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  • Fancy box and youtube video problems

    - by shinjuo
    I have some fancy box photos and a youtube video, but when the fancy box picture opens the youtube video sits in front of it? Any ideas? Here is a snippet of my code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <script type="text/javascript"> <!-- var newwindow; function newWindow(url) { newwindow=window.open(url,'name','height=600,width=625'); if (window.focus) {newwindow.focus()} } // --> </script> <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <title>onco Construction and Supply - Rhino Shield</title> <script type="text/javascript" src="http://code.jquery.com/jquery-1.4.2.min.js"></script> <script type="text/javascript" src="fancybox/jquery.mousewheel-3.0.2.pack.js"></script> <script type="text/javascript" src="fancybox/jquery.fancybox-1.3.1.js"></script> <link rel="stylesheet" type="text/css" href="fancybox/jquery.fancybox-1.3.1.css" media="screen" /> <link rel="stylesheet" type="text/css" href="../style3.css" media="screen" /> <script type="text/javascript"> $(document).ready(function() { $("a[rel=example_group]").fancybox({ 'transitionIn' : 'elastic', 'transitionOut' : 'elastic', 'titlePosition' : 'over', 'titleFormat' : function(title, currentArray, currentIndex, currentOpts) { return '<span id="fancybox-title-over">Image ' + (currentIndex + 1) + ' / ' + currentArray.length + (title.length ? ' &nbsp; ' + title : '') + '</span>'; } }); }); </script> <style type="text/css"> .commercial { position: absolute; left:205px; top:1175px; width:327px; height:auto; } .pictures { position: absolute; left: 50px; top: 1090px; width: 750px; height: auto; text-align: center; } </style> </head> <body> <div class="pictures"> <a rel="example_group" href="images/rhino/1.jpg"> <img src="images/rhino/small/1.jpg" alt=""/></a> <a rel="example_group" href="images/rhino/2.jpg"> <img src="images/rhino/small/2.jpg" alt=""/></a> <a rel="example_group" href="images/rhino/3.jpg"> <img src="images/rhino/small/3.jpg" alt=""/></a> <a rel="example_group" href="images/rhino/4.jpg"> <img src="images/rhino/small/4.jpg" alt=""/></a> <a rel="example_group" href="images/rhino/5.jpg"> <img src="images/rhino/small/5.jpg" alt=""/></a> <a rel="example_group" href="images/rhino/6.jpg"> <img src="images/rhino/small/6.jpg" alt=""/></a> </div> <div class="commercial"> <object width="445" height="364"><param name="movie" value="http://www.youtube.com/v/Mw3gLivJkg0&hl=en_US&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6&border=1"></param> <param name="allowFullScreen" value="true"></param> <param name="allowscriptaccess" value="always"></param> <embed src="http://www.youtube.com/v/Mw3gLivJkg0&hl=en_US&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"> </embed> </object> </div> </body> </html>

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  • How do I use texture-mapping in a simple ray tracer?

    - by fastrack20
    I am attempting to add features to a ray tracer in C++. Namely, I am trying to add texture mapping to the spheres. For simplicity, I am using an array to store the texture data. I obtained the texture data by using a hex editor and copying the correct byte values into an array in my code. This was just for my testing purposes. When the values of this array correspond to an image that is simply red, it appears to work close to what is expected except there is no shading. The bottom right of the image shows what a correct sphere should look like. This sphere's colour using one set colour, not a texture map. Another problem is that when the texture map is of something other than just one colour pixels, it turns white. My test image is a picture of water, and when it maps, it shows only one ring of bluish pixels surrounding the white colour. When this is done, it simply appears as this: Here are a few code snippets: Color getColor(const Object *object,const Ray *ray, float *t) { if (object->materialType == TEXTDIF || object->materialType == TEXTMATTE) { float distance = *t; Point pnt = ray->origin + ray->direction * distance; Point oc = object->center; Vector ve = Point(oc.x,oc.y,oc.z+1) - oc; Normalize(&ve); Vector vn = Point(oc.x,oc.y+1,oc.z) - oc; Normalize(&vn); Vector vp = pnt - oc; Normalize(&vp); double phi = acos(-vn.dot(vp)); float v = phi / M_PI; float u; float num1 = (float)acos(vp.dot(ve)); float num = (num1 /(float) sin(phi)); float theta = num /(float) (2 * M_PI); if (theta < 0 || theta == NAN) {theta = 0;} if (vn.cross(ve).dot(vp) > 0) { u = theta; } else { u = 1 - theta; } int x = (u * IMAGE_WIDTH) -1; int y = (v * IMAGE_WIDTH) -1; int p = (y * IMAGE_WIDTH + x)*3; return Color(TEXT_DATA[p+2],TEXT_DATA[p+1],TEXT_DATA[p]); } else { return object->color; } }; I call the colour code here in Trace: if (object->materialType == MATTE) return getColor(object, ray, &t); Ray shadowRay; int isInShadow = 0; shadowRay.origin.x = pHit.x + nHit.x * bias; shadowRay.origin.y = pHit.y + nHit.y * bias; shadowRay.origin.z = pHit.z + nHit.z * bias; shadowRay.direction = light->object->center - pHit; float len = shadowRay.direction.length(); Normalize(&shadowRay.direction); float LdotN = shadowRay.direction.dot(nHit); if (LdotN < 0) return 0; Color lightColor = light->object->color; for (int k = 0; k < numObjects; k++) { if (Intersect(objects[k], &shadowRay, &t) && !objects[k]->isLight) { if (objects[k]->materialType == GLASS) lightColor *= getColor(objects[k], &shadowRay, &t); // attenuate light color by glass color else isInShadow = 1; break; } } lightColor *= 1.f/(len*len); return (isInShadow) ? 0 : getColor(object, &shadowRay, &t) * lightColor * LdotN; } I left out the rest of the code as to not bog down the post, but it can be seen here. Any help is greatly appreciated. The only portion not included in the code, is where I define the texture data, which as I said, is simply taken straight from a bitmap file of the above image. Thanks.

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  • xutility file???

    - by user574290
    Hi all. I'm trying to use c code with opencv in face detection and counting, but I cannot build the source. I am trying to compile my project and I am having a lot of problems with a line in the xutility file. the error message show that it error with xutility file. Please help me, how to solve this problem? this is my code // Include header files #include "stdafx.h" #include "cv.h" #include "highgui.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <assert.h> #include <math.h> #include <float.h> #include <limits.h> #include <time.h> #include <ctype.h> #include <iostream> #include <fstream> #include <vector> using namespace std; #ifdef _EiC #define WIN32 #endif int countfaces=0; int numFaces = 0; int k=0 ; int list=0; char filelist[512][512]; int timeCount = 0; static CvMemStorage* storage = 0; static CvHaarClassifierCascade* cascade = 0; void detect_and_draw( IplImage* image ); void WriteInDB(); int found_face(IplImage* img,CvPoint pt1,CvPoint pt2); int load_DB(char * filename); const char* cascade_name = "C:\\Program Files\\OpenCV\\OpenCV2.1\\data\\haarcascades\\haarcascade_frontalface_alt_tree.xml"; // BEGIN NEW CODE #define WRITEVIDEO char* outputVideo = "c:\\face_counting1_tracked.avi"; //int faceCount = 0; int posBuffer = 100; int persistDuration = 10; //faces can drop out for 10 frames int timestamp = 0; float sameFaceDistThreshold = 30; //pixel distance CvPoint facePositions[100]; int facePositionsTimestamp[100]; float distance( CvPoint a, CvPoint b ) { float dist = sqrt(float ( (a.x-b.x)*(a.x-b.x) + (a.y-b.y)*(a.y-b.y) ) ); return dist; } void expirePositions() { for (int i = 0; i < posBuffer; i++) { if (facePositionsTimestamp[i] <= (timestamp - persistDuration)) //if a tracked pos is older than three frames { facePositions[i] = cvPoint(999,999); } } } void updateCounter(CvPoint center) { bool newFace = true; for(int i = 0; i < posBuffer; i++) { if (distance(center, facePositions[i]) < sameFaceDistThreshold) { facePositions[i] = center; facePositionsTimestamp[i] = timestamp; newFace = false; break; } } if(newFace) { //push out oldest tracker for(int i = 1; i < posBuffer; i++) { facePositions[i] = facePositions[i - 1]; } //put new tracked position on top of stack facePositions[0] = center; facePositionsTimestamp[0] = timestamp; countfaces++; } } void drawCounter(IplImage* image) { // Create Font char buffer[5]; CvFont font; cvInitFont(&font, CV_FONT_HERSHEY_SIMPLEX, .5, .5, 0, 1); cvPutText(image, "Faces:", cvPoint(20, 20), &font, CV_RGB(0,255,0)); cvPutText(image, itoa(countfaces, buffer, 10), cvPoint(80, 20), &font, CV_RGB(0,255,0)); } #ifdef WRITEVIDEO CvVideoWriter* videoWriter = cvCreateVideoWriter(outputVideo, -1, 30, cvSize(240, 180)); #endif //END NEW CODE int main( int argc, char** argv ) { CvCapture* capture = 0; IplImage *frame, *frame_copy = 0; int optlen = strlen("--cascade="); const char* input_name; if( argc > 1 && strncmp( argv[1], "--cascade=", optlen ) == 0 ) { cascade_name = argv[1] + optlen; input_name = argc > 2 ? argv[2] : 0; } else { cascade_name = "C:\\Program Files\\OpenCV\\OpenCV2.1\\data\\haarcascades\\haarcascade_frontalface_alt_tree.xml"; input_name = argc > 1 ? argv[1] : 0; } cascade = (CvHaarClassifierCascade*)cvLoad( cascade_name, 0, 0, 0 ); if( !cascade ) { fprintf( stderr, "ERROR: Could not load classifier cascade\n" ); fprintf( stderr, "Usage: facedetect --cascade=\"<cascade_path>\" [filename|camera_index]\n" ); return -1; } storage = cvCreateMemStorage(0); //if( !input_name || (isdigit(input_name[0]) && input_name[1] == '\0') ) // capture = cvCaptureFromCAM( !input_name ? 0 : input_name[0] - '0' ); //else capture = cvCaptureFromAVI( "c:\\face_counting1.avi" ); cvNamedWindow( "result", 1 ); if( capture ) { for(;;) { if( !cvGrabFrame( capture )) break; frame = cvRetrieveFrame( capture ); if( !frame ) break; if( !frame_copy ) frame_copy = cvCreateImage( cvSize(frame->width,frame->height), IPL_DEPTH_8U, frame->nChannels ); if( frame->origin == IPL_ORIGIN_TL ) cvCopy( frame, frame_copy, 0 ); else cvFlip( frame, frame_copy, 0 ); detect_and_draw( frame_copy ); if( cvWaitKey( 30 ) >= 0 ) break; } cvReleaseImage( &frame_copy ); cvReleaseCapture( &capture ); } else { if( !input_name || (isdigit(input_name[0]) && input_name[1] == '\0')) cvNamedWindow( "result", 1 ); const char* filename = input_name ? input_name : (char*)"lena.jpg"; IplImage* image = cvLoadImage( filename, 1 ); if( image ) { detect_and_draw( image ); cvWaitKey(0); cvReleaseImage( &image ); } else { /* assume it is a text file containing the list of the image filenames to be processed - one per line */ FILE* f = fopen( filename, "rt" ); if( f ) { char buf[1000+1]; while( fgets( buf, 1000, f ) ) { int len = (int)strlen(buf); while( len > 0 && isspace(buf[len-1]) ) len--; buf[len] = '\0'; image = cvLoadImage( buf, 1 ); if( image ) { detect_and_draw( image ); cvWaitKey(0); cvReleaseImage( &image ); } } fclose(f); } } } cvDestroyWindow("result"); #ifdef WRITEVIDEO cvReleaseVideoWriter(&videoWriter); #endif return 0; } void detect_and_draw( IplImage* img ) { static CvScalar colors[] = { {{0,0,255}}, {{0,128,255}}, {{0,255,255}}, {{0,255,0}}, {{255,128,0}}, {{255,255,0}}, {{255,0,0}}, {{255,0,255}} }; double scale = 1.3; IplImage* gray = cvCreateImage( cvSize(img->width,img->height), 8, 1 ); IplImage* small_img = cvCreateImage( cvSize( cvRound (img->width/scale), cvRound (img->height/scale)), 8, 1 ); CvPoint pt1, pt2; int i; cvCvtColor( img, gray, CV_BGR2GRAY ); cvResize( gray, small_img, CV_INTER_LINEAR ); cvEqualizeHist( small_img, small_img ); cvClearMemStorage( storage ); if( cascade ) { double t = (double)cvGetTickCount(); CvSeq* faces = cvHaarDetectObjects( small_img, cascade, storage, 1.1, 2, 0/*CV_HAAR_DO_CANNY_PRUNING*/, cvSize(30, 30) ); t = (double)cvGetTickCount() - t; printf( "detection time = %gms\n", t/((double)cvGetTickFrequency()*1000.) ); if (faces) { //To save the detected faces into separate images, here's a quick and dirty code: char filename[6]; for( i = 0; i < (faces ? faces->total : 0); i++ ) { /* CvRect* r = (CvRect*)cvGetSeqElem( faces, i ); CvPoint center; int radius; center.x = cvRound((r->x + r->width*0.5)*scale); center.y = cvRound((r->y + r->height*0.5)*scale); radius = cvRound((r->width + r->height)*0.25*scale); cvCircle( img, center, radius, colors[i%8], 3, 8, 0 );*/ // Create a new rectangle for drawing the face CvRect* r = (CvRect*)cvGetSeqElem( faces, i ); // Find the dimensions of the face,and scale it if necessary pt1.x = r->x*scale; pt2.x = (r->x+r->width)*scale; pt1.y = r->y*scale; pt2.y = (r->y+r->height)*scale; // Draw the rectangle in the input image cvRectangle( img, pt1, pt2, CV_RGB(255,0,0), 3, 8, 0 ); CvPoint center; int radius; center.x = cvRound((r->x + r->width*0.5)*scale); center.y = cvRound((r->y + r->height*0.5)*scale); radius = cvRound((r->width + r->height)*0.25*scale); cvCircle( img, center, radius, CV_RGB(255,0,0), 3, 8, 0 ); //update counter updateCounter(center); int y=found_face(img,pt1,pt2); if(y==0) countfaces++; }//end for printf("Number of detected faces: %d\t",countfaces); }//end if //delete old track positions from facePositions array expirePositions(); timestamp++; //draw counter drawCounter(img); #ifdef WRITEVIDEO cvWriteFrame(videoWriter, img); #endif cvShowImage( "result", img ); cvDestroyWindow("Result"); cvReleaseImage( &gray ); cvReleaseImage( &small_img ); }//end if } //end void int found_face(IplImage* img,CvPoint pt1,CvPoint pt2) { /*if (faces) {*/ CvSeq* faces = cvHaarDetectObjects( img, cascade, storage, 1.1, 2, CV_HAAR_DO_CANNY_PRUNING, cvSize(40, 40) ); int i=0; char filename[512]; for( i = 0; i < (faces ? faces->total : 0); i++ ) {//int scale = 1, i=0; //i=iface; //char filename[512]; /* extract the rectanlges only */ // CvRect face_rect = *(CvRect*)cvGetSeqElem( faces, i); CvRect face_rect = *(CvRect*)cvGetSeqElem( faces, i); //IplImage* gray_img = cvCreateImage( cvGetSize(img), IPL_DEPTH_8U, 1 ); IplImage* clone = cvCreateImage (cvSize(img->width, img->height), IPL_DEPTH_8U, img->nChannels ); IplImage* gray = cvCreateImage (cvSize(img->width, img->height), IPL_DEPTH_8U, 1 ); cvCopy (img, clone, 0); cvNamedWindow ("ROI", CV_WINDOW_AUTOSIZE); cvCvtColor( clone, gray, CV_RGB2GRAY ); face_rect.x = pt1.x; face_rect.y = pt1.y; face_rect.width = abs(pt1.x - pt2.x); face_rect.height = abs(pt1.y - pt2.y); cvSetImageROI ( gray, face_rect); //// * rectangle = cvGetImageROI ( clone ); face_rect = cvGetImageROI ( gray ); cvShowImage ("ROI", gray); k++; char *name=0; name=(char*) calloc(512, 1); sprintf(name, "Image%d.pgm", k); cvSaveImage(name, gray); //////////////// for(int j=0;j<512;j++) filelist[list][j]=name[j]; list++; WriteInDB(); //int found=SIFT("result.txt",name); cvResetImageROI( gray ); //return found; return 0; // }//end if }//end for }//end void void WriteInDB() { ofstream myfile; myfile.open ("result.txt"); for(int i=0;i<512;i++) { if(strcmp(filelist[i],"")!=0) myfile << filelist[i]<<"\n"; } myfile.close(); } Error 3 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 8 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 13 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\program files\microsoft visual studio 9.0\vc\include\xutility 766 Error 18 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\program files\microsoft visual studio 9.0\vc\include\xutility 768 Error 23 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\program files\microsoft visual studio 9.0\vc\include\xutility 769 Error 10 error C2868: 'std::iterator_traits<_Iter>::value_type' : illegal syntax for using-declaration; expected qualified-name c:\program files\microsoft visual studio 9.0\vc\include\xutility 765 Error 25 error C2868: 'std::iterator_traits<_Iter>::reference' : illegal syntax for using-declaration; expected qualified-name c:\program files\microsoft visual studio 9.0\vc\include\xutility 769 Error 20 error C2868: 'std::iterator_traits<_Iter>::pointer' : illegal syntax for using-declaration; expected qualified-name c:\program files\microsoft visual studio 9.0\vc\include\xutility 768 Error 5 error C2868: 'std::iterator_traits<_Iter>::iterator_category' : illegal syntax for using-declaration; expected qualified-name c:\program files\microsoft visual studio 9.0\vc\include\xutility 764 Error 15 error C2868: 'std::iterator_traits<_Iter>::difference_type' : illegal syntax for using-declaration; expected qualified-name c:\program files\microsoft visual studio 9.0\vc\include\xutility 766 Error 9 error C2602: 'std::iterator_traits<_Iter>::value_type' is not a member of a base class of 'std::iterator_traits<_Iter>' c:\program files\microsoft visual studio 9.0\vc\include\xutility 765 Error 24 error C2602: 'std::iterator_traits<_Iter>::reference' is not a member of a base class of 'std::iterator_traits<_Iter>' c:\program files\microsoft visual studio 9.0\vc\include\xutility 769 Error 19 error C2602: 'std::iterator_traits<_Iter>::pointer' is not a member of a base class of 'std::iterator_traits<_Iter>' c:\program files\microsoft visual studio 9.0\vc\include\xutility 768 Error 4 error C2602: 'std::iterator_traits<_Iter>::iterator_category' is not a member of a base class of 'std::iterator_traits<_Iter>' c:\program files\microsoft visual studio 9.0\vc\include\xutility 764 Error 14 error C2602: 'std::iterator_traits<_Iter>::difference_type' is not a member of a base class of 'std::iterator_traits<_Iter>' c:\program files\microsoft visual studio 9.0\vc\include\xutility 766 Error 7 error C2146: syntax error : missing ';' before identifier 'value_type' c:\program files\microsoft visual studio 9.0\vc\include\xutility 765 Error 22 error C2146: syntax error : missing ';' before identifier 'reference' c:\program files\microsoft visual studio 9.0\vc\include\xutility 769 Error 17 error C2146: syntax error : missing ';' before identifier 'pointer' c:\program files\microsoft visual studio 9.0\vc\include\xutility 768 Error 2 error C2146: syntax error : missing ';' before identifier 'iterator_category' c:\program files\microsoft visual studio 9.0\vc\include\xutility 764 Error 12 error C2146: syntax error : missing ';' before identifier 'difference_type' c:\program files\microsoft visual studio 9.0\vc\include\xutility 766 Error 6 error C2039: 'value_type' : is not a member of 'CvPoint' c:\program files\microsoft visual studio 9.0\vc\include\xutility 765 Error 21 error C2039: 'reference' : is not a member of 'CvPoint' c:\program files\microsoft visual studio 9.0\vc\include\xutility 769 Error 16 error C2039: 'pointer' : is not a member of 'CvPoint' c:\program files\microsoft visual studio 9.0\vc\include\xutility 768 Error 1 error C2039: 'iterator_category' : is not a member of 'CvPoint' c:\program files\microsoft visual studio 9.0\vc\include\xutility 764 Error 11 error C2039: 'difference_type' : is not a member of 'CvPoint' c:\program files\microsoft visual studio 9.0\vc\include\xutility 766

