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  • If we don't like it for the presentation layer, then why do we tolerate it for the behavior layer?

    - by greim
    Suppose CSS as we know it had never been invented, and the closest we could get was to do this: <script> // this is the page's stylesheet $(document).ready(function(){ $('.error').css({'color':'red'}); $('a[href]').css({'textDecoration':'none'}); ... }); </script> If this was how we were forced to write code, would we put up with it? Or would every developer on Earth scream at browser vendors until they standardized upon CSS, or at least some kind of declarative style language? Maybe CSS isn't perfect, but hopefully it's obvious how it's better than the find things, do stuff method shown above. So my question is this. We've seen and tasted of the glory of declarative binding with CSS, so why, when it comes to the behavioral/interactive layer, does the entire JavaScript community seem complacent about continuing to use the kludgy procedural method described above? Why for example is this considered by many to be the best possible way to do things: <script> $(document).ready(function(){ $('.widget').append("<a class='button' href='#'>...</div>"); $('a[href]').click(function(){...}); ... }); </script> Why isn't there a massive push to get XBL2.0 or .htc files or some kind of declarative behavior syntax implemented in a standard way across browsers? Is this recognized as a need by other web development professionals? Is there anything on the horizon for HTML5? (Caveats, disclaimers, etc: I realize that it's not a perfect world and that we're playing the hand we've been dealt. My point isn't to criticize the current way of doing things so much as to criticize the complacency that exists about the current way of doing things. Secondly, event delegation, especially at the root level, is a step closer to having a declarative behavior layer. It solves a subset of the problem, but it can't create UI elements, so the overall problem remains.)

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  • Insane CPU usage in QT 5.0

    - by GravityScore
    I'm having trouble using the QT framework, particularly with the paintEvent of QWidget. I have a QWidget set up, and am overriding the paintEvent of it. I need to render a bunch of rectangles (grid system), 51 by 19, leading to 969 rectangles being drawn. This is done in a for loop. Then I also need to draw an image on each on of these grids. The QWidget is added to a QMainWindow, which is shown. This works nicely, but it's using up 47% of CPU per window open! And I want to allow the user to open multiple windows like this, likey having 3-4 open at a time, which puts the CPU close to 150%. Why does this happen? Here is the paintEvent contents. The JNI calls don't cause the CPU usage, commenting them out doesn't lower it, but commenting out the p.fillRect and Renderer::renderString (which draws the image) lowers the CPU to about 5%. // Background QPainter p(this); p.fillRect(0, 0, this->width(), this->height(), QBrush(QColor(0, 0, 0))); // Lines for (int y = 0; y < Global::terminalHeight; y++) { // Line and color method ID jmethodID lineid = Manager::jenv->GetMethodID(this->javaClass, "getLine", "(I)Ljava/lang/String;"); error(); jmethodID colorid = Manager::jenv->GetMethodID(this->javaClass, "getColorLine", "(I)Ljava/lang/String;"); error(); // Values jstring jl = (jstring) Manager::jenv->CallObjectMethod(this->javaObject, lineid, jint(y)); error(); jstring cjl = (jstring) Manager::jenv->CallObjectMethod(this->javaObject, colorid, jint(y)); error(); // Convert to C values const char *l = Manager::jenv->GetStringUTFChars(jl, 0); const char *cl = Manager::jenv->GetStringUTFChars(cjl, 0); QString line = QString(l); QString color = QString(cl); // Render line for (int x = 0; x < Global::terminalWidth; x++) { QColor bg = Renderer::colorForHex(color.mid(x + color.length() / 2, 1)); // Cell location on widget int cellx = x * Global::cellWidth + Global::xoffset; int celly = y * Global::cellHeight + Global::yoffset; // Background p.fillRect(cellx, celly, Global::cellWidth, Global::cellHeight, QBrush(bg)); // String // Renders the image to the grid Renderer::renderString(p, tc, text, cellx, celly); } // Release Manager::jenv->ReleaseStringUTFChars(jl, l); Manager::jenv->ReleaseStringUTFChars(cjl, cl); }

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  • How I can locate element depend on it value?

    - by Nikolay Kulakov
    I have some table: Title 1 | Title 2 | Title 3 | -------------------------------------------------- string value 1 | string value 2 | string value 3 | -------------------------------------------------- string value 4 | string value 5 | string value 6 | and some step: "And click on its < name", where < name can be anything from first column. So, how I can found needed element and click on its? Table code <div id="grid" class="k-grid k-widget" data-role="grid" tabindex="0" style=""> <div class="k-grid-header" style="padding-right: 17px;"> <div class="k-grid-header-wrap"> <table cellspacing="0"> <colgroup> <col style="width: 30px;"> <col style="width: 300px;"> <col> <col style="width: 200px;"> </colgroup> <thead> <tr> <th class="k-header" data-title="ID" data-field="id">ID</th> <th class="k-header" data-title="????????????" data-field="name" data-role="sortable" data-dir="asc"> <a class="k-link" href="#"> 2nd part ???????????? <span class="k-icon k-arrow-up"></span> </a> </th> <th class="k-header" data-title="????????" data-field="description">????????</th> <th class="k-header" data-field="undefined" data-role="sortable"> </tr> </thead> </table> </div> </div>

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  • Why my json_encode get corrupted

    - by Cullen SUN
    $model = new XUploadForm; $model->file = CUploadedFile::getInstance( $model, 'file' ); //We check that the file was successfully uploaded if( $model->file !== null ) { //Grab some data $model->mime_type = $model->file->getType( ); $model->size = $model->file->getSize( ); $model->name = $model->file->getName( ); $file_extention = $model->file->getExtensionName( ); //(optional) Generate a random name for our file $file_tem_name = md5(Yii::app( )->user->id.microtime( ).$model->name); $file_thumb_name = $file_tem_name.'_thumb.'.$file_extention; $file_image_name = $file_tem_name.".".$file_extention; if( $model->validate( ) ) { //Move our file to our temporary dir $model->file->saveAs( $path.$file_image_name ); if(chmod($path.$file_image_name, 0777 )){ // Yii::import("ext.EPhpThumb.EPhpThumb"); // $thumb_=new EPhpThumb(); // $thumb_->init(); // $thumb_->create($path.$file_image_name) // ->resize(110,80) // ->save($path.$file_thumb_name); } //here you can also generate the image versions you need //using something like PHPThumb //Now we need to save this path to the user's session if( Yii::app( )->user->hasState( 'images' ) ) { $userImages = Yii::app( )->user->getState( 'images' ); } else { $userImages = array(); } $userImages[] = array( "filename" => $file_image_name, 'size' => $model->size, 'mime' => $model->mime_type, "path" => $path.$file_image_name, // "thumb" => $path.$file_thumb_name, ); Yii::app( )->user->setState('images', $userImages); //Now we need to tell our widget that the upload was succesfull //We do so, using the json structure defined in // https://github.com/blueimp/jQuery-File-Upload/wiki/Setup echo json_encode( array( array( "type" => $model->mime_type, "size" => $model->size, "url" => $publicPath.$file_image_name, //"thumbnail_url" => $publicPath.$file_thumb_name, //"thumbnail_url" => $publicPath."thumbs/$filename", "delete_url" => $this->createUrl( "upload", array( "_method" => "delete", "file" => $file_image_name ) ), "delete_type" => "POST" ) ) ); Above code give me correct response, [{"type":"image/jpeg","size":2266,"url":"/uploads/tmp/0b00cbaee07c6410241428c74aae1dca.jpeg","delete_url":"/api/imageUpload/upload?_method=delete&file=0b00cbaee07c6410241428c74aae1dca.jpeg","delete_type":"POST"}] but if I uncomment the following // Yii::import("ext.EPhpThumb.EPhpThumb"); // $thumb_=new EPhpThumb(); // $thumb_->init(); // $thumb_->create($path.$file_image_name) // ->resize(110,80) // ->save($path.$file_thumb_name); it gave me corrupted response: Mac OS X 2??ATTR?dA??Y?Ycom.apple.quarantine0001;50655994;Google\x20Chrome.app;2599ECF9-69C5-4386-B3D9-9F5CC7E0EE1D|com.google.ChromeThis resource fork intentionally left blank ??[{"type":"image/jpeg","size":1941,"url":"/uploads/tmp/409c5921c6d20944e1a81f32b12fc380.jpeg","delete_url":"/api/imageUpload/upload?_method=delete&file=409c5921c6d20944e1a81f32b12fc380.jpeg","delete_type":"POST"}]

