Search Results

Search found 3101 results on 125 pages for 'quartz 2d'.

Page 86/125 | < Previous Page | 82 83 84 85 86 87 88 89 90 91 92 93  | Next Page >

  • How to start cross-platform desktop game development? [closed]

    - by Wamer
    I am interested in developing some 2d game since I have graduated and got some time to spare. I am looking for some advices where to start and with what. My main target platforms are Mac and Windows (later porting/rewriting/modifying for iOS, Android or WP7 is considerable). I need some advices about language I should choose, frameworks, engines and this kind of stuff. I gotta start somehow, but first of all I need to know how. Choosing good language with great framework/engine is key to ongoing successful game development I think.

    Read the article

  • ????JavaFX??Java???????·?????????????????Java Developer Workshop #2?????|WebLogic Channel|??????

    - by ???02
    WebLogic Server?????????Java???????????????????WebLogic Channel?????????JavaOne 2011??Java/Java EE????????!――???????????????!!?????????????????????JavaOne 2011????????????????????????????????????JavaFX?????2011?12?1?????????????Java?????????????Java Developer Workshop #2????JavaOne 2011?JavaFX???????????????Oracle Corporation?JavaFX??????Nandini Ramani?(Client Java Group???????????)??????JavaFX 2.0-Next generation Java client solution????????????????????JavaFX?????????????????????(???)?Pure Java???????UI??????JavaFX 2.0??JavaOne 2011??Java/Java EE????????!???????????API????Java????????????1?????????Ramani?????????JavaFX????????JavaFX 2.0?????????????????????? ???JavaFX 2.0?????????????????????????????????JavaFX Script??????????????????Java?????????????·???????????????????????Java????????????????????????????? ??????????????PC????????????·??????????????????????????????????????API???????????????????·?????????????????????????????????????????????900????????????Java???????????JavaFX??????????????????????????????·???????(UI)????????????????????(Ramani?) Ramani??????JavaFX 2.0??????/???????????100% Java API?Swing????FXML???UI????????WebKit???Web???????????????????????????? ??????FXML(FX Markup Language)???JavaFX?UI????????XML????????????????Ramani????????????????????????????????·?????????????UI????????????????????????JavaScript?Groovy?Scala???JVM???????????????????????? ???JavaFX 2.0????????(JavaFX Runtime)???????????????????????AWT????????????????OS???????????????Glass Windowing Toolkit??2D/3D????????·???????GPU???????????Prism???????????????? ?????Prism????????????????·??????????3D?????????????????????????????????????????????·????????60fps??HD??????????VP6?MP3?????????????????????????????????????·?????????????? ?????????????????????????JavaFX 2.0???????Ramani???????????????????·????????????·???????????????????????????????JavaFX 2.0?????????????·?????????????????????????????????????Prism???????????????????????????????????????????????????????????????????????JavaFX??????????·??????????????????????????????????????????????/???????????(?????????)???????????????????? ??????????????????NetBeans IDE 7.0?????Eclipse?JDeveloper???????IDE?????????????????????????????&??????????????UI???????JavaFX Scene Builder???????? ?????JavaFX 2.0???????????·???????????????3D????????????·????????????????????????????????????Ramani????JavaFX Labs????????????JavaFX 2.0????????????????????????????3D???????????????????????????????UI?????????????????????????????????????3D???·????????????????? ???JavaFX 2.0?????????????3D?????????·??????·??????????????????????·?????·?????Kinect?????????????????????·?????????????????????·?????·????Kinect????3D?????????????????????????????? ????JavaFX????????????????????????JavaFX????????·?????????Linux?????????PC?iPad???????????????????? ?????????2???????????JavaFX??Java??????????????????GUI?????????????????????????????JavaFX??????????????????????Ramani??????????? ?JavaFX???????????????????????????????·??????????????????Swing?AWT???????????????·????????????????????????????????????? ???JavaFX???????????·???????OpenJFX?????OpenJDK????????????????????????????UI??????????????????Ramani??????????????????????????????????????????????Java???????????????????JavaFX???????????????????????????????????????????:?Java Developer Workshop #2?????Nandini Ramani?????????????????????

