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  • C# object (2 numbers) performing 2 calculations

    - by Chris
    I have a couple questions about creating a object (2 values) and how to "call" it. Initializing the object with: Tweetal t1, t2, t3, t4, t5, t6; t1 = new Tweetal(); //a: 0 , b = 0 t2 = new Tweetal(-2); //a: -2, b = -2 t3 = new Tweetal(5, 17); //a: 5, b = 17 t4 = new Tweetal(t3); //a:5, b = 17 Console.Write("t1 = " + t1); Console.Write("\tt2 = " + t2); Console.Write("\tt3 = " + t3); Console.Write("\tt4 = " + t4); Console.WriteLine("\n"); t1 = t1.Som(t2); t4 = t2.Som(t2); //...... Now the 2 things i want to do with this object are taking the SUM and the SUMNumber: Sum: t4 = t2.sum(t3); (this would result in t4: a:3 (-2+5), b: 15(-2+17) SumNumber: t1 = t3.sum(8) (this would result in t1: a:13 , b:25) Next is my code for the object (in a separate class), but how exactly do i perform the simple sum calculation when i call up for example t2 etc... public class Tweetal: Object { private int a; private int b; public Tweetal() { //??? //Sum(...,...) } public Tweetal(int a) { //??? //Sum(...,...) } public Tweetal(int a, int b) { //??? } public Tweetal(Tweetal //....) // to call upton the object if i request t1, t2, t3,... insteed of a direct number value) { // ???? } public void Sum(int aValue, int bValue) { //a = ??? //b = ??? //Sum(...,...) } public void SumNumber(int aValue, int bValue) { } public override string ToString() { return string.Format("({0}, {1})", a, b); }/*ToString*/ }

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  • WCF - Return object without serializing?

    - by Mayo
    One of my WCF functions returns an object that has a member variable of a type from another library that is beyond my control. I cannot decorate that library's classes. In fact, I cannot even use DataContractSurrogate because the library's classes have private member variables that are essential to operation (i.e. if I return the object without those private member variables, the public properties throw exceptions). If I say that interoperability for this particular method is not needed (at least until the owners of this library can revise to make their objects serializable), is it possible for me to use WCF to return this object such that it can at least be consumed by a .NET client? How do I go about doing that? Update: I am adding pseudo code below... // My code, I have control [DataContract] public class MyObject { private TheirObject theirObject; [DataMember] public int SomeNumber { get { return theirObject.SomeNumber; } // public property exposed private set { } } } // Their code, I have no control public class TheirObject { private TheirOtherObject theirOtherObject; public int SomeNumber { get { return theirOtherObject.SomeOtherProperty; } set { // ... } } } I've tried adding DataMember to my instance of their object, making it public, using a DataContractSurrogate, and even manually streaming the object. In all cases, I get some error that eventually leads back to their object not being explicitly serializable.

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  • input type="text" not clickable in a jcarousel (jQuery based carousel) element

    - by AkaiKen
    Hello ! I work on a website where almost all objects are in a jCarousel element : <div> <ul id="mycarousel"> <li>object 1</li> <li>object 2</li> </ul> </div> is the "written" code, and : <div class=" jcarousel-skin-tango"> <div class="jcarousel-container jcarousel-container-horizontal" style="display: block;"> <div class="jcarousel-prev jcarousel-prev-horizontal jcarousel-prev-disabled jcarousel-prev-disabled-horizontal" style="display: block;" disabled="true"></div> <div class="jcarousel-next jcarousel-next-horizontal" style="display: block;" disabled="false"></div> <div class="jcarousel-clip jcarousel-clip-horizontal"> <ul class=" jcarousel-list jcarousel-list-horizontal" id="mycarousel" style="width: 2853px; left: 0px;"> <li class="jcarousel-item jcarousel-item-horizontal jcarousel-item-1 jcarousel-item-1-horizontal" jcarouselindex="1" style="width: 307px;"> object 1 </li> <li class="jcarousel-item jcarousel-item-horizontal jcarousel-item-1 jcarousel-item-1-horizontal" jcarouselindex="1" style="width: 307px;"> object 2 </li> </ul> </div> </div> is the generated code (here it lacks the ultimate </div>, maybe a number of rows limitation ?). I'm sorry I can't provide a link, I work on a local server currently. It works perfectly =) but... my problem is : an <input type="text" /> won't be clickable in this environment. I tried the others type of input, radio, checkbox, file : works. But text does not. I can specify a value on my input (it's its purpose on my work : a search in a database for datas to be modified and reinjected in database). In fact, I can access to the text input by clicking-right in then left. But it's pretty 'unergonomic', and in my project it's unthinkable. Ah, and I tried to style this input with a style="z-index:1000;", no changes, I think it's not a CSS problem. Does anybody have an idea ? Thank you very much in advance.

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  • li element background colors and overflow scrolling