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  • AJAX, same-origin Policy and working XML Requests

    - by Joern
    Hello guys, so, currently I develop Widgets for Smartphones and am going a bit more advanced into fields of data exchange between client and server applications. My problem is: For my current project I want my client file to request data from a PHP script with the help of AJAX XmlHttpRequest and the POST method: function xmlRequestNotes() { var parameter = 'p=1234'; xmlhttp = new XMLHttpRequest(); xmlhttp.open("POST", url, true); // Http Header xmlhttp.setRequestHeader("Content-Type", "application/x-www-form-urlencoded"); xmlhttp.setRequestHeader("Content-length", parameter.length); xmlhttp.setRequestHeader("Connection", "close"); xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { json = JSON.parse(xmlhttp.responseText); // Doing Stuff with the Response } }; xmlhttp.send(parameter); } This works perfectly fine on my local server set up in XAMPP and the local Widget emulator. But if it gets onto the device (also with access to the target network) I receive the 101 Network Error. And as far as I have read, this is due to the "Same-Origin Policy" of XmlHttpRequests? My problem is to really understand that. Although the idea of this policy is clear to me, I'm a bit confused by the fact that another XmlHttpRequest for a Yahoo Weather XML Feed works fine. Now, could anyone be so helpful to enlighten me? Here is the request that returns a city name from Yahoo's weather feed: function getCityName() { xmlhttp = new XMLHttpRequest(); xmlhttp.open("GET", "http://weather.yahooapis.com/forecastrss?w=645458&u=c", true); xmlhttp.onreadystatechange = function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { xmlhttp.responseXML; var yweather = "http://xml.weather.yahoo.com/ns/rss/1.0"; alert(xmlhttp.responseXML.getElementsByTagNameNS(yweather, "location")[0].getAttribute("city")); } }; xmlhttp.send(null); } Obvious differences are the POST and GET methods for once, but seeing that the Same-Origin Policy takes effect no matter what method, I can't really make much sense of it. Why does the latter request work but not the first? I would really appreciate some help here. Greetings and a merry Christmas to you guys!

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  • jquery buttons icons for dialog

    - by khinester
    I have this code: $(function() { var mainButtons = [ {text: "Invite" , 'class': 'invite-button' , click: function() { // get list of members alert('Invite was clicked...'); } } // end Invite button , {text: "Options" , 'class': 'options-button' , click: function() { alert('Options...'); } } // end Options button ] // end mainButtons , commentButtons = [ {text: "Clear" , 'class': 'clear-button' , click: function() { $('#comment').val('').focus().select(); } } // end Clear button , {text: "Post comment" , 'class': 'post-comment-button' , click: function() { alert('send comment...'); } } // end Post comment ] // end commentButtons $( "#form" ).dialog({ autoOpen: false , height: 465 , width: 700 , modal: true , position: ['center', 35] , buttons: mainButtons }); $( "#user-form" ) .button() .click(function() { $(this).effect("transfer",{ to: $("#form") }, 1500); $( "#form" ).dialog( "open" ); $( ".invite-button" ).button({ icons: {primary:'ui-icon-person',secondary:'ui-icon-triangle-1-s'} }); $( ".options-button" ).button({ icons: {primary:'ui-icon-gear'} }); }); // Add comment... $("#comment, .comment").click(function(){ $('#comment').focus().select(); $("#form").dialog({buttons: commentButtons}); $( ".post-comment-button" ).button({ icons: {primary:'ui-icon-comment'} }); $( ".clear-button" ).button({ icons: {primary:'ui-icon-refresh'} }); }); //Add comment // Bind back the Invite, Options buttons $(".files, .email, .event, .map").click(function(){ $("#form").dialog({buttons: mainButtons}); $( ".invite-button" ).button({ icons: {primary:'ui-icon-person',secondary:'ui-icon-triangle-1-s'} }); $( ".options-button" ).button({ icons: {primary:'ui-icon-gear'} }); }); // Tabs $( "#tabs" ).tabs(); $( ".tabs-bottom .ui-tabs-nav, .ui-tabs-nav > *" ) .removeClass( "ui-widget-header" ) .addClass( "ui-corner-bottom" ); }); ? What is the right way to add the button icons? As in my code I had to add it two times, once: $( "#user-form" ) .button() .click(function() { $(this).effect("transfer",{ to: $("#form") }, 1500); $( "#form" ).dialog( "open" ); ... and $(".files, .email, .event, .map").click(function(){ ... Could this code be improved further? I don't seem to be able to get the "transfer" effect to work correctly in a modal. I added: , close: function() { $(this).effect("transfer",{ to: $("#user-form") }, 1500); } to the $( "#form" ).dialog({ How would you go about in getting the "transfer" to work nicely when you open and close the dialog box?

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  • Dynamic positioning inside relative div

    - by ian
    I'm trying to get a color picker javascript widget working in a page with a bunch of "stuff" in it that I can't change. Some of the "stuff" is causing the color picker to appear well below the link when clicked. I've reduced it to a simple example below. <html> <head> <script type="text/javascript"> function setPos(aname,dname) { var o=document.getElementById(aname); var ol=o.offsetLeft; while ((o=o.offsetParent) != null) { ol += o.offsetLeft; } o=document.getElementById(aname); var ot=o.offsetTop + 25; while((o=o.offsetParent) != null) { ot += o.offsetTop; } document.getElementById(dname).style.left = ol + "px"; document.getElementById(dname).style.top = ot + "px"; } </script> <style> h1 {height: 50px;} #divMain {position: relative;} </style> </head> <body> <h1></h1> <div id="divMain"> <a href="#" onClick="setPos('link1','div1');return false;" name="link1" id="link1">link 1</a> <div id="div1" style="position:absolute;border-style:solid;left:200px;top:200px;">div 1</div> </div> </body> </html> What's supposed to happen is when you click "link 1", "div1" should move directly below "link 1". What actually happens is that "div 1" appears well below "link 1". If you remove position: relative; from the CSS definition for divMain, "div 1" is positioned correctly. How can I position "div 1" directly beneath "link 1" without removing position: relative;?

