Search Results

Search found 7010 results on 281 pages for 'learning curve'.

Page 87/281 | < Previous Page | 83 84 85 86 87 88 89 90 91 92 93 94  | Next Page >

  • How display path ball will bounce?

    - by boolean
    I'm trying to figure out a way to show the path a ball will travel, so that the player can line up a shot before they fire the ball. I can't think of a way to calculate this path in advance and show it to the player, especially if it involves collision detection. At first I thought I would run the game at a super high speed for one update, plot the path with some dotted lines where the ball bounced, and then in the next frame hide the 'tracer' ball. This seems to have two issues - Calculating collision detection without actually updating the frames and collision detection getting less reliable at high speeds. If they were straight lines I think I could figure this out in a while loop, but trying to take into account the speed of the ball, the curve of the path, the reflecting from other objects..it all seems a bit much. I'm not looking for any code and this isn't a platform specific question, more just help trying to figure out conceptually how this would work. Can this be done? Are there techniques to achieve this?

    Read the article

  • [News] Utiliser le framework de bouchon Moq

    Moq est un framework permettant de mettre en oeuvre les mock-objets destin?es aux phases de tests. Cet excellent article illustre le principe : " (...) it is intended to be straightforward and easy to use mocking framework that doesn?t require any prior knowledge of the mocking concepts. So, it doesn't requires deep learning curve from the developers. It takes full advantage of the .NET 3.5 expression trees and the lambda expressions. Any of the methods and properties of the mock object can be easily represented in the lambda expressions."

    Read the article

  • How to achieve uniform speed of movement in cocos 2d?

    - by Andrey Chernukha
    I'm an absolute beginner in cocos2 , actually i started dealing with it yesterday. What i'm trying to do is moving an image along Bezier curve. This is how i do it - (void)startFly { [self runAction:[CCSequence actions: [CCBezierBy actionWithDuration:timeFlying bezier:[self getPathWithDirection:currentDirection]], [CCCallFuncN actionWithTarget:self selector:@selector(endFly)], nil]]; } My issue is that the image moves not uniformly. In the beginning it's moving slowly and then it accelerates gradually and at the end it's moving really fast. What should i do to get rid of this acceleration?

    Read the article

  • How do you achieve a numeric versioning scheme with Git?

    - by Erlend
    My organization is considering moving from SVN to Git. One argument against moving is as follows: How do we do versioning? We have an SDK distribution based on the NetBeans Platform. As the svn revisions are simple numbers we can use them to extend the version numbers of our plugins and SDK builds. How do we handle this when we move to Git? Possible solutions: Using the build number from hudson (Problem: you have to check hudson to correlate that to an actual git version) Manually upping the version for nightly and stable (Problem: Learning curve, human error) If someone else has encountered a similar problem and solved it, we'd love to hear how.

    Read the article

  • For 2D games, is there any reason NOT to use a 3D API like Direct3D or OpenGL?

    - by Eric Palakovich Carr
    I've been out of hobby Game Development for quite a while now. Back when I did it, most people used Direct Draw to create 2D games. By the time I stopped people were saying OpenGL or Direct3D with an orthogonal projection is just the way to go. I'm thinking about getting back into creating 2D games, in particular on mobile phone but maybe on the XNA platform as well. To make something using OpenGL I'd have a (hopefullly) small learning curve to acclimate myself to 3D development. Is there any reason to skip that and instead work with a 2D framework where I just have a Width x Height frame buffer I need to fill with pixels?

    Read the article

  • Jumping a sprite while moving in a Bezier action

    - by marcg11
    I'm creating a game and I need the sprite to jump (move up and down basically) while it's moving on a bezier path so it moves vertically while it still follows the path. If I do this while it's moving along the bezier path: [mySprite runAction:[CCJumpBy actionWithDuration:0.1 position:ccp(0,0) height:10 jumps:1]]; It jumps vertically but instantly it returns to the position on the path. What I want is to jump relative to the path. Anyone knows something about it? It would looks something like this: the curve is a sequence of CCBezierBy's by the way. Thanks.

