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  • Auto scale and rotate images

    - by Dave Jarvis
    Given: two images of the same subject matter; the images have the same resolution, colour depth, and file format; the images differ in size and rotation; and two lists of (x, y) co-ordinates that correlate the images. I would like to know: How do you transform the larger image so that it visually aligns to the second image? (Optional.) What are the minimum number of points needed to get an accurate transformation? (Optional.) How far apart do the points need to be to get an accurate transformation? The transformation would need to rotate, scale, and possibly shear the larger image. Essentially, I want to create (or find) a program that does the following: Input two images (e.g., TIFFs). Click several anchor points on the small image. Click the several corresponding anchor points on the large image. Transform the large image such that it maps to the small image by aligning the anchor points. This would help align pictures of the same stellar object. (For example, a hand-drawn picture from 1855 mapped to a photograph taken by Hubble in 2000.) Many thanks in advance for any algorithms (preferably Java or similar pseudo-code), ideas or links to related open-source software packages.

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  • Parsing a comma-separated list

    - by alex
    I have a comma-separated list of values, for example: strins s = "param1=true;param2=4;param3=2.0f;param4=sometext;"; I need a functions: public bool ExtractBool(string parameterName, string @params); public int ExtractInt(string parameterName, string @params); public float ExtractFloat(string parameterName, string @params); public string ExtractString(string parameterName, string @params); Is there a special functions in .net that can help me with csl ? PS: parameter names are equal within a list.

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  • Output from OouraFFT correct sometimes but completely false other times. Why ?

    - by Yan
    Hi I am using Ooura FFT to compute the FFT of the accelerometer data in windows of 1024 samples. The code works fine, but then for some reason it produces very strange outputs, i.e. continuous spectrum with amplitudes of the order of 10^200. Here is the code: OouraFFT *myFFT=[[OouraFFT alloc] initForSignalsOfLength:1024 NumWindows:10]; // had to allocate it UIAcceleration *tempAccel = nil; double *input=(double *)malloc(1024 * sizeof(double)); double *frequency=(double *)malloc(1024*sizeof(double)); if (input) { //NSLog(@"%d",[array count]); for (int u=0; u<[array count]; u++) { tempAccel = (UIAcceleration *)[array objectAtIndex:u]; input[u]=tempAccel.z; //NSLog(@"%g",input[u]); } } myFFT.inputData=input; // specifies input data to myFFT [myFFT calculateWelchPeriodogramWithNewSignalSegment]; // calculates FFT for (int i=0;i<myFFT.dataLength;i++) // loop to copy output of myFFT, length of spectrumData is half of input data, so copy twice { if (i<myFFT.numFrequencies) { frequency[i]=myFFT.spectrumData[i]; // } else { frequency[i]=myFFT.spectrumData[myFFT.dataLength-i]; // copy twice } } for (int i=0;i<[array count];i++) { TransformedAcceleration *NewAcceleration=[[TransformedAcceleration alloc]init]; tempAccel=(UIAcceleration*)[array objectAtIndex:i]; NewAcceleration.timestamp=tempAccel.timestamp; NewAcceleration.x=tempAccel.x; NewAcceleration.y=tempAccel.z; NewAcceleration.z=frequency[i]; [newcurrentarray addObject:NewAcceleration]; // this does not work //[self replaceAcceleration:NewAcceleration]; //[NewAcceleration release]; [NewAcceleration release]; } TransformedAcceleration *a=nil;//[[TransformedAcceleration alloc]init]; // object containing fft of x,y,z accelerations for(int i=0; i<[newcurrentarray count]; i++) { a=(TransformedAcceleration *)[newcurrentarray objectAtIndex:i]; //NSLog(@"%d,%@",i,[a printAcceleration]); fprintf(fp,[[a printAcceleration] UTF8String]); //this is going wrong somewhow } fclose(fp); [array release]; [myFFT release]; //[array removeAllObjects]; [newcurrentarray release]; free(input); free(frequency);

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  • C - How to implement Set data structure?

    - by psihodelia
    Is there any tricky way to implement a set data structure (a collection of unique values) in C? All elements in a set will be of the same type and there is a huge RAM memory. As I know, for integers it can be done really fast'N'easy using value-indexed arrays. But I'd like to have a very general Set data type. And it would be nice if a set could include itself.

