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  • Inserting into a bitstream

    - by evilertoaster
    I'm looking for a way to efficiently insert bits into a bitstream and have it 'overflow', padding with 0's. So for example if you had a byte array with 2 bytes: 231 and 109 (11100111 01101101), and did BitInsert(byteArray,4,00) it would insert two bits at bit offset 4 making 11100001 11011011 01000000 (225,219,24). It would be ok even the method only allowed 1 bit insertions e.g. BitInsert(byteArray,4,true) or BitInsert(byteArray,4,false). I have one method of doing it, but it has to walk the stream with a bitmask bit by bit, so I'm wondering if there's a simpler approach... Answers in assembly or a C derivative would be appreciated.

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  • No component for supporting the service was found error

    - by Deepa
    We have setup a .net application developed with .net framework 4.0 using MVC framework and WCF service on a Windows 2003, 32-bit server containing IIS 6 successfully. However, when the same application is set up on a Win 2008 R2, 64-bit server, we get the following error when the application is accessing the WCF service: No component for supporting the service was found Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: Castle.MicroKernel.ComponentNotFoundException: No component for supporting the service was found We have set the flag for Enable 32-bit apps in "Application Pool" to true on the 64-bit server.

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  • android compilation

    - by user1241903
    I am trying to compile android source v2.3.4. When I give "make -j32", I am getting result like this.I am using fedora 14(32 bit). [root@localhost WORKING_DIRECTORY]# make -j32 ============================================ PLATFORM_VERSION_CODENAME=REL PLATFORM_VERSION=2.3.4 TARGET_PRODUCT=full TARGET_BUILD_VARIANT=eng TARGET_SIMULATOR=false TARGET_BUILD_TYPE=release TARGET_BUILD_APPS= TARGET_ARCH=arm HOST_ARCH=x86 HOST_OS=linux HOST_BUILD_TYPE=release BUILD_ID=GRJ22 ============================================ Checking build tools versions... build/core/main.mk:76: ************************************************************ build/core/main.mk:77: You are attempting to build on a 32-bit system. build/core/main.mk:78: Only 64-bit build environments are supported beyond froyo/2.2. build/core/main.mk:79: ************************************************************ build/core/main.mk:80: *** stop. Stop. [root@localhost WORKING_DIRECTORY]# Please help me to solve this issue. How to compile android source code on 32 bit os?. Thank You Rajendra

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  • Can't register 32bit dll under 64bit windows

    - by Wodzu
    Hi guys. I try to create a COM object from my JS script like this: function main() { var MyApplication = new ActiveXObject("Base.Application"); } main(); I am getting error: "Automation server can't create object". This error occurs on Windows 2003 64 bit. The dll is 32 bit and it works fine on 32 bit systems. I've tried both versions of Regsvr32.exe on the 64 bit system and both versions told me that dll registered succesfully. Unfortunatelly the error message does not tell me why it can not create object. The reason is unknown, it might be that it can't create object because it is still not registered or it might be something totally different... I've also add full permisions to this dll. I don't know what else I can do, do you have any ideas?

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  • Adding a transparent bitmap to a windows button

    - by cmaughan
    It's a while since I've done this, but I'm trying to add a custom button graphic to a windows button, with some transparent areas. I've tried various schemes but can't seem to get the transparent areas to show. Here's my code: hbmpUpDisabled = LoadImage(instance,MAKEINTRESOURCE(IDB_UPARROWDISABLED), IMAGE_BITMAP, 0, 0, LR_DEFAULTSIZE | LR_LOADTRANSPARENT | LR_LOADMAP3DCOLORS ); SendMessage(GetDlgItem(hWndDlg, IDC_MOVEUP),BM_SETIMAGE,(WPARAM)IMAGE_BITMAP,(LPARAM)hbmpUpDisabled); Does anyone notice any problems here? It works if my bitmap is a 1-bit bitmap. I couldn't get a 32 bit bitmap to work, and I'm not sure how to setup a 24 bit or 8 bit bitmap to do it.... I tried a custom 255,0,255 color (which IIRC is a default transparent value), but so far no joy....

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  • chdir programmatically

    - by james owen
    Friday, March 12, 2010 1:18 pm. In windows -- and probably unix for that matter -- using the chdir() function in a (32-bit) program doesn't change the directory when the program exits. (It does in a 16-bit windows program.) Does anybody know how to do that in a windows 32-bit program?

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  • Detour (2.1 Professional) - 64bit "unresolved external symbol"

    - by HJ
    Hi, I compiled Detours 64 bit using: {nmake DETOURS_TARGET_PROCESSOR=X64} I'm using it in simple component. The component builds fine in 32 bit. But in 64 bit I am getting following linker errors: {unresolved external symbol DetourAttach} {unresolved external symbol DetourFindFunction} {unresolved external symbol DetourDetach} {unresolved external symbol DetourTransactionCommit} {...} I have correctly set the linker directories and library options in the component VC++ project file. Please help me to resolve this issue.

