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  • Garbage Collection in Java

    - by simion
    On the slides I am revising from it says the following: Live objects can be identified either by maintaining a count of the number of references to each object, or by tracing chains of references from the roots. Reference counting is expensive – it needs action every time a reference changes and it doesn’t spot cyclical structures, but it can reclaim space incrementally. Tracing involves identifying live objects only when you need to reclaim space – moving the cost from general access to the time at which the GC runs, typically only when you are out of memory. I understand the principles of why reference counting is expensive but do not understand what "doesn’t spot cyclical structures, but it can reclaim space incrementally." means. Could anyone help me out a little bit please? Thanks

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  • Determine coordinates of rotated rectangle

    - by MathieuK
    I'm creating an utility application that should detect and report the coordinates of the corners of a transparent rectangle (alpha=0) within an image. So far, I've set up a system with Javascript + Canvas that displays the image and starts a floodfill-like operation when I click inside the transparent rectangle in the image. It correctly determines the bounding box of the floodfill operation and as such can provide me the correct coordinates. Here's my implementation so-far: http://www.scriptorama.nl/image/ (works in recent Firefox / Safari ). However, the bounding box approach breaks down then the transparent rectangle is rotated (CW or CCW) as the resulting bounding box no longer properly represents the proper width and height. I've tried to come up with a few alternatives to detect to corners, but have not been able to think up a proper solution. So, does anyone have any suggestions on how I might approach this so I can properly detect the coordinates of 4 corners of the rotated rectangle?

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  • A quick way to map unordered list of longs to buffer location ?

    - by alhazen
    I have a large number of points (indexed by long) that are processed by multiple threads and I'm using a buffer to hold the output results in order. As the number of points processed is huge, what would be an efficient way to map the indexes of the points to the corresponding ordered position in the buffer ? Example: long bufferIndex bufferIndex index (if BufferSize = 2) (if BufferSize = 4) ---------------------------------------------- 2938 0 0 2939 1 1 2941 1 3 2940 0 2 Thanks.

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  • simplify expression k/m%n

    - by aaa
    hello. Simple question, is it possible to simplify (or replace division or modulo by less-expensive operation) (k/m)%n where variables are integers and operators are C style division and modulo operators. what about the case where m and n are constants (both or just one), not based 2? Thank you

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  • Generating different randoms valid for a day on different independent devices?

    - by Pentium10
    Let me describe the system. There are several mobile devices, each independent from each other, and they are generating content for the same record id. I want to avoid generating the same content for the same record on different devices, for this I though I would use a random and make it so too cluster the content pool based on these randoms. Suppose you have choices from 1 to 100. Day 1 Device#1 will choose for the record#33 between 1-10 Device#2 will choose for the record#33 between 40-50 Device#3 will choose for the record#33 between 50-60 Device#1 will choose for the record#55 between 40-50 Device#2 will choose for the record#55 between 1-10 Device#3 will choose for the record#55 between 10-20 Device#1 will choose for the record#11 between 1-10 Device#2 will choose for the record#22 between 1-10 Device#3 will choose for the record#99 between 1-10 Day 2 Device#1 will choose for the record#33 between 90-100 Device#2 will choose for the record#33 between 1-10 Device#3 will choose for the record#33 between 50-60 They don't have access to a central server. Data available for each of them: IMEI (unique per mobile) Date of today (same on all devices) Record id (same on all devices) What do you think, how is it possible? ps. tags can be edited

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  • What are the advantages of a rebase over a merge in git?

    - by eSKay
    In this article, the author explains rebasing with this diagram: Rebase: If you have not yet published your branch, or have clearly communicated that others should not base their work on it, you have an alternative. You can rebase your branch, where instead of merging, your commit is replaced by another commit with a different parent, and your branch is moved there. while a normal merge would have looked like this: So, if you rebase, you are just losing a history state (which would be garbage collected sometime in the future). So, why would someone want to do a rebase at all? What am I missing here?

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  • How to determine item at a index in pattern

    - by el.gringogrande
    I have the following elements in a list/array a1,a2,a3 and these elements are used to build another list in a predictable pattern example a1,a1,a2,a2,a3,a3,a1,a1,a2,a2,a3,a3... The pattern may change but I will always know how many times each element repeats and all elements repeats the same number of times. And the elements always show up in the same order. so another pattern might be a1,a1,a1,a2,a2,a2,a3,a3,a3,a1,a1,a1,a2,a2,a2,a3,a3,a3... or a1,a2,a3,a1,a2,a3 it will never be a2,a2,a1,a1,a3,a3... or a1,a2,a3,a2,a3,a1 etc How I determine what element is at any index in the list?

