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  • Oracle Fusion Middleware (OFM) 11g (11.1.1.7) Starter Kit available & Customizable Demos

    - by JuergenKress
    OFM PS6 starter kit is now available from Global Sales Engineering (GSE, formerly DSS).  OFM Starter Kit provides a basic foundation to design and develop middleware demos. It is based on plug and play architecture and designed to use optimal hardware resources.  The starter kit is easily extendable to incorporate more Oracle Fusion Middleware components. New Features Built on the "Build your own demos (POC)" concept Starter Kit comes with core OFM Components Oracle Unified Directory (OUD, SOA, WebCenter Content and WebCenter Spaces) Starter Kit is available over the Internet and is tuned for optimal performance Portable/Downloadable version of the Starter Kit will be available soon. Please check Demos Corner. For and questions/feedback please contact chandan Das or Anand Prasad. Call to Action Review the Release Notes. & Visit the GSE Website and book the “OFM 11.1.1.7.0 Base Platform” customizable instance. Further information about this platform is available on this page. This announcement will appear in the archive as number 412. Customizable Demos We are happy to announce the availability of the SOA 11.1.1.7.0 Platform.  SOA 11g (11.1.1.7) Platform is fully featured, built on Plug and Play architecture, and designed to develop best of breed SOA demos. New Features Built on the "Build your own demos" concept Fusion Middleware products SOA, BAM, OSB, OEP, OER, OSR, WebCenter Content and WebCenter Spaces are installed, configured, and tuned for better performance Demo instances are available over the Internet Portable version of the platform will be available soon. Please check Demos Corner For questions/feedback please contact Anvesh Baluguri or Anand Prasad. Call to Action Review the Release Notes & Visit the GSE Website and book the “SOA 11.1.1.7.0 Platform” customizable demo. Further information about this platform is available on this page.  This announcement will appear in the archive as number 413. To get access to the demo environment please contact OPN! Support If you need assistance or encounter any issues please submit a GSE Repository ticket or call the GSE Support Hotline for assistance. The GSE Support Hotline is available 24 hours a day, Monday through Friday, at: US/CAN: +1.650.506.8763 & EMEA: +44 118 9240808 & APAC: +65.6436.2150 & LAD: +1.650.506.8763 & Japan: +81-3-6834-6097. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Mix Forum Technorati Tags: OFM,demos,sales,marketing,dss,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • Bitmask data insertions in SSDT Post-Deployment scripts

    - by jamiet
    On my current project we are using SQL Server Data Tools (SSDT) to manage our database schema and one of the tasks we need to do often is insert data into that schema once deployed; the typical method employed to do this is to leverage Post-Deployment scripts and that is exactly what we are doing. Our requirement is a little different though, our data is split up into various buckets that we need to selectively deploy on a case-by-case basis. I was going to use a SQLCMD variable for each bucket (defaulted to some value other than “Yes”) to define whether it should be deployed or not so we could use something like this in our Post-Deployment script: IF ($(DeployBucket1Flag) = 'Yes')BEGIN   :r .\Bucket1.data.sqlENDIF ($(DeployBucket2Flag) = 'Yes')BEGIN   :r .\Bucket2.data.sqlENDIF ($(DeployBucket3Flag) = 'Yes')BEGIN   :r .\Bucket3.data.sqlEND That works fine and is, I’m sure, a very common technique for doing this. It is however slightly ugly because we have to litter our deployment with various SQLCMD variables. My colleague James Rowland-Jones (whom I’m sure many of you know) suggested another technique – bitmasks. I won’t go into detail about how this works (James has already done that at Using a Bitmask - a practical example) but I’ll summarise by saying that you can deploy different combinations of the buckets simply by supplying a different numerical value for a single SQLCMD variable. Each bit of that value’s binary representation signifies whether a particular bucket should be deployed or not. This is better demonstrated using the following simple script (which can be easily leveraged inside your Post-Deployment scripts): /* $(DeployData) is a SQLCMD variable that would, if you were using this in SSDT, be declared in the SQLCMD variables section of your project file. It should contain a numerical value, defaulted to 0. In this example I have declared it using a :setvar statement. Test the affect of different values by changing the :setvar statement accordingly. Examples: :setvar DeployData 1 will deploy bucket 1 :setvar DeployData 2 will deploy bucket 2 :setvar DeployData 3   will deploy buckets 1 & 2 :setvar DeployData 6   will deploy buckets 2 & 3 :setvar DeployData 31  will deploy buckets 1, 2, 3, 4 & 5 */ :setvar DeployData 0 DECLARE  @bitmask VARBINARY(MAX) = CONVERT(VARBINARY,$(DeployData)); IF (@bitmask & 1 = 1) BEGIN     PRINT 'Bucket 1 insertions'; END IF (@bitmask & 2 = 2) BEGIN     PRINT 'Bucket 2 insertions'; END IF (@bitmask & 4 = 4) BEGIN     PRINT 'Bucket 3 insertions'; END IF (@bitmask & 8 = 8) BEGIN     PRINT 'Bucket 4 insertions'; END IF (@bitmask & 16 = 16) BEGIN     PRINT 'Bucket 5 insertions'; END An example of running this using DeployData=6 The binary representation of 6 is 110. The second and third significant bits of that binary number are set to 1 and hence buckets 2 and 3 are “activated”. Hope that makes sense and is useful to some of you! @Jamiet P.S. I used the awesome HTML Copy feature of Visual Studio’s Productivity Power Tools in order to format the T-SQL code above for this blog post.

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  • jqGrid - customizing the multi-select option (restrict single selection and adding custom events)

    - by Renso
    Goal: Using the jgGrid to enable a selection of a checkbox for row selection - which is easy to set in the jqGrid - but also only allowing a single row to be selectable at a time while adding events based on whether the row was selected or de-selected. Environment: jQuery 1.4.4 jqGrid 3.4.4a Issue: The jqGrid does not support the option to restrict the multi-select to only allow for a single selection. You may ask, why bother with the multi-select checkbox function if you only want to allow for the selection of a single row? Good question, as an example, you want to reserve the selection of a row to trigger another kind of event and use the checkbox multi-select to handle a different kind of event; in other words, when I select the row I want something entirely different to happen than when I select to check off the checkbox for that row. Also the setSelection method of the jqGrid is a toggle and has no support for determining whether the checkbox has already been selected or not, So it will simply act as a switch - which it is designed to do - but with no way out of the box to only check off the box (as in not to de-select) rather than act like a switch. Furthermore, the getGridParam('selrow') does not indicate if the row was selected or de-selected, which seems a bit strange and is the main reason for this blog post. Solution: How this will act: When you check off a multi-select checkbox in the gird, and then commence to select another row by checking off that row's multi-select checkbox - I'm not talking there about clicking on the row but using the grid's multi-select checkbox - it will de-select the previous selection so that you are always left with only a single selection. Furthermore, once you select or de-select a multi-select checkbox, fire off an event that will be determined by whether or not the row was selected or de-selected, not just merely clicked on. So if I de-select the row do one thing but when selecting it do another. Implementation (this of course is only a partial code snippet):             multiselect: true,             multiboxonly: true,             onSelectRow: function (rowId) {                 var gridSelRow = $(item).getGridParam('selrow');                 var s;                 s = $(item).getGridParam('selarrrow');                 if (!s || !s[0]) {                     $(item).resetSelection();                     $('#productLineDetails').fadeOut();                     lastsel = null;                     return;                 }                 var selected = $.inArray(rowId, s) != -1;                 if (selected) {                     $('#productLineDetails').show();                 }                 else {                     $('#productLineDetails').fadeOut();                 }                 if (rowId && rowId !== lastsel && selected) {                     $(item).GridToForm(gridSelRow, '#productLineDetails');                     if (lastsel) $(item).setSelection(lastsel, false);                 }                 lastsel = rowId;             }, In the example code above: The "item" property is the id of the jqGrid. The following to settings ensure that the jqGrid will add the new column to select rows with a checkbox and also the not allow for the selection by clicking on the row but to force the user to have to click on the multi-select checkbox to select the row: multiselect: true, multiboxonly: true, Unfortunately the var gridSelRow = $(item).getGridParam('selrow') function will only return the row the user clicked on or rather that the row's checkbox was clicked on and NOT whether or not it was selected nor de-selected, but it retrieves the row id, which is what we will need. The following piece get's all rows that have been selected so far, as in have a checked off multi-select checkbox: var s; s = $(item).getGridParam('selarrrow'); Now determine if the checkbox the user just clicked on was selected or de-selected: var selected = $.inArray(rowId, s) != -1; If it was selected then show a container "#productLineDetails", if not hide that container away. The following instruction populates a form with the grid data using the built-in GridToForm method (just mentioned here as an example) ONLY if the row has been selected and NOT de-selected but more importantly to de-select any other multi-select checkbox that may have been selected: if (rowId && rowId !== lastsel && selected) {                     $(item).GridToForm(gridSelRow, '#productLineDetails');                     if (lastsel) $(item).setSelection(lastsel, false); }

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  • 2D Tile Based Collision Detection

    - by MrPlosion1243
    There are a lot of topics about this and it seems each one addresses a different problem, this topic does the same. I was looking into tile collision detection and found this where David Gouveia explains a great way to get around the person's problem by separating the two axis. So I implemented the solution and it all worked perfectly from all the testes I through at it. Then I implemented more advanced platforming physics and the collision detection broke down. Unfortunately I have not been able to get it to work again which is where you guys come in :)! I will present the code first: public void Update(GameTime gameTime) { if(Input.GetKeyDown(Keys.A)) { velocity.X -= moveAcceleration; } else if(Input.GetKeyDown(Keys.D)) { velocity.X += moveAcceleration; } if(Input.GetKeyDown(Keys.Space)) { if((onGround && isPressable) || (!onGround && airTime <= maxAirTime && isPressable)) { onGround = false; airTime += (float)gameTime.ElapsedGameTime.TotalSeconds; velocity.Y = initialJumpVelocity * (1.0f - (float)Math.Pow(airTime / maxAirTime, Math.PI)); } } else if(Input.GetKeyReleased(Keys.Space)) { isPressable = false; } if(onGround) { velocity.X *= groundDrag; velocity.Y = 0.0f; } else { velocity.X *= airDrag; velocity.Y += gravityAcceleration; } velocity.Y = MathHelper.Clamp(velocity.Y, -maxFallSpeed, maxFallSpeed); velocity.X = MathHelper.Clamp(velocity.X, -maxMoveSpeed, maxMoveSpeed); position += velocity * (float)gameTime.ElapsedGameTime.TotalSeconds; position = new Vector2((float)Math.Round(position.X), (float)Math.Round(position.Y)); if(Math.Round(velocity.X) != 0.0f) { HandleCollisions2(Direction.Horizontal); } if(Math.Round(velocity.Y) != 0.0f) { HandleCollisions2(Direction.Vertical); } } private void HandleCollisions2(Direction direction) { int topTile = (int)Math.Floor((float)Bounds.Top / Tile.PixelTileSize); int bottomTile = (int)Math.Ceiling((float)Bounds.Bottom / Tile.PixelTileSize) - 1; int leftTile = (int)Math.Floor((float)Bounds.Left / Tile.PixelTileSize); int rightTile = (int)Math.Ceiling((float)Bounds.Right / Tile.PixelTileSize) - 1; for(int x = leftTile; x <= rightTile; x++) { for(int y = topTile; y <= bottomTile; y++) { Rectangle tileBounds = new Rectangle(x * Tile.PixelTileSize, y * Tile.PixelTileSize, Tile.PixelTileSize, Tile.PixelTileSize); Vector2 depth; if(Tile.IsSolid(x, y) && Intersects(tileBounds, direction, out depth)) { if(direction == Direction.Horizontal) { position.X += depth.X; } else { onGround = true; isPressable = true; airTime = 0.0f; position.Y += depth.Y; } } } } } From the code you can see when velocity.X is not equal to zero the HandleCollisions() Method is called along the horizontal axis and likewise for the vertical axis. When velocity.X is not equal to zero and velocity.Y is equal to zero it works fine. When velocity.Y is not equal to zero and velocity.X is equal to zero everything also works fine. However when both axis are not equal to zero that's when it doesn't work and I don't know why. I basically teleport to the left side of a tile when both axis are not equal to zero and there is a air block next to me. Hopefully someone can see the problem with this because I sure don't as far as I'm aware nothing has even changed from what I'm doing to what the linked post's solution is doing. Thanks.