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  • Expandable list with animated effect

    - by Naveen Chauhan
    I am using this animation class to create the animation when i shrink and expand the list on some click event import android.view.View; import android.view.animation.Animation; import android.view.animation.Transformation; import android.widget.LinearLayout.LayoutParams; public class ExpandAnimation extends Animation{ private View mAnimatedView; private LayoutParams mViewLayoutParams; private int mMarginStart, mMarginEnd; private boolean mIsVisibleAfter = false; private boolean mWasEndedAlready = false; public ExpandAnimation(View view, int duration){ setDuration(duration); mAnimatedView = view; System.out.println(view.getVisibility()); mViewLayoutParams = (LayoutParams)view.getLayoutParams(); mIsVisibleAfter = (view.getVisibility() == View.VISIBLE); System.out.println("mIsVisibleAfter:- "+ mIsVisibleAfter); mMarginStart = mViewLayoutParams.bottomMargin; System.out.println("mMarginStart:- "+ mMarginStart); mMarginEnd = (mMarginStart == 0 ?(0 - view.getHeight()):0); System.out.println("mMarginEnd:- "+mMarginEnd); view.setVisibility(View.VISIBLE); } @Override protected void applyTransformation(float interpolatedTime, Transformation t){ super.applyTransformation(interpolatedTime, t); System.out.println("mMarginEnd:- "+interpolatedTime); if(interpolatedTime<1.0f){ System.out.println("Inside if true"); mViewLayoutParams.bottomMargin = mMarginStart + (int) ((mMarginEnd - mMarginStart)*interpolatedTime); System.out.println("mViewLayoutParams.bottomMargin:- "+mViewLayoutParams.bottomMargin); mAnimatedView.requestLayout(); }else if(!mWasEndedAlready){ mViewLayoutParams.bottomMargin = mMarginEnd; mAnimatedView.requestLayout(); System.out.println("mIsVisibleAfter:- "+mIsVisibleAfter); if(mIsVisibleAfter){ mAnimatedView.setVisibility(View.GONE); } mWasEndedAlready = true; } } } i am using following lines on some click event in my activity class to create the object of my animation class View toolbar = (View) findViewById(R.id.toolbar1); ExpandAnimation expandani = new ExpandAnimation(toolbar,500); toolbar.startAnimation(expandani); My probem is that when click event occurs, my list expand and then shrink but it must stop when it grows completely and shrink when i click on up image. please let me know that how my animation class is working. i have also tried myself by using SOP statements which you can see in my animation class.

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  • How to store result of drag and drop as a image

    - by Jimmy
    I want to take the screenshot of the result of drag and drop, but I don't know how to do. Actually, I found 2 javascript and using HTML5 such as html2canvas and canvas2image. I am now combining them together, but it's still meet some problem with the canvas2image. Please help me solve this problem if you have same experience, thank you a lot. Please help me, I've been stock here for days. Drag and drop code. <script> $(function() { $( "#draggable" ).draggable(); $( "#draggable2" ).draggable(); $( "#droppable" ).droppable({ hoverClass: "ui-state-active", drop: function( event, ui ) { $( this ) .addClass( "ui-state-highlight" ) .find( "p" ) .html( "Dropped!" ); } }); }); </script> Image generation code <script> window.onload = function() { function convertCanvas(strType) { if (strType == "JPEG") var oImg = Canvas2Image.saveAsJPEG(oCanvas, true); if (!oImg) { alert("Sorry, this browser is not capable of saving " + strType + " files!"); return false; } oImg.id = "canvasimage"; oImg.style.border = oCanvas.style.border; oCanvas.parentNode.replaceChild(oImg, oCanvas); } function convertHtml(strType) { $('body').html2canvas(); var queue = html2canvas.Parse(); var canvas = html2canvas.Renderer(queue,{elements:{length:1}}); var img = canvas.toDataURL(); convertCanvas(strType); window.open(img); } document.getElementById("html2canvasbtn").onclick = function() { convertHtml("JPEG"); } } </script> HTML code <body> <h3>Picture:</h3> <div id="draggable"> <img src='http://1.gravatar.com/avatar/1ea64135b09e00ab80fa7596fafbd340? s=50&d=identicon&r=R'> </div> <div id="draggable2"> <img src='http://0.gravatar.com/avatar/2647a7d4b4a7052d66d524701432273b?s=50&d=identicon&r=G'> </div> <div id="dCanvas"> <canvas id="droppable" width="500" height="500" style="border: 2px solid gray" class="ui-widget-header" /> </div> <input type="button" id="bGenImage" value="Generate Image" /> <div id="dOutput"></div> </body>

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  • Can I avoid a threaded UDP socket in Python dropping data?

    - by 666craig
    First off, I'm new to Python and learning on the job, so be gentle! I'm trying to write a threaded Python app for Windows that reads data from a UDP socket (thread-1), writes it to file (thread-2), and displays the live data (thread-3) to a widget (gtk.Image using a gtk.gdk.pixbuf). I'm using queues for communicating data between threads. My problem is that if I start only threads 1 and 3 (so skip the file writing for now), it seems that I lose some data after the first few samples. After this drop it looks fine. Even by letting thread 1 complete before running thread 3, this apparent drop is still there. Apologies for the length of code snippet (I've removed the thread that writes to file), but I felt removing code would just prompt questions. Hope someone can shed some light :-) import socket import threading import Queue import numpy import gtk gtk.gdk.threads_init() import gtk.glade import pygtk class readFromUDPSocket(threading.Thread): def __init__(self, socketUDP, readDataQueue, packetSize, numScans): threading.Thread.__init__(self) self.socketUDP = socketUDP self.readDataQueue = readDataQueue self.packetSize = packetSize self.numScans = numScans def run(self): for scan in range(1, self.numScans + 1): buffer = self.socketUDP.recv(self.packetSize) self.readDataQueue.put(buffer) self.socketUDP.close() print 'myServer finished!' class displayWithGTK(threading.Thread): def __init__(self, displayDataQueue, image, viewArea): threading.Thread.__init__(self) self.displayDataQueue = displayDataQueue self.image = image self.viewWidth = viewArea[0] self.viewHeight = viewArea[1] self.displayData = numpy.zeros((self.viewHeight, self.viewWidth, 3), dtype=numpy.uint16) def run(self): scan = 0 try: while True: if not scan % self.viewWidth: scan = 0 buffer = self.displayDataQueue.get(timeout=0.1) self.displayData[:, scan, 0] = numpy.fromstring(buffer, dtype=numpy.uint16) self.displayData[:, scan, 1] = numpy.fromstring(buffer, dtype=numpy.uint16) self.displayData[:, scan, 2] = numpy.fromstring(buffer, dtype=numpy.uint16) gtk.gdk.threads_enter() self.myPixbuf = gtk.gdk.pixbuf_new_from_data(self.displayData.tostring(), gtk.gdk.COLORSPACE_RGB, False, 8, self.viewWidth, self.viewHeight, self.viewWidth * 3) self.image.set_from_pixbuf(self.myPixbuf) self.image.show() gtk.gdk.threads_leave() scan += 1 except Queue.Empty: print 'myDisplay finished!' pass def quitGUI(obj): print 'Currently active threads: %s' % threading.enumerate() gtk.main_quit() if __name__ == '__main__': # Create socket (IPv4 protocol, datagram (UDP)) and bind to address socketUDP = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) host = '192.168.1.5' port = 1024 socketUDP.bind((host, port)) # Data parameters samplesPerScan = 256 packetsPerSecond = 1200 packetSize = 512 duration = 1 # For now, set a fixed duration to log data numScans = int(packetsPerSecond * duration) # Create array to store data data = numpy.zeros((samplesPerScan, numScans), dtype=numpy.uint16) # Create queue for displaying from readDataQueue = Queue.Queue(numScans) # Build GUI from Glade XML file builder = gtk.Builder() builder.add_from_file('GroundVue.glade') window = builder.get_object('mainwindow') window.connect('destroy', quitGUI) view = builder.get_object('viewport') image = gtk.Image() view.add(image) viewArea = (1200, samplesPerScan) # Instantiate & start threads myServer = readFromUDPSocket(socketUDP, readDataQueue, packetSize, numScans) myDisplay = displayWithGTK(readDataQueue, image, viewArea) myServer.start() myDisplay.start() gtk.gdk.threads_enter() gtk.main() gtk.gdk.threads_leave() print 'gtk.main finished!'