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  • Assign bitset member to char

    - by RedX
    I have some code here that uses bitsets to store many 1 bit values into a char. Basically struct BITS_8 { char _1:1; (...) char _8:1; } Now i was trying to pass one of these bits as a parameter into a function void func(char bit){ if(bit){ // do something }else{ // do something else } // and the call was struct BITS_8 bits; // all bits were set to 0 before bits._7 = 1; bits._8 = 1; func(bits._8); The solution was to single the bit out when calling the function: func(bits._8 & 0x128); But i kept going into //do something because other bits were set. I was wondering if this is the correct behaviour or if my compiler is broken. The compiler is an embedded compiler that produces code for freescale ASICs.

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  • why IEEE floating point number calculate exponent using a biased form?

    - by lenatis
    let's say, for the float type in c, according to the IEEE floating point specification, there are 8-bit used for the fraction filed, and it is calculated as first taken these 8-bit and translated it into an unsigned number, and then minus the BIASE, which is 2^7 - 1 = 127, and the result is an exponent ranges from -127 to 128, inclusive. But why can't we just treat these 8-bit pattern as a signed number, since the resulting range is [-128,127], which is almost the same as the previous one.

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  • Simple integer encryption

    - by tloflin
    Is there a simple algorithm to encrypt integers? That is, a function E(i,k) that accepts an n-bit integer and a key (of any type) and produces another, unrelated n-bit integer that, when fed into a second function D(i,k) (along with the key) produces the original integer? Obviously there are some simple reversible operations you can perform, but they all seem to produce clearly related outputs (e.g. consecutive inputs lead to consecutive outputs). Also, of course, there are cryptographically strong standard algorithms, but they don't produce small enough outputs (e.g. 32-bit). I know any 32-bit cryptography can be brute-forced, but I'm not looking for something cryptographically strong, just something that looks random. Theoretically speaking it should be possible; after all, I could just create a dictionary by randomly pairing every integer. But I was hoping for something a little less memory-intensive.

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  • Float32 to Float16

    - by Goz
    Can someone explain to me how I convert a 32-bit floating point value to a 16-bit floating point value? (s = sign e = exponent and m = mantissa) If 32-bit float is 1s7e24m And 16-bit float is 1s5e10m Then is it as simple as doing? int fltInt32; short fltInt16; memcpy( &fltInt32, &flt, sizeof( float ) ); fltInt16 = (fltInt32 & 0x00FFFFFF) >> 14; fltInt16 |= ((fltInt32 & 0x7f000000) >> 26) << 10; fltInt16 |= ((fltInt32 & 0x80000000) >> 16); I'm assuming it ISN'T that simple ... so can anyone tell me what you DO need to do?

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  • Is there a way to transfer windows license to a different machine?

    - by Alex Khvatov
    I purchased a license and used Windows 7 Home Premium 32 bit OS for a while. But recently I bought a 64 bit version to take advantage of the larger RAM the machine had and hence reinstalled the OS and activated a new license for the 64-bit version. Now, I am in a need to install the 32 bit version on another machine. How do I go about reactivating a license on another machine? (again the license currently is not used) Am I going to have issues with Microsoft not letting me reactivate that license on a different machine? Thank you.

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  • VHDL Simulation Timing Behaviour

    - by chris
    I'm trying to write some VHDL code that simply feeds sequential bits from a std_logic_vector into a model of an FSM. However, the bits don't seem to be updating correctly. To try figure out the issue, I have the following code, where instead of getting a bit out of a vector, I'm just toggling the signal x (the same place I'd be getting a bit out). clk <= NOT clk after 10 ns; process(clk) begin if count = 8 then assert false report "Simulation ended" severity failure; elsif (clk = '1') then x <= test1(count); count <= count + 1; end if; end process; EDIT: It appears I was confused.I've put it back to trying to take bit by bit out of the vector. This is the output. I would have thought that on when count is 1, x would take on the value of test1(1) which is a 1.

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  • Does a CPU assigns a value atomically to memory?

    - by Poni
    Hi! A quick question I've been wondering about for some time; Does the CPU assign values atomically, or, is it bit by bit (say for example a 32bit integer). If it's bit by bit, could another thread accessing this exact location get a "part" of the to-be-assigned value? Think of this: I have two threads and one shared "unsigned int" variable (call it "g_uiVal"). Both threads loop. On is printing "g_uiVal" with printf("%u\n", g_uiVal). The second just increase this number. Will the printing thread ever print something that is totally not or part of "g_uiVal"'s value? In code: unsigned int g_uiVal; void thread_writer() { g_uiVal++; } void thread_reader() { while(1) printf("%u\n", g_uiVal); }