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  • arbitrary vire connection / search and replace

    - by fatai
    input :["vire_connection",[1, 2, [ 3, [ 4, "connect"]]], ["connect", [3 , 5] ] ] output:["vire_connection",[ 1, 2, [ 3, [ 4, [ 3, 5 ] ] ] ] ], [ [ 3 , 5] ] ] after connection ( simply copying [3,5] to other wanted position ) , remove connect word input :["vire_connection", [ [ [ ["connect", [ 3, 4 ] ] ] ] ], [ 2, "connect"]] output :["vire_connection",[[[[[3,4]]]]], [ 2, [ 3 , 4 ]]] after connection ( simply copying [3,4] to other wanted position ) , remove connect word how can I do ?

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  • Google Jam 2009. C. Welcome to Code Jam. Can't understand Dynamic programming

    - by vibneiro
    The original link of the problem is here: https://code.google.com/codejam/contest/90101/dashboard#s=p2&a=2 In simple words we need to find how many times the string S="welcome to code jam" appears as a sub-sequence of given string S, e.g. S="welcome to code jam" T="wweellccoommee to code qps jam" I know the theory but not good at DP in practice. Would you please explain step-by-step process to solve this DP problem on example and why it works?

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  • How to find validity of a string of parentheses, curly brackets and square brackets?

    - by Rajendra
    I recently came in contact with this interesting problem. You are given a string containing just the characters '(', ')', '{', '}', '[' and ']', for example, "[{()}]", you need to write a function which will check validity of such an input string, function may be like this: bool isValid(char* s); these brackets have to close in the correct order, for example "()" and "()[]{}" are all valid but "(]", "([)]" and "{{{{" are not! I came out with following O(n) time and O(n) space complexity solution, which works fine: Maintain a stack of characters. Whenever you find opening braces '(', '{' OR '[' push it on the stack. Whenever you find closing braces ')', '}' OR ']' , check if top of stack is corresponding opening bracket, if yes, then pop the stack, else break the loop and return false. Repeat steps 2 - 3 until end of the string. This works, but can we optimize it for space, may be constant extra space, I understand that time complexity cannot be less than O(n) as we have to look at every character. So my question is can we solve this problem in O(1) space?

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  • O(log N) == O(1) - Why not?

    - by phoku
    Whenever I consider algorithms/data structures I tend to replace the log(N) parts by constants. Oh, I know log(N) diverges - but does it matter in real world applications? log(infinity) < 100 for all practical purposes. I am really curious for real world examples where this doesn't hold. To clarify: I understand O(f(N)) I am curious about real world examples where the asymptotic behaviour matters more than the constants of the actual performance. If log(N) can be replaced by a constant it still can be replaced by a constant in O( N log N). This question is for the sake of (a) entertainment and (b) to gather arguments to use if I run (again) into a controversy about the performance of a design.

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  • simplify expression k/m%n

    - by aaa
    hello. Simple question, is it possible to simplify (or replace division or modulo by less-expensive operation) (k/m)%n where variables are integers and operators are C style division and modulo operators. what about the case where m and n are constants (both or just one), not based 2? Thank you

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  • How to select number of lines from large text files?