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  • Access Control Service: Transitioning between Active and Passive Scenarios

    - by Your DisplayName here!
    As I mentioned in my last post, ACS features a number of ways to transition between protocol and token types. One not so widely known transition is between passive sign ins (browser) and active service consumers. Let’s see how this works. We all know the usual WS-Federation handshake via passive redirect. But ACS also allows driving the sign in process yourself via specially crafted WS-Federation query strings. So you can use the following URL to sign in using LiveID via ACS. ACS will then redirect back to the registered reply URL in your application: GET /login.srf?   wa=wsignin1.0&   wtrealm=https%3a%2f%2faccesscontrol.windows.net%2f&   wreply=https%3a%2f%2fleastprivilege.accesscontrol.windows.net%3a443%2fv2%2fwsfederation&   wp=MBI_FED_SSL&   wctx=pr%3dwsfederation%26rm%3dhttps%253a%252f%252froadie%252facs2rp%252frest%252f The wsfederation bit in the wctx parameter indicates, that the response to the token request will be transmitted back to the relying party via a POST. So far so good – but how can an active client receive that token now? ACS knows an alternative way to send the token request response. Instead of doing the redirect back to the RP, it emits a page that in turn echoes the token response using JavaScript’s window.external.notify. The URL would look like this: GET /login.srf?   wa=wsignin1.0&   wtrealm=https%3a%2f%2faccesscontrol.windows.net%2f&   wreply=https%3a%2f%2fleastprivilege.accesscontrol.windows.net%3a443%2fv2%2fwsfederation&   wp=MBI_FED_SSL&   wctx=pr%3djavascriptnotify%26rm%3dhttps%253a%252f%252froadie%252facs2rp%252frest%252f ACS would then render a page that contains the following script block: <script type="text/javascript">     try{         window.external.Notify('token_response');     }     catch(err){         alert("Error ACS50021: windows.external.Notify is not registered.");     } </script> Whereas token_response is a JSON encoded string with the following format: {   "appliesTo":"...",   "context":null,   "created":123,   "expires":123,   "securityToken":"...",   "tokenType":"..." } OK – so how does this all come together now? As an active client (Silverlight, WPF, WP7, WinForms etc). application, you would host a browser control and use the above URL to trigger the right series of redirects. All the browser controls support one way or the other to register a callback whenever the window.external.notify function is called. This way you get the JSON string from ACS back into the hosting application – and voila you have the security token. When you selected the SWT token format in ACS – you can use that token e.g. for REST services. When you have selected SAML, you can use the token e.g. for SOAP services. In the next post I will show how to retrieve these URLs from ACS and a practical example using WPF.

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  • How do I make a firefox extension execute script on page open/load? [migrated]

    - by Will Mc
    Thanks in advance! I am creating my first extension (A firefox extension). See below for full description of final product. I need help starting off. I have looked and studied the HelloWorld.xpi example found on Mozilla's site so I am happy to edit that to learn. In the example, when you click a menu item it runs script to display an alert message. My question is, how would I edit this extension to run the script on page load? I am guessing I need to insert some code in the browserOverlay as it loads on page load so, here is the browserOverlay.xpi from the example I am editing to learn: <?xml version="1.0"?> <?xml-stylesheet type="text/css" href="chrome://global/skin/" ?> <?xml-stylesheet type="text/css" href="chrome://xulschoolhello/skin/browserOverlay.css" ?> <!DOCTYPE overlay SYSTEM "chrome://xulschoolhello/locale/browserOverlay.dtd"> <overlay id="xulschoolhello-browser-overlay" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"> <script type="application/x-javascript" src="chrome://xulschoolhello/content/browserOverlay.js" /> <stringbundleset id="stringbundleset"> <stringbundle id="xulschoolhello-string-bundle" src="chrome://xulschoolhello/locale/browserOverlay.properties" /> </stringbundleset> <menubar id="main-menubar"> <menu id="xulschoolhello-hello-menu" label="&xulschoolhello.hello.label;" accesskey="&xulschoolhello.helloMenu.accesskey;" insertafter="helpMenu"> <menupopup> <menuitem id="xulschoolhello-hello-menu-item" label="&xulschoolhello.hello.label;" accesskey="&xulschoolhello.helloItem.accesskey;" oncommand="XULSchoolChrome.BrowserOverlay.sayHello(event);" /> </menupopup> </menu> </menubar> <vbox id="appmenuSecondaryPane"> <menu id="xulschoolhello-hello-menu-2" label="&xulschoolhello.hello.label;" accesskey="&xulschoolhello.helloMenu.accesskey;" insertafter="appmenu_addons"> <menupopup> <menuitem id="xulschoolhello-hello-menu-item-2" label="&xulschoolhello.hello.label;" accesskey="&xulschoolhello.helloItem.accesskey;" oncommand="XULSchoolChrome.BrowserOverlay.sayHello(event);" /> </menupopup> </menu> </vbox> </overlay> I hope you can help me. I need to know what code I should use and where I should put it... Here is the gist of my overall extension - I am creating a click to call extension. This extension will search any new page for a phone number whether just refreshed, new page, new tab etc... Each phone number when clicked will open a new tab and direct user to a custom URL. Thanks again!

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  • Is it bad practice to make an iterator that is aware of its own end

    - by aaronman
    For some background of why I am asking this question here is an example. In python the method chain chains an arbitrary number of ranges together and makes them into one without making copies. Here is a link in case you don't understand it. I decided I would implement chain in c++ using variadic templates. As far as I can tell the only way to make an iterator for chain that will successfully go to the next container is for each iterator to to know about the end of the container (I thought of a sort of hack in where when != is called against the end it will know to go to the next container, but the first way seemed easier and safer and more versatile). My question is if there is anything inherently wrong with an iterator knowing about its own end, my code is in c++ but this can be language agnostic since many languages have iterators. #ifndef CHAIN_HPP #define CHAIN_HPP #include "iterator_range.hpp" namespace iter { template <typename ... Containers> struct chain_iter; template <typename Container> struct chain_iter<Container> { private: using Iterator = decltype(((Container*)nullptr)->begin()); Iterator begin; const Iterator end;//never really used but kept it for consistency public: chain_iter(Container & container, bool is_end=false) : begin(container.begin()),end(container.end()) { if(is_end) begin = container.end(); } chain_iter & operator++() { ++begin; return *this; } auto operator*()->decltype(*begin) { return *begin; } bool operator!=(const chain_iter & rhs) const{ return this->begin != rhs.begin; } }; template <typename Container, typename ... Containers> struct chain_iter<Container,Containers...> { private: using Iterator = decltype(((Container*)nullptr)->begin()); Iterator begin; const Iterator end; bool end_reached = false; chain_iter<Containers...> next_iter; public: chain_iter(Container & container, Containers& ... rest, bool is_end=false) : begin(container.begin()), end(container.end()), next_iter(rest...,is_end) { if(is_end) begin = container.end(); } chain_iter & operator++() { if (begin == end) { ++next_iter; } else { ++begin; } return *this; } auto operator*()->decltype(*begin) { if (begin == end) { return *next_iter; } else { return *begin; } } bool operator !=(const chain_iter & rhs) const { if (begin == end) { return this->next_iter != rhs.next_iter; } else return this->begin != rhs.begin; } }; template <typename ... Containers> iterator_range<chain_iter<Containers...>> chain(Containers& ... containers) { auto begin = chain_iter<Containers...>(containers...); auto end = chain_iter<Containers...>(containers...,true); return iterator_range<chain_iter<Containers...>>(begin,end); } } #endif //CHAIN_HPP

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  • 2D Tile based Game Collision problem

    - by iNbdy
    I've been trying to program a tile based game, and I'm stuck at the collision detection. Here is my code (not the best ^^): void checkTile(Character *c, int **map) { int x1,x2,y1,y2; /* Character position in the map */ c->upY = (c->y) / TILE_SIZE; // Top left corner c->downY = (c->y + c->h) / TILE_SIZE; // Bottom left corner c->leftX = (c->x) / TILE_SIZE; // Top right corner c->rightX = (c->x + c->w) / TILE_SIZE; // Bottom right corner x1 = (c->x + 10) / TILE_SIZE; // 10px from left side point x2 = (c->x + c->w - 10) / TILE_SIZE; // 10px from right side point y1 = (c->y + 10) / TILE_SIZE; // 10px from top side point y2 = (c->y + c->h - 10) / TILE_SIZE; // 10px from bottom side point /* Top */ if (map[c->upY][x1] > 2 || map[c->upY][x2] > 2) c->topCollision = 1; else c->topCollision = 0; /* Bottom */ if ((map[c->downY][x1] > 2 || map[c->downY][x2] > 2)) c->downCollision = 1; else c->downCollision = 0; /* Left */ if (map[y1][c->leftX] > 2 || map[y2][c->leftX] > 2) c->leftCollision = 1; else c->leftCollision = 0; /* Right */ if (map[y1][c->rightX] > 2 || map[y2][c->rightX] > 2) c->rightCollision = 1; else c->rightCollision = 0; } That calculates 8 collision points My moving function is like that: void movePlayer(Character *c, int **map) { if ((c->dirX == LEFT && !c->leftCollision) || (c->dirX == RIGHT && !c->rightCollision)) c->x += c->vx; if ((c->dirY == UP && !c->topCollision) || (c->dirY == DOWN && !c->downCollision)) c->y += c->vy; checkPosition(c, map); } and the checkPosition: void checkPosition(Character *c, int **map) { checkTile(c, map); if (c->downCollision) { if (c->state != JUMPING) { c->vy = 0; c->y = (c->downY * TILE_SIZE - c->h); } } if (c->leftCollision) { c->vx = 0; c->x = (c->leftX) * TILE_SIZE + TILE_SIZE; } if (c->rightCollision) { c->vx = 0; c->x = c->rightX * TILE_SIZE - c->w; } } This works, but sometimes, when the player is landing on ground, right and left collision points become equal to 1. So it's as if there were collision coming from left or right. Does anyone know why this is doing this?

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  • Improving the efficiency of frustum culling

    - by DeadMG
    I've got some code which performs frustum culling. However, this defines the "frustum" way too broadly- when I have ~10 objects on screen, the code returns 42 objects to be rendered. I've tried taking "slices" through the frustum to attempt to increase the accuracy of the technique, but it doesn't seem to have made much impact. I also significantly reduced the far plane, so that the objects are barely at the edge. Here's my code (where size is the size in screen space- the resolution of the client area of the window I'm rendering into). Any suggestions? auto&& size = GetDimensions(); D3DVIEWPORT9 vp = { 0, 0, size.x, size.y, 0, 1 }; D3DCALL(device->SetViewport(&vp)); static const int slices = 10; std::vector<Object*> result; for(int i = 0; i < slices; i++) { D3DXVECTOR3 WorldSpaceFrustrumPoints[8] = { D3DXVECTOR3(0, size.y, static_cast<float>(i) / slices), D3DXVECTOR3(size.x, 0, static_cast<float>(i) / slices), D3DXVECTOR3(size.x, size.y, static_cast<float>(i) / slices), D3DXVECTOR3(0, 0, static_cast<float>(i) / slices), D3DXVECTOR3(0, 0, static_cast<float>(i + 1) / slices), D3DXVECTOR3(size.x, 0, static_cast<float>(i + 1) / slices), D3DXVECTOR3(size.x, size.y, static_cast<float>(i + 1) / slices), D3DXVECTOR3(0, size.y, static_cast<float>(i + 1) / slices) }; D3DXMATRIXA16 Identity; D3DXMatrixIdentity(&Identity); D3DXVec3UnprojectArray( WorldSpaceFrustrumPoints, sizeof(D3DXVECTOR3), WorldSpaceFrustrumPoints, sizeof(D3DXVECTOR3), &vp, &Projection, &View, &Identity, 8 ); Math::AABB Frustrum; auto world_begin = std::begin(WorldSpaceFrustrumPoints); auto world_end = std::end(WorldSpaceFrustrumPoints); auto world_initial = WorldSpaceFrustrumPoints[0]; Frustrum.BottomLeftClosest.x = std::accumulate(world_begin, world_end, world_initial, [](D3DXVECTOR3 lhs, D3DXVECTOR3 rhs) { return lhs.x < rhs.x ? lhs : rhs; }).x; Frustrum.BottomLeftClosest.y = std::accumulate(world_begin, world_end, world_initial, [](D3DXVECTOR3 lhs, D3DXVECTOR3 rhs) { return lhs.y < rhs.y ? lhs : rhs; }).y; Frustrum.BottomLeftClosest.z = std::accumulate(world_begin, world_end, world_initial, [](D3DXVECTOR3 lhs, D3DXVECTOR3 rhs) { return lhs.z < rhs.z ? lhs : rhs; }).z; Frustrum.TopRightFurthest.x = std::accumulate(world_begin, world_end, world_initial, [](D3DXVECTOR3 lhs, D3DXVECTOR3 rhs) { return lhs.x > rhs.x ? lhs : rhs; }).x; Frustrum.TopRightFurthest.y = std::accumulate(world_begin, world_end, world_initial, [](D3DXVECTOR3 lhs, D3DXVECTOR3 rhs) { return lhs.y > rhs.y ? lhs : rhs; }).y; Frustrum.TopRightFurthest.z = std::accumulate(world_begin, world_end, world_initial, [](D3DXVECTOR3 lhs, D3DXVECTOR3 rhs) { return lhs.z > rhs.z ? lhs : rhs; }).z; auto slices_result = ObjectTree.collision(Frustrum); result.insert(result.end(), slices_result.begin(), slices_result.end()); } return result;

