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  • how to stop onChange in javascript

    - by shrimpy
    in one of my selection box, i have a onChange="..." specified... coz i want to change some other form value after any selection changes. however ... in the same page, some wired case i have to manually set the value.. so i have to use some javascript to set the value of the selection combox, but in this case, i don`t want that onChange event to be fired... how can i walk around it??? Forgot to mention that i am actually using dijit.form.comboBox. for normal HTML form comboBox, it won`t cause any issue. Only i use the dijit comboBox, and i try to set the value to some other value, dojo will trigger the onChange.

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  • Can I interrupt javascript code and then continue on a keystroke?

    - by Brian Ramsay
    I am porting an old game from C to Javascript. I have run into an issue with display code where I would like to have the main game code call display methods without having to worry about how those status messages are displayed. In the original code, if the message is too long, the program just waits for the player to toggle through the messages with the spacebar and then continues. This doesn't work in javascript, because while I wait for an event, all of the other program code continues. I had thought to use a callback so that further code can execute when the player hits the designated key, but I can't see how that will be viable with a lot of calls to display.update(msg) scattered throughout the code. Can I architect things differently so the event-based, asynchronous model works, or is there some other solution that would allow me to implement a more traditional event loop? Am I making sense? Example: // this is what the original code does, but obviously doesn't work in Javascript display = { update : function(msg) { // if msg is too long // wait for user input // ok, we've got input, continue } }; // this is more javascript-y... display = { update : function(msg, when_finished) { // show part of the message $(document).addEvent('keydown', function(e) { // display the rest of the message when_finished(); }); } }; // but makes for amazingly nasty game code do_something(param, function() { // in case do_something calls display I have to // provide a callback for everything afterwards // this happens next, but what if do_the_next_thing needs to call display? // I have to wait again do_the_next_thing(param, function() { // now I have to do this again, ad infinitum } }

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  • Interrupting Prototype handler, alert() vs event.stop()

    - by lxs
    Here's the test page I'm using. This version works fine, forwarding to #success: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html><head> <script type="text/javascript" src="prototype.js"></script> </head><body> <form id='form' method='POST' action='#fail'> <button id='button'>Oh my giddy aunt!</button> <script type="text/javascript"> var fn = function() { $('form').action = "#success"; $('form').submit(); } $('button').observe('mousedown', fn); </script> </form> </body></html> If I empty the handler: var fn = function() { } The form is submitted, but of course we are sent to #fail this time. With an alert in the handler: var fn = function() { alert("omg!"); } The form is not submitted. This is awfully curious. With event.stop(), which is supposed to prevent the browser taking the default action: var fn = function(event) { event.stop(); } We are sent to #fail. So alert() is more effective at preventing a submission than event.stop(). What gives? I'm using Firefox 3.6.3 and Prototype 1.6.0.3. This behaviour also appears in Prototype 1.6.1.

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  • Extending a jquery plugins event callback

    - by Greg J
    I'm extending the functionality of a jquery plugin (foo) with another jquery plugin (bar). Essentially, the first plugin specifies an onReady(): var foo = $.foo({ onReady: function() { alert('foo'); }}); Foo is sent to bar as a parameter to bar: var bar = $.bar(foo); I want bar to be able to hook into foo's onReady event: (function($) { $.extend({ bar: function(foo) { var foo = foo; // How to do alert('bar') when foo.onready is called? } }); })(jQuery); I can override foo's onready event: foo.onready = function() { alert('bar'); } But I don't want to override it, I want to extend it so that I'll see both alerts when foo is ready. Thanks in advance!

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  • Javascript Close Browser or goto external site function

    - by aaroninfidel
    Hello, I've been trying to figure out how I can go about creating a javascript function that will only be called when a user is accessing an external site or closing the window to the current site they're on. So far I've come up with this, any help is greatly appreciated. <script type="text/javascript"> window.onbeforeunload = confirmExit; function getAd() { var myAds = new Array(); myAds[0] = "http://localhost/link1"; myAds[1] = "http://localhost/link2"; var randomAd = Math.floor(Math.random() * myAds.length); return myAds[randomAd]; } function confirmExit(){ alert(getAd()); return false; } </script>

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  • IPhone Objectvie C

    - by Sea
    I am trying to determine if a UILabel was touched and if so do something. Give .. . . . UILabel * site = [[UILabel alloc] initWithFrame:CGRectMake(0, 185, 320, 30)]; site.text = [retriever.plistDict valueForKey:@"url"]; site.textAlignment =UITextAlignmentCenter; site.backgroundColor = [UIColor clearColor]; site.textColor = [UIColor whiteColor]; site.userInteractionEnabled = YES; [theBgView addSubview:site]; [site release]; . . . Then I write the callback. - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ retriever = [PListRetriever sharedInstance]; CGPoint pt = [[touches anyObject] locationInView: self]; NSURL *target = [[NSURL alloc] initWithString:[retriever.plistDict valueForKey:@"url"]]; [[UIApplication sharedApplication] openURL:target]; } The problem is right now, no matter where I touch in the View the Url is being opened. How do I determine if only just my label was touched?

