Search Results

Search found 3171 results on 127 pages for 'pixel colors'.

Page 87/127 | < Previous Page | 83 84 85 86 87 88 89 90 91 92 93 94  | Next Page >

  • CALayer drawInContext vs addSublayer

    - by Michael
    How can I use both of these in the same UIView correctly? I have one custom subclassed CALayer in which I draw a pattern within drawInContext I have a another in which I set an overlay PNG image as the contents. I have a third which is just a background. How do I overlay all 3 of these items? [self.layer addSublayer:bottomLayer]; // this line is the problem [squaresLayer drawInContext:viewContext]; [self.layer addSublayer:imgLayer]; The other 2 by themselves draw correctly if I do them in that order. No matter where I try and put bottomLayer, it always prevents squaresLayer from drawing. The reason I need 3 layers is I intend to animate the colors in the background and custom layers. The top layer is just a graphical overlay.

    Read the article

  • How to get rid of previous reflection when reflecting a UIImageView (with changing pictures)?

    - by epale
    Hi everyone, I have managed to use the reflection sample app from apple to create a reflection from a UIImageView. But the problem is that when I change the picture inside the UIImageView, the reflection from the previous displayed picture remains on the screen. The new reflection on the next picture then overlaps the previous reflection. How do I ensure that the previous reflection is removed when I change to the next picture? Thank you so much. I hope my question is not too basic. Here is the codes which i used so far: //reflection self.view.autoresizesSubviews = YES; self.view.userInteractionEnabled = YES; // create the reflection view CGRect reflectionRect = currentView.frame; // the reflection is a fraction of the size of the view being reflected reflectionRect.size.height = reflectionRect.size.height * kDefaultReflectionFraction; // and is offset to be at the bottom of the view being reflected reflectionRect = CGRectOffset(reflectionRect, 0, currentView.frame.size.height); reflectionView = [[UIImageView alloc] initWithFrame:reflectionRect]; // determine the size of the reflection to create NSUInteger reflectionHeight = currentView.bounds.size.height * kDefaultReflectionFraction; // create the reflection image, assign it to the UIImageView and add the image view to the containerView reflectionView.image = [self reflectedImage:currentView withHeight:reflectionHeight]; reflectionView.alpha = kDefaultReflectionOpacity; [self.view addSubview:reflectionView]; //reflection */ Then the codes below are used to form the reflection: CGImageRef CreateGradientImage(int pixelsWide, int pixelsHigh) { CGImageRef theCGImage = NULL; // gradient is always black-white and the mask must be in the gray colorspace CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray(); // create the bitmap context CGContextRef gradientBitmapContext = CGBitmapContextCreate(nil, pixelsWide, pixelsHigh, 8, 0, colorSpace, kCGImageAlphaNone); // define the start and end grayscale values (with the alpha, even though // our bitmap context doesn't support alpha the gradient requires it) CGFloat colors[] = {0.0, 1.0, 1.0, 1.0}; // create the CGGradient and then release the gray color space CGGradientRef grayScaleGradient = CGGradientCreateWithColorComponents(colorSpace, colors, NULL, 2); CGColorSpaceRelease(colorSpace); // create the start and end points for the gradient vector (straight down) CGPoint gradientStartPoint = CGPointZero; CGPoint gradientEndPoint = CGPointMake(0, pixelsHigh); // draw the gradient into the gray bitmap context CGContextDrawLinearGradient(gradientBitmapContext, grayScaleGradient, gradientStartPoint, gradientEndPoint, kCGGradientDrawsAfterEndLocation); CGGradientRelease(grayScaleGradient); // convert the context into a CGImageRef and release the context theCGImage = CGBitmapContextCreateImage(gradientBitmapContext); CGContextRelease(gradientBitmapContext); // return the imageref containing the gradient return theCGImage; } CGContextRef MyCreateBitmapContext(int pixelsWide, int pixelsHigh) { CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); // create the bitmap context CGContextRef bitmapContext = CGBitmapContextCreate (nil, pixelsWide, pixelsHigh, 8, 0, colorSpace, // this will give us an optimal BGRA format for the device: (kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst)); CGColorSpaceRelease(colorSpace); return bitmapContext; } (UIImage *)reflectedImage:(UIImageView *)fromImage withHeight:(NSUInteger)height { if (!height) return nil; // create a bitmap graphics context the size of the image CGContextRef mainViewContentContext = MyCreateBitmapContext(fromImage.bounds.size.width, height); // offset the context - // This is necessary because, by default, the layer created by a view for caching its content is flipped. // But when you actually access the layer content and have it rendered it is inverted. Since we're only creating // a context the size of our reflection view (a fraction of the size of the main view) we have to translate the // context the delta in size, and render it. // CGFloat translateVertical= fromImage.bounds.size.height - height; CGContextTranslateCTM(mainViewContentContext, 0, -translateVertical); // render the layer into the bitmap context CALayer *layer = fromImage.layer; [layer renderInContext:mainViewContentContext]; // create CGImageRef of the main view bitmap content, and then release that bitmap context CGImageRef mainViewContentBitmapContext = CGBitmapContextCreateImage(mainViewContentContext); CGContextRelease(mainViewContentContext); // create a 2 bit CGImage containing a gradient that will be used for masking the // main view content to create the 'fade' of the reflection. The CGImageCreateWithMask // function will stretch the bitmap image as required, so we can create a 1 pixel wide gradient CGImageRef gradientMaskImage = CreateGradientImage(1, height); // create an image by masking the bitmap of the mainView content with the gradient view // then release the pre-masked content bitmap and the gradient bitmap CGImageRef reflectionImage = CGImageCreateWithMask(mainViewContentBitmapContext, gradientMaskImage); CGImageRelease(mainViewContentBitmapContext); CGImageRelease(gradientMaskImage); // convert the finished reflection image to a UIImage UIImage *theImage = [UIImage imageWithCGImage:reflectionImage]; // image is retained by the property setting above, so we can release the original CGImageRelease(reflectionImage); return theImage; } */

