Search Results

Search found 35869 results on 1435 pages for 'object context'.

Page 87/1435 | < Previous Page | 83 84 85 86 87 88 89 90 91 92 93 94  | Next Page >

  • filter by value in object of array

    - by zahir hussain
    hi i want to know how to filter the value in object of array... i just display the below is one data of my object array Object ( [_fields:private] => Array ( [a] => c7b920f57e553df2bb68272f61570210 [index_date] => 2010/05/11 12:00:58 [b] => i am zahir [c] => google.com [d] => 23c4a1f90fb577a006bdef4c718f5cc2 ) ) Object ( [_fields:private] => Array ( [a] => c7b920f57e553df2bb68272f61570210 [index_date] => 2010/05/11 12:00:58 [b] => i am zahir [c] => yahoo.com [d] => 23c4a1f90fb577a006bdef4c718f5cc2 ) ) Object ( [_fields:private] => Array ( [a] => c7b920f57e553df2bb68272f61570210 [index_date] => 2010/05/11 12:00:58 [b] => i am beni [c] => google.com [d] => 23c4a1f90fb577a006bdef4c718f5cc2 ) ) . . . Object ( [_fields:private] => Array ( [a] => c7b920f57e553df2bb68272f61570210 [index_date] => 2010/05/11 12:00:58 [b] => i am sani [c] => yahoo.com [d] => 23c4a1f90fb577a006bdef4c718f5cc2 ) ) i have to filter the [c] value... thanks and advance

    Read the article

  • [Ruby] Object assignment and pointers

    - by Jergason
    I am a little confused about object assignment and pointers in Ruby, and coded up this snippet to test my assumptions. class Foo attr_accessor :one, :two def initialize(one, two) @one = one @two = two end end bar = Foo.new(1, 2) beans = bar puts bar puts beans beans.one = 2 puts bar puts beans puts beans.one puts bar.one I had assumed that when I assigned bar to beans, it would create a copy of the object, and modifying one would not affect the other. Alas, the output shows otherwise. ^_^[jergason:~]$ ruby test.rb #<Foo:0x100155c60> #<Foo:0x100155c60> #<Foo:0x100155c60> #<Foo:0x100155c60> 2 2 I believe that the numbers have something to do with the address of the object, and they are the same for both beans and bar, and when I modify beans, bar gets changed as well, which is not what I had expected. It appears that I am only creating a pointer to the object, not a copy of it. What do I need to do to copy the object on assignment, instead of creating a pointer? Tests with the Array class shows some strange behavior as well. foo = [0, 1, 2, 3, 4, 5] baz = foo puts "foo is #{foo}" puts "baz is #{baz}" foo.pop puts "foo is #{foo}" puts "baz is #{baz}" foo += ["a hill of beans is a wonderful thing"] puts "foo is #{foo}" puts "baz is #{baz}" This produces the following wonky output: foo is 012345 baz is 012345 foo is 01234 baz is 01234 foo is 01234a hill of beans is a wonderful thing baz is 01234 This blows my mind. Calling pop on foo affects baz as well, so it isn't a copy, but concatenating something onto foo only affects foo, and not baz. So when am I dealing with the original object, and when am I dealing with a copy? In my own classes, how can I make sure that assignment copies, and doesn't make pointers? Help this confused guy out.

    Read the article

  • NSDrawer delegate pointing to deallocated object?

    - by Isaac
    A user has sent in a crash report with the stack trace listed below (I have not been able to reproduce the crash myself, but every other crash this user has reported has been a valid bug, even when I couldn't reproduce the effect). The application is a reference-counted Objective-C/Cocoa app. If I am interpreting it correctly, the crash is caused by attempting to send a drawerDidOpen: message to a deallocated object. The only object that should be receiving drawerDidOpen: is the drawer's delegate object (nowhere does any object register to receive drawer notifications), and the drawer's delegate object is instantiated via the XIB/NIB file, wired to the delegate outlet of the drawer, and not referenced anywhere else. Given that, how can I protect against the delegate getting dealloc'd before the drawer notification? Or, alternately, what have I misinterpreted that might be causing the crash? Crash log/stack trace: Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000010 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Application Specific Information: objc_msgSend() selector name: drawerDidOpen: Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 libobjc.A.dylib 0x00007fff8272011c objc_msgSend + 40 1 com.apple.Foundation 0x00007fff87d0786e _nsnote_callback + 167 2 com.apple.CoreFoundation 0x00007fff831bcaea __CFXNotificationPost + 954 3 com.apple.CoreFoundation 0x00007fff831a9098 _CFXNotificationPostNotification + 200 4 com.apple.Foundation 0x00007fff87cfe7d8 -[NSNotificationCenter postNotificationName:object:userInfo:] + 101 5 com.apple.AppKit 0x00007fff8512e944 _NSDrawerObserverCallBack + 840 6 com.apple.CoreFoundation 0x00007fff831d40d7 __CFRunLoopDoObservers + 519 7 com.apple.CoreFoundation 0x00007fff831af8c4 CFRunLoopRunSpecific + 548 8 com.apple.HIToolbox 0x00007fff839b8ada RunCurrentEventLoopInMode + 333 9 com.apple.HIToolbox 0x00007fff839b883d ReceiveNextEventCommon + 148 10 com.apple.HIToolbox 0x00007fff839b8798 BlockUntilNextEventMatchingListInMode + 59 11 com.apple.AppKit 0x00007fff84de8a2a _DPSNextEvent + 708 12 com.apple.AppKit 0x00007fff84de8379 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 155 13 com.apple.AppKit 0x00007fff84dae05b -[NSApplication run] + 395 14 com.apple.AppKit 0x00007fff84da6d7c NSApplicationMain + 364 15 (my app's identifier) 0x0000000100001188 start + 52

    Read the article

  • Using $this when not in object context--i am using the latest version of php and mysql

    - by user309381
    This is user.php: include("databse.php");//retrieving successfully first name and lastname from databse file into user.php class user { public $first_name; public $last_name; public static function full_name() { if(isset($this->first_name) && isset($this->last_name)) { return $this->first_name . " " . $this->last_name; } else { return ""; } } } ?> Other php file, index.php: <?php include(databse.php); include(user.php); $record = user::find_by_id(1); $object = new user(); $object->id = $record['id']; $object->username = $record['username']; $object->password = $record['password']; $object->first_name = $record['first_name']; $object->last_name = $record['last_name']; // echo $object->full_name(); echo $object->id;// successfully print the id echo $object->username;//success fully print the username echo->$object->full_name();//**ERROR:Using $this when not in object context** ?>