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  • jQuery UI dialog + WebKit + HTML response with script

    - by Anthony Koval'
    Once again I am faced with a great problem! :) So, here is the stuff: on the client side, I have a link. By clicking on it, jQuery makes a request to the server, gets response as HTML content, then popups UI dialog with that content. Here is the code of the request-function: function preview(){ $.ajax({ url: "/api/builder/", type: "post", //dataType: "html", data: {"script_tpl": $("#widget_code").text(), "widgets": $.toJSON(mwidgets), "widx": "0"}, success: function(data){ //console.log(data) $("#previewArea").dialog({ bgiframe: true, autoOpen: false, height: 600, width: 600, modal: true, buttons: { "Cancel": function() { $(this).dialog('destroy'); } } }); //console.log(data.toString()); $('#previewArea').attr("innerHTML", data.toString()); $("#previewArea").dialog("open"); }, error: function(){ console.log("shit happens"); } }) } The response (data) is: <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <script type="text/javascript">var smakly_widget_sid = 0 ,widgets = [{"cols": "2","rows": "2","div_id": "smakly_widget","wid": "0","smakly_style": "small_image",}, ] </script> <script type="text/javascript" src="/media/js/smak/smakme.js"></script> </head> <body> preview <div id="smakly_widget" style="width:560px;height:550px"> </div> </body> </html> As you see, there is a script to load: smakme.js, somehow it doesn't execute in WebKit-based browsers (I tried in Safari and Chrome), but in Firefox, Internet Explorer and Opera it works as expected! Here is that script: String.prototype.format = function(){ var pattern = /\{\d+\}/g; var args = arguments; return this.replace(pattern, function(capture){ return args[capture.match(/\d+/)]; }); } var turl = "/widget" var widgetCtrl = new(function(){ this.render_widget = function (w, content){ $("#" + w.div_id).append(content); } this.build_widgets = function(){ for (var widx in widgets){ var w = widgets[widx], iurl = '{0}?sid={1}&wid={2}&w={3}&h={4}&referer=http://ya.ru&thrash={5}'.format( turl, smakly_widget_sid, w.wid, w.cols, w.rows, Math.floor(Math.random()*1000).toString()), content = $('<iframe src="{0}" width="100%" height="100%"></iframe>'.format(iurl)); this.render_widget(w, content); } } }) $(document).ready(function(){ widgetCtrl.build_widgets(); }) Is that some security issue, or anything else?

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  • Javascript self contained sandbox events and client side stack

    - by amnon
    I'm in the process of moving a JSF heavy web application to a REST and mainly JS module application . I've watched "scalable javascript application architecture" by Nicholas Zakas on yui theater (excellent video) and implemented much of the talk with good success but i have some questions : I found the lecture a little confusing in regards to the relationship between modules and sandboxes , on one had to my understanding modules should not be effected by something happening outside of their sandbox and this is why they publish events via the sandbox (and not via the core as they do access the core for hiding base libary) but each module in the application gets a new sandbox ? , shouldn't the sandbox limit events to the modoules using it ? or should events be published cross page ? e.g. : if i have two editable tables but i want to contain each one in a different sandbox and it's events effect only the modules inside that sandbox something like messabe box per table which is a different module/widget how can i do that with sandbox per module , ofcourse i can prefix the events with the moduleid but that creates coupling that i want to avoid ... and i don't want to package modules toghter as one module per combination as i already have 6-7 modules ? while i can hide the base library for small things like id selector etc.. i would still like to use the base library for module dependencies and resource loading and use something like yui loader or dojo.require so in fact i'm hiding the base library but the modules themself are defined and loaded by the base library ... seems a little strange to me libraries don't return simple js objects but usualy wrap them e.g. : u can do something like $$('.classname').each(.. which cleans the code alot , it makes no sense to wrap the base and then in the module create a dependency for the base library by executing .each but not using those features makes a lot of code written which can be left out ... and implemnting that functionality is very bug prone does anyonen have any experience with building a front side stack of this order ? how easy is it to change a base library and/or have modules from different libraries , using yui datatable but doing form validation with dojo ... ? some what of a combination of 2+4 if u choose to do something like i said and load dojo form validation widgets for inputs via yui loader would that mean dojocore is a module and the form module is dependant on it ? Thanks .

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  • using a Singleton to pass credentials in a multi-tenant application a code smell?