    Read the article

  • Android Textview Italic and wrap_contents

    - by Faisal khan
    I am using 3 italic textviews with different colors <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="horizontal" android:id="@+id/submittedBy" android:paddingTop="10dip"> <ImageView android:id="@+id/subByImg" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="left" android:layout_gravity="bottom" android:src="@drawable/submitted_by_arrow"/> <TextView android:id="@+id/submitLabel" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="left" android:text="Submitted by" android:textStyle="italic" android:textSize="12sp" android:textColor="@color/gray" android:paddingLeft="5dip"/> <TextView android:id="@+id/submitName" android:textStyle="italic" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="12sp" android:textColor="@color/maroon_dark" android:paddingLeft="10dip"/> <TextView android:id="@+id/submitByDate" android:textStyle="italic" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="left" android:textSize="12sp" android:textColor="@color/gray" android:paddingLeft="10dip"/> </LinearLayout> I wonder every last character is not displaying properly specially name displayed in the middle is "Dan Buckland" and it it is missing last character looks like "Dan Bucklano" Also tell me pls how can have textview italic and bold both..

    Read the article

  • How to make an Android UI with images from a designer delivered as layers

    - by Not Me
    I hired a designer to help me redesign the UI for my Android app. For each Activity he gave me an image for the background, which includes any static content like fancy frames for text content; plus images for the buttons, which must fit in to the background image in exact places, to fit into the frames in the background image. However, since Android devices have different screen sizes and aspect ratios, it's easy to fit the background image by itself with android:scaleType="centerInside", but how can I get all the other images to fit in with background exactly, to the pixel? If they didn't have to fit in with the background, I would just set the exact width and height for each ImageButton, but depending on how the background scales (based on the screen size and ratio) they might end up not aligned correctly. Thank you very much in advance.

    Read the article

  • Is this design possible with ExtJS?