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  • VS 2010 IDE 2GB limt

    - by user561732
    I am using VS 2010 on a win 7 64 bit system with 8 GB of memory. My application is 32 bit. While in the VS 2010 .Net IDE, the app shows up in the Windows task manager as "MyApp.vshost.exe *32" while the VS IDE itself shows up as "devenv.exe *32". I checked and it appears that the VS 2010 IDE file (devenv.exe) is complied with the /LargeAddressAware flag. However, when debugging large models, the IDE fails with an Out of memory exception. In the Windows Task manager, the "MyApp.vshost.exe *32" process indicates about 1400 MB of memory usage (while the "devenv.exe *32" process is well under 500 MB). Is it possible to set the "MyApp.vshost.exe *32" process to be /LargeAddressAware in order to avoid this out of memory situation? If so, how can this be done in the IDE. While setting the final application binary to be /LargeAddressAware would work, I still need to be able to debug the app in the IDE with these type of large models. I should also note that my app has a deep object hierarchy with many collections that together required a lot of memory. However, my issue is not related to trying to create say 1 large array that requires greater then 2 GB of memory etc. I should note that I am able to run the same app in the VB6 IDE and not get an out of memory situation as long as the VB6 IDE is made /LargeAddressAware. In the case of VB6, the IDE and the app being debugged are part of the same process (and not split into 2 as is the case with VS 2010.) The VB6 process can be larger then 3 GB without running into out of memory issues. Ultimately, my objective is to have my app run completely in 64 bit to access more memory. I am hoping that in such cases, the IDE will allow the debugging process to exceed 2 GB without crashing (and certainly more then 1.4 GB as is the current case). However, for now, while 95% of my app is 64 bit, I am calling a legacy COM 32 bit DLL and as such, my entire app is forced to still run in 32 bit mode until I replace that DLL.

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  • Python: convert 2 ints to 32 float

    - by bugspy.net
    How can I combine 2 ints to a single 32bit IEEE floating point ? (each of the 2 ints represent 16 bit) And in the opposite direction: How can I transform a python float into 2 16 bit ints? (I need this because of modbus protocol - where 2x16 bit registers are treated as single 32 floating point number)

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  • Red Gate Coder interviews: Alex Davies