    Read the article

  • C# struct with object as data member

    - by source-energy
    As we know, in C# structs are passed by value, not by reference. So if I have a struct with the following data members: private struct MessageBox { // data members private DateTime dm_DateTimeStamp; // a struct type private TimeSpan dm_TimeSpanInterval; // also a struct private ulong dm_MessageID; // System.Int64 type, struct private String dm_strMessage; // an object (hence a reference is stored here) // more methods, properties, etc ... } So when a MessageBox is passed as a parameter, a COPY is made on the stack, right? What does that mean in terms of how the data members are copied? The first two are struct types, so copies should be made of DateTime and TimeSpan. The third type is a primitive, so it's also copied. But what about the dm_strMessage, which is a reference to an object? When it's copied, another reference to the same String is created, right? The object itself resides in the heap, and is NOT copied (there is only one instance of it on the heap.) So now we have to references to the same object of type String. If the two references are accessed from different threads, it's conceivable that the String object could be corrupted by being modified from two different directions simultaneously. The MSDN documentation says that System.String is thread safe. Does that mean that the String class has a built-in mechanism to prevent an object being corrupted in exactly the type of situation described here? I'm trying to figure out if my MessageBox struct has any potential flaws / pitfalls being a structure vs. a class. Thanks for any input. Source.Energy.

    Read the article

  • ZF2 - How to use the Hydrator/exchangeArray() to populate a nested object

    - by Dominic Watson
    I've got an object with values that are stored in my database. My object also contains another object which is stored in the database using just the ID of it (foreign key). http://framework.zend.com/manual/2.0/en/modules/zend.stdlib.hydrator.html Before the Hydrator/exchangeArray functionality in ZF2 you would use a Mapper to grab everything you need to create the object. Now I'm trying to eliminate this extra layer by just using Hydration/exchangeArray to populate my objects but am a bit stuck on creating the nested object. Should my entity have the Inner object's table injected into it so I can create it if the ID of it is passed to my 'exchangeArray' ? Here are example entities as an example. // Village id, name, position, square_id // Map Square id, name, type Upon sending square_id to my Village's exchangeArray() function. It would get the mapTable and use hydrator to pull in the square using the ID I have. It doesn't seem right to be to have mapper instances inside my entity as I thought they should be disconnected from anything but it's own entity specific parameters and functionality?

    Read the article

  • Need an advice for unit testing using mock object

    - by Andree
    Hi there, I just recently read about "Mocking objects" for unit testing and currently I'm having a difficulties implementing this approach in my application. Please let me explain my problem. I have a User model class, which is dependent on 2 data sources (database and facebook web service). The controller class simply use this User model as an interface to access data and it doesn't care about where the data came from. Currently I never done any unit test to this User model because it is dependent on an external web service. But just a while ago, I read about object mocking and now I know that it is a common approach to unit test a class that depends on external resources (like in my case). Now I want to create a unit test for the User model, but then I encountered a design issue: In order for the User model to use a mocked Facebook SDK, I have to inject this mocked Facebook SDK to the User object (probably using a setter). Therefore I can't construct the Facebook SDK inside the User object. I have to construct it outside the User object, and inject the SDK into the User object. The real client of my User model is the application's controller. Therefore I have to construct the Facebook SDK inside the controller and inject it to the user object. Well, this is a problem because I want my controller to be as clean as possible. I want my controller to be ignorant about the application's data source. I'm not good at explaining something systematically, so you'll probably sleeping before reading this last paragraph. But anyway, I want to ask if anyone here ever encountered the same problem as mine? How do you solve this problem? Regards, Andree

    Read the article

  • Core Data object into an NSDictionary with possible nil objects

    - by Chuck
    I have a core data object that has a bunch of optional values. I'm pushing a table view controller and passing it a reference to the object so I can display its contents in a table view. Because I want the table view displayed a specific way, I am storing the values from the core data object into an array of dictionaries then using the array to populate the table view. This works great, and I got editing and saving working properly. (i'm not using a fetched results controller because I don't have anything to sort on) The issue with my current code is that if one of the items in the object is missing, then I end up trying to put nil into the dictionary, which won't work. I'm looking for a clean way to handle this, I could do the following, but I can't help but feeling like there's a better way. *passedEntry is the core data object handed to the view controller when it is pushed, lets say it contains firstName, lastName, and age, all optional. if ([passedEntry firstName] != nil) { [dictionary setObject:[passedEntry firstName] forKey:@"firstName"] } else { [dictionary setObject:@"" forKey:@"firstName"] } And so on. This works, but it feels kludgy, especially if I end up adding more items to the core data object down the road.

    Read the article

  • C# object (2 numbers) performing 2 calculations

    - by Chris
    I have a couple questions about creating a object (2 values) and how to "call" it. Initializing the object with: Tweetal t1, t2, t3, t4, t5, t6; t1 = new Tweetal(); //a: 0 , b = 0 t2 = new Tweetal(-2); //a: -2, b = -2 t3 = new Tweetal(5, 17); //a: 5, b = 17 t4 = new Tweetal(t3); //a:5, b = 17 Console.Write("t1 = " + t1); Console.Write("\tt2 = " + t2); Console.Write("\tt3 = " + t3); Console.Write("\tt4 = " + t4); Console.WriteLine("\n"); t1 = t1.Som(t2); t4 = t2.Som(t2); //...... Now the 2 things i want to do with this object are taking the SUM and the SUMNumber: Sum: t4 = t2.sum(t3); (this would result in t4: a:3 (-2+5), b: 15(-2+17) SumNumber: t1 = t3.sum(8) (this would result in t1: a:13 , b:25) Next is my code for the object (in a separate class), but how exactly do i perform the simple sum calculation when i call up for example t2 etc... public class Tweetal: Object { private int a; private int b; public Tweetal() { //??? //Sum(...,...) } public Tweetal(int a) { //??? //Sum(...,...) } public Tweetal(int a, int b) { //??? } public Tweetal(Tweetal //....) // to call upton the object if i request t1, t2, t3,... insteed of a direct number value) { // ???? } public void Sum(int aValue, int bValue) { //a = ??? //b = ??? //Sum(...,...) } public void SumNumber(int aValue, int bValue) { } public override string ToString() { return string.Format("({0}, {1})", a, b); }/*ToString*/ }

    Read the article

  • WCF - Return object without serializing?