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  • SQL2008R2 install issues on windows 7 - unable to install setup support files?

    - by Liam
    I am trying to install the above but am getting the following errors when its attempting to install the setup support files, This is the first error that occurs during installation of the setup support files TITLE: Microsoft SQL Server 2008 R2 Setup ------------------------------ The following error has occurred: The installer has encountered an unexpected error. The error code is 2337. Could not close file: Microsoft.SqlServer.GridControl.dll GetLastError: 0. Click 'Retry' to retry the failed action, or click 'Cancel' to cancel this action and continue setup. For help, click: http://go.microsoft.com/fwlink?LinkID=20476&ProdName=Microsoft+SQL+Server&EvtSrc=setup.rll&EvtID=50000&ProdVer=10.50.1600.1&EvtType=0xDF039760%25401201%25401 This is the second error that occurs after clicking continue in the installer after the first error is generated TITLE: Microsoft SQL Server 2008 R2 Setup ------------------------------ The following error has occurred: SQL Server Setup has encountered an error when running a Windows Installer file. Windows Installer error message: The Windows Installer Service could not be accessed. This can occur if the Windows Installer is not correctly installed. Contact your support personnel for assistance. Windows Installer file: C:\Users\watto_uk\Desktop\In-Digital\Software\Microsoft\SQL Server 2008 R2\1033_ENU_LP\x64\setup\sqlsupport_msi\SqlSupport.msi Windows Installer log file: C:\Program Files\Microsoft SQL Server\100\Setup Bootstrap\Log\20110713_205508\SqlSupport_Cpu64_1_ComponentUpdate.log Click 'Retry' to retry the failed action, or click 'Cancel' to cancel this action and continue setup. For help, click: http://go.microsoft.com/fwlink?LinkID=20476&ProdName=Microsoft+SQL+Server&EvtSrc=setup.rll&EvtID=50000&ProdVer=10.50.1600.1&EvtType=0xDC80C325 These errors are generated from an ISO package downloaded from Microsoft. I have also tried using the web platform installer to install the express version instead but the SQL Server Installation fails with that also. The management studio installs fine but not the server. I have checked to make sure that the Windows Installer is started and it is. Cant seem to find an answer for this anywhere as all previous reported issues appear to be related to XP. I did have the express edition installed on the machine previously but uninstalled it to upgrade to the full version, I wish I hadn't now. Can anyone kindly offer any advice or point me in the right direction to stop me going insane with this? Any advice will be appreciated. Update======================= After digging a bit deeper ive located details of the error from the setup log file, i can also upload the log file if required. MSI (s) (E8:28) [23:35:18:705]: Assembly Error:The module '%1' was expected to contain an assembly manifest. MSI (s) (E8:28) [23:35:18:705]: Note: 1: 1935 2: 3: 0x80131018 4: IStream 5: Commit 6: MSI (s) (E8:28) [23:35:18:705]: Note: 1: 2337 2: 0 3: Microsoft.SqlServer.GridControl.dll MSI (s) (E8:28) [23:35:22:869]: Product: Microsoft SQL Server 2008 R2 Setup (English) -- Error 2337. The installer has encountered an unexpected error. The error code is 2337. Could not close file: Microsoft.SqlServer.GridControl.dll GetLastError: 0. MSI (s) (E8:28) [23:35:22:916]: Internal Exception during install operation: 0xc0000005 at 0x000007FEE908A23E. MSI (s) (E8:28) [23:35:22:916]: WER report disabled for silent install. MSI (s) (E8:28) [23:35:22:932]: Internal MSI error. Installer terminated prematurely. Error 2337. The installer has encountered an unexpected error. The error code is 2337. Could not close file: Microsoft.SqlServer.GridControl.dll GetLastError: 0. MSI (s) (E8:28) [23:35:22:932]: MainEngineThread is returning 1603 MSI (s) (E8:58) [23:35:22:932]: RESTART MANAGER: Session closed. Installer stopped prematurely. MSI (c) (0C:14) [23:35:22:947]: Decrementing counter to disable shutdown. If counter >= 0, shutdown will be denied. Counter after decrement: -1 MSI (c) (0C:14) [23:35:22:947]: MainEngineThread is returning 1601 === Verbose logging stopped: 13/07/2011 23:35:22 ===

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  • Ubuntu 14.04, OpenLDAP TLS problems