    - by gargantaun
    I've been asked to do the front end for a web app, and to use ExtJS specifically. I've been working through a couple of tutorials, but I've not seen much variation on the default ExtJS look and feel except for some subtle changes to the colors and what not. The design I've been handed seems to be a radical departure from the standard ExtJs look and feel. So before I head down a dead end or start chasing wild geese, I wondered wether any ExtJS experts out there could point out any potential pit falls in the design, or is everything do-able? The design is here... cheers -t

    Read the article

  • iterating resourcedictionary xaml file

    - by Sdry
    I am trying to display an amount of colorpicker controls depending on an amount of colors in a xamnl resourcedictionary file. For some reason I can't figure out the right way to do this. When loading it in through a XAMLReader to a ResourcesDictionary Object, I m not sure what is the best way to iterate over it. I had first tried to handle it as xml, using XDocument.Elements() which gave an empty IEnumerable when trying to get al the elements. What is the best way to do this ?

    Read the article

  • CGContext rotation

    - by kasperjj
    I have a 100x100 pixel image that I want to draw at various angles rotated around the center of the image. The following code works, but rotates around the original origo of the coordinate system (upper left hand corner) and not the translated location. Thus the image is not rotated around itself but around the upper left corner of the screen. CGContextRef context = UIGraphicsGetCurrentContext(); CGContextTranslateCTM(context, -50, -50); CGContextRotateCTM (context, 0.3); CGContextTranslateCTM(context,768/2,1024/2); [image drawAtPoint:CGPointMake(0,0)]; I tried doing the same using CGAffineTransform, but got the same results.

    Read the article

  • How to paint fully transparent pixels/points in P2D mode?

    - by netzwerg
    According to the Processing Reference, stroke(gray, alpha) allows to set the color and opacity of the stroke. With the default color mode, an alpha value of 255 denotes full opacity, while a value of 0 should correspond to complete transparency. While this works with the (default) JAVA2D renderer, I can't seem to paint fully transparent points in P2D mode. This code clearly renders a pixel at the center of the canvas, even though the alpha value is set to 0 (fully transparent): public class Transparency extends PApplet { @Override public void setup() { size(200, 200, P2D); } @Override public void draw() { stroke(0, 0); point(width / 2, height / 2); } public static void main(String[] args) { PApplet.main(new String[] { Transparency.class.getSimpleName() }); } } What's wrong here?

    Read the article

  • HowTo set Icon to Qt Application, created with Qt Visual Studio Add-in?

    - by mosg
    Hello. Here is what I have: Visual Studio 2008 (on 32-bit Windows XP) Qt libraries 4.6.2 for Windows (VS 2008, 194 MB) Visual Studio Add-in (44 MB) After I installed all the software, I created simple Qt Application project, with Visual Studio: menu File | New | Project... and Qt4 Projects | Qt Application. Build it, and here is the question: how to set application icon to my compiled exe file? I need to see specified ICO in explorer! Old method with MyProject.pro not interested!!! Create a .ico file with both 16x16 and 32x32-pixel versions of the icon (you can do this in Visual Studio). Create a .rc file containing the following text: IDI_ICON1 ICON DISCARDABLE "myIcon.ico" Add the following to your .pro file RC_FILE = myFile.rc Run qmake. Thanks.

    Read the article

  • 100% width bg images not extending on horizontal scroll

    - by Fuego DeBassi
    I'm noticing this issue. I made a quick screen capture to demonstrate: http://dl.dropbox.com/u/904456/2010-06-14_2323.swf Basically when you have a min-width set and the viewport goes under that constraint, a horizontal scroll bar appears. Pretty much what you would expect, but when you scroll over horizontally all elements that are suppose to extend across the entire width of the page and have background images/colors different from the body do not extend. If you resize the viewport it seems to catch up. Is this a known issue? You can see it on a lot of sites, http://gowalla.com for example. Any ideas?