    - by Mayo
    One of my WCF functions returns an object that has a member variable of a type from another library that is beyond my control. I cannot decorate that library's classes. In fact, I cannot even use DataContractSurrogate because the library's classes have private member variables that are essential to operation (i.e. if I return the object without those private member variables, the public properties throw exceptions). If I say that interoperability for this particular method is not needed (at least until the owners of this library can revise to make their objects serializable), is it possible for me to use WCF to return this object such that it can at least be consumed by a .NET client? How do I go about doing that? Update: I am adding pseudo code below... // My code, I have control [DataContract] public class MyObject { private TheirObject theirObject; [DataMember] public int SomeNumber { get { return theirObject.SomeNumber; } // public property exposed private set { } } } // Their code, I have no control public class TheirObject { private TheirOtherObject theirOtherObject; public int SomeNumber { get { return theirOtherObject.SomeOtherProperty; } set { // ... } } } I've tried adding DataMember to my instance of their object, making it public, using a DataContractSurrogate, and even manually streaming the object. In all cases, I get some error that eventually leads back to their object not being explicitly serializable.

    Read the article

  • C# Select clause returns system exception instead of relevant object

    - by Kashif
    I am trying to use the select clause to pick out an object which matches a specified name field from a database query as follows: objectQuery = from obj in objectList where obj.Equals(objectName) select obj; In the results view of my query, I get: base {System.SystemException} = {"Boolean Equals(System.Object)"} Where I should be expecting something like a Car, Make, or Model Would someone please explain what I am doing wrong here? The method in question can be seen here: // this function searches the database's table for a single object that matches the 'Name' property with 'objectName' public static T Read<T>(string objectName) where T : IEquatable<T> { using (ISession session = NHibernateHelper.OpenSession()) { IQueryable<T> objectList = session.Query<T>(); // pull (query) all the objects from the table in the database int count = objectList.Count(); // return the number of objects in the table // alternative: int count = makeList.Count<T>(); IQueryable<T> objectQuery = null; // create a reference for our queryable list of objects T foundObject = default(T); // create an object reference for our found object if (count > 0) { // give me all objects that have a name that matches 'objectName' and store them in 'objectQuery' objectQuery = from obj in objectList where obj.Equals(objectName) select obj; // make sure that 'objectQuery' has only one object in it try { foundObject = (T)objectQuery.Single(); } catch { return default(T); } // output some information to the console (output screen) Console.WriteLine("Read Make: " + foundObject.ToString()); } // pass the reference of the found object on to whoever asked for it return foundObject; } } Note that I am using the interface "IQuatable<T>" in my method descriptor. An example of the classes I am trying to pull from the database is: public class Make: IEquatable<Make> { public virtual int Id { get; set; } public virtual string Name { get; set; } public virtual IList<Model> Models { get; set; } public Make() { // this public no-argument constructor is required for NHibernate } public Make(string makeName) { this.Name = makeName; } public override string ToString() { return Name; } // Implementation of IEquatable<T> interface public virtual bool Equals(Make make) { if (this.Id == make.Id) { return true; } else { return false; } } // Implementation of IEquatable<T> interface public virtual bool Equals(String name) { if (this.Name.Equals(name)) { return true; } else { return false; } } } And the interface is described simply as: public interface IEquatable<T> { bool Equals(T obj); }

