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  • Where and how to reference composite MVP components?

    - by Lea Hayes
    I am learning about the MVP (Model-View-Presenter) Passive View flavour of MVC. I intend to expose events from view interfaces rather than using the observer pattern to remove explicit coupling with presenter. Context: Windows Forms / Client-Side JavaScript. I am led to believe that the MVP (or indeed MVC in general) pattern can be applied at various levels of a user interface ranging from the main "Window" to an embedded "Text Field". For instance, the model to the text field is probably just a string whereas the model to the "Window" contains application specific view state (like a persons name which resides within the contained text field). Given a more complex scenario: Documentation viewer which contains: TOC navigation pane Document view Search pane Since each of these 4 user interface items are complex and can be reused elsewhere it makes sense to design these using MVP. Given that each of these user interface items comprises of 3 components; which component should be nested? where? who instantiates them? Idea #1 - Embed View inside View from Parent View public class DocumentationViewer : Form, IDocumentationViewerView { public DocumentationViewer() { ... // Unclear as to how model and presenter are injected... TocPane = new TocPaneView(); } protected ITocPaneView TocPane { get; private set; } } Idea #2 - Embed Presenter inside View from Parent View public class DocumentationViewer : Form, IDocumentationViewerView { public DocumentationViewer() { ... // This doesn't seem like view logic... var tocPaneModel = new TocPaneModel(); var tocPaneView = new TocPaneView(); TocPane = new TocPanePresenter(tocPaneModel, tocPaneView); } protected TocPanePresenter TocPane { get; private set; } } Idea #3 - Embed View inside View from Parent Presenter public class DocumentationViewer : Form, IDocumentationViewerView { ... // Part of IDocumentationViewerView: public ITocPaneView TocPane { get; set; } } public class DocumentationViewerPresenter { public DocumentationViewerPresenter(DocumentationViewerModel model, IDocumentationViewerView view) { ... var tocPaneView = new TocPaneView(); var tocPaneModel = new TocPaneModel(model.Toc); var tocPanePresenter = new TocPanePresenter(tocPaneModel, tocPaneView); view.TocPane = tocPaneView; } } Some better idea...

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  • ObjectStorageHelper<T> now available for Windows 8 RTM

    - by jamiet
    In October 2011 I wrote a blog post entitled ObjectStorageHelper<T> – A WinRT utility for Windows 8 where I introduced a little utility class called ObjectStorageHelper<T> that I had been working on while noodling around on the Developer Preview of Windows 8. ObjectStorageHelper<T> makes it easy for anyone building apps for Windows 8 to save data to files. How easy? As easy as this: var myPoco = new Poco() { IntProp = 1, StringProp = "one" }; var objectStorageHelper = new ObjectStorageHelper<Poco>(StorageType.Local); await objectStorageHelper.SaveAsync(myPoco); Compare that to the plumbing code that you would have to write otherwise: var Obj = new Poco() { IntProp = 1, StringProp = "one" }; StorageFile file = null; StorageFolder folder = GetFolder(storageType); file = await folder.CreateFileAsync(FileName(Obj), CreationCollisionOption.ReplaceExisting); IRandomAccessStream writeStream = await file.OpenAsync(FileAccessMode.ReadWrite); using (Stream outStream = Task.Run(() => writeStream.AsStreamForWrite()).Result) {     serializer.Serialize(outStream, Obj);     await outStream.FlushAsync(); } and you can see how ObjectStorageHelper<T> can help save a Windows 8 developer quite a few headaches. ObjectStorageHelper<T> simply requires you to pass it an object to be saved, tell it where to save it (Roaming, Local or Temporary), and you’re done. Retrieving an object from storage is equally as simple: var objectStorageHelper = new ObjectStorageHelper<Poco>(StorageType.Local); var myPoco = await objectStorageHelper.LoadAsync(); Please check the homepage for the project at http://winrtstoragehelper.codeplex.com/ for (much) more info. A number of people have used and tested ObjectStorageHelper<T> since those early days and one of those folks in particular, David Burela, was good enough to report a couple of bugs: Saving Asynchronously Save fails when class is in another project As a result of David’s bug reports and some more extensive testing on my side I have overhauled the initial code that I wrote last October and am confident that it is now much more robust and ready for primetime (check the commit history if you’re interested). The source code (which, again, you can find on Codeplex at http://winrtstoragehelper.codeplex.com/) includes a suite of unit tests to test all of the basic use cases (if you can think of any more please let me know). If you use this in any of your Windows 8 projects then please let me know. I love getting feedback and I’d also love to know if this is actually being used anywhere. @Jamiet

