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  • NSSortDescriptor for NSFetchRequestController causes crash when value of sorted attribute is changed

    - by AJ
    I have an Core Data Entity with a number of attributes, which include amount(float), categoryTotal(float) and category(string) The initial ViewController uses a FethchedResultsController to retrieve the entities, and sorts them based on the category and then the categoryTotal. No problems so far. NSManagedObjectContext *moc = [self managedObjectContext]; NSEntityDescription *entityDescription = [NSEntityDescription entityForName:@"Transaction" inManagedObjectContext:moc]; NSFetchRequest *request = [[[NSFetchRequest alloc] init] autorelease]; [request setEntity:entityDescription]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"(dateStamp >= %@) AND (dateStamp =< %@)", startDate, endDate]; [request setPredicate:predicate]; NSSortDescriptor *sortByCategory = [[NSSortDescriptor alloc] initWithKey:@"category" ascending:sortOrder]; NSSortDescriptor *sortByTotals = [[NSSortDescriptor alloc] initWithKey:@"categoryTotal" ascending:sortOrder]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortByTotals, sortByCategory, nil]; [request setSortDescriptors:sortDescriptors]; NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:request managedObjectContext:managedObjectContext sectionNameKeyPath:@"category" cacheName:nil]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; On selecting a row (tableView:didSelectRowAtIndexPath), another view controller is loaded that allows editing of the amount field for the selected entity. Before returning to the first view, categoryTotal is updated by the new ‘amount’. The problem comes when returning to the first view controller, the app bombs with *Serious application error. Exception was caught during Core Data change processing: Invalid update: invalid number of rows in section 0. The number of rows contained in an existing section after the update (1) must be equal to the number of rows contained in that section before the update (1), plus or minus the number of rows inserted or deleted from that section (0 inserted, 1 deleted). with userInfo (null) Program received signal: “EXC_BAD_ACCESS”.* This seems to be courtesy of NSSortDescriptor *sortByTotals = [[NSSortDescriptor alloc] initWithKey:@"categoryTotal" ascending:sortOrder]; If I remove this everything works as expected, but obviously without the sorting I want. I'm guessing this is to do with the sorting order changing due to categoryTotal changing (deletion / insertion) but can't find away fix this. I've verified that values are being modified correctly in the second view, so it appears down to the fetchedResultsController being confused. If the categoryAmount is changed to one that does not change the sort order, then no error is generated I'm not physically changing (ie deleting) the number of items the fetchedResultsController is returning ... the only other issue I can find that seem to generate this error Any ideas would be most welcome Thanks, AJ

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  • backing up user data

    - by shani
    in my app the user saves data in archive using core data and sqllite. 1. is there a way letting him the option to back up his data and restoring it in the future? 2. does the user info is backed up with the iphone regular back up? thanks shani

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  • populate CoreData data model from JSON files prior to app start

