Search Results

Search found 34511 results on 1381 pages for 'jquery event binding'.

Page 87/1381 | < Previous Page | 83 84 85 86 87 88 89 90 91 92 93 94  | Next Page >

  • C++ wxWidgets Event (Focus) Handling

    - by Wallter
    Due to comments I added the following code (in BasicPanel) Connect(CTRL_ONE, wxEVT_KILL_FOCUS, (wxObjectEventFunction)&BasicPanel::OnKillFocus); Connect(CTRL_TWO,wxEVT_KILL_FOCUS, (wxObjectEventFunction)&BasicPanel::OnKillFocus); Connect(CTRL_THREE, wxEVT_KILL_FOCUS, (wxObjectEventFunction)&BasicPanel::OnKillFocus); Connect(CTRL_FOUR, wxEVT_KILL_FOCUS, (wxObjectEventFunction)&BasicPanel::OnKillFocus); Connect(CTRL_FIVE, wxEVT_KILL_FOCUS, (wxObjectEventFunction)&BasicPanel::OnKillFocus); (enums) CTRL_NAME = wxID_HIGHEST + 5, // 6004 CTRL_ADDRESS = wxID_HIGHEST + 6, // 6005 CTRL_PHONENUMBER = wxID_HIGHEST + 7, // 6006 CTRL_SS = wxID_HIGHEST + 8, // 6007 CTRL_EMPNUMBER = wxID_HIGHEST + 9 // 6008 (The OnKillFocus Function - the declaration is included as suggested) void BasicPanel::OnKillFocus(wxFocusEvent& event) { switch (event.GetId()) { case 6004: ... break; ... ... ... } All of these added to the code do nothing when the user changes focus on which text box they are using... Q1:I am using wxWidgets (C++) and have come accost a problem that i can not locate any help. I have created several wxTextCtrl boxes and would like the program to update the simple calculations in them when the user 'kills the focus.' I could not find any documentation on this subject on the wxWidgets webpage and Googling it only brought up wxPython. The two events i have found are: EVT_COMMAND_KILL_FOCUS - EVT_KILL_FOCUS for neither of which I could find any snippet for. Could anyone give me a short example or lead me to a page that would be helpful? Q2:Would i have to create an event to handle the focus being killed for each of my 8 wxTextCtrl boxes? In the case that i have to create a different event: How would i get each event to differentiate from each other? I know i will have to create new wxID's for each of the wxTextCtrl boxes but how do I get the correct one to be triggered? class BasicPanel : public wxPanel { ... wxTextCtrl* one; wxTextCtrl* two; wxTextCtrl* three; wxTextCtrl* four; ... }

    Read the article

  • Can jQuery UI's Sortable handle complex selectors for the items option?

    - by jverdi
    I have list items in an unordered list that when double clicked, can be edited in place via a wysiwyg editor. $('ul.mtm_section').sortable({ disabled: true, distance: 10, items: '> li:not(:has(form))' }); My goal is to prevent the list item from being sorted while it is being edited - aka once a form element has been swapped in place of the contents. Unfortunately my selector for items is not working. Is sortable able to handle complex selectors like these? If not, are there other clever means to disable some items from being sortable, perhaps a callback function? I would prefer to rely on this sortable option, as the wysiwyg plugin is deeply nested with jEditable and as far as I know does not open up any events for me to hook into. Using jQuery 1.4.2 and jQuery UI 1.8.1

    Read the article

  • AS3: Synchronize Timer event to actual time?

    - by Nebs
    I plan to use a timer event to fire every second (for a clock application). I may be wrong, but I assume that there will probably be a (very slight) sync issue with the actual system time. For example the timer event might fire when the actual system time milliseconds are at 500 instead of 0 (meaning the seconds will be partially 'out of phase' if you will). Is there a way to either synchronize the timer event to the real time or get some kind of system time event to fire when an second ticks in AS3? Also if I set a Timer to fire every 1000 milliseconds, is that guaranteed or can there be some offset based on the application load? These are probably negligible issues but I'm just curious. Thanks.