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  • Dynamic Filtering

    - by Ricardo Peres
    Continuing my previous posts on dynamic LINQ, now it's time for dynamic filtering. For now, I'll focus on string matching. There are three standard operators for string matching, which both NHibernate, Entity Framework and LINQ to SQL recognize: Equals Contains StartsWith EndsWith So, if we want to apply filtering by one of these operators on a string property, we can use this code: public enum MatchType { StartsWith = 0, EndsWith = 1, Contains = 2, Equals = 3 } public static List Filter(IEnumerable enumerable, String propertyName, String filter, MatchType matchType) { return (Filter(enumerable, typeof(T), propertyName, filter, matchType) as List); } public static IList Filter(IEnumerable enumerable, Type elementType, String propertyName, String filter, MatchType matchType) { MethodInfo asQueryableMethod = typeof(Queryable).GetMethods(BindingFlags.Static | BindingFlags.Public).Where(m = (m.Name == "AsQueryable") && (m.ContainsGenericParameters == false)).Single(); IQueryable query = (enumerable is IQueryable) ? (enumerable as IQueryable) : asQueryableMethod.Invoke(null, new Object [] { enumerable }) as IQueryable; MethodInfo whereMethod = typeof(Queryable).GetMethods(BindingFlags.Public | BindingFlags.Static).Where(m = m.Name == "Where").ToArray() [ 0 ].MakeGenericMethod(elementType); MethodInfo matchMethod = typeof(String).GetMethod ( (matchType == MatchType.StartsWith) ? "StartsWith" : (matchType == MatchType.EndsWith) ? "EndsWith" : (matchType == MatchType.Contains) ? "Contains" : "Equals", new Type [] { typeof(String) } ); PropertyInfo displayProperty = elementType.GetProperty(propertyName, BindingFlags.Public | BindingFlags.Instance); MemberExpression member = Expression.MakeMemberAccess(Expression.Parameter(elementType, "n"), displayProperty); MethodCallExpression call = Expression.Call(member, matchMethod, Expression.Constant(filter)); LambdaExpression where = Expression.Lambda(call, member.Expression as ParameterExpression); query = whereMethod.Invoke(null, new Object [] { query, where }) as IQueryable; MethodInfo toListMethod = typeof(Enumerable).GetMethod("ToList", BindingFlags.Static | BindingFlags.Public).MakeGenericMethod(elementType); IList list = toListMethod.Invoke(null, new Object [] { query }) as IList; return (list); } var list = new [] { new { A = "aa" }, new { A = "aabb" }, new { A = "ccaa" }, new { A = "ddaadd" } }; var contains = Filter(list, "A", "aa", MatchType.Contains); var endsWith = Filter(list, "A", "aa", MatchType.EndsWith); var startsWith = Filter(list, "A", "aa", MatchType.StartsWith); var equals = Filter(list, "A", "aa", MatchType.Equals); Perhaps I'll write some more posts on this subject in the near future. SyntaxHighlighter.config.clipboardSwf = 'http://alexgorbatchev.com/pub/sh/2.0.320/scripts/clipboard.swf'; SyntaxHighlighter.brushes.CSharp.aliases = ['c#', 'c-sharp', 'csharp']; SyntaxHighlighter.all();

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  • UDK game Prisoners/Guards

    - by RR_1990
    For school I need to make a little game with UDK, the concept of the game is: The player is the headguard, he will have some other guard (bots) who will follow him. Between the other guards and the player are some prisoners who need to evade the other guards. It needs to look like this My idea was to let the guard bots follow the player at a certain distance and let the prisoners bots in the middle try to evade the guard bots. Now is the problem i'm new to Unreal Script and the school doesn't support me that well. Untill now I have only was able to make the guard bots follow me. I hope you guys can help me or make me something that will make this game work. Here is the class i'm using to let te bots follow me: class ChaseControllerAI extends AIController; var Pawn player; var float minimalDistance; var float speed; var float distanceToPlayer; var vector selfToPlayer; auto state Idle { function BeginState(Name PreviousStateName) { Super.BeginState(PreviousStateName); } event SeePlayer(Pawn p) { player = p; GotoState('Chase'); } Begin: player = none; self.Pawn.Velocity.x = 0.0; self.Pawn.Velocity.Y = 0.0; self.Pawn.Velocity.Z = 0.0; } state Chase { function BeginState(Name PreviousStateName) { Super.BeginState(PreviousStateName); } event PlayerOutOfReach() { `Log("ChaseControllerAI CHASE Player out of reach."); GotoState('Idle'); } // class ChaseController extends AIController; CONTINUED // State Chase (continued) event Tick(float deltaTime) { `Log("ChaseControllerAI in Event Tick."); selfToPlayer = self.player.Location - self.Pawn.Location; distanceToPlayer = Abs(VSize(selfToPlayer)); if (distanceToPlayer > minimalDistance) { PlayerOutOfReach(); } else { self.Pawn.Velocity = Normal(selfToPlayer) * speed; //self.Pawn.Acceleration = Normal(selfToPlayer) * speed; self.Pawn.SetRotation(rotator(selfToPlayer)); self.Pawn.Move(self.Pawn.Velocity*0.001); // or *deltaTime } } Begin: `Log("Current state Chase:Begin: " @GetStateName()@""); } defaultproperties { bAdjustFromWalls=true; bIsPlayer= true; minimalDistance = 1024; //org 1024 speed = 500; }

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  • Dynamically loading Assemblies to reduce Runtime Dependencies