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  • [C++] std::string manipulation: whitespace, "newline escapes '\'" and comments #

    - by rubenvb
    Kind of looking for affirmation here. I have some hand-written code, which I'm not shy to say I'm proud of, which reads a file, removes leading whitespace, processes newline escapes '\' and removes comments starting with #. It also removes all empty lines (also whitespace-only ones). Any thoughts/recommendations? I could probably replace some std::cout's with std::runtime_errors... but that's not a priority here :) const int RecipeReader::readRecipe() { ifstream is_recipe(s_buffer.c_str()); if (!is_recipe) cout << "unable to open file" << endl; while (getline(is_recipe, s_buffer)) { // whitespace+comment removeLeadingWhitespace(s_buffer); processComment(s_buffer); // newline escapes + append all subsequent lines with '\' processNewlineEscapes(s_buffer, is_recipe); // store the real text line if (!s_buffer.empty()) v_s_recipe.push_back(s_buffer); s_buffer.clear(); } is_recipe.close(); return 0; } void RecipeReader::processNewlineEscapes(string &s_string, ifstream &is_stream) { string s_temp; size_t sz_index = s_string.find_first_of("\\"); while (sz_index <= s_string.length()) { if (getline(is_stream,s_temp)) { removeLeadingWhitespace(s_temp); processComment(s_temp); s_string = s_string.substr(0,sz_index-1) + " " + s_temp; } else cout << "Error: newline escape '\' found at EOF" << endl; sz_index = s_string.find_first_of("\\"); } } void RecipeReader::processComment(string &s_string) { size_t sz_index = s_string.find_first_of("#"); s_string = s_string.substr(0,sz_index); } void RecipeReader::removeLeadingWhitespace(string &s_string) { const size_t sz_length = s_string.size(); size_t sz_index = s_string.find_first_not_of(" \t"); if (sz_index <= sz_length) s_string = s_string.substr(sz_index); else if ((sz_index > sz_length) && (sz_length != 0)) // "empty" lines with only whitespace s_string.clear(); } Some extra info: the first s_buffer passed to the ifstream contains the filename, std::string s_buffer is a class data member, so is std::vector v_s_recipe. Any comment is welcome :)

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  • Finding patterns in Puzzle games.

    - by José Joel.
    I was wondering, which are the most commonly used algorithms applied to finding patterns in puzzle games conformed by grids of cells. I know that depends of many factors, like the kind of patterns You want to detect, or the rules of the game...but I wanted to know which are the most commonly used algorithms in that kind of problems... For example, games like columns, bejeweled, even tetris. I also want to know if detecting patterns by "brute force" ( like , scanning all the grid trying to find three adyacent cells of the same color ) is significantly worst that using particular algorithms in very small grids, like 4 X 4 for example ( and again, I know that depends of the kind of game and rules ...) Which structures are commonly used in this kind of games ?

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  • How to do "map chunks", like terraria or minecraft maps?

    - by O'poil
    Due to performance issues, I have to cut my maps into chunks. I manage the maps in this way: listMap[x][y] = new Tile (x,y); I tried in vain to cut this list for several "chunk" to avoid loading all the map because the fps are not very high with large map. And yet, when I update or Draw I do it with a little tile range. Here is how I proceed: foreach (List<Tile> list in listMap) { foreach (Tile leTile in list) { if ((leTile.Position.X < screenWidth + hero.Pos.X) && (leTile.Position.X > hero.Pos.X - tileSize) && (leTile.Position.Y < screenHeight + hero.Pos.Y) && (leTile.Position.Y > hero.Pos.Y - tileSize) ) { leTile.Draw(spriteBatch, gameTime); } } } (and the same thing, for the update method). So I try to learn with games like minecraft or terraria, and any two manages maps much larger than mine, without the slightest drop of fps. And apparently, they load "chunks". What I would like to understand is how to cut my list in Chunk, and how to display depending on the position of my character. I try many things without success. Thank you in advance for putting me on the right track! Ps : Again, sorry for my English :'( Pps : I'm not an experimented developer ;)

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  • Need help with basic optimization problem

    - by ??iu
    I know little of optimization problems, so hopefully this will be didactic for me: rotors = [1, 2, 3, 4...] widgets = ['a', 'b', 'c', 'd' ...] assert len(rotors) == len(widgets) part_values = [ (1, 'a', 34), (1, 'b', 26), (1, 'c', 11), (1, 'd', 8), (2, 'a', 5), (2, 'b', 17), .... ] Given a fixed number of widgets and a fixed number of rotors, how can you get a series of widget-rotor pairs that maximizes the total value where each widget and rotor can only be used once?