    Read the article

  • C# Event Handlers Using an Enum

    - by Jimbo
    I have a StatusChanged event that is raised by my object when its status changes - however, the application needs to carry out additional actions based on what the new status is. e.g If the new status is Disconnected, then it must update the status bar text and send an email notification. So, I wanted to create an Enum with the possible statuses (Connected, Disconnected, ReceivingData, SendingData etc.) and have that sent with the EventArgs parameter of the event when it is raised (see below) Define the object: class ModemComm { public event CommanderEventHandler ModemCommEvent; public delegate void CommanderEventHandler(object source, ModemCommEventArgs e); public void Connect() { ModemCommEvent(this, new ModemCommEventArgs ModemCommEventArgs.eModemCommEvent.Connected)); } } Define the new EventArgs parameter: public class ModemCommEventArgs : EventArgs{ public enum eModemCommEvent { Idle, Connected, Disconnected, SendingData, ReceivingData } public eModemCommEvent eventType { get; set; } public string eventMessage { get; set; } public ModemCommEventArgs(eModemCommEvent eventType, string eventMessage) { this.eventMessage = eventMessage; this.eventType = eventType; } } I then create a handler for the event in the application: ModemComm comm = new ModemComm(); comm.ModemCommEvent += OnModemCommEvent; and private void OnModemCommEvent(object source, ModemCommEventArgs e) { } The problem is, I get a 'Object reference not set to an instance of an object' error when the object attempts to raise the event. Hoping someone can explain in n00b terms why and how to fix it :)

    Read the article

  • Prototype and jQuery concatenation failure

    - by Corey Hart
    I found something strange when trying to concatenate prototype and jQuery. It seems as though when concatenated, the $ jquery reference doesn't get overwritten by prototype. I've built two test cases to single this out, and it's failing in Chrome8 and FF 3.6. Test Case 1 - Without Concatenation jQuery and Prototype are loaded separately with different script tags. jQuery is loaded first, Prototype second. Test Case 2 - With Concatenation jQuery and Prototype are concatenated into a single file, and loaded with a single script tag. jQuery is first in the script, and prototype is added second. These should act identically, but the second test is throwing errors because the $ function in prototype doesn't overwrite the $ jquery reference. Did I set these up wrong, or are browsers rendering javascript differently when it's all in the same file?

    Read the article

  • Binding In Binding with Templates(WPF)

    - by AKRamkumar
    I have a WPF UI Bound to a collection of AwesomeClass Now, AwesomeClass has a collection of AwesomeParts objects. How can I make my UI In such a way that (as an example) for each AwesomeClass instance, there is a Tab on a tab panel and then for each awesome part in that, there is an object on a listbox, on that tab. Basically: Awesomes-Tabs And Then : Awesome.Awesomeparts-Tabs.Listbox

    Read the article

  • How do I bind the Overlay Tool for new Ajax elements in Jquery?

    - by Hooman Ahmadi
    Hi, I'm using: echo $javascript->link('tools.overlay-1.0.4', false); which is initialized with: $(".overlay_popup").overlay({ expose: '#000000', close: '.close_overlay', finish: { top: 'center', left: 'center', absolute: false } }); I call the overlay popup box like this: echo $html->link( "add part", array('controller'=>'garage_parts', 'action'=>'addfrompartlist', $gcar['GarageCar']['id'], $gcar['GarageCar']['car_id']), array('class'=>'js-ajax overlay_popup', 'id'=>'add_part_overlay', 'rel'=>'.overlay_container') ); This all works fine and dandy, however I have an ajax function that dynamically adds the "add part" hyperlink button shown above and I have no idea how to bind this new button to the overlay. Normally, I would use something like this: $(".overlay_popup").bind("click", function(){... but this didn't work for the overlay. Any ideas on how I can successfully do this?