    - by Rick Strahl
    I've been working on a request to the West Wind Application Configuration library to add JSON support. The config library is a very easy to use code-first approach to configuration: You create a class that holds the configuration data that inherits from a base configuration class, and then assign a persistence provider at runtime that determines where and how the configuration data is store. Currently the library supports .NET Configuration stores (web.config/app.config), XML files, SQL records and string storage.About once a week somebody asks me about JSON support and I've deflected this question for the longest time because frankly I think that JSON as a configuration store doesn't really buy a heck of a lot over XML. Both formats require the user to perform some fixup of the plain configuration data - in XML into XML tags, with JSON using JSON delimiters for properties and property formatting rules. Sure JSON is a little less verbose and maybe a little easier to read if you have hierarchical data, but overall the differences are pretty minor in my opinion. And yet - the requests keep rolling in.Hard Link Issues in a Component LibraryAnother reason I've been hesitant is that I really didn't want to pull in a dependency on an external JSON library - in this case JSON.NET - into the core library. If you're not using JSON.NET elsewhere I don't want a user to have to require a hard dependency on JSON.NET unless they want to use the JSON feature. JSON.NET is also sensitive to versions and doesn't play nice with multiple versions when hard linked. For example, when you have a reference to V4.4 in your project but the host application has a reference to version 4.5 you can run into assembly load problems. NuGet's Update-Package can solve some of this *if* you can recompile, but that's not ideal for a component that's supposed to be just plug and play. This is no criticism of JSON.NET - this really applies to any dependency that might change.  So hard linking the DLL can be problematic for a number reasons, but the primary reason is to not force loading of JSON.NET unless you actually need it when you use the JSON configuration features of the library.Enter Dynamic LoadingSo rather than adding an assembly reference to the project, I decided that it would be better to dynamically load the DLL at runtime and then use dynamic typing to access various classes. This allows me to run without a hard assembly reference and allows more flexibility with version number differences now and in the future.But there are also a couple of downsides:No assembly reference means only dynamic access - no compiler type checking or IntellisenseRequirement for the host application to have reference to JSON.NET or else get runtime errorsThe former is minor, but the latter can be problematic. Runtime errors are always painful, but in this case I'm willing to live with this. If you want to use JSON configuration settings JSON.NET needs to be loaded in the project. If this is a Web project, it'll likely be there already.So there are a few things that are needed to make this work:Dynamically create an instance and optionally attempt to load an Assembly (if not loaded)Load types into dynamic variablesUse Reflection for a few tasks like statics/enumsThe dynamic keyword in C# makes the formerly most difficult Reflection part - method calls and property assignments - fairly painless. But as cool as dynamic is it doesn't handle all aspects of Reflection. Specifically it doesn't deal with object activation, truly dynamic (string based) member activation or accessing of non instance members, so there's still a little bit of work left to do with Reflection.Dynamic Object InstantiationThe first step in getting the process rolling is to instantiate the type you need to work with. This might be a two step process - loading the instance from a string value, since we don't have a hard type reference and potentially having to load the assembly. Although the host project might have a reference to JSON.NET, that instance might have not been loaded yet since it hasn't been accessed yet. In ASP.NET this won't be a problem, since ASP.NET preloads all referenced assemblies on AppDomain startup, but in other executable project, assemblies are just in time loaded only when they are accessed.Instantiating a type is a two step process: Finding the type reference and then activating it. Here's the generic code out of my ReflectionUtils library I use for this:/// <summary> /// Creates an instance of a type based on a string. Assumes that the type's /// </summary> /// <param name="typeName">Common name of the type</param> /// <param name="args">Any constructor parameters</param> /// <returns></returns> public static object CreateInstanceFromString(string typeName, params object[] args) { object instance = null; Type type = null; try { type = GetTypeFromName(typeName); if (type == null) return null; instance = Activator.CreateInstance(type, args); } catch { return null; } return instance; } /// <summary> /// Helper routine that looks up a type name and tries to retrieve the /// full type reference in the actively executing assemblies. /// </summary> /// <param name="typeName"></param> /// <returns></returns> public static Type GetTypeFromName(string typeName) { Type type = null; // Let default name binding find it type = Type.GetType(typeName, false); if (type != null) return type; // look through assembly list var assemblies = AppDomain.CurrentDomain.GetAssemblies(); // try to find manually foreach (Assembly asm in assemblies) { type = asm.GetType(typeName, false); if (type != null) break; } return type; } To use this for loading JSON.NET I have a small factory function that instantiates JSON.NET and sets a bunch of configuration settings on the generated object. The startup code also looks for failure and tries loading up the assembly when it fails since that's the main reason the load would fail. Finally it also caches the loaded instance for reuse (according to James the JSON.NET instance is thread safe and quite a bit faster when cached). Here's what the factory function looks like in JsonSerializationUtils:/// <summary> /// Dynamically creates an instance of JSON.NET /// </summary> /// <param name="throwExceptions">If true throws exceptions otherwise returns null</param> /// <returns>Dynamic JsonSerializer instance</returns> public static dynamic CreateJsonNet(bool throwExceptions = true) { if (JsonNet != null) return JsonNet; lock (SyncLock) { if (JsonNet != null) return JsonNet; // Try to create instance dynamic json = ReflectionUtils.CreateInstanceFromString("Newtonsoft.Json.JsonSerializer"); if (json == null) { try { var ass = AppDomain.CurrentDomain.Load("Newtonsoft.Json"); json = ReflectionUtils.CreateInstanceFromString("Newtonsoft.Json.JsonSerializer"); } catch (Exception ex) { if (throwExceptions) throw; return null; } } if (json == null) return null; json.ReferenceLoopHandling = (dynamic) ReflectionUtils.GetStaticProperty("Newtonsoft.Json.ReferenceLoopHandling", "Ignore"); // Enums as strings in JSON dynamic enumConverter = ReflectionUtils.CreateInstanceFromString("Newtonsoft.Json.Converters.StringEnumConverter"); json.Converters.Add(enumConverter); JsonNet = json; } return JsonNet; }This code's purpose is to return a fully configured JsonSerializer instance. As you can see the code tries to create an instance and when it fails tries to load the assembly, and then re-tries loading.Once the instance is loaded some configuration occurs on it. Specifically I set the ReferenceLoopHandling option to not blow up immediately when circular references are encountered. There are a host of other small config setting that might be useful to set, but the default seem to be good enough in recent versions. Note that I'm setting ReferenceLoopHandling which requires an Enum value to be set. There's no real easy way (short of using the cardinal numeric value) to set a property or pass parameters from static values or enums. This means I still need to use Reflection to make this work. I'm using the same ReflectionUtils class I previously used to handle this for me. The function looks up the type and then uses Type.InvokeMember() to read the static property.Another feature I need is have Enum values serialized as strings rather than numeric values which is the default. To do this I can use the StringEnumConverter to convert enums to strings by adding it to the Converters collection.As you can see there's still a bit of Reflection to be done even in C# 4+ with dynamic, but with a few helpers this process is relatively painless.Doing the actual JSON ConversionFinally I need to actually do my JSON conversions. For the Utility class I need serialization that works for both strings and files so I created four methods that handle these tasks two each for serialization and deserialization for string and file.Here's what the File Serialization looks like:/// <summary> /// Serializes an object instance to a JSON file. /// </summary> /// <param name="value">the value to serialize</param> /// <param name="fileName">Full path to the file to write out with JSON.