    Read the article

  • RemoteViewsService never gets called whenever we update app widget

    - by user3689160
    I am making one task widget application. This is a simple widget application which can be used to add new tasks by clicking on "+New Task". So ideally what I have done is, I've added a widget first, then when we click on "+New Task" a new activity opens up from where we can type in a new task and it should get updated in the ListView inside the home screen widget. Problem: Now whenever I add a new task, the ListView does not get updated. The data gets inside the database a new is created as well. My onUpdate(...) method gets called as well. There is a WidgetService.java which is a RemoteViewService that is being used to call the RemoteViewFactory but WidgetService.java gets called only when we create the widget, never after that. WidgetService.java never gets called again. I have the following setup MyWidgetProvider.java AppWidgetProvider class for updating the widget and filling its remote views. public class MyWidgetProvider extends AppWidgetProvider { public static int randomNumber=132; static RemoteViews remoteViews = null; @Override public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) { updateList(context,appWidgetManager,appWidgetIds); } public static void updateList(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds){ final int N = appWidgetIds.length; Log.d("MyWidgetProvider", "length="+appWidgetIds.length+""); for (int i = 0; i<N; ++i) { Log.d("MyWidgetProvider", "value"+ i + "="+appWidgetIds[i]); // Calling updateWidgetListView(context, appWidgetIds[i]); to load the listview with data remoteViews = updateWidgetListView(context, appWidgetIds[i]); // Updating the Widget with the new data filled remoteviews appWidgetManager.updateAppWidget(appWidgetIds[i], remoteViews); appWidgetManager.notifyAppWidgetViewDataChanged(appWidgetIds[i], R.id.lv_tasks); } } private static RemoteViews updateWidgetListView(Context context, int appWidgetId) { Intent svcIntent = null; remoteViews = new RemoteViews(context.getPackageName(),R.layout.widget_demo); //RemoteViews Service needed to provide adapter for ListView svcIntent = new Intent(context, WidgetService.class); //passing app widget id to that RemoteViews Service svcIntent.putExtra(AppWidgetManager.EXTRA_APPWIDGET_ID, appWidgetId); //setting a unique Uri to the intent //binding the data from the WidgetService to the svcIntent svcIntent.setData(Uri.parse(svcIntent.toUri(Intent.URI_INTENT_SCHEME))); //setting adapter to listview of the widget remoteViews.setRemoteAdapter(R.id.lv_tasks, svcIntent); //setting click listner on the "New Task" (TextView) of the widget remoteViews.setOnClickPendingIntent(R.id.tv_add_task, buildButtonPendingIntent(context)); return remoteViews; } // Just to create PendingIntent, this will be broadcasted everytime textview containing "New Task" is clicked and OnReceive method of MyWidgetIntentReceiver.java will run public static PendingIntent buildButtonPendingIntent(Context context) { Intent intent = new Intent(); intent.putExtra("TASK_DONE_VALUE_VALID", false); intent.setAction("com.ommzi.intent.action.CLEARTASK"); return PendingIntent.getBroadcast(context, 0, intent, PendingIntent.FLAG_UPDATE_CURRENT); } // This method is defined here so that we can update the remoteviews from other classes as well, like we'll do it in MyWidgetIntentReceiver.java public static void pushWidgetUpdate(Context context, RemoteViews remoteViews) { ComponentName myWidget = new ComponentName(context, MyWidgetProvider.class); AppWidgetManager manager = AppWidgetManager.getInstance(context); manager.updateAppWidget(myWidget, remoteViews); } } WidgetService.java A RemoteViewsService class for creating a RemoteViewsFactory. public class WidgetService extends RemoteViewsService { @Override public RemoteViewsFactory onGetViewFactory(Intent intent) { int appWidgetId = intent.getIntExtra(AppWidgetManager.EXTRA_APPWIDGET_ID,AppWidgetManager.INVALID_APPWIDGET_ID); return (new ListProvider(this.getApplicationContext(), intent)); } } ListProvider.java A RemoteViewsFactory class for filling the ListView inside the widget. public class ListProvider implements RemoteViewsFactory { private List<TemplateTaskData> tasks; private Context context = null; private int appWidgetId; int increment=0; public ListProvider(Context context, Intent intent) { this.context = context; appWidgetId = intent.getIntExtra(AppWidgetManager.EXTRA_APPWIDGET_ID,AppWidgetManager.INVALID_APPWIDGET_ID); //appWidgetId = Integer.valueOf(intent.getData().getSchemeSpecificPart())- MyWidgetProvider.randomNumber; populateListItem(); } private void populateListItem() { tasks = new ArrayList<TemplateTaskData>(); com.ommzi.database.sqliteDataBase letStartDB = new com.ommzi.database.sqliteDataBase(context); letStartDB.open(); tasks=letStartDB.getData(); letStartDB.close(); } public int getCount() { return tasks.size(); } public long getItemId(int position) { return position; } public RemoteViews getViewAt(int position) { // We are only showing the text view field here as there is limitation on using Checkbox within the widget // We prefer to on an activity for the user to make comprehensive changes as changes inside the widget is always limited. // To view the supported list of views for the widget you can visit http://developer.android.com/guide/topics/appwidgets/index.html final RemoteViews remoteView = new RemoteViews(context.getPackageName(), R.layout.screen_wcitem); TemplateTaskData taskDTO = tasks.get(position); Log.d("My ListProvider", "1"); remoteView.setTextViewText(R.id.wc_add_task, taskDTO.getTaskName()); if(taskDTO.getTaskDone()){ remoteView.setImageViewResource(R.id.imageView1, R.drawable.checked); }else{ remoteView.setImageViewResource(R.id.imageView1, R.drawable.unchecked); } Intent intent = new Intent(); intent.setAction("com.ommzi.intent.action.GETTASK"); intent.putExtra("TASK_DONE_VALUE_VALID", true); intent.putExtra("ROWID", taskDTO.getRowId()); intent.putExtra("TASK_NAME", taskDTO.getTaskName()); intent.putExtra("TASK_DONE_VALUE", taskDTO.getTaskDone()); remoteView.setOnClickPendingIntent(R.id.imageView1, PendingIntent.getBroadcast(context, 0, intent, PendingIntent.FLAG_UPDATE_CURRENT)); Log.d("My ListProvider, Inside getView", "Value of Incrementor=" + increment + "\n ROWID=" + taskDTO.getRowId() + "\n TASK_NAME=" + taskDTO.getTaskName() + "\n TASK_DONE_VALUE=" +taskDTO.getTaskDone() + "\n Total Database Size=" + tasks.size()); return remoteView; } public RemoteViews getLoadingView() { // TODO Auto-generated method stub return null; } public int getViewTypeCount() { // TODO Auto-generated method stub return 1; } public boolean hasStableIds() { // TODO Auto-generated method stub return false; } public void onCreate() { // TODO Auto-generated method stub } public void onDataSetChanged() { // TODO Auto-generated method stub } public void onDestroy() { // TODO Auto-generated method stub } } GetTaskActivity.java This is another activity that is fired from a BroadcastReceiver(MyWidgetIntentReceiver.java). Purpose of this is to get a new task added to the list of task. MyWidgetIntentReceiver.java BroadcastReceiver fired using a pending intent that starts an activity GetTaskActivity.java. Please help me out with this problem. I am seen all the posts here and on other websites no body is having any solution. But I am sure a solution exist to this. Thanks for your help!