    Read the article

  • Changing the title of jQuery-UI dialog-box with in another dialog-box's function...

    - by Brian Ojeda
    Why doesn't doesn't the second jQuery-UI dialog box title change when popped. The first dialog box I change the title of the box with using the following .attr("title", "Confirm") -- it change the title of the first box to 'Confirm', like it should have. Now when the second box pops up it should change the title to 'Message' since did the same thing for the second box -- .attr("title", "Message"). Right? But it doesnt. It keep the title from before. However, the message change like it should have. I have tested in IE8, Chrome, and FF3.6. <div id="dialog-confirm" title=""></div> <-- This is the html before jQuery functions. Javascript / jQuery $('#userDelete').click(function() { $(function() { var dialogIcon = "<span class=\"ui-icon ui-icon-alert\"></span>"; var dialogMessage = dialogIcon + "Are you sure you want to delete?"; $("#dialog-confirm").attr("title", "Confirm").html(dialogMessage).dialog({ resizable: false, height: 125, width: 300, modal: true, buttons: { 'Delete': function() { $(this).dialog('close'); $.post('user_ajax.php', {action: 'delete', aId: $('[name=aId]').val() }, function(data) { if(data.success){ var dialogIcon = "<span class=\"ui-icon ui-icon-info\"></span>"; var dialogMessage = dialogIcon + data.message; $('#dialog-confirm').attr("title", "Message"); $('#dialog-confirm').html(dialogMessage); $('#dialog-confirm').dialog({ resizable: false, height: 125, width: 300, modal: true, buttons: { 'Okay': function() { $(this).dialog('close'); var url = $_httpaddress + "admin/index.php" $(location).attr('href',url); } // End of Okay Button Function } //--- End of Dialog Button Script });//--- End of Dialog Function } else { $_messageConsole.slideDown(); $_messageConsole.html(data.message); } }, 'json'); }, //--- End of Delete Button Function 'Cancel': function() { $(this).dialog('close'); } //--- End of Cancel Button Function } //--- End of Dialog Button Script }); //--- End of Dialog Script }); //--- End of Dialog Function return false; }); Thank you for you assistant, if you choose to help.

    Read the article

  • Use a jquery UI slider to control the resizing of a youtube video.

    - by HV
    Hi, I have a resizable div with the video width and height 100% of the div. I can resize it using the corners but I want to control this with a ui slider and maintain the "aspectRatio: 16/9" that .resizable() provides. This is what I have so far <script> $(function(){ var slide_int = null; function update_slider(){ var offset = $('.ui-slider-handle').offset(); var value = $('#slider-range-max').slider('option', 'value'); $('#Youtube').width(+value); } $('#slider-range-max').slider({ step: 5, min: 200, max: 950, start: function(event, ui){ $('#amount').empty(); slide_int = setInterval(update_slider, 5); }, slide: function(event, ui){ setTimeout(update_slider, 5); }, stop: function(event, ui){ clearInterval(slide_int); slide_int = null; } $('#Youtube') .resizable({aspectRatio: 16/9});}); The Slider <div id="slider-range-max"></div> Div <div id="Youtube"> <object width="100%" height="100%"> <param name="movie" value="http://www.youtube.com/v/JC7aWY5chyI&hl=en_US&fs=1&"> </param> <param name="allowFullScreen" value="true"> </param> <param name="allowscriptaccess" value="always"> </param> <embed src="http://www.youtube.com/v/JC7aWY5chyI&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="100%" height="100%"></embed> </object> </div> Thanks

    Read the article

  • jQuery Ajax loads URL multiple times, how do I unbind/rebind properly?