</param> /// <param name="throwExceptions">Determines whether exceptions are thrown or false is returned</param> /// <param name="formatJsonOutput">if true pretty-formats the JSON with line breaks</param> /// <returns>true or false</returns> public static bool SerializeToFile(object value, string fileName, bool throwExceptions = false, bool formatJsonOutput = false) { dynamic writer = null; FileStream fs = null; try { Type type = value.GetType(); var json = CreateJsonNet(throwExceptions); if (json == null) return false; fs = new FileStream(fileName, FileMode.Create); var sw = new StreamWriter(fs, Encoding.UTF8); writer = Activator.CreateInstance(JsonTextWriterType, sw); if (formatJsonOutput) writer.Formatting = (dynamic)Enum.Parse(FormattingType, "Indented"); writer.QuoteChar = '"'; json.Serialize(writer, value); } catch (Exception ex) { Debug.WriteLine("JsonSerializer Serialize error: " + ex.Message); if (throwExceptions) throw; return false; } finally { if (writer != null) writer.Close(); if (fs != null) fs.Close(); } return true; }You can see more of the dynamic invocation in this code. First I grab the dynamic JsonSerializer instance using the CreateJsonNet() method shown earlier which returns a dynamic. I then create a JsonTextWriter and configure a couple of enum settings on it, and then call Serialize() on the serializer instance with the JsonTextWriter that writes the output to disk. Although this code is dynamic it's still fairly short and readable.For full circle operation here's the DeserializeFromFile() version:/// <summary> /// Deserializes an object from file and returns a reference. /// </summary> /// <param name="fileName">name of the file to serialize to</param> /// <param name="objectType">The Type of the object. Use typeof(yourobject class)</param> /// <param name="binarySerialization">determines whether we use Xml or Binary serialization</param> /// <param name="throwExceptions">determines whether failure will throw rather than return null on failure</param> /// <returns>Instance of the deserialized object or null. Must be cast to your object type</returns> public static object DeserializeFromFile(string fileName, Type objectType, bool throwExceptions = false) { dynamic json = CreateJsonNet(throwExceptions); if (json == null) return null; object result = null; dynamic reader = null; FileStream fs = null; try { fs = new FileStream(fileName, FileMode.Open, FileAccess.Read); var sr = new StreamReader(fs, Encoding.UTF8); reader = Activator.CreateInstance(JsonTextReaderType, sr); result = json.Deserialize(reader, objectType); reader.Close(); } catch (Exception ex) { Debug.WriteLine("JsonNetSerialization Deserialization Error: " + ex.Message); if (throwExceptions) throw; return null; } finally { if (reader != null) reader.Close(); if (fs != null) fs.Close(); } return result; }This code is a little more compact since there are no prettifying options to set. Here JsonTextReader is created dynamically and it receives the output from the Deserialize() operation on the serializer.You can take a look at the full JsonSerializationUtils.cs file on GitHub to see the rest of the operations, but the string operations are very similar - the code is fairly repetitive.These generic serialization utilities isolate the dynamic serialization logic that has to deal with the dynamic nature of JSON.NET, and any code that uses these functions is none the wiser that JSON.NET is dynamically loaded.Using the JsonSerializationUtils WrapperThe final consumer of the SerializationUtils wrapper is an actual ConfigurationProvider, that is responsible for handling reading and writing JSON values to and from files. The provider is simple a small wrapper around the SerializationUtils component and there's very little code to make this work now:The whole provider looks like this:/// <summary> /// Reads and Writes configuration settings in .NET config files and /// sections. Allows reading and writing to default or external files /// and specification of the configuration section that settings are /// applied to. /// </summary> public class JsonFileConfigurationProvider<TAppConfiguration> : ConfigurationProviderBase<TAppConfiguration> where TAppConfiguration: AppConfiguration, new() { /// <summary> /// Optional - the Configuration file where configuration settings are /// stored in. If not specified uses the default Configuration Manager /// and its default store. /// </summary> public string JsonConfigurationFile { get { return _JsonConfigurationFile; } set { _JsonConfigurationFile = value; } } private string _JsonConfigurationFile = string.Empty; public override bool Read(AppConfiguration config) { var newConfig = JsonSerializationUtils.DeserializeFromFile(JsonConfigurationFile, typeof(TAppConfiguration)) as TAppConfiguration; if (newConfig == null) { if(Write(config)) return true; return false; } DecryptFields(newConfig); DataUtils.CopyObjectData(newConfig, config, "Provider,ErrorMessage"); return true; } /// <summary> /// Return /// </summary> /// <typeparam name="TAppConfig"></typeparam> /// <returns></returns> public override TAppConfig Read<TAppConfig>() { var result = JsonSerializationUtils.DeserializeFromFile(JsonConfigurationFile, typeof(TAppConfig)) as TAppConfig; if (result != null) DecryptFields(result); return result; } /// <summary> /// Write configuration to XmlConfigurationFile location /// </summary> /// <param name="config"></param> /// <returns></returns> public override bool Write(AppConfiguration config) { EncryptFields(config); bool result = JsonSerializationUtils.SerializeToFile(config, JsonConfigurationFile,false,true); // Have to decrypt again to make sure the properties are readable afterwards DecryptFields(config); return result; } }This incidentally demonstrates how easy it is to create a new provider for the West Wind Application Configuration component. Simply implementing 3 methods will do in most cases.Note this code doesn't have any dynamic dependencies - all that's abstracted away in the JsonSerializationUtils(). From here on, serializing JSON is just a matter of calling the static methods on the SerializationUtils class.Already, there are several other places in some other tools where I use JSON serialization this is coming in very handy. With a couple of lines of code I was able to add JSON.NET support to an older AJAX library that I use replacing quite a bit of code that was previously in use. And for any other manual JSON operations (in a couple of apps I use JSON Serialization for 'blob' like document storage) this is also going to be handy.Performance?Some of you might be thinking that using dynamic and Reflection can't be good for performance. And you'd be right… In performing some informal testing it looks like the performance of the native code is nearly twice as fast as the dynamic code. Most of the slowness is attributable to type lookups. To test I created a native class that uses an actual reference to JSON.NET and performance was consistently around 85-90% faster with the referenced code. This will change though depending on the size of objects serialized - the larger the object the more processing time is spent inside the actual dynamically activated components and the less difference there will be. Dynamic code is always slower, but how much it really affects your application primarily depends on how frequently the dynamic code is called in relation to the non-dynamic code executing. In most situations where dynamic code is used 'to get the process rolling' as I do here the overhead is small enough to not matter.All that being said though - I serialized 10,000 objects in 80ms vs. 45ms so this is hardly slouchy performance. For the configuration component speed is not that important because both read and write operations typically happen once on first access and then every once in a while. But for other operations - say a serializer trying to handle AJAX requests on a Web Server one would be well served to create a hard dependency.Dynamic Loading - Worth it?Dynamic loading is not something you need to worry about but on occasion dynamic loading makes sense. But there's a price to be paid in added code  and a performance hit which depends on how frequently the dynamic code is accessed. But for some operations that are not pivotal to a component or application and are only used under certain circumstances dynamic loading can be beneficial to avoid having to ship extra files adding dependencies and loading down distributions. These days when you create new projects in Visual Studio with 30 assemblies before you even add your own code, trying to keep file counts under control seems like a good idea. It's not the kind of thing you do on a regular basis, but when needed it can be a useful option in your toolset… © Rick Strahl, West Wind Technologies, 2005-2013Posted in .NET  C#   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Draw a never-ending line in XNA