    - by johannes_d
    I am creating an iPad App that displays data I got from an API in JSON format. My Core Data model has several entities(Countries, Events, Talks, ...). For each entity I have one .json file that contains all instances of the entity and its attributes as well as its relationships. I would like to populate my Core Data data model with these entities before the start of the App (otherwise it takes about 15 minutes for the iPad to create all the instances of the entities from the several JSON files using factory methods). I am currently importing the data into CoreData like this: -(void)fetchDataIntoDocument:(UIManagedDocument *)document { dispatch_queue_t dataQ = dispatch_queue_create("Data import", NULL); dispatch_async(dataQ, ^{ //Fetching data from application bundle NSURL *tedxgroupsurl = [[NSBundle mainBundle] URLForResource:@"contries" withExtension:@"json"]; NSURL *tedxeventsurl = [[NSBundle mainBundle] URLForResource:@"events" withExtension:@"json"]; //converting the JSON files to NSDictionaries NSError *error = nil; NSDictionary *countries = [NSJSONSerialization JSONObjectWithData:[NSData dataWithContentsOfURL:countriesurl] options:kNilOptions error:&error]; countries = [countries objectForKey:@"countries"]; NSDictionary *events = [NSJSONSerialization JSONObjectWithData:[NSData dataWithContentsOfURL:eventsurl] options:kNilOptions error:&error]; events = [events objectForKey:@"events"]; //creating entities using factory methods in NSManagedObject Subclasses (Country / Event) [document.managedObjectContext performBlock:^{ NSLog(@"creating countries"); for (NSDictionary *country in countries) { [Country countryWithCountryInfo:country inManagedObjectContext:document.managedObjectContext]; //creating Country entities } NSLog(@"creating events"); for (NSDictionary *event in events) { [Event eventWithEventInfo:event inManagedObjectContext:document.managedObjectContext]; // creating Event entities } NSLog(@"done creating, saving document"); [document saveToURL:document.fileURL forSaveOperation:UIDocumentSaveForOverwriting completionHandler:NULL]; }]; }); dispatch_release(dataQ); } This combines the different JSON files into one UIManagedDocument which i can then perform fetchRequests on to populate tableViews, mapView, etc. I'm looking for a way to create this document outside my application & add it to the mainBundle. Then I could copy it once to the apps DocumentsDirectory and be able I use it (instead of creating the Document within the app from the original JSON files). Any help is appreciated!

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  • Decide which caching startegy to use ?

    - by hib
    Hi all, I want to cache my loaded data so that I can reduce my application start time . I know several strategies to store application data i.e. core data, nsuserdefaults , archiving . Now my scenario is that suppose that I have array of maximum 10 objects each object having 5 fields . So I can not decide which strategy to store this array an later retrieving the same . Thanks .

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  • iPhone SDK: Track users location using GPS

    - by Nic Hubbard
    I have a few questions about CoreLocation and GPS. First, what method in core location is used to continually get the users current coordinates? And at what interval should these be retrieved? Second, should these coordinates be pushed into a NSMutableArray each time they are received, so that the array of coordinates will represent the users path? Thanks, just wanting to get started getting me mind around this.

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  • How to write an RDF Schema?

    - by trickdev
    I am trying to get my head around using RDF to describe custom resources. I understand there are xmlns' out there such as Dublin Core and foaf which provide predefined element sets. How do I go about creating my own? I may be barking up the wrong tree of course and should stick to xml + xsd?

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  • Best practices and Design Patterns for iPhone forms?

    - by cannyboy
    Part of the app I'm making requires the user to fill in a multi-page form, the contents of which will be saved locally (perhaps using Core Data). Are there any best practices for this? This form just includes text fields. I guess the options are UITextFields, or perhaps a UIWebView, with the fields as part of an html form? Are there are any best practices, or design patterns, which are good for this kind of thing?

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  • iPhone Coredata saving error

    - by satyam
    I'm trying to create core data application. Some times when trying to save data, i'm seeing following error: Error: NSInvalidArgumentException, Reason: * -_referenceData64 only defined for abstract class. Define -[NSTemporaryObjectID_default _referenceData64]!, Description: * -_referenceData64 only defined for abstract class. Define -[NSTemporaryObjectID_default _referenceData64]! I didn't understand why this error is coming and how to avoid it. Can some one help me please.

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  • iPhone. Particle system performance

    - by e40pud
    I try to draw rain and snow as particle system using Core Graphics. In simulator rendering proceeded fine but when I run my app on real device rendering is slow down. So, advise me please approaches to increase particle system drawing performance on iPhone. May be I should use OpenGL for this or CoreAnimation?