    - by gmoz22
    I load a SELECT element via Ajax (list of brands), get its selected value (brand id) and load another SELECT via another Ajax URL (list of templates for currently selected brand). Here's my code: $(document).ready( function() { // DO NOT cache Ajax calls $.ajaxSetup ({ cache: false }); // loader var ajax_load = "Loading..."; // Brands List URL var loadBrandUrl = "getBrandsList.php"; // Templates List URL var loadTemplateUrl = "getTemplatesList.php"; $("#brandslistSelect").html(ajax_load).load(loadBrandUrl) .ajaxComplete(function(){ // Brands select loaded /* Load Templates SELECT the first time since no .change() has happened */ var selectedBrand = $("#brandslistSelect option:selected").attr("value"); // get the value console.log(selectedBrand); // Log selected brand to console // get Templates select, commented for now since it does an infinite loop // $("#templateslistSelect").html(ajax_load).load(loadTemplateUrl, { BrandId: selectedBrand } ); /* End initial load template */ /* On interaction with the Brands SELECT */ $("#brandslistSelect").change(function () { // on interaction with select selectedBrand = $("#brandslistSelect option:selected").attr("value"); // get the value // get Templates SELECT $("#templateslistSelect").html(ajax_load).load(loadTemplateUrl, { BrandId: selectedBrand } ) }); /* End interaction with the Brands SELECT */ }); }); It returns selectedBrand in the console 3 times : selectedBrand = undefined selectedBrand = undefined selectedBrand = 101 Now, if I uncomment the following line, same output as above but it also loads the templates URL indefinitely : // $("#templateslistSelect").html(ajax_load).load(loadTemplateUrl, { BrandId: selectedBrand } ); Any idea how I could modify this code to make it work as intended? Thanks for your help stackOverflow community!

    Read the article

  • WP7 - Cancelling ContextMenu click event propagation

    - by Praetorian
    I'm having a problem when the Silverlight toolkit's ContextMenu is clicked while it is over a UIElement that has registered a Tap event GestureListener. The context menu click propagates to the underlying element and fires its tap event. For instance, say I have a ListBox and each ListBoxItem within it has registered both a ContextMenu and a Tap GestureListener. Assume that clicking context menu item2 is supposed to take you to Page1.xaml, while tapping on any of ListBox items themselves is supposed to take you to Page2.xaml. If I open the context menu on item1 in the ListBox, then context menu item2 is on top of ListBox item2. When I click on context menu item2 I get weird behavior where the app navigates to Page1.xaml and then immediately to Page2.xaml because the click event also triggered the Tap gesture for ListBox item2. I've verified in the debugger that it is always the context menu that receives the click event first. How do I cancel the context menu item click's routed event propagation so it doesn't reach ListBox item2? Thanks for your help!

    Read the article

  • WPF Event Handler in Another Class

    - by Nathan Tornquist
    I have built a series of event handlers for some custom WPF controls. The event handles format the text displayed when the user enters or leaves a textbox based on the type of data contained (Phone number, zip code, monetary value, etc.) Right now I have all of the events locally in the C# code directly attached to the xaml. Because I have developed a could controls, this means that the logic is repeated a lot, and if I want to change the program-wide functionality I would have to make changes everywhere the event code is located. I am sure there is a way to put all of my event handlers in a single class. Can anyone help point me in the correct direction? I saw this article: Event Handler located in different class than MainWindow But I'm not sure if it directly relates to what I'm doing. I would rather make small changes to the existing logic that I have, as it works, then rewrite everything into commands. I would essentially like to something like this if possible: LostFocus="ExpandedTextBoxEvents.TextBox_LostFocus" It is easy enough to do something like this: private void TextBoxCurrencyGotFocus(object sender, RoutedEventArgs e) { ExpandedTextBoxEvents.TextBoxCurrencyGotFocus(sender, e); } private void TextBoxCurrencyLostFocus(object sender, RoutedEventArgs e) { ExpandedTextBoxEvents.TextBoxCurrencyLostFocus(sender, e); } But that is less elegant.