    Read the article

  • How do I make matlab legends match the colour of the graphs?

    - by Alex Gosselin
    Here is the code I used: x = linspace(0,2); e = exp(1); lin = e; quad = e-e.*x.*x/2; cub = e-e.*x.*x/2; quart = e-e.*x.*x/2+e.*x.*x.*x.*x/24; act = e.^cos(x); mplot = plot(x,act,x,lin,x,quad,x,cub,x,quart); legend('actual','linear','quadratic','cubic','quartic') This produces a legend matching the right colors to actual and linear, then after that it seems to skip over red on the graph, but not on the legend, i.e. the legend says quadratic should be red, but the graph shows it as green, the legend says cubic should be green, but the graph shows it as purple etc. Any help is appreciated.

    Read the article

  • 3D Triangle - WPF

    - by user300423
    I am trying to apply an image brush to a Triangle in WPF without success. What am i doing wrong? This is my attempt: Dim ModelTri As New MeshGeometry3D ModelTri.Positions.Add(New Point3D(0, 0, 0)) ModelTri.Positions.Add(New Point3D(100, 0, 0)) ModelTri.Positions.Add(New Point3D(100, 100, 0)) Dim MeshTri As New MeshGeometry3D MeshTri.TriangleIndices.Add(0) MeshTri.TriangleIndices.Add(1) MeshTri.TriangleIndices.Add(2) 'Texture Dim TexturePoints As New PointCollection TexturePoints.Add(New Point(100, 0)) TexturePoints.Add(New Point(0, 100)) TexturePoints.Add(New Point(100, 100)) MeshTri.TextureCoordinates = TexturePoints 'Image Brush Dim imgBrush As New ImageBrush() imgBrush.ImageSource = New BitmapImage(New Uri("Mercury.jpg", UriKind.Relative)) imgBrush.Stretch = Stretch.Fill imgBrush.TileMode = TileMode.Tile imgBrush.SetValue(NameProperty, "imgBrush") Dim Mat As Material Dim DMaterial As New DiffuseMaterial DMaterial.Brush = imgBrush Dim Bind As New Binding("imgBrush") Bind.Source = imgBrush BindingOperations.SetBinding(DMaterial, BindingGroupProperty, Bind) 'This doesnt work Mat = DMaterial 'This works 'Mat = New DiffuseMaterial(New SolidColorBrush(Colors.Khaki)) Dim triangleModel As GeometryModel3D = New GeometryModel3D(ModelTri, Mat) Dim model As New ModelVisual3D() model.Content = triangleModel Viewport.Children.Add(model)

    Read the article

  • Kink detection in drawn polylines

    - by David Rutten
    Users can sketch in my app using a very simple tool (move mouse while holding LMB). This results in a series of mousemove events and I record the cursor location at each event. The resulting polyline curve tends to be rather dense, with recorded points almost every other pixel. I'd like to smooth this pixelated polyline, but I don't want to smooth intended kinks. So how do I figure out where the kinks are? The image shows the recorded trail (red pixels) and the 'implied' shape as a human would understand it. People tend to slow down near corners, so there is usually even more noise here than on the straight bits.

    Read the article

  • Need Simple way to access XML in VB.Net - Pain with Linq-to-Xml

    - by aiart
    Dim myXDoc As XDocument = _ I want to access this in a simple way in VB.Net - Like: Dim Integer SizeXStr = CInt(MyZDoc.Cameras(1).Camera_Desc.@SizeX) ' where (1) is an index Why isn't this implemented in VB.Net? Better yet, type the values with a Schema and eliminate the conversion. Is this so hard? How do I access, in a simple way, data in XML - this would be VERY VERY useful! I have been using Query to try to get the values - when I use MsgBox() to display results, they display, but my main Windows Form is Trashed - changed colors, etc. The system has Bugs. Instead, I have to create an elaborate structure of arrays of objects and read the XML line-by-line and do the same for saving - this is the dark ages. Art

    Read the article

  • Core Data Relationship List

    - by Dylan Copeland
    I'm not sure whether or not this is the appropriate way of doing this, but I was wondering what's the best way to approach a relationship to a value in a list with Core Data? For example, say you have a 'person' entity. Each person can have a different 'hair color'. I'm trying to basically define the hair colors in my data model and allow the 'person' entity to have a relationship to their given 'hair color. Is this possible? Good idea or bad? Thanks in advance.