    - by Michael Williamson
    Alex Davies has been a software engineer at Red Gate since graduating from university, and is currently busy working on .NET Demon. We talked about tackling parallel programming with his actors framework, a scientific approach to debugging, and how JavaScript is going to affect the programming languages we use in years to come. So, if we start at the start, how did you get started in programming? When I was seven or eight, I was given a BBC Micro for Christmas. I had asked for a Game Boy, but my dad thought it would be better to give me a proper computer. For a year or so, I only played games on it, but then I found the user guide for writing programs in it. I gradually started doing more stuff on it and found it fun. I liked creating. As I went into senior school I continued to write stuff on there, trying to write games that weren’t very good. I got a real computer when I was fourteen and found ways to write BASIC on it. Visual Basic to start with, and then something more interesting than that. How did you learn to program? Was there someone helping you out? Absolutely not! I learnt out of a book, or by experimenting. I remember the first time I found a loop, I was like “Oh my God! I don’t have to write out the same line over and over and over again any more. It’s amazing!” When did you think this might be something that you actually wanted to do as a career? For a long time, I thought it wasn’t something that you would do as a career, because it was too much fun to be a career. I thought I’d do chemistry at university and some kind of career based on chemical engineering. And then I went to a careers fair at school when I was seventeen or eighteen, and it just didn’t interest me whatsoever. I thought “I could be a programmer, and there’s loads of money there, and I’m good at it, and it’s fun”, but also that I shouldn’t spoil my hobby. Now I don’t really program in my spare time any more, which is a bit of a shame, but I program all the rest of the time, so I can live with it. Do you think you learnt much about programming at university? Yes, definitely! I went into university knowing how to make computers do anything I wanted them to do. However, I didn’t have the language to talk about algorithms, so the algorithms course in my first year was massively important. Learning other language paradigms like functional programming was really good for breadth of understanding. Functional programming influences normal programming through design rather than actually using it all the time. I draw inspiration from it to write imperative programs which I think is actually becoming really fashionable now, but I’ve been doing it for ages. I did it first! There were also some courses on really odd programming languages, a bit of Prolog, a little bit of C. Having a little bit of each of those is something that I would have never done on my own, so it was important. And then there are knowledge-based courses which are about not programming itself but things that have been programmed like TCP. Those are really important for examples for how to approach things. Did you do any internships while you were at university? Yeah, I spent both of my summers at the same company. I thought I could code well before I went there. Looking back at the crap that I produced, it was only surpassed in its crappiness by all of the other code already in that company. I’m so much better at writing nice code now than I used to be back then. Was there just not a culture of looking after your code? There was, they just didn’t hire people for their abilities in that area. They hired people for raw IQ. The first indicator of it going wrong was that they didn’t have any computer scientists, which is a bit odd in a programming company. But even beyond that they didn’t have people who learnt architecture from anyone else. Most of them had started straight out of university, so never really had experience or mentors to learn from. There wasn’t the experience to draw from to teach each other. In the second half of my second internship, I was being given tasks like looking at new technologies and teaching people stuff. Interns shouldn’t be teaching people how to do their jobs! All interns are going to have little nuggets of things that you don’t know about, but they shouldn’t consistently be the ones who know the most. It’s not a good environment to learn. I was going to ask how you found working with people who were more experienced than you… When I reached Red Gate, I found some people who were more experienced programmers than me, and that was difficult. I’ve been coding since I was tiny. At university there were people who were cleverer than me, but there weren’t very many who were more experienced programmers than me. During my internship, I didn’t find anyone who I classed as being a noticeably more experienced programmer than me. So, it was a shock to the system to have valid criticisms rather than just formatting criticisms. However, Red Gate’s not so big on the actual code review, at least it wasn’t when I started. We did an entire product release and then somebody looked over all of the UI of that product which I’d written and say what they didn’t like. By that point, it was way too late and I’d disagree with them. Do you think the lack of code reviews was a bad thing? I think if there’s going to be any oversight of new people, then it should be continuous rather than chunky. For me I don’t mind too much, I could go out and get oversight if I wanted it, and in those situations I felt comfortable without it. If I was managing the new person, then maybe I’d be keener on oversight and then the right way to do it is continuously and in very, very small chunks. Have you had any significant projects you’ve worked on outside of a job? When I was a teenager I wrote all sorts of stuff. I used to write games, I derived how to do isomorphic projections myself once. I didn’t know what the word was so I couldn’t Google for it, so I worked it out myself. It was horrifically complicated. But it sort of tailed off when I started at university, and is now basically zero. If I do side-projects now, they tend to be work-related side projects like my actors framework, NAct, which I started in a down tools week. Could you explain a little more about NAct? It is a little C# framework for writing parallel code more easily. Parallel programming is difficult when you need to write to shared data. Sometimes parallel programming is easy because you don’t need to write to shared data. When you do need to access shared data, you could just have your threads pile in and do their work, but then you would screw up the data because the threads would trample on each other’s toes. You could lock, but locks are really dangerous if you’re using more than one of them. You get interactions like deadlocks, and that’s just nasty. Actors instead allows you to say this piece of data belongs to this thread of execution, and nobody else can read it. If you want to read it, then ask that thread of execution for a piece of it by sending a message, and it will send the data back by a message. And that avoids deadlocks as long as you follow some obvious rules about not making your actors sit around waiting for other actors to do something. There are lots of ways to write actors, NAct allows you to do it as if it was method calls on other objects, which means you get all the strong type-safety that C# programmers like. Do you think that this is suitable for the majority of parallel programming, or do you think it’s only suitable for specific cases? It’s suitable for most difficult parallel programming. If you’ve just got a hundred web requests which are all independent of each other, then I wouldn’t bother because it’s easier to just spin them up in separate threads and they can proceed independently