    - by larsemil
    So i have set up an openldap server using this guide here. It worked fine. But as i want to use sssd i also need TLS to be working for ldap. So i looked into and followed the TLS part of the guide. And i never got any errors and slapd started fine again. BUT. It does not seem to work when i try to use ldap over tls. root@server:~# ldapsearch -x -ZZ -H ldap://83.209.243.253 -b dc=daladevelop,dc=se ldap_start_tls: Protocol error (2) additional info: unsupported extended operation Ganking up the debug level some notches returns some more information: root@server:~# ldapsearch -x -ZZ -H ldap://83.209.243.253 -b dc=daladevelop,dc=se -d 5 ldap_url_parse_ext(ldap://83.209.243.253) ldap_create ldap_url_parse_ext(ldap://83.209.243.253:389/??base) ldap_extended_operation_s ldap_extended_operation ldap_send_initial_request ldap_new_connection 1 1 0 ldap_int_open_connection ldap_connect_to_host: TCP 83.209.243.253:389 ldap_new_socket: 3 ldap_prepare_socket: 3 ldap_connect_to_host: Trying 83.209.243.253:389 ldap_pvt_connect: fd: 3 tm: -1 async: 0 ldap_open_defconn: successful ldap_send_server_request ber_scanf fmt ({it) ber: ber_scanf fmt ({) ber: ber_flush2: 31 bytes to sd 3 ldap_result ld 0x7f25df51e220 msgid 1 wait4msg ld 0x7f25df51e220 msgid 1 (infinite timeout) wait4msg continue ld 0x7f25df51e220 msgid 1 all 1 ** ld 0x7f25df51e220 Connections: * host: 83.209.243.253 port: 389 (default) refcnt: 2 status: Connected last used: Fri Jun 6 08:52:16 2014 ** ld 0x7f25df51e220 Outstanding Requests: * msgid 1, origid 1, status InProgress outstanding referrals 0, parent count 0 ld 0x7f25df51e220 request count 1 (abandoned 0) ** ld 0x7f25df51e220 Response Queue: Empty ld 0x7f25df51e220 response count 0 ldap_chkResponseList ld 0x7f25df51e220 msgid 1 all 1 ldap_chkResponseList returns ld 0x7f25df51e220 NULL ldap_int_select read1msg: ld 0x7f25df51e220 msgid 1 all 1 ber_get_next ber_get_next: tag 0x30 len 42 contents: read1msg: ld 0x7f25df51e220 msgid 1 message type extended-result ber_scanf fmt ({eAA) ber: read1msg: ld 0x7f25df51e220 0 new referrals read1msg: mark request completed, ld 0x7f25df51e220 msgid 1 request done: ld 0x7f25df51e220 msgid 1 res_errno: 2, res_error: <unsupported extended operation>, res_matched: <> ldap_free_request (origid 1, msgid 1) ldap_parse_extended_result ber_scanf fmt ({eAA) ber: ldap_parse_result ber_scanf fmt ({iAA) ber: ber_scanf fmt (}) ber: ldap_msgfree ldap_err2string ldap_start_tls: Protocol error (2) additional info: unsupported extended operation ldap_free_connection 1 1 ldap_send_unbind ber_flush2: 7 bytes to sd 3 ldap_free_connection: actually freed So no good information there neither. In /var/log/syslog i get: Jun 6 08:55:42 master slapd[21383]: conn=1008 fd=23 ACCEPT from IP=83.209.243.253:56440 (IP=0.0.0.0:389) Jun 6 08:55:42 master slapd[21383]: conn=1008 op=0 EXT oid=1.3.6.1.4.1.1466.20037 Jun 6 08:55:42 master slapd[21383]: conn=1008 op=0 do_extended: unsupported operation "1.3.6.1.4.1.1466.20037" Jun 6 08:55:42 master slapd[21383]: conn=1008 op=0 RESULT tag=120 err=2 text=unsupported extended operation Jun 6 08:55:42 master slapd[21383]: conn=1008 op=1 UNBIND Jun 6 08:55:42 master slapd[21383]: conn=1008 fd=23 closed If i portscan the host i get the following: Starting Nmap 6.40 ( http://nmap.org ) at 2014-06-06 08:56 CEST Nmap scan report for h83-209-243-253.static.se.alltele.net (83.209.243.253) Host is up (0.0072s latency). Not shown: 996 closed ports PORT STATE SERVICE 22/tcp open ssh 80/tcp open http 389/tcp open ldap 636/tcp open ldapssl But when i check certs root@master:~# openssl s_client -connect daladevelop.se:636 -showcerts -state CONNECTED(00000003) SSL_connect:before/connect initialization SSL_connect:unknown state 140244859233952:error:140790E5:SSL routines:SSL23_WRITE:ssl handshake failure:s23_lib.c:177: --- no peer certificate available --- No client certificate CA names sent --- SSL handshake has read 0 bytes and written 317 bytes --- New, (NONE), Cipher is (NONE) Secure Renegotiation IS NOT supported Compression: NONE Expansion: NONE --- And i feel like i am clearly out in deep water not knowing at all where to go from here. Anny hints appreciated on what to do or to get better debug logging... EDIT: This is my config slapcated from cn=config and it does not mention at all anything about TLS. I have inserted my certinfo.ldif: root@master:~# cat certinfo.ldif dn: cn=config add: olcTLSCACertificateFile olcTLSCACertificateFile: /etc/ssl/certs/cacert.pem - add: olcTLSCertificateFile olcTLSCertificateFile: /etc/ssl/certs/daladevelop_slapd_cert.pem - add: olcTLSCertificateKeyFile olcTLSCertificateKeyFile: /etc/ssl/private/daladevelop_slapd_key.pem and when doing that i only got this as an answer. root@master:~# sudo ldapmodify -Y EXTERNAL -H ldapi:/// -f certinfo.ldif SASL/EXTERNAL authentication started SASL username: gidNumber=0+uidNumber=0,cn=peercred,cn=external,cn=auth SASL SSF: 0 modifying entry "cn=config" So still no wiser.

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  • Detect when mouse leaves my app

    - by user593747
    Hello I am creating an app in win32 that will display the x, y position(In screen coords) of the mouse whereever the mouse is (inside my app client/NC area & outside). I am at the stage where I want to detect when the mouse leaves my application completely. I have written a simple win32 app that should detect & notify myself when the mouse leaves my app, BUT its not working, I never receive the messages WM_MOUSELEAVE & WM_NCMOUSELEAVE. What do you think is wrong? Am I using the wrong win32 functions? // Track Mouse.cpp : Defines the entry point for the application. // #include "stdafx.h" #include <windows.h> #include <vector> #include <string> #include <cstdlib> static HINSTANCE gInstance; // Globals // enum MouseStatus { DEFAULT = 50001, LEFT_CLIENT, LEFT_NCLIENT }; static MouseStatus mouseState = DEFAULT; static COLORREF bkCol = RGB(0,255,255); // Functions List // BOOL TrackMouse( HWND hwnd ) { // Post: TRACKMOUSEEVENT mouseEvt; ZeroMemory( &mouseEvt, sizeof(TRACKMOUSEEVENT) ); mouseEvt.cbSize = sizeof(TRACKMOUSEEVENT); mouseEvt.dwFlags = TME_LEAVE | TME_NONCLIENT; //mouseEvt.dwHoverTime = HOVER_DEFAULT; mouseEvt.hwndTrack = hwnd; return TrackMouseEvent( &mouseEvt ); } LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch(msg) { case WM_CREATE: { // Track mouse so I can be notified when it leaves my application (Client & NC areas) BOOL trackSuccess = TrackMouse( hwnd ); // Returns successful, so I correctly track the mouse if ( trackSuccess == 0 ) { MessageBoxW( hwnd, L"Failed to track mouse", L"Error", MB_OK|MB_ICONEXCLAMATION ); } else MessageBoxW( hwnd, L"Tracking mouse", L"Success", MB_OK|MB_ICONEXCLAMATION ); } break; case WM_MOUSELEAVE: { // I never receive this message // Detect when the mouse leaves the client area mouseState = LEFT_CLIENT; bkCol = RGB(50,50,50); InvalidateRect( hwnd, NULL, true ); } break; case WM_NCMOUSELEAVE : { // I never receive this message // If the mouse has left the client area & then leaves the NC area then I know // that the mouse has left my app if ( mouseState == LEFT_CLIENT ) { mouseState = LEFT_NCLIENT; BOOL trackSuccess = TrackMouse( hwnd ); if ( trackSuccess == 0 ) { bkCol = RGB(255,255,0); MessageBoxW( hwnd, L"On WM_NCMOUSELEAVE: Failed to track mouse", L"Error", MB_OK|MB_ICONEXCLAMATION ); } else MessageBoxW( hwnd, L"On WM_NCMOUSELEAVE: Tracking mouse", L"Success", MB_OK|MB_ICONEXCLAMATION ); InvalidateRect( hwnd, NULL, true ); } } break; case WM_ACTIVATE: case WM_MOUSEHOVER: { // The mouse is back in my app mouseState = DEFAULT; bkCol = RGB(0,255,255); InvalidateRect( hwnd, NULL, true ); } break; case WM_PAINT: { HDC hdc; PAINTSTRUCT ps; hdc = BeginPaint( hwnd, &ps ); SetBkColor( hdc, bkCol ); Rectangle( hdc, 10, 10, 200, 200 ); EndPaint( hwnd, &ps ); } break; case WM_CLOSE: DestroyWindow(hwnd); break; case WM_DESTROY: PostQuitMessage(0); break; default: break; } return DefWindowProc(hwnd, msg, wParam, lParam); } int WINAPI WinMain(HINSTANCE gInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { WNDCLASSEX wc; HWND hwnd; MSG Msg; wc.cbSize = sizeof(WNDCLASSEX); wc.style = 0; wc.lpfnWndProc = WndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = gInstance; wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH)(DKGRAY_BRUSH); wc.lpszMenuName = NULL; wc.lpszClassName = L"Custom Class"; wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION); // if registration of main class fails if(!RegisterClassEx(&wc)) { MessageBoxW(NULL, L"Window Registration Failed!", L"Error!", MB_ICONEXCLAMATION | MB_OK); return 0; } hwnd = CreateWindowEx( WS_EX_CLIENTEDGE, L"Custom Class", L"App Name", WS_CAPTION|WS_MINIMIZEBOX|WS_VISIBLE|WS_OVERLAPPED|WS_SYSMENU, CW_USEDEFAULT, CW_USEDEFAULT, 600, 500, NULL, NULL, gInstance, NULL); if(hwnd == NULL) { MessageBoxW(NULL, L"Window Creation Failed!", L"Error!", MB_ICONEXCLAMATION | MB_OK); return 0; } ShowWindow(hwnd, nCmdShow); UpdateWindow(hwnd); while(GetMessage(&Msg, NULL, 0, 0) > 0) { TranslateMessage(&Msg); DispatchMessage(&Msg); } return Msg.wParam; }

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  • C++ Program performs better when piped

    - by ET1 Nerd
    I haven't done any programming in a decade. I wanted to get back into it, so I made this little pointless program as practice. The easiest way to describe what it does is with output of my --help codeblock: ./prng_bench --help ./prng_bench: usage: ./prng_bench $N $B [$T] This program will generate an N digit base(B) random number until all N digits are the same. Once a repeating N digit base(B) number is found, the following statistics are displayed: -Decimal value of all N digits. -Time & number of tries taken to randomly find. Optionally, this process is repeated T times. When running multiple repititions, averages for all N digit base(B) numbers are displayed at the end, as well as total time and total tries. My "problem" is that when the problem is "easy", say a 3 digit base 10 number, and I have it do a large number of passes the "total time" is less when piped to grep. ie: command ; command |grep took : ./prng_bench 3 10 999999 ; ./prng_bench 3 10 999999|grep took .... Pass# 999999: All 3 base(10) digits = 3 base(10). Time: 0.00005 secs. Tries: 23 It took 191.86701 secs & 99947208 tries to find 999999 repeating 3 digit base(10) numbers. An average of 0.00019 secs & 99 tries was needed to find each one. It took 159.32355 secs & 99947208 tries to find 999999 repeating 3 digit base(10) numbers. If I run the same command many times w/o grep time is always VERY close. I'm using srand(1234) for now, to test. The code between my calls to clock_gettime() for start and stop do not involve any stream manipulation, which would obviously affect time. I realize this is an exercise in futility, but I'd like to know why it behaves this way. Below is heart of the program. Here's a link to the full source on DB if anybody wants to compile and test. https://www.dropbox.com/s/6olqnnjf3unkm2m/prng_bench.cpp clock_gettime() requires -lrt. for (int pass_num=1; pass_num<=passes; pass_num++) { //Executes $passes # of times. clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &temp_time); //get time start_time = timetodouble(temp_time); //convert time to double, store as start_time for(i=1, tries=0; i!=0; tries++) { //loops until 'comparison for' fully completes. counts reps as 'tries'. <------------ for (i=0; i<Ndigits; i++) //Move forward through array. | results[i]=(rand()%base); //assign random num of base to element (digit). | /*for (i=0; i<Ndigits; i++) //---Debug Lines--------------- | std::cout<<" "<<results[i]; //---a LOT of output.---------- | std::cout << "\n"; //---Comment/decoment to disable/enable.*/ // | for (i=Ndigits-1; i>0 && results[i]==results[0]; i--); //Move through array, != element breaks & i!=0, new digits drawn. -| } //If all are equal i will be 0, nested for condition satisfied. -| clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &temp_time); //get time draw_time = (timetodouble(temp_time) - start_time); //convert time to dbl, subtract start_time, set draw_time to diff. total_time += draw_time; //add time for this pass to total. total_tries += tries; //add tries for this pass to total. /*Formated output for each pass: Pass# ---: All -- base(--) digits = -- base(10) Time: ----.---- secs. Tries: ----- (LINE) */ std::cout<<"Pass# "<<std::setw(width_pass)<<pass_num<<": All "<<Ndigits<<" base("<<base<<") digits = " <<std::setw(width_base)<<results[0]<<" base(10). Time: "<<std::setw(width_time)<<draw_time <<" secs. Tries: "<<tries<<"\n"; } if(passes==1) return 0; //No need for totals and averages of 1 pass. /* It took ----.---- secs & ------ tries to find --- repeating -- digit base(--) numbers. (LINE) An average of ---.---- secs & ---- tries was needed to find each one. (LINE)(LINE) */ std::cout<<"It took "<<total_time<<" secs & "<<total_tries<<" tries to find " <<passes<<" repeating "<<Ndigits<<" digit base("<<base<<") numbers.\n" <<"An average of "<<total_time/passes<<" secs & "<<total_tries/passes <<" tries was needed to find each one. \n\n"; return 0;

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  • Simple MSBuild Configuration: Updating Assemblies With A Version Number