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  • Transform any JavaScript function into a page event

    - by Laith
    I need to be able to achieve the following (one way or another): function ShowContent() {} document.onShowContent = function () { // anything I want to happen.... } What I'm trying to do is to add a kind of listener to me Advertisement code on the page that will auto refresh the ad slot when a specific function is called. Instead of having that function "ShowContent()" directly refresh the ad code, I want the ad code to refresh if it detects that "ShowContent()" has been called. Thanks.

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  • Prototype to JQuery - how to access originator of event

    - by ciaranarcher
    Hi there I'm coming from a Prototype background and looking into JQuery. I'd like to know the 'right' way to do attach a click event to a bunch of elements, but then know in the event handler which one of my elements was clicked. I've come up with the following: MYNS.CarouselHelper.prototype.attachImgHandlers = function () { $j(".carouselItem").bind("click", this, function(e){ e.data.openCarouselImage(e) }); } I then have the following in my event handler: MYNS.CarouselHelper.prototype.openCarouselImage = function(e) { var img = e.currentTarget; // Do stuff to the image element }; Is this 'right'? It feels wrong to me as I am used to explicitly passing the element to the event handler in Prototype as I loop through an array of elements. Thanks in advance.

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  • Attaching an event to an Iframe that contains more iframes

    - by Oscar Godson
    I have an editor which is in my window that contains a wrapping iframe and then 2 more iframes inside like (the HTML inside the <iframe> element is inserted via write() in JS, not hardcoded like this): <iframe class="parent"> <div class="wrapper"> <iframe class="editor"></iframe> <iframe class="previewer"></iframe> </div> </iframe> One is an editor, the other is a previewer. The first one that contains the two (we'll call this the parent) has an eventListener for mousemove attached to it, but nothing is firing. If i add a 5px border for example, the event will fire when I move my mouse on the border of the parent, but not when i hover over the middle which contains the editor or previewer (previewer is display:none while the editor is visible, and vice versa). So, the blue area in the following i can mousemove, but the rest I can't. It's most likely because of the stacking order, but how can I attach an event to fire on the entire frame? I need mousemove because on mousemove I display a menu in the bottom right. I want the same menu to display whether or not the editor or the previewer is visible.

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  • jQuery .val Enigma between two input boxes

    - by Matt
    I'm trying to get it so that if I move a red div-square around the screen using jQuery UI and jQuery, then an input field updates with the position of the div. I got that working with a simple .val. But, it's hard to explain why, but I need to make it so that when I move the square, it updates my input box, and when the input box value is changed, another input box reflects the new value of the old input box. Do I make any sense, coz I'm confusing myself :). I made a jsfiddle, so perhaps it'll make more sense there. If you move the red square, then the input box directly above it updates, but the input box above that does not, even though it is programmed to reflect the value of the input box below itself. P.S. Is this specific to only jQuery, or is this problem present in all of JavaScript. Thanks! http://jsfiddle.net/xmCsq/27/

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  • Change button's enabled property via checkbox

    - by Ivan Stoyanov
    I tried this javascript but it doesn't work - here I need to change the button's enabled property to true when the checkbox is checked and to false when it isn't. This is my code. <tr> <td colspan="2" align="center"> <asp:CheckBox ID="cbAcceptAgreement" runat="server" OnClientClick="acceptAgreement(this)" /> <asp:Label ID="lblUserAgreement" runat="server" Text="I accept the " /> <asp:HyperLink ID="hlUserAgreement" runat="server" Text="User Agreement" NavigateUrl="Help/UserAgreement.aspx" /> </td> </tr> <tr> <td colspan="2" align="center"> <asp:Button ID="btnRegister" runat="server" Text="Register" /> </td> </tr> <script type="text/javascript"> function acceptAgreement(Obj) { document.getElementById('<%=btnRegister.ClientID%>').disabled = !obj.checked; } </script> Can you help me solve this problem?

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  • Changing <img src="XXX" />, js event when new image has finished loading?