of each other. But where you’ve got difficult parallel programming, where you’ve got multiple threads accessing multiple bits of data in multiple ways at different times, then actors is at least as good as all other ways, and is, I reckon, easier to think about. When you’re using actors, you presumably still have to write your code in a different way from you would otherwise using single-threaded code. You can’t use actors with any methods that have return types, because you’re not allowed to call into another actor and wait for it. If you want to get a piece of data out of another actor, then you’ve got to use tasks so that you can use “async” and “await” to await asynchronously for it. But other than that, you can still stick things in classes so it’s not too different really. Rather than having thousands of objects with mutable state, you can use component-orientated design, where there are only a few mutable classes which each have a small number of instances. Then there can be thousands of immutable objects. If you tend to do that anyway, then actors isn’t much of a jump. If I’ve already built my system without any parallelism, how hard is it to add actors to exploit all eight cores on my desktop? Usually pretty easy. If you can identify even one boundary where things look like messages and you have components where some objects live on one side and these other objects live on the other side, then you can have a granddaddy object on one side be an actor and it will parallelise as it goes across that boundary. Not too difficult. If we do get 1000-core desktop PCs, do you think actors will scale up? It’s hard. There are always in the order of twenty to fifty actors in my whole program because I tend to write each component as actors, and I tend to have one instance of each component. So this won’t scale to a thousand cores. What you can do is write data structures out of actors. I use dictionaries all over the place, and if you need a dictionary that is going to be accessed concurrently, then you could build one of those out of actors in no time. You can use queuing to marshal requests between different slices of the dictionary which are living on different threads. So it’s like a distributed hash table but all of the chunks of it are on the same machine. That means that each of these thousand processors has cached one small piece of the dictionary. I reckon it wouldn’t be too big a leap to start doing proper parallelism. Do you think it helps if actors get baked into the language, similarly to Erlang? Erlang is excellent in that it has thread-local garbage collection. C# doesn’t, so there’s a limit to how well C# actors can possibly scale because there’s a single garbage collected heap shared between all of them. When you do a global garbage collection, you’ve got to stop all of the actors, which is seriously expensive, whereas in Erlang garbage collections happen per-actor, so they’re insanely cheap. However, Erlang deviated from all the sensible language design that people have used recently and has just come up with crazy stuff. You can definitely retrofit thread-local garbage collection to .NET, and then it’s quite well-suited to support actors, even if it’s not baked into the language. Speaking of language design, do you have a favourite programming language? I’ll choose a language which I’ve never written before. I like the idea of Scala. It sounds like C#, only with some of the niggles gone. I enjoy writing static types. It means you don’t have to writing tests so much. When you say it doesn’t have some of the niggles? C# doesn’t allow the use of a property as a method group. It doesn’t have Scala case classes, or sum types, where you can do a switch statement and the compiler checks that you’ve checked all the cases, which is really useful in functional-style programming. Pattern-matching, in other words. That’s actually the major niggle. C# is pretty good, and I’m quite happy with C#. And what about going even further with the type system to remove the need for tests to something like Haskell? Or is that a step too far? I’m quite a pragmatist, I don’t think I could deal with trying to write big systems in languages with too few other users, especially when learning how to structure things. I just don’t know anyone who can teach me, and the Internet won’t teach me. That’s the main reason I wouldn’t use it. If I turned up at a company that writes big systems in Haskell, I would have no objection to that, but I wouldn’t instigate it. What about things in C#? For instance, there’s contracts in C#, so you can try to statically verify a bit more about your code. Do you think that’s useful, or just not worthwhile? I’ve not really tried it. My hunch is that it needs to be built into the language and be quite mathematical for it to work in real life, and that doesn’t seem to have ended up true for C# contracts. I don’t think anyone who’s tried them thinks they’re any good. I might be wrong. On a slightly different note, how do you like to debug code? I think I’m quite an odd debugger. I use guesswork extremely rarely, especially if something seems quite difficult to debug. I’ve been bitten spending hours and hours on guesswork and not being scientific about debugging in the past, so now I’m scientific to a fault. What I want is to see the bug happening in the debugger, to step through the bug happening. To watch the program going from a valid state to an invalid state. When there’s a bug and I can’t work out why it’s happening, I try to find some piece of evidence which places the bug in one section of the code. From that experiment, I binary chop on the possible causes of the bug. I suppose that means binary chopping on places in the code, or binary chopping on a stage through a processing cycle. Basically, I’m very stupid about how I debug. I won’t make any guesses, I won’t use any intuition, I will only identify the experiment that’s going to binary chop most effectively and repeat rather than trying to guess anything. I suppose it’s quite top-down. Is most of the time then spent in the debugger? Absolutely, if at all possible I will never debug using print statements or logs. I don’t really hold much stock in outputting logs. If there’s any bug which can be reproduced locally, I’d rather do it in the debugger than outputting logs. And with SmartAssembly error reporting, there’s not a lot that can’t be either observed in an error report and just fixed, or reproduced locally. And in those other situations, maybe I’ll use logs. But I hate using logs. You stare at the log, trying to guess what’s going on, and that’s exactly what I don’t like doing. You have to just look at it and see does this look right or wrong. We’ve covered how you get to grip with bugs. How do you get to grips with an entire codebase? I watch it in the debugger. I find little bugs and then try to fix them, and mostly do it by watching them in the debugger and gradually getting an understanding of how the code works using my process of binary chopping. I have to do a lot of reading and watching code to choose where my slicing-in-half experiment is going to be. The last time I did it was SmartAssembly. The old code was a complete mess, but at least it did things top to bottom. There wasn’t too much of some of the big abstractions where flow of control goes all over the place, into a base class and back again. Code’s really hard to understand when that happens. So I like to choose a little bug and try to fix it, and choose a bigger bug and try to fix it. Definitely learn by doing. I want to always have an aim so that I get a little achievement after every few hours of debugging. Once I’ve learnt the codebase I might be able to fix all the bugs in an hour, but I’d rather be using them as an aim while I’m learning the codebase. If I was a maintainer of a codebase, what