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  • iPhone: Types of persistent store

    - by Lisa
    Hi, I would like to know which type of persistent store would be most appropriate in what situations, like how can I decide where to use core data, property list or archives for my iPhone application. Thanks

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  • iphone coredata removing records between two entities connected by relation ship

    - by satyam
    I'm implementing core data in my iphone app. It has two entities. Entity1: LatestData Entity2: LatestDetailedData LatestData has URL, publishedDate, heading LatestDetailedData has URL, NewsDescription, PublishedDate, Author Both entities have same URL for a record. Both the entities are connected with inverse relation ship. And the relation ship is "delete-Cascaded" What I want: If I remove a record in LatestData, I want the record with same URL in LatestDetailedData must also be deleted. How?

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  • Which methods are good to overwrite when creating custom NSManagedObject subclasses?

    - by mystify
    The Core Data Programming Guide talks a lot about what not to overwrite. So the question is: What is good to overwrite? Like I see it, I can't overwrite -init or -initWithEntity:insertIntoManagedObjectContext: So where else would be a good overwrite point to set up some basic stuff? Or is it generally not needed to do custom initialization? Does the whole thing rely only on accessing properties which then start to do fancy things? So no custom initializations?

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  • managed object subclasses are not generating implementation files and are incorrectly named

    - by mkc842
    In Xcode 4.6, I generated plenty of managed object subclass files without any problem. But now that I'm trying to do it in Xcode 5, it generates only a .h file. The header file has the correct properties, but it takes the name of my project, rather than the name of the core data entity I selected. Just to be sure I hadn't forgotten something, I carefully followed these steps . What could be going on? Thanks

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  • How to use BCDEdit to dual boot Windows installations?