    Read the article

  • Much Ado About Nothing: Stub Objects

    - by user9154181
    The Solaris 11 link-editor (ld) contains support for a new type of object that we call a stub object. A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be executed — the runtime linker will kill any process that attempts to load one. However, you can link to a stub object as a dependency, allowing the stub to act as a proxy for the real version of the object. You may well wonder if there is a point to producing an object that contains nothing but linking interface. As it turns out, stub objects are very useful for building large bodies of code such as Solaris. In the last year, we've had considerable success in applying them to one of our oldest and thorniest build problems. In this discussion, I will describe how we came to invent these objects, and how we apply them to building Solaris. This posting explains where the idea for stub objects came from, and details our long and twisty journey from hallway idea to standard link-editor feature. I expect that these details are mainly of interest to those who work on Solaris and its makefiles, those who have done so in the past, and those who work with other similar bodies of code. A subsequent posting will omit the history and background details, and instead discuss how to build and use stub objects. If you are mainly interested in what stub objects are, and don't care about the underlying software war stories, I encourage you to skip ahead. The Long Road To Stubs This all started for me with an email discussion in May of 2008, regarding a change request that was filed in 2002, entitled: 4631488 lib/Makefile is too patient: .WAITs should be reduced This CR encapsulates a number of cronic issues with Solaris builds: We build Solaris with a parallel make (dmake) that tries to build as much of the code base in parallel as possible. There is a lot of code to build, and we've long made use of parallelized builds to get the job done quicker. This is even more important in today's world of massively multicore hardware. Solaris contains a large number of executables and shared objects. Executables depend on shared objects, and shared objects can depend on each other. Before you can build an object, you need to ensure that the objects it needs have been built. This implies a need for serialization, which is in direct opposition to the desire to build everying in parallel. To accurately build objects in the right order requires an accurate set of make rules defining the things that depend on each other. This sounds simple, but the reality is quite complex. In practice, having programmers explicitly specify these dependencies is a losing strategy: It's really hard to get right. It's really easy to get it wrong and never know it because things build anyway. Even if you get it right, it won't stay that way, because dependencies between objects can change over time, and make cannot help you detect such drifing. You won't know that you got it wrong until the builds break. That can be a long time after the change that triggered the breakage happened, making it hard to connect the cause and the effect. Usually this happens just before a release, when the pressure is on, its hard to think calmly, and there is no time for deep fixes. As a poor compromise, the libraries in core Solaris were built using a set of grossly incomplete hand written rules, supplemented with a number of dmake .WAIT directives used to group the libraries into sets of non-interacting groups that can be built in parallel because we think they don't depend on each other. From time to time, someone will suggest that we could analyze the built objects themselves to determine their dependencies and then generate make rules based on those relationships. This is possible, but but there are complications that limit the usefulness of that approach: To analyze an object, you have to build it first. This is a classic chicken and egg scenario. You could analyze the results of a previous build, but then you're not necessarily going to get accurate rules for the current code. It should be possible to build the code without having a built workspace available. The analysis will take time, and remember that we're constantly trying to make builds faster, not slower. By definition, such an approach will always be approximate, and therefore only incremantally more accurate than the hand written rules described above. The hand written rules are fast and cheap, while this idea is slow and complex, so we stayed with the hand written approach. Solaris was built that way, essentially forever, because these are genuinely difficult problems that had no easy answer. The makefiles were full of build races in which the right outcomes happened reliably for years until a new machine or a change in build server workload upset the accidental balance of things. After figuring out what had happened, you'd mutter "How did that ever work?", add another incomplete and soon to be inaccurate make dependency rule to the system, and move on. This was not a satisfying solution, as we tend to be perfectionists in the Solaris group, but we didn't have a better answer. It worked well enough, approximately. And so it went for years. We needed a different approach — a new idea to cut the Gordian Knot. In that discussion from May 2008, my fellow linker-alien Rod Evans had the initial spark that lead us to a game changing series of realizations: The link-editor is used to link objects together, but it only uses the ELF metadata in the object, consisting of symbol tables, ELF versioning sections, and similar data. Notably, it does not look at, or understand, the machine code that makes an object useful at runtime. If you had an object that only contained the ELF metadata for a dependency, but not the code or data, the link-editor would find it equally useful for linking, and would never know the difference. Call it a stub object. In the core Solaris OS, we require all objects to be built with a link-editor mapfile that describes all of its publically available functions and data. Could we build a stub object using the mapfile for the real object? It ought to be very fast to build stub objects, as there are no input objects to process. Unlike the real object, stub objects would not actually require any dependencies, and so, all of the stubs for the entire system could be built in parallel. When building the real objects, one could link against the stub objects instead of the real dependencies. This means that all the real objects can be built built in parallel too, without any serialization. We could replace a system that requires perfect makefile rules with a system that requires no ordering rules whatsoever. The results would be considerably more robust. We immediately realized that this idea had potential, but also that there were many details to sort out, lots of work to do, and that perhaps it wouldn't really pan out. As is often the case, it would be necessary to do the work and see how it turned out. Following that conversation, I set about trying to build a stub object. We determined that a faithful stub has to do the following: Present the same set of global symbols, with the same ELF versioning, as the real object. Functions are simple — it suffices to have a symbol of the right type, possibly, but not necessarily, referencing a null function in its text segment. Copy relocations make data more complicated to stub. The possibility of a copy relocation means that when you create a stub, the data symbols must have the actual size of the real data. Any error in this will go uncaught at link time, and will cause tragic failures at runtime that are very hard to diagnose. For reasons too obscure to go into here, involving tentative symbols, it is also important that the data reside in bss, or not, matching its placement in the real object. If the real object has more than one symbol pointing at the same data item, we call these aliased symbols. All data symbols in the stub object must exhibit the same aliasing as the real object. We imagined the stub library feature working as follows: A command line option to ld tells it to produce a stub rather than a real object. In this mode, only mapfiles are examined, and any object or shared libraries on the command line are are ignored. The extra information needed (function or data, size, and bss details) would be added to the mapfile. When building the real object instead of the stub, the extra information for building stubs would be validated against the resulting object to ensure that they match. In exploring these ideas, I immediately run headfirst into the reality of the original mapfile syntax, a subject that I would later write about as The Problem(s) With Solaris SVR4 Link-Editor Mapfiles. The idea of extending that poor language was a non-starter. Until a better mapfile syntax became available, which seemed unlikely in 2008, the solution could not involve extentions to the mapfile syntax. Instead, we cooked up the idea (hack) of augmenting mapfiles with stylized comments that would carry the necessary information. A typical definition might look like: # DATA(i386) __iob 0x3c0 # DATA(amd64,sparcv9) __iob 0xa00 # DATA(sparc) __iob 0x140 iob; A further problem then became clear: If we can't extend the mapfile syntax, then there's no good way to extend ld with an option to produce stub objects, and to validate them against the real objects. The idea of having ld read comments in a mapfile and parse them for content is an unacceptable hack. The entire point of comments is that they are strictly for the human reader, and explicitly ignored by the tool. Taking all of these speed bumps into account, I made a new plan: A perl script reads the mapfiles, generates some small C glue code to produce empty functions and data definitions, compiles and links the stub object from the generated glue code, and then deletes the generated glue code. Another perl script used after both objects have been built, to compare the real and stub objects, using data from elfdump, and validate that they present the same linking interface. By June 2008, I had written the above, and generated a stub object for libc. It was a useful prototype process to go through, and it allowed me to explore the ideas at a deep level. Ultimately though, the result was unsatisfactory as a basis for real product. There were so many issues: The use of stylized comments were fine for a prototype, but not close to professional enough for shipping product. The idea of having to document and support it was a large concern. The ideal solution for stub objects really does involve having the link-editor accept the same arguments used to build the real object, augmented with a single extra command line option. Any other solution, such as our prototype script, will require makefiles to be modified in deeper ways to support building stubs, and so, will raise barriers to converting existing code. A validation script that rederives what the linker knew when it built an object will always be at a disadvantage relative to the actual linker that did the work. A stub object should be identifyable as such. In the prototype, there was no tag or other metadata that would let you know that they weren't real objects. Being able to identify a stub object in this way means that the file command can tell you what it is, and that the runtime linker can refuse to try and run a program that loads one. At that point, we needed to apply this prototype to building Solaris. As you might imagine, the task of modifying all the makefiles in the core Solaris code base in order to do this is a massive task, and not something you'd enter into lightly. The quality of the prototype just wasn't good enough to justify that sort of time commitment, so I tabled the project, putting it on my list of long term things to think about, and moved on to other work. It would sit there for a couple of years. Semi-coincidentally, one of the projects I tacked after that was to