    - by carillonator
    I have a photo gallery web page where a single <img src="XXX" /> element's src is changed (on a click) with javascript to show the next image—a poor man's ajax I guess. Works great on faster connections when the new image appears almost immediately. Even if it takes a few seconds to load, every browser I've tested it on keeps the old image in place until the new one is completely loaded. It's a little confusing waiting those few seconds on a slow connection, though, and I'm wondering if there's some javascript event that fires when the new image is done loading, allowing me to put a little working... animated gif or something up in the meantime. I know I could use AJAX for real (I'm using jQuery already), but this is such a nice and simple solution. Besides this lag, is there any other reason I should stay away from this approach to changing images? thanks.

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  • C# How can I trigger an event at a specific time of day?

    - by Andrei
    Hello everybody. I'm working on a program that will need to delete a folder (and then re-instantiate it) at a certain hour of the day, and this hour will be given by the user. The hour will most likely be during the night, because that's when nobody is accessing the folder (it's outside working hours). Is there a way to trigger that event at that certain hour? I know about timers, but is there an easier way to do this without a timer that ticks and checks to see what time it is? Thanks.

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  • What's the problem of this piece of JavaScript code?

    - by Yousui
    Hi guys, The following piece of JavaScript code is a cross browser way to add/remove event handler. It will save a deleting method as a property of an HTML element object. Now it works well in FireFox but not in IE6. I can't find out why so I came here for help. Great thanks. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html> <head> <meta http-equiv="Content-type" content="text/html; charset=utf-8" /> <title>pop</title> </head> <body> <input type="text" name="input1" id="input1" value="" /> <div id="result"> </div> <div id="result2" style="width:200px;height:100px;border:1px solid red;"> </div> <button id="stop" name="stop">click me</button><button id="stop2" name="stop2">click me</button> <script type="text/javascript" charset="utf-8"> function handler(e){ e = e || window.event; var key_code = e.keyCode || e.charCode || e.which, source = e.srcElement || e.target; document.getElementById("result").innerHTML = "" + key_code; } function handler2(e){ e = e || window.event; var key_code = e.keyCode || e.charCode || e.which, source = e.srcElement || e.target; document.getElementById("result2").innerHTML = e.button; } function add_event(o, event_type, callback, capture){ o = typeof o === "string" ? document.getElementById(o) : o; if(document.addEventListener){ add_event = function(o, event_type, callback, capture){ o = typeof o === "string" ? document.getElementById(o) : o; capture = typeof(capture) === "undefined" ? false : true; o.addEventListener(event_type, callback, capture); o.removes = o.removes || {}; o.removes[event_type] = function(){ o.removeEventListener(event_type, callback, capture); }; if(!o.remove_event){ o.remove_event = function(type){ if(typeof type === "undefined"){ return; } o.removes[type](); } } } }else if(document.attachEvent){ add_event = function(o, event_type, callback, capture){ o = typeof o === "string" ? document.getElementById(o) : o; capture = typeof(capture) === "undefined" ? false : true; o.attachEvent(event_type, callback); o.removes = o.removes || {}; o.removes[event_type] = function(){ o.detachEvent(event_type, callback); } if(!o.remove_event){ o.remove_event = function(type){ if(typeof type === "undefined"){ return; } o.removes[type](); } } } } add_event(o, event_type, callback, capture); } add_event("input1", "keyup", handler); add_event("input1", "click", handler2); add_event("stop", "click", function(){ document.getElementById("input1").remove_event("keyup"); }); add_event("stop2", "click", function(){ document.getElementById("input1").remove_event("click"); }); </script> </body> </html>

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  • Preventing focus on next form element after showing alert using JQuery

    - by digitalsanctum
    I have some text inputs which I'm validating when a user tabs to the next one. I would like the focus to stay on a problematic input after showing an alert. I can't seem to nail down the correct syntax to have JQuery do this. Instead the following code shows the alert then focuses on the next text input. How can I prevent tabbing to the next element after showing an alert? $('input.IosOverrideTextBox').bind({ blur: function(e) { var val = $(this).val(); if (val.length == 0) return; var pval = parseTicks(val); if (isNaN(pval) || pval == 0.0) { alert("Invalid override: " + val); return false; } }, focus: function() { $(this).select(); } });

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  • IE not triggering keyboard event on a form with ONE FIELD

    - by raj
    I'm seeing my Friend's code here... <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML> <HEAD> <TITLE> Check action </TITLE> <script> function detectEvent(){ if(window.event.keyCode==13) { alert("you hit return!"); } } </script> </HEAD> <BODY> <form name="name1" onkeyup="detectEvent()" action="page2.html"> <p> Field1 <input type="text" id="text1"/> </p> </form> </BODY> </HTML> and when he tried entering a value in the textbox and pressed enter, it did not call the detectEvent(). I said, it'll always call onSubmit on enter button..... and he surprised me, <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML> <HEAD> <TITLE> Check action </TITLE> <script> function detectEvent(){ if(window.event.keyCode==13) { alert("you hit return!"); } } </script> </HEAD> <BODY> <form name="name1" onkeyup="detectEvent()" action="page2.html"> <p> Field1 <input type="text" id="text1"/> </p> <p> Field1 <input type="text" id="text2"/> </p> </form> </BODY> </HTML> Now press enter, The function gets called..... Why so!? Why onKeyUp not called on forms with just one field.!!! am i missing something?