should I do to make it as easy as possible for you to understand? Keep distinct concepts in different places. And name your stuff so that it’s obvious which concepts live there. You shouldn’t have some variable that gets set miles up the top of somewhere, and then is read miles down to choose some later behaviour. I’m talking from a very much SmartAssembly point of view because the old SmartAssembly codebase had tons and tons of these things, where it would read some property of the code and then deal with it later. Just thousands of variables in scope. Loads of things to think about. If you can keep concepts separate, then it aids me in my process of fixing bugs one at a time, because each bug is going to more or less be understandable in the one place where it is. And what about tests? Do you think they help at all? I’ve never had the opportunity to learn a codebase which has had tests, I don’t know what it’s like! What about when you’re actually developing? How useful do you find tests in finding bugs or regressions? Finding regressions, absolutely. Running bits of code that would be quite hard to run otherwise, definitely. It doesn’t happen very often that a test finds a bug in the first place. I don’t really buy nebulous promises like tests being a good way to think about the spec of the code. My thinking goes something like “This code works at the moment, great, ship it! Ah, there’s a way that this code doesn’t work. Okay, write a test, demonstrate that it doesn’t work, fix it, use the test to demonstrate that it’s now fixed, and keep the test for future regressions.” The most valuable tests are for bugs that have actually happened at some point, because bugs that have actually happened at some point, despite the fact that you think you’ve fixed them, are way more likely to appear again than new bugs are. Does that mean that when you write your code the first time, there are no tests? Often. The chance of there being a bug in a new feature is relatively unaffected by whether I’ve written a test for that new feature because I’m not good enough at writing tests to think of bugs that I would have written into the code. So not writing regression tests for all of your code hasn’t affected you too badly? There are different kinds of features. Some of them just always work, and are just not flaky, they just continue working whatever you throw at them. Maybe because the type-checker is particularly effective around them. Writing tests for those features which just tend to always work is a waste of time. And because it’s a waste of time I’ll tend to wait until a feature has demonstrated its flakiness by having bugs in it before I start trying to test it. You can get a feel for whether it’s going to be flaky code as you’re writing it. I try to write it to make it not flaky, but there are some things that are just inherently flaky. And very occasionally, I’ll think “this is going to be flaky” as I’m writing, and then maybe do a test, but not most of the time. How do you think your programming style has changed over time? I’ve got clearer about what the right way of doing things is. I used to flip-flop a lot between different ideas. Five years ago I came up with some really good ideas and some really terrible ideas. All of them seemed great when I thought of them, but they were quite diverse ideas, whereas now I have a smaller set of reliable ideas that are actually good for structuring code. So my code is probably more similar to itself than it used to be back in the day, when I was trying stuff out. I’ve got more disciplined about encapsulation, I think. There are operational things like I use actors more now than I used to, and that forces me to use immutability more than I used to. The first code that I wrote in Red Gate was the memory profiler UI, and that was an actor, I just didn’t know the name of it at the time. I don’t really use object-orientation. By object-orientation, I mean having n objects of the same type which are mutable. I want a constant number of objects that are mutable, and they should be different types. I stick stuff in dictionaries and then have one thing that owns the dictionary and puts stuff in and out of it. That’s definitely a pattern that I’ve seen recently. I think maybe I’m doing functional programming. Possibly. It’s plausible. If you had to summarise the essence of programming in a pithy sentence, how would you do it? Programming is the form of art that, without losing any of the beauty of architecture or fine art, allows you to produce things that people love and you make money from. So you think it’s an art rather than a science? It’s a little bit of engineering, a smidgeon of maths, but it’s not science. Like architecture, programming is on that boundary between art and engineering. If you want to do it really nicely, it’s mostly art. You can get away with doing architecture and programming entirely by having a good engineering mind, but you’re not going to produce anything nice. You’re not going to have joy doing it if you’re an engineering mind. Architects who are just engineering minds are not going to enjoy their job. I suppose engineering is the foundation on which you build the art. Exactly. How do you think programming is going to change over the next ten years? There will be an unfortunate shift towards dynamically-typed languages, because of JavaScript. JavaScript has an unfair advantage. JavaScript’s unfair advantage will cause more people to be exposed to dynamically-typed languages, which means other dynamically-typed languages crop up and the best features go into dynamically-typed languages. Then people conflate the good features with the fact that it’s dynamically-typed, and more investment goes into dynamically-typed languages. They end up better, so people use them. What about the idea of compiling other languages, possibly statically-typed, to JavaScript? It’s a reasonable idea. I would like to do it, but I don’t think enough people in the world are going to do it to make it pick up. The hordes of beginners are the lifeblood of a language community. They are what makes there be good tools and what makes there be vibrant community websites. And any particular thing which is the same as JavaScript only with extra stuff added to it, although it might be technically great, is not going to have the hordes of beginners. JavaScript is always to be quickest and easiest way for a beginner to start programming in the browser. And dynamically-typed languages are great for beginners. Compilers are pretty scary and beginners don’t write big code. And having your errors come up in the same place, whether they’re statically checkable errors or not, is quite nice for a beginner. If someone asked me to teach them some programming, I’d teach them JavaScript. If dynamically-typed languages are great for beginners, when do you think the benefits of static typing start to kick in? The value of having a statically typed program is in the tools that rely on the static types to produce a smooth IDE experience rather than actually telling me my compile errors. And only once you’re experienced enough a programmer that having a really smooth IDE experience makes a blind bit of difference, does static typing make a blind bit of difference. So it’s not really about size of codebase. If I go and write up a tiny program, I’m still going to get value out of writing it in C# using ReSharper because I’m experienced with C# and ReSharper enough to be able to write code five times faster if I have that help. Any other visions of the future? Nobody’s going to use actors. Because everyone’s going to be running on single-core VMs connected over network-ready protocols like JSON over HTTP. So, parallelism within one operating system is going to die. But until then, you should use actors. More Red Gater Coder interviews