    - by user17753
    I created a simple html source, and applied a small CSS style sheet to it: html { width: 100%; } body { font-family: Calibri, Tahoma, Geneva, sans-serif; padding: 20px; } pre { padding: 0; margin: 0 auto; border: 1px solid #888; font-family: Menlo,Monaco,Consolas,monospace; color: #000; width: 80%; overflow: auto; } pre li { white-space: pre; } ol { margin-top: 0; margin-bottom: 0; /* IE indents via margin-left */ color: #979797; background: #E3E3E3; } .li1 { background: #F5F5F5 } .li2 { background: #eee } I have an ordered list inside a pre-formatted tag. Every other list element is either given the class attribute li1 or li2 (the purpose of which is to alternate the colors). The list elements need the white-space: pre because the white space before and after the text node is important. The pre is to be 80% of the containing element (which ends up being 80% of the window's width). In the event of overflow in the x dimension, I want scrolling. I did all this in the above CSS, and it almost works. The issue I am having is that the background colors of the list elements don't extend with the content. They seem to be capped to the original width of the pre and/or ol element as demonstrated in the following picture where I scroll all the way right as possible: I tinkered with the CSS for a while, but I cannot determine the root cause for this or the fix. Looking for some advice on this one, thanks. Complete source with the issue is as below, NOTE: to would-be editors of the below code the pre element is intended to be on a single line as it's pre-formatted text, and formatting it otherwise would change things. <!DOCTYPE html> <html> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Test Site</title> <style type="text/css"> html { width: 100%; } body { font-family: Calibri, Tahoma, Geneva, sans-serif; padding: 20px; } pre { padding: 0; margin: 0 auto; border: 1px solid #888; font-family: Menlo,Monaco,Consolas,monospace; color: #000; width: 80%; overflow: auto; } pre li { white-space: pre; } ol { margin-top: 0; margin-bottom: 0; /* IE indents via margin-left */ color: #979797; background: #E3E3E3; } .li1 { background: #F5F5F5 } .li2 { background: #eee } </style> </head> <body> <pre class="php"><ol><li class="li1">pre a &#123; text-decoration: none &#125;</li><li class="li2">pre a:hover &#123; background: #C8C8C8 }</li><li class="li1">pre li &#123; white-space: pre; &#125;</li><li class="li2">&nbsp;</li><li class="li1">.php ol &#123; margin-top: 0; margin-bottom: 0; /* IE indents via margin-left */</li><li class="li2"> color: #979797; background: #E3E3E3; }</li><li class="li1">&nbsp;</li><li class="li2">&nbsp;</li><li class="li1">&nbsp;</li><li class="li2">.php .li1 &#123; background: #F5F5F5 }</li><li class="li1">.php .li2 &#123; background: #eee }</li><li class="li2">&nbsp;</li><li class="li1">&nbsp;</li><li class="li2">.php .st0 &#123; color: #C0C } /* string content */</li><li class="li1">.php .st_h &#123; color: #F0C } /* string content single quoted */</li><li class="li2">.php .sy0 &#123; color: #000 } /* semi-colon, operators */ </li><li class="li1">.php .br0 &#123; color: #000 } /* parens */</li><li class="li2">.php .kw2 &#123; color: #00F } /* php tags */</li><li class="li1">.php .sy1 &#123; color: #00F } /* php tags */</li><li class="li2">.php .nu0 &#123; color: #F00 } /* numbers */</li><li class="li1">.php .kw3 &#123; color: #096 } /* core language functions */</li><li class="li2">.php .re0 &#123; color: #09F; font-weight: bold; } /* variables */</li><li class="li1">.php .kw1 &#123; color: #069; font-weight: bold; } /* control statements? */</li><li class="li2">.php .kw4 &#123; color: #069; font-weight: bold; } /* bool? */</li><li class="li1">.php .co1 &#123; color: #FF8400 } /* Forward slash comments */</li></ol></pre> </body> </html>

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  • C# Select clause returns system exception instead of relevant object

    - by Kashif
    I am trying to use the select clause to pick out an object which matches a specified name field from a database query as follows: objectQuery = from obj in objectList where obj.Equals(objectName) select obj; In the results view of my query, I get: base {System.SystemException} = {"Boolean Equals(System.Object)"} Where I should be expecting something like a Car, Make, or Model Would someone please explain what I am doing wrong here? The method in question can be seen here: // this function searches the database's table for a single object that matches the 'Name' property with 'objectName' public static T Read<T>(string objectName) where T : IEquatable<T> { using (ISession session = NHibernateHelper.OpenSession()) { IQueryable<T> objectList = session.Query<T>(); // pull (query) all the objects from the table in the database int count = objectList.Count(); // return the number of objects in the table // alternative: int count = makeList.Count<T>(); IQueryable<T> objectQuery = null; // create a reference for our queryable list of objects T foundObject = default(T); // create an object reference for our found object if (count > 0) { // give me all objects that have a name that matches 'objectName' and store them in 'objectQuery' objectQuery = from obj in objectList where obj.Equals(objectName) select obj; // make sure that 'objectQuery' has only one object in it try { foundObject = (T)objectQuery.Single(); } catch { return default(T); } // output some information to the console (output screen) Console.WriteLine("Read Make: " + foundObject.ToString()); } // pass the reference of the found object on to whoever asked for it return foundObject; } } Note that I am using the interface "IQuatable<T>" in my method descriptor. An example of the classes I am trying to pull from the database is: public class Make: IEquatable<Make> { public virtual int Id { get; set; } public virtual string Name { get; set; } public virtual IList<Model> Models { get; set; } public Make() { // this public no-argument constructor is required for NHibernate } public Make(string makeName) { this.Name = makeName; } public override string ToString() { return Name; } // Implementation of IEquatable<T> interface public virtual bool Equals(Make make) { if (this.Id == make.Id) { return true; } else { return false; } } // Implementation of IEquatable<T> interface public virtual bool Equals(String name) { if (this.Name.Equals(name)) { return true; } else { return false; } } } And the interface is described simply as: public interface IEquatable<T> { bool Equals(T obj); }

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  • Much Ado About Nothing: Stub Objects