    - by user2236165
    I am drawing a line in XNA which I want to never end. I also have a tool that moves forward in X-direction and a camera which is centered at this tool. However, when I reach the end of the viewport the lines are not drawn anymore. Here are some pictures to illustrate my problem: At the start the line goes across the whole screen, but as my tool moves forward, we reach the end of the line. Here are the method which draws the lines: private void DrawEvenlySpacedSprites (Texture2D texture, Vector2 point1, Vector2 point2, float increment) { var distance = Vector2.Distance (point1, point2); // the distance between two points var iterations = (int)(distance / increment); // how many sprites with be drawn var normalizedIncrement = 1.0f / iterations; // the Lerp method needs values between 0.0 and 1.0 var amount = 0.0f; if (iterations == 0) iterations = 1; for (int i = 0; i < iterations; i++) { var drawPoint = Vector2.Lerp (point1, point2, amount); spriteBatch.Draw (texture, drawPoint, Color.White); amount += normalizedIncrement; } } Here are the draw method in Game. The dots are my lines: protected override void Draw (GameTime gameTime) { graphics.GraphicsDevice.Clear(Color.Black); nyVector = nextVector (gammelVector); GraphicsDevice.SetRenderTarget (renderTarget); spriteBatch.Begin (); DrawEvenlySpacedSprites (dot, gammelVector, nyVector, 0.9F); spriteBatch.End (); GraphicsDevice.SetRenderTarget (null); spriteBatch.Begin (SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null, null, camera.transform); spriteBatch.Draw (renderTarget, new Vector2 (), Color.White); spriteBatch.Draw (tool, new Vector2(toolPos.X - (tool.Width/2), toolPos.Y - (tool.Height/2)), Color.White); spriteBatch.End (); gammelVector = new Vector2 (nyVector.X, nyVector.Y); base.Draw (gameTime); } Here's the next vector-method, It just finds me a new point where the line should be drawn with a new X-coordinate between 100 and 200 pixels and a random Y-coordinate between the old vector Y-coordinate and the height of the viewport: Vector2 nextVector (Vector2 vector) { return new Vector2 (vector.X + r.Next(100, 200), r.Next ((int)(vector.Y - 100), viewport.Height)); } Can anyone point me in the right direction here? I'm guessing it has to do with the viewport.width, but I'm not quite sure how to solve it. Thank you for reading!