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  • Resolving bounding box collision detection

    - by ndg
    I'm working on a simple collision detection and resolution method for a 2d tile-based bounding box system. Collision appears to work correctly, but I'm having issues with resolving a collision after it has happened. Essentially what I'm attempting to do is very similar to this approach. The problem I'm experiencing is that because objects can be traveling with both horizontal and vertical velocity, my resolution code causes the object to jump incorrectly. I've drawn the following annotation to explain my issue. In this example, because my object has both horizontal and vertical velocity, my object (which is heading upwards and collides with the bottom of a tile) has it's position altered twice: To correctly adjust it's vertical position to be beneath the tile. To incorrectly adjust it's horizontal position to be to the left of the tile. Below is my collision/resolution code in full: function intersects(x1, y1, w1, h1, x2, y2, w2, h2) { w2 += x2; w1 += x1; if (x2 > w1 || x1 > w2) return false; h2 += y2; h1 += y1; if (y2 > h1 || y1 > h2) return false; return true; } for(var y = 0; y < this.game.level.tiles.length; y++) { for(var x = 0; x < this.game.level.tiles[y].length; x++) { var tile = this.game.level.getTile(x, y); if(tile) { if( this.velocity.x > 0 && intersects(this.position.x+dx+this.size.w, this.position.y+dy, 1, this.size.h, x*tileSize, y*tileSize, tileSize, tileSize) ) { this.position.x = ((x*tileSize)-this.size.w); hitSomething = true; break; } else if( this.velocity.x < 0 && intersects(this.position.x+dx, this.position.y+dy, 1, this.size.h, x*tileSize, y*tileSize, tileSize, tileSize) ) { this.position.x = ((x*tileSize)+tileSize); hitSomething = true; break; } if( this.velocity.y > 0 && intersects(this.position.x+dx, this.position.y+dy+this.size.h, this.size.w, 1, x*tileSize, y*tileSize, tileSize, tileSize) ) { this.position.y = ((y*tileSize)-this.size.h); hitSomething = true; break; } else if( this.velocity.y < 0 && intersects(this.position.x+dx, this.position.y+dy, this.size.w, 1, x*tileSize, y*tileSize, tileSize, tileSize) ) { this.position.y = ((y*tileSize)+tileSize); hitSomething = true; break; } } } } if(hitSomething) { this.velocity.x = this.velocity.y = 0; dx = dy = 0; this.setJumping(false); }

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  • Caesar Cipher Program In C++ [migrated]

    - by xaliap81
    I am trying to write a caesar cipher program in c++. This is my codes template: int chooseKEY (){ //choose key shift from 1-26 } void encrypt (char * w, char *e, int key) { //Encryption function, *w is the text in the beginning, the *e is the encrypted text //Encryption in being made only in letters noy in numbers and punctuations // *e = *w + key } void decrypt (char * e, char *w, int key) { // Decryption function, *e is the text in the beginning, the *w is the decrypted text //Dencryption in being made only in letters no numbers and punctuations // *w = *e - key } void Caesar (char * inputFile, char * outputFile, int key, int mode) { // Read the inputfile which contains some data. If mode ==1 then the data is being //encrypted else if mode == 0 the data is being decrypted and is being written in //the output file } void main() { // call the Caesar function } The program has four functions, chooseKey function have to return an int as a shift key from 1-26. Encrypt function has three parameters, *w is the text in the beginning, *e is the encrypted text and the key is from the choosekey function.For encryption : Only letters have to be encrypted not numbers or punctuation and the letters are counting cyclic. Decrypt function has three parameters *e is the encrypted text, *w is the beginning text and the key. Caesar function has four parameters, inputfile which is the file that contains the beginning text, output file which contains the encrypted text, the key and the mode (if mode==1) encryption, (mode ==0) decryption. This is my sample code: #include <iostream> #include <fstream> using namespace std; int chooseKey() { int key_number; cout << "Give a number from 1-26: "; cin >> key_number; while(key_number<1 || key_number>26) { cout << "Your number have to be from 1-26.Retry: "; cin >> key_number; } return key_number; } void encryption(char *w, char *e, int key){ char *ptemp = w; while(*ptemp){ if(isalpha(*ptemp)){ if(*ptemp>='a'&&*ptemp<='z') { *ptemp-='a'; *ptemp+=key; *ptemp%=26; *ptemp+='A'; } } ptemp++; } w=e; } void decryption (char *e, char *w, int key){ char *ptemp = e; while(*ptemp){ if(isalpha(*ptemp)) { if(*ptemp>='A'&&*ptemp<='Z') { *ptemp-='A'; *ptemp+=26-key; *ptemp%=26; *ptemp+='a'; } } ptemp++; } e=w; } void Caesar (char *inputFile, char *outputFile, int key, int mode) { ifstream input; ofstream output; char buf, buf1; input.open(inputFile); output.open(outputFile); buf=input.get(); while(!input.eof()) { if(mode == 1){ encryption(&buf, &buf1, key); }else{ decryption(&buf1, &buf, key); } output << buf; buf=input.get(); } input.close(); output.close(); } int main(){ int key, mode; key = chooseKey(); cout << "1 or 0: "; cin >> mode; Caesar("test.txt","coded.txt",key,mode); system("pause"); } I am trying to run the code and it is being crashed (Debug Assertion Failed). I think the problem is somewhere inside Caesar function.How to call the encrypt and decrypt functions. But i don't know what exactly is. Any ideas?

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  • Why my register form don't accept spry validation in dw? [migrated]

    - by shaghayeh
    Why my register form don't accept spry validation in dw? Here is my code: <?php if(isset($_POST['go_register'])) { $last_login=jdate('Y/n/j ,H:i:s'); $firstname=trim($_POST['firstname']); $lastname=trim($_POST['lastname']); $email=trim($_POST['username']); $password=sha1($_POST['password']); $register_date=$_POST['register_date']; if(!empty($firstname)&& !empty($lastname)&& !empty($email)&& !empty($password)&& !empty($register_date)){ $reg_query="insert into users(firstname,lastname,email,password,register_date,last_login)values('$firstname','$lastname','$email','$password','$register_date','$last_login')"; $reg_result=mysqli_query($connection,$reg_query); if($reg_result){ echo "ok"; } }//end of not empty }//end of isset ?> <div class="sectionclass"> <script src="../SpryAssets/SpryValidationTextField.js" type="text/javascript"></script> <link href="../SpryAssets/SpryValidationTextField.css" rel="stylesheet" type="text/css"> <h2>??? ??? ???</h2> <form method="post" action="<?php echo $_SERVER['PHP_SELF']."?catid=2"; ?>"> <div> <span style="color:#F00">*</span> <label>??? </label> <span id="sprytextfield1"> <input type="text" name="firstname" /> <span class="textfieldRequiredMsg">A value is required.</span></span></div> <div> <span style="color:#F00">*</span> <label>??? ????????</label><input type="text" name="lastname" /> </div> <div> <span style="color:#F00">*</span> <label>??? ??????(?????)</label><input dir="ltr" type="text" name="username" /> </div> <div> <span style="color:#F00">*</span> <label>??? ????</label><input type="password" name="password" /> </div> <input type="hidden" name="register_date" value="<?php echo jdate('Y/n/j'); ?>"> <div> <input type="submit" name="go_register" value="??? ???"/> </div> </form> </div> <script type="text/javascript"> var sprytextfield1 = new Spry.Widget.ValidationTextField("sprytextfield1"); </script>

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  • pre-commit hook in svn: could not be translated from the native locale to UTF-8

    - by Alexandre Moraes
    Hi everybody, I have a problem with my pre-commit hook. This hook test if a file is locked when the user commits. When a bad condition happens, it should output that the another user is locking this file or if nobody is locking, it should show "you are not locking this file message (file´s name)". The error happens when the file´s name has some latin character like "ç" and tortoise show me this in the output. Commit failed (details follow): Commit blocked by pre-commit hook (exit code 1) with output: [Erro output could not be translated from the native locale to UTF-8.] Do you know how can I solve this? Thanks, Alexandre My shell script is here: #!/bin/sh REPOS="$1" TXN="$2" export LANG="en_US.UTF-8" /app/svn/hooks/ensure-has-need-lock.pl "$REPOS" "$TXN" if [ $? -ne 0 ]; then exit 1; fi exit 0 And my perl is here: !/usr/bin/env perl #Turn on warnings the best way depending on the Perl version. BEGIN { if ( $] >= 5.006_000) { require warnings; import warnings; } else { $^W = 1; } } use strict; use Carp; &usage unless @ARGV == 2; my $repos = shift; my $txn = shift; my $svnlook = "/usr/local/bin/svnlook"; my $user; my $ok = 1; foreach my $program ($svnlook) { if (-e $program) { unless (-x $program) { warn "$0: required program $program' is not executable, ", "edit $0.\n"; $ok = 0; } } else { warn "$0: required program $program' does not exist, edit $0.\n"; $ok = 0; } } exit 1 unless $ok; unless (-e $repos){ &usage("$0: repository directory $repos' does not exist."); } unless (-d $repos){ &usage("$0: repository directory $repos' is not a directory."); } foreach my $user_tmp (&read_from_process($svnlook, 'author', $repos, '-t', $txn)) { $user = $user_tmp; } my @errors; foreach my $transaction (&read_from_process($svnlook, 'changed', $repos, '-t', $txn)){ if ($transaction =~ /^U. (.*[^\/])$/){ my $file = $1; my $err = 0; foreach my $locks (&read_from_process($svnlook, 'lock', $repos, $file)){ $err = 1; if($locks=~ /Owner: (.*)/){ if($1 != $user){ push @errors, "$file : You are not locking this file!"; } } } if($err==0){ push @errors, "$file : You are not locking this file!"; } } elsif($transaction =~ /^D. (.*[^\/])$/){ my $file = $1; my $tchan = &read_from_process($svnlook, 'lock', $repos, $file); foreach my $locks (&read_from_process($svnlook, 'lock', $repos, $file)){ push @errors, "$1 : cannot delete locked Files"; } } elsif($transaction =~ /^A. (.*[^\/])$/){ my $needs_lock; my $path = $1; foreach my $prop (&read_from_process($svnlook, 'proplist', $repos, '-t', $txn, '--verbose', $path)){ if ($prop =~ /^\s*svn:needs-lock : (\S+)/){ $needs_lock = $1; } } if (not $needs_lock){ push @errors, "$path : svn:needs-lock is not set. Pleas ask TCC for support."; } } } if (@errors) { warn "$0:\n\n", join("\n", @errors), "\n\n"; exit 1; } else { exit 0; } sub usage { warn "@_\n" if @_; die "usage: $0 REPOS TXN-NAME\n"; } sub safe_read_from_pipe { unless (@_) { croak "$0: safe_read_from_pipe passed no arguments.\n"; } print "Running @_\n"; my $pid = open(SAFE_READ, '-|'); unless (defined $pid) { die "$0: cannot fork: $!\n"; } unless ($pid) { open(STDERR, ">&STDOUT") or die "$0: cannot dup STDOUT: $!\n"; exec(@_) or die "$0: cannot exec @_': $!\n"; } my @output; while (<SAFE_READ>) { chomp; push(@output, $_); } close(SAFE_READ); my $result = $?; my $exit = $result >> 8; my $signal = $result & 127; my $cd = $result & 128 ? "with core dump" : ""; if ($signal or $cd) { warn "$0: pipe from @_' failed $cd: exit=$exit signal=$signal\n"; } if (wantarray) { return ($result, @output); } else { return $result; } } sub read_from_process { unless (@_) { croak "$0: read_from_process passed no arguments.\n"; } my ($status, @output) = &safe_read_from_pipe(@_); if ($status) { if (@output) { die "$0: @_' failed with this output:\n", join("\n", @output), "\n"; } else { die "$0: @_' failed with no output.\n"; } } else { return @output; } }

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  • AD Password About to Expire check problem with ASP.Net