    - by user9154181
    The Solaris 11 link-editor (ld) contains support for a new type of object that we call a stub object. A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be executed — the runtime linker will kill any process that attempts to load one. However, you can link to a stub object as a dependency, allowing the stub to act as a proxy for the real version of the object. You may well wonder if there is a point to producing an object that contains nothing but linking interface. As it turns out, stub objects are very useful for building large bodies of code such as Solaris. In the last year, we've had considerable success in applying them to one of our oldest and thorniest build problems. In this discussion, I will describe how we came to invent these objects, and how we apply them to building Solaris. This posting explains where the idea for stub objects came from, and details our long and twisty journey from hallway idea to standard link-editor feature. I expect that these details are mainly of interest to those who work on Solaris and its makefiles, those who have done so in the past, and those who work with other similar bodies of code. A subsequent posting will omit the history and background details, and instead discuss how to build and use stub objects. If you are mainly interested in what stub objects are, and don't care about the underlying software war stories, I encourage you to skip ahead. The Long Road To Stubs This all started for me with an email discussion in May of 2008, regarding a change request that was filed in 2002, entitled: 4631488 lib/Makefile is too patient: .WAITs should be reduced This CR encapsulates a number of cronic issues with Solaris builds: We build Solaris with a parallel make (dmake) that tries to build as much of the code base in parallel as possible. There is a lot of code to build, and we've long made use of parallelized builds to get the job done quicker. This is even more important in today's world of massively multicore hardware. Solaris contains a large number of executables and shared objects. Executables depend on shared objects, and shared objects can depend on each other. Before you can build an object, you need to ensure that the objects it needs have been built. This implies a need for serialization, which is in direct opposition to the desire to build everying in parallel. To accurately build objects in the right order requires an accurate set of make rules defining the things that depend on each other. This sounds simple, but the reality is quite complex. In practice, having programmers explicitly specify these dependencies is a losing strategy: It's really hard to get right. It's really easy to get it wrong and never know it because things build anyway. Even if you get it right, it won't stay that way, because dependencies between objects can change over time, and make cannot help you detect such drifing. You won't know that you got it wrong until the builds break. That can be a long time after the change that triggered the breakage happened, making it hard to connect the cause and the effect. Usually this happens just before a release, when the pressure is on, its hard to think calmly, and there is no time for deep fixes. As a poor compromise, the libraries in core Solaris were built using a set of grossly incomplete hand written rules, supplemented with a number of dmake .WAIT directives used to group the libraries into sets of non-interacting groups that can be built in parallel because we think they don't depend on each other. From time to time, someone will suggest that we could analyze the built objects themselves to determine their dependencies and then generate make rules based on those relationships. This is possible, but but there are complications that limit the usefulness of that approach: To analyze an object, you have to build it first. This is a classic chicken and egg scenario. You could analyze the results of a previous build, but then you're not necessarily going to get accurate rules for the current code. It should be possible to build the code without having a built workspace available. The analysis will take time, and remember that we're constantly trying to make builds faster, not slower. By definition, such an approach will always be approximate, and therefore only incremantally more accurate than the hand written rules described above. The hand written rules are fast and cheap, while this idea is slow and complex, so we stayed with the hand written approach. Solaris was built that way, essentially forever, because these are genuinely difficult problems that had no easy answer. The makefiles were full of build races in which the right outcomes happened reliably for years until a new machine or a change in build server workload upset the accidental balance of things. After figuring out what had happened, you'd mutter "How did that ever work?", add another incomplete and soon to be inaccurate make dependency rule to the system, and move on. This was not a satisfying solution, as we tend to be perfectionists in the Solaris group, but we didn't have a better answer. It worked well enough, approximately. And so it went for years. We needed a different approach — a new idea to cut the Gordian Knot. In that discussion from May 2008, my fellow linker-alien Rod Evans had the initial spark that lead us to a game changing series of realizations: The link-editor is used to link objects together, but it only uses the ELF metadata in the object, consisting of symbol tables, ELF versioning sections, and similar data. Notably, it does not look at, or understand, the machine code that makes an object useful at runtime. If you had an object that only contained the ELF metadata for a dependency, but not the code or data, the link-editor would find it equally useful for linking, and would never know the difference. Call it a stub object. In the core Solaris OS, we require all objects to be built with a link-editor mapfile that describes all of its publically available functions and data. Could we build a stub object using the mapfile for the real object? It ought to be very fast to build stub objects, as there are no input objects to process. Unlike the real object, stub objects would not actually require any dependencies, and so, all of the stubs for the entire system could be built in parallel. When building the real objects, one could link against the stub objects instead of the real dependencies. This means that all the real objects can be built built in parallel too, without any serialization. We could replace a system that requires perfect makefile rules with a system that requires no ordering rules whatsoever. The results would be considerably more robust. We immediately realized that this idea had potential, but also that there were many details to sort out, lots of work to do, and that perhaps it wouldn't really pan out. As is often the case, it would be necessary to do the work and see how it turned out. Following that conversation, I set about trying to build a stub object. We determined that a faithful stub has to do the following: Present the same set of global symbols, with the same ELF versioning, as the real object. Functions are simple — it suffices to have a symbol of the right type, possibly, but not necessarily, referencing a null function in its text segment. Copy relocations make data more complicated to stub. The possibility of a copy relocation means that when you create a stub, the data symbols must have the actual size of the real data. Any error in this will go uncaught at link time, and will cause tragic failures at runtime that are very hard to diagnose. For reasons too obscure to go into here, involving tentative symbols, it is also important that the data reside in bss, or not, matching its placement in the real object. If the real object has more than one symbol pointing at the same data item, we call these aliased symbols. All data symbols in the stub object must exhibit the same aliasing as the real object. We imagined the stub library feature working as follows: A command line option to ld tells it to produce a stub rather than a real object. In this mode, only mapfiles are examined, and any object or shared libraries on the command line are are ignored. The extra information needed (function or data, size, and bss details) would be added to the mapfile. When building the real object instead of the stub, the extra information for building stubs would be validated against the resulting object to ensure that they match. In exploring these ideas, I immediately run headfirst into the reality of the original mapfile syntax, a subject that I would later write about as The Problem(s) With Solaris SVR4 Link-Editor Mapfiles. The idea of extending that poor language was a non-starter. Until a better mapfile syntax became available, which seemed unlikely in 2008, the solution could not involve extentions to the mapfile syntax. Instead, we cooked up the idea (hack) of augmenting mapfiles with stylized comments that would carry the necessary information. A typical definition might look like: # DATA(i386) __iob 0x3c0 # DATA(amd64,sparcv9) __iob 0xa00 # DATA(sparc) __iob 0x140 iob; A further problem then became clear: If we can't extend the mapfile syntax, then there's no good way to extend ld with an option to produce stub objects, and to validate them against the real objects. The idea of having ld read comments in a mapfile and parse them for content is an unacceptable hack. The entire point of comments is that they are strictly for the human reader, and explicitly ignored by the tool. Taking all of these speed bumps into account, I made a new plan: A perl script reads the mapfiles, generates some small C glue code to produce empty functions and data definitions, compiles and links the stub object from the generated glue code, and then deletes the generated glue code. Another perl script used after both objects have been built, to compare the real and stub objects, using data from elfdump, and validate that they present the same linking interface. By June 2008, I had written the above, and generated a stub object for libc. It was a useful prototype process to go through, and it allowed me to explore the ideas at a deep level. Ultimately though, the result was unsatisfactory as a basis for real product. There were so many issues: The use of stylized comments were fine for a prototype, but not close to professional enough for shipping product. The idea of having to document and support it was a large concern. The ideal solution for stub objects really does involve having the link-editor accept the same arguments used to build the real object, augmented with a single extra command line option. Any other solution, such as our prototype script, will require makefiles to be modified in deeper ways to support building stubs, and so, will raise barriers to converting existing code. A validation script that rederives what the linker knew when it built an object will always be at a disadvantage relative to the actual linker that did the work. A stub object should be identifyable as such. In the prototype, there was no tag or other metadata that would let you know that they weren't real objects. Being able to identify a stub object in this way means that the file command can tell you what it is, and that the runtime linker can refuse to try and run a program that loads one. At that point, we needed to apply this prototype to building Solaris. As you might imagine, the task of modifying all the makefiles in the core Solaris code base in order to do this is a massive task, and not something you'd enter into lightly. The quality of the prototype just wasn't good enough to justify that sort of time commitment, so I tabled the project, putting it on my list of long term things to think about, and moved on to other work. It would sit there for a couple of years. Semi-coincidentally, one of the projects I tacked after that was to create a new mapfile syntax for