    - by srkirkland
    When distributing a library you often run up against versioning problems, once facet of which is simply determining which version of that library your client is running.  Of course, each project in your solution has an AssemblyInfo.cs file which provides, among other things, the ability to set the Assembly name and version number.  Unfortunately, setting the assembly version here would require not only changing the version manually for each build (depending on your schedule), but keeping it in sync across all projects.  There are many ways to solve this versioning problem, and in this blog post I’m going to try to explain what I think is the easiest and most flexible solution.  I will walk you through using MSBuild to create a simple build script, and I’ll even show how to (optionally) integrate with a Team City build server.  All of the code from this post can be found at https://github.com/srkirkland/BuildVersion. Create CommonAssemblyInfo.cs The first step is to create a common location for the repeated assembly info that is spread across all of your projects.  Create a new solution-level file (I usually create a Build/ folder in the solution root, but anywhere reachable by all your projects will do) called CommonAssemblyInfo.cs.  In here you can put any information common to all your assemblies, including the version number.  An example CommonAssemblyInfo.cs is as follows: using System.Reflection; using System.Resources; using System.Runtime.InteropServices;   [assembly: AssemblyCompany("University of California, Davis")] [assembly: AssemblyProduct("BuildVersionTest")] [assembly: AssemblyCopyright("Scott Kirkland & UC Regents")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyTrademark("")]   [assembly: ComVisible(false)]   [assembly: AssemblyVersion("1.2.3.4")] //Will be replaced   [assembly: NeutralResourcesLanguage("en-US")] .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   Cleanup AssemblyInfo.cs & Link CommonAssemblyInfo.cs For each of your projects, you’ll want to clean up your assembly info to contain only information that is unique to that assembly – everything else will go in the CommonAssemblyInfo.cs file.  For most of my projects, that just means setting the AssemblyTitle, though you may feel AssemblyDescription is warranted.  An example AssemblyInfo.cs file is as follows: using System.Reflection;   [assembly: AssemblyTitle("BuildVersionTest")] .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Next, you need to “link” the CommonAssemblyinfo.cs file into your projects right beside your newly lean AssemblyInfo.cs file.  To do this, right click on your project and choose Add | Existing Item from the context menu.  Navigate to your CommonAssemblyinfo.cs file but instead of clicking Add, click the little down-arrow next to add and choose “Add as Link.”  You should see a little link graphic similar to this: We’ve actually reduced complexity a lot already, because if you build all of your assemblies will have the same common info, including the product name and our static (fake) assembly version.  Let’s take this one step further and introduce a build script. Create an MSBuild file What we want from the build script (for now) is basically just to have the common assembly version number changed via a parameter (eventually to be passed in by the build server) and then for the project to build.  Also we’d like to have a flexibility to define what build configuration to use (debug, release, etc). In order to find/replace the version number, we are going to use a Regular Expression to find and replace the text within your CommonAssemblyInfo.cs file.  There are many other ways to do this using community build task add-ins, but since we want to keep it simple let’s just define the Regular Expression task manually in a new file, Build.tasks (this example taken from the NuGet build.tasks file). <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" DefaultTargets="Go" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <UsingTask TaskName="RegexTransform" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll"> <ParameterGroup> <Items ParameterType="Microsoft.Build.Framework.ITaskItem[]" /> </ParameterGroup> <Task> <Using Namespace="System.IO" /> <Using Namespace="System.Text.RegularExpressions" /> <Using Namespace="Microsoft.Build.Framework" /> <Code Type="Fragment" Language="cs"> <![CDATA[ foreach(ITaskItem item in Items) { string fileName = item.GetMetadata("FullPath"); string find = item.GetMetadata("Find"); string replaceWith = item.GetMetadata("ReplaceWith"); if(!File.Exists(fileName)) { Log.LogError(null, null, null, null, 0, 0, 0, 0, String.Format("Could not find version file: {0}", fileName), new object[0]); } string content = File.ReadAllText(fileName); File.WriteAllText( fileName, Regex.Replace( content, find, replaceWith ) ); } ]]> </Code> </Task> </UsingTask> </Project> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } If you glance at the code, you’ll see it’s really just going a Regex.Replace() on a given file, which is exactly what we need. Now we are ready to write our build file, called (by convention) Build.proj. <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" DefaultTargets="Go" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="$(MSBuildProjectDirectory)\Build.tasks" /> <PropertyGroup> <Configuration Condition="'$(Configuration)' == ''">Debug</Configuration> <SolutionRoot>$(MSBuildProjectDirectory)</SolutionRoot> </PropertyGroup>   <ItemGroup> <RegexTransform Include="$(SolutionRoot)\CommonAssemblyInfo.cs"> <Find>(?&lt;major&gt;\d+)\.(?&lt;minor&gt;\d+)\.\d+\.(?&lt;revision&gt;\d+)</Find> <ReplaceWith>$(BUILD_NUMBER)</ReplaceWith> </RegexTransform> </ItemGroup>   <Target Name="Go" DependsOnTargets="UpdateAssemblyVersion; Build"> </Target>   <Target Name="UpdateAssemblyVersion" Condition="'$(BUILD_NUMBER)' != ''"> <RegexTransform Items="@(RegexTransform)" /> </Target>   <Target Name="Build"> <MSBuild Projects="$(SolutionRoot)\BuildVersionTest.sln" Targets="Build" /> </Target>   </Project> Reviewing this MSBuild file, we see that by default the “Go” target will be called, which in turn depends on “UpdateAssemblyVersion” and then “Build.”  We go ahead and import the Bulid.tasks file and then setup some handy properties for setting the build configuration and solution root (in this case, my build files are in the solution root, but we might want to create a Build/ directory later).  The rest of the file flows logically, we setup the RegexTransform to match version numbers such as <major>.<minor>.1.<revision> (1.2.3.4 in our example) and replace it with a $(BUILD_NUMBER) parameter which will be supplied externally.  The first target, “UpdateAssemblyVersion” just runs the RegexTransform, and the second target, “Build” just runs the default MSBuild on our solution. Testing the MSBuild file locally Now we have a build file which can replace assembly version numbers and build, so let’s setup a quick batch file to be able to build locally.  To do this you simply create a file called Build.cmd and have it call MSBuild on your Build.proj file.  I’ve added a bit more flexibility so you can specify build configuration and version number, which makes your Build.cmd look as follows: set config=%1 if "%config%" == "" ( set config=debug ) set version=%2 if "%version%" == "" ( set version=2.3.4.5 ) %WINDIR%\Microsoft.NET\Framework\v4.0.30319\msbuild Build.proj /p:Configuration="%config%" /p:build_number="%version%" .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now if you click on the Build.cmd file, you will get a default debug build using the version 2.3.4.5.  Let’s run it in a command window with the parameters set for a release build version 2.0.1.453.   Excellent!  We can now run one simple command and govern the build configuration and version number of our entire solution.  Each DLL produced will have the same version number, making determining which version of a library you are running very simple and accurate. Configure the build server (TeamCity) Of course you are not really going to want to run a build command manually every time, and typing in incrementing version numbers will also not be ideal.  A good solution is to have a computer (or set of computers) act as a build server and build your code for you, providing you a consistent environment, excellent reporting, and much more.  One of the most popular Build Servers is JetBrains’ TeamCity, and this last section will show you the few configuration parameters to use when setting up a build using your MSBuild file created earlier.  If you are using a different build server, the same principals should apply. First, when setting up the project you want to specify the “Build Number Format,” often given in the form <major>.<minor>.<revision>.<build>.  In this case you will set major/minor manually, and optionally revision (or you can use your VCS revision number with %build.vcs.number%), and then build using the {0} wildcard.  Thus your build number format might look like this: 2.0.1.{0}.  During each build, this value will be created and passed into the $BUILD_NUMBER variable of our Build.proj file, which then uses it to decorate your assemblies with the proper version. After setting up the build number, you must choose MSBuild as the Build Runner, then provide a path to your build file (Build.proj).  After specifying your MSBuild Version (equivalent to your .NET Framework Version), you have the option to specify targets (the default being “Go”) and additional MSBuild parameters.  The one parameter that is often useful is manually setting the configuration property (/p:Configuration="Release") if you want something other than the default (which is Debug in our example).  Your resulting configuration will look something like this: [Under General Settings] [Build Runner Settings]   Now every time your build is run, a newly incremented build version number will be generated and passed to MSBuild, which will then version your assemblies and build your solution.   A Quick Review Our goal was to version our output assemblies in an automated way, and we accomplished it by performing a few quick steps: Move the common assembly information, including version, into a linked CommonAssemblyInfo.cs file Create a simple MSBuild script to replace the common assembly version number and build your solution Direct your build server to use the created MSBuild script That’s really all there is to it.  You can find all of the code from this post at https://github.com/srkirkland/BuildVersion. Enjoy!

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  • Introducing Data Annotations Extensions

    - by srkirkland
    Validation of user input is integral to building a modern web application, and ASP.NET MVC offers us a way to enforce business rules on both the client and server using Model Validation.  The recent release of ASP.NET MVC 3 has improved these offerings on the client side by introducing an unobtrusive validation library built on top of jquery.validation.  Out of the box MVC comes with support for Data Annotations (that is, System.ComponentModel.DataAnnotations) and can be extended to support other frameworks.  Data Annotations Validation is becoming more popular and is being baked in to many other Microsoft offerings, including Entity Framework, though with MVC it only contains four validators: Range, Required, StringLength and Regular Expression.  The Data Annotations Extensions project attempts to augment these validators with additional attributes while maintaining the clean integration Data Annotations provides. A Quick Word About Data Annotations Extensions The Data Annotations Extensions project can be found at http://dataannotationsextensions.org/, and currently provides 11 additional validation attributes (ex: Email, EqualTo, Min/Max) on top of Data Annotations’ original 4.  You can find a current list of the validation attributes on the afore mentioned website. The core library provides server-side validation attributes that can be used in any .NET 4.0 project (no MVC dependency). There is also an easily pluggable client-side validation library which can be used in ASP.NET MVC 3 projects using unobtrusive jquery validation (only MVC3 included javascript files are required). On to the Preview Let’s say you had the following “Customer” domain model (or view model, depending on your project structure) in an MVC 3 project: public class Customer { public string Email { get; set; } public int Age { get; set; } public string ProfilePictureLocation { get; set; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } When it comes time to create/edit this Customer, you will probably have a CustomerController and a simple form that just uses one of the Html.EditorFor() methods that the ASP.NET MVC tooling generates for you (or you can write yourself).  It should look something like this: With no validation, the customer can enter nonsense for an email address, and then can even report their age as a negative number!  With the built-in Data Annotations validation, I could do a bit better by adding a Range to the age, adding a RegularExpression for email (yuck!), and adding some required attributes.  However, I’d still be able to report my age as 10.75 years old, and my profile picture could still be any string.  Let’s use Data Annotations along with this project, Data Annotations Extensions, and see what we can get: public class Customer { [Email] [Required] public string Email { get; set; }   [Integer] [Min(1, ErrorMessage="Unless you are benjamin button you are lying.")] [Required] public int Age { get; set; }   [FileExtensions("png|jpg|jpeg|gif")] public string ProfilePictureLocation { get; set; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now let’s try to put in some invalid values and see what happens: That is very nice validation, all done on the client side (will also be validated on the server).  Also, the Customer class validation attributes are very easy to read and understand. Another bonus: Since Data Annotations Extensions can integrate with MVC 3’s unobtrusive validation, no additional scripts are required! Now that we’ve seen our target, let’s take a look at how to get there within a new MVC 3 project. Adding Data Annotations Extensions To Your Project First we will File->New Project and create an ASP.NET MVC 3 project.  I am going to use Razor for these examples, but any view engine can be used in practice.  Now go into the NuGet Extension Manager (right click on references and select add Library Package Reference) and search for “DataAnnotationsExtensions.”  You should see the following two packages: The first package is for server-side validation scenarios, but since we are using MVC 3 and would like comprehensive sever and client validation support, click on the DataAnnotationsExtensions.MVC3 project and then click Install.  This will install the Data Annotations Extensions server and client validation DLLs along with David Ebbo’s web activator (which enables the validation attributes to be registered with MVC 3). Now that Data Annotations Extensions is installed you have all you need to start doing advanced model validation.  If you are already using Data Annotations in your project, just making use of the additional validation attributes will provide client and server validation automatically.  However, assuming you are starting with a blank project I’ll walk you through setting up a controller and model to test with. Creating Your Model In the Models folder, create a new User.cs file with a User class that you can use as a model.  To start with, I’ll use the following class: public class User { public string Email { get; set; } public string Password { get; set; } public string PasswordConfirm { get; set; } public string HomePage { get; set; } public int Age { get; set; } } Next, create a simple controller with at least a Create method, and then a matching Create view (note, you can do all of this via the MVC built-in tooling).  Your files will look something like this: UserController.cs: public class UserController : Controller { public ActionResult Create() { return View(new User()); }   [HttpPost] public ActionResult Create(User user) { if (!ModelState.IsValid) { return View(user); }   return Content("User valid!"); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Create.cshtml: @model NuGetValidationTester.Models.User   @{ ViewBag.Title = "Create"; }   <h2>Create</h2>   <script src="@Url.Content("~/Scripts/jquery.validate.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.validate.unobtrusive.min.js")" type="text/javascript"></script>   @using (Html.BeginForm()) { @Html.ValidationSummary(true) <fieldset> <legend>User</legend> @Html.EditorForModel() <p> <input type="submit" value="Create" /> </p> </fieldset> } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } In the Create.cshtml view, note that we are referencing jquery validation and jquery unobtrusive (jquery is referenced in the layout page).  These MVC 3 included scripts are the only ones you need to enjoy both the basic Data Annotations validation as well as the validation additions available in Data Annotations Extensions.  These references are added by default when you use the MVC 3 “Add View” dialog on a modification template type. Now when we go to /User/Create we should see a form for editing a User Since we haven’t yet added any validation attributes, this form is valid as shown (including no password, email and an age of 0).  With the built-in Data Annotations attributes we can make some of the fields required, and we could use a range validator of maybe 1 to 110 on Age (of course we don’t want to leave out supercentenarians) but let’s go further and validate our input comprehensively using Data Annotations Extensions.  The new and improved User.cs model class. { [Required] [Email] public string Email { get; set; }   [Required] public string Password { get; set; }   [Required] [EqualTo("Password")] public string PasswordConfirm { get; set; }   [Url] public string HomePage { get; set; }   [Integer] [Min(1)] public int Age { get; set; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now let’s re-run our form and try to use some invalid values: All of the validation errors you see above occurred on the client, without ever even hitting submit.  The validation is also checked on the server, which is a good practice since client validation is easily bypassed. That’s all you need to do to start a new project and include Data Annotations Extensions, and of course you can integrate it into an existing project just as easily. Nitpickers Corner ASP.NET MVC 3 futures defines four new data annotations attributes which this project has as well: CreditCard, Email, Url and EqualTo.  Unfortunately referencing MVC 3 futures necessitates taking an dependency on MVC 3 in your model layer, which may be unadvisable in a multi-tiered project.  Data Annotations Extensions keeps the server and client side libraries separate so using the project’s validation attributes don’t require you to take any additional dependencies in your model layer which still allowing for the rich client validation experience if you are using MVC 3. Custom Error Message and Globalization: Since the Data Annotations Extensions are build on top of Data Annotations, you have the ability to define your own static error messages and even to use resource files for very customizable error messages. Available Validators: Please see the project site at http://dataannotationsextensions.org/ for an up-to-date list of the new validators included in this project.  As of this post, the following validators are available: CreditCard Date Digits Email EqualTo FileExtensions Integer Max Min Numeric Url Conclusion Hopefully I’ve illustrated how easy it is to add server and client validation to your MVC 3 projects, and how to easily you can extend the available validation options to meet real world needs. The Data Annotations Extensions project is fully open source under the BSD license.  Any feedback would be greatly appreciated.  More information than you require, along with links to the source code, is available at http://dataannotationsextensions.org/. Enjoy!