    - by MiNdFrEaK
    I was wondering how to select number of lines from a certain text file. As an example: I have a text file containing the following lines: branch 27 : rect id 23400 rect: -115.475609 -115.474907 31.393650 31.411301 branch 28 : rect id 23398 rect: -115.474907 -115.472282 31.411301 31.417351 branch 29 : rect id 23396 rect: -115.472282 -115.468033 31.417351 31.427151 branch 30 : rect id 23394 rect: -115.468033 -115.458733 31.427151 31.438181 Non-Leaf Node: level=1 count=31 address=53 branch 0 : rect id 42 rect: -115.768539 -106.251556 31.425039 31.717550 branch 1 : rect id 50 rect: -109.559479 -106.009361 31.296721 31.775299 branch 2 : rect id 51 rect: -110.937401 -106.226143 31.285870 31.771971 branch 3 : rect id 54 rect: -109.584412 -106.069092 31.285240 31.775230 branch 4 : rect id 56 rect: -109.570961 -106.000954 31.296721 31.780769 branch 5 : rect id 58 rect: -115.806213 -106.366188 31.400450 31.687519 branch 6 : rect id 59 rect: -113.173859 -106.244057 31.297440 31.627750 branch 7 : rect id 60 rect: -115.811478 -106.278252 31.400450 31.679470 branch 8 : rect id 61 rect: -109.953888 -106.020111 31.325319 31.775270 branch 9 : rect id 64 rect: -113.070969 -106.015968 31.331841 31.704750 branch 10 : rect id 68 rect: -113.065689 -107.034576 31.326300 31.770809 branch 11 : rect id 71 rect: -112.333344 -106.059860 31.284081 31.662920 branch 12 : rect id 73 rect: -115.071083 -106.309677 31.267879 31.466850 branch 13 : rect id 74 rect: -116.094414 -106.286308 31.236290 31.424770 branch 14 : rect id 75 rect: -115.423264 -106.286308 31.229691 31.415510 branch 15 : rect id 76 rect: -116.111656 -106.313110 31.259390 31.478300 branch 16 : rect id 77 rect: -116.247467 -106.309677 31.240231 31.451799 branch 17 : rect id 78 rect: -116.170792 -106.094543 31.156429 31.391781 branch 18 : rect id 79 rect: -116.225723 -106.292709 31.239960 31.442850 branch 19 : rect id 80 rect: -116.268013 -105.769913 31.157240 31.378111 branch 20 : rect id 82 rect: -116.215424 -105.827202 31.198441 31.383421 branch 21 : rect id 83 rect: -116.095734 -105.826439 31.197460 31.373819 branch 22 : rect id 84 rect: -115.423264 -105.815018 31.182640 31.368891 branch 23 : rect id 85 rect: -116.221527 -105.776512 31.160931 31.389830 branch 24 : rect id 86 rect: -116.203369 -106.473831 31.168350 31.367611 branch 25 : rect id 87 rect: -115.727631 -106.501587 31.189100 31.395941 branch 26 : rect id 88 rect: -116.237289 -105.790756 31.164780 31.358959 branch 27 : rect id 89 rect: -115.791344 -105.990044 31.072620 31.349529 branch 28 : rect id 90 rect: -115.736847 -106.495079 31.187969 31.376900 branch 29 : rect id 91 rect: -115.721710 -106.000130 31.160351 31.354601 branch 30 : rect id 92 rect: -115.792236 -106.000793 31.166620 31.378811 Leaf Node: level=0 count=21 address=42 branch 0 : rect id 18312 rect: -106.412270 -106.401367 31.704750 31.717550 branch 1 : rect id 18288 rect: -106.278252 -106.253387 31.520321 31.548361 I just want those lines which are in between Non-Leaf Node level=1 to Leaf Node Level=0 and also there are a lot of segments like this and I need them all.

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  • Find the set of largest contiguous rectangles to cover multiple areas