the Solaris link-editor. We had wanted to do something about the old mapfile syntax for many years. Others before me had done some paper designs, and a great deal of thought had already gone into the features it should, and should not have, but for various reasons things had never moved beyond the idea stage. When I joined Sun in late 2005, I got involved in reviewing those things and thinking about the problem. Now in 2008, fresh from relearning for the Nth time why the old mapfile syntax was a huge impediment to linker progress, it seemed like the right time to tackle the mapfile issue. Paving the way for proper stub object support was not the driving force behind that effort, but I certainly had them in mind as I moved forward. The new mapfile syntax, which we call version 2, integrated into Nevada build snv_135 in in February 2010: 6916788 ld version 2 mapfile syntax PSARC/2009/688 Human readable and extensible ld mapfile syntax In order to prove that the new mapfile syntax was adequate for general purpose use, I had also done an overhaul of the ON consolidation to convert all mapfiles to use the new syntax, and put checks in place that would ensure that no use of the old syntax would creep back in. That work went back into snv_144 in June 2010: 6916796 OSnet mapfiles should use version 2 link-editor syntax That was a big putback, modifying 517 files, adding 18 new files, and removing 110 old ones. I would have done this putback anyway, as the work was already done, and the benefits of human readable syntax are obvious. However, among the justifications listed in CR 6916796 was this We anticipate adding additional features to the new mapfile language that will be applicable to ON, and which will require all sharable object mapfiles to use the new syntax. I never explained what those additional features were, and no one asked. It was premature to say so, but this was a reference to stub objects. By that point, I had already put together a working prototype link-editor with the necessary support for stub objects. I was pleased to find that building stubs was indeed very fast. On my desktop system (Ultra 24), an amd64 stub for libc can can be built in a fraction of a second: % ptime ld -64 -z stub -o stubs/libc.so.1 -G -hlibc.so.1 \ -ztext -zdefs -Bdirect ... real 0.019708910 user 0.010101680 sys 0.008528431 In order to go from prototype to integrated link-editor feature, I knew that I would need to prove that stub objects were valuable. And to do that, I knew that I'd have to switch the Solaris ON consolidation to use stub objects and evaluate the outcome. And in order to do that experiment, ON would first need to be converted to version 2 mapfiles. Sub-mission accomplished. Normally when you design a new feature, you can devise reasonably small tests to show it works, and then deploy it incrementally, letting it prove its value as it goes. The entire point of stub objects however was to demonstrate that they could be successfully applied to an extremely large and complex code base, and specifically to solve the Solaris build issues detailed above. There was no way to finesse the matter — in order to move ahead, I would have to successfully use stub objects to build the entire ON consolidation and demonstrate their value. In software, the need to boil the ocean can often be a warning sign that things are trending in the wrong direction. Conversely, sometimes progress demands that you build something large and new all at once. A big win, or a big loss — sometimes all you can do is try it and see what happens. And so, I spent some time staring at ON makefiles trying to get a handle on how things work, and how they'd have to change. It's a big and messy world, full of complex interactions, unspecified dependencies, special cases, and knowledge of arcane makefile features... ...and so, I backed away, put it down for a few months and did other work... ...until the fall, when I felt like it was time to stop thinking and pondering (some would say stalling) and get on with it. Without stubs, the following gives a simplified high level view of how Solaris is built: An initially empty directory known as the proto, and referenced via the ROOT makefile macro is established to receive the files that make up the Solaris distribution. A top level setup rule creates the proto area, and performs operations needed to initialize the workspace so that the main build operations can be launched, such as copying needed header files into the proto area. Parallel builds are launched to build the kernel (usr/src/uts), libraries (usr/src/lib), and commands. The install makefile target builds each item and delivers a copy to the proto area. All libraries and executables link against the objects previously installed in the proto, implying the need to synchronize the order in which things are built. Subsequent passes run lint, and do packaging. Given this structure, the additions to use stub objects are: A new second proto area is established, known as the stub proto and referenced via the STUBROOT makefile macro. The stub proto has the same structure as the real proto, but is used to hold stub objects. All files in the real proto are delivered as part of the Solaris product. In contrast, the stub proto is used to build the product, and then thrown away. A new target is added to library Makefiles called stub. This rule builds the stub objects. The ld command is designed so that you can build a stub object using the same ld command line you'd use to build the real object, with the addition of a single -z stub option. This means that the makefile rules for building the stub objects are very similar to those used to build the real objects, and many existing makefile definitions can be shared between them. A new target is added to the Makefiles called stubinstall which delivers the stub objects built by the stub rule into the stub proto. These rules reuse much of existing plumbing used by the existing install rule. The setup rule runs stubinstall over the entire lib subtree as part of its initialization. All libraries and executables link against the objects in the stub proto rather than the main proto, and can therefore be built in parallel without any synchronization. There was no small way to try this that would yield meaningful results. I would have to take a leap of faith and edit approximately 1850 makefiles and 300 mapfiles first, trusting that it would all work out. Once the editing was done, I'd type make and see what happened. This took about 6 weeks to do, and there were many dark days when I'd question the entire project, or struggle to understand some of the many twisted and complex situations I'd uncover in the makefiles. I even found a couple of new issues that required changes to the new stub object related code I'd added to ld. With a substantial amount of encouragement and help from some key people in the Solaris group, I eventually got the editing done and stub objects for the entire workspace built. I found that my desktop system could build all the stub objects in the workspace in roughly a minute. This was great news, as it meant that use of the feature is effectively free — no one was likely to notice or care about the cost of building them. After another week of typing make, fixing whatever failed, and doing it again, I succeeded in getting a complete build! The next step was to remove all of the make rules and .WAIT statements dedicated to controlling the order in which libraries under usr/src/lib are built. This came together pretty quickly, and after a few more speed bumps, I had a workspace that built cleanly and looked like something you might actually be able to integrate someday. This was a significant milestone, but there was still much left to do. I turned to doing full nightly builds. Every type of build (open, closed, OpenSolaris, export, domestic) had to be tried. Each type failed in a new and unique way, requiring some thinking and rework. As things came together, I became aware of things that could have been done better, simpler, or cleaner, and those things also required some rethinking, the seeking of wisdom from others, and some rework. After another couple of weeks, it was in close to final form. My focus turned towards the end game and integration. This was a huge workspace, and needed to go back soon, before changes in the gate would made merging increasingly difficult. At this point, I knew that the stub objects had greatly simplified the makefile logic and uncovered a number of race conditions, some of which had been there for years. I assumed that the builds were faster too, so I did some builds intended to quantify the speedup in build time that resulted from this approach. It had never occurred to me that there might not be one. And so, I was very surprised to find that the wall clock build times for a stock ON workspace were essentially identical to the times for my stub library enabled version! This is why it is important to always measure, and not just to assume. One can tell from first principles, based on all those removed dependency rules in the library makefile, that the stub object version of ON gives dmake considerably more opportunities to overlap library construction. Some hypothesis were proposed, and shot down: Could we have disabled dmakes parallel feature? No, a quick check showed things being build in parallel. It was suggested that we might be I/O bound, and so, the threads would be mostly idle. That's a plausible explanation, but system stats didn't really support it. Plus, the timing between the stub and non-stub cases were just too suspiciously identical. Are our machines already handling as much parallelism as they are capable of, and unable to exploit these additional opportunities? Once again, we didn't see the evidence to back this up. Eventually, a more plausible and obvious reason emerged: We build the libraries and commands (usr/src/lib, usr/src/cmd) in parallel with the kernel (usr/src/uts). The kernel is the long leg in that race, and so, wall clock measurements of build time are essentially showing how long it takes to build uts. Although it would have been nice to post a huge speedup immediately, we can take solace in knowing that stub objects simplify the makefiles and reduce the possibility of race conditions. The next step in reducing build time should be to find ways to reduce or overlap the uts part of the builds. When that leg of the build becomes shorter, then the increased parallelism in the libs and commands will pay additional dividends. Until then, we'll just have to settle for simpler and more robust. And so, I integrated the link-editor support for creating stub objects into snv_153 (November 2010) with 6993877 ld should produce stub objects PSARC/2010/397 ELF Stub Objects followed by the work to convert the ON consolidation in snv_161 (February 2011) with 7009826 OSnet should use stub objects 4631488 lib/Makefile is too patient: .WAITs should be reduced This was a huge putback, with 2108 modified files, 8 new files, and 2 removed files. Due to the size, I was allowed a window after snv_160 closed in which to do the putback. It went pretty smoothly for something this big, a few more preexisting race conditions would be discovered and addressed over the next few weeks, and things have been quiet since then. Conclusions and Looking Forward Solaris has been built with stub objects since February. The fact that developers no longer specify the order in which libraries are built has been a big success, and we've eliminated an entire class of build error. That's not to say that there are no build races left in the ON makefiles, but we've taken a substantial bite out of the problem while generally simplifying and improving things. The introduction of a stub proto area has also opened some interesting new possibilities for other build improvements. As this article has become quite long, and as those uses do not involve stub objects, I will defer that discussion to a future article.