    Read the article

  • Dot Net Code Coverage Test Tools - there is now a choice

    - by TATWORTH
    I have been pleasantly surprised this week to discover that there is a choice of tools for measuring Code Coverage. If you have Visual Studio Team edition, then if you are using MSTEST, then you have built-in code coverage, however even then you may need a standalone tool. The tools I have found are (costs are per seat): 1) NCover  http://www.ncover.com/ (from $199 to $658 per seat) I have used it but it is very expensive. 2) PartCover http://sourceforge.net/projects/partcover/ - Free!  Steep initial learning curve to get it to work. 3) Dot Cover from http://www.jetbrains.com/dotcover/ - Personal licence - normally $99 but at a introductory price of $75 and free for OpenSource Developers (details at http://www.jetbrains.com/dotcover/buy/buy.jsp#opensource_) 4) Test Matrix from http://submain.com/products/testmatrix.aspx - $149 for a licence

    Read the article

  • How do I create a curved line or filled circle or generally a circle using C++/SDL?

    - by NoobScratcher
    Hello I've been trying for ages to make a pixel circle using the putpixel function provided by SDL main website here is that function : void putpixel(int x,int y , int color , SDL_Surface* surface) { unsigned int *ptr = static_cast <unsigned int *> (surface->pixels); int offset = y * (surface->pitch/sizeof(unsigned int)); ptr[offset + x] = color; } and my question is how do I curve a line or create an circle arc of pixels or any other curved shape then a rectangle or singular pixel or line. for example here are some pictures filled pixel circle below enter link description here now my idea was too change the x and y value of the pixel position using + and - to create the curves but in practice didn't provide the correct results what my results are in this is to be able to create a circle that is made out of pixels only nothing else. thank you for anyone who takes the time to read this question thanks! :D

    Read the article

  • Just being hired as a senior developer, never even been a junior developer, what should I expect?

    - by Mark James
    I've been a freelancer and a coder by night for a while, and recently, I've been hired after several levels of interviews in a nice NY company, even though I've some lacks in specific fields. Is this common for companies to hire seniors with less experience? Will they wait some weeks to respect a certain learning curve? I don't know anything about working in a company, so that's why I worry. After one week, I'm still checking and exploring sources, but after one week of work, it seems that some coworkers are considering that I'm slow. I'm good in maths, physics, algorithms, but still I need to learn about all the templates used in this company. Anyone here already received a less-experienced senior member in his team? Is this acceptable? I'm planing on having a meeting with my boss to stop worrying about that. Sounds like a good idea?

    Read the article

  • Passive Income for a programmer : Teaching

    - by Victor
    While looking into passive income streams for someone with a Science/math/Engineering/Programming background, I ran into various ideas. I was looking to generate a passive income that would not take too much of an initiall learning curve. And it occurs to me that teaching/writing books/ on High School math/Physics/English is something I can do without a lot of prepwork. I am in Toronto . what are the average income opportunities for something like this? Where should I start looking?

    Read the article

  • Choosing the right version control system for .NET projects [closed]

    - by madxpol
    I'm getting ready for my first "bigger" .NET project (ASP.NET MVC 3/4) on which I'm going to lead another 2 programmers and right now I'm choosing the right version control system for the job (plus I'm gonna use it for my future development too). My problem is that I did't use any version control system before, so I would like it to have as fast learning curve and intuitive merging as possible. So far I quickly looked at VisualSVN (I like the Visual Studio integration in it), but I'm reading everywhere how Git is awesome and dunno which one to choose (not limited to these two).. Maybe I'm ovethinking this but I like when everything goes smoothly:) I'd like to hear some opinions from people who used multiple version control systems (preferably on VS projects) what do you think is the less complicated and effective version control system for such a use (one to 5 man projects)?

    Read the article

  • I'm Sick of Web Development - What avenues are open to me ...?

    - by 5arx
    I've been working as a web developer since 1998, mostly with ASP/ASP.Net/C# but began as a Java coder (JSP mostly). Its been fun but now I'm feeling jaded and can see the need for a change. I've considered iOS/Cocoa development and Android development recently (Objective-C looks hard while I'm a former Java developer) but I'm not sure of Career opportunities being proficient in either would afford The incline of the learning curve - I just turned 40 and I know I'm not as sharp or as quick as I once was. Does anyone have any experiences/ opinions/ advice for me? Thanks.

    Read the article

  • Is Microsoft Prism alive and active?

