if there is more than one solution you should return the one that uses the most warriors. Constraints 1 = G (cost for one shield generator) = 100 1 = W (cost for one warrior) = 100 G + W = M (available funds) = 1000000000000 (1012)

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