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  • How to join two collections with LINQ

    - by JustinGreenwood
    Here is a simple and complete example of how to perform joins on two collections with LINQ. I wrote it for a friend to show him, in one simple file, the power of LINQ queries and anonymous objects. In the file below, there are two simple data classes defined: Person and Item. In the beginning of the main method, two collections are created. Note that the Item's OwnerId field reference the PersonId of a Person object. The effect of the LINQ query below is equivalent to a SQL statement looking like this: select Person.PersonName as OwnerName, Item.ItemName as OwnedItem from Person inner join Item on Item.OwnerId = Person.PersonId order by Item.ItemName desc; using System; using System.Collections.Generic; using System.Linq; namespace LinqJoinAnonymousObjects { class Program { class Person { public int PersonId { get; set; } public string PersonName { get; set; } } class Item { public string ItemName { get; set; } public int OwnerId { get; set; } } static void Main(string[] args) { // Create two collections: one of people, and another with their possessions. var people = new List<Person> { new Person { PersonId=1, PersonName="Justin" }, new Person { PersonId=2, PersonName="Arthur" }, new Person { PersonId=3, PersonName="Bob" } }; var items = new List<Item> { new Item { OwnerId=1, ItemName="Armor" }, new Item { OwnerId=1, ItemName="Book" }, new Item { OwnerId=2, ItemName="Chain Mail" }, new Item { OwnerId=2, ItemName="Excalibur" }, new Item { OwnerId=3, ItemName="Bubbles" }, new Item { OwnerId=3, ItemName="Gold" } }; // Create a new, anonymous composite result for person id=2. var compositeResult = from p in people join i in items on p.PersonId equals i.OwnerId where p.PersonId == 2 orderby i.ItemName descending select new { OwnerName = p.PersonName, OwnedItem = i.ItemName }; // The query doesn't evaluate until you iterate through the query or convert it to a list Console.WriteLine("[" + compositeResult.GetType().Name + "]"); // Convert to a list and loop through it. var compositeList = compositeResult.ToList(); Console.WriteLine("[" + compositeList.GetType().Name + "]"); foreach (var o in compositeList) { Console.WriteLine("\t[" + o.GetType().Name + "] " + o.OwnerName + " - " + o.OwnedItem); } Console.ReadKey(); } } } The output of the program is below: [WhereSelectEnumerableIterator`2] [List`1] [<>f__AnonymousType1`2] Arthur - Excalibur [<>f__AnonymousType1`2] Arthur - Chain Mail

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  • Is it ok to initialize an RB_ConstraintActor in PostBeginPlay?

    - by Almo
    I have a KActorSpawnable subclass that acts weird. In PostBeginPlay, I initialize an RB_ConstraintActor; the default is not to allow rotation. If I create one in the editor, it's fine, and won't rotate. If I spawn one, it rotates. Here's the class: class QuadForceKActor extends KActorSpawnable placeable; var(Behavior) bool bConstrainRotation; var(Behavior) bool bConstrainX; var(Behavior) bool bConstrainY; var(Behavior) bool bConstrainZ; var RB_ConstraintActor PhysicsConstraintActor; simulated event PostBeginPlay() { Super.PostBeginPlay(); PhysicsConstraintActor = Spawn(class'RB_ConstraintActorSpawnable', self, '', Location, rot(0, 0, 0)); if(bConstrainRotation) { PhysicsConstraintActor.ConstraintSetup.bSwingLimited = true; PhysicsConstraintActor.ConstraintSetup.bTwistLimited = true; } SetLinearConstraints(bConstrainX, bConstrainY, bConstrainZ); PhysicsConstraintActor.InitConstraint(self, None); } function SetLinearConstraints(bool InConstrainX, bool InConstrainY, bool InConstrainZ) { if(InConstrainX) { PhysicsConstraintActor.ConstraintSetup.LinearXSetup.bLimited = 1; } else { PhysicsConstraintActor.ConstraintSetup.LinearXSetup.bLimited = 0; } if(InConstrainY) { PhysicsConstraintActor.ConstraintSetup.LinearYSetup.bLimited = 1; } else { PhysicsConstraintActor.ConstraintSetup.LinearYSetup.bLimited = 0; } if(InConstrainZ) { PhysicsConstraintActor.ConstraintSetup.LinearZSetup.bLimited = 1; } else { PhysicsConstraintActor.ConstraintSetup.LinearZSetup.bLimited = 0; } } DefaultProperties { bConstrainRotation=true bConstrainX=false bConstrainY=false bConstrainZ=false bSafeBaseIfAsleep=false bNoEncroachCheck=false } Here's the code I use to spawn one. It's a subclass of the one above, but it doesn't reference the constraint at all. local QuadForceKCreateBlock BlockActor; BlockActor = spawn(class'QuadForceKCreateBlock', none, 'PowerCreate_Block', BlockLocation(), m_PreparedRotation, , false); BlockActor.SetDuration(m_BlockDuration); BlockActor.StaticMeshComponent.SetNotifyRigidBodyCollision(true); BlockActor.StaticMeshComponent.ScriptRigidBodyCollisionThreshold = 0.001; BlockActor.StaticMeshComponent.SetStaticMesh(m_ValidCreationBlock.StaticMesh); BlockActor.StaticMeshComponent.AddImpulse(m_InitialVelocity); I used to initialize an RB_ConstraintActor where I spawned it from the outside. This worked, which is why I'm pretty sure it has nothing to do with the other code in QuadForceKCreateBlock. I then added the internal constraint in QuadForceKActor for other purposes. When I realized I had two constraints on the CreateBlock doing the same thing, I removed the constraint code from the place where I spawn it. Then it started rotating. Is there a reason I should not be initializing an RB_ConstraintActor in PostBeginPlay? I feel like there's some basic thing about how the engine works that I'm missing.

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  • How to leverage the internal HTTP endpoint available on Azure web roles?