    Read the article

  • iPhone - How do you make a resizable rectangle for cropping images?

    - by 0SX
    Hi everyone, I'm having a trouble making a re-sizable rectangle for cropping my images. I'm trying to achieve something like this picture: http://img192.imageshack.us/img192/8930/customcropbox.jpg Well, the only problem is I have no clue where to actually start. I need some advice to how I can achieve this effect of cropping. What documentation should I read up on? Core Graphics or Quartz 2d? Both? I've been coding for the iPhone since it's release date but I've never actually used core graphics and etc. Any help or advice would be much appreciated. I'll throw my code up here as I progress to show how it's done when I achieve it. :-) Also, this rectangular box is moveable across the screen in a UIImageView which just makes it more interesting. Thanks for the help and I look forward to achieving this goal.

    Read the article

  • drawRect not being called in my subclass of UIImageView

    - by Ben Collins
    I have subclassed UIImageView and tried to override drawRect so I could draw on top of the image using Quartz 2D. I know this is a dumb newbie question, but I'm not seeing what I did wrong. Here's the interface: #import <UIKit/UIKit.h> @interface UIImageViewCustom : UIImageView { } - (void)drawRect:(CGRect)rect; And the implementation: #import "UIImageViewCustom.h" @implementation UIImageViewCustom - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { } return self; } - (void)drawRect:(CGRect)rect { // do stuff } I set a breakpoint on drawRect and it never hits, leading me to think it never gets called at all. Isn't it supposed to be called when the view first loads? Have I incorrectly overridden it?

    Read the article

  • Objective C++ support in autotools

    - by vian
    I'm working under Mac OS X 10.6.5 autoconf version 2.68 automake version 1.11.1 In a large project that is built using autoconf, automake, I need to add .mm files to the library sources. When I add them to the library_SOURCES variable they won't compile even after I use AS_IF([test "$with_target" = "quartz"], [AC_PROG_OBJCXX]) in my configure.ac. The test is passed successfully and it event outputs checking whether we are using the GNU Objective C++ compiler... yes and .mm files don't compile. Where can I look to solve this problem?

    Read the article

  • Looking For a .NET Task Scheduling library

    - by Hounshell
    I'm looking for the following features: Scheduler uses SQL Server as the backing store Tasks can be scheduled by one application and executed by another I can have multiple applications, each of which handles a specific subset of tasks Tasks can be triggered at specific times, now, or based on the success or failure of other tasks Data can be attached to tasks There are a number of nice-to-have's, like a web management console, clustering/failover support, customizable logging, but they're not requirements. On the surface Quartz.NET has a nice interface and seems to fit the bill as it satisfies (1), (4 with some custom work) and (5), but I've been beating my head against (2) and (3) seems like I'd have to invest more effort than it's worth, especially given how convoluted the innards of it are. Any other libraries out there? Open source is preferred, with free as a close runner up. It's really hard to get management to pay for things like this when it's not their idea.

    Read the article

  • composite colors : CALayer and blend mode on iPhone

    - by Ali
    I'm trying to use core image on the iphone. I'm able to composite my colors using quartz to draw an uiview, but i want to separate each component into CALayer (UIview consume more resources). So i have a white mask i want to use to filter a background bitmap, and i want to try diffrent blending mode. UNfortunately, the layers are only "adding" their colors. Here is my code : @implementation WhiteLayerHelper - (void)drawLayer:(CALayer *)theLayer inContext:(CGContextRef)myContext { // draw a white overlay, with special blending and alpha values, so that the saturation can be animated CGContextSetBlendMode(myContext,kCGBlendModeSaturation); CGContextSetRGBFillColor(myContext,1.0,1.0,1.0,0.9); CGContextFillRect(myContext,[UIScreen mainScreen].bounds); } @end And here is the main view drawrect code, where i use my CALayer : - (void)drawRect:(CGRect)rect { //get the drawing context CGContextRef myContext = UIGraphicsGetCurrentContext(); // draw the background [self fillContext:myContext withBounds:m_overlayRect withImage:m_currentImage]; [whiteLayer renderInContext:myContext]; } Is there something wrong ?