    - by Hans Gruber
    Currently working on a multi-tenant application that employs Shared DB/Shared Schema approach. IOW, we enforce tenant data segregation by defining a TenantID column on all tables. By convention, all SQL reads/writes must include a Where TenantID = '?' clause. Not an ideal solution, but hindsight is 20/20. Anyway, since virtually every page/workflow in our app must display tenant specific data, I made the (poor) decision at the project's outset to employ a Singleton to encapsulate the current user credentials (i.e. TenantID and UserID). My thinking at the time was that I didn't want to add a TenantID parameter to each and every method signature in my Data layer. Here's what the basic pseudo-code looks like: public class UserIdentity { public UserIdentity(int tenantID, int userID) { TenantID = tenantID; UserID = userID; } public int TenantID { get; private set; } public int UserID { get; private set; } } public class AuthenticationModule : IHttpModule { public void Init(HttpApplication context) { context.AuthenticateRequest += new EventHandler(context_AuthenticateRequest); } private void context_AuthenticateRequest(object sender, EventArgs e) { var userIdentity = _authenticationService.AuthenticateUser(sender); if (userIdentity == null) { //authentication failed, so redirect to login page, etc } else { //put the userIdentity into the HttpContext object so that //its only valid for the lifetime of a single request HttpContext.Current.Items["UserIdentity"] = userIdentity; } } } public static class CurrentUser { public static UserIdentity Instance { get { return HttpContext.Current.Items["UserIdentity"]; } } } public class WidgetRepository: IWidgetRepository{ public IEnumerable<Widget> ListWidgets(){ var tenantId = CurrentUser.Instance.TenantID; //call sproc with tenantId parameter } } As you can see, there are several code smells here. This is a singleton, so it's already not unit test friendly. On top of that you have a very tight-coupling between CurrentUser and the HttpContext object. By extension, this also means that I have a reference to System.Web in my Data layer (shudder). I want to pay down some technical debt this sprint by getting rid of this singleton for the reasons mentioned above. I have a few thoughts on what an better implementation might be, but if anyone has any guidance or lessons learned they could share, I would be much obliged.

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  • using AsyncTask class for parallel operationand displaying a progress bar

    - by Kumar
    I am displaying a progress bar using Async task class and simulatneously in parallel operation , i want to retrieve a string array from a function of another class that takes some time to return the string array. The problem is that when i place the function call in doing backgroung function of AsyncTask class , it gives an error in Doing Background and gives the message as cant change the UI in doing Background .. Therefore , i placed the function call in post Execute method of Asynctask class . It doesnot give an error but after the progress bar has reached 100% , then the screen goes black and takes some time to start the new activity. How can i display the progress bar and make the function call simultaneously.??plz help , m in distress here is the code package com.integrated.mpr; import android.app.Activity; import android.app.ProgressDialog; import android.content.Intent; import android.os.AsyncTask; import android.os.Bundle; import android.os.Handler; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; public class Progess extends Activity implements OnClickListener{ static String[] display = new String[Choose.n]; Button bprogress; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.progress); bprogress = (Button) findViewById(R.id.bProgress); bprogress.setOnClickListener(this); } @Override public void onClick(View v) { // TODO Auto-generated method stub switch(v.getId()){ case R.id.bProgress: String x ="abc"; new loadSomeStuff().execute(x); break; } } public class loadSomeStuff extends AsyncTask<String , Integer , String>{ ProgressDialog dialog; protected void onPreExecute(){ dialog = new ProgressDialog(Progess.this); dialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); dialog.setMax(100); dialog.show(); } @Override protected String doInBackground(String... arg0) { // TODO Auto-generated method stub for(int i = 0 ;i<40;i++){ publishProgress(5); try { Thread.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } dialog.dismiss(); String y ="abc"; return y; } protected void onProgressUpdate(Integer...progress){ dialog.incrementProgressBy(progress[0]); } protected void onPostExecute(String result){ display = new Logic().finaldata(); Intent openList = new Intent("com.integrated.mpr.SENSITIVELIST"); startActivity(openList); } } }

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  • Can I mix declarative and programmatic layout in GWT 2.0?

    - by stuff22
    I'm trying to redo an existing panel that I made before GWT 2.0 was released. The panel has a few text fields and a scrollable panel below in a VerticalPanel. What I'd like to do is to make the scrollable panel with UIBinder and then add that to a VerticalPanel Below is an example I created to illustrate this: public class ScrollTablePanel extends ResizeComposite{ interface Binder extends UiBinder<Widget, ScrollTablePanel > { } private static Binder uiBinder = GWT.create(Binder.class); @UiField FlexTable table1; @UiField FlexTable table2; public Test2() { initWidget(uiBinder.createAndBindUi(this)); table1.setText(0, 0, "testing 1"); table1.setText(0, 1, "testing 2"); table1.setText(0, 2, "testing 3"); table2.setText(0, 0, "testing 1"); table2.setText(0, 1, "testing 2"); table2.setText(0, 2, "testing 3"); table2.setText(1, 0, "testing 4"); table2.setText(1, 1, "testing 5"); table2.setText(1, 2, "testing 6"); } } then the xml: <ui:UiBinder xmlns:ui='urn:ui:com.google.gwt.uibinder' xmlns:g='urn:import:com.google.gwt.user.client.ui' xmlns:mail='urn:import:com.test.scrollpaneltest'> <g:DockLayoutPanel unit='EM'> <g:north size="2"> <g:FlexTable ui:field="table1"></g:FlexTable> </g:north> <g:center> <g:ScrollPanel> <g:FlexTable ui:field="table2"></g:FlexTable> </g:ScrollPanel> </g:center> </g:DockLayoutPanel> </ui:UiBinder> Then do something like this in the EntryPoint: public void onModuleLoad() { VerticalPanel vp = new VerticalPanel(); vp.add(new ScrollTablePanel()); vp.add(new Label("dummy label text")); vp.setWidth("100%"); RootLayoutPanel.get().add(vp); } But when I add the ScrollTablePanel to the VerticalPanel, only the first FlexTable (test1) is visible on the page, not the whole ScrollTablePanel. Is there a way to make this work where it is possible to mix declarative and programmatic layout in GWT 2.0?

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  • Jquery draggable + toggleClass problem..

    - by vrynxzent
    the problem here is that the toggleClass position top:0px; left:0px will not trigger.. only the width and height and background-color will activate.. it will work if i will not drag the div(draggable).. if i start to drag the element, the toggled class positioning will not effect.. i dont know if there's such a function in jquery to help this.. <html> <head> <title></title> <script type="text/javascript" src="jquery-1.4.2.js"></script> <script type="text/javascript" src="jquery.ui.core.js"></script> <script type="text/javascript" src="jquery.ui.widget.js"></script> <script type="text/javascript" src="jquery.ui.mouse.js"></script> <script type="text/javascript" src="jquery.ui.resizable.js"></script> <script type="text/javascript" src="jquery.ui.draggable.js"></script> <script type="text/javascript"> $(document).ready(function(){ $("#x").draggable().dblclick(function(){ $(this).toggleClass("hi"); }); }); </script> <style> .hello { background:red; width:200px; height:200px; position:relative; top:100px; left:100px; } .hi { background:yellow; position:relative; width:300px; height:300px; top:0px; left:0px; } </style> </head> <body> <div id="x" class="hello"> </div> </body> </html>

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • Sending tweets using Android