    Read the article

  • Google CDN not gzipping jquery

    - by thermal7
    If I navigate here: http://ajax.microsoft.com/ajax/jquery/jquery-1.4.2.min.js I download 70k using Firefox 3.6.3 and I can confirm it is sending Accept-Encoding: gzip. If I use the Microsoft one: http://ajax.microsoft.com/ajax/jquery/jquery-1.4.2.min.js I download 30k (and it comes through as Content-Encoding: gzip) I am also experiencing this when using jquery 1.4.2 in regular sites eg jquery.com. Funily enough, stack overflow which references jquery 1.3.2 on the google cdn, is coming through gzipped. Why is this happening? Is it some kind of issue with google or am I missing something? I live in Melbourne, Australia.

    Read the article

  • What jquery code or plugin would I use to update the position of an element created by a plugin

    - by Breadtruck
    I am using a jquery plugin from [ FilamentGroup ] called DateRangePicker. I have a simple form with two text inputs for the start and end date that I bind the DateRangePicker to using this $('input.tbDate').daterangepicker({ dateFormat: 'mm/dd/yy', earliestDate: new Date(minDate), latestDate: new Date(maxDate), datepickerOptions: { changeMonth: true, changeYear: true, minDate: new Date(minDate), maxDate: new Date(maxDate) } }); I have a collapsible table above this form that when shown, moves the form and the elements that the daterangepicker plugin is bound to, down lower on the page, but the daterangepicker appears to keep the position from when it was actually created. What code could I put in the daterangepicker's onShow Callback to update its position to be next to the element is was initially bound to? Or is there some specific jquery method or plugin that I could chain to the daterangepicker plugin so that it will update its position correctly. This would come in handy for some other plugins that I use that don't seem to keep their position relative to other elements correctly either.

    Read the article

  • Need help deciphering JQuery example

    - by chobo
    I just started learning JQUery and OO Javascript, so I am trying to figure out which belongs to which and what they do. I came across this code in the JQuery documentation (function($sub) { $sub // a subclass of jQuery $sub === jQuery; //= false $sub.fn.myCustomMethod = function(){ return 'just for me'; } $sub(document).ready(function() { $sub('body').myCustomMethod(); //= 'just for me' }); })(jQuery.subclass()); Questions: Why is (function surrounded by () ? What does this mean (jQuery.subclass()); ? Is this a JQuery thing or part of regular javascript? Thanks

    Read the article

  • IE7 jQuery(document).ready() problem

    - by Zendog74
    I have a page that works perfectly fine in Firefox, but is throwing an error in IE. I am loading jQuery dynamically (if it is not already loaded), and then doing some stuff in the jQuery(document).ready() block. However, IE throws the dreaded "Object expected" error when it hits the jQuery(document).ready() block. You can view the full page code here: http://www.pastie.org/977767 IE is throwing the error right at jQuery(document).ready(). Any ideas as to what is going here? Again, this works perfectly fine in Firefox. It seems almost like IE thinks jQuery is loaded but it really isn't yet or that jQuery is still loading when the jQuery(document).ready() block is encountered?

    Read the article

  • (conditional) Multiple Event Handlers C#

    - by gjk
    A portion of my program requires a "flag" retrieval, that is I am fetching a value that is either True or False, and based on this return value two things could follow. 1) The flag is true, aka "go ahead", and I retrieve data from a database. 2) The flag is false, and I want to prevent the data from being retrieved. Now, this check has to be performed before any function that would call upon the database in question. I decided to implement this check in the form of an event handler attached to GUI objects that would trigger this data inquiry. This check event handler is called first upon necessary events, and my question is: How do I stop subsequent event handlers from firing if the FIRST event handler (my flag checker) comes up FALSE? Thanks