    - by Vince
    Hello everyone, I am trying to write some code to check the AD password age during a user login and notify them of the 15 remaining days. I am using the ASP.Net code that I found on the Microsoft MSDN site and I managed to add a function that checks the if the account is set to change password at next login. The login and the change password at next login works great but I am having some problems with the check for the password age. This is the VB.Net code for the DLL file: Imports System Imports System.Text Imports System.Collections Imports System.DirectoryServices Imports System.DirectoryServices.AccountManagement Imports System.Reflection 'Needed by the Password Expiration Class Only -Vince Namespace FormsAuth Public Class LdapAuthentication Dim _path As String Dim _filterAttribute As String 'Code added for the password expiration added by Vince Private _domain As DirectoryEntry Private _passwordAge As TimeSpan = TimeSpan.MinValue Const UF_DONT_EXPIRE_PASSWD As Integer = &H10000 'Function added by Vince Public Sub New() Dim root As New DirectoryEntry("LDAP://rootDSE") root.AuthenticationType = AuthenticationTypes.Secure _domain = New DirectoryEntry("LDAP://" & root.Properties("defaultNamingContext")(0).ToString()) _domain.AuthenticationType = AuthenticationTypes.Secure End Sub 'Function added by Vince Public ReadOnly Property PasswordAge() As TimeSpan Get If _passwordAge = TimeSpan.MinValue Then Dim ldate As Long = LongFromLargeInteger(_domain.Properties("maxPwdAge")(0)) _passwordAge = TimeSpan.FromTicks(ldate) End If Return _passwordAge End Get End Property Public Sub New(ByVal path As String) _path = path End Sub 'Function added by Vince Public Function DoesUserHaveToChangePassword(ByVal userName As String) As Boolean Dim ctx As PrincipalContext = New PrincipalContext(System.DirectoryServices.AccountManagement.ContextType.Domain) Dim up = UserPrincipal.FindByIdentity(ctx, userName) Return (Not up.LastPasswordSet.HasValue) 'returns true if last password set has no value. End Function Public Function IsAuthenticated(ByVal domain As String, ByVal username As String, ByVal pwd As String) As Boolean Dim domainAndUsername As String = domain & "\" & username Dim entry As DirectoryEntry = New DirectoryEntry(_path, domainAndUsername, pwd) Try 'Bind to the native AdsObject to force authentication. Dim obj As Object = entry.NativeObject Dim search As DirectorySearcher = New DirectorySearcher(entry) search.Filter = "(SAMAccountName=" & username & ")" search.PropertiesToLoad.Add("cn") Dim result As SearchResult = search.FindOne() If (result Is Nothing) Then Return False End If 'Update the new path to the user in the directory. _path = result.Path _filterAttribute = CType(result.Properties("cn")(0), String) Catch ex As Exception Throw New Exception("Error authenticating user. " & ex.Message) End Try Return True End Function Public Function GetGroups() As String Dim search As DirectorySearcher = New DirectorySearcher(_path) search.Filter = "(cn=" & _filterAttribute & ")" search.PropertiesToLoad.Add("memberOf") Dim groupNames As StringBuilder = New StringBuilder() Try Dim result As SearchResult = search.FindOne() Dim propertyCount As Integer = result.Properties("memberOf").Count Dim dn As String Dim equalsIndex, commaIndex Dim propertyCounter As Integer For propertyCounter = 0 To propertyCount - 1 dn = CType(result.Properties("memberOf")(propertyCounter), String) equalsIndex = dn.IndexOf("=", 1) commaIndex = dn.IndexOf(",", 1) If (equalsIndex = -1) Then Return Nothing End If groupNames.Append(dn.Substring((equalsIndex + 1), (commaIndex - equalsIndex) - 1)) groupNames.Append("|") Next Catch ex As Exception Throw New Exception("Error obtaining group names. " & ex.Message) End Try Return groupNames.ToString() End Function 'Function added by Vince Public Function WhenExpires(ByVal username As String) As TimeSpan Dim ds As New DirectorySearcher(_domain) ds.Filter = [String].Format("(&(objectClass=user)(objectCategory=person)(sAMAccountName={0}))", username) Dim sr As SearchResult = FindOne(ds) Dim user As DirectoryEntry = sr.GetDirectoryEntry() Dim flags As Integer = CInt(user.Properties("userAccountControl").Value) If Convert.ToBoolean(flags And UF_DONT_EXPIRE_PASSWD) Then 'password never expires Return TimeSpan.MaxValue End If 'get when they last set their password Dim pwdLastSet As DateTime = DateTime.FromFileTime(LongFromLargeInteger(user.Properties("pwdLastSet").Value)) ' return pwdLastSet.Add(PasswordAge).Subtract(DateTime.Now); If pwdLastSet.Subtract(PasswordAge).CompareTo(DateTime.Now) > 0 Then Return pwdLastSet.Subtract(PasswordAge).Subtract(DateTime.Now) Else Return TimeSpan.MinValue 'already expired End If End Function 'Function added by Vince Private Function LongFromLargeInteger(ByVal largeInteger As Object) As Long Dim type As System.Type = largeInteger.[GetType]() Dim highPart As Integer = CInt(type.InvokeMember("HighPart", BindingFlags.GetProperty, Nothing, largeInteger, Nothing)) Dim lowPart As Integer = CInt(type.InvokeMember("LowPart", BindingFlags.GetProperty, Nothing, largeInteger, Nothing)) Return CLng(highPart) << 32 Or CUInt(lowPart) End Function 'Function added by Vince Private Function FindOne(ByVal searcher As DirectorySearcher) As SearchResult Dim sr As SearchResult = Nothing Dim src As SearchResultCollection = searcher.FindAll() If src.Count > 0 Then sr = src(0) End If src.Dispose() Return sr End Function End Class End Namespace And this is the Login.aspx page: sub Login_Click(sender as object,e as EventArgs) Dim adPath As String = "LDAP://DC=xxx,DC=com" 'Path to your LDAP directory server Dim adAuth As LdapAuthentication = New LdapAuthentication(adPath) Try If (True = adAuth.DoesUserHaveToChangePassword(txtUsername.Text)) Then Response.Redirect("passchange.htm") ElseIf (True = adAuth.IsAuthenticated(txtDomain.Text, txtUsername.Text, txtPassword.Text)) Then Dim groups As String = adAuth.GetGroups() 'Create the ticket, and add the groups. Dim isCookiePersistent As Boolean = chkPersist.Checked Dim authTicket As FormsAuthenticationTicket = New FormsAuthenticationTicket(1, _ txtUsername.Text, DateTime.Now, DateTime.Now.AddMinutes(60), isCookiePersistent, groups) 'Encrypt the ticket. Dim encryptedTicket As String = FormsAuthentication.Encrypt(authTicket) 'Create a cookie, and then add the encrypted ticket to the cookie as data. Dim authCookie As HttpCookie = New HttpCookie(FormsAuthentication.FormsCookieName, encryptedTicket) If (isCookiePersistent = True) Then authCookie.Expires = authTicket.Expiration End If 'Add the cookie to the outgoing cookies collection. Response.Cookies.Add(authCookie) 'Retrieve the password life Dim t As TimeSpan = adAuth.WhenExpires(txtUsername.Text) 'You can redirect now. If (passAge.Days = 90) Then errorLabel.Text = "Your password will expire in " & DateTime.Now.Subtract(t) 'errorLabel.Text = "This is" 'System.Threading.Thread.Sleep(5000) Response.Redirect("http://somepage.aspx") Else Response.Redirect(FormsAuthentication.GetRedirectUrl(txtUsername.Text, False)) End If Else errorLabel.Text = "Authentication did not succeed. Check user name and password." End If Catch ex As Exception errorLabel.Text = "Error authenticating. " & ex.Message End Try End Sub ` Every time I have this Dim t As TimeSpan = adAuth.WhenExpires(txtUsername.Text) enabled, I receive "Arithmetic operation resulted in an overflow." during the login and won't continue. What am I doing wrong? How can I correct this? Please help!! Thank you very much for any help in advance. Vince

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  • Not catching all mouse events with wxWidgets

    - by Stef
    Hi I am am trying to catch mouse movements for a MouseOver function in an app created with Code::Blocks using the wxSmith plugin. I have stumbled upon a puzzling problem. EVT_MOUSEWHEEL calling the function in the EventTable works well, but all other macros have no result at all. And the mousewheel is not really want I want (I just used it to test...) Here is a the basic problem code (mostly generated by the fantastic wxSmith plugin) MouseMain.h #include <wx/frame.h> #include <wx/statusbr.h> //*) class MouseFrame: public wxFrame { public: MouseFrame(wxWindow* parent,wxWindowID id = -1); virtual ~MouseFrame(); private: //(*Handlers(MouseFrame) void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); void OnButton1Click(wxCommandEvent& event); void MouseOver(wxMouseEvent& event); //*) //(*Identifiers(MouseFrame) static const long ID_BUTTON1; static const long ID_STATICBITMAP1; static const long ID_PANEL1; static const long idMenuQuit; static const long idMenuAbout; static const long ID_STATUSBAR1; //*) //(*Declarations(MouseFrame) wxButton* Button1; wxStaticBitmap* StaticBitmap1; wxPanel* Panel1; wxStatusBar* StatusBar1; //*) DECLARE_EVENT_TABLE() }; #endif // MOUSEMAIN_H ...and MouseMain.cpp #include "wx_pch.h" #include "MouseMain.h" #include <wx/msgdlg.h> //(*InternalHeaders(MouseFrame) #include <wx/bitmap.h> #include <wx/intl.h> #include <wx/image.h> #include <wx/string.h> //*) //helper functions enum wxbuildinfoformat { short_f, long_f }; wxString wxbuildinfo(wxbuildinfoformat format) { wxString wxbuild(wxVERSION_STRING); if (format == long_f ) { #if defined(__WXMSW__) wxbuild << _T("-Windows"); #elif defined(__UNIX__) wxbuild << _T("-Linux"); #endif #if wxUSE_UNICODE wxbuild << _T("-Unicode build"); #else wxbuild << _T("-ANSI build"); #endif // wxUSE_UNICODE } return wxbuild; } //(*IdInit(MouseFrame) const long MouseFrame::ID_BUTTON1 = wxNewId(); const long MouseFrame::ID_STATICBITMAP1 = wxNewId(); const long MouseFrame::ID_PANEL1 = wxNewId(); const long MouseFrame::idMenuQuit = wxNewId(); const long MouseFrame::idMenuAbout = wxNewId(); const long MouseFrame::ID_STATUSBAR1 = wxNewId(); //*) BEGIN_EVENT_TABLE(MouseFrame,wxFrame) EVT_RIGHT_DCLICK(MouseFrame::MouseOver) EVT_MOUSEWHEEL(MouseFrame::MouseOver) EVT_MOTION(MouseFrame::MouseOver) EVT_RIGHT_DOWN(MouseFrame::MouseOver) //(*EventTable(MouseFrame) //*) END_EVENT_TABLE() MouseFrame::MouseFrame(wxWindow* parent,wxWindowID id) { //(*Initialize(MouseFrame) wxMenuItem* MenuItem2; wxMenuItem* MenuItem1; wxMenu* Menu1; wxMenuBar* MenuBar1; wxFlexGridSizer* FlexGridSizer1; wxMenu* Menu2; Create(parent, id, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_STYLE, _T("id")); Panel1 = new wxPanel(this, ID_PANEL1, wxPoint(144,392), wxDefaultSize, wxTAB_TRAVERSAL, _T("ID_PANEL1")); FlexGridSizer1 = new wxFlexGridSizer(0, 3, 0, 0); Button1 = new wxButton(Panel1, ID_BUTTON1, _("TheButton"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON1")); FlexGridSizer1->Add(Button1, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5); StaticBitmap1 = new wxStaticBitmap(Panel1, ID_STATICBITMAP1, wxNullBitmap, wxDefaultPosition, wxSize(159,189), wxSUNKEN_BORDER, _T("ID_STATICBITMAP1")); FlexGridSizer1->Add(StaticBitmap1, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5); Panel1->SetSizer(FlexGridSizer1); FlexGridSizer1->Fit(Panel1); FlexGridSizer1->SetSizeHints(Panel1); MenuBar1 = new wxMenuBar(); Menu1 = new wxMenu(); MenuItem1 = new wxMenuItem(Menu1, idMenuQuit, _("Quit\tAlt-F4"), _("Quit the application"), wxITEM_NORMAL); Menu1->Append(MenuItem1); MenuBar1->Append(Menu1, _("&File")); Menu2 = new wxMenu(); MenuItem2 = new wxMenuItem(Menu2, idMenuAbout, _("About\tF1"), _("Show info about this application"), wxITEM_NORMAL); Menu2->Append(MenuItem2); MenuBar1->Append(Menu2, _("Help")); SetMenuBar(MenuBar1); StatusBar1 = new wxStatusBar(this, ID_STATUSBAR1, 0, _T("ID_STATUSBAR1")); int __wxStatusBarWidths_1[1] = { -1 }; int __wxStatusBarStyles_1[1] = { wxSB_NORMAL }; StatusBar1->SetFieldsCount(1,__wxStatusBarWidths_1); StatusBar1->SetStatusStyles(1,__wxStatusBarStyles_1); SetStatusBar(StatusBar1); Connect(ID_BUTTON1,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&MouseFrame::OnButton1Click); Connect(idMenuQuit,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&MouseFrame::OnQuit); Connect(idMenuAbout,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&MouseFrame::OnAbout); //*) } MouseFrame::~MouseFrame() { //(*Destroy(MouseFrame) //*) } void MouseFrame::OnQuit(wxCommandEvent& event) { Close(); } void MouseFrame::OnAbout(wxCommandEvent& event) { wxString msg = wxbuildinfo(long_f); wxMessageBox(msg, _("Welcome to...")); } void MouseFrame::OnButton1Click(wxCommandEvent& event) { } void MouseFrame::MouseOver(wxMouseEvent& event){ wxMessageBox(_("MouseOver event!")); } So my big question: Why are EVT_MOTION, EVT_RIGHT_DOWN or EVT_RIGHT_DCLICK not calling MouseFrame::MouseOver(wxMouseEvent& event) in the way EVT_MOUSEWHEEL does?