    - by Saranya.R
    I want to send a tweet from Android.I have executed the following code.But I am not bale to send any tweets.Avtually the button I created is not working.Can anybody tel me wats the prob? This is my code.. package samplecode.sampleapp.sampletwidgitpublicintent; import android.app.Activity; import android.content.ActivityNotFoundException; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.os.Bundle; public class TwidgitPublicIntent extends Activity implements OnClickListener { private static final int TWIDGIT_REQUEST_CODE = 2564; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ((Button)findViewById(R.id.tweet_button)).setOnClickListener(this); ((Button)findViewById(R.id.mention_button)).setOnClickListener(this); ((Button)findViewById(R.id.retweet_button)).setOnClickListener(this); ((Button)findViewById(R.id.message_button)).setOnClickListener(this); } public void onClick(View v) { switch(v.getId()) { case R.id.tweet_button: // Standard tweet Intent tIntent = new Intent("com.disretrospect.twidgit.TWEET"); tIntent.putExtra("com.disretrospect.twidgit.extras.MESSAGE", "_message_in_here_"); try { this.startActivityForResult(tIntent, TWIDGIT_REQUEST_CODE); } catch (ActivityNotFoundException e) { // If Twidgit is not installed } break; case R.id.mention_button: // Mention Intent mIntent = new Intent("com.disretrospect.twidgit.MENTION"); mIntent.putExtra("com.disretrospect.twidgit.extras.TO", "_username_to_xmention_"); mIntent.putExtra("com.disretrospect.twidgit.extras.MESSAGE", "_message_in_here_"); try { this.startActivityForResult(mIntent, TWIDGIT_REQUEST_CODE); } catch (ActivityNotFoundException e) { // If Twidgit is not installed } break; case R.id.retweet_button: // Retweet a tweet Intent rtIntent = new Intent("com.disretrospect.twidgit.RETWEET"); rtIntent.putExtra("com.disretrospect.twidgit.extras.MESSAGE", "_message_in_here_"); rtIntent.putExtra("com.disretrospect.twidgit.extras.VIA", "_original_author_of_tweet_name_"); try { this.startActivityForResult(rtIntent, TWIDGIT_REQUEST_CODE); } catch (ActivityNotFoundException e) { // If Twidgit is not installed } break; case R.id.message_button: // Send DM Intent dmIntent = new Intent("com.disretrospect.twidgit.DIRECT_MESSAGE"); dmIntent.putExtra("com.disretrospect.twidgit.extras.TO", "_username_to_send_dm_to_"); dmIntent.putExtra("com.disretrospect.twidgit.extras.MESSAGE", "_message_in_here_"); try { this.startActivityForResult(dmIntent, TWIDGIT_REQUEST_CODE); } catch (ActivityNotFoundException e) { // If Twidgit is not installed } break; } } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); // Check result code if(resultCode == Activity.RESULT_OK) { // Check requestCode switch(requestCode) { case TWIDGIT_REQUEST_CODE: // Handle successful return break; } } else if(resultCode == Activity.RESULT_CANCELED){ // Handle canceled activity } } }

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  • Large memory chunk not garbage collected

    - by Niels
    In a hunt for a memory-leak in my app I chased down a behaviour I can't understand. I allocate a large memory block, but it doesn't get garbage-collected resulting in a OOM, unless I explicit null the reference in onDestroy. In this example I have two almost identical activities that switch between each others. Both have a single button. On pressing the button MainActivity starts OOMActivity and OOMActivity returns by calling finish(). After pressing the buttons a few times, Android throws a OOMException. If i add the the onDestroy to OOMActivity and explicit null the reference to the memory chunk, I can see in the log that the memory is correctly freed. Why doesn't the memory get freed automatically without the nulling? MainActivity: package com.example.oom; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; public class MainActivity extends Activity implements OnClickListener { private int buttonId; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); System.gc(); Button OOMButton = new Button(this); OOMButton.setText("OOM"); buttonId = OOMButton.getId(); setContentView(OOMButton); OOMButton.setOnClickListener(this); } @Override public void onClick(View v) { if (v.getId() == buttonId) { Intent leakIntent = new Intent(this, OOMActivity.class); startActivity(leakIntent); } } } OOMActivity: public class OOMActivity extends Activity implements OnClickListener { private static final int WASTE_SIZE = 20000000; private byte[] waste; private int buttonId; protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Button BackButton = new Button(this); BackButton.setText("Back"); buttonId = BackButton.getId(); setContentView(BackButton); BackButton.setOnClickListener(this); waste = new byte[WASTE_SIZE]; } public void onClick(View view) { if (view.getId() == buttonId) { finish(); } } }

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  • wxWidgets: Show a window that was marked hidden in the XRC

    - by jdwieber
    I'm new to wxWidgets and DialogBlocks. I have a form that is created using DialogBlocks and saved as an XRC file. Part of the form has a vertical wxStaticBoxSizer into which is placed two wxScrolledWindow elements. I want to only show one at a time based on what data is to be shown to the user, so I have one marked hidden and left the other one visible. In code (C++), when I try to switch the display and show the widget that was hidden in the XRC and hide the one that was not, the one that I hide goes away fine, but the one that I want to show is not visible. If I resize the window however, it appears. Once it has appeard then I can switch back and forth with no issues. I tried many combinations of showing, enabling, invalidating, getting the sizer and calling RecalcSizes, refresh, layout, and some others. I tried them in different combinations too. Simply calling Show will allow me to toggle between the two, but only after I switch to the one that does not show initially and resize the window. From what I see in the docs. the issue is that wxSizer doesn't allocate space for hidden windows, but there is a flag that can be set to override that behavor. My problem is that DialogBlocks does not expose that feature, so if I manually edit the XRC file the modifation will be lost when I, or one of the other devs. saves some changes. Is ther a sequence of calls that I can make to tell the sizer to allocate space? The default OnResize handler does something to cause the sizer to allocate space, but I don't know what that is, or how to do it. This is the flag I found in the docs: wxRESERVE_SPACE_EVEN_IF_HIDDEN Normally wxSizers don't allocate space for hidden windows or other items. This flag overrides this behavior so that sufficient space is allocated for the window even if it isn't visible. This makes it possible to dynamically show and hide controls without resizing parent dialog, for example. This function is new since wxWidgets version 2.8.8 Thanks in advance.

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  • Writing OpenGL enabled GUI