    Read the article

  • JBoss Seam - Jetty - Virtualhosting

    - by Walter White
    Hi all, I am trying to cutback on the memory usage of my server and would like to optimize the architecture. I currently deploy 2 separate web applications to Jetty 6.1.22 that correspond to different virtualhosts. They have pretty much the same application stack except one has fewer components and are styled differently (content, images, css, etc.). If I change my design pattern over to EJB / EAR + 2 WARS embedded, will that lower the memory consumption? Will that give me a single instance of JBoss Seam, Quartz, and all of my components? They must use a different datasource. Thanks, Walter

    Read the article

  • iPhone: CALayer + rotate in 3D + antialias?

    - by Colin
    Hi all, An iPhone SDK question: I'm drawing a UIImageView on the screen. I've rotated it in 3D and provided a bit of perspective, so the image looks like it's pointing into the screen at an angle. That all works fine. Now the problem is the edges of the resulting picture don't seem to be antialiased at all. Anybody know how to make it so? Essentially, I'm implementing my own version of CoverFlow (yeah yeah, design patent blah blah) using quartz 3d transformations to do everything. It works fine, except that each cover isn't antialiased, and Apples version is. I've tried messing around with the edgeAntialisingMask of the CALayer, but that didn't help - the defaults are that every edge should be antialiased... thanks!

    Read the article

  • Out of Memory - web applications

    - by Walter White
    Hi all, I am trying to figure out why Jetty 6.1.22 is running out of memory on my laptop. I have 2 web applications running JBoss Seam, Hibernate (with EHCache), and separate Quartz scheduler instances. With little load, the server dies throwing OutOfMemory. What can I look for? Would you think that I am not properly closing handles for input streams or files? I tried profiling my application with Netbeans, but it works off and on. Usually, it ends up locking up even though it doesn't use that much CPU or memory. Walter

    Read the article

  • How to determine if an application is using the GPU

    - by Andrew
    I'm looking for a way to determine how to know whether an application is using the GPU with Objective-C. I want to be able to determine if any applications currently running on the system have work going on on the GPU (ie: a reason why the latest MacBook Pros would switch to the discrete graphics over the Intel HD graphics). I've tried getting the information by crossing the list of active windows with the list of windows that have their backing location stored in video memory using Quartz Window Services, but all that does is return the Dock application and I have other applications open that I know are using the GPU (Photoshop CS5, Interface Builder), that and the Dock doesn't require the 330m.

    Read the article

  • How much more complex is it to draw simple curves, lines and circles in OpenGL ES rather than in Qua

    - by mystify
    Is OpenGL ES really so much faster? Why? And is it really so horrible complicated to draw such simple things in OpenGL ES compared to drawing these in Quartz 2D? For example, I have a UIView subclass with -drawRect: implemented, where I draw some lines, curves and circles. Just simple paths, with some shadow. What would I do in OpenGL ES? Isn't there this nice EAGLView layer thing? One thing that comes to mind is how do touch events go into OpenGL ES? Maybe that's the complex thing about it? Are there tutorials on basic drawing operations in OpenGL ES?

    Read the article

  • iphone: mechanical drawing & layers

    - by d_CFO
    I need to do a bit of mechanical drawing. I can (1) display the part’s image, [self.view addSubview:thePartAsImageView]; (2) implement two sliders (one horizontal for part’s width and one vertical for part’s height), heightSlider.transform = CGAffineTransformRotate(heightSlider.transform, 270.0/180*M_PI); (3) display the corresponding values (dimensions) as the user moves the sliders, and even (4) draw the dimensioning lines with arrowheads: CGContextAddLineToPoint What I can’t do is (5) remove those lines after I’ve drawn them. What I want is “if userTouchedTheHorizontalControl then eraseTheLinesForTheVerticalControl.” If I understand correctly – first, that Quartz composites everything to a single layer, and second, that CALayer, GeekGameBoard and so on only work on Mac -- then I have to do something different. But isn’t there something I can do other than switch to Open GL?