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  • SQL Server (2012 Enterprise) Browser service failing

    - by Watki02
    SQL Server (2012 Enterprise) Browser service failing I have a problem as described below: I have an instance of SQL Server 2012 Enterprise (thanks to MSDN) for local development on my PC. I try to start SQL server Browser Service from SQL Server Configuration Manager and it takes a long time to fail, then fails with: The request failed or the service did not respond in a timely fashion. Consult the event log or other applicable error logs for details. I checked event logs and found these errors in this order (all within the same 1-second time frame): The SQL Server Browser service port is unavailable for listening, or invalid. The SQL Server Browser service was unable to establish SQL instance and connectivity discovery. The SQL Server Browser is enabling SQL instance and connectivity discovery support. The SQL Server Browser service was unable to establish Analysis Services discovery. The SQL Server Browser service has started. The SQL Server Browser service has shutdown. I checked firewall rules and both port 1433 (TCP) and 1434 (UDP) are wide open, just as well - the programs and service binary had been "allowed through windows firewall". I started the "Analysis Services" service by hand and it works fine. Browser still won't start. Some History: Installed SQL 2008 R2 express advanced Installed SQL2012 Express advanced Uninstalled SQL 2008 R2 express advanced Installed 2012 SSDT and lots of features with Express install Installed a unique instance of SQL 2012 Enterprise with all features Uninstalled SSDT and reinstalled SSDT with Enterprise (solved a different problem) Uninstalled SQL 2012 Express Uninstalled SQL 2012 Enterprise Removed anything with "SQL" in the name from Control panel "Programs and features" Installed SQL 2012 Enterprise without Analysis services (This is where I noticed SQL Browser service was failing to start even on the install) Added the feature of Analysis Services (and everything else) via the installer (Browser continued to fail to start on the install) ======================== Other interesting facts: opening a command window with administrator and trying to run sqlbrowser.exe manually yielded: Microsoft Windows [Version 6.1.7601] Copyright (c) 2009 Microsoft Corporation. All rights reserved. C:\Windows\system32cd C:\Program Files (x86)\Microsoft SQL Server\90\Shared C:\Program Files (x86)\Microsoft SQL Server\90\Sharedsqlbrowser.exe -c SQLBrowser: starting up in console mode SQLBrowser: starting up SSRP redirection service SQLBrowser: failed starting SSRP redirection services -- shutting down. SQLBrowser: starting up OLAP redirection service SQLBrowser: Stopping the OLAP redirector C:\Program Files (x86)\Microsoft SQL Server\90\Shared As I try to repair the install it errors out saying The following error has occurred: Service 'SQLBrowser' start request failed. Click 'Retry' to retry the failed action, or click 'Cancel' to cancel this action and continue setup. For help, click: http://go.microsoft.com/fwlink?LinkID=20476&ProdName=Microsoft%20SQL%20Server&EvtSrc=setup.rll&EvtID=50000&ProdVer=11.0.2100.60&EvtType=0x4F9BEA51%25400xD3BEBD98%25401211%25401 Clicking retry fails every time. When clicking cancel I get: The following error has occurred: SQL Server Browser configuration for feature 'SQL_Browser_Redist_SqlBrowser_Cpu32' was cancelled by user after a previous installation failure. The last attempted step: Starting the SQL Server Browser service 'SQLBrowser', and waiting for up to '900' seconds for the process to complete. . For help, click: http://go.microsoft.com/fwlink?LinkID=20476&ProdName=Microsoft%20SQL%20Server&EvtSrc=setup.rll&EvtID=50000&ProdVer=11.0.2100.60&EvtType=0x4F9BEA51%25400xD3BEBD98%25401211%25401 When I go to uninstall the SQL Browser from "Programs and Features", it complains: Error opening installation log file. Verify that the specified log file location exists and is writable. Is there any way I can fix this short of re-imaging my computer and reinstalling from scratch? A possible approach would be to somehow really uninstall everything and delete all files related to SQL... is that a good idea, and how do I do that?

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  • "Expected initializer before '<' token" in header file

    - by Sarah
    I'm pretty new to programming and am generally confused by header files and includes. I would like help with an immediate compile problem and would appreciate general suggestions about cleaner, safer, slicker ways to write my code. I'm currently repackaging a lot of code that used to be in main() into a Simulation class. I'm getting a compile error with the header file for this class. I'm compiling with gcc version 4.2.1. // Simulation.h #ifndef SIMULATION_H #define SIMULATION_H #include <cstdlib> #include <iostream> #include <cmath> #include <string> #include <fstream> #include <set> #include <boost/multi_index_container.hpp> #include <boost/multi_index/hashed_index.hpp> #include <boost/multi_index/member.hpp> #include <boost/multi_index/ordered_index.hpp> #include <boost/multi_index/mem_fun.hpp> #include <boost/multi_index/composite_key.hpp> #include <boost/shared_ptr.hpp> #include <boost/tuple/tuple_comparison.hpp> #include <boost/tuple/tuple_io.hpp> #include "Parameters.h" #include "Host.h" #include "rng.h" #include "Event.h" #include "Rdraws.h" typedef multi_index_container< // line 33 - first error boost::shared_ptr< Host >, indexed_by< hashed_unique< const_mem_fun<Host,int,&Host::getID> >, // 0 - ID index ordered_non_unique< tag<age>,const_mem_fun<Host,int,&Host::getAgeInY> >, // 1 - Age index hashed_non_unique< tag<household>,const_mem_fun<Host,int,&Host::getHousehold> >, // 2 - Household index ordered_non_unique< // 3 - Eligible by age & household tag<aeh>, composite_key< Host, const_mem_fun<Host,int,&Host::getAgeInY>, const_mem_fun<Host,bool,&Host::isEligible>, const_mem_fun<Host,int,&Host::getHousehold> > >, ordered_non_unique< // 4 - Eligible by household (all single adults) tag<eh>, composite_key< Host, const_mem_fun<Host,bool,&Host::isEligible>, const_mem_fun<Host,int,&Host::getHousehold> > >, ordered_non_unique< // 5 - Household & age tag<ah>, composite_key< Host, const_mem_fun<Host,int,&Host::getHousehold>, const_mem_fun<Host,int,&Host::getAgeInY> > > > // end indexed_by > HostContainer; typedef std::set<int> HHSet; class Simulation { public: Simulation( int sid ); ~Simulation(); // MEMBER FUNCTION PROTOTYPES void runDemSim( void ); void runEpidSim( void ); void ageHost( int id ); int calcPartnerAge( int a ); void executeEvent( Event & te ); void killHost( int id ); void pairHost( int id ); void partner2Hosts( int id1, int id2 ); void fledgeHost( int id ); void birthHost( int id ); void calcSI( void ); double beta_ij_h( int ai, int aj, int s ); double beta_ij_nh( int ai, int aj, int s ); private: // SIMULATION OBJECTS double t; double outputStrobe; int idCtr; int hholdCtr; int simID; RNG rgen; HostContainer allHosts; // shared_ptr to Hosts - line 102 - second error HHSet allHouseholds; int numInfecteds[ INIT_NUM_AGE_CATS ][ INIT_NUM_STYPES ]; EventPQ currentEvents; // STREAM MANAGEMENT void writeOutput(); void initOutput(); void closeOutput(); std::ofstream ageDistStream; std::ofstream ageDistTStream; std::ofstream hhDistStream; std::ofstream hhDistTStream; std::string ageDistFile; std::string ageDistTFile; std::string hhDistFile; std::string hhDistTFile; }; #endif I'm hoping the other files aren't so relevant to this problem. When I compile with g++ -g -o -c a.out -I /Applications/boost_1_42_0/ Host.cpp Simulation.cpp rng.cpp main.cpp Rdraws.cpp I get Simulation.h:33: error: expected initializer before '<' token Simulation.h:102: error: 'HostContainer' does not name a type and then a bunch of other errors related to not recognizing the HostContainer. It seems like I have all the right Boost #includes for the HostContainer to be understood. What else could be going wrong? I would appreciate immediate suggestions, troubleshooting tips, and other advice about my code. My plan is to create a "HostContainer.h" file that includes the typedef and structs that define its tags, similar to what I'm doing in "Event.h" for the EventPQ container. I'm assuming this is legal and good form.

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  • Convert Bitmap Files into JPEG using the GD library in PHP

    - by Daniel P
    I have been trying to figure out a way to convert bitmap files into a JPEG using the GD library in PHP. I have tried numerous implementations but nothing seems to work. I have tried to tell my client that they should not use Bitmap files but he insists and quite frankly does not comprehend enough about computers to convert them to JPG on his own. I can not use ImageMagick on this server and I need a pure GD solution. Thank you in advance for any and all help. EDIT: The bitmap images that are being used are 16-bit and that is where the problem is occurring. I have this function that I have working .... kinda: function ImageCreateFromBMP($filename) { if (! $f1 = fopen($filename,"rb")) return FALSE; $FILE = unpack("vfile_type/Vfile_size/Vreserved/Vbitmap_offset", fread($f1,14)); if ($FILE['file_type'] != 19778) return FALSE; $BMP = unpack('Vheader_size/Vwidth/Vheight/vplanes/vbits_per_pixel'. '/Vcompression/Vsize_bitmap/Vhoriz_resolution'. '/Vvert_resolution/Vcolors_used/Vcolors_important', fread($f1,40)); $BMP['colors'] = pow(2,$BMP['bits_per_pixel']); if ($BMP['size_bitmap'] == 0) $BMP['size_bitmap'] = $FILE['file_size'] - $FILE['bitmap_offset']; $BMP['bytes_per_pixel'] = $BMP['bits_per_pixel']/8; $BMP['bytes_per_pixel2'] = ceil($BMP['bytes_per_pixel']); $BMP['decal'] = ($BMP['width']*$BMP['bytes_per_pixel']/4); $BMP['decal'] -= floor($BMP['width']*$BMP['bytes_per_pixel']/4); $BMP['decal'] = 4-(4*$BMP['decal']); if ($BMP['decal'] == 4) $BMP['decal'] = 0; $PALETTE = array(); if ($BMP['colors'] < 16777216 && $BMP['colors'] != 65536) { $PALETTE = unpack('V'.$BMP['colors'], fread($f1,$BMP['colors']*4)); } $IMG = fread($f1,$BMP['size_bitmap']); $VIDE = chr(0); $res = imagecreatetruecolor($BMP['width'],$BMP['height']); $P = 0; $Y = $BMP['height']-1; while ($Y >= 0) { $X=0; while ($X < $BMP['width']) { if ($BMP['bits_per_pixel'] == 24) $COLOR = unpack("V",substr($IMG,$P,3).$VIDE); elseif ($BMP['bits_per_pixel'] == 16) { $COLOR = unpack("v",substr($IMG,$P,2)); $blue = ($COLOR[1] & 0x001f) << 3; $green = ($COLOR[1] & 0x07e0) >> 3; $red = ($COLOR[1] & 0xf800) >> 8; $COLOR[1] = $red * 65536 + $green * 256 + $blue; } elseif ($BMP['bits_per_pixel'] == 8) { $COLOR = unpack("n",$VIDE.substr($IMG,$P,1)); $COLOR[1] = $PALETTE[$COLOR[1]+1]; } elseif ($BMP['bits_per_pixel'] == 4) { $COLOR = unpack("n",$VIDE.substr($IMG,floor($P),1)); if (($P*2)%2 == 0) $COLOR[1] = ($COLOR[1] >> 4) ; else $COLOR[1] = ($COLOR[1] & 0x0F); $COLOR[1] = $PALETTE[$COLOR[1]+1]; } elseif ($BMP['bits_per_pixel'] == 1) { $COLOR = unpack("n",$VIDE.substr($IMG,floor($P),1)); if (($P*8)%8 == 0) $COLOR[1] = $COLOR[1] >>7; elseif (($P*8)%8 == 1) $COLOR[1] = ($COLOR[1] & 0x40)>>6; elseif (($P*8)%8 == 2) $COLOR[1] = ($COLOR[1] & 0x20)>>5; elseif (($P*8)%8 == 3) $COLOR[1] = ($COLOR[1] & 0x10)>>4; elseif (($P*8)%8 == 4) $COLOR[1] = ($COLOR[1] & 0x8)>>3; elseif (($P*8)%8 == 5) $COLOR[1] = ($COLOR[1] & 0x4)>>2; elseif (($P*8)%8 == 6) $COLOR[1] = ($COLOR[1] & 0x2)>>1; elseif (($P*8)%8 == 7) $COLOR[1] = ($COLOR[1] & 0x1); $COLOR[1] = $PALETTE[$COLOR[1]+1]; } else return FALSE; imagesetpixel($res,$X,$Y,$COLOR[1]); $X++; $P += $BMP['bytes_per_pixel']; } $Y--; $P+=$BMP['decal']; } fclose($f1); return $res; } The resulting image is this: If you look at the image on the left hand side you can see that the resulting image is not correctly lined up. The little sliver belongs on the right hand side. Where is the code going wrong? The problem is occurring in the 16-bit else-if. Thank you again for all the help.