    - by Jaen
    I am exploring a possibility to write a kind of a notebook analogue that would reproduce the look and feel of using a traditional notebook, but with the added benefit of customizing the page in ways you can't do on paper - ask the program to lay ruled paper here, grid paper there, paste an image, insert a recording from the built-in camera, try to do handwriting recognition on the tablet input, insert some latex for neat formulas and so on. I'm pretty interested in developing it just to see if writing notes on computer can come anywhere close to the comfort plain paper + pencil offer (hard to do IMO) and can always turn it in as a university C++ project, so double gain there. Coming from the type of project there are certain requirements for the user interface: the user will be able to zoom, move and rotate the notebook as he wishes and I think it's pretty sensible delegate it to OpenGL, so the prospective GUI needs to work well with OGL (preferably being rendered in it) the interface should be navigable with as little of keyboard input as user wishes (incorporating some sort of gestures maybe) up to limiting the keyboard keys as modifiers to the pen movements and taps; this includes tablet and possible multitouch support the interface should keep out of the way where not needed and come up where needed and be easily layerable the notebook sheet itself will be a container for objects representing the notebook blurbs, so it would be nice if the GUI would be able to overlay some frames over the exact parts of the OpenGL-drawn sheet to signify what can be done with given part (like moving, rotating, deleting, copying, editing etc.) and it's extents In terms of interface it's probably going to end up similar to Alias' Sketch Book Pro: [picture][http://1.bp.blogspot.com/_GGxlzvZW-CY/SeKYA_oBdSI/AAAAAAAAErE/J6A0kyXiuqA/s400/Autodesk_Alias_SketchBook_Pro_2.jpg] As far as toolkits go I'm considering Qt and nui, but I'm not really aware how well would they match up the requirements and how well would they handle such an application. As far as I know you can somehow coerce Qt into doing widget drawing with OpenGL, but on the other hand I heard voices it's slot-signal framework isn't exactly optimal and requires it's own preprocessor and I don't know how hard would be to do all the custom widgets I would need (say color-wheel, ruler, blurb frames, blurb selection, tablet-targeted pop-up menu etc.) in the constraints of Qt. Also quite a few Qt programs I've had on my machine seemed really sluggish, but it may be attributed to me having old PC or programmers using Qt suboptimally rather to the framework itself. As for [nui][http://www.libnui.net/] I know it's also cross-platform and all of the basic things you would require of a GUI toolkit and what is the biggest plus it is OpenGL-enabled from the start, but I don't know how it is with custom widgets and other facets and it certainly has smaller userbase and less elaborate documentation than Qt. The question goes as this: Does any of these toolkits fulfill (preferably all of) the requirements or there is a well fitting toolkit I haven't come across or maybe I should just roll up my sleeves, get SFML (or maybe Clutter would be more suited to this?) and something like FastDelegates or libsigc++ and program the GUI framework from the ground up myself? I would be very glad if anyone had experience with a similar GUI project and can offer some comments on how well these toolkits hold up or is it worthwhile to pursue own GUI toolkit in this case. Sorry for longwindedness, duh.

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  • Can I avoid a threaded UDP socket in Pyton dropping data?

    - by 666craig
    First off, I'm new to Python and learning on the job, so be gentle! I'm trying to write a threaded Python app for Windows that reads data from a UDP socket (thread-1), writes it to file (thread-2), and displays the live data (thread-3) to a widget (gtk.Image using a gtk.gdk.pixbuf). I'm using queues for communicating data between threads. My problem is that if I start only threads 1 and 3 (so skip the file writing for now), it seems that I lose some data after the first few samples. After this drop it looks fine. Even by letting thread 1 complete before running thread 3, this apparent drop is still there. Apologies for the length of code snippet (I've removed the thread that writes to file), but I felt removing code would just prompt questions. Hope someone can shed some light :-) import socket import threading import Queue import numpy import gtk gtk.gdk.threads_init() import gtk.glade import pygtk class readFromUDPSocket(threading.Thread): def __init__(self, socketUDP, readDataQueue, packetSize, numScans): threading.Thread.__init__(self) self.socketUDP = socketUDP self.readDataQueue = readDataQueue self.packetSize = packetSize self.numScans = numScans def run(self): for scan in range(1, self.numScans + 1): buffer = self.socketUDP.recv(self.packetSize) self.readDataQueue.put(buffer) self.socketUDP.close() print 'myServer finished!' class displayWithGTK(threading.Thread): def __init__(self, displayDataQueue, image, viewArea): threading.Thread.__init__(self) self.displayDataQueue = displayDataQueue self.image = image self.viewWidth = viewArea[0] self.viewHeight = viewArea[1] self.displayData = numpy.zeros((self.viewHeight, self.viewWidth, 3), dtype=numpy.uint16) def run(self): scan = 0 try: while True: if not scan % self.viewWidth: scan = 0 buffer = self.displayDataQueue.get(timeout=0.1) self.displayData[:, scan, 0] = numpy.fromstring(buffer, dtype=numpy.uint16) self.displayData[:, scan, 1] = numpy.fromstring(buffer, dtype=numpy.uint16) self.displayData[:, scan, 2] = numpy.fromstring(buffer, dtype=numpy.uint16) gtk.gdk.threads_enter() self.myPixbuf = gtk.gdk.pixbuf_new_from_data(self.displayData.tostring(), gtk.gdk.COLORSPACE_RGB, False, 8, self.viewWidth, self.viewHeight, self.viewWidth * 3) self.image.set_from_pixbuf(self.myPixbuf) self.image.show() gtk.gdk.threads_leave() scan += 1 except Queue.Empty: print 'myDisplay finished!' pass def quitGUI(obj): print 'Currently active threads: %s' % threading.enumerate() gtk.main_quit() if __name__ == '__main__': # Create socket (IPv4 protocol, datagram (UDP)) and bind to address socketUDP = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) host = '192.168.1.5' port = 1024 socketUDP.bind((host, port)) # Data parameters samplesPerScan = 256 packetsPerSecond = 1200 packetSize = 512 duration = 1 # For now, set a fixed duration to log data numScans = int(packetsPerSecond * duration) # Create array to store data data = numpy.zeros((samplesPerScan, numScans), dtype=numpy.uint16) # Create queue for displaying from readDataQueue = Queue.Queue(numScans) # Build GUI from Glade XML file builder = gtk.Builder() builder.add_from_file('GroundVue.glade') window = builder.get_object('mainwindow') window.connect('destroy', quitGUI) view = builder.get_object('viewport') image = gtk.Image() view.add(image) viewArea = (1200, samplesPerScan) # Instantiate & start threads myServer = readFromUDPSocket(socketUDP, readDataQueue, packetSize, numScans) myDisplay = displayWithGTK(readDataQueue, image, viewArea) myServer.start() myDisplay.start() gtk.gdk.threads_enter() gtk.main() gtk.gdk.threads_leave() print 'gtk.main finished!'

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  • Unable to use getInt() but able to use getString() for a sqlite database

    - by mwrazam
    I am using a cursor to access a sqlite database I have in my app. I am having trouble using the .getInt() on my database. My database is pre-created, and I have a few cursors that perform queries to interface with the information. Several of the columns in one of the tables are set as INTEGER type. I realize that sqlite has no built in check to make sure columns are indeed INT. However, when retrieving the data, I can use the .getString() function without any issues, but calling .getInt() causes the app to crash. Below is the relevant code. If I am missing anything, please let me know, and I'll add it in. Any help is greatly appreciated. Thank you very much. Cursor: public Cursor getSkitStats(int module, int skit) { Cursor mCursor = myDataBase.rawQuery("SELECT * FROM score WHERE mod="+module+" AND skit="+skit+"", null); if (mCursor != null) { mCursor.moveToFirst(); } return mCursor; } and I am using a simple Toast call to output the result of the query: Toast.makeText(getApplicationContext(), scoreContent.getInt(0), Toast.LENGTH_SHORT).show(); The variable scoreContent is the cursor. And here is the crash output: 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1659) 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1675) 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.app.ActivityThread.access$1500(ActivityThread.java:121) 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:943) 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.os.Handler.dispatchMessage(Handler.java:99) 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.os.Looper.loop(Looper.java:130) 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.app.ActivityThread.main(ActivityThread.java:3701) 07-08 23:53:31.726: E/AndroidRuntime(15685): at java.lang.reflect.Method.invokeNative(Native Method) 07-08 23:53:31.726: E/AndroidRuntime(15685): at java.lang.reflect.Method.invoke(Method.java:507) 07-08 23:53:31.726: E/AndroidRuntime(15685): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:866) 07-08 23:53:31.726: E/AndroidRuntime(15685): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:624) 07-08 23:53:31.726: E/AndroidRuntime(15685): at dalvik.system.NativeStart.main(Native Method) 07-08 23:53:31.726: E/AndroidRuntime(15685): Caused by: android.content.res.Resources$NotFoundException: String resource ID #0x2 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.content.res.Resources.getText(Resources.java:205) 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.widget.Toast.makeText(Toast.java:258) 07-08 23:53:31.726: E/AndroidRuntime(15685): at jp.atomicideas.ne.Summary.onCreate(Summary.java:90) 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1623) 07-08 23:53:31.726: E/AndroidRuntime(15685): ... 11 more