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  • Using mocks to set up object even if you will not be mocking any behavior or verifying any interaction with it?

    - by smp7d
    When building a unit test, is it appropriate to use a mocking tool to assist you in setting up an object even if you will not be mocking any behavior or verifying any interaction with that object? Here is a simple example in pseudo-code: //an object we actually want to mock Object someMockedObject = Mock(Object.class); EqualityChecker checker = new EqualityChecker(someMockedObject); //an object we are mocking only to avoid figuring out how to instantiate or //tying ourselves to some constructor that may be removed in the future ComplicatedObject someObjectThatIsHardToInstantiate = Mock(ComplicatedObject.class); //set the expectation on the mock When(someMockedObject).equals(someObjectThatIsHardToInstantiate).return(false); Assert(equalityChecker.check(someObjectThatIsHardToInstantiate)).isFalse(); //verify that the mock was interacted with properly Verify(someMockedObject).equals(someObjectThatIsHardToInstantiate).oneTime(); Is it appropriate to mock ComplicatedObject in this scenario?

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  • mediaelement.js control sizes are wrong when clip nested in a hidden element

    - by Martin Francis
    It's a nasty one this. In an audio control placed within a container element whose display property is initially set to none, the audio clip does NOT correctly size the progress bar when it is initialised. This is clear when the container's display property is changed from 'none' to '' (which is equivalent to 'static'). But who would ever do that? I make extensive use of 'tabbed' display arrangements on community sites like this one: http://www.churchesInBracebridge.ca Owing to the page arrangement, the audio controls which you see under 'sermons' (which at the time of writing still using Flash rather than John's excellent library here) are initially rendered in a div that is hidden. Simplified Test case Rather than have anyone have to wade through all of that, here's a much simplified test case: http://jsfiddle.net/sJL6T/36 Here's the full page source for those who'd prefer to work with it that way. <!DOCTYPE html> <html> <head> <meta http-equiv="content-type" content="text/html; charset=UTF-8"/> <title>MediaElementPlayer.js</title> <script type="text/javascript" src="//ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script> <script src="http://mediaelementjs.com/js/mejs-2.13.1/mediaelement-and-player.js"></script> <link rel="stylesheet" href="http://mediaelementjs.com/js/mejs-2.13.1/mediaelementplayer.css" /> <script type="text/javascript"> function toggle(id){ document.getElementById(id).style.display= (document.getElementById(id).style.display=='none' ? '' : 'none'); } </script> </head> <body> <h1>MediaElementPlayer.js</h1> <h2 onclick="return toggle('test1')">Initially Hidden (Click to toggle)</h2> <div id='test1' style='display:none'> <audio controls="controls"> <source src="http://mediaelementjs.com/media/AirReview-Landmarks-02-ChasingCorporate.mp3" type="audio/mp3" /> </audio> </div> <h2 onclick="return toggle('test2')">Initially Shown (Click to toggle)</h2> <div id='test2' style=''> <audio controls="controls"> <source src="http://mediaelementjs.com/media/AirReview-Landmarks-02-ChasingCorporate.mp3" type="audio/mp3" /> </audio> </div> <script> $('audio').mediaelementplayer(); </script> </body> </html> Possible Workarounds Now I know that Google maps has the same quirk and there are two possible ways I've used to deal with that: Use absolute positioning in a displayed div to place the element 10,000px to the left then bring it onto the stage when we want to see it Have the map pane displayed when loading then hide it as soon as it's loaded (ugly I know, but it usually works) However either approach would be a pain to do, as I have a lot of legacy code using the simpler div hiding method. I know that JQuery can get the dimensions of an element event if it is hidden - someone thoughtfully fiddled that and it does work: http://jsfiddle.net/sJL6T/9 Perhaps it may be possible to modify the actual library to find correct dimensions, even if the container itself is hidden? That would be wonderful, if it can be done! Initial experiments on mediaelement-and-player.js code I found that when I provided a fixed value in the setControlsSize function for railWidth, I got consistent results with both controls in the test case above (and obviously I'm working with my own copy of the library to do that, not the one stored at mediaelementjs.com): // outer area rail.width(railWidth); Change to this: // outer area railWidth=216; rail.width(railWidth); Many thanks in anticipation! Martin Francis <<

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  • Object validator - is this good design?