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  • MS12-070 : Security Updates for all supported versions of SQL Server

    - by AaronBertrand
    This week there was a security release for all supported versions of SQL Server . Each version has 32-bit and 64-bit patches, and each version has GDR (General Distribution Release) and QFE (Quick-Fix Engineering) patches. GDR should be applied if you are at the base (RTM or SP) build for your version, while QFE should be applied if you have installed any cumulative updates after the RTM or SP build. ( More details here .) SQL Server 2005 RTM, SP1, SP2, SP3 - not supported SP4 - GDR = 9.00.5069,...(read more)

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  • Test All Features of Windows Phone 7 On Your PC

    - by Matthew Guay
    Are you developer or just excited about the upcoming Windows Phone 7, and want to try it out now?  Thanks to free developer tools from Microsoft and a new unlocked emulator rom, you can try out most of the exciting features today from your PC. Last week we showed you how to try out Windows Phone 7 on your PC and get started developing for the upcoming new devices.  We noticed, however, that the emulator only contains Internet Explorer Mobile and some settings.  This is still interesting to play around with, but it wasn’t the full Windows Phone 7 experience. Some enterprising tweakers discovered that more applications were actually included in the emulator, but were simply hidden from users.  Developer Dan Ardelean then figured out how to re-enable these features, and released a tweaked emulator rom so everyone can try out all of the Windows Phone 7 features for themselves.  Here we’ll look at how you can run this new emulator image on your PC, and then look at some interesting features in Windows Phone 7. Editor Note: This modified emulator image is not official, and isn’t sanctioned by Microsoft. Use your own judgment when choosing to download and use the emulator. Setting Up Emulator Rom To test-drive Windows Phone 7 on your PC, you must first download and install the Windows Phone Developer Tools CTP (link below).  Follow the steps we showed you last week at: Try out Windows Phone 7 on your PC today.  Once it’s installed, go ahead and run the default emulator as we showed to make sure everything works ok. Once the Windows Phone Developer Tools are installed and running, download the new emulator rom from XDA Forums (link below).  This will be a zip file, so extract it first. Note where you save the file, as you will need the address in the next step. Now, to run our new emulator image, we need to open the emulator in command line and point to the new rom image.  To do this, browse to the correct directory, depending on whether you’re running the 32 bit or 64 bit version of Windows: 32 bit: C:\Program Files\Microsoft XDE\1.0\ 64 bit: C:\Program Files (x86)\Microsoft XDE\1.0\ Hold your Shift key down and right-click in the folder.  Choose Open Command Window here. At the command prompt, enter XDE.exe followed by the location of your new rom image.  Here, we downloaded the rom to our download folder, so at the command prompt we entered: XDE.exe C:\Users\Matthew\Downloads\WM70Full\WM70Full.bin The emulator loads … with the full Windows Phone 7 experience! To make it easier, let’s make a shortcut on our desktop to load the emulator with the new rom directly.  Right-click on your desktop (or any folder you want to create the shortcut in), select New, and then Shortcut. Now, in the box, we need to enter the path for the emulator followed by the location of our rom.  Both items must be in quotes.  So, in our test, we entered the following: 32 bit: “C:\Program Files\Microsoft XDE\1.0\” “C:\Users\Matthew\Downloads\WM70Full\WM70Full.bin” 64 bit: “C:\Program Files (x86)\Microsoft XDE\1.0\” “C:\Users\Matthew\Downloads\WM70Full\WM70Full.bin” Make sure to enter the correct location of the new emulator rom for your computer, and keep both items in separate quotes.  Click next when you’ve entered the location. Name the shortcut; we named it Windows Phone 7, but simply enter whatever you’d like.  Click Finish when you’re done. You should now have a nice Windows Phone icon and your fully functional shortcut!  Double-click it to run the Windows Phone 7 emulator as above. Features in the Unlocked Windows Phone 7 Emulator So let’s look at what you can do with this new emulator.  Almost everything you’ve seen in demos from the Mobile World Conference and Mix’10 are right here for you to play with.  Here’s the application menu, which you can access by clicking on the arrow on the top of the home screen, which shows how much stuff they’ve got in this!   And, of course, even the home screen itself shows much more activity than it did in the original emulator. Let’s check out some of these sections.  Here’s Zune running on Windows Phone 7, and the Zune Marketplace.  The animations are beautiful, so be sure to check this out yourself. The new picture hub is much nicer than any picture viewer included with Windows Mobile in the past…   Stay productive, and on schedule with the new Calendar. The XBOX hub gives us only a hint of things to come, and the links to games now are simply placeholders. Here’s a look at the Office hub.  This doesn’t show up on the homescreen right now, but you can access it in the applications menu.  Office obviously still has a lot of work left on it, but even at a glance here it looks like it includes a lot more functionality than Office Mobile in Windows Mobile 6. Here’s a look at each of the three apps: Word, Excel, and OneNote, and the formatting pallet in Office apps.   This emulator also includes a lot more settings than the default one, including settings for individual applications. You can even activate the screen lock, and try out the lift-to-peek-or-unlock feature… Finally, this version of Windows Phone 7 includes a very nice SystemInfo app with an advanced task manager.  We hope this is still available when the actual phones are released. Conclusion If you’re excited about the upcoming Windows Phone 7 series, or simply want to learn more about what’s coming, this is a great way to test it out.  With these exciting new hubs and applications, there’s something here for everyone.  Let us know what you like most about Windows Phone 7 and what your favorite app or hub is. Links Please note: These roms are not officially supported by Microsoft, and could be taken down. Download the unlocked Windows Phone 7 emulator from XDA Forums – click the link in this post to download How the unlocked emulator image was created Similar Articles Productive Geek Tips Try out Windows Phone 7 on your PC todayGet stats on your Ruby on Rails codeDisable Windows Vista’s Built-in CD/DVD Burning FeaturesWeek in Geek – The Slick Windows 7 File Copy Animation EditionGeek Fun: Virtualized Old School Windows – Windows 95 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Get Better Windows Search With UltraSearch Scan News With NY Times Article Skimmer SpeedyFox Claims to Speed up your Firefox Beware Hover Kitties Test Drive Mobile Phones Online With TryPhone Ben & Jerry’s Free Cone Day, 3/23/10