    Read the article

  • Best practices for using Amazon SQS - Polling the queue

    - by alex
    I'm designing a service for sending out emails for our eCommerce site (order confirmations, alerts etc...) The plan is to have a "SendEmail" method, that generates a chunk of XML representing the email to be sent, and sticks it on an Amazon SQS queue. My web app(s) and other applications will use this to "send" emails. I then require a way of checking the queue, and physically sending out the email messages. (I know how I'm going to be dispatching emails) I'm curious as to what the best way to "poll" the queue would be? Should I create a windows service, and use something like Quartz.net to schedule it to check the queue every x number of minutes for example? Is there a better way of doing this?

    Read the article

  • Android "Hello World" Problem...

    - by Biranchi
    Hi, this is the code i have written package com.android.helloandroid; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class HelloAndroid extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); TextView tv = new TextView(this); tv.setText("Hello, Android"); setContentView(tv); } } And i am getting these errors [2010-04-06 19:24:03 - Emulator] 2010-04-07 00:49:03.366 emulator[498:903] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz. [2010-04-06 19:34:42 - TestApp] emulator-5554 disconnected! Cancelling 'com.test.AndroidApp.TestAppActivity activity launch'! I have the latest sdk and ADT installed. What is the solution ???? Thanks

    Read the article

  • Read the audio input level peak in Cocoa

    - by Kenneth Ballenegger
    I'm trying to make an audio-sensitive animation, and for that purpose, I'm looking for a way to look up the current audio level. I'm looking for the peak within a set amount of time. (Think the red bar that stays on for a second or so, on an audio meter.) I've searched around for for something like this, and the only thing I could find was how to read a movie's audio levels, and how Quartz Compositions have access to this thru their iTunes Visualizer protocol. I'm looking for a way to read this from the microphone, although I'm also interested if you know how to read this from an audio file. Thanks!

    Read the article

  • Is OpenGL required for my iPhone game?

    - by Ben X Tan
    On an iPhone: If I am writing a game that has multiple levels, with multiple animations (image sequences), jpg and png (transparent), some full screen and some not, some looped and some played once only. What is the best way of doing it? Each level might have up to 10MB of images. Add on to this music, and video (cut scenes). All 2D graphics, no 3D models. Is OpenGL required? Or can this be achieved with Quartz or Core Animation?

    Read the article

  • touchesMoved QuartzDemo application

    - by BittenApple
    I am modifying the QuartzDemo application to include swipe detection while UIView is active (a PDF page being displayed in it via Quartz). This will not work, the event never gets to the QuartzView.m because it sits under scrollview? touchesBegan works fine and I can use single tap. How can I go about with catching touchesMoved while PDF page is being displayed? I need a simple example with code that does nothing on touchesMoved, I'll build up on that later. Please keep in mind that I still want to use the UIScrollview as it is and show PDF content based on selection in that scrollview.

    Read the article

  • how to deal with pdf annotation with ipad in objective c?

    - by Sarah
    Hello, I know that it may sound a silly question but i am really very confused. I am to work with one application that is having operations like PDF loading,annotation, scrolling,zooming and other such functions. Now my question is that i am little bit confused about what template i should use as i went through Quartz 2D Programming Guide and was little bit confused whether i'll be able to apply the above shown functions with the same guideline,as it displays the pdf page on the whole screen. Or is there any other way around? Please help me..Can i use UIWebView for the same functions as i listed above? I ll be grateful if you can help me. Thank you.

    Read the article

  • Can I animate a radial gradient in iPhone?

    - by user364782
    I would like to animate a radial gradient to shrink and grow the inner radius, as if it were pulsing. Right now I'm rendering the gradient with CGGradient, but I'm not sure how to animate it. I've seen this topic http://stackoverflow.com/questions/1819311/can-you-animate-gradients-using-quartz-in-an-iphone Which explains how animate a linear gradient with CAGradientLayer, but it doesn't seem like this will draw a radial gradient. Is there an easy way to animate a CGGradient, or some way to create a radial gradient CAGradientLayer? Any thoughts are appreciated.