    - by neo2862
    I'm working on a project where the API methods I write have to return different "views" of domain objects, like this: namespace View.Product { public class SearchResult : View { public string Name { get; set; } public decimal Price { get; set; } } public class Profile : View { public string Name { get; set; } public decimal Price { get; set; } [UseValidationRuleset("FreeText")] public string Description { get; set; } [SuppressValidation] public string Comment { get; set; } } } These are also the arguments of setter methods in the API which have to be validated before storing them in the DB. I wrote an object validator that lets the user define validation rulesets in an XML file and checks if an object conforms to those rules: [Validatable] public class View { [SuppressValidation] public ValidationError[] ValidationErrors { get { return Validator.Validate(this); } } } public static class Validator { private static Dictionary<string, Ruleset> Rulesets; static Validator() { // read rulesets from xml } public static ValidationError[] Validate(object obj) { // check if obj is decorated with ValidatableAttribute // if not, return an empty array (successful validation) // iterate over the properties of obj // - if the property is decorated with SuppressValidationAttribute, // continue // - if it is decorated with UseValidationRulesetAttribute, // use the ruleset specified to call // Validate(object value, string rulesetName, string FieldName) // - otherwise, get the name of the property using reflection and // use that as the ruleset name } private static List<ValidationError> Validate(object obj, string fieldName, string rulesetName) { // check if the ruleset exists, if not, throw exception // call the ruleset's Validate method and return the results } } public class Ruleset { public Type Type { get; set; } public Rule[] Rules { get; set; } public List<ValidationError> Validate(object property, string propertyName) { // check if property is of type Type // if not, throw exception // iterate over the Rules and call their Validate methods // return a list of their return values } } public abstract class Rule { public Type Type { get; protected set; } public abstract ValidationError Validate(object value, string propertyName); } public class StringRegexRule : Rule { public string Regex { get; set; } public StringRegexRule() { Type = typeof(string); } public override ValidationError Validate(object value, string propertyName) { // see if Regex matches value and return // null or a ValidationError } } Phew... Thanks for reading all of this. I've already implemented it and it works nicely, and I'm planning to extend it to validate the contents of IEnumerable fields and other fields that are Validatable. What I'm particularly concerned about is that if no ruleset is specified, the validator tries to use the name of the property as the ruleset name. (If you don't want that behavior, you can use [SuppressValidation].) This makes the code much less cluttered (no need to use [UseValidationRuleset("something")] on every single property) but it somehow doesn't feel right. I can't decide if it's awful or awesome. What do you think? Any suggestions on the other parts of this design are welcome too. I'm not very experienced and I'm grateful for any help. Also, is "Validatable" a good name? To me, it sounds pretty weird but I'm not a native English speaker.

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  • Reliable way to get the "ancestor" of an object with a specific classname, using jQuery

    - by Matt Dawdy
    I've got a javascript function that gets called on change event of a select form element. So, the "this" variable in js refers to the select element. This select element is in a td tag, in a tr tag. The tr tag has a classname of "FilterDetailsRow". Now, I've tested, and if I use this syntax: var filterRow = $(this).parent().parent(); it gets me what I want. However, is there a better way to tell jQuery, "starting with "this" can you please go up my tree of parents until you find one with a classname of "FilterDetailsRow"? Here's what I came up with, but I want to make sure I"m not reinventing the wheel. function GetFilterDetailsRowOfObject(o) { if (o) { if (o.parent()[0].className.indexOf("FilterDetailsRow") != -1) return o; else return GetFilterDetailsRowOfObject(o.parent()); } else { return null; } } Thanks for any advice.

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  • Delete an object from a tree

    - by mqpasta
    I have a Find function in order to find an element from a BST private Node Find(ref Node n, int e) { if (n == null) return null; if (n.Element == e) return n; if (e > n.Element) return Find(ref n.Right, e); else return Find(ref n.Left, e); } and I use following code in order to get a node and then set this node to null. Node x = bsTree.Find(1); x = null; bsTree.Print(); supposedly, this node should be deleted from Tree as it is set to null but it still exists in tree. I had done this before but this time missing something and no idea what.

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  • How to maintain 2 lists of object

    - by michael
    Hi, My c++ program needs to maintain 2 list of objects. list inuse; list free; So objects A can even in 'inuse' list or in 'free' list, but not both. http://www.cplusplus.com/reference/stl/list/ I am think of using 'list' as the data structure for my lists. My questions are 1. why i can't randomly access an elmenet in the list, I look at the above api, I don't see a way to get inuse[2]; 2. How can I remove an element in the list? There is an erase(), but how can I use it to remove element #2? And after I remove element 2? will STL list fill the erased spot automatically? e.g. #3 will become #2, #4 will become #3 and so on? Thank you.

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  • Add inset box-shadow on Google Maps element

    - by linkyndy
    I am willing to add some inset box-shadow to a tag that is containing a Google Maps element. However, it seems nothing happens, probably because Google loads some other div's in the original element, hence covering the generated box-shadow. How can I achieve this effect? Here's the code I have: <section id="map-container"> <figure id="map"></figure> </section> #map-container { position: relative; float: right; width: 700px; background-color: #F9FAFC; border-top-right-radius: 5px; border-bottom-right-radius: 5px; } #map { position: relative; height: 400px; border-top-right-radius: 5px; border-bottom-right-radius: 5px; box-shadow: 0 1px 0 0 #F6F7FB inset, 0 -1px 0 0 #E0E5E1 inset, 0 -2px 0 0 #EBEBED inset, 0 -3px 0 0 #F4F4F6 inset; } Thank you!