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  • Problems with dynamic programming

    - by xan
    I've got difficulties with understanding dynamic programming, so I decided to solve some problems. I know basic dynamic algorithms like longest common subsequence, knapsack problem, but I know them because I read them, but I can't come up with something on my own :-( For example we have subsequence of natural numbers. Every number we can take with plus or minus. At the end we take absolute value of this sum. For every subsequence find the lowest possible result. in1: 10 3 5 4; out1: 2 in2: 4 11 5 5 5; out2: 0 in3: 10 50 60 65 90 100; out3: 5 explanation for 3rd: 5 = |10+50+60+65-90-100| what it worse my friend told me that it is simple knapsack problem, but I can't see any knapsack here. Is dynamic programming something difficult or only I have big problems with it?

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  • Effective way to calculate a similarity percentage between data sets

    - by UltraVi01
    I am currently working with User objects -- each of which have many Goal objects. The Goal objects are not User specific, that is, Users can share the same Goal. I am attempting to fashion a way to calculate a "similarity percentage" between two Users... (i.e., taking into account how many Goals they share as well as how many Goals they do not share) Does anyone have experience with this type of situation? I am using Grails with Mysql if that is helpful. Thanks

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  • Just for fun (C# and C++)...time yourself [closed]

    - by Ted
    Possible Duplicate: What is your solution to the FizzBuzz problem? OK guys this is just for fun, no flamming allowed ! I was reading the following http://www.codinghorror.com/blog/2007/02/why-cant-programmers-program.html and couldn't believe the following sentence... " I've also seen self-proclaimed senior programmers take more than 10-15 minutes to write a solution." For those that can't be bothered to read the article, the background is this: ....I set out to develop questions that can identify this kind of developer and came up with a class of questions I call "FizzBuzz Questions" named after a game children often play (or are made to play) in schools in the UK. An example of a Fizz-Buzz question is the following: Write a program that prints the numbers from 1 to 100. But for multiples of three print "Fizz" instead of the number and for the multiples of five print "Buzz". For numbers which are multiples of both three and five print "FizzBuzz". SO I decided to test myself. I took 5 minutes in C++ and 3mins in c#! So just for fun try it and post your timings + language used! P.S NO UNIT TESTS REQUIRED, NO OUTSOURCING ALLOWED, SWITCH OFF RESHARPER! :-) P.S. If you'd like to post your source then feel free

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  • Setting last N bits in an array

    - by Martin
    I'm sure this is fairly simple, however I have a major mental block on it, so I need a little help here! I have an array of 5 integers, the array is already filled with some data. I want to set the last N bits of the array to be random noise. [int][int][int][int][int] set last 40 bits [unchanged][unchanged][unchanged][24 bits of old data followed 8 bits of randomness][all random] This is largely language agnostic, but I'm working in C# so bonus points for answers in C#

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  • C++ priority queue structure userd ?

    - by John Retallack
    While searching for some functions in C++ STL documentation I read that push and pop for priority queues needs constant time. "Constant (in the priority_queue). Although notice that push_heap operates in logarithmic time." My question is what kind of data structure is used to mantain a priority queue with O(1) for push and pop ?

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  • Dynamic Programming resources in C?

    - by EsotericMe
    Hi everyone, I'll be writing the online Google test tomorrow as a fresher. Apparently, they definitely ask one problem on Dynamic Programming? Does anyone know of a good resource for collection of DP problems in C along with solutions? I know what DP is & have used it on an occasion or twice. However I feel to crack a DP problem in test, prior practice of typical problems will make it easier to approach. Any good resources or problem sets with solutions in C will be highly appreciated. Thanks.

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  • generic binary Search in c#

    - by Pro_Zeck
    Below is my Generic Binary Search it works ok with the intgers type array it finds all the elements in it . But the Problem Arises when i use a string array to find any string data. It runs ok for the first index and last index elements but i cant find the middle elements. Stringarray = new string[] { "b", "a", "ab", "abc", "c" }; public static void BinarySearch<T>(T[] array, T searchFor, Comparer<T> comparer) { int high, low, mid; high = array.Length - 1; low = 0; if (array[0].Equals(searchFor)) Console.WriteLine("Value {0} Found At Index {1}",array[0],0); else if (array[high].Equals(searchFor)) Console.WriteLine("Value {0} Found At Index {1}", array[high], high); else { while (low <= high) { mid = (high + low) / 2; if (comparer.Compare(array[mid], searchFor) == 0) { Console.WriteLine("Value {0} Found At Index {1}", array[mid], mid); break; } else { if (comparer.Compare(searchFor, array[mid]) > 0) high = mid + 1; else low = mid + 1; } } if (low > high) { Console.WriteLine("Value Not Found In the Collection"); } } }

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  • How to find the number of inversions in an array ?

