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  • Need help optimizing a NHibernate criteria query that uses Restrictions.In(..)

    - by Chris F
    I'm trying to figure out if there's a way I can do the following strictly using Criteria and DetachedCriteria via a subquery or some other way that is more optimal. NameGuidDto is nothing more than a lightweight object that has string and Guid properties. public IList<NameGuidDto> GetByManager(Employee manager) { // First, grab all of the Customers where the employee is a backup manager. // Access customers that are primarily managed via manager.ManagedCustomers. // I need this list to pass to Restrictions.In(..) below, but can I do it better? Guid[] customerIds = new Guid[manager.BackedCustomers.Count]; int count = 0; foreach (Customer customer in manager.BackedCustomers) { customerIds[count++] = customer.Id; } ICriteria criteria = Session.CreateCriteria(typeof(Customer)) .Add(Restrictions.Disjunction() .Add(Restrictions.Eq("Manager", manager)) .Add(Restrictions.In("Id", customerIds))) .SetProjection(Projections.ProjectionList() .Add(Projections.Property("Name"), "Name") .Add(Projections.Property("Id"), "Guid")) // Transform results to NameGuidDto criteria.SetResultTransformer(Transformers.AliasToBean(typeof(NameGuidDto))); return criteria.List<NameGuidDto>(); }

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  • SQLite3 or SQLite Manager make me crazy !!! Please help me !! I have a presentation next week

    - by ahmet732
    My friend added 90 rows into the database, I tied it up to my app. In my table view name of my variables are shown in proper fashion but when I tapped one of them, in detailsViewController their description is wrong. It shows very old description of variables not the new ones in database. Moreover, it displays the same description for different variables. What's the problem ? What am i missing? My database is correct. It displays same desscriptions for different values. It makes me worried about. Additionally, when I added a new row to my db, it accepts it but it does not perceive it when i run the app. It shows new row in my tableview if and only if I change the name of my db file. I do not want to use another SQL manager ..

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  • Hiring a project or development manager: what are good interview questions?

    - by Totophil
    What questions would you ask a candidate applying for a software project or development manager position? Please could you submit one question per answer (with multiple answer if necessary) or a sequence of related questions. This way eventually all questions will get ordered by how good we all think they are. Please also provide a short guidance for evaluating possible answers. UPDATE: It seems that a large proportion of the answers so far are aimed at generic management skills. What would you ask someone who is going to manage software development, let's say in your organisation? What knowledge, skills and attitude will you be looking for in the candidate replies?

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  • why don't more programming languages have builtin interfaces to the window manager?

    - by Naveen
    Programming is at the heart about automating tasks on a computer. Presumably those tasks would normally be done manually by a human. Humans use the computer through the keyboard, mouse, and interaction with the console or the window manager. But very few languages have built in functions that provide an interface to these basic computing objects. A notable exception is autohotkey, an open source language on windows, providing builtin functions that allow the following simple tasks: * Get Pixel Information * Get mouse position * Keyboard macros * Simulate key strokes * Simulate mouse click * Window management See examples on rosettacode. There have been various attempts on linux, many of which were stopped without explanation. One is the inactive tcl library: android. Search google code for android, lang:tcl

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  • (Windows) How to lock all applications (explorer, task manager etc.) and make only the browser activ

    - by Unni
    I'm trying to run only the browser in the system - locking access to everything else. Only the supervisor can resume the normal functioning of the system after giving a password. This kind of activity is usually done by virus. Disabling the registry for Task manager etc. Does anyone know of any source available that does this? I might be able to pull it off in Windows XP. But have anyone tried this in Windows 7 ? The aim is to to emulate the Chrome OS on Windows. Only the browser. Nothing else.

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  • What are the key steps a Developer needs to go through to become a good Project Manager?

    - by adpd
    I am a full-time Developer who aspires to be a great technical Project Manager. What are the key steps that you think I need to go through to achieve that aspiration? I am interested in professional qualifications (e.g. PRINCE2, etc.), training courses, personality traits, experiences, tips and techniques that would improve my chances of being the best I can be. I would be interested in hearing if anybody has done this, and whether they are happy with their change from development or if they wished they had stuck to a development (and the reasons behind this decision).

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Why is the Amazon and Ubuntu One Music webapp part of common? Can it be removed without removing all others?

    - by DoDoGo
    I've just noticed that those two, which I have completely no use of, are part of the common package. This means I cannot remove them without removing everything. But I like all the other webapps, GMail, Docs and so on. I just don't want Amazon popping up in my launcher when I go there once a blue moon and not leaving until I turn Firefox off. Is there any way I can remove it without removing the rest?

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  • Dell Management Packs in System Center Operations Manager 2007 R2?