    Read the article

  • Sending a 'copy' command in cocoa

    - by Ben Packard
    Is there any way to send a copy (command-c) instruction without using a cgEvent to mimic the keystrokes? I don't have access to the text field in the application I want to take text from, so need to replicate manually copying to the clipboard, and there seemss to be a bug with cgevent posting. According the Quartz documentation, to type a capital Z I should use: CGEventRef event1, event2, event3, event4; event1 = CGEventCreateKeyboardEvent (NULL, (CGKeyCode)56, true); event2 = CGEventCreateKeyboardEvent (NULL, (CGKeyCode)6, true); event3 = CGEventCreateKeyboardEvent (NULL, (CGKeyCode)6, false); event4 = CGEventCreateKeyboardEvent (NULL, (CGKeyCode)56, false); However, if I attach this set of instuctions to an NSTimer, it only works the first time it is fired. example output: ZzzZzzzzZZzzZ (vs expected ZZZZZZZZZ). How else might I send a copy command to the active window?

    Read the article

  • highlight scrolling text on iphone(about lyrics show )

    - by ????
    hi all, i'm in troubled show lyrics .i use uitextview show lyrics code snips IBOutlet UILabel *lrcshow; IBOutlet UITextView *showlrc; self.lrcshow.text = [lrcDictss objectForKey:[NSString stringWithFormat:@"%d",(int)self.player.currentTime]]; if (self.lrcshow.text!=nil) { NSRange selection = [self.showlrc.text rangeOfString:self.lrcshow.text]; if( selection.location != NSNotFound ) { showlrc.selectedRange = selection; } } lyrics line by line scrolling show,the problem is now playing(selectedRange) lyric is not highlight, i want this line highlight how can i code ? any suggestion?or use calayer ?cgcontext quartz core instead it? how can i code ? ps.use uitextview show is rigidly ,not smooth! lr style show pic url this is my app style: http://www.flickr.com/photos/53054715@N05/5359722887/ this is good style: flickr.com/photos/53054715@N05/5360345226/

    Read the article

  • What is Java Message Service (JMS) for?

    - by Daniel
    I am currently evaluating JMS and I don't get what I could use it for. Currently, I believe this would be a Usecase: I want to create a SalesInvoice PDF and print it when an SalesOrder leaves the Warehouse, so during the Delivery transaction I could send a transactional print request which just begins when the SalesOrder transaction completes successfully. Now I found out most JMS products are standalone server. Why would a need a Standalone Server for Message Processing, vs. e.g. some simple inproc processing with Quartz scheduler? How does it interact with my application? Isn't it much too slow? What are Usecases you already implemented successfully?