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  • mootools element is null using calendar EightySix plugin

    - by I Like PHP
    i m using mootools Eighty six calendar from this link i download the code and customize according to my need , it's working good on single HTML page but when i embed this code with my php page then it display below error element is null [Break on this error] element.appendChild(context);\n (on line 1712 of js/mootools-1.2.4-core.js) i m unable to debug this kind of error... please tell me where is the problem and how to solve it? one more thing: it was working fine with mootools v 1.2 i m using Jquery on header file of that php page, but also written jQuery.noConflict() in header.php file my basic code is here <link rel="stylesheet" type="text/css" href="css/calendar-eightysix-default.css" media="screen" /> <script type="text/javascript" src="js/mootools-1.2.4-core.js"></script> <script type="text/javascript" src="js/mootools-1.2.4.2-more.js"></script> <script type="text/javascript" src="js/calendar-eightysix-v1.0.1.js"></script> <script type="text/javascript"> window.addEvent('domready', function() { new CalendarEightysix('myCalendar',{ 'format': '%a %D %B %Y', 'theme': 'default red', 'defaultDate': 'today', 'minDate': 'tomorrow', 'offsetY': -4 }) }); </script> and later <input id="myCalendar" name="myCalendar" type="text" maxlength="10" > please take intrest and help me Thanks always

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  • Firefox -- Dynamically embedding <svg> element in SVG

    - by zourtney
    I am trying dynamically to append an <svg> element within an existing SVG island on an XHTML page (Firefox 3.6.3). Done manually, this works as expected: <svg xmlns="http://www.w3.org/2000/svg"> <svg xmlns="http://www.w3.org/2000/svg"> ... </svg> </svg> However, if you dynamically add this element using JavaScript, the browser crashes. Simple example: <html xmlns="http://www.w3.org/1999/xhtml" xmlns:svg="http://www.w3.org/2000/svg"> <head> <title>SVG island example</title> <script type="text/javascript"><![CDATA[ function crash( ) { svgs = document.getElementsByTagNameNS( "http://www.w3.org/2000/svg", "svg" ); for ( var i = 0; i < svgs.length; i++ ) { var e = document.createElementNS( "http://www.w3.org/2000/svg", "svg" ); svgs[i].appendChild( e ); } } ]]></script> </head> <body> <svg id="mySVG" xmlns="http://www.w3.org/2000/svg"> </svg> <button onclick="crash()">Crash Firefox</button> </body> </html> Interestingly, if I do a getElementById, it works fine. Interesting, but not particularly helpful in my situation since I'm storing pointers to SVGDocuments. Example: function doesntCrash( ) { var svg = document.getElementById( "mySVG" ); var e = document.createElementNS( "http://www.w3.org/2000/svg", "svg" ); svg.appendChild( e ); } As far as I can tell, this is a Firefox bug. Does anyone have any insight into this matter?

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  • Qt: Force QWebView to click on a web element, even one not visible on the window

    - by Pirate for Profit
    So let's say I'm trying to click a link in the QWebView, here is what I have: // extending QWebView void MyWebView::click(const QString &selectorQuery) { QWebElement el = this->page()->mainFrame()->findFirstElement(selectorQuery); if (!el) return; el.setFocus(); QMouseEvent pressEvent(QMouseEvent::MouseButtonPress, el.geometry().center(), Qt::MouseButton::LeftButton, Qt::LeftButton, Qt::NoModifier); QCoreApplication::sendEvent(this, &pressEvent); QMouseEvent releaseEvent(QMouseEvent::MouseButtonRelease, el.geometry().center(), Qt::MouseButton::LeftButton, Qt::LeftButton, Qt::NoModifier); QCoreApplication::sendEvent(this, &releaseEvent); } And you call it as so: myWebView->click("a[href]"); // will click first link on page myWebView->click("input[type=submit]"); // submits a form THE ONLY PROBLEM IS: if the element is not visible in the window, it is impossible to click. What I mean is if you have to scroll down to see it, you can't click it. I imagine this has to do with the geometry, since the element doesn't show up on the screen it can't do the math to click it right. Any ideas to get around this? Maybe some way to make the window behave like a billion x billion pixels but still look 200x200?

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  • Finding the last focused element with jQuery.

    - by Joshua Cody
    I'm looking to determine which element had the last focus in a series of inputs, that are added dynamically by the user. This code can only get the inputs that are available on page load: $('input.item').focus(function(){ $(this).siblings('ul').slideDown(); }); And this code sees all elements that have ever had focus: $('input.item').live('focus', function(){ $(this).siblings('ul').slideDown(); }); The HTML structure is this: <ul> <li><input class="item" name="goals[]"> <ul> <li>long list here</li> <li>long list here</li> <li>long list here</li> </ul></li> </ul> <a href="#" id="add">Add another</a> On page load, a single input loads. Then with each add another, a new copy of the top unordered list's contents are made and appended. And when each gets focus, I'd like to show the list beneath it. But I don't seem to be able to "watch for the most recently focused element, which exists now or in the future." Do I have some sort of fundamental assumption wrong?

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  • IE9 selectAllChildren on an out-of-view element

    - by MrSlayer
    I am trying to replicate a service that is provided by Tynt.com that appends some text to a user's selection when copying. I understand that users don't particularly like this, but it is a client's request to append the URL and copyright notice whenever a user copies something from their website. In current browsers, I am able to do this by creating a DOM element, adding the selected text, appending the copyright text and then selecting the new node: var newSelection = document.createElement( 'div' ); newSelection.style.cssText = "height: 1px; width: 1px; overflow: hidden;"; if( window.getSelection ) { var selection = window.getSelection( ); if( selection.getRangeAt ) { var range = selection.getRangeAt( 0 ); newSelection.appendChild( range.cloneContents( ) ); appendCopyright( ); document.body.appendChild( newSelection ); selection.selectAllChildren( newSelection ); // ... remove element, return selection } } In IE9, this errors out on the selection.selectAllChildren( newSelection ) statement and I was able to figure out that this is because newSelection was effectively "hidden" from the viewport due to the styles applied in the second line above. Commenting that out works, but obviously the new node is shown to the end user. It appears that this was resolved in later versions of IE, but I am having trouble coming up with a workaround that is sufficient for IE9, a browser that I need to support. I've tried a variety of alternatives, like setting visibility: hidden;, positioning it off-screen, and trying some alternative selection functions, but they each present different problems. The error thrown by IE is: SCRIPT16389: Unspecified error.