    - by Ian Boyd
    What are the bcdedit commands necessary to setup dual boot between different installations of Windows?5 Background i recently installed Windows 8 onto a separate hard drive1. Now that Windows 8 in installed i want to dual-boot back to Windows 7. i have my two2 hard drives: So you can see that i have my two disks, with the partitions containing Windows: Windows 7: \\PhysicalDisk0 (partition 03) Windows 8: \\PhysicalDisk2 (partition 1) What i'm trying to figure out how is how to use bcdedit to instruct the thing that boots Windows that there is another Windows installation out there. Running bcdedit now, it shows current configuration: C:\WINDOWS\system32>bcdedit Windows Boot Manager -------------------- identifier {bootmgr} device partition=\Device\HarddiskVolume2 description Windows Boot Manager locale en-US inherit {globalsettings} integrityservices Enable default {current} resumeobject {ce153eb7-3786-11e2-87c0-e740e123299f} displayorder {current} toolsdisplayorder {memdiag} timeout 30 Windows Boot Loader ------------------- identifier {current} device partition=C: path \WINDOWS\system32\winload.exe description Windows 8 locale en-US inherit {bootloadersettings} recoverysequence {ce153eb9-3786-11e2-87c0-e740e123299f} integrityservices Enable recoveryenabled Yes allowedinmemorysettings 0x15000075 osdevice partition=C: systemroot \WINDOWS resumeobject {ce153eb7-3786-11e2-87c0-e740e123299f} nx OptIn bootmenupolicy Standard hypervisorlaunchtype Auto i cannot find any documentation on the difference between Windows Boot Manager and Windows Boot Loader. Documentation There is some documentation on Bcdedit: Technet: Command Line Reference - Bcdedit Technet: Windows Automated Installation Kit - BCDEdit Command Line Options Whitepaper - BCDEdit Commands for Boot Environment (Word Document) But they don't explain how edit the binary boot configuration data If i had to guess, i would think that a Windows Boot Manager instructs the BIOS what program it should run. That program would give the user a set of boot choices. That leaves Windows Boot Loader do be a particular boot choice, that represents a particular installation of Windows. If that is the case i would need to create a new Windows Boot Loader entry. This means i might want to use the /create parameter: /create Creates a new boot entry: bcdedit [/store filename] /create [id] /d description [/application apptype | /inherit [apptype] | /inherit DEVICE | /device] So i assume a syntax of: >bcdedit /create /d "The old Windows 7" /application osloader Where application can be one of the following types: Apptype Description BOOTSECTOR The boot sector application OSLOADER The Windows boot loader RESUME A resume application Unfortunately, the only documentation about osloader is "The Windows boot loader". i don't see how that can differentiate between Windows 8 on one hard drive, and Windows 7 on another. The other possible parameter when /create a boot loader is >bcdedit /create /D "Windows Vista" /device "The Quick Brown Fox" Unfortunately the documentation is missing for /device: /device Optional. If id is not set to a well-known identifier, the option that is used to specify the new boot entry as an additional device options entry. Since i did not set id to a well-known identifier, i must set /device to "the option that is used to specify the new boot entry as an additional device options entry". i know all those words; they're all English. But i have on idea what it is saying; those words in that order seem nonsensical. So i'm somewhat stymied. i don't want to be like Dan Stolts from Microsoft: I found no content that was particularly helpful when I hosed my machine by playing with BCDEdit. This post would have been ok if there was much more detail especially on the /set command OSDevice, etc. So once I got my machine fixed, I documented the solution and the information is here.... i mean, if a Microsoft guy can't even figure out how to use BCDEdit to edit his BCD, then what chance to i have? Bonus Reading BCDEdit Command-Line Options Bcdedit Server 2008 R2 or Windows 7 System Will NOT Boot After Making Changes To Boot Manager Using BCDEdit Visual BCD Editor4 Windows 7 and Windows 8 RTM Dual Boot Setup Footnotes 1 Since the Windows 8 installer would have damaged my Windows 7 install, i decided to unplug my "main" hard drive during the install. Which is a long-winded explanation of why the Windows 8 installer didn't detect the existing Windows 7 install. Normally the installer would have automatically created the required entries for dual-boot. Not that the reason i'm asking the question is important. 2 Really there's three drives, but the third is just bulk storage. The existence of a 3rd hard drive is irrelevant to the question. i only mention it in case someone wants to know why the screenshot has 3 hard drives when i only mention two. 3 i arbitrarily started numbering partitions at "zero"; not to imply that partitions are numbered starting at zero. i only mention partitions because i don't see how any boot-loader could do its job without knowing which partition, and which folder, an installation of Windows is located in. 4 i'm asking about BCDEdit. i tried Visual BCD Editor. It seems to be a visual BCD editor. That is to say that it's a GUI, but still uses the same terminology as BCDEdit, and requires the same knowledge that BCD doesn't document. 5 For simplicity sake we'll assume that all installation of Windows i want to dual-boot between are Windows Vista or later, making them all compatible with the BCDEdit and the binary boot loader. The alternative would require delving into the intricacies of the old ntloader. Nor am i asking about dual booting to Linux; or how to boot to a Virtual Hard Drive (vhd) image. Just modern versions of Windows on existing hard drives in the same machine. Note: You can ignore everything after the word Background. It's all pointless exposition to satisfy some people's need for "research effort" before they'll consider being helpful. Some people have even been known to summarily close questions unless there is research effort. Some people have been know to close questions if there is too much research effort. Some people close questions when i put the note saying that they can ignore everything after the Background out of spite. Some people are just grumpy.

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  • Is a Hyperthreaded CPU more powerful and more efficient than a Dual-core CPU? [closed]

    - by user1811864
    which computer to choose with Pentium processor hello they are getting rid of the old computer equipment in the office and i have to choose the computer to take home i get first choice to pick. -15 inch lcd screen 4 gb of ram core 2 duo dual Core E8400 3.00 GHz dvd writer windows vista/ linux -15 inch crt monitor with 2 gb ram and pentium 4 2 ghz single core HT technology windows xp hardisks both 250 GB my friend is telling me to choose the second one Pentium single core HT because he told me it runs faster becuase of HT technology and cooler and consumes less current electricity so it wont get overheated because it has HT technology so it's high definition for encoding and watching HD movies and HD sound and is like a gaming pc to play internet games. And also he said the dual core 8400 runs at 3 ghz compared to the 2 ghz so it heats very much because of the two extra cores so it takes more current raising electricty bills and is not good for gaming and watching HD movies and internet flash animations and games because of getting heated everytime. And he wants to choose and take the E8400 because he has air conditioning at home so it will be safe from heating. So which one computer should i take is it really faster because of the HT High definition technology and will i be able to play internet flash card games better and watch good HD movies Youtube etc and play all the music and songs.