    - by Mike
    I've been doing a lot of reading these last two days on Microsoft Prism, but the thing I'm still not very sure of is what does the future look like for it? I know that version 4.1 was just released a few months ago, but besides Microsoft's own documentation, I haven't found many blog posts written in the last year on the subject, most of what I find is 2009-2010. It definitely looks interesting but the learning curve seems to be a bit steep and I wouldn't want to embark if it's going to become obsolete in the near future. Anyone has any insight on this?

    Read the article

  • Slide decks of Windows Phone 7 talk @ MoMo

    - by subodhnpushpak
    Hi, I presented a talk on Windows Phone 7 @ MoMo and got awesome response, even though WP7 is quite new still. I also demoed 2 applications on both emulator and the actual device. It enjoy the look on audience faces when they see the app actually work on actual device. I see a great opportunity on WP7 and everyone I met agrees on the fact the WP7 has a very bright future ahead. The Ecosystem which WP7 has (developing/ debugging tools, emulator, almost flat learning curve,  office/sharepoint integration a lively forum, marketplace) makes it a major player in mobile, already. Here is the slide – deck. Here are the details of the event. http://momodelhi11.eventbrite.com/#m_1_100 And here are few snap shots of the event. Windows Phone 7 Demo VIEW SLIDE SHOW DOWNLOAD ALL    Do provide your comments.

    Read the article

  • Why doesn't light continuous on my model?

    - by nosferat
    I created a basic textured cube model with Blender to practice modeling, and then I imported it into Unity. After I put up some lighting it looks pretty ugly. The light is not continuous on a row of textured cubes: What is more odd, the light on the blocks that makes up the floor is continuous. What am I doing wrong? UPDATE This is how it looks like without textures: https://dl.dropbox.com/u/45620018/without%20textures.PNG If I would not know that these are perfect cubes, I'd say there is a slight curve on surface. I also tried lightening the texture but it also didn't help: https://dl.dropbox.com/u/45620018/lighter%20texture.PNG I just simply exported the model from Blender and did not set up any normals or things like that. However I also did not do any special woth the floor brick model.

    Read the article

  • What workflow engines are companies using and would you use it again? [on hold]

    - by cbmeeks
    I've been asked to find out "what's out there" when it comes to workflow engines. We have projects where a workflow based development environment makes sense. I've looked a little into jBPM but it seemed to have a steep learning curve. Google seems to take me to commercial products or products that I think are open source but instead have very limited "community editions". I could simply be searching for the wrong terms. What I would like to know are what actual workflow based products have you used at your company and to what degree of success or failure was it? Would you use it again? Thanks.

    Read the article

  • Where to start in creating a massive multiplayer 3D Java game [on hold]

    - by user1373771
    I am planning on creating a massive multiplayer world and I am wondering where to start. I am quite inexperienced in the field of Java but I have researched into it and learned that it is perhaps my best bet in creating this project is Java for the fact that it has a much easier learning curve than C++ to beginners and still capable of holding massive amounts of players at a time. My question is simple: Should I start the game by creating a single player prototype and introducing multiplayer later as I become more experienced or start with multiplayer before I am completely experienced in the field. Thanks for your help!

    Read the article

  • Facebook connect vs. OpenID

    - by digit1001
    I just started working on a new project that has a general login feature. One suggestion in a meeting was to look into Facebook Connect or OpenID as an alternative. I'm curious if there's one that has less of a learning curve, or if they can both be used on the same site. Also, when you use either, do you have them initially create the account and just get a verify True/False back that you then use to set up a local user account? I what about forgotten passwords? I'm kind of curious as to best practices for integrated this type of login with a "traditional" one where you store the user info yourself. Thanks, D

    Read the article

  • Most supported/easiest to get started gamedev language?

    - by user1009013
    In what language are the most libraries/frameworks (like lwjgl for Java, XNA for C#)? What language is the easiest to start making a game (very easy to get a 3D-environment rendered)? What language has the friendliest learning curve? Say I want to make a game and I don't know any programming languages, I want to develop for any platform(so don't give the answer "the one you know best/the platform you are working on"), then what is the best language to start with. I get this question a lot "I have this and that ideas for a game and want to make it, what language should I use"(mostly asked by beginning programmers), but I don't know how to answer that. The answer "use the one you are most familiar with", because sometimes they don't even know a language yet... I am not asking for someone's personal opinion, but an objective list of what languages are the easiest/most supported/have the most/best libraries/frameworks to get started with gamedevelopment.