    - by joelpt
    I'm working on a tool called Quickfort for the game Dwarf Fortress. Quickfort turns spreadsheets in csv/xls format into a series of commands for Dwarf Fortress to carry out in order to plot a "blueprint" within the game. I am currently trying to optimally solve an area-plotting problem for the 2.0 release of this tool. Consider the following "blueprint" which defines plotting commands for a 2-dimensional grid. Each cell in the grid should either be dug out ("d"), channeled ("c"), or left unplotted ("."). Any number of distinct plotting commands might be present in actual usage. . d . d c c d d d d c c . d d d . c d d d d d c . d . d d c To minimize the number of instructions that need to be sent to Dwarf Fortress, I would like to find the set of largest contiguous rectangles that can be formed to completely cover, or "plot", all of the plottable cells. To be valid, all of a given rectangle's cells must contain the same command. This is a faster approach than Quickfort 1.0 took: plotting every cell individually as a 1x1 rectangle. This video shows the performance difference between the two versions. For the above blueprint, the solution looks like this: . 9 . 0 3 2 8 1 1 1 3 2 . 1 1 1 . 2 7 1 1 1 4 2 . 6 . 5 4 2 Each same-numbered rectangle above denotes a contiguous rectangle. The largest rectangles take precedence over smaller rectangles that could also be formed in their areas. The order of the numbering/rectangles is unimportant. My current approach is iterative. In each iteration, I build a list of the largest rectangles that could be formed from each of the grid's plottable cells by extending in all 4 directions from the cell. After sorting the list largest first, I begin with the largest rectangle found, mark its underlying cells as "plotted", and record the rectangle in a list. Before plotting each rectangle, its underlying cells are checked to ensure they are not yet plotted (overlapping a previous plot). We then start again, finding the largest remaining rectangles that can be formed and plotting them until all cells have been plotted as part of some rectangle. I consider this approach slightly more optimized than a dumb brute-force search, but I am wasting a lot of cycles (re)calculating cells' largest rectangles and checking underlying cells' states. Currently, this rectangle-discovery routine takes the lion's share of the total runtime of the tool, especially for large blueprints. I have sacrificed some accuracy for the sake of speed by only considering rectangles from cells which appear to form a rectangle's corner (determined using some neighboring-cell heuristics which aren't always correct). As a result of this 'optimization', my current code doesn't actually generate the above solution correctly, but it's close enough. More broadly, I consider the goal of largest-rectangles-first to be a "good enough" approach for this application. However I observe that if the goal is instead to find the minimum set (fewest number) of rectangles to completely cover multiple areas, the solution would look like this instead: . 3 . 5 6 8 1 3 4 5 6 8 . 3 4 5 . 8 2 3 4 5 7 8 . 3 . 5 7 8 This second goal actually represents a more optimal solution to the problem, as fewer rectangles usually means fewer commands sent to Dwarf Fortress. However, this approach strikes me as closer to NP-Hard, based on my limited math knowledge. Watch the video if you'd like to better understand the overall strategy; I have not addressed other aspects of Quickfort's process, such as finding the shortest cursor-path that plots all rectangles. Possibly there is a solution to this problem that coherently combines these multiple strategies. Help of any form would be appreciated.

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  • How can I solve the Log Pile wooden puzzle with a computer program?

    - by craig1410
    Can anyone suggest how to solve the Log Pile wooden puzzle using a computer program? See here to visualise the puzzle: http://www.puzzlethis.co.uk/products/madcow/the_log_pile.htm The picture only shows some of the pieces. The full set of 10 pieces are configured as follows with 1 representing a peg, -1 representing a hole and 0 representing neither a peg nor a hole. -1,1,0,-1,0 1,0,1,0,0 1,-1,1,0,0 -1,-1,0,0,-1 -1,1,0,1,0 0,1,0,0,1 1,0,-1,0,-1 0,-1,0,1,0 0,0,-1,1,-1 1,0,-1,0,0 The pieces can be interlocked in two layers of 5 pieces each with the top layer at 90 degrees to the bottom layer as shown in the above link. I have already created a solution to this problem myself using Java but I feel that it was a clumsy solution and I am interested to see some more sophisticated solutions. Feel free to either suggest a general approach or to provide a working program in the language of your choice. My approach was to use the numeric notation above to create an array of "Logs". I then used a combination/permutation generator to try all possible arrangements of the Logs until a solution was found where all the intersections equated to zero (ie. Peg to Hole, Hole to Peg or Blank to Blank). I used some speed-ups to detect the first failed intersection for a given permutation and move on to the next permutation. I hope you find this as interesting as I have. Thanks, Craig.

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  • .NET Performance: Deep Recursion vs Queue

    - by JeffN825
    I'm writing a component that needs to walk large object graphs, sometimes 20-30 levels deep. What is the most performant way of walking the graph? A. Enqueueing "steps" so as to avoid deep recursion or B. A DFS (depth first search) which may step many levels deep and have a "deep" stack trace at times. I guess the question I'm asking is: Is there a performance hit in .NET for doing a DFS that causes a "deep" stack trace? If so, what is the hit? And would I better better off with some BFS by means of queueing up steps that would have been handled recursively in a DFS? Sorry if I'm being unclear. Thanks.

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  • Finding cities close to one another using longitude and latitude

    - by Jamie
    Each user in my db is associated to a city (with it's longitude and latitude) How would I go about finding out which cities are close to one another? i.e. in England, Cambridge is fairly close to London. So If I have a user who lives in Cambridge. Users close to them would be users living in close surrounding cities, such as London, Hertford etc. Any ideas how I could go about this? And also, how would I define what is close? i.e. in the UK close would be much closer than if it were in the US as the US is far more spread out. Ideas and suggestions. Also, do you know any services that provide this sort of functionality? Thanks

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  • Given a word, how do I get the list of all words, that differ by one letter?