    Read the article

  • GRUB doesn't recognize partitions on one harddisk

    - by knizz
    I have a dualboot computer with Windows Vista (on hd0) and Ubuntu 9.10. The bootloader is GRUB and the windows bootloader lets me decide between Vista and Ubuntu-Installation (broken WuBi). But now (i don't know why that changed) I can't use start the windows-bootloader anymore. I tried "ls" on the grub-prompt and it gave me a list like: (hd0) (hd1) (hd1,0) (hd1,1) (hd1,2) ... (fd0) It recognizes all partitions of hd1 (the ubuntu-harddisk) but not of hd0(the win-disk). .. WHY? Here is the result of the "boot info script" for the technical details: Boot Info Script 0.55 dated February 15th, 2010 ============================= Boot Info Summary: ============================== => Grub 2 is installed in the MBR of /dev/sda and looks for (UUID=a7c510e3-2399-437b-ab92-fa609e48d63f)/boot/grub. => No boot loader is installed in the MBR of /dev/sdb sda1: _________________________________________________________________________ File system: ntfs Boot sector type: Windows Vista/7 Boot sector info: No errors found in the Boot Parameter Block. Operating System: Windows Vista Boot files/dirs: /bootmgr /Boot/BCD /Windows/System32/winload.exe /wubildr.mbr /wubildr sda2: _________________________________________________________________________ File system: ntfs Boot sector type: Windows Vista/7 Boot sector info: No errors found in the Boot Parameter Block. Operating System: Boot files/dirs: sdb1: _________________________________________________________________________ File system: Boot sector type: Unknown Boot sector info: Mounting failed: mount: unbekannter Dateisystemtyp „“ sdb2: _________________________________________________________________________ File system: ntfs Boot sector type: Windows Vista/7 Boot sector info: No errors found in the Boot Parameter Block. Operating System: Boot files/dirs: sdb3: _________________________________________________________________________ File system: Bios Boot Partition Boot sector type: - Boot sector info: sdb4: _________________________________________________________________________ File system: ext4 Boot sector type: - Boot sector info: Operating System: Ubuntu 9.10 Boot files/dirs: /boot/grub/grub.cfg /etc/fstab /boot/grub/core.img sdb5: _________________________________________________________________________ File system: swap Boot sector type: - Boot sector info: =========================== Drive/Partition Info: ============================= Drive: sda ___________________ _____________________________________________________ Platte /dev/sda: 640.1 GByte, 640135028736 Byte 255 Köpfe, 63 Sektoren/Spuren, 77825 Zylinder, zusammen 1250263728 Sektoren Einheiten = Sektoren von 1 × 512 = 512 Bytes Disk identifier: 0x52554d66 Partition Boot Start End Size Id System /dev/sda1 * 2,048 307,202,047 307,200,000 7 HPFS/NTFS /dev/sda2 307,202,048 1,250,258,943 943,056,896 7 HPFS/NTFS Drive: sdb ___________________ _____________________________________________________ Platte /dev/sdb: 640.1 GByte, 640135028736 Byte 255 Köpfe, 63 Sektoren/Spuren, 77825 Zylinder, zusammen 1250263728 Sektoren Einheiten = Sektoren von 1 × 512 = 512 Bytes Disk identifier: 0x00000000 Partition Boot Start End Size Id System /dev/sdb1 1 1,250,263,727 1,250,263,727 ee GPT GUID Partition Table detected. Partition Start End Size System /dev/sdb1 34 262,177 262,144 Microsoft Windows /dev/sdb2 262,178 1,131,253,933 1,130,991,756 Linux or Data /dev/sdb3 1,131,253,934 1,131,255,887 1,954 Bios Boot Partition /dev/sdb4 1,131,255,888 1,245,312,528 114,056,641 Linux or Data /dev/sdb5 1,245,312,529 1,250,263,694 4,951,166 Linux Swap blkid -c /dev/null: ____________________________________________________________ Device UUID TYPE LABEL /dev/sda1 AE1440441440122F ntfs /dev/sda2 3AE66E4DE66E0A09 ntfs data /dev/sdb2 5419D16119DAA4DE ntfs LaufwerkD /dev/sdb4 a7c510e3-2399-437b-ab92-fa609e48d63f ext4 /dev/sdb5 60a0143a-e01b-450a-bbd1-f22059e47b65 swap ============================ "mount | grep ^/dev output: =========================== Device Mount_Point Type Options /dev/sdb4 / ext4 (rw,errors=remount-ro) =========================== sdb4/boot/grub/grub.cfg: =========================== # # DO NOT EDIT THIS FILE # # It is automatically generated by /usr/sbin/grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s /boot/grub/grubenv ]; then have_grubenv=true load_env fi set default="0" if [ ${prev_saved_entry} ]; then saved_entry=${prev_saved_entry} save_env saved_entry prev_saved_entry= save_env prev_saved_entry fi insmod ext2 set root=(hd1,4) search --no-floppy --fs-uuid --set a7c510e3-2399-437b-ab92-fa609e48d63f if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=640x480 insmod gfxterm insmod vbe if terminal_output gfxterm ; then true ; else # For backward compatibility with versions of terminal.mod that don't # understand terminal_output terminal gfxterm fi fi if [ ${recordfail} = 1 ]; then set timeout=-1 else set timeout=10 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/white ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### menuentry "Ubuntu, Linux 2.6.31-20-generic" { recordfail=1 if [ -n ${have_grubenv} ]; then save_env recordfail; fi set quiet=1 insmod ext2 set root=(hd1,4) search --no-floppy --fs-uuid --set a7c510e3-2399-437b-ab92-fa609e48d63f linux /boot/vmlinuz-2.6.31-20-generic root=UUID=a7c510e3-2399-437b-ab92-fa609e48d63f ro quiet splash initrd /boot/initrd.img-2.6.31-20-generic } menuentry "Ubuntu, Linux 2.6.31-20-generic (recovery mode)" { recordfail=1 if [ -n ${have_grubenv} ]; then save_env recordfail; fi insmod ext2 set root=(hd1,4) search --no-floppy --fs-uuid --set a7c510e3-2399-437b-ab92-fa609e48d63f linux /boot/vmlinuz-2.6.31-20-generic root=UUID=a7c510e3-2399-437b-ab92-fa609e48d63f ro single initrd /boot/initrd.img-2.6.31-20-generic } menuentry "Ubuntu, Linux 2.6.31-14-generic" { recordfail=1 if [ -n ${have_grubenv} ]; then save_env recordfail; fi set quiet=1 insmod ext2 set root=(hd1,4) search --no-floppy --fs-uuid --set a7c510e3-2399-437b-ab92-fa609e48d63f linux /boot/vmlinuz-2.6.31-14-generic root=UUID=a7c510e3-2399-437b-ab92-fa609e48d63f ro quiet splash initrd /boot/initrd.img-2.6.31-14-generic } menuentry "Ubuntu, Linux 2.6.31-14-generic (recovery mode)" { recordfail=1 if [ -n ${have_grubenv} ]; then save_env recordfail; fi insmod ext2 set root=(hd1,4) search --no-floppy --fs-uuid --set a7c510e3-2399-437b-ab92-fa609e48d63f linux /boot/vmlinuz-2.6.31-14-generic root=UUID=a7c510e3-2399-437b-ab92-fa609e48d63f ro single initrd /boot/initrd.img-2.6.31-14-generic } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### menuentry "Windows Vista (loader) (on /dev/sda1)" { insmod ntfs set root=(hd0,1) search --no-floppy --fs-uuid --set ae1440441440122f chainloader +1 } ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### =============================== sdb4/etc/fstab: =============================== # /etc/fstab: static file system information. # # Use 'blkid -o value -s UUID' to print the universally unique identifier # for a device; this may be used with UUID= as a more robust way to name # devices that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc defaults 0 0 # / was on /dev/sdb4 during installation UUID=a7c510e3-2399-437b-ab92-fa609e48d63f / ext4 errors=remount-ro 0 1 # swap was on /dev/sdb5 during installation UUID=60a0143a-e01b-450a-bbd1-f22059e47b65 none swap sw 0 0 /dev/scd0 /media/cdrom0 udf,iso9660 