    - by bwerks
    Hey all, I recently set up SCOM in a small business network environment. The root management server is a Dell Poweredge 2950, and I'd like to use SCOM to monitor it using Dell's management packs. I've imported the management packs into the SCOM deployment and followed Dell's installation instructions, but it doesn't seem to be fully working yet. Currently, the Diagram views in the Dell tree (Monitoring tab) seem to show me the server's place in the network topology, so it seems that at least part of it is working. However, none of the reports under "Performance and Power Monitoring Views" provide any information. When clicking on one of them (Power Consumption (Watts), for instance), the display area is blank and there is a tooltip visible that reads "No performance counter is selected. To select a counter, place a check mark in the Show column in legend below." However, in the legend, there's nothing there for me to check. I've installed OpenManage 6.2 on the server as per the Dell documentation, but I don't know what else I could have done that I missed. Does this sound like a familiar problem to anyone?

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  • Is there an effective tab manager for Google Chrome?

    - by Mahn
    I've tried a few extensions but I wasn't very satisfied, I'm basically looking for an extension that allows me to group sets of tabs in such a way that I'm able to quickly switch between the groups within the same window. That is to say, if I had 5 Wikipedia tabs and 5 Stack Exchange tabs, ideally I would create 2 groups, hide the tabs of one of them, and switch between the Wikipedia and Stack Exchange tabs back and forth as I need without leaving the same window (note that I'm not specifically looking for grouping by site, that was just a simplified example) Does an extension like this exist? PS: No, I don't actually have 5 Wikipedia tabs open while browsing Stack Exchange sites :-)

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  • What are the side-effects of disabling the old Lan Manager hash?

    - by Bigbio2002
    All of the computers in our domain are running Windows XP/Server 2003 and above (with one exception, a Win2Ksp4 server, which is not a domain controller). I intend to disable the LM hashes via group policy as indicated in KB299656, and want to ensure that there won't be any unforseen problems or side-effects. Does anyone have experience with performing this change? Are there any caveats that I should keep in mind?

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  • How should one manager external and internal DNS servers at the same time?

    - by erotsppa
    We run a mac network here in the office. We have an internal DNS server to manage the network. Everything is resolved to a local ip (for mail.mydomain.com etc). However, we also have an external DNS server for when our users are not in the office. However, isn't it a pain to have to manage two lists? Whenever you change something you have to change another? And you can't have one be a slave of another because the ip are sometimes different (for example mail.mydomain.com would point to a local ip in local dns server but an external ip in the external dns server). Any tricks?

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  • What exactly is the difference between update-manager -d and normal apt-get?

    - by jldugger
    The official recommendation of Ubuntu is to use sudo do-release-upgrade to do an online upgrade from one version to the next. Historically many of my Debianite friends and myself have simply altered apt's sources.list and run apt-get dist-upgrade. I follow Ubuntu's recommendations, but I've always wondered what the magic difference between these two processes is. What, exactly, does do-release-upgrade do, on say an upgrade from 9.04 to 9.10? (Examples from other releases welcome.)

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  • Ditto (clipboard manager): can't set shortcut of Win+<num>. Get “Error Registering Position 1”

    - by Jeff Kang
    Somone made a Youtube video on Ditto, and that person uses Win+Num to paste items from the list. He put a screenshot of his settings on Google Plus: When I try to do the same, which is to put “1” in the text field of Position 1, and check the “Win” box to add the Windows key as the sole modifier for the shortcut, which will be Win + 1, I get an error in that says “Error Registering Position 1” in a window titled CP_Main: Could it be because Win+Num conflicts with the natural Win+Num shortcut (starts the application pinned to the taskbar in that position, or switches to that program) of Windows 7? Thanks.

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  • Formatting not retained in paste from Ditto (clipboard manager). Plain text pasted instead [Solved] Add supported types

    - by Jeff Kang
    I'm trying to use Ditto on the Ditto documentation. If I were to copy the table of contents, then paste it (without Ditto) to the word processor, I get http://i.imgur.com/V1GU3.png, and the formatting is maintained. As as a result of the copy operation, the table of contents also goes into the Saved Items List (= History List = Lists the Clips saved from the Clipboard) in Ditto’s Main Window: I open a blank document to paste from Ditto instead of the default clipboard, and press either Ctrl-`, the default Ditto window activation Global Hot Key, or click the tray icon. From this point, I can do 3 things to close the Ditto window, and place the item on the clipboard (the default clipboard?). Select the item, and press Enter Put the cursor on the item, and double-click Select the item, and press Ctrl-c 1) and 2) send a right-click where the cursor is, after the Ditto window closes (presumably to have the paste option ready to access?): Ctrl-c just closes the Ditto window. Whichever method is used, the contents are pasted in what I believe is plain text: http://i.imgur.com/mQAZH.png How do I keep the formatting that the default clipboard keeps? Thanks.

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  • Is there an simple but good To Do Manager app for the Mac?

    - by Another Registered User
    Every morning I think about what I am going to do today. So I take a paper and start to write things like: [ ] Call Mr. XYZ [ ] Answer Support E-Mails [ ] Reduce website header height by 20 px [ ] Create new navigation bar icons And every time I'm done with something, I paint a checkmark in this square. On paper. It would be fun to have something like this as an application. But I don't want a heavy project management tool or integration with email. It should be like download, install, use without fat configuration and steep learning curve. usually I don't schedule my to do's, I just write down every day what I want to accomplish today. For my experience it doesn't make sense to plan what to do next week, because next week everything looks totally different. Would be cool if such a simple utility exists. At the moment I try just using textEdit and deleting rows which are done. With a nice interface, this would be much more fun.