    - by Michael
    This is an phone interview question: "Find the number of inversions in an array". I guess they mean O(N*log N) solution since O(N^2) is trivial. I guess it cannot be better than O(N*log N) since sorting is O(N*log N) I have checked a similar question from SO and can summarize the answers as follows: Calculate half the distance the elements should be moved to sort the array : copy the array and sort the copy. For each element of the original array a[i] find it's position j in the sorted copy (binary search) and sum abs(i - j)/2. Modify merge sort : modify merge to count inversions between two sorted arrays (it takes O(N)) and run merge sort with the modified merge. Does it make sense ? Are there other (maybe simpler) solution ? Isn't it too hard for a phone interview ?

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  • DFS Backtracking with java

    - by Cláudio Ribeiro
    I'm having problems with DFS backtracking in an adjacency matrix. Here's my code: (i added the test to the main in case someone wants to test it) public class Graph { private int numVertex; private int numEdges; private boolean[][] adj; public Graph(int numVertex, int numEdges) { this.numVertex = numVertex; this.numEdges = numEdges; this.adj = new boolean[numVertex][numVertex]; } public void addEdge(int start, int end){ adj[start-1][end-1] = true; adj[end-1][start-1] = true; } List<Integer> visited = new ArrayList<Integer>(); public Integer DFS(Graph G, int startVertex){ int i=0; if(pilha.isEmpty()) pilha.push(startVertex); for(i=1; i<G.numVertex; i++){ pilha.push(i); if(G.adj[i-1][startVertex-1] != false){ G.adj[i-1][startVertex-1] = false; G.adj[startVertex-1][i-1] = false; DFS(G,i); break; }else{ visited.add(pilha.pop()); } System.out.println("Stack: " + pilha); } return -1; } Stack<Integer> pilha = new Stack(); public static void main(String[] args) { Graph g = new Graph(6, 9); g.addEdge(1, 2); g.addEdge(1, 5); g.addEdge(2, 4); g.addEdge(2, 5); g.addEdge(2, 6); g.addEdge(3, 4); g.addEdge(3, 5); g.addEdge(4, 5); g.addEdge(6, 4); g.DFS(g, 1); } } I'm trying to solve the euler path problem. the program solves basic graphs but when it needs to backtrack, it just does not do it. I think the problem might be in the stack manipulations or in the recursive dfs call. I've tried a lot of things, but still can't seem to figure out why it does not backtrack. Can somebody help me ?

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  • Unit Testing - Algorithm or Sample based ?

    - by ohadsc
    Say I'm trying to test a simple Set class public IntSet : IEnumerable<int> { Add(int i) {...} //IEnumerable implementation... } And suppose I'm trying to test that no duplicate values can exist in the set. My first option is to insert some sample data into the set, and test for duplicates using my knowledge of the data I used, for example: //OPTION 1 void InsertDuplicateValues_OnlyOneInstancePerValueShouldBeInTheSet() { var set = new IntSet(); //3 will be added 3 times var values = new List<int> {1, 2, 3, 3, 3, 4, 5}; foreach (int i in values) set.Add(i); //I know 3 is the only candidate to appear multiple times int counter = 0; foreach (int i in set) if (i == 3) counter++; Assert.AreEqual(1, counter); } My second option is to test for my condition generically: //OPTION 2 void InsertDuplicateValues_OnlyOneInstancePerValueShouldBeInTheSet() { var set = new IntSet(); //The following could even be a list of random numbers with a duplicate var values = new List<int> { 1, 2, 3, 3, 3, 4, 5}; foreach (int i in values) set.Add(i); //I am not using my prior knowledge of the sample data //the following line would work for any data CollectionAssert.AreEquivalent(new HashSet<int>(values), set); } Of course, in this example, I conveniently have a set implementation to check against, as well as code to compare collections (CollectionAssert). But what if I didn't have either ? This is the situation when you are testing your real life custom business logic. Granted, testing for expected conditions generically covers more cases - but it becomes very similar to implementing the logic again (which is both tedious and useless - you can't use the same code to check itself!). Basically I'm asking whether my tests should look like "insert 1, 2, 3 then check something about 3" or "insert 1, 2, 3 and check for something in general" EDIT - To help me understand, please state in your answer if you prefer OPTION 1 or OPTION 2 (or neither, or that it depends on the case, etc )

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