user,noauto,exec,utf8 0 0 /dev/fd0 /media/floppy0 auto rw,user,noauto,exec,utf8 0 0 =================== sdb4: Location of files loaded by Grub: =================== 583.8GB: boot/grub/core.img 583.8GB: boot/grub/grub.cfg 579.7GB: boot/initrd.img-2.6.31-14-generic 580.0GB: boot/initrd.img-2.6.31-20-generic 579.7GB: boot/vmlinuz-2.6.31-14-generic 579.8GB: boot/vmlinuz-2.6.31-20-generic 580.0GB: initrd.img 579.7GB: initrd.img.old 579.8GB: vmlinuz 579.7GB: vmlinuz.old =========================== Unknown MBRs/Boot Sectors/etc ======================= Unknown BootLoader on sdb1 00000000 54 34 dc 3b 8b ff 6c fa 3e 59 3d 24 25 af 5f 9b |T4.;..l.>Y=$%._.| 00000010 72 f8 36 3d 56 30 22 fd c6 08 5e 39 7f dc 29 48 |r.6=V0"...^9..)H| 00000020 48 e5 24 52 77 b0 fc 64 b6 ce 48 c3 07 ce b5 81 |H.$Rw..d..H.....| 00000030 06 68 60 4f 6e fb 83 92 df 3a 54 b9 df 21 2a cd |.h`On....:T..!*.| 00000040 1e 2f e2 49 fe cf 81 2d 52 17 1a 4e 66 b4 f3 f0 |./.I...-R..Nf...| 00000050 41 25 e3 96 26 28 fe 19 61 72 75 f8 40 a3 b7 ef |A%..&(..aru.@...| 00000060 5f 79 dc cb 28 44 44 7c 9b 9a 7b 6c 4b 4b 60 0f |_y..(DD|..{lKK`.| 00000070 a9 97 87 bc 85 9f db bb d2 1a 88 9f aa 49 18 d5 |.............I..| 00000080 92 2d db 7e fe f7 8d 7a 18 c0 33 c5 bd 7a 46 07 |.-.~...z..3..zF.| 00000090 c8 27 13 66 94 49 62 9f bc 99 56 55 25 fb 94 a9 |.'.f.Ib...VU%...| 000000a0 3f b2 a7 0a 87 d0 a4 4e 51 f1 09 02 c4 29 eb ff |?......NQ....)..| 000000b0 26 3b 51 3e 5a 0c db ee a6 57 a7 c3 ba a1 74 90 |&;Q>Z....W....t.| 000000c0 ee 70 08 18 cc b8 d0 22 ce 96 c7 cb 68 40 98 20 |.p....."....h@. | 000000d0 49 3d 07 ec df d1 8d cf 19 bc 42 90 70 24 01 b4 |I=........B.p$..| 000000e0 28 cf c6 50 d3 95 5a 1b 18 15 33 c7 b2 a8 95 92 |(..P..Z...3.....| 000000f0 bb 93 fe 18 2b 81 c1 6b 9c 30 f1 65 50 6a 80 3d |....+..k.0.ePj.=| 00000100 74 37 a8 59 a6 51 8a 63 b6 d8 16 9f a9 47 2a 7c |t7.Y.Q.c.....G*|| 00000110 04 a7 fe 69 47 02 bf e9 b7 1b 7a ea 60 5c 3c 53 |...iG.....z.`\<S| 00000120 5b 10 78 dc 4d d2 a8 22 30 45 37 fb 56 06 9f 06 |[.x.M.."0E7.V...| 00000130 aa df cf 87 3a 3e cf 72 f2 e5 a6 c6 aa e2 7c 1c |....:>.r......|.| 00000140 64 c2 fc 80 ce 02 fc 7f 0f c6 60 81 bf cd 3b 5a |d.........`...;Z| 00000150 37 a5 38 1b 0c 1b 39 2e d6 f6 3d a2 36 e5 87 c3 |7.8...9...=.6...| 00000160 17 b5 fd ee 33 c7 ce a3 d9 c2 57 dc ee 85 48 9d |....3.....W...H.| 00000170 33 60 02 cd c5 83 44 44 ea b6 07 25 0a 4b a6 6e |3`....DD...%.K.n| 00000180 fc 51 42 cd 84 0b 65 b6 19 a1 e5 b2 eb 14 0c fa |.QB...e.........| 00000190 24 77 f5 44 6e 5d 39 dd b6 8e cc f8 30 fe 21 46 |$w.Dn]9.....0.!F| 000001a0 9c ff 95 c6 c7 b5 0a df 54 ca d2 ac bc 64 d0 97 |........T....d..| 000001b0 94 54 d9 29 0f 91 60 20 c3 e4 53 c2 b0 e4 40 72 |.T.)..` ..S...@r| 000001c0 7e 25 bc 81 06 ad 05 46 14 a7 e6 71 6b 5c db 9c |~%.....F...qk\..| 000001d0 0a 5e 76 23 ae 06 01 36 98 21 65 2c 90 e7 4b 1a |.^v#...6.!e,..K.| 000001e0 2a 2d 80 a5 48 db 9e 14 e0 9f e9 aa 00 e3 77 32 |*-..H.........w2| 000001f0 0f fd 94 db 55 a6 64 46 be ae ca de da ee 89 68 |....U.dF.......h| 00000200 =======Devices which don't seem to have a corresponding hard drive============== sdc sdd sde

    Read the article

  • python numpy roll with padding

    - by Marshall Ward
    I'd like to roll a 2D numpy in python, except that I'd like pad the ends with zeros rather than roll the data as if its periodic. Specifically, the following code import numpy as np x = np.array([[1, 2, 3],[4, 5, 6]]) np.roll(x,1,axis=1) returns array([[3, 1, 2],[6, 4, 5]]) but what I would prefer is array([[0, 1, 2], [0, 4, 5]]) I could do this with a few awkward touchups, but I'm hoping that there's a way to do it with fast built-in commands. Thanks

    Read the article

< Previous Page | 82 83 84 85 86 87 88 89 90 91 92 93  | Next Page >