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  • package manager cannot create users? installation script fails?

    - by RapidWebs
    It seems that when trying to install any package which requires the creation of a system User and Group, the installer fails with the error: install: invalid user 'username' When it happened the first time, I assumed it was related to the package, or it's installation script. But now I am attempting a different package, and alas, the same issue arises! note: /etc/passwd and /etc/group is not chattr -i Here is the example output from an attempted installation (of varnish): Selecting previously unselected package varnish. Unpacking varnish (from .../varnish_3.0.2-1ubuntu0.1_amd64.deb) ... Processing triggers for man-db ... Setting up libvarnishapi1 (3.0.2-1ubuntu0.1) ... Setting up varnish (3.0.2-1ubuntu0.1) ... install: invalid user `varnish' dpkg: error processing varnish (--configure): subprocess installed post-installation script returned error exit status 1 Processing triggers for libc-bin ... ldconfig deferred processing now taking place Errors were encountered while processing: varnish note: running ubuntu 12.04 For now, I have resolved the issue by manually creating the users, and running apt-get install -f, but this does not resolve the actual issue. Any ideas?

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  • ODBC in SSIS 2012

    - by jamiet
    In August 2011 the SQL Server client team published a blog post entitled Microsoft is Aligning with ODBC for Native Relational Data Access in which they basically said "OLE DB is the past, ODBC is the future. Deal with it.". From that blog post:We encourage you to adopt ODBC in the development of your new and future versions of your application. You don’t need to change your existing applications using OLE DB, as they will continue to be supported on Denali throughout its lifecycle. While this gives you a large window of opportunity for changing your applications before the deprecation goes into effect, you may want to consider migrating those applications to ODBC as a part of your future roadmap.I recently undertook a project using SSIS2012 and heeded that advice by opting to use ODBC Connection Managers rather than OLE DB Connection Managers. Unfortunately my finding was that the ODBC Connection Manager is not yet ready for primetime use in SSIS 2012. The main issue I found was that you can't populate an Object variable with a recordset when using an Execute SQL Task connecting to an ODBC data source; any attempt to do so will result in an error:"Disconnected recordsets are not available from ODBC connections." I have filed a bug on Connect at ODBC Connection Manager does not have same funcitonality as OLE DB. For this reason I strongly recommend that you don't make the move to ODBC Connection Managers in SSIS just yet - best to wait for the next version of SSIS before doing that.I found another couple of issues with the ODBC Connection Manager that are worth keeping in mind:It doesn't recognise System Data Source Names (DSNs), only User DSNs (bug filed at ODBC System DSNs are not available in the ODBC Connection Manager)  UPDATE: According to a comment on that Connect item this may only be a problem on 64bit.In the OLE DB Connection Manager parameter ordinals are 0-based, in the ODBC Connection Manager they are 1-based (oh I just can't wait for the upgrade mess that ensues from this one!!!)You have been warned!@jamiet

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  • Downloading a file over HTTP the SSIS way

    This post shows you how to download files from a web site whilst really making the most of the SSIS objects that are available. There is no task to do this, so we have to use the Script Task and some simple VB.NET or C# (if you have SQL Server 2008) code. Very often I see suggestions about how to use the .NET class System.Net.WebClient and of course this works, you can code pretty much anything you like in .NET. Here I’d just like to raise the profile of an alternative. This approach uses the HTTP Connection Manager, one of the stock connection managers, so you can use configurations and property expressions in the same way you would for all other connections. Settings like the security details that you would want to make configurable already are, but if you take the .NET route you have to write quite a lot of code to manage those values via package variables. Using the connection manager we get all of that flexibility for free. The screenshot below illustrate some of the options we have. Using the HttpClientConnection class makes for much simpler code as well. I have demonstrated two methods, DownloadFile which just downloads a file to disk, and DownloadData which downloads the file and retains it in memory. In each case we show a message box to note the completion of the download. You can download a sample package below, but first the code: Imports System Imports System.IO Imports System.Text Imports System.Windows.Forms Imports Microsoft.SqlServer.Dts.Runtime Public Class ScriptMain Public Sub Main() ' Get the unmanaged connection object, from the connection manager called "HTTP Connection Manager" Dim nativeObject As Object = Dts.Connections("HTTP Connection Manager").AcquireConnection(Nothing) ' Create a new HTTP client connection Dim connection As New HttpClientConnection(nativeObject) ' Download the file #1 ' Save the file from the connection manager to the local path specified Dim filename As String = "C:\Temp\Sample.txt" connection.DownloadFile(filename, True) ' Confirm file is there If File.Exists(filename) Then MessageBox.Show(String.Format("File {0} has been downloaded.", filename)) End If ' Download the file #2 ' Read the text file straight into memory Dim buffer As Byte() = connection.DownloadData() Dim data As String = Encoding.ASCII.GetString(buffer) ' Display the file contents MessageBox.Show(data) Dts.TaskResult = Dts.Results.Success End Sub End Class Sample Package HTTPDownload.dtsx (74KB)

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