    Read the article

  • [C#] GrayScale (by ColorMatrix) causes OutOfMemoryException. Why ?

    - by Tony
    I have 2 forms, A and B. On the Form A, I click a button and an Image is being loaded to a PictureBox located ona the Form B. And, I want to set GrayScale to this image by: public void SetGrayScale(PictureBox pb) { ColorMatrix matrix = new ColorMatrix(new float[][] { new float[] {0.299f, 0.299f, 0.299f, 0, 0}, new float[] {0.587f, 0.587f, 0.587f, 0, 0}, new float[] {0.114f, 0.114f, 0.114f, 0, 0}, new float[] { 0, 0, 0, 1, 0}, new float[] { 0, 0, 0, 0, 0} }); Image image = (Bitmap)pb.Image.Clone(); ImageAttributes attributes = new ImageAttributes(); attributes.SetColorMatrix(matrix); Graphics graphics = Graphics.FromImage(image); graphics.DrawImage(image, new Rectangle(0, 0, image.Width, image.Height), 0, 0, image.Width, image.Height, GraphicsUnit.Pixel, attributes); graphics.Dispose(); pb.Image = image; } This code works properly when the PictureBox is on the same form (A). But, when it is on the Form B, the OutOfMemoryException is raised. Why ?

    Read the article

  • HTML 5 video custom controls

    - by pygorex1
    Like many web developers I'm looking forward to streaming video that utilizes the new HTML 5 <video> tag. Browser support definitely isn't wide enough yet, so using a Flash/SWF fallback is a must. This got me thinking: in Flash it's possible to highly customize the playback controls (pause, play, stop, seek, volume, etc.) in HTML 5?. What options are there for customizing the glyphs, icons and colors of video controls? Is Javascript required? For instance the following page renders different controls depending on the browser - tested using FF3.5, Chrome and Safari: http://henriksjokvist.net/examples/html5-video/ It would be really awesome to customize and standardize controls across browsers and even match the Flash controls used by older browsers.

    Read the article

  • How to draw a smooth/dithered gradient on a canvas in Android

    - by André
    Several answers mention to use GradientDrawable.setDither(true) to draw smooth gradients in Android. That has no effect in my code. Any idea what I have to change to get a well looking gradient in my live wallpaper? GradientDrawable gradient = new GradientDrawable(Orientation.TL_BR, colors); gradient.setGradientType(GradientDrawable.RADIAL_GRADIENT); gradient.setGradientRadius(canvas.getWidth() * 2); gradient.setDither(true);g gradient.setGradientCenter(-0.1f, -0.1f); gradient.setBounds(cb); gradient.draw(canvas);

    Read the article

  • Need to parse HTML document for links-- use a library like html5lib or something else?

    - by Luinithil
    I'm a very newbie webpage builder, currently working on creating a website that needs to change link colours according to the destination page. The links will be sorted into different classes (e.g. good, bad, neutral) by certain user input criteria-- e.g. links with content the user would find of interest is colored blue, stuff that the user (presumably) doesn't want to see is colored as normal text, etc. I reckon I need a way to parse the webpage for links to the content (stored in MySQL database), change the colors for all the links on the page (so I need to be able to change the link classes in the HTML as well) before outputting the adapted page to the user. I read that regex is not a good way to find those links-- so should I use a library, and if so, is html5lib good for what I'm doing?