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  • Event problems with FF

    - by s4v10r
    Hi all :) Made this sweet little script to auto change fields after input. Works nicely in IE, Chrome and Safari, but not in FF or opera. JS code: function fieldChange(id, e){ var keyID = (window.event) ? event.keyCode : e.keyCode; if (document.getElementById(id).value.length >= 2){ if (keyID >= 48 && keyID <= 57 || keyID >= 96 && keyID <= 105){ switch(id){ case "textf1": document.getElementById("textf2").focus(); break; case "textf2": document.getElementById("textf3").focus(); break; case "textf3": if (document.getElementById(id).value.length >= 4){ document.getElementById("nubPcode").focus(); } break; } } } HTML: <div class="privateOrderSchema"> <input type="text" id="textf1" name="textf1" maxlength="2" size="4" onKeyUp="fieldChange('textf1')"/>- <input type="text" id="textf2" name="textf2" maxlength="2" size="4" onKeyUp="fieldChange('textf2')" />- <input type="text" id="textf3" name="textf3" maxlength="4" size="5" onKeyUp="fieldChange('textf3')" /> </div> <div class="privateOrderSchema"> <input type="text" id="nubPcode" name="nubPcode" size="4" maxlength="4" /> <br /> </div> Does anybody know how to send the "e" var in this scenario? Tnx all :D ur gr8!

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  • Table data display in HTML

    - by Hulk
    In the following table how to adjust the height and width automatically for the table. i.e, if the data is more it should display all the data else present data ina fashionable manner <table="mytable"> <tr><td>more data.............................................................................</td> <td>a</td> </tr> In the nothing should be wrapped wither in case of large chuks of data or small chunks of data. Thanks....

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  • Javascript click function not working

    - by Nabe
    I need to null the value in text box on click, currently I have written a code as such <div class="keyword_non"> <h1>Keywords : <a class="someClass question_off" title="Keywords "></a></h1> <h2><input type="text" name="kw1" value="one" /></h2> <h2><input type="text" name="kw2" value="two" /></h2> <h2><input type="text" name="kw3" value="three" /></h2> <h2><input type="text" name="kw4" value="four" /></h2> </div> <script type="text/javascript" src="/functions/javascript/custom/non_profit_edit.js"></script> <script type="text/javascript" src="/functions/javascript/jquery-1.7.1.min.js"></script> <script type="text/javascript" src="/functions/javascript/custom/jquery-ui-1.8.7.custom.min.js"></script> Inside non_profit_edit.js i have written as such $(document).ready(function(){ $(".kw1").click(function() { $(".kw1").val(" "); }); $(".kw2").click(function() { $(".kw2").val(" "); }); $(".kw3").click(function() { $(".kw3").val(" "); }); $(".kw4").click(function() { $(".kw4").val(" "); }); }); But write now its not working properly... Is this any browser issues or error in code..

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  • bind event handler on keydown listen function JavaScript jQuery

    - by user1644123
    I am trying to bind a handler to an event. The event is a keydown function. The handler will listen for hit variables to produce one of two conditions. The 1st condition (odd number of hits) will perform 1 function, the 2nd (even number of hits) will perform another function. To elaborate, the 1st function will scroll to one element, the 2nd will scroll to another element. My syntax may be the wrong approach, but it works for the 1st condition, but not the 2nd. I think I have the conditional statement in the wrong place. How can I rewrite this to work as intended? Thank you kindly, in advance! $(document).keydown(function(e) { switch (e.which) { case 37: break; case 38: break; case 39: break; case 40: //bottom arrow key var hits = 0; if (hits % 2 !== 0) { $('#wrap').animate({ scrollTop: $("#scrollToHere").offset().top }, 2800); } else { $('#wrap').animate({ scrollTop: $("#scroll2ToHere").offset().top }, 2800); } hits++; return false; break; } })? *I moved "var hits = 0;" to the top, but it only works! But is there a way I can reset the whole thing after every two hits? I want to reset because when there is a bug and if I press a 3rd time it scrolls to the very top of the page, where there is no element to make it scroll to the top. Why would it scroll to the top of the page if I never scripted it to do so?? *

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