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  • problem with loading in .FBX meshes in DirectX 10

    - by N0xus
    I'm trying to load in meshes into DirectX 10. I've created a bunch of classes that handle it and allow me to call in a mesh with only a single line of code in my main game class. How ever, when I run the program this is what renders: In the debug output window the following errors keep appearing: D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that Semantic 'TEXCOORD' is defined for mismatched hardware registers between the output stage and input stage. [ EXECUTION ERROR #343: DEVICE_SHADER_LINKAGE_REGISTERINDEX ] D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that the input stage requires Semantic/Index (POSITION,0) as input, but it is not provided by the output stage. [ EXECUTION ERROR #342: DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND ] The thing is, I've no idea how to fix this. The code I'm using does work and I've simply brought all of that code into a new project of mine. There are no build errors and this only appears when the game is running The .fx file is as follows: float4x4 matWorld; float4x4 matView; float4x4 matProjection; struct VS_INPUT { float4 Pos:POSITION; float2 TexCoord:TEXCOORD; }; struct PS_INPUT { float4 Pos:SV_POSITION; float2 TexCoord:TEXCOORD; }; Texture2D diffuseTexture; SamplerState diffuseSampler { Filter = MIN_MAG_MIP_POINT; AddressU = WRAP; AddressV = WRAP; }; // // Vertex Shader // PS_INPUT VS( VS_INPUT input ) { PS_INPUT output=(PS_INPUT)0; float4x4 viewProjection=mul(matView,matProjection); float4x4 worldViewProjection=mul(matWorld,viewProjection); output.Pos=mul(input.Pos,worldViewProjection); output.TexCoord=input.TexCoord; return output; } // // Pixel Shader // float4 PS(PS_INPUT input ) : SV_Target { return diffuseTexture.Sample(diffuseSampler,input.TexCoord); //return float4(1.0f,1.0f,1.0f,1.0f); } RasterizerState NoCulling { FILLMODE=SOLID; CULLMODE=NONE; }; technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); SetRasterizerState(NoCulling); } } In my game, the .fx file and model are called and set as follows: Loading in shader file //Set the shader flags - BMD DWORD dwShaderFlags = D3D10_SHADER_ENABLE_STRICTNESS; #if defined( DEBUG ) || defined( _DEBUG ) dwShaderFlags |= D3D10_SHADER_DEBUG; #endif ID3D10Blob * pErrorBuffer=NULL; if( FAILED( D3DX10CreateEffectFromFile( TEXT("TransformedTexture.fx" ), NULL, NULL, "fx_4_0", dwShaderFlags, 0, md3dDevice, NULL, NULL, &m_pEffect, &pErrorBuffer, NULL ) ) ) { char * pErrorStr = ( char* )pErrorBuffer->GetBufferPointer(); //If the creation of the Effect fails then a message box will be shown MessageBoxA( NULL, pErrorStr, "Error", MB_OK ); return false; } //Get the technique called Render from the effect, we need this for rendering later on m_pTechnique=m_pEffect->GetTechniqueByName("Render"); //Number of elements in the layout UINT numElements = TexturedLitVertex::layoutSize; //Get the Pass description, we need this to bind the vertex to the pipeline D3D10_PASS_DESC PassDesc; m_pTechnique->GetPassByIndex( 0 )->GetDesc( &PassDesc ); //Create Input layout to describe the incoming buffer to the input assembler if (FAILED(md3dDevice->CreateInputLayout( TexturedLitVertex::layout, numElements,PassDesc.pIAInputSignature, PassDesc.IAInputSignatureSize, &m_pVertexLayout ) ) ) { return false; } model loading: m_pTestRenderable=new CRenderable(); //m_pTestRenderable->create<TexturedVertex>(md3dDevice,8,6,vertices,indices); m_pModelLoader = new CModelLoader(); m_pTestRenderable = m_pModelLoader->loadModelFromFile( md3dDevice,"armoredrecon.fbx" ); m_pGameObjectTest = new CGameObject(); m_pGameObjectTest->setRenderable( m_pTestRenderable ); // Set primitive topology, how are we going to interpet the vertices in the vertex buffer md3dDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST ); if ( FAILED( D3DX10CreateShaderResourceViewFromFile( md3dDevice, TEXT( "armoredrecon_diff.png" ), NULL, NULL, &m_pTextureShaderResource, NULL ) ) ) { MessageBox( NULL, TEXT( "Can't load Texture" ), TEXT( "Error" ), MB_OK ); return false; } m_pDiffuseTextureVariable = m_pEffect->GetVariableByName( "diffuseTexture" )->AsShaderResource(); m_pDiffuseTextureVariable->SetResource( m_pTextureShaderResource ); Finally, the draw function code: //All drawing will occur between the clear and present m_pViewMatrixVariable->SetMatrix( ( float* )m_matView ); m_pWorldMatrixVariable->SetMatrix( ( float* )m_pGameObjectTest->getWorld() ); //Get the stride(size) of the a vertex, we need this to tell the pipeline the size of one vertex UINT stride = m_pTestRenderable->getStride(); //The offset from start of the buffer to where our vertices are located UINT offset = m_pTestRenderable->getOffset(); ID3D10Buffer * pVB=m_pTestRenderable->getVB(); //Bind the vertex buffer to input assembler stage - md3dDevice->IASetVertexBuffers( 0, 1, &pVB, &stride, &offset ); md3dDevice->IASetIndexBuffer( m_pTestRenderable->getIB(), DXGI_FORMAT_R32_UINT, 0 ); //Get the Description of the technique, we need this in order to loop through each pass in the technique D3D10_TECHNIQUE_DESC techDesc; m_pTechnique->GetDesc( &techDesc ); //Loop through the passes in the technique for( UINT p = 0; p < techDesc.Passes; ++p ) { //Get a pass at current index and apply it m_pTechnique->GetPassByIndex( p )->Apply( 0 ); //Draw call md3dDevice->DrawIndexed(m_pTestRenderable->getNumOfIndices(),0,0); //m_pD3D10Device->Draw(m_pTestRenderable->getNumOfVerts(),0); } Is there anything I've clearly done wrong or are missing? Spent 2 weeks trying to workout what on earth I've done wrong to no avail. Any insight a fresh pair eyes could give on this would be great.

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  • Win32 and Win64 programming in C sources?

    - by Nick Rosencrantz
    I'm learning OpenGL with C and that makes me include the windows.h file in my project. I'd like to look at some more specific windows functions and I wonder if you can cite some good sources for learning the basics of Win32 and Win64 programming in C (or C++). I use MS Visual C++ and I prefer to stick with C even though much of the Windows API seems to be C++. I'd like my program to be portable and using some platform-indepedent graphics library like OpenGL I could make my program portable with some slight changes for window management. Could you direct me with some pointers to books or www links where I can find more info? I've already studied the OpenGL red book and the C programming language, what I'm looking for is the platform-dependent stuff and how to handle that since I run both Linux and Windows where I find the development environment Visual Studio is pretty good but the debugger gdb is not available on windows so it's a trade off which environment i'll choose in the end - Linux with gcc or Windows with MSVC. Here is the program that draws a graphics primitive with some use of windows.h This program is also runnable on Linux without changing the code that actually draws the graphics primitive: #include <windows.h> #include <gl/gl.h> LRESULT CALLBACK WindowProc(HWND, UINT, WPARAM, LPARAM); void EnableOpenGL(HWND hwnd, HDC*, HGLRC*); void DisableOpenGL(HWND, HDC, HGLRC); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { WNDCLASSEX wcex; HWND hwnd; HDC hDC; HGLRC hRC; MSG msg; BOOL bQuit = FALSE; float theta = 0.0f; /* register window class */ wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_OWNDC; wcex.lpfnWndProc = WindowProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); wcex.lpszMenuName = NULL; wcex.lpszClassName = "GLSample"; wcex.hIconSm = LoadIcon(NULL, IDI_APPLICATION);; if (!RegisterClassEx(&wcex)) return 0; /* create main window */ hwnd = CreateWindowEx(0, "GLSample", "OpenGL Sample", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 256, 256, NULL, NULL, hInstance, NULL); ShowWindow(hwnd, nCmdShow); /* enable OpenGL for the window */ EnableOpenGL(hwnd, &hDC, &hRC); /* program main loop */ while (!bQuit) { /* check for messages */ if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { /* handle or dispatch messages */ if (msg.message == WM_QUIT) { bQuit = TRUE; } else { TranslateMessage(&msg); DispatchMessage(&msg); } } else { /* OpenGL animation code goes here */ glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glRotatef(theta, 0.0f, 0.0f, 1.0f); glBegin(GL_TRIANGLES); glColor3f(1.0f, 0.0f, 0.0f); glVertex2f(0.0f, 1.0f); glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(0.87f, -0.5f); glColor3f(0.0f, 0.0f, 1.0f); glVertex2f(-0.87f, -0.5f); glEnd(); glPopMatrix(); SwapBuffers(hDC); theta += 1.0f; Sleep (1); } } /* shutdown OpenGL */ DisableOpenGL(hwnd, hDC, hRC); /* destroy the window explicitly */ DestroyWindow(hwnd); return msg.wParam; } LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch (uMsg) { case WM_CLOSE: PostQuitMessage(0); break; case WM_DESTROY: return 0; case WM_KEYDOWN: { switch (wParam) { case VK_ESCAPE: PostQuitMessage(0); break; } } break; default: return DefWindowProc(hwnd, uMsg, wParam, lParam); } return 0; } void EnableOpenGL(HWND hwnd, HDC* hDC, HGLRC* hRC) { PIXELFORMATDESCRIPTOR pfd; int iFormat; /* get the device context (DC) */ *hDC = GetDC(hwnd); /* set the pixel format for the DC */ ZeroMemory(&pfd, sizeof(pfd)); pfd.nSize = sizeof(pfd); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = 24; pfd.cDepthBits = 16; pfd.iLayerType = PFD_MAIN_PLANE; iFormat = ChoosePixelFormat(*hDC, &pfd); SetPixelFormat(*hDC, iFormat, &pfd); /* create and enable the render context (RC) */ *hRC = wglCreateContext(*hDC); wglMakeCurrent(*hDC, *hRC); } void DisableOpenGL (HWND hwnd, HDC hDC, HGLRC hRC) { wglMakeCurrent(NULL, NULL); wglDeleteContext(hRC); ReleaseDC(hwnd, hDC); }

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  • Working with Tile Notifications in Windows 8 Store Apps – Part I