    Read the article

  • Easy Server-Side Language

    - by Nizar
    Most of programming languages (Server-side languages for web development) needs a learning curve and requires some time to learn. However, I'm sure there is a difference between them. So, for example you can master the 'X' language in less time than the 'Y' language. I'm a beginner in web development, meaning that I just know HTML and CSS and now want to choose the right tool for building dynamic sites. What I'm looking for is a language that is easy to master in less time than other languages. So, is there a language that can suit my needs? If so, please let me know about what should I learn in it? (for example, which frameworks?, libraries?, IDEs?, databases?, etc). In the end, I don't want to regret my choice of the language and want to learn solid basics in it and in programming in general.

    Read the article

  • When it's more productive to build your own framework than using an existing one?

    - by Pierre 303
    I would like to know why you decided to build your own framework in your company. By framework, I don't mean few libraries you use often. I mean a specific way of building applications on top of it, with base classes, convention, etc. So why did you built your own framework? How could you justify that to the person that employs you. Have you measure the positive and negative impact of it? Regarding your experiences, did you notice that in some case a company framework produced real benefits, or on the other hand, increased costs of development (learning curve, debugging, maintenance, ...)?

    Read the article

  • How can I learn to write idiomatic C++?

    - by yati sagade
    I am a computer science student, and as a result, I was taught C++ as a better version of C with classes. I end up trying to reinvent the wheel whenever a solution to a complex problem is needed, only to find sometime after that, some language feature or some standard library routine could potentially have done that for me. I'm all comfortable with my char* and *(int*)(someVoidPointer) idioms, but recently, after making a (minor) contribution to an open-source project, I feel that is not how one's supposed to think when writing C++ code. It's much different than C is. Considering that I know objected-oriented programming fairly well, and I am okay with a steep learning curve, what would you suggest for me to get my mind on the C++ track when I'm coding C++?

    Read the article

  • What technology(s)would be suitable for the front end part of a Java web game?

    - by James.Elsey
    As asked in a previous question, I'm looking to create a small MMO that will be deployed onto GAE. I'm confused about what technologies I could use for the user interface, I've considered the following JSP Pages - I've got experience with JSP/JSTL and I would find this easy to work with, it would require the user having to "submit" the page each time they perform an action so may become a little clumsey for players. Applet - I could create an applet that sits on the front end and communicates to the back end game engine, however I'm not sure how good this method would be and have not used applets since university.. What other options do I have? I don't have any experience in Flash/Flex so there would be a big learning curve there. Are there any other Java based options I may be able to use? My game will be text based, I may use some images, but I'm not intending to have any animations/graphics etc Thanks

    Read the article

  • How can I get media keys working on my keyboard?

    - by Victor9098
    Just got a new keyboard, the Microsoft comfort curve 2000, and everything seems to work fine accept for the 'back' and 'forward' multimedia keys. I am running Ubuntu 11.10 and have tried going into system settings - keyboard - shortcuts, then I try and hold down the keys to set the action I want them to perform, but nothing changes. Any thoughts on where else to look? Thanks -- UPDATE -- I rebooted and the options to change the keyboard shortcuts seem to be working now. Now I can tweak the whole thing and I managed to assign the media keys correctly. Thanks to everybody for the suggetions

    Read the article

  • Why creating a new MDX language instead of extending SQL?

    - by DReispt
    I have a long experience with SQL, but recently began working with datawarehouse and OLAP technologies: building fact and dimension tables, that then are queried using MDX (MultiDimensional eXpressions). The problem is that MDX works with a completely different logic compared to SQL, and it's a whole new learning curve even for someone with a strong SQL background. Yes, MDX allows you to do things that would be hard or almost impossible with plain SQL. But sometimes it's frustrating to be hours around an MDX to do something you know you could achieve in minutes using SQL (ok, you can tell me to RTFM ...). But why go on to the trouble of creating a new completely different language when you could build on SQL, extend it to add the features needed by OLAP applications?

    Read the article

< Previous Page | 83 84 85 86 87 88 89 90 91 92 93 94  | Next Page >