create a new mapfile syntax for the Solaris link-editor. We had wanted to do something about the old mapfile syntax for many years. Others before me had done some paper designs, and a great deal of thought had already gone into the features it should, and should not have, but for various reasons things had never moved beyond the idea stage. When I joined Sun in late 2005, I got involved in reviewing those things and thinking about the problem. Now in 2008, fresh from relearning for the Nth time why the old mapfile syntax was a huge impediment to linker progress, it seemed like the right time to tackle the mapfile issue. Paving the way for proper stub object support was not the driving force behind that effort, but I certainly had them in mind as I moved forward. The new mapfile syntax, which we call version 2, integrated into Nevada build snv_135 in in February 2010: 6916788 ld version 2 mapfile syntax PSARC/2009/688 Human readable and extensible ld mapfile syntax In order to prove that the new mapfile syntax was adequate for general purpose use, I had also done an overhaul of the ON consolidation to convert all mapfiles to use the new syntax, and put checks in place that would ensure that no use of the old syntax would creep back in. That work went back into snv_144 in June 2010: 6916796 OSnet mapfiles should use version 2 link-editor syntax That was a big putback, modifying 517 files, adding 18 new files, and removing 110 old ones. I would have done this putback anyway, as the work was already done, and the benefits of human readable syntax are obvious. However, among the justifications listed in CR 6916796 was this We anticipate adding additional features to the new mapfile language that will be applicable to ON, and which will require all sharable object mapfiles to use the new syntax. I never explained what those additional features were, and no one asked. It was premature to say so, but this was a reference to stub objects. By that point, I had already put together a working prototype link-editor with the necessary support for stub objects. I was pleased to find that building stubs was indeed very fast. On my desktop system (Ultra 24), an amd64 stub for libc can can be built in a fraction of a second: % ptime ld -64 -z stub -o stubs/libc.so.1 -G -hlibc.so.1 \ -ztext -zdefs -Bdirect ... real 0.019708910 user 0.010101680 sys 0.008528431 In order to go from prototype to integrated link-editor feature, I knew that I would need to prove that stub objects were valuable. And to do that, I knew that I'd have to switch the Solaris ON consolidation to use stub objects and evaluate the outcome. And in order to do that experiment, ON would first need to be converted to version 2 mapfiles. Sub-mission accomplished. Normally when you design a new feature, you can devise reasonably small tests to show it works, and then deploy it incrementally, letting it prove its value as it goes. The entire point of stub objects however was to demonstrate that they could be successfully applied to an extremely large and complex code base, and specifically to solve the Solaris build issues detailed above. There was no way to finesse the matter — in order to move ahead, I would have to successfully use stub objects to build the entire ON consolidation and demonstrate their value. In software, the need to boil the ocean can often be a warning sign that things are trending in the wrong direction. Conversely, sometimes progress demands that you build something large and new all at once. A big win, or a big loss — sometimes all you can do is try it and see what happens. And so, I spent some time staring at ON makefiles trying to get a handle on how things work, and how they'd have to change. It's a big and messy world, full of complex interactions, unspecified dependencies, special cases, and knowledge of arcane makefile features... ...and so, I backed away, put it down for a few months and did other work... ...until the fall, when I felt like it was time to stop thinking and pondering (some would say stalling) and get on with it. Without stubs, the following gives a simplified high level view of how Solaris is built: An initially empty directory known as the proto, and referenced via the ROOT makefile macro is established to receive the files that make up the Solaris distribution. A top level setup rule creates the proto area, and performs operations needed to initialize the workspace so that the main build operations can be launched, such as copying needed header files into the proto area. Parallel builds are launched to build the kernel (usr/src/uts), libraries (usr/src/lib), and commands. The install makefile target builds each item and delivers a copy to the proto area. All libraries and executables link against the objects previously installed in the proto, implying the need to synchronize the order in which things are built. Subsequent passes run lint, and do packaging. Given this structure, the additions to use stub objects are: A new second proto area is established, known as the stub proto and referenced via the STUBROOT makefile macro. The stub proto has the same structure as the real proto, but is used to hold stub objects. All files in the real proto are delivered as part of the Solaris product. In contrast, the stub proto is used to build the product, and then thrown away. A new target is added to library Makefiles called stub. This rule builds the stub objects. The ld command is designed so that you can build a stub object using the same ld command line you'd use to build the real object, with the addition of a single -z stub option. This means that the makefile rules for building the stub objects are very similar to those used to build the real objects, and many existing makefile definitions can be shared between them. A new target is added to the Makefiles called stubinstall which delivers the stub objects built by the stub rule into the stub proto. These rules reuse much of existing plumbing used by the existing install rule. The setup rule runs stubinstall over the entire lib subtree as part of its initialization. All libraries and executables link against the objects in the stub proto rather than the main proto, and can therefore be built in parallel without any synchronization. There was no small way to try this that would yield meaningful results. I would have to take a leap of faith and edit approximately 1850 makefiles and 300 mapfiles first, trusting that it would all work out. Once the editing was done, I'd type make and see what happened. This took about 6 weeks to do, and there were many dark days when I'd question the entire project, or struggle to understand some of the many twisted and complex situations I'd uncover in the makefiles. I even found a couple of new issues that required changes to the new stub object related code I'd added to ld. With a substantial amount of encouragement and help from some key people in the Solaris group, I eventually got the editing done and stub objects for the entire workspace built. I found that my desktop system could build all the stub objects in the workspace in roughly a minute. This was great news, as it meant that use of the feature is effectively free — no one was likely to notice or care about the cost of building them. After another week of typing make, fixing whatever failed, and doing it again, I succeeded in getting a complete build! The next step was to remove all of the make rules and .WAIT statements dedicated to controlling the order in which libraries under usr/src/lib are built. This came together pretty quickly, and after a few more speed bumps, I had a workspace that built cleanly and looked like something you might actually be able to integrate someday. This was a significant milestone, but there was still much left to do. I turned to doing full nightly builds. Every type of build (open, closed, OpenSolaris, export, domestic) had to be tried. Each type failed in a new and unique way, requiring some thinking and rework. As things came together, I became aware of things that could have been done better, simpler, or cleaner, and those things also required some rethinking, the seeking of wisdom from others, and some rework. After another couple of weeks, it was in close to final form. My focus turned towards the end game and integration. This was a huge workspace, and needed to go back soon, before changes in the gate would made merging increasingly difficult. At this point, I knew that the stub objects had greatly simplified the makefile logic and uncovered a number of race conditions, some of which had been there for years. I assumed that the builds were faster too, so I did some builds intended to quantify the speedup in build time that resulted from this approach. It had never occurred to me that there might not be one. And so, I was very surprised to find that the wall clock build times for a stock ON workspace were essentially identical to the times for my stub library enabled version! This is why it is important to always measure, and not just to assume. One can tell from first principles, based on all those removed dependency rules in the library makefile, that the stub object version of ON gives dmake considerably more opportunities to overlap library construction. Some hypothesis were proposed, and shot down: Could we have disabled dmakes parallel feature? No, a quick check showed things being build in parallel. It was suggested that we might be I/O bound, and so, the threads would be mostly idle. That's a plausible explanation, but system stats didn't really support it. Plus, the timing between the stub and non-stub cases were just too suspiciously identical. Are our machines already handling as much parallelism as they are capable of, and unable to exploit these additional opportunities? Once again, we didn't see the evidence to back this up. Eventually, a more plausible and obvious reason emerged: We build the libraries and commands (usr/src/lib, usr/src/cmd) in parallel with the kernel (usr/src/uts). The kernel is the long leg in that race, and so, wall clock measurements of build time are essentially showing how long it takes to build uts. Although it would have been nice to post a huge speedup immediately, we can take solace in knowing that stub objects simplify the makefiles and reduce the possibility of race conditions. The next step in reducing build time should be to find ways to reduce or overlap the uts part of the builds. When that leg of the build becomes shorter, then the increased parallelism in the libs and commands will pay additional dividends. Until then, we'll just have to settle for simpler and more robust. And so, I integrated the link-editor support for creating stub objects into snv_153 (November 2010) with 6993877 ld should produce stub objects PSARC/2010/397 ELF Stub Objects followed by the work to convert the ON consolidation in snv_161 (February 2011) with 7009826 OSnet should use stub objects 4631488 lib/Makefile is too patient: .WAITs should be reduced This was a huge putback, with 2108 modified files, 8 new files, and 2 removed files. Due to the size, I was allowed a window after snv_160 closed in which to do the putback. It went pretty smoothly for something this big, a few more preexisting race conditions would be discovered and addressed over the next few weeks, and things have been quiet since then. Conclusions and Looking Forward Solaris has been built with stub objects since February. The fact that developers no longer specify the order in which libraries are built has been a big success, and we've eliminated an entire class of build error. That's not to say that there are no build races left in the ON makefiles, but we've taken a substantial bite out of the problem while generally simplifying and improving things. The introduction of a stub proto area has also opened some interesting new possibilities for other build improvements. As this article has become quite long, and as those uses do not involve stub objects, I will defer that discussion to a future article.