    - by dwahlin
    One of the features that really makes Windows 8 apps stand out from others is the tile functionality on the start screen. While icons allow a user to start an application, tiles provide a more engaging way to engage the user and draw them into an application. Examples of “live” tiles on part of my current start screen are shown next: I’ll admit that if you get enough of these tiles going the start screen can actually be a bit distracting. Fortunately, a user can easily disable a live tile by right-clicking on it or pressing and holding a tile on a touch device and then selecting Turn live tile off from the AppBar: The can also make a wide tile smaller (into a square tile) or make a square tile bigger assuming the application supports both squares and rectangles. In this post I’ll walk through how to add tile notification functionality into an application. Both XAML/C# and HTML/JavaScript apps support live tiles and I’ll show the code for both options.   Understanding Tile Templates The first thing you need to know if you want to add custom tile functionality (live tiles) into your application is that there is a collection of tile templates available out-of-the-box. Each tile template has XML associated with it that you need to load, update with your custom data, and then feed into a tile update manager. By doing that you can control what shows in your app’s tile on the Windows 8 start screen. So how do you learn more about the different tile templates and their respective XML? Fortunately, Microsoft has a nice documentation page in the Windows 8 Store SDK. Visit http://msdn.microsoft.com/en-us/library/windows/apps/hh761491.aspx to see a complete list of square and wide/rectangular tile templates that you can use. Looking through the templates you’ll It has the following XML template associated with it:  <tile> <visual> <binding template="TileSquareBlock"> <text id="1">Text Field 1</text> <text id="2">Text Field 2</text> </binding> </visual> </tile> An example of a wide/rectangular tile template is shown next:    <tile> <visual> <binding template="TileWideImageAndText01"> <image id="1" src="image1.png" alt="alt text"/> <text id="1">Text Field 1</text> </binding> </visual> </tile>   To use these tile templates (or others you find interesting), update their content, and get them to show for your app’s tile on the Windows 8 start screen you’ll need to perform the following steps: Define the tile template to use in your app Load the tile template’s XML into memory Modify the children of the <binding> tag Feed the modified tile XML into a new TileNotification instance Feed the TileNotification instance into the Update() method of the TileUpdateManager In the remainder of the post I’ll walk through each of the steps listed above to provide wide and square tile notifications for an application. The wide tile that’s shown will show an image and text while the square tile will only show text. If you’re going to provide custom tile notifications it’s recommended that you provide wide and square tiles since users can switch between the two of them directly on the start screen. Note: When working with tile notifications it’s possible to manipulate and update a tile’s XML template without having to know XML parsing techniques. This can be accomplished using some C# notification extension classes that are available. In this post I’m going to focus on working with tile notifications using an XML parser so that the focus is on the steps required to add notifications to the Windows 8 start screen rather than on external extension classes. You can access the extension classes in the Windows 8 samples gallery if you’re interested.   Steps to Create Custom App Tile Notifications   Step 1: Define the tile template to use in your app Although you can cut-and-paste a tile template’s XML directly into your C# or HTML/JavaScript Windows store app and then parse it using an XML parser, it’s easier to use the built-in TileTemplateType enumeration from the Windows.UI.Notifications namespace. It provides direct access to the XML for the various templates so once you locate a template you like in the documentation (mentioned above), simplify reference it:HTML/JavaScript var notifications = Windows.UI.Notifications; var template = notifications.TileTemplateType.tileWideImageAndText01; .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   XAML/C# var template = TileTemplateType.TileWideImageAndText01;   Step 2: Load the tile template’s XML into memory Once the target template’s XML is identified, load it into memory using the TileUpdateManager’s GetTemplateContent() method. This method parses the template XML and returns an XmlDocument object:   HTML/JavaScript   var tileXml = notifications.TileUpdateManager.getTemplateContent(template); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   XAML/C#  var tileXml = TileUpdateManager.GetTemplateContent(template);   Step 3: Modify the children of the <binding> tag Once the XML for a given template is loaded into memory you need to locate the appropriate <image> and/or <text> elements in the XML and update them with your app data. This can be done using standard XML DOM manipulation techniques. The example code below locates the image folder and loads the path to an image file located in the project into it’s inner text. The code also creates a square tile that consists of text, updates it’s <text> element, and then imports and appends it into the wide tile’s XML.   HTML/JavaScript var image = tileXml.selectSingleNode('//image[@id="1"]'); image.setAttribute('src', 'ms-appx:///images/' + imageFile); image.setAttribute('alt', 'Live Tile'); var squareTemplate = notifications.TileTemplateType.tileSquareText04; var squareTileXml = notifications.TileUpdateManager.getTemplateContent(squareTemplate); var squareTileTextAttributes = squareTileXml.selectSingleNode('//text[@id="1"]'); squareTileTextAttributes.appendChild(squareTileXml.createTextNode(content)); var node = tileXml.importNode(squareTileXml.selectSingleNode('//binding'), true); tileXml.selectSingleNode('//visual').appendChild(node); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   XAML/C#var tileXml = TileUpdateManager.GetTemplateContent(template); var text = tileXml.SelectSingleNode("//text[@id='1']"); text.AppendChild(tileXml.CreateTextNode(content)); var image = (XmlElement)tileXml.SelectSingleNode("//image[@id='1']"); image.SetAttribute("src", "ms-appx:///Assets/" + imageFile); image.SetAttribute("alt", "Live Tile"); Debug.WriteLine(image.GetXml()); var squareTemplate = TileTemplateType.TileSquareText04; var squareTileXml = TileUpdateManager.GetTemplateContent(squareTemplate); var squareTileTextAttributes = squareTileXml.SelectSingleNode("//text[@id='1']"); squareTileTextAttributes.AppendChild(squareTileXml.CreateTextNode(content)); var node = tileXml.ImportNode(squareTileXml.SelectSingleNode("//binding"), true); tileXml.SelectSingleNode("//visual").AppendChild(node);  Step 4: Feed the modified tile XML into a new TileNotification instance Now that the XML data has been updated with the desired text and images, it’s time to load the XmlDocument object into a new TileNotification instance:   HTML/JavaScript var tileNotification = new notifications.TileNotification(tileXml); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   XAML/C#var tileNotification = new TileNotification(tileXml);  Step 5: Feed the TileNotification instance into the Update() method of the TileUpdateManager Once the TileNotification instance has been created and the XmlDocument has been passed to its constructor, it needs to be passed to the Update() method of a TileUpdator in order to be shown on the Windows 8 start screen:   HTML/JavaScript notifications.TileUpdateManager.createTileUpdaterForApplication().update(tileNotification); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   XAML/C#TileUpdateManager.CreateTileUpdaterForApplication().Update(tileNotification);    Once the tile notification is updated it’ll show up on the start screen. An example of the wide and square tiles created with the included demo code are shown next:     Download the HTML/JavaScript and XAML/C# sample application here. In the next post in this series I’ll walk through how to queue multiple tiles and clear a queue.

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  • How can I implement a database TableView like thing in C++?

    - by Industrial-antidepressant
    How can I implement a TableView like thing in C++? I want to emulating a tiny relation database like thing in C++. I have data tables, and I want to transform it somehow, so I need a TableView like class. I want filtering, sorting, freely add and remove items and transforming (ex. view as UPPERCASE and so on). The whole thing is inside a GUI application, so datatables and views are attached to a GUI (or HTML or something). So how can I identify an item in the view? How can I signal it when the table is changed? Is there some design pattern for this? Here is a simple table, and a simple data item: #include <string> #include <boost/multi_index_container.hpp> #include <boost/multi_index/member.hpp> #include <boost/multi_index/ordered_index.hpp> #include <boost/multi_index/random_access_index.hpp> using boost::multi_index_container; using namespace boost::multi_index; struct Data { Data() {} int id; std::string name; }; struct row{}; struct id{}; struct name{}; typedef boost::multi_index_container< Data, indexed_by< random_access<tag<row> >, ordered_unique<tag<id>, member<Data, int, &Data::id> >, ordered_unique<tag<name>, member<Data, std::string, &Data::name> > > > TDataTable; class DataTable { public: typedef Data item_type; typedef TDataTable::value_type value_type; typedef TDataTable::const_reference const_reference; typedef TDataTable::index<row>::type TRowIndex; typedef TDataTable::index<id>::type TIdIndex; typedef TDataTable::index<name>::type TNameIndex; typedef TRowIndex::iterator iterator; DataTable() : row_index(rule_table.get<row>()), id_index(rule_table.get<id>()), name_index(rule_table.get<name>()), row_index_writeable(rule_table.get<row>()) { } TDataTable::const_reference operator[](TDataTable::size_type n) const { return rule_table[n]; } std::pair<iterator,bool> push_back(const value_type& x) { return row_index_writeable.push_back(x); } iterator erase(iterator position) { return row_index_writeable.erase(position); } bool replace(iterator position,const value_type& x) { return row_index_writeable.replace(position, x); } template<typename InputIterator> void rearrange(InputIterator first) { return row_index_writeable.rearrange(first); } void print_table() const; unsigned size() const { return row_index.size(); } TDataTable rule_table; const TRowIndex& row_index; const TIdIndex& id_index; const TNameIndex& name_index; private: TRowIndex& row_index_writeable; }; class DataTableView { DataTableView(const DataTable& source_table) {} // How can I implement this? // I want filtering, sorting, signaling upper GUI layer, and sorting, and ... }; int main() { Data data1; data1.id = 1; data1.name = "name1"; Data data2; data2.id = 2; data2.name = "name2"; DataTable table; table.push_back(data1); DataTable::iterator it1 = table.row_index.iterator_to(table[0]); table.erase(it1); table.push_back(data1); Data new_data(table[0]); new_data.name = "new_name"; table.replace(table.row_index.iterator_to(table[0]), new_data); for (unsigned i = 0; i < table.size(); ++i) std::cout << table[i].name << std::endl; #if 0 // using scenarios: DataTableView table_view(table); table_view.fill_from_source(); // synchronization with source table_view.remove(data_item1); // remove item from view table_view.add(data_item2); // add item from source table table_view.filter(filterfunc); // filtering table_view.sort(sortfunc); // sorting // modifying from source_able, hot to signal the table_view? // FYI: Table view is atteched to a GUI item table.erase(data); table.replace(data); #endif return 0; }

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  • Mysql query does not update row [closed]

    - by Gerculy Robert
    // Connect to server and select database. mysql_connect("$host", "$username", "$password")or die("cannot connect"); mysql_select_db("$db_name")or die("cannot select DB"); // get value of id that sent from address bar /*$id=$_GET['$usrid'];*/ // Retrieve data from database $sql="SELECT * FROM user WHERE id='$usrid'"; $result=mysql_query($sql); $rows=mysql_fetch_array($result); ?> <table width="400" border="0" cellspacing="1" cellpadding="0"> <tr> <form name="form1" method="post" action="update.php"> <td> <table width="100%" border="0" cellspacing="1" cellpadding="0"> <tr> <td>&nbsp;</td> <td colspan="3"><strong>Update site info</strong> </td> </tr> <tr> <td align="center">&nbsp;</td> <td align="center">&nbsp;</td> <td align="center">&nbsp;</td> <td align="center">&nbsp;</td> </tr> <tr> <td align="center">&nbsp;</td> <td align="center"><strong>User Name</strong></td> <td align="center"><strong>Site url</strong></td> <td align="center"><strong>Url banner</strong></td> </tr> <tr> <td>&nbsp;</td> <td align="center"> <input name="username" type="text" id="username" value="<? echo $rows['username']; ?>"> </td> <td align="center"> <input name="siteurl" type="text" id="siteurl" value="<? echo $rows['siteurl']; ?>" size="40"> </td> <td> <input name="urlbanner" type="text" id="urlbanner" value="<? echo $rows['urlbanner']; ?>" size="40"> </td> </tr> <tr> <td>&nbsp;</td> <td> <input name="id" type="hidden" id="id" value="<? echo $rows['id']; ?>"> </td> <td align="center"> <input type="submit" name="Submit" value="Submit"> </td> <td>&nbsp;</td> </tr> </table> </td> </form> </tr> </table> <?php // close connection mysql_close(); ?> // Connect to server and select database. mysql_connect("$host", "$username", "$password")or die("cannot connect"); mysql_select_db("$db_name")or die("cannot select DB"); // update data in mysql database $sql="update user SET siteurl='$siteurl', username='$username', urlbanner='$urlbanner' WHERE id=$usrid"; $result=mysql_query($sql); // if successfully updated. if($result){ echo "Successful"; echo "<BR>"; echo "<a href='edit.php'>View result</a>"; } else { echo "ERROR"; } Hello, I have this two pages wich should update 3 rows. The problem is it does not update all , only 2 . I tried over 1 hour to find the problem but nothing. The row , siteurl, is not being updated at all . The table is : varchar(255) Database and session is ok. Any idea ? It's just a simple update code , should work fine :(