    Read the article

  • Simple Mouse Move Event in F# with Winforms

    - by MarkPearl
    This evening I had the pleasure of reading one of ThomasP’s blog posts on first class events. It was an excellent read, and I thought I would make a brief derivative of his post to explore some of the basics. In Thomas’s post he has a form with an ellipse on it that when he clicks on the ellipse it pops up a message box with the button clicked… awesome. Something that got me on the post though was the code similar to the one below… // React to Mouse Move events on the form let evtMessages = frm.MouseMove |> Event.map (fun mi -> mi.Location.ToString()) |> Event.map (sprintf "Hey, you clicked on the ellipse.\nUsing: %s") |> Event.add (MessageBox.Show >> ignore) The MessageBox is a function with a string passed into it. What if I wanted to rather change a mutable value holder instead, how would the syntax go for that? Immediately the thought came to me of anonymous functions. I’ve used them before to do something like this… let HelloPerson personName = "Hello " + personName |> fun(x) -> Console.WriteLine(x) So using the same approach I adapted the event code to instead of showing a Message Box with a string passed in to it, to rather change the forms header. |> Event.map (sprintf "Your mouse position is %s") |> Event.add(fun(x) -> frm.Text <- x) Okay… it looks a bit weird with the –> x <- syntax, but makes sense and works… The next thing I wanted to do was change Thomas’s code sample from having an ellipse, and reacting to the position of the mouse and click, to rather trigger the event whenever the mouse moved. This simple involved removing some filtering code. Finally I wanted the code to work as a FSharp Project without having to run through the F# interactive. To achieve this I just needed to find out how to trigger the window event loop. This can be achieved with the code below… // Program eventloop while frm.Created do Application.DoEvents()   So lets look at the complete code sample… #light open System open System.Drawing open System.Windows.Forms // Create the main form let frm = new Form(ClientSize=Size(600,400)) // React to Mouse Move events on the form let evtMessages = frm.MouseMove |> Event.map (fun mi -> mi.Location.ToString()) |> Event.map (sprintf "Your mouse position is %s") |> Event.add(fun(x) -> frm.Text <- x) // Show the form frm.Show() // Program eventloop while frm.Created do Application.DoEvents()

    Read the article

  • Android Touch Event Collision Detection

    - by chrissb
    I'm relatively new to both Java and Android, so hopefully the problem I'm having is stemming from something pretty minor that I've overlooked. I've got a (very early stage) game that I've started working on, for Android using Java. At this stage, when the user touches the screen, if they touched a point at which there is an enemy, the enemies health is decreased and they become immobile (for the current implementation at least). The issue that I'm having is that the touch detection doesn't always seem to work. I've got a testing sprite set up that goes to the eventX and eventY coordinates of the touch down event, and it always seems to collide with the enemy object. Yet, the enemy doesn't always register as being hit, and sometimes a hit is registered when the sprite indicates the touch coordinates were outside of the enemies bounding box. I realise that this probably doesn't mean much without any code, so here's what I've got so far. Be gentle, as this is literally my first attempt at something more than basic movement etc. First off, the MainGamePanel class registers the touch event, and informs the levelmanager class (which is what I set up to monitor/handle enemies) public boolean onTouchEvent(MotionEvent event) { if (event.getAction() == MotionEvent.ACTION_DOWN){ levelManager.handleActionDown((int)event.getX(), (int)event.getY()); targetX=event.getX(); targetY=event.getY(); } if (event.getAction() == MotionEvent.ACTION_MOVE) { //the gestures } if (event.getAction() == MotionEvent.ACTION_UP) { //touch was released } return true; } From there, in the levelmanager class the touch event is passed on to all of the enemies within a list array: public static void handleActionDown(int eventX,int eventY){ hit=false; for (enemy1 en : enemy1array){ en.handleActionDown(eventX, eventY); } } The rest of the collision code is handled within the enemies handleActionDown function: public void handleActionDown(int eventX, int eventY) { if(eventX>this.x-enemy1bitmap.getWidth() && eventX<this.x+enemy1bitmap.getWidth() && eventY>this.y-enemy1bitmap.getHeight() && eventY<this.x+enemy1bitmap.getHeight()){ takeDamage(1); levelmanager.setHit(); } } I should probably be using getWidth()/2 and getHeight()/2 for it to be more accurate, but I expanded the area to test this - although I've noticed no improvement. At this stage, the games detection over whether or not the enemy is hit is spotty at best. Generally it takes two or three attempts before a collision is successfully registered, even though the sprite that is being used for testing and set to the eventX and eventY coordinates always indicates that the collision should have worked. Hopefully someone can steer me in the right direction here, and if more information is needed, ask away! Cheers, -Chris