    Read the article

  • Is context inheritance, as shown by Head First Design Patterns' Duck example, irrelevant to strategy pattern?

    - by Korey Hinton
    In Head First Design Patterns it teaches the strategy pattern by using a Duck example where different subclasses of Duck can be assigned a particular behavior at runtime. From my understanding the purpose of the strategy pattern is to change an object's behavior at runtime. Emphasis on "an" meaning one. Could I further simplify this example by just having a Duck class (no derived classes)? Then when implementing one duck object it can be assigned different behaviors based on certain circumstances that aren't dependent on its own object type. For example: FlyBehavior changes based on the weather or QuackBehavior changes based on the time of day or how hungry a duck is. Would my example above constitute the strategy pattern as well? Is context inheritance (Duck) irrelevant to the strategy pattern or is that the reason for the strategy pattern? Here is the UML diagram from the Head First book:

    Read the article

  • How to show context menu when right-click released?

    - by Kev
    I'm using Ubuntu 10.04. When I right-click, menu popup too quickly, and the first menu item is clicked. If I right-click in desktop, it create a new folder sometime. If I right-click in terminal, it open a new terminal sometime. ... Is there some way to delay context menu? Or how can I offset context menu a little bit pixels to the right-bottom direction? (like firefox) Or how can I config Gnome to popup menu when right-mouse released? (like windows xp)

    Read the article

  • What is bootstrap listener in the context of Spring framework?

    - by jillionbug2fix
    I am studying Spring framework, in web.xml I added following which is a bootstrap listener. Can anyone give me a proper idea of what is a bootstrap listener? <listener> <listener-class>org.springframework.web.context.ContextLoaderListener</listener-class> </listener> You can see the doc here: ContextLoadListener Bootstrap listener to start up and shut down Spring's root WebApplicationContext. Simply delegates to ContextLoader as well as to ContextCleanupListener. This listener should be registered after Log4jConfigListener in web.xml, if the latter is used. As of Spring 3.1, ContextLoaderListener supports injecting the root web application context via the ContextLoaderListener(WebApplicationContext) constructor, allowing for programmatic configuration in Servlet 3.0+ environments. See WebApplicationInitializer for usage examples...

    Read the article

  • Any learning/studying material for C/C++ that use game programming as learning context out there?

    - by mac
    As most of game programming is done - I read on this very site - in C/C++ I was wondering if there is any learning/studying material for C/C++ that would target specifically game programming. I am not looking for material about "developing games" or "software architecture for games", but rather for material that uses "game programming" as the CONTEXT for introducing and illustrating C/C++ features, idioms, programming techniques, etc... With a simile: think to the GOF book on design patterns. There, they used "developing a text-editor" as a context for introducing design patterns, but the book is most definitively not a book about "developing text-editors". Thanks in advance for your time and advice! PS: My background: I am a programmer with a solid experience in OO scripting languages and only some experience in C and Assembler (on AVR microcontrollers), so I am thinking to mid-to-advanced level material, rather than tutorials for beginners, although it might be interesting to take a look to the latter ones if nothing else is available.

    Read the article

  • Using mocks to set up object even if you will not be mocking any behavior or verifying any interaction with it?