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  • iPhone App Crashes when merging managed object contexts

    - by DVG
    Short Version: Using two managed object contexts, and while the context is saving to the store the application bombs when I attempt to merge the two contexts and reload the table view. Long Version: Okay, so my application is set up as thus. 3 view controllers, all table views. Platforms View Controller - Games View Controller (Predicated upon platform selection) - Add Game View Controller I ran into a problem when Games View Controller was bombing when adding a new entry to the context, because the fetched results contorller wanted to update the view for something that didn't match the predicate. As a solution, I rebuilt the Add Controller to use a second NSManagedObject Context, called adding context, following the design pattern in the Core Data Books example. My Games List View Controller is a delegate for the add controller, to handle all the saving, so my addButtonPressed method looks like this - (IBAction) addButtonPressed: (id) sender { AddGameTableViewController *addGameVC = [[AddGameTableViewController alloc] initWithNibName:@"AddGameTableViewController" bundle:nil]; NSManagedObjectContext *aAddingContext = [[NSManagedObjectContext alloc] init]; self.addingContext = aAddingContext; [aAddingContext release]; [addingContext setPersistentStoreCoordinator:[[gameResultsController managedObjectContext] persistentStoreCoordinator]]; addGameVC.context = addingContext; addGameVC.delegate = self; addGameVC.newGame = (Game *)[NSEntityDescription insertNewObjectForEntityForName:@"Game" inManagedObjectContext:addingContext]; UINavigationController *addNavCon = [[UINavigationController alloc] initWithRootViewController:addGameVC]; [self presentModalViewController:addNavCon animated:YES]; [addGameVC release]; [addNavCon release]; } There is also a delegate method which handles the saving. This all works swimmingly. The issue is getting the table view controller in the GameListViewController to update itself. Per the example, an observer is added to watch for the second context to be saved, and then to merge the addingContext with the primary one. So I have: - (void)addViewController:(AddGameTableViewController *)controller didFinishWithSave:(BOOL)save { if (save) { NSNotificationCenter *dnc = [NSNotificationCenter defaultCenter]; [dnc addObserver:self selector:@selector(addControllerContextDidSave:) name:NSManagedObjectContextDidSaveNotification object:addingContext]; //snip! Context Save Code [dnc removeObserver:self name:NSManagedObjectContextDidSaveNotification object:addingContext]; } self.addingContext = nil; [self dismissModalViewControllerAnimated:YES]; } - (void)addControllerContextDidSave:(NSNotification*)saveNotification { NSManagedObjectContext *myContext = [gameResultsController managedObjectContext]; [myContext mergeChangesFromContextDidSaveNotification:saveNotification]; } So now, what happens is after save is pressed, the application hangs for a moment and then crashes. The save is processed, as the new game is present when I relaunch the application, and the application seems to be flowing as appropriate, but it bombs out for reasons that are beyond my understanding. NSLog of the saveNotification spits out this: NSConcreteNotification 0x3b557f0 {name = NSManagingContextDidSaveChangesNotification; object = <NSManagedObjectContext: 0x3b4bb90>; userInfo = { inserted = {( <Game: 0x3b4f510> (entity: Game; id: 0x3b614e0 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Game/p2> ; data: { name = "Final Fantasy XIII"; platform = 0x3b66910 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Platform/p20>; }) )}; updated = {( <Platform: 0x3b67650> (entity: Platform; id: 0x3b66910 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Platform/p20> ; data: { games = ( 0x3b614e0 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Game/p2>, 0x603a530 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Game/p1> ); name = "Xbox 360"; }) )}; }} I've tried both a simple [self.tableView reloadData]; and the more complicated multi-method table updating structure in the Core Data Books example. Both produce the same result.