    - by user187809
    Let's say I have the word "CAT". These words differ from "CAT" by one letter (not the full list) CUT CAP PAT FAT COT etc. Is there an elegant way to generate this? Obviously, one way to do it is through brute force. pseduo code: while (0 to length of word) while (A to Z) replace one letter at a time, and check if the resulting word is a valid word If I had a 10 letter word, the loop would run 26 * 10 = 260 times. Is there a better, elegant way to do this?

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  • Another Nim's Game Variant

    - by Terry Smith
    Given N binary sequence Example : given one sequence 101001 means player 0 can only choose a position with 0 element and cut the sequence from that position {1,101,1010} player 1 can only choose a position with 1 element ans cut the sequence from that position {null,10,101000} now player 0 and player 1 take turn cutting the sequence, on each turn they can cut any one non-null sequence, if a player k can't make a move because there's no more k element on any sequence, he lose. Assume both player play optimally, who will win ? I tried to solve this problem with grundy but i'm unable to reduce the sequence to a grundy number because it both player don't have the same option to move. Can anyone give me a hint to solve this problem ?

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  • Finding the position of the max element

    - by Faken
    Is there a standard function that returns the position(not value) of the max element of an array of values? For example: say i have an array like this: sampleArray = [1, 5, 2, 9, 4, 6, 3] I want a function that returns the integer of 3 that tells me that sampleArray[3] is the largest value in the array.

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  • Classical task-scheduling assignment

    - by Bruno
    I am working on a flight scheduling app (disclaimer: it's for a college project, so no code answers, please). Please read this question w/ a quantum of attention before answering as it has a lot of peculiarities :( First, some terminology issues: You have planes and flights, and you have to pair them up. For simplicity's sake, we'll assume that a plane is free as soon as the flight using it prior lands. Flights are seen as tasks: They have a duration They have dependencies They have an expected date/time for beginning Planes can be seen as resources to be used by tasks (or flights, in our terminology). Flights have a specific type of plane needed. e.g. flight 200 needs a plane of type B. Planes obviously are of one and only one specific type, e.g., Plane Airforce One is of type C. A "project" is the set of all the flights by an airline in a given time period. The functionality required is: Finding the shortest possible duration for a said project The earliest and latest possible start for a task (flight) The critical tasks, with basis on provided data, complete with identifiers of preceding tasks. Automatically pair up flights and planes, so as to get all flights paired up with a plane. (Note: the duration of flights is fixed) Get a Gantt diagram with the projects scheduling, in which all flights begin as early as possible, showing all previously referred data graphically (dependencies, time info, etc.) So the questions is: How in the world do I achieve this? Particularly: We are required to use a graph. What do the graph's edges and nodes respectively symbolise? Are we required to discard tasks to achieve the critical tasks set? If you could also recommend some algorithms for us to look up, that'd be great.

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  • Generate encoding String according to creation order.

    - by Tony
    I need to generate encoding String for each item I inserted into the database. for example: x00001 for the first item x00002 for the sencond item x00003 for the third item The way I chose to do this is counting the rows. Before I insert the third item, I count against the database, I know there're already 2 rows, so the next encoding is ended with 3. But there is a problem. If I delete the second item, the forth item will not be the x00004,but x00003. I can add additional columns to table, to store the next encoding, I don't know if there's other better solutions ?

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  • Using c#,c/c++ or java to improve BBN with GA

    - by madicemickael
    I have a little problem in my little project , I wish that someone here could help me! I am planning to use a bayesian network as a decision factor in my game AI and I want to improve the decision making every step of the way , anyone knows how to do that ? Any tutorials / existing implementations will be very good,I hope some of you could help me. I heard that a programmer in this community did a good implementation of this put together for poker game AI.I am planning to use it like him ,but in another poker(Texas) or maybe Rentz. Looking for C/c++ or c# or java code. Thanks , Mike

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  • Is there a website to lookup already common code functions?

    - by pinnacler
    I'm sitting here writing a function that I'm positive has been written before, somewhere on earth. It's just too common to have not been attempted, and I'm wondering why I can't just go to a website and search for a function that I can then copy and paste into my project in 2 seconds, instead of wasting my day reinventing the wheel. Sure there are certain libraries you can use, but where do you find these libraries and when they are absent, is there a site like I'm describing?

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