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  • E-Business Suite Certified with DB 11.2.0.2 on HP-UX Itanium and IBM AIX on Power

    - by Steven Chan
    As a follow-on to our previous certification announcement, Oracle Database 11g Release 2 (11.2.0.2) s now certified with Oracle E-Business Suite Release 12 (12.0.x and 12.1.x) and 11i (11.5.10.2 + ATG PF.H RUP 6 and higher) on the following additional platforms:Oracle E-Business Suite Release 12HP-UX Itanium (11.31) IBM AIX on Power Systems (64-bit) (5.3, 6.1) Oracle E-Business Suite Release 11iIBM AIX on Power Systems (64-bit) (5.3, 6.1)

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  • IIS 7&rsquo;s Sneaky Secret to Get COM-InterOp to Run

    - by David Hoerster
    Originally posted on: http://geekswithblogs.net/DavidHoerster/archive/2013/06/17/iis-7rsquos-sneaky-secret-to-get-com-interop-to-run.aspxIf you’re like me, you don’t really do a lot with COM components these days.  For me, I’ve been ‘lucky’ to stay in the managed world for the past 6 or 7 years. Until last week. I’m running a project to upgrade a web interface to an older COM-based application.  The old web interface is all classic ASP and lots of tables, in-line styles and a bunch of other late 90’s and early 2000’s goodies.  So in addition to updating the UI to be more modern looking and responsive, I decided to give the server side an update, too.  So I built some COM-InterOp DLL’s (easily through VS2012’s Add Reference feature…nothing new here) and built a test console line app to make sure the COM DLL’s were actually built according to the COM spec.  There’s a document management system that I’m thinking of whose COM DLLs were not proper COM DLLs and crashed and burned every time .NET tried to call them through a COM-InterOp layer. Anyway, my test app worked like a champ and I felt confident that I could build a nice façade around the COM DLL’s and wrap some functionality internally and only expose to my users/clients what they really needed. So I did this, built some tests and also built a test web app to make sure everything worked great.  It did.  It ran fine in IIS Express via Visual Studio 2012, and the timings were very close to the pure Classic ASP calls, so there wasn’t much overhead involved going through the COM-InterOp layer. You know where this is going, don’t you? So I deployed my test app to a DEV server running IIS 7.5.  When I went to my first test page that called the COM-InterOp layer, I got this pretty message: Retrieving the COM class factory for component with CLSID {81C08CAE-1453-11D4-BEBC-00500457076D} failed due to the following error: 80040154 Class not registered (Exception from HRESULT: 0x80040154 (REGDB_E_CLASSNOTREG)). It worked as a console app and while running under IIS Express, so it must be permissions, right?  I gave every account I could think of all sorts of COM+ rights and nothing, nada, zilch! Then I came across this question on Experts Exchange, and at the bottom of the page, someone mentioned that the app pool should be running to allow 32-bit apps to run.  Oh yeah, my machine is 64-bit; these COM DLL’s I’m using are old and are definitely 32-bit.  I didn’t check for that and didn’t even think about that.  But I went ahead and looked at the app pool that my web site was running under and what did I see?  Yep, select your app pool in IIS 7.x, click on Advanced Settings and check for “Enable 32-bit Applications”. I went ahead and set it to True and my test application suddenly worked. Hope this helps somebody out there from pulling out your hair.

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  • Oracle Database 11gR2 už i na Windows

    - by david.krch
    Na konci týdne byla na OTN uvedena verze Oracle Database 11g Release 2 pro Windows - jak 32-bit, tak i 64-bit. Doplnila tak již dríve dostupné verze pro Linux, Solaris (jak na SPARC, tak i x86), AIX a HP-UX. Jako obvykle je možné stahnout instalacní soubory na všechny tyto platformy z OTN.

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  • Oracle releases Java SE 7 Update 7, and Java SE 6 Update 35

    - by Henrik Stahl
    This morning, Oracle released updates to JDK 6 and 7. For more information on these releases see: Security Alert for CVE-2012-4681 Released Release notes Oracle recommends that users apply these updates as soon as possible. Users of Oracle JRE 6 and 7 for Windows (32-bit) and the recently released JRE 7 for Mac OSX (64-bit) will be updated automatically. For more information see, this blog entry.

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  • Visio drawing in SharePoint 2007

    - by MartinIsti
    Yesterday I decided to improve a SharePoint site a bit by replacing the very basic navigation web part ( content editor web part with a 5x4 table that contains only text with hyperlinks and very far from being pretty) with something fancier. I decided to use Visio for that. I created a quite simple chart: Simple I admit, but much better than this one: Do you agree? ;o) I think I will make the visio drawing a bit fancier but the main point of this blog is how to publish it into a SharePoint site?...(read more)

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