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  • ASPX ajax form post help

    - by StealthRT
    Hey all, i have this peice of code that allows a user to select a jpg image, resize it and uploads it to the server driectory. The problem being is that it reloads the aspx page when it saves the image. My question is-is there any way to do this same thing but with ajax so that it doesn't leave the page after submitting it? I've done this pleanty of times with classic asp pages but never with a aspx page. Here is the code for the ASPX page: <%@ Page Trace="False" Language="vb" aspcompat="false" debug="true" validateRequest="false"%> <%@ Import Namespace=System.Drawing %> <%@ Import Namespace=System.Drawing.Imaging %> <%@ Import Namespace=System.Drawing.Text %> <%@ Import Namespace=System %> <%@ Import Namespace=System.IO %> <%@ Import Namespace=System.Web %> <%@ Import Namespace=System.ServiceProcess %> <%@ Import Namespace=Microsoft.Data.Odbc %> <%@ Import Namespace=System.Data.Odbc %> <%@ Import Namespace=MySql.Data.MySqlClient %> <%@ Import Namespace=MySql.Data %> <%@ Import Namespace=System.Drawing.Drawing2D %> <%@ Import Namespace="System.Data" %> <%@ Import Namespace="System.Data.ADO" %> <%@ Import Namespace=ADODB %> <SCRIPT LANGUAGE="VBScript" runat="server"> const Lx = 200 const Ly = 60 const upload_dir = "/img/avatar/" const upload_original = "tmpAvatar" const upload_thumb = "thumb" const upload_max_size = 256 dim fileExt dim newWidth, newHeight as integer dim l2 dim fileFld as HTTPPostedFile Dim originalimg As System.Drawing.Image dim msg dim upload_ok as boolean </script> <% Dim theID, theEmail, maleOrFemale theID = Request.QueryString("ID") theEmail = Request.QueryString("eMail") maleOrFemale = Request.QueryString("MF") randomize() upload_ok = false if lcase(Request.ServerVariables("REQUEST_METHOD"))="post" then fileFld = request.files(0) if fileFld.ContentLength > upload_max_size * 1024 then msg = "Sorry, the image must be less than " & upload_max_size & "Kb" else try fileExt = System.IO.Path.GetExtension(fileFld.FileName).ToLower() if fileExt = ".jpg" then originalImg = System.Drawing.Image.FromStream(fileFld.InputStream) if originalImg.Height > Ly then newWidth = Ly * (originalImg.Width / originalImg.Height) newHeight = Ly end if Dim thumb As New Bitmap(newWidth, newHeight) Dim gr_dest As Graphics = Graphics.FromImage(thumb) dim sb = new SolidBrush(System.Drawing.Color.White) gr_dest.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality gr_dest.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality gr_dest.FillRectangle(sb, 0, 0, thumb.Width, thumb.Height) gr_dest.DrawImage(originalImg, 0, 0, thumb.Width, thumb.Height) try originalImg.save(Server.MapPath(upload_dir & upload_original & fileExt), originalImg.rawformat) thumb.save(Server.MapPath(upload_dir & theID & fileExt), originalImg.rawformat) msg = "Uploaded " & fileFld.FileName & " to " & Server.MapPath(upload_dir & upload_original & fileExt) upload_ok = true File.Delete(Server.MapPath(upload_dir & upload_original & fileExt)) catch msg = "Sorry, there was a problem saving your avatar. Please try again." end try if not thumb is nothing then thumb.Dispose() thumb = nothing end if else msg = "That image does not seem to be a JPG. Upload only JPG images." end if catch msg = "That image does not seem to be a JPG." end try end if if not originalImg is nothing then originalImg.Dispose() originalImg = nothing end if end if %><head> <meta http-equiv="pragma" content="no-cache" /> </head> <html> <script type="text/javascript" src="js/jquery-1.3.min.js"></script> <form enctype="multipart/form-data" method="post" runat="server" id="sendImg"> <input type="file" name="upload_file" id="upload_file" style="-moz-opacity: 0; opacity:0; filter: alpha(opacity=0); margin-top: 5px; float:left; cursor:pointer;" onChange="$('#sendImg').submit();" > <input type="submit" value="Upload" style="visibility:hidden; display:none;"> </form> </body> </html> Any help would be great! :o) David

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  • Why doesn't this for loop work?

    - by evilsoup
    This is on Ubuntu 12.04 I'm trying to figure out how to get ffmpeg to do a batch conversion of FLACs to MP3, recursively. If I cd into a directory and use for f in *.flac; do ffmpeg -i "$f" -c:a libmp3lame -q:a 2 "${f/%flac/mp3}"; done that works perfectly fine. However, when I try this, it doesn't work: for f in "$(find . -type f -name *.flac)"; do ffmpeg -i "$f" -c:a libmp3lame -q:a 2 "${f/%flac/mp3}"; done It doesn't even throw up any useful errors (but here is the output anyway, no need to complain): evilsoup@enchantment:~/Music/Jean Sibelius$ for f in "$(find . -type f -name *.flac)"; do ffmpeg -i "$f" -c:a libmp3lame -q:a 2 "${f/%flac/mp3}"; done ffmpeg version git-2012-12-18-b7e085a Copyright (c) 2000-2012 the FFmpeg developers built on Dec 18 2012 19:23:11 with gcc 4.6 (Ubuntu/Linaro 4.6.3-1ubuntu5) configuration: --enable-gpl --enable-libfaac --enable-libfdk-aac --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-librtmp --enable-libtheora --enable-libvorbis --enable-libvpx --enable-x11grab --enable-libx264 --enable-nonfree --enable-version3 libavutil 52. 12.100 / 52. 12.100 libavcodec 54. 80.100 / 54. 80.100 libavformat 54. 49.102 / 54. 49.102 libavdevice 54. 3.102 / 54. 3.102 libavfilter 3. 28.100 / 3. 28.100 libswscale 2. 1.103 / 2. 1.103 libswresample 0. 17.102 / 0. 17.102 libpostproc 52. 2.100 / 52. 2.100 ./Symphonies 1, 2, 3 & 5 (Oslo Philharmonic Orchestra Conducted by Mariss Jansons) Disc 1/02. Symphony No.1.flac ./Symphonies 1, 2, 3 & 5 (Oslo Philharmonic Orchestra Conducted by Mariss Jansons) Disc 1/03. Symphony No.1.flac ./Symphonies 1, 2, 3 & 5 (Oslo Philharmonic Orchestra Conducted by Mariss Jansons) Disc 1/stripped2.flac ./Symphonies 1, 2, 3 & 5 (Oslo Philharmonic Orchestra Conducted by Mariss Jansons) Disc 1/05. Symphony No.1.flac ./Symphonies 1, 2, 3 & 5 (Oslo Philharmonic Orchestra Conducted by Mariss Jansons) Disc 1/stripped3.flac ./Symphonies 1, 2, 3 & 5 (Oslo Philharmonic Orchestra Conducted by Mariss Jansons) Disc 1/09. Andante festivo.flac ./Symphonies 1, 2, 3 & 5 (Oslo Philharmonic Orchestra Conducted by Mariss Jansons) Disc 1/08. Symphony No.3.flac ./Symphonies 1, 2, 3 & 5 (Oslo Philharmonic Orchestra Conducted by Mariss Jansons) Disc 1/01. Finlandia.flac ./Symphonies 1, 2, 3 & 5 (Oslo Philharmonic Orchestra Conducted by Mariss Jansons) Disc 1/07. Symphony No.3.flac ./Symphonies 1, 2, 3 & 5 I've tested the find command on its own, and it works as expected, so the problem has to be something to do with the interaction between find and for. I'm aware that I could do something with find's -exec option, but I can't find any way to do string substitution as I can with a bash for loop, and I'd rather not have a bunch of file.flac.mp3s to deal with, even if they could be fixed with a simple rename.

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  • Re: Help with Boost Grammar