    Read the article

  • Realtime progress of AJAX call (asp.net)

    - by Dynde
    Hi... I'm trying to make a progress bar that updates the user on the progress of the AJAX call. My immediate thinking was that I need an AJAX call to start a thread on the server, allowing the starting AJAX call to finish, and allowing the thread to send updates back to the user. For the purpose of simplicity, disregard the actual progress bar functionality (I was thinking of implementing one of those JS bars, with fancy colors and effects ;), but if I can get an update from the thread, then updating a simple JS progress bar becomes trivial ;) ) I just need a few pointers on how to accomplish this, if anyone could oblige me? ;)

    Read the article

  • R heatmaps - non-text labels?

    - by Carl
    I am making a heatmap plot; currently the axes are labeled by index number. However, the index number corresponds to a series of 1/0s, which my group typically represents with a row of filled(1) or unfilled(0) boxes (think chessboard, though not strictly alternating colors). I'd like to use that representation instead of the index numbers. Any suggestions? I've considered simply making the labels as a plot, and positioning that adjacent to the heatmap, but I'm not finding a convenient way to do that either. I will also appreciate answers that are more generically applicable. edit - current code: map <- data.matrix(read.csv("./heatmap.out", header=F, sep=" ")) # ...some clean-up p<-heatmap(map, Rowv=NA, Colv=NA, col=grey(10:0 / 10)) this simply labels the heatmap rows/cols by index number. heatmap.out is raw numeric data.

    Read the article

  • ctypes and pointer manipulation

    - by Chris
    I am dealing with image buffers, and I want to be able to access data a few lines into my image for analysis with a c library. I have created my 8-bit pixel buffer in Python using create_string_buffer. Is there a way to get a pointer to a location within that buffer without re-creating a new buffer? My goal is to analyze and change data within that buffer in chunks, without having to do a lot of buffer creation and data copying. In this case, ultimately, the C library is doing all the manipulation of the buffer, so I don't actually have to change values within the buffer using Python. I just need to give my C function access to data within the buffer.

    Read the article

  • iPhone image distortion

    - by Corey Floyd
    Are there any reasons why the simulator will display UIImageViews properly, but incorrectly on the iPhone? My Process: An image in a PNG file Start a UIGraphicsBeginImageContext() Draw the PNG in a CGrect Draw text in the CGRect Create an UIImage from the context Set the image of a UIImaveView to the UIImage Set the frame of the UIImageView to the size of the PNG Add as a subview Outcome: The image does not display correctly. The rightmost 1-3 pixels of the image is just a vertical white line. This occurs only on the device and not on the simulator. I can fix the problem, but only by increasing the size of the UIImageView. If I increase the size.height of the UIImageView by 1 pixel, it displays the UIImage correctly. Of course, these leaves the iPhone to scale my image before drawing it on screen which is not desirable. Any ideas why this occurs or any fixes for it? (I will post my code if needed)

    Read the article

  • How to read and modify the colorspace of an image in c#

    - by Matthias
    I'm loading a Bitmap from a jpg file. If the image is not 24bit RGB, I'd like to convert it. The conversion should be fairly fast. The images I'm loading are up to huge (9000*9000 pixel with a compressed size of 40-50MB). How can this be done? Btw: I don't want to use any external libraries if possible. But if you know of an open source utility class performing the most common imaging tasks, I'd be happy to hear about it. Thanks in advance.

    Read the article

  • PySide using Style Sheets to change QtoolBox

    - by efi_ex
    I'm Wondering if somebody knows a better reference than the QT one for style sheets. I try to change the background of the content from a QToolBox but background-color only changes the header of the toolbox and the background of the content it reveals is left in a standard color. I then tried to change the bg of QWidget which worked but left me with problems now at Radiobuttons and Checkboxes, i also think changing QWidget isn't a good solution. The first picture is with Qt standard colors (this is a maya tool) the second when i change QWidget http://i.imgur.com/MNlSedx.png?1 http://i.imgur.com/wuplpmw.png?1

    Read the article

< Previous Page | 83 84 85 86 87 88 89 90 91 92 93 94  | Next Page >