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  • onDateSet does not get called from DatePickerDialog on tablet

    - by cit
    I am using a DatePickerDialog to prompt the user for a date. It works fine in the simulator and on my Samsung Galaxy Nexus, but onDateSet does not get called on my Samsung Galaxy Tab 2. I noticed, that the dialog is bigger and shows a calendar besides the normal spin view. Can that be the problem? Here is some code: import java.util.Calendar; import java.util.Date; import android.app.DatePickerDialog; import android.app.Dialog; import android.content.DialogInterface; import android.content.Intent; import android.os.Bundle; import android.support.v4.app.DialogFragment; import android.widget.DatePicker; import com.cbit.gtbetapp.R; import com.cbit.gtbetapp.gui.racedata.MeetingDataActivity; import com.cbit.gtbetapp.gui.racedata.MeetingListFragment; import com.cbit.gtbetapp.logic.Utility; public class DatePickerFragment extends DialogFragment implements DatePickerDialog.OnDateSetListener { protected Date date = null; @Override public Dialog onCreateDialog(Bundle savedInstanceState) { // Use the current date as the default date in the picker final Calendar c = Utility.getToday(); int year = c.get(Calendar.YEAR); int month = c.get(Calendar.MONTH); int day = c.get(Calendar.DAY_OF_MONTH); date = c.getTime(); // Create a new instance of DatePickerDialog and return it DatePickerDialog dialog = new DatePickerDialog(getActivity(), this, year, month, day) { @Override public void onDateChanged(DatePicker view, int year, int month, int day) { super.onDateChanged(view, year, month, day); setTitle(getString(R.string.date_picker_title)); } }; dialog.setTitle(getString(R.string.date_picker_title)); dialog.setButton(DatePickerDialog.BUTTON_POSITIVE, getString(android.R.string.ok), new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { dialog.cancel(); Intent intent = new Intent(getActivity(), MeetingDataActivity.class); intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); intent.putExtra(MeetingListFragment.EXTRA_DATE, date.getTime()); startActivity(intent); } }); dialog.setButton(DatePickerDialog.BUTTON_NEGATIVE, getString(R.string.button_cancel), new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { dialog.cancel(); } }); return dialog; } public void onDateSet(DatePicker view, int year, int month, int day) { Calendar c = Calendar.getInstance(); c.clear(); c.set(Calendar.YEAR, year); c.set(Calendar.MONTH, month); c.set(Calendar.DAY_OF_MONTH, day); date = c.getTime(); } } What could cause this? A bug in the tablet? Am I missing something? Can anyone think of a workaround? Thanks a lot!

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  • Do email forms need to be santized before sending?

    - by levi
    I have a client that keeps getting reports from godaddy's "websiteprotection.com" stating how the website is insecure. Your website contains pages that do not properly sanitize visitor-provided input to make sure it contains no malicious content or scripts. Cross-site scripting vulnerabilities let malicious users execute arbitrary HTML or script code in another visitor's browser. Output: The request string used to detect this flaw was : /cross_site_scripting.?nasl.asp The output was : HTTP/1.1 404 Not Found\r Date: Wed, 21 Mar 2012 08:12:02 GMT\r Server: Apache\r X-Pingback:http://?CLIENTSWEBSITE.com/?xmlrpc.php\r Expires: Wed, 11 Jan 1984 05:00:00 GMT\r Cache-Control: no-cache, must-revalidate, max-age=0\r Pragma: no-cache\r Set-Cookie: PHPSESSID=?1jsnhuflvd59nb4trtquston50; path=/\r Last-Modified: Wed, 21 Mar 2012 08:12:02 GMT\r Keep-Alive: timeout=15, max=100\r Connection: Keep-Alive\r Transfer-Encoding: chunked\r Content-Type: text/html; charset=UTF-8\r \r <div id="contact-form" class="widget"><form action="http://?CLIENTSWEBSITE.c om/<script>cross_site_?scripting.nasl</script>.asp" id="contactForm" meth od="post"> It looks like it has an issue with the contact form. All the contact form does is posts an ajax request to the same page, and than a PHP script mails the data (no database stuff). Is there any a security issues here? Any ideas on how I can satisfy the security scanner? Here is the form and script: <form action="<?php echo $this->getCurrentUrl(); ?>" id="contactForm" method="post"> <input type="text" name="Name" id="Name" value="" class="txt requiredField name" /> //Some more text inputs <input type="hidden" name="sendadd" id="sendadd" value="<?php echo $emailadd ; ?>" /> <input type="hidden" name="submitted" id="submitted" value="true" /><input class="submit" type="submit" value="Send" /> </form> // Some initial JS validation, if that passes an ajax post is made to the script below //If the form is submitted if(isset($_POST['submitted'])) { //Check captcha if (isset($_POST["captchaPrefix"])) { $capt = new ReallySimpleCaptcha(); $correct = $capt->check( $_POST["captchaPrefix"], $_POST["Captcha"] ); if( ! $correct ) { echo false; die(); } else { $capt->remove( $_POST["captchaPrefix"] ); } } $dateon = $_POST["dateon"]; $ToEmail = $_POST["sendadd"]; $EmailSubject = 'Contact Form Submission from ' . get_bloginfo('title'); $mailheader = "From: ".$_POST["Email"]."\r\n"; $mailheader .= "Reply-To: ".$_POST["Email"]."\r\n"; $mailheader .= "Content-type: text/html; charset=iso-8859-1\r\n"; $MESSAGE_BODY = "Name: ".$_POST["Name"]."<br>"; $MESSAGE_BODY .= "Email Address: ".$_POST["Email"]."<br>"; $MESSAGE_BODY .= "Phone: ".$_POST["Phone"]."<br>"; if ($dateon == "on") {$MESSAGE_BODY .= "Date: ".$_POST["Date"]."<br>";} $MESSAGE_BODY .= "Message: ".$_POST["Comments"]."<br>"; mail($ToEmail, $EmailSubject, $MESSAGE_BODY, $mailheader) or die ("Failure"); echo true; die(); }

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