    - by Alfredo Delsors
    Imagine you have a Web application using an in-memory collection that changes occasionally but is used very often. The collection gets loaded from storage on the Application_Start global.asax event and is updated whenever its content changes. If you want to deploy this application on Azure you need to keep in mind that more than one instance of the application can be running at any time and therefore you need to provide some mechanism to keep all instances informed with the latest changes. Because the communication through internal endpoints between Azure role instances is at no cost, a good solution can be maintaining the information on Azure Storage Tables, reading its contents on the Application_Start event and populating its changes to all other instances using the internal HTTP port available on Azure Web Roles. You need to follow these steps to leverage the internal HTTP endpoint available on Azure web roles to maintain all instances up to date. 1.   Define an internal HTTP endpoint in the Web Role properties, for example InternalHttpEndpoint   2.   Add a new WCF service to the Web Role, for example NotificationService.svc 3.   Disable multiple site bindings in web.config: <serviceHostingEnvironment multipleSiteBindingsEnabled="false"> 4.   Add a method on the new service to receive notifications from other role instances. namespace Service { [ServiceContract] public interface INotificationService { [OperationContract(IsOneWay = true)] void Notify(Information info); } } 5.   Declare a class that inherits from System.ServiceModel.Activation.ServiceHostFactory and override the method CreateServiceHost to host the internal endpoint. public class InternalServiceFactory : ServiceHostFactory { protected override ServiceHost CreateServiceHost(Type serviceType, Uri[] baseAddresses) { var internalEndpointAddress = string.Format( "http://{0}/NotificationService.svc", RoleEnvironment.CurrentRoleInstance.InstanceEndpoints["InternalHttpEndpoint"].IPEndpoint); ServiceHost host = new ServiceHost( typeof(NotificationService), new Uri(internalEndpointAddress)); BasicHttpBinding binding = new BasicHttpBinding(SecurityMode.None); host.AddServiceEndpoint( typeof(INotificationService), binding, internalEndpointAddress); return host; } } Note that you can use SecurityMode.None because the internal endpoint is private to the instances of the service. 6.   Edit the markup of the service right clicking the svc file and selecting "View markup" to add the new factory as the factory to be used to create the service <%@ ServiceHost Language="C#" Debug="true" Factory="Service.InternalServiceFactory" Service="Service.NotificationService" CodeBehind="NotificationService.svc.cs" %> 7.   Now you can notify changes to other instances using this code: var current = RoleEnvironment.CurrentRoleInstance; var endPoints = current.Role.Instances .Where(instance => instance != current) .Select(instance => instance.InstanceEndpoints["InternalHttpEndpoint"]); foreach (var ep in endPoints) { EndpointAddress address = new EndpointAddress( String.Format("http://{0}/NotificationService.svc", ep.IPEndpoint)); BasicHttpBinding binding = new BasicHttpBinding(SecurityMode.None); var factory = new ChannelFactory<INotificationService>(binding); INotificationService instance = factory.CreateChannel(address); instance.Notify(changedinfo); }

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  • Use Expressions with LINQ to Entities

    - by EltonStoneman
    [Source: http://geekswithblogs.net/EltonStoneman] Recently I've been putting together a generic approach for paging the response from a WCF service. Paging changes the service signature, so it's not as simple as adding a behavior to an existing service in config, but the complexity of the paging is isolated in a generic base class. We're using the Entity Framework talking to SQL Server, so when we ask for a page using LINQ's .Take() method we get a nice efficient SQL query for just the rows we want, with minimal impact on SQL Server and network traffic. We use the maximum ID of the record returned as a high-water mark (rather than using .Skip() to go to the next record), so the approach caters for records being deleted between page requests. In the paged response we include a HasMorePages indicator, computed by comparing the max ID in the page of results to the max ID for the whole resultset - if the latter is bigger, then there are more pages. In some quick performance testing, the paged version of the service performed much more slowly than the unpaged version, which was unexpected. We narrowed it down to the code which gets the max ID for the full resultset - instead of building an efficient MAX() SQL query, EF was returning the whole resultset and then computing the max ID in the service layer. It's easy to reproduce - take this AdventureWorks query:             var context = new AdventureWorksEntities();             var query = from od in context.SalesOrderDetail                         where od.ModifiedDate >= modified                          && od.SalesOrderDetailID.CompareTo(id) > 0                         orderby od.SalesOrderDetailID                         select od;   We can find the maximum SalesOrderDetailID like this:             var maxIdEfficiently = query.Max(od => od.SalesOrderDetailID);   which produces our efficient MAX() SQL query. If we're doing this generically and we already have the ID function in a Func:             Func<SalesOrderDetail, int> idFunc = od => od.SalesOrderDetailID;             var maxIdInefficiently = query.Max(idFunc);   This fetches all the results from the query and then runs the Max() function in code. If you look at the difference in Reflector, the first call passes an Expression to the Max(), while the second call passes a Func. So it's an easy fix - wrap the Func in an Expression:             Expression<Func<SalesOrderDetail, int>> idExpression = od => od.SalesOrderDetailID;             var maxIdEfficientlyAgain = query.Max(idExpression);   - and we're back to running an efficient MAX() statement. Evidently the EF provider can dissect an Expression and build its equivalent in SQL, but it can't do that with Funcs.