    - by Decmac04
    I have redesigned and extended the grammar I asked about earlier as shown below: // BIFAnalyser.cpp : Defines the entry point for the console application. // // /*============================================================================= Copyright (c) Temitope Jos Onunkun 2010 http://www.dcs.kcl.ac.uk/pg/onun/ Use, modification and distribution is subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =============================================================================*/ //////////////////////////////////////////////////////////////////////////// // // // B Machine parser using the Boost "Grammar" and "Semantic Actions". // // // //////////////////////////////////////////////////////////////////////////// include include include include include include //////////////////////////////////////////////////////////////////////////// using namespace std; using namespace boost::spirit; //////////////////////////////////////////////////////////////////////////// // // Semantic Actions // //////////////////////////////////////////////////////////////////////////// // // namespace { //semantic action function on individual lexeme void do_noint(char const* start, char const* end) { string str(start, end); if (str != "NAT1") cout << "PUSH(" << str << ')' << endl; } //semantic action function on addition of lexemes void do_add(char const*, char const*) { cout << "ADD" << endl; // for(vector::iterator vi = strVect.begin(); vi < strVect.end(); ++vi) // cout << *vi << " "; } //semantic action function on subtraction of lexemes void do_subt(char const*, char const*) { cout << "SUBTRACT" << endl; } //semantic action function on multiplication of lexemes void do_mult(char const*, char const*) { cout << "\nMULTIPLY" << endl; } //semantic action function on division of lexemes void do_div(char const*, char const*) { cout << "\nDIVIDE" << endl; } // // vector flowTable; //semantic action function on simple substitution void do_sSubst(char const* start, char const* end) { string str(start, end); //use boost tokenizer to break down tokens typedef boost::tokenizer Tokenizer; boost::char_separator sep(" -+/*:=()",0,boost::drop_empty_tokens); // char separator definition Tokenizer tok(str, sep); Tokenizer::iterator tok_iter = tok.begin(); pair dependency; //create a pair object for dependencies //create a vector object to store all tokens vector dx; // int counter = 0; // tracks token position for(tok.begin(); tok_iter != tok.end(); ++tok_iter) //save all tokens in vector { dx.push_back(*tok_iter ); } counter = dx.size(); // vector d_hat; //stores set of dependency pairs string dep; //pairs variables as string object // dependency.first = *tok.begin(); vector FV; for(int unsigned i=1; i < dx.size(); i++) { // if(!atoi(dx.at(i).c_str()) && (dx.at(i) !=" ")) { dependency.second = dx.at(i); dep = dependency.first + "|-" + dependency.second + " "; d_hat.push_back(dep); vector<string> row; row.push_back(dependency.first); //push x_hat into first column of each row for(unsigned int j=0; j<2; j++) { row.push_back(dependency.second);//push an element (column) into the row } flowTable.push_back(row); //Add the row to the main vector } } //displays internal representation of information flow table cout << "\n****************\nDependency Table\n****************\n"; cout << "X_Hat\tDx\tG_Hat\n"; cout << "-----------------------------\n"; for(unsigned int i=0; i < flowTable.size(); i++) { for(unsigned int j=0; j<2; j++) { cout << flowTable[i][j] << "\t "; } if (*tok.begin() != "WHILE" ) //if there are no global flows, cout << "\t{}"; //display empty set cout << "\n"; } cout << "***************\n\n"; for(int unsigned j=0; j < FV.size(); j++) { if(FV.at(j) != dependency.second) dep = dependency.first + "|-" + dependency.second + " "; d_hat.push_back(dep); } cout << "PUSH(" << str << ')' << endl; cout << "\n*******\nDependency pairs\n*******\n"; for(int unsigned i=0; i < d_hat.size(); i++) cout << d_hat.at(i) << "\n...\n"; cout << "\nSIMPLE SUBSTITUTION\n\n"; } //semantic action function on multiple substitution void do_mSubst(char const* start, char const* end) { string str(start, end); cout << "PUSH(" << str << ')' << endl; //cout << "\nMULTIPLE SUBSTITUTION\n\n"; } //semantic action function on unbounded choice substitution void do_mChoice(char const* start, char const* end) { string str(start, end); cout << "PUSH(" << str << ')' << endl; cout << "\nUNBOUNDED CHOICE SUBSTITUTION\n\n"; } void do_logicExpr(char const* start, char const* end) { string str(start, end); //use boost tokenizer to break down tokens typedef boost::tokenizer Tokenizer; boost::char_separator sep(" -+/*=:()<",0,boost::drop_empty_tokens); // char separator definition Tokenizer tok(str, sep); Tokenizer::iterator tok_iter = tok.begin(); //pair dependency; //create a pair object for dependencies //create a vector object to store all tokens vector dx; for(tok.begin(); tok_iter != tok.end(); ++tok_iter) //save all tokens in vector { dx.push_back(*tok_iter ); } for(unsigned int i=0; i cout << "PUSH(" << str << ')' << endl; cout << "\nPREDICATE\n\n"; } void do_predicate(char const* start, char const* end) { string str(start, end); cout << "PUSH(" << str << ')' << endl; cout << "\nMULTIPLE PREDICATE\n\n"; } void do_ifSelectPre(char const* start, char const* end) { string str(start, end); //if cout << "PUSH(" << str << ')' << endl; cout << "\nPROTECTED SUBSTITUTION\n\n"; } //semantic action function on machine substitution void do_machSubst(char const* start, char const* end) { string str(start, end); cout << "PUSH(" << str << ')' << endl; cout << "\nMACHINE SUBSTITUTION\n\n"; } } //////////////////////////////////////////////////////////////////////////// // // Machine Substitution Grammar // //////////////////////////////////////////////////////////////////////////// // Simple substitution grammar parser with integer values removed struct Substitution : public grammar { template struct definition { definition(Substitution const& ) { machine_subst = ( (simple_subst) | (multi_subst) | (if_select_pre_subst) | (unbounded_choice) )[&do_machSubst] ; unbounded_choice = str_p("ANY") ide_list str_p("WHERE") predicate str_p("THEN") machine_subst str_p("END") ; if_select_pre_subst = ( ( str_p("IF") predicate str_p("THEN") machine_subst *( str_p("ELSIF") predicate machine_subst ) !( str_p("ELSE") machine_subst) str_p("END") ) | ( str_p("SELECT") predicate str_p("THEN") machine_subst *( str_p("WHEN") predicate machine_subst ) !( str_p("ELSE") machine_subst) str_p("END")) | ( str_p("PRE") predicate str_p("THEN") machine_subst str_p("END") ) )[&do_ifSelectPre] ; multi_subst = ( (machine_subst) *( ( str_p("||") (machine_subst) ) | ( str_p("[]") (machine_subst) ) ) ) [&do_mSubst] ; simple_subst = (identifier str_p(":=") arith_expr) [&do_sSubst] ; expression = predicate | arith_expr ; predicate = ( (logic_expr) *( ( ch_p('&') (logic_expr) ) | ( str_p("OR") (logic_expr) ) ) )[&do_predicate] ; logic_expr = ( identifier (str_p("<") arith_expr) | (str_p("<") arith_expr) | (str_p("/:") arith_expr) | (str_p("<:") arith_expr) | (str_p("/<:") arith_expr) | (str_p("<<:") arith_expr) | (str_p("/<<:") arith_expr) | (str_p("<=") arith_expr) | (str_p("=") arith_expr) | (str_p("=") arith_expr) | (str_p("=") arith_expr) ) [&do_logicExpr] ; arith_expr = term *( ('+' term)[&do_add] | ('-' term)[&do_subt] ) ; term = factor ( ('' factor)[&do_mult] | ('/' factor)[&do_div] ) ; factor = lexeme_d[( identifier | +digit_p)[&do_noint]] | '(' expression ')' | ('+' factor) ; ide_list = identifier *( ch_p(',') identifier ) ; identifier = alpha_p +( alnum_p | ch_p('_') ) ; } rule machine_subst, unbounded_choice, if_select_pre_subst, multi_subst, simple_subst, expression, predicate, logic_expr, arith_expr, term, factor, ide_list, identifier; rule<ScannerT> const& start() const { return predicate; //return multi_subst; //return machine_subst; } }; }; //////////////////////////////////////////////////////////////////////////// // // Main program // //////////////////////////////////////////////////////////////////////////// int main() { cout << "*********************************\n\n"; cout << "\t\t...Machine Parser...\n\n"; cout << "*********************************\n\n"; // cout << "Type an expression...or [q or Q] to quit\n\n"; string str; int machineCount = 0; char strFilename[256]; //file name store as a string object do { cout << "Please enter a filename...or [q or Q] to quit:\n\n "; //prompt for file name to be input //char strFilename[256]; //file name store as a string object cin strFilename; if(*strFilename == 'q' || *strFilename == 'Q') //termination condition return 0; ifstream inFile(strFilename); // opens file object for reading //output file for truncated machine (operations only) if (inFile.fail()) cerr << "\nUnable to open file for reading.\n" << endl; inFile.unsetf(std::ios::skipws); Substitution elementary_subst; // Simple substitution parser object string next; while (inFile str) { getline(inFile, next); str += next; if (str.empty() || str[0] == 'q' || str[0] == 'Q') break; parse_info< info = parse(str.c_str(), elementary_subst !end_p, space_p); if (info.full) { cout << "\n-------------------------\n"; cout << "Parsing succeeded\n"; cout << "\n-------------------------\n"; } else { cout << "\n-------------------------\n"; cout << "Parsing failed\n"; cout << "stopped at: " << info.stop << "\"\n"; cout << "\n-------------------------\n"; } } } while ( (*strFilename != 'q' || *strFilename !='Q')); return 0; } However, I am experiencing the following unexpected behaviours on testing: The text files I used are: f1.txt, ... containing ...: debt:=(LoanRequest+outstandingLoan1)*20 . f2.txt, ... containing ...: debt:=(LoanRequest+outstandingLoan1)*20 || newDebt := loanammount-paidammount || price := purchasePrice + overhead + bb . f3.txt, ... containing ...: yy < (xx+7+ww) . f4.txt, ... containing ...: yy < (xx+7+ww) & yy : NAT . When I use multi_subst as start rule both files (f1 and f2) are parsed correctly; When I use machine_subst as start rule file f1 parse correctly, while file f2 fails, producing the error: “Parsing failed stopped at: || newDebt := loanammount-paidammount || price := purchasePrice + overhead + bb” When I use predicate as start symbol, file f3 parse correctly, but file f4 yields the error: “ “Parsing failed stopped at: & yy : NAT” Can anyone help with the grammar, please? It appears there are problems with the grammar that I have so far been unable to spot.

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  • mod_mono 'Service Temporarily Unavailable' issue

    - by Charlie Somerville
    I've deployed an ASP.NET web application on a Linux (Debian) server running Apache 2.2 and mod_mono 1.9 It's working well, however Mono occasionally segfaults and uses the entire CPU which causes the website to stop working and display 'Service Temporarily Unavailable' Killing mono fixes it, but obviously this isn't a good solution. I tailed the system log after this happened and I saw the following error messages from the kernel: Apr 20 01:49:37 charliesomerville kernel: [1596436.204158] mono[17909]: segfault at b645f671 ip b645f671 sp b4ffb604 error 4<6>mono[19047]: segfault at b645f66e ip b645f66e sp b4bf7604 error 4<6>mono[18017]: segfault at b645f66e ip b645f66e sp b52fe604 error 4<6>mono[19668]: segfault at b645f5e6 ip b645f5e6 sp b48f4604 error 4<6>mono[22565]: segfault at b645f674 ip b645f674 sp b45f1604 error 4<6>mono[17700]: segfault at b645f661 ip b645f661 sp b51fd604 error 4<6>mono[19596]: segfault at b645f5e6 ip b645f5e6 sp b49f5604 error 4 Apr 20 01:49:37 charliesomerville kernel: [1596436.208172] mono[23219]: segfault at b645f66e ip b645f66e sp b44f0604 error 4 At the end of Apache's error.log are the following errors: [Tue Apr 20 03:10:23 2010] [error] (70014)End of file found: read_data failed [Tue Apr 20 03:10:23 2010] [error] Command stream corrupted, last command was 1 [Tue Apr 20 03:10:23 2010] [error] Command stream corrupted, last command was 1 [Tue Apr 20 03:10:23 2010] [error] Command stream corrupted, last command was 1 System.ArgumentNullException: null key Parameter name: key at System.Collections.Hashtable.get_Item (System.Object key) [0x00000] at System.Runtime.Serialization.SerializationCallbacks.GetSerializationCallbacks (System.Type t) [0x00000] at System.Runtime.Serialization.ObjectManager.RaiseOnDeserializingEvent (System.Object obj) [0x00000] at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectContent (System.IO.BinaryReader reader, System.Runtime.Serialization.Formatters.Binary.TypeMetadata metadata, Int64 objectId, System.Object& objectInstance, System.Runtime.Serialization.SerializationInfo& info) [0x00000] at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectInstance (System.IO.BinaryReader reader, Boolean isRuntimeObject, Boolean hasTypeInfo, System.Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObject (BinaryElement element, System.IO.BinaryReader reader, System.Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (System.IO.BinaryReader reader) [0x00000] at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] at System.Runtime.Remoting.Channels.CADSerializer.DeserializeObject (System.IO.MemoryStream mem) [0x00000] at System.Runtime.Remoting.RemotingServices.GetDomainProxy (System.AppDomain domain) [0x00000] at System.AppDomain.CreateDomain (System.String friendlyName, System.Security.Policy.Evidence securityInfo, System.AppDomainSetup info) [0x00000] at System.Web.Hosting.ApplicationHost.CreateApplicationHost (System.Type hostType, System.String virtualDir, System.String physicalDir) [0x00000] at Mono.WebServer.VPathToHost.CreateHost (Mono.WebServer.ApplicationServer server, Mono.WebServer.WebSource webSource) [0x00000] at Mono.WebServer.ApplicationServer.GetApplicationForPath (System.String vhost, Int32 port, System.String path, Boolean defaultToRoot) [0x00000] at (wrapper remoting-invoke-with-check) Mono.WebServer.ApplicationServer:GetApplicationForPath (string,int,string,bool) at Mono.WebServer.ModMonoWorker.GetOrCreateApplication (System.String vhost, Int32 port, System.String filepath, System.String virt) [0x00000] at Mono.WebServer.ModMonoWorker.InnerRun (System.Object state) [0x00000] at Mono.WebServer.ModMonoWorker.Run (System.Object state) [0x00000] [Tue Apr 20 03:10:26 2010] [error] (70014)End of file found: read_data failed [Tue Apr 20 03:10:26 2010] [error] Command stream corrupted, last command was -1 Along with the above errors, Apache's error.log is packed with hundreds (if not thousands) of the following error: Maximum number (20) of concurrent mod_mono requests to /tmp/mod_mono_dashboard_default_2.lock reached. Droping request. At the moment, I'm thinking there might be something wrong with configuration here (it's basically running on out-of-the-box config)

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  • C++ Mutexes and STL Lists Across Subclasses

    - by Genesis
    I am currently writing a multi-threaded C++ server using Poco and am now at the point where I need to be keeping information on which users are connected, how many connections each of them have, and given it is a proxy server, where each of those connections are proxying through to. For this purpose I have created a ServerStats class which holds an STL list of ServerUser objects. The ServerStats class includes functions which can add and remove objects from the list as well as find a user in the list an return a pointer to them so I can access member functions within any given ServerUser object in the list. The ServerUser class contains an STL list of ServerConnection objects and much like the ServerStats class it contains functions to add, remove and find elements within this list. Now all of the above is working but I am now trying to make it threadsafe. I have defined a Poco::FastMutex within the ServerStats class and can lock/unlock this in the appropriate places so that STL containers are not modified at the same time as being searched for example. I am however having an issue setting up mutexes within the ServerUser class and am getting the following compiler error: /root/poco/Foundation/include/Poco/Mutex.h: In copy constructor âServerUser::ServerUser(const ServerUser&)â: src/SocksServer.cpp:185: instantiated from âvoid __gnu_cxx::new_allocator<_Tp::construct(_Tp*, const _Tp&) [with _Tp = ServerUser]â /usr/include/c++/4.4/bits/stl_list.h:464: instantiated from âstd::_List_node<_Tp* std::list<_Tp, _Alloc::_M_create_node(const _Tp&) [with _Tp = ServerUser, _Alloc = std::allocator]â /usr/include/c++/4.4/bits/stl_list.h:1407: instantiated from âvoid std::list<_Tp, _Alloc::_M_insert(std::_List_iterator<_Tp, const _Tp&) [with _Tp = ServerUser, _Alloc = std::allocator]â /usr/include/c++/4.4/bits/stl_list.h:920: instantiated from âvoid std::list<_Tp, _Alloc::push_back(const _Tp&) [with _Tp = ServerUser, _Alloc = std::allocator]â src/SocksServer.cpp:301: instantiated from here /root/poco/Foundation/include/Poco/Mutex.h:164: error: âPoco::FastMutex::FastMutex(const Poco::FastMutex&)â is private src/SocksServer.cpp:185: error: within this context In file included from /usr/include/c++/4.4/x86_64-linux-gnu/bits/c++allocator.h:34, from /usr/include/c++/4.4/bits/allocator.h:48, from /usr/include/c++/4.4/string:43, from /root/poco/Foundation/include/Poco/Bugcheck.h:44, from /root/poco/Foundation/include/Poco/Foundation.h:147, from /root/poco/Net/include/Poco/Net/Net.h:45, from /root/poco/Net/include/Poco/Net/TCPServerParams.h:43, from src/SocksServer.cpp:1: /usr/include/c++/4.4/ext/new_allocator.h: In member function âvoid __gnu_cxx::new_allocator<_Tp::construct(_Tp*, const _Tp&) [with _Tp = ServerUser]â: /usr/include/c++/4.4/ext/new_allocator.h:105: note: synthesized method âServerUser::ServerUser(const ServerUser&)â first required here src/SocksServer.cpp: At global scope: src/SocksServer.cpp:118: warning: âstd::string getWord(std::string)â defined but not used make: * [/root/poco/SocksServer/obj/Linux/x86_64/debug_shared/SocksServer.o] Error 1 The code for the ServerStats, ServerUser and ServerConnection classes is below: class ServerConnection { public: bool continue_connection; int bytes_in; int bytes_out; string source_address; string destination_address; ServerConnection() { continue_connection = true; } ~ServerConnection() { } }; class ServerUser { public: string username; int connection_count; string client_ip; ServerUser() { } ~ServerUser() { } ServerConnection* addConnection(string source_address, string destination_address) { //FastMutex::ScopedLock lock(_connection_mutex); ServerConnection connection; connection.source_address = source_address; connection.destination_address = destination_address; client_ip = getWord(source_address, ":"); _connections.push_back(connection); connection_count++; return &_connections.back(); } void removeConnection(string source_address) { //FastMutex::ScopedLock lock(_connection_mutex); for(list<ServerConnection>::iterator it = _connections.begin(); it != _connections.end(); it++) { if(it->source_address == source_address) { it = _connections.erase(it); connection_count--; } } } void disconnect() { //FastMutex::ScopedLock lock(_connection_mutex); for(list<ServerConnection>::iterator it = _connections.begin(); it != _connections.end(); it++) { it->continue_connection = false; } } list<ServerConnection>* getConnections() { return &_connections; } private: list<ServerConnection> _connections; //UNCOMMENTING THIS LINE BREAKS IT: //mutable FastMutex _connection_mutex; }; class ServerStats { public: int current_users; ServerStats() { current_users = 0; } ~ServerStats() { } ServerUser* addUser(string username) { FastMutex::ScopedLock lock(_user_mutex); for(list<ServerUser>::iterator it = _users.begin(); it != _users.end(); it++) { if(it->username == username) { return &(*it); } } ServerUser newUser; newUser.username = username; _users.push_back(newUser); current_users++; return &_users.back(); } void removeUser(string username) { FastMutex::ScopedLock lock(_user_mutex); for(list<ServerUser>::iterator it = _users.begin(); it != _users.end(); it++) { if(it->username == username) { _users.erase(it); current_users--; break; } } } ServerUser* getUser(string username) { FastMutex::ScopedLock lock(_user_mutex); for(list<ServerUser>::iterator it = _users.begin(); it != _users.end(); it++) { if(it->username == username) { return &(*it); } } return NULL; } private: list<ServerUser> _users; mutable FastMutex _user_mutex; }; Now I have never used C++ for a project of this size or mutexes for that matter so go easy please :) Firstly, can anyone tell me why the above is causing a compiler error? Secondly, can anyone suggest a better way of storing the information I require? Bear in mind that I need to update this info whenever connections come or go and it needs to be global to the whole server.