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  • How to install Windows 8 to dual boot with Windows 7/XP?

    - by Gopinath
    Microsoft released Windows 8 beta(customer preview) few days ago and yesterday I had a chance to install it on one of my home computers. My home PC is running on Windows 7 and I would like to install Windows 8 side by side so that I can dual boot. The installation process was pretty simple and with in 40 minutes my PC was up and running with beautiful Windows 8 OS along with Windows 7. In this post I want to share my experience and provide information for you to install Windows 8. 1. Identify a drive  with at least 20 GB of space – Identify one of the drives on your hard disk that can be used to install Windows 8. Delete all the files or preferably quick format it and make sure that it has at least 20 GB of free space. Rename the drive name to Windows 8 so that it will be helpful to identify the destination drive during installation process. 2. Download Windows 8 installer ISO– Go to Microsoft’s website and download Windows 8 ISO file which is approximately 2.5 GB file(32 bit English version). 3. Create Windows 8 bootable USB/DVD – Its advised to launch Windows 8 installer using a bootable USB or DVD for enabling dual boot instead of unzipping the ISO file and launching the setup from Windows 7 OS. Also consider creating bootable USB instead of bootable DVD to save a disc. To create bootable USB/DVD follow these steps Download and install the Windows 7 DVD / USB tool available at microsoftstore.com Launch the utility and follow the onscreen instructions where you would be asked to choose the ISO file(point to file downloaded in step 2) and choose a USB drive or DVD as destination. The onscreen instructions are very simple and you would be able to complete it in 20 minutes time. So now you have Windows 8 installation setup on your USB drive or DVD. 4. Change BIOS settings to boot from USB/DVD – Restart your PC and open BIOS configuration settings key by pressing F2 or  F12 or DELETE key (the key depends on your computer manufacturer). Go to boot sequence options and make sure that USB/DVD is ahead of hard disk in the boot sequence. Save the settings and restart the PC. 5. Install Windows 8 – After the restart you should be straight into Windows 8 installation screen. Follow the onscreen instructions and install Windows 8 on the drive that is identified during step 1. When prompted for product serial key enter NF32V-Q9P3W-7DR7Y-JGWRW-JFCK8. The installer would restart couple of times during the installation process. On the first restart, make sure that you remove USB/DVD. Windows 8 installation process is pretty simple and very quick. The complete process of creating bootable USB and installation should complete in 30 – 40 minutes time.

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  • Microsoft souhaiterait vendre 100 millions de Windows Phone en 2012, les raisons de la non-prise en charge du dual-core par l'OS divulguées

    Microsoft a pour objectif de vendre 100 millions de Windows Phone en 2012 Les raisons de la non-prise en charge des processeurs dual-core par l'OS divulguées Microsoft aurait pour objectif interne de commercialiser plus de 100 millions de terminaux Windows Phone en 2012 d'après WMPowerUser, d'une source non divulguée. L'éditeur pourrait atteindre cet objectif ambitieux, si le constructeur Nokia amplifie sa production de terminaux Windows Phone à travers le monde avec des modèles différents. Selon WMPowerUser, les opérateurs s'attendraient à voir Windows Phone prendre 30% de parts de marché de smartphones en 2012. Une estimation qui rejoint celle

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  • Is it possible to dual boot Mac OSX Lion with Ubuntu 12.04?

    - by tofu_bacon
    I've read that it can be dangerous for your computer to try to run Ubuntu and that the safest option is to run it on an external hard drive. Is this true? (I don't want to run it through a Virtual Machine.) I would prefer to dual boot it, given that my hard drive has so much space. Update: So does this mean that even if I have Ubuntu installed, that my data would still be at risk due to, say, stability issues?

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