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  • PayPal IPN Response

    - by Gorkem Tolan
    I am having a problem with PayPal IPN response. After payment is made by the customer, PayPal IPN returns this URL: www.mywebsite.com?orderid=32&tx=2AC67201DL3533325&st=Pending&amt=2.50&cc=USD&cm=&item_number=32 There are a couple of issues Post-back field names are undefined or missing. Thus I can get the INVALID message. I am not sure if my website does not read POST variables. When I looked at IPN history, it shows that each IPN has been sent with the complete url. Payment status keeps coming Pending. Does this issue cause the first issue? Thank you for your responses in advance. Here is the code: Dim strSandbox As String, strLive As String Dim req As HttpWebRequest strSandbox = "http://www.sandbox.paypal.com/cgi-bin/webscr/" strLive = "https://www.paypal.com/cgi-bin/webscr" req = CType(WebRequest.Create(strSandbox), HttpWebRequest) 'Set values for the request back req.Method = "POST" req.ContentType = "application/x-www-form-urlencoded" Dim param() As Byte param = Request.BinaryRead(HttpContext.Current.Request.ContentLength) Dim strRequest As String strRequest = Encoding.ASCII.GetString(param) strRequest = strRequest & "&cmd=_notify-validate" req.ContentLength = strRequest.Length 'Response.Write(strRequest) 'Send the request to PayPal and get the response Dim streamOut As StreamWriter streamOut = New StreamWriter(req.GetRequestStream(), System.Text.Encoding.ASCII) streamOut.Write(strRequest) streamOut.Close() Dim streamIn As StreamReader streamIn = New StreamReader(req.GetResponse().GetResponseStream()) Dim strResponse As String strResponse = streamIn.ReadToEnd() Response.Write(strResponse) streamIn.Close() If (strResponse = "VERIFIED") Then Response.Redirect("thankyou.aspx") ElseIf (strResponse = "INVALID") Then End If

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  • jQuery attribute selector inside a jQuery object

    - by chifliiiii
    Im trying to set up a quicksand with multiple filters and the approach im taking in the following which im not sure if its the best. $filteredItems = $containerClone.find('.portfolio-item-marketing').filter(function(index){ if ( $filterA != 'all' && $filterB != 'all' ) { return jQuery(this).find('.portfolio-item-marketing[data-type~=' + $filterA + ']') || jQuery(this).find('.portfolio-item-marketing[data-type~=' + $filterB + ']'); } if ( $filterA != 'all' && $filterB == 'all' ) { return jQuery(this+'[data-type~='+$filterA+']') ; } if ( $filterA == 'all' && $filterB != 'all' ) { return jQuery(this).find('.portfolio-item-marketing[data-type~=' + $filterB + ']'); } if ( $filterA == 'all' && $filterB == 'all' ) { return jQuery(this).find('.portfolio-item-marketing'); } }); As you see in the code i tried 2 different methods ( First "if" and second "if" ). Im not sure if i can use find inside a filter but i also dont know how to get the attribute from the jQuery object. I can not use jQuery(this).attr('data-type') == $filterA Because the attribute maybe contain various filters .Thats why im trying to use jQuery "~=" Should i give up and end using a indexOf ?

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  • Add a :filter param to the end of a url

    - by bob
    Hello, I am building an application that requires a search to go deeper than the initial level. I am using nested scopes to accomplish this and params in the URL For example, when a user searches for "handbag" it creates a query like the following. http://localhost:3000/junks?search=handbag&condition=&category=&main_submit=Go! I want to add a :filter param to the end of this url and reload the page with the new url. http://localhost:3000/junks?search=handbag&condition=&category=&main_submit=Go!&filter=lowest_price As shown above the &filter=lowest_price is added to the query. I have already written controller code to handle this and I know it works as long as the query is like the 2nd link above. my views code <div class = "filter_options"> <p> <strong>Filter by:</strong> <%= link_to_unless_current "Recent", :filter => 'recent' %> | <%= link_to_unless_current "Lowest Price", :filter => 'lowest_price' %> | <%= link_to_unless_current "Highest Price", :filter => 'highest_price' %> </p> </div> This is how I have it currently, which works if my URL does not have a search string attached to it. Unfortunately, this will go to a http://localhost:3000/junks?filter=lowest_price even if there is a search string. I would like to know how to create my links so that they add onto the search string shown in the 2nd code example. Additionally, if a search string with a filter is already present, it would only change that filter and resubmit the search string with the new filter. I hope I am being clear.

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  • AccessViolationException from a combo: Attempted to read or write protected memory

    - by Sparky
    Users are occassionally getting the above error when using our application (VB.Net, Winforms, using v2 of the framework). I'm not able to reproduce it. The callstack is as follows: : System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at System.Windows.Forms.UnsafeNativeMethods.CallWindowProc(IntPtr wndProc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at System.Windows.Forms.NativeWindow.DefWndProc(Message& m) at System.Windows.Forms.Control.DefWndProc(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ComboBox.WndProc(Message& m) at ControlEx.AutoCompleteCombo.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) The code for ControlEx.AutoCompleteCombo.WndProc is as follows: Protected Overrides Sub WndProc(ByRef m As System.Windows.Forms.Message) Try If Not m_fReadOnly Then MyBase.WndProc(m) Else Select Case m.Msg Case WM_LBUTTONDOWN, WM_LBUTTONDBLCLK ' do nothing Case Else MyBase.WndProc(m) End Select End If Catch ex As OutOfMemoryException Throw New OutOfMemoryException("Exception during WndProc for combo " & Me.Name, ex) End Try End Sub The error handling was added so we can determine which combo causes the problem when we get an OutOfMemoryException. Any clues as to what causes this would be muchly appreciated! :-)

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  • Excel VBA to Update SQL Table

    - by user307655
    Hi All, I have a small excel program that is use to upload data to an SQL server. This has been working well for a while. My problem now is that I would like to offer to users a function to update an existing record in SQL. As each row on this table has a unique id columne. There is a column call UID which is the primary key. This is part of the code currently to upload new data: Set Cn = New ADODB.Connection Cn.Open "Driver={SQL Server};Server=" & ServerName & ";Database=" & DatabaseName & _ ";Uid=" & UserID & ";Pwd=" & Password & ";" rs.Open TableName, Cn, adOpenKeyset, adLockOptimistic For RowCounter = StartRow To EndRow rs.AddNew For ColCounter = 1 To NoOfFields rs(ColCounter - 1) = shtSheetToWork.Cells(RowCounter, ColCounter) Next ColCounter Next RowCounter rs.UpdateBatch ' Tidy up rs.Close Set rs = Nothing Cn.Close Set Cn = Nothing Is there anyway i can modify this code to update a particular UID rather than importing new records? Thanks again for your help

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  • Implicit conversion : const reference vs non-const reference vs non-reference

    - by Nawaz
    Consider this code, struct A {}; struct B { B(const A&) {} }; void f(B) { cout << "f()"<<endl; } void g(A &a) { cout << "g()" <<endl; f(a); //a is implicitly converted into B. } int main() { A a; g(a); } This compiles fine, runs fine. But if I change f(B) to f(B&), it doesn't compile. If I write f(const B&), it again compiles fine, runs fine. Why is the reason and rationale? Summary: void f(B); //okay void f(B&); //error void f(const B&); //okay I would like to hear reasons, rationale and reference(s) from the language specification, for each of these cases. Of course, the function signatures themselves are not incorrect. Rather A implicitly converts into B and const B&, but not into B&, and that causes the compilation error.

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  • Strange xml/html accent issue

    - by Ayrad
    I have an XML file that contains a message with html tags in it. The XML file is read by a java class that mails it to people. When the mail is received, the accents do not show. For example é doesn't show. I have tried &eacute; in the xml but it gives an error in eclipse saying that the entity has not been declared. I also tried simply inserting &#233; but that shows nothing in the final output. The 3rd thing I tried was using <![CDATA[é]]> but that broke the parser since it didn't output anything after it. However I noticed something weird. When i put something like this in the xml and added UTF-16 encoding <message>text bla bla blaa é&lt; it did ouput the é at the end like this bla bla blaa blaa é. EDIT <message>text bla bla blaa éé&lt; outputs ?é or just one é The file looks something like this: <?xml version="1.0"? encoding="UTF-16"> <message> &lt;b&gt;hello é &lt;/b&gt; </message> </xml> What gives?

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  • Exporting a non public Type through public API

    - by sachin
    I am trying to follow Trees tutorial at: http://cslibrary.stanford.edu/110/BinaryTrees.html Here is the code I have written so far: package trees.bst; import java.util.ArrayList; import java.util.List; import java.util.StringTokenizer; /** * * @author sachin */ public class BinarySearchTree { Node root = null; class Node { Node left = null; Node right = null; int data = 0; public Node(int data) { this.left = null; this.right = null; this.data = data; } } public void insert(int data) { root = insert(data, root); } public boolean lookup(int data) { return lookup(data, root); } public void buildTree(int numNodes) { for (int i = 0; i < numNodes; i++) { int num = (int) (Math.random() * 10); System.out.println("Inserting number:" + num); insert(num); } } public int size() { return size(root); } public int maxDepth() { return maxDepth(root); } public int minValue() { return minValue(root); } public int maxValue() { return maxValue(root); } public void printTree() { //inorder traversal System.out.println("inorder traversal:"); printTree(root); System.out.println("\n--------------"); } public void printPostorder() { //inorder traversal System.out.println("printPostorder traversal:"); printPostorder(root); System.out.println("\n--------------"); } public int buildTreeFromOutputString(String op) { root = null; int i = 0; StringTokenizer st = new StringTokenizer(op); while (st.hasMoreTokens()) { String stNum = st.nextToken(); int num = Integer.parseInt(stNum); System.out.println("buildTreeFromOutputString: Inserting number:" + num); insert(num); i++; } return i; } public boolean hasPathSum(int pathsum) { return hasPathSum(pathsum, root); } public void mirror() { mirror(root); } public void doubleTree() { doubleTree(root); } public boolean sameTree(BinarySearchTree bst) { //is this tree same as another given tree? return sameTree(this.root, bst.getRoot()); } public void printPaths() { if (root == null) { System.out.println("print path sum: tree is empty"); } List pathSoFar = new ArrayList(); printPaths(root, pathSoFar); } ///-------------------------------------------Public helper functions public Node getRoot() { return root; } //Exporting a non public Type through public API ///-------------------------------------------Helper Functions private boolean isLeaf(Node node) { if (node == null) { return false; } if (node.left == null && node.right == null) { return true; } return false; } ///----------------------------------------------------------- private boolean sameTree(Node n1, Node n2) { if ((n1 == null && n2 == null)) { return true; } else { if ((n1 == null || n2 == null)) { return false; } else { if ((n1.data == n2.data)) { return (sameTree(n1.left, n2.left) && sameTree(n1.right, n2.right)); } } } return false; } private void doubleTree(Node node) { //create a copy //bypass the copy to continue looping if (node == null) { return; } Node copyNode = new Node(node.data); Node temp = node.left; node.left = copyNode; copyNode.left = temp; doubleTree(copyNode.left); doubleTree(node.right); } private void mirror(Node node) { if (node == null) { return; } Node temp = node.left; node.left = node.right; node.right = temp; mirror(node.left); mirror(node.right); } private void printPaths(Node node, List pathSoFar) { if (node == null) { return; } pathSoFar.add(node.data); if (isLeaf(node)) { System.out.println("path in tree:" + pathSoFar); pathSoFar.remove(pathSoFar.lastIndexOf(node.data)); //only the current node, a node.data may be duplicated return; } else { printPaths(node.left, pathSoFar); printPaths(node.right, pathSoFar); } } private boolean hasPathSum(int pathsum, Node node) { if (node == null) { return false; } int val = pathsum - node.data; boolean ret = false; if (val == 0 && isLeaf(node)) { ret = true; } else if (val == 0 && !isLeaf(node)) { ret = false; } else if (val != 0 && isLeaf(node)) { ret = false; } else if (val != 0 && !isLeaf(node)) { //recurse further ret = hasPathSum(val, node.left) || hasPathSum(val, node.right); } return ret; } private void printPostorder(Node node) { //inorder traversal if (node == null) { return; } printPostorder(node.left); printPostorder(node.right); System.out.print(" " + node.data); } private void printTree(Node node) { //inorder traversal if (node == null) { return; } printTree(node.left); System.out.print(" " + node.data); printTree(node.right); } private int minValue(Node node) { if (node == null) { //error case: this is not supported return -1; } if (node.left == null) { return node.data; } else { return minValue(node.left); } } private int maxValue(Node node) { if (node == null) { //error case: this is not supported return -1; } if (node.right == null) { return node.data; } else { return maxValue(node.right); } } private int maxDepth(Node node) { if (node == null || (node.left == null && node.right == null)) { return 0; } int ldepth = 1 + maxDepth(node.left); int rdepth = 1 + maxDepth(node.right); if (ldepth > rdepth) { return ldepth; } else { return rdepth; } } private int size(Node node) { if (node == null) { return 0; } return 1 + size(node.left) + size(node.right); } private Node insert(int data, Node node) { if (node == null) { node = new Node(data); } else if (data <= node.data) { node.left = insert(data, node.left); } else { node.right = insert(data, node.right); } //control should never reach here; return node; } private boolean lookup(int data, Node node) { if (node == null) { return false; } if (node.data == data) { return true; } if (data < node.data) { return lookup(data, node.left); } else { return lookup(data, node.right); } } public static void main(String[] args) { BinarySearchTree bst = new BinarySearchTree(); int treesize = 5; bst.buildTree(treesize); //treesize = bst.buildTreeFromOutputString("4 4 4 6 7"); treesize = bst.buildTreeFromOutputString("3 4 6 3 6"); //treesize = bst.buildTreeFromOutputString("10"); for (int i = 0; i < treesize; i++) { System.out.println("Searching:" + i + " found:" + bst.lookup(i)); } System.out.println("tree size:" + bst.size()); System.out.println("maxDepth :" + bst.maxDepth()); System.out.println("minvalue :" + bst.minValue()); System.out.println("maxvalue :" + bst.maxValue()); bst.printTree(); bst.printPostorder(); int pathSum = 10; System.out.println("hasPathSum " + pathSum + ":" + bst.hasPathSum(pathSum)); pathSum = 6; System.out.println("hasPathSum " + pathSum + ":" + bst.hasPathSum(pathSum)); pathSum = 19; System.out.println("hasPathSum " + pathSum + ":" + bst.hasPathSum(pathSum)); bst.printPaths(); bst.printTree(); //bst.mirror(); System.out.println("Tree after mirror function:"); bst.printTree(); //bst.doubleTree(); System.out.println("Tree after double function:"); bst.printTree(); System.out.println("tree size:" + bst.size()); System.out.println("Same tree:" + bst.sameTree(bst)); BinarySearchTree bst2 = new BinarySearchTree(); bst2.buildTree(treesize); treesize = bst2.buildTreeFromOutputString("3 4 6 3 6"); bst2.printTree(); System.out.println("Same tree:" + bst.sameTree(bst2)); System.out.println("---"); } } Now the problem is that netbeans shows Warning: Exporting a non public Type through public API for function getRoot(). I write this function to get root of tree to be used in sameTree() function, to help comparison of "this" with given tree. Perhaps this is a OOP design issue... How should I restructure the above code that I do not get this warning and what is the concept I am missing here?