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  • What would make a noise in a PC on graphics operations on a passively-cooled system?

    - by T.J. Crowder
    I have this system based on the Intel D510MO motherboard, which is basically an Atom D510 (dual-core HT Atom w/built-in GPU), an Intel NM10 chipset, and a Realtek Gigabit LAN controller. It's entirely passively cooled. I noticed almost immediately that there was a kind of very, very soft noise that corresponded with graphics operations, sort of the noise you'd get if you had a sheet of flat paper and slid something really light across it — but more electronic than that. I wrote it off as observation error and/or disk activity triggered by the graphics operation (although the latter seemed like a lot of unnecessary disk activity). It isn't. I got curious enough that I finally did a few controlled experiments, and here's what I've determined: It isn't the HDD. For one thing, the sounds the HDD makes (when seeking, when reading or writing, when just sitting there spinning) is different. For another, I used sudo hdparm -y /dev/sda (I'm using Ubuntu 10.04 LTS) to temporarily put the disk on standby while making sure that non-disk graphics op was happening in a loop. The disk spun down, but the other sound continued, corresponding perfectly with the timing of the graphics op. (Then the disk spun up again, but it takes long enough that I could rule out the HDD.) It isn't the monitor; I ensured the two were well physically-separated and the sound was definitely coming from the main box. It isn't something else in the room; the sound is coming from the box. It isn't cross-talk to an audio circuit coming out the speakers. (It doesn't have any speakers.) It isn't my mouse (e.g., when I'm trying to make graphics ops happen); the sound happens if I set up a recurring operation and don't use the mouse at all, or if I lift the mouse off the table slightly (but enough that the laser still registers movement). It isn't the voices in my head; they never whisper like that. Other observations: It doesn't seem to matter what the graphics operation is; anything that changes what's on the screen seems to do it. I get the sound when moving the mouse over the Chromium tab bar (which makes the tab backgrounds change); I get it when a web page has a counter on it that changes the text on the page: I get it when dragging window contents around. The sound is very, very slightly louder if the graphics op is larger, like scrolling a text area when writing a question on superuser.com, than for smaller operations like the tick counter on the web page. But it's very slight. It's fairly loud (and of good duration) when the op involves color changes to substantial surface areas. For instance, when asking a question here on superuser and you move the cursor between the question box and the tag box, and the help to the right fades out, changes, and fades back in. (Yet another example related to the web browser, so let me say: I hear it when operations completely unrelated to the web browser as well.) It doesn't sound like arcing or anything like that (I'd've shut off the machine Right Quick Like if it did). Moving windows does it. Scrolling windows (by and large) doesn't. I have the feeling I've heard this sort of thing before, when all system fans were on low and such, with other systems — but (again) written it off as observational error. For all the world it's like I'm hearing the CPU working (as opposed to the GPU; note the window scroll thing above) or data being transferred somewhere, but that just seems...unlikely. So what am I hearing? This may seem like a very localized question, but perhaps other silent PC enthusiasts may be interested as well...

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  • Possible memory leak problem

    - by MaiTiano
    I write two pieces of c programs like following, during memcheck process using Valgrind, a lot of mem leak information is given. int GetMemory(int framewidth, int frameheight, int SR/*, int blocksize*//*,int ALL_REF_NUM*/) { //int i,j; int memory_size = 0; //int refnum = ALL_REF_NUM; int input_search_range = SR; memory_size += get_mem2D(&curFrameY, frameheight, framewidth); memory_size += get_mem2D(&curFrameU, frameheight>>1, framewidth>>1); memory_size += get_mem2D(&curFrameV, frameheight>>1, framewidth>>1); memory_size += get_mem3D(&prevFrameY, refnum, frameheight, framewidth);// to allocate reference frame buffer accoding to the reference frame number memory_size += get_mem3D(&prevFrameU, refnum, frameheight>>1, framewidth>>1); memory_size += get_mem3D(&prevFrameV, refnum, frameheight>>1, framewidth>>1); memory_size += get_mem2D(&mpFrameY, frameheight, framewidth); memory_size += get_mem2D(&mpFrameU, frameheight>>1, framewidth>>1); memory_size += get_mem2D(&mpFrameV, frameheight>>1, framewidth>>1); memory_size += get_mem2D(&searchwindow, input_search_range*2 + blocksize, input_search_range*2 + blocksize);// to allocate search window according to the searchrange /*memory_size +=*/ get_mem1D(/*&SAD_cost, height, width*/); // memory_size += get_mem2D(&searchwindow, 80, 80);// if searchrange is 32, then only 32+1+32+15 pixels is needed in each row and col, therefore the range of // search window is enough to be set to 80 ! memory_size += get_mem2Dint(&all_mv, height/blocksize, width/blocksize); return 0; } void FreeMemory(int refno) { free_mem2D(curFrameY); free_mem2D(curFrameU); free_mem2D(curFrameV); free_mem3D(prevFrameY,refno); free_mem3D(prevFrameU,refno); free_mem3D(prevFrameV,refno); free_mem2D(mpFrameY); free_mem2D(mpFrameU); free_mem2D(mpFrameV); free_mem2D(searchwindow); free_mem1D(); free_mem2Dint(all_mv); } void free_mem1D() { free(SAD_cost); } Now I hope to make sure where are the possible problems in my program? Here I may post some valgrind information to let you know about the actual error information. ==29105== by 0x804A906: main (me_search.c:1480) ==29105== ==29105== ==29105== HEAP SUMMARY: ==29105== in use at exit: 124,088 bytes in 18 blocks ==29105== total heap usage: 37 allocs, 21 frees, 749,276 bytes allocated ==29105== ==29105== 272 bytes in 1 blocks are still reachable in loss record 1 of 18 ==29105== at 0x402425F: calloc (vg_replace_malloc.c:467) ==29105== by 0x804A296: get_mem2D (me_search.c:1315) ==29105== by 0x804885E: GetMemory (me_search.c:117) ==29105== by 0x804A757: main (me_search.c:1456) ==29105== ==29105== 352 bytes in 1 blocks are still reachable in loss record 2 of 18 ==29105== at 0x4024F20: malloc (vg_replace_malloc.c:236) ==29105== by 0x409537E: __fopen_internal (iofopen.c:76) ==29105== by 0x409544B: fopen@@GLIBC_2.1 (iofopen.c:107) ==29105== by 0x804A660: main (me_search.c:1439) ==29105== ==29105== 584 bytes in 1 blocks are still reachable in loss record 3 of 18 ==29105== at 0x402425F: calloc (vg_replace_malloc.c:467) ==29105== by 0x804A296: get_mem2D (me_search.c:1315) ==29105== by 0x8048724: GetMemory (me_search.c:106) ==29105== by 0x804A757: main (me_search.c:1456) ==29105== ==29105== 584 bytes in 1 blocks are still reachable in loss record 4 of 18 ==29105== at 0x402425F: calloc (vg_replace_malloc.c:467) ==29105== by 0x804A296: get_mem2D (me_search.c:1315) ==29105== by 0x8048747: GetMemory (me_search.c:107) ==29105== by 0x804A757: main (me_search.c:1456) ==29105== ==29105== 584 bytes in 1 blocks are still reachable in loss record 5 of 18 ==29105== at 0x402425F: calloc (vg_replace_malloc.c:467) ==29105== by 0x804A296: get_mem2D (me_search.c:1315) ==29105== by 0x8048809: GetMemory (me_search.c:114) ==29105== by 0x804A757: main (me_search.c:1456) ==29105== ==29105== 584 bytes in 1 blocks are still reachable in loss record 6 of 18 ==29105== at 0x402425F: calloc (vg_replace_malloc.c:467) ==29105== by 0x804A296: get_mem2D (me_search.c:1315) ==29105== by 0x804882C: GetMemory (me_search.c:115) ==29105== by 0x804A757: main (me_search.c:1456) ==29105== ==29105== 584 bytes in 1 blocks are definitely lost in loss record 7 of 18 ==29105== at 0x402425F: calloc (vg_replace_malloc.c:467) ==29105== by 0x804A296: get_mem2D (me_search.c:1315) ==29105== by 0x804A4F8: get_mem3D (me_search.c:1393) ==29105== by 0x804879B: GetMemory (me_search.c:110) ==29105== by 0x804A757: main (me_search.c:1456) ==29105== ==29105== 584 bytes in 1 blocks are definitely lost in loss record 8 of 18 ==29105== at 0x402425F: calloc (vg_replace_malloc.c:467) ==29105== by 0x804A296: get_mem2D (me_search.c:1315) ==29105== by 0x804A4F8: get_mem3D (me_search.c:1393) ==29105== by 0x80487C9: GetMemory (me_search.c:111) ==29105== by 0x804A757: main (me_search.c:1456) ==29105== ==29105== 1,168 bytes in 1 blocks are still reachable in loss record 9 of 18 ==29105== at 0x402425F: calloc (vg_replace_malloc.c:467) ==29105== by 0x804A296: get_mem2D (me_search.c:1315) ==29105== by 0x8048701: GetMemory (me_search.c:105) ==29105== by 0x804A757: main (me_search.c:1456) ==29105== ==29105== 1,168 bytes in 1 blocks are still reachable in loss record 10 of 18 ==29105== at 0x402425F: calloc (vg_replace_malloc.c:467) ==29105== by 0x804A296: get_mem2D (me_search.c:1315) ==29105== by 0x80487E6: GetMemory (me_search.c:113) ==29105== by 0x804A757: main (me_search.c:1456) ==29105== ==29105== 1,168 bytes in 1 blocks are definitely lost in loss record 11 of 18 ==29105== at 0x402425F: calloc (vg_replace_malloc.c:467) ==29105== by 0x804A296: get_mem2D (me_search.c:1315) ==29105== by 0x804A4F8: get_mem3D (me_search.c:1393) ==29105== by 0x804876D: GetMemory (me_search.c:109) ==29105== by 0x804A757: main (me_search.c:1456) ==29105== ==29105== 6,336 bytes in 1 blocks are definitely lost in loss record 12 of 18 ==29105== at 0x4024F20: malloc (vg_replace_malloc.c:236) ==29105== by 0x804A25C: get_mem1D (me_search.c:1295) ==29105== by 0x8048866: GetMemory (me_search.c:119) ==29105== by 0x804A757: main (me_search.c:1456)

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