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  • Using nhibernate <loader> element with HQL queries

    - by Matt
    Hi All I'm attempting to use an HQL query in element to load an entity based on other entities. My class is as follows public class ParentOnly { public ParentOnly(){} public virtual int Id { get; set; } public virtual string ParentObjectName { get; set; } } and the mapping looks like this <class name="ParentOnly"> <id name="Id"> <generator class="identity" /> </id> <property name="ParentObjectName" /> <loader query-ref="parentonly"/> </class> <query name="parentonly" > select new ParentOnly() from SimpleParentObject as spo where spo.Id = :id </query> The class that I am attemping to map on top of is SimpleParentObject, which has its own mapping and can be loaded and saved without problems. When I call session.Get(id) the sql runs correctly against the SimpleParentObject table, and the a ParentOnly object is instantiated (as I can step through the constructer), but only a null comes back, rather than the instantiated ParentOnly object. I can do this succesfully using a instead of the HQL, but am trying to build this in a database independent fashion. Any thoughts on how to get the and elements to return a populated ParentOnly object...? Thanks Matt

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  • XPath with optional tbody element

    - by Phrogz
    As in this Stack Overflow answer imagine that you need to select a particular table and then all the rows of it. Due to the permissiveness of HTML, all three of the following are legal markup: <table id="foo"><tr>...</tr></table> <table id="foo"><tbody><tr>...</tr></tbody></table> <table id="foo"><tr>...</tr><tbody><tr>...</tr></tbody></table> You are worried about tables nested in tables, and so don't want to use an XPath like table[@id="foo"]//tr. If you could specify your desired XPath as a regex, it might look something like: table[@id="foo"](/tbody)?/tr In general, how can you specify an XPath expression that allows an optional element in the hierarchy of a selector? To be clear, I'm not trying to solve a real-world problem or select a specific element of a specific document. I'm asking for techniques to solve a class of problems.

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  • C# CreateElement method - how to add an child element with xmlns=""

    - by NealWalters
    How can I get the following code to add the element with "xmlns=''"? using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { string strXML = "<myroot>" + " <group3 xmlns='myGroup3SerializerStyle'>" + " <firstname xmlns=''>Neal3</firstname>" + " </group3>" + "</myroot>"; XmlDocument xmlDoc = new XmlDocument(); xmlDoc.LoadXml(strXML); XmlElement elem = xmlDoc.CreateElement(null, "lastname", null); elem.InnerText = "New-Value"; string strXPath = "/myroot/*[local-name()='group3' and namespace-uri()='myGroup3SerializerStyle']/firstname"; XmlNode insertPoint = xmlDoc.SelectSingleNode(strXPath); insertPoint.AppendChild(elem); string resultOuter = xmlDoc.OuterXml; Console.WriteLine("\n resultOuter=" + resultOuter); Console.ReadLine(); } } } My current output: resultOuter=<myroot><group3 xmlns="myGroup3SerializerStyle"><firstname xmlns="" >Neal3<lastname>New-Value</lastname></firstname></group3></myroot> The desired output: resultOuter=<myroot><group3 xmlns="myGroup3SerializerStyle"><firstname xmlns="" >Neal3<lastname xmlns="">New-Value</lastname></firstname></group3></myroot> For background, see related posts: http://www.stylusstudio.com/ssdn/default.asp?fid=23 (today) http://stackoverflow.com/questions/2410620/net-xmlserializer-to-element-formdefaultunqualified-xml (March 9, thought I fixed it, but bit me again today!)

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  • jQuery - hide if previous element has a particular class

    - by Tillebeck
    Hi I would like to hide all class="csc-content" where previous sibling is a h4 class="faq". UPDATE Error: I think this is wrong... the previous sibling is not h4. But I hope you get the point that all "answer" shall be hidden if the "question" has the class "faq" /UPDATE This is the html: <div id="centerCol-1"> <div id="c65" class="csc-default normal"> <div class="csc-header csc-header-n1"><h4 class="faq">FAQ question1</h4></div> <div class="csc-content active"><p class="bodytext">Answer1</p></div> </div> <div id="c67" class="csc-default normal"> <div class="csc-header csc-header-n2"><h4 class="faq">FAQ question2</h4></div> <div class="csc-content active"><p class="bodytext">Answer2</p></div> </div> <div id="c68" class="csc-default normal"> <div class="csc-header csc-header-n3"><h4>not FAQ</h4></div> <div class="csc-content active"><p class="bodytext">Not an answer, just normal content</p></div> </div> </div> jQuery should be something like: // find all outer divs with class csc-default in the div centerCol-1 // test if they contain a header div with an h4 class faq // go to next element and hide it. Error... this should be parents next element? $("#centerCol-1 .csc-default").find("h4").is(".faq").next(".csc-content").hide(); BR. Anders

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  • Javascript: "Dangling" Reference to DOM element?

    - by Channel72
    It seems that in Javascript, if you have a reference to some DOM element, and then modify the DOM by adding additional elements to document.body, your DOM reference becomes invalidated. Consider the following code: <html> <head> <script type = "text/javascript"> function work() { var foo = document.getElementById("foo"); alert(foo == document.getElementById("foo")); document.body.innerHTML += "<div>blah blah</div>"; alert(foo == document.getElementById("foo")); } </script> </head> <body> <div id = "foo" onclick='work()'>Foo</div> </body> </html> When you click on the DIV, this alerts "true", and then "false." So in other words, after modifying document.body, the reference to the DIV element is no longer valid. This behavior is the same on Firefox and MSIE. Some questions: Why does this occur? Is this behavior specified by the ECMAScript standard, or is this a browser-specific issue? Note: there's another question posted on stackoverflow that seems to be referring to the same issue, but neither the question nor the answers are very clear.

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  • Browsers disagree about the text of a body element

    - by Charles Anderson
    My HTML looks like this: <html> <head> <title>Test</title> <script type="text/javascript" src="jQuery.js"></script> <script type="text/javascript"> function init() { var text = jQuery('body').text(); alert('length = ' + text.length); } </script> </head> <body onload="init()">0123456789</body> </html> When I load this in Firefox, the length is reported as 10. However, in Chrome it's 11 because it thinks there's a linefeed after the '9'. In IE it's also 11, but the last character is an escape. Meanwhile, Opera thinks there are 12 characters, with the last two being CR LF. If I change the body element to include a span: <body onload="init()"><span>0123456789</span></body> and the jQuery call to: var text = jQuery('body span').text(); then all the browsers agree that the length is 10. Clearly it's the body element that's causing the issue, but can anyone explain exactly why this is happening? I'm particularly surprised because the excellent jQuery is normally browser-independent.

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