    Read the article

  • WCF: Manually configuring Binding and Endpoint causes SerciveChannel Faulted State

    - by Matthias
    Hi there, I've created a ComVisible assembly to be used in a classic-asp application. The assembly should act as a wcf client and connect to a wcf service host (inside a windows service) on the same machine using named pipes. The wcf service host works fine with other clients, so the problem must be within this assembly. In order to get things work I added a service reference to the ComVisible assembly and proxy classes and the corresponding app.config settings were generated for me. Everything fine so far except that the app config would not be recognized when doing an CreateObject with my assembly in the asp code. I went and tried to hardcode (just for testing) the Binding and Endpoint and pass those two to the constructor of my ClientBase derived proxy using this code: private NetNamedPipeBinding clientBinding = null; private EndpointAddress clientAddress = null; clientBinding = new NetNamedPipeBinding(); clientBinding.OpenTimeout = new TimeSpan(0, 1, 0); clientBinding.CloseTimeout = new TimeSpan(0, 0, 10); clientBinding.ReceiveTimeout = new TimeSpan(0, 2, 0); clientBinding.SendTimeout = new TimeSpan(0, 1, 0); clientBinding.TransactionFlow = false; clientBinding.TransferMode = TransferMode.Buffered; clientBinding.TransactionProtocol = TransactionProtocol.OleTransactions; clientBinding.HostNameComparisonMode = HostNameComparisonMode.StrongWildcard; clientBinding.MaxBufferPoolSize = 524288; clientBinding.MaxBufferSize = 65536; clientBinding.MaxConnections = 10; clientBinding.MaxReceivedMessageSize = 65536; clientAddress = new EndpointAddress("net.pipe://MyService/"); MyServiceClient client = new MyServiceClient(clientBinding, clientAddress); client.Open(); // do something with the client client.Close(); But this causes the following error: The communication object, System.ServiceModel.Channels.ServiceChannel, cannot be used for communication because it is in the faulted state. The environment is .Net Framework 3.5 / C#. What am I missing here?

    Read the article

  • WCF Double Hop questions about Security and Binding.

    - by Ken Maglio
    Background information: .Net Website which calls a service (aka external service) facade on an app server in the DMZ. This external service then calls the internal service which is on our internal app server. From there that internal service calls a stored procedure (Linq to SQL Classes), and passes the serialized data back though to the external service, and from there back to the website. We've done this so any communication goes through an external layer (our external app server) and allows interoperability; we access our data just like our clients consuming our services. We've gotten to the point in our development where we have completed the system and it all works, the double hop acts as it should. However now we are working on securing the entire process. We are looking at using TransportWithMessageCredentials. We want to have WS2007HttpBinding for the external for interoperability, but then netTCPBinding for the bridge through the firewall for security and speed. Questions: If we choose WS2007HttpBinding as the external services binding, and netTCPBinding for the internal service is this possible? I know WS-* supports this as does netTCP, however do they play nice when passing credential information like user/pass? If we go to Kerberos, will this impact anything? We may want to do impersonation in the future. If you can when you answer post any reference links about why you're answering the way you are, that would be very helpful to us. Thanks!

    Read the article

< Previous Page | 83 84 85 86 87 88 89 90 91 92 93 94  | Next Page >