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  • Remove duplicates from a list of nested dictionaries

    - by user2924306
    I'm writing my first python program to manage users in Atlassian On Demand using their RESTful API. I call the users/search?username= API to retrieve lists of users, which returns JSON. The results is a list of complex dictionary types that look something like this: [ { "self": "http://www.example.com/jira/rest/api/2/user?username=fred", "name": "fred", "avatarUrls": { "24x24": "http://www.example.com/jira/secure/useravatar?size=small&ownerId=fred", "16x16": "http://www.example.com/jira/secure/useravatar?size=xsmall&ownerId=fred", "32x32": "http://www.example.com/jira/secure/useravatar?size=medium&ownerId=fred", "48x48": "http://www.example.com/jira/secure/useravatar?size=large&ownerId=fred" }, "displayName": "Fred F. User", "active": false }, { "self": "http://www.example.com/jira/rest/api/2/user?username=andrew", "name": "andrew", "avatarUrls": { "24x24": "http://www.example.com/jira/secure/useravatar?size=small&ownerId=andrew", "16x16": "http://www.example.com/jira/secure/useravatar?size=xsmall&ownerId=andrew", "32x32": "http://www.example.com/jira/secure/useravatar?size=medium&ownerId=andrew", "48x48": "http://www.example.com/jira/secure/useravatar?size=large&ownerId=andrew" }, "displayName": "Andrew Anderson", "active": false } ] I'm calling this multiple times and thus getting duplicate people in my results. I have been searching and reading but cannot figure out how to deduplicate this list. I figured out how to sort this list using a lambda function. I realize I could sort the list, then iterate and delete duplicates. I'm thinking there must be a more elegant solution. Thank you!

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  • JAVA image transfer problem

    - by user579098
    Hi, I have a school assignment, to send a jpg image,split it into groups of 100 bytes, corrupt it, use a CRC check to locate the errors and re-transmit until it eventually is built back into its original form. It's practically ready, however when I check out the new images, they appear with errors.. I would really appreciate if someone could look at my code below and maybe locate this logical mistake as I can't understand what the problem is because everything looks ok :S For the file with all the data needed including photos and error patterns one could download it from this link:http://rapidshare.com/#!download|932tl2|443122762|Data.zip|739 Thanks in advance, Stefan p.s dont forget to change the paths in the code for the image and error files package networks; import java.io.*; // for file reader import java.util.zip.CRC32; // CRC32 IEEE (Ethernet) public class Main { /** * Reads a whole file into an array of bytes. * @param file The file in question. * @return Array of bytes containing file data. * @throws IOException Message contains why it failed. */ public static byte[] readFileArray(File file) throws IOException { InputStream is = new FileInputStream(file); byte[] data=new byte[(int)file.length()]; is.read(data); is.close(); return data; } /** * Writes (or overwrites if exists) a file with data from an array of bytes. * @param file The file in question. * @param data Array of bytes containing the new file data. * @throws IOException Message contains why it failed. */ public static void writeFileArray(File file, byte[] data) throws IOException { OutputStream os = new FileOutputStream(file,false); os.write(data); os.close(); } /** * Converts a long value to an array of bytes. * @param data The target variable. * @return Byte array conversion of data. * @see http://www.daniweb.com/code/snippet216874.html */ public static byte[] toByta(long data) { return new byte[] { (byte)((data >> 56) & 0xff), (byte)((data >> 48) & 0xff), (byte)((data >> 40) & 0xff), (byte)((data >> 32) & 0xff), (byte)((data >> 24) & 0xff), (byte)((data >> 16) & 0xff), (byte)((data >> 8) & 0xff), (byte)((data >> 0) & 0xff), }; } /** * Converts a an array of bytes to long value. * @param data The target variable. * @return Long value conversion of data. * @see http://www.daniweb.com/code/snippet216874.html */ public static long toLong(byte[] data) { if (data == null || data.length != 8) return 0x0; return (long)( // (Below) convert to longs before shift because digits // are lost with ints beyond the 32-bit limit (long)(0xff & data[0]) << 56 | (long)(0xff & data[1]) << 48 | (long)(0xff & data[2]) << 40 | (long)(0xff & data[3]) << 32 | (long)(0xff & data[4]) << 24 | (long)(0xff & data[5]) << 16 | (long)(0xff & data[6]) << 8 | (long)(0xff & data[7]) << 0 ); } public static byte[] nextNoise(){ byte[] result=new byte[100]; // copy a frame's worth of data (or remaining data if it is less than frame length) int read=Math.min(err_data.length-err_pstn, 100); System.arraycopy(err_data, err_pstn, result, 0, read); // if read data is less than frame length, reset position and add remaining data if(read<100){ err_pstn=100-read; System.arraycopy(err_data, 0, result, read, err_pstn); }else // otherwise, increase position err_pstn+=100; // return noise segment return result; } /** * Given some original data, it is purposefully corrupted according to a * second data array (which is read from a file). In pseudocode: * corrupt = original xor corruptor * @param data The original data. * @return The new (corrupted) data. */ public static byte[] corruptData(byte[] data){ // get the next noise sequence byte[] noise = nextNoise(); // finally, xor data with noise and return result for(int i=0; i<100; i++)data[i]^=noise[i]; return data; } /** * Given an array of data, a packet is created. In pseudocode: * frame = corrupt(data) + crc(data) * @param data The original frame data. * @return The resulting frame data. */ public static byte[] buildFrame(byte[] data){ // pack = [data]+crc32([data]) byte[] hash = new byte[8]; // calculate crc32 of data and copy it to byte array CRC32 crc = new CRC32(); crc.update(data); hash=toByta(crc.getValue()); // create a byte array holding the final packet byte[] pack = new byte[data.length+hash.length]; // create the corrupted data byte[] crpt = new byte[data.length]; crpt = corruptData(data); // copy corrupted data into pack System.arraycopy(crpt, 0, pack, 0, crpt.length); // copy hash into pack System.arraycopy(hash, 0, pack, data.length, hash.length); // return pack return pack; } /** * Verifies frame contents. * @param frame The frame data (data+crc32). * @return True if frame is valid, false otherwise. */ public static boolean verifyFrame(byte[] frame){ // allocate hash and data variables byte[] hash=new byte[8]; byte[] data=new byte[frame.length-hash.length]; // read frame into hash and data variables System.arraycopy(frame, frame.length-hash.length, hash, 0, hash.length); System.arraycopy(frame, 0, data, 0, frame.length-hash.length); // get crc32 of data CRC32 crc = new CRC32(); crc.update(data); // compare crc32 of data with crc32 of frame return crc.getValue()==toLong(hash); } /** * Transfers a file through a channel in frames and reconstructs it into a new file. * @param jpg_file File name of target file to transfer. * @param err_file The channel noise file used to simulate corruption. * @param out_file The name of the newly-created file. * @throws IOException */ public static void transferFile(String jpg_file, String err_file, String out_file) throws IOException { // read file data into global variables jpg_data = readFileArray(new File(jpg_file)); err_data = readFileArray(new File(err_file)); err_pstn = 0; // variable that will hold the final (transfered) data byte[] out_data = new byte[jpg_data.length]; // holds the current frame data byte[] frame_orig = new byte[100]; byte[] frame_sent = new byte[100]; // send file in chunks (frames) of 100 bytes for(int i=0; i<Math.ceil(jpg_data.length/100); i++){ // copy jpg data into frame and init first-time switch System.arraycopy(jpg_data, i*100, frame_orig, 0, 100); boolean not_first=false; System.out.print("Packet #"+i+": "); // repeat getting same frame until frame crc matches with frame content do { if(not_first)System.out.print("F"); frame_sent=buildFrame(frame_orig); not_first=true; }while(!verifyFrame(frame_sent)); // usually, you'd constrain this by time to prevent infinite loops (in // case the channel is so wacked up it doesn't get a single packet right) // copy frame to image file System.out.println("S"); System.arraycopy(frame_sent, 0, out_data, i*100, 100); } System.out.println("\nDone."); writeFileArray(new File(out_file),out_data); } // global variables for file data and pointer public static byte[] jpg_data; public static byte[] err_data; public static int err_pstn=0; public static void main(String[] args) throws IOException { // list of jpg files String[] jpg_file={ "C:\\Users\\Stefan\\Desktop\\Data\\Images\\photo1.jpg", "C:\\Users\\Stefan\\Desktop\\Data\\Images\\photo2.jpg", "C:\\Users\\Stefan\\Desktop\\Data\\Images\\photo3.jpg", "C:\\Users\\Stefan\\Desktop\\Data\\Images\\photo4.jpg" }; // list of error patterns String[] err_file={ "C:\\Users\\Stefan\\Desktop\\Data\\Error Pattern\\Error Pattern 1.DAT", "C:\\Users\\Stefan\\Desktop\\Data\\Error Pattern\\Error Pattern 2.DAT", "C:\\Users\\Stefan\\Desktop\\Data\\Error Pattern\\Error Pattern 3.DAT", "C:\\Users\\Stefan\\Desktop\\Data\\Error Pattern\\Error Pattern 4.DAT" }; // loop through all jpg/channel combinations and run tests for(int x=0; x<jpg_file.length; x++){ for(int y=0; y<err_file.length; y++){ System.out.println("Transfering photo"+(x+1)+".jpg using Pattern "+(y+1)+"..."); transferFile(jpg_file[x],err_file[y],jpg_file[x].replace("photo","CH#"+y+"_photo")); } } } }

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  • Why is Assembly.GetCustomAttributes suddenly throwing TypeLoadException on build machine with Silver

    - by andrej351
    A short while back i had to display the current version of our Silverlight app. After some googling the following code gave me the desired result: var fileVersionAttributes = typeof(MyClass).Assembly. GetCustomAttributes(typeof(AssemblyFileVersionAttribute), false) as AssemblyFileVersionAttribute[]; var version = fileVersionAttributes[0].Version; This worked a treat in our .NET 3.5 Silverlight 3 environment. However, we recently upgraded to .NET 4 and Silverlight 4. We just finished getting our build machine working and found that the unit test for this code was throwing the following exception: Exception Message: System.TypeLoadException: Error 0x80131522. Debugging resource strings are unavailable. See http://go.microsoft.com/fwlink/?linkid=106663&Version=3.0.50106.0&File=mscorrc.dll&Key=0x80131522 at System.ModuleHandle.ResolveType(ModuleHandle module, Int32 typeToken, RuntimeTypeHandle* typeInstArgs, Int32 typeInstCount, RuntimeTypeHandle* methodInstArgs, Int32 methodInstCount) at System.ModuleHandle.ResolveTypeHandle(Int32 typeToken, RuntimeTypeHandle[] typeInstantiationContext, RuntimeTypeHandle[] methodInstantiationContext) at System.Reflection.Module.ResolveType(Int32 metadataToken, Type[] genericTypeArguments, Type[] genericMethodArguments) at System.Reflection.CustomAttribute.FilterCustomAttributeRecord(CustomAttributeRecord caRecord, MetadataImport scope, Assembly& lastAptcaOkAssembly, Module decoratedModule, MetadataToken decoratedToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, Object[] attributes, IList derivedAttributes, RuntimeType& attributeType, RuntimeMethodHandle& ctor, Boolean& ctorHasParameters, Boolean& isVarArg) at System.Reflection.CustomAttribute.GetCustomAttributes(Module decoratedModule, Int32 decoratedMetadataToken, Int32 pcaCount, RuntimeType attributeFilterType, Boolean mustBeInheritable, IList derivedAttributes, Boolean isDecoratedTargetSecurityTransparent) at System.Reflection.CustomAttribute.GetCustomAttributes(Module decoratedModule, Int32 decoratedMetadataToken, Int32 pcaCount, RuntimeType attributeFilterType, Boolean isDecoratedTargetSecurityTransparent) at System.Reflection.CustomAttribute.GetCustomAttributes(Assembly assembly, Type caType) at System.Reflection.Assembly.GetCustomAttributes(Type attributeType, Boolean inherit) at MyCode.VersionTest() I have never seen this exception before and the link in it points nowhere. It is only throwing on the build machine and not on my development box, so i'm going through a process of trial and error to see any differences between the two. Any idea why this might be happening?? Cheers, Andrej.

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