    - by smp7d
    When building a unit test, is it appropriate to use a mocking tool to assist you in setting up an object even if you will not be mocking any behavior or verifying any interaction with that object? Here is a simple example in pseudo-code: //an object we actually want to mock Object someMockedObject = Mock(Object.class); EqualityChecker checker = new EqualityChecker(someMockedObject); //an object we are mocking only to avoid figuring out how to instantiate or //tying ourselves to some constructor that may be removed in the future ComplicatedObject someObjectThatIsHardToInstantiate = Mock(ComplicatedObject.class); //set the expectation on the mock When(someMockedObject).equals(someObjectThatIsHardToInstantiate).return(false); Assert(equalityChecker.check(someObjectThatIsHardToInstantiate)).isFalse(); //verify that the mock was interacted with properly Verify(someMockedObject).equals(someObjectThatIsHardToInstantiate).oneTime(); Is it appropriate to mock ComplicatedObject in this scenario?

    Read the article

  • Object validator - is this good design?

    - by neo2862
    I'm working on a project where the API methods I write have to return different "views" of domain objects, like this: namespace View.Product { public class SearchResult : View { public string Name { get; set; } public decimal Price { get; set; } } public class Profile : View { public string Name { get; set; } public decimal Price { get; set; } [UseValidationRuleset("FreeText")] public string Description { get; set; } [SuppressValidation] public string Comment { get; set; } } } These are also the arguments of setter methods in the API which have to be validated before storing them in the DB. I wrote an object validator that lets the user define validation rulesets in an XML file and checks if an object conforms to those rules: [Validatable] public class View { [SuppressValidation] public ValidationError[] ValidationErrors { get { return Validator.Validate(this); } } } public static class Validator { private static Dictionary<string, Ruleset> Rulesets; static Validator() { // read rulesets from xml } public static ValidationError[] Validate(object obj) { // check if obj is decorated with ValidatableAttribute // if not, return an empty array (successful validation) // iterate over the properties of obj // - if the property is decorated with SuppressValidationAttribute, // continue // - if it is decorated with UseValidationRulesetAttribute, // use the ruleset specified to call // Validate(object value, string rulesetName, string FieldName) // - otherwise, get the name of the property using reflection and // use that as the ruleset name } private static List<ValidationError> Validate(object obj, string fieldName, string rulesetName) { // check if the ruleset exists, if not, throw exception // call the ruleset's Validate method and return the results } } public class Ruleset { public Type Type { get; set; } public Rule[] Rules { get; set; } public List<ValidationError> Validate(object property, string propertyName) { // check if property is of type Type // if not, throw exception // iterate over the Rules and call their Validate methods // return a list of their return values } } public abstract class Rule { public Type Type { get; protected set; } public abstract ValidationError Validate(object value, string propertyName); } public class StringRegexRule : Rule { public string Regex { get; set; } public StringRegexRule() { Type = typeof(string); } public override ValidationError Validate(object value, string propertyName) { // see if Regex matches value and return // null or a ValidationError } } Phew... Thanks for reading all of this. I've already implemented it and it works nicely, and I'm planning to extend it to validate the contents of IEnumerable fields and other fields that are Validatable. What I'm particularly concerned about is that if no ruleset is specified, the validator tries to use the name of the property as the ruleset name. (If you don't want that behavior, you can use [SuppressValidation].) This makes the code much less cluttered (no need to use [UseValidationRuleset("something")] on every single property) but it somehow doesn't feel right. I can't decide if it's awful or awesome. What do you think? Any suggestions on the other parts of this design are welcome too. I'm not very experienced and I'm grateful for any help. Also, is "Validatable" a good name? To me, it sounds pretty weird but I'm not a native English speaker.

    Read the article

  • Getting "Object is read only" error when setting ClientCredentials in WCF

    - by Paul Mrozowski
    I have a proxy object generated by Visual Studio (client side) named ServerClient. I am attempting to set ClientCredentials.UserName.UserName/Password before opening up a new connection using this code: InstanceContext context = new InstanceContext(this); m_client = new ServerClient(context); m_client.ClientCredentials.UserName.UserName = "Sample"; As soon as the code hits the UserName line it fails with an "Object is read-only" error. I know this can happen if the connection is already open or faulted, but at this point I haven't called context.Open() yet. I have configured the Bindings (which uses netTcpBinding) to use Message as it's security mode, and MessageClientCredentialType is set to UserName. Any ideas?

    Read the article

  • how to display IBitmapImage on CDC

    - by tommyk
    What is the best way to display IBitmapImage on a device context. I am using Windows CE 6.0. void CImaginingTestView::OnDraw(CDC* pDC) { CImaginingTestDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); IBitmapImage* pBitmapImage = pDoc->GetBitmapImage(); if (pBitmapImage) { // how to draw my bitmap on a pDC ?? } }

    Read the article

  • How can I spoof a jndi lookup for a datasource without a app server

    - by Wiszh
    I want to test some new functionality which is part of an internal web app. This new code uses a database connection normally provided by an app server (tomcat). I do not want to recreate the entire web app on my local machine to test the new code, since I only need to run one function. Does anyone know how I can 'spoof' a Context, or Datasource, to retrieve the database config, without actually creating a web app instance on a server? Thanks

    Read the article

  • Getting "Object is read only" error when setting ClientCredentials in WCF

    - by Paul Mrozowski
    I have a proxy object generated by Visual Studio (client side) named ServerClient. I am attempting to set ClientCredentials.UserName.UserName/Password before opening up a new connection using this code: InstanceContext context = new InstanceContext(this); m_client = new ServerClient(context); m_client.ClientCredentials.UserName.UserName = "Sample"; As soon as the code hits the UserName line it fails with an "Object is read-only" error. I know this can happen if the connection is already open or faulted, but at this point I haven't called context.Open() yet. I have configured the Bindings (which uses netTcpBinding) to use Message as it's security mode, and MessageClientCredentialType is set to UserName. Any ideas?

    Read the article

  • Understanding Device Contexts

    - by Smashery
    As a relative newcomer to MFC, I see Device Contexts (DCs) a lot. I vaguely understand that it's something to do with drawing, but the specifics are not very well explained anywhere that I can find. What does creating a "compatible Device Context" mean, and why is it important? What does SelectObject do, and how must I make a DC compatible first?

    Read the article

< Previous Page | 83 84 85 86 87 88 89 90 91 92 93 94  | Next Page >