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  • Delay command execution over sockets

    - by David
    I've been trying to fix the game loop in a real time (tick delay) MUD. I realized using Thread.Sleep would seem clunky when the user spammed commands through their choice of client (Zmud, etc) e.g. east;south;southwest would wait three move ticks and then output everything from the past couple rooms. The game loop basically calls a Flush and Fill method for each socket during each tick (50ms) private void DoLoop() { Stopwatch stopWatch = new Stopwatch(); stopWatch.Start(); while (running) { // for each socket, flush and fill ConnectionMonitor.Update(); stopWatch.Stop(); WaitIfNeeded(stopWatch.ElapsedMilliseconds); stopWatch.Reset(); } } The Fill method fires the command events, but as mentioned before, they currently block using Thread.Sleep. I tried adding a "ready" flag to the state object that attempts to execute the command along with a queue of spammed commands, but it ends up executing one command and queuing up the rest i.e. each subsequent command executes something that got queued up that should've been executed before. I must be missing something about the timer. private readonly Queue<SpammedCommand> queuedCommands = new Queue<SpammedCommand>(); private bool ready = true; private void TryExecuteCommand(string input) { var commandContext = CommandContext.Create(input); var player = Server.Current.Database.Get<Player>(Session.Player.Key); var commandInfo = Server.Current.CommandLookup .FindCommand(commandContext.CommandName, player.IsAdmin); if (commandInfo != null) { if (!ready) { // queue command queuedCommands.Enqueue(new SpammedCommand() { Context = commandContext, Info = commandInfo }); return; } if (queuedCommands.Count > 0) { // queue the incoming command queuedCommands.Enqueue(new SpammedCommand() { Context = commandContext, Info = commandInfo, }); // dequeue and execute var command = queuedCommands.Dequeue(); command.Info.Command.Execute(Session, command.Context); setTimeout(command.Info.TickLength); return; } commandInfo.Command.Execute(Session, commandContext); setTimeout(commandInfo.TickLength); } else { Session.WriteLine("Command not recognized"); } } Finally, setTimeout was supposed to set the execution delay (TickLength) for that command, and makeReady just sets the ready flag on the state object to true. private void setTimeout(TickDelay tickDelay) { ready = false; var t = new System.Timers.Timer() { Interval = (long) tickDelay, AutoReset = false, }; t.Elapsed += makeReady; t.Start(); // fire this in tickDelay ms } // MAKE READYYYYY!!!! private void makeReady(object sender, System.Timers.ElapsedEventArgs e) { ready = true; } Am I missing something about the System.Timers.Timer created in setTimeout? How can I execute (and output) spammed commands per TickLength without using Thread.Sleep?

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  • A Simple Entity Tagger

    - by Elton Stoneman
    In the REST world, ETags are your gateway to performance boosts by letting clients cache responses. In the non-REST world, you may also want to add an ETag to an entity definition inside a traditional service contract – think of a scenario where a consumer persists its own representation of your entity, and wants to keep it in sync. Rather than load every entity by ID and check for changes, the consumer can send in a set of linked IDs and ETags, and you can return only the entities where the current ETag is different from the consumer’s version.  If your entity is a projection from various sources, you may not have a persistent ETag, so you need an efficient way to generate an ETag which is deterministic, so an entity with the same state always generates the same ETag. I have an implementation for a generic ETag generator on GitHub here: EntityTagger code sample. The essence is simple - we get the entity, serialize it and build a hash from the serialized value. Any changes to either the state or the structure of the entity will result in a different hash. To use it, just call SetETag, passing your populated object and a Func<> which acts as an accessor to the ETag property: EntityTagger.SetETag(user, x => x.ETag); The implementation is all in at 80 lines of code, which is all pretty straightforward: var eTagProperty = AsPropertyInfo(eTagPropertyAccessor); var originalETag = eTagProperty.GetValue(entity, null); try { ResetETag(entity, eTagPropertyAccessor); string json; var serializer = new DataContractJsonSerializer(entity.GetType()); using (var stream = new MemoryStream()) { serializer.WriteObject(stream, entity); json = Encoding.UTF8.GetString(stream.GetBuffer(), 0, (int)stream.Length); } var guid = GetDeterministicGuid(json); eTagProperty.SetValue(entity, guid.ToString(), null); //... There are a couple of helper methods to check if the object has changed since the ETag value was last set, and to reset the ETag. This implementation uses JSON to do the serializing rather than XML. Benefit - should be marginally more efficient as your hashing a much smaller serialized string; downside, JSON doesn't include namespaces or class names at the root level, so if you have two classes with the exact same structure but different names, then instances which have the same content will have the same ETag. You may want that behaviour, but change to use the XML DataContractSerializer if you think that will be an issue. If you can persist the ETag somewhere, it will save you server processing to load up the entity, but that will only apply to scenarios where you can reliably invalidate your ETag (e.g. if you control all the entry points where entity contents can be updated, then you can calculate and persist the new ETag with each update).

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  • Getting a SecurityToken from a RequestSecurityTokenResponse in WIF

    - by Shawn Cicoria
    When you’re working with WIF and WSTrustChannelFactory when you call the Issue operation, you can also request that a RequestSecurityTokenResponse as an out parameter. However, what can you do with that object?  Well, you could keep it around and use it for subsequent calls with the extension method CreateChannelWithIssuedToken – or can you? public static T CreateChannelWithIssuedToken<T>(this ChannelFactory<T> factory, SecurityToken issuedToken);   As you can see from the method signature it takes a SecurityToken – but that’s not present on the RequestSecurityTokenResponse class. However, you can through a little magic get a GenericXmlSecurityToken by means of the following set of extension methods below – just call rstr.GetSecurityTokenFromResponse() – and you’ll get a GenericXmlSecurityToken as a return. public static class TokenHelper { /// <summary> /// Takes a RequestSecurityTokenResponse, pulls out the GenericXmlSecurityToken usable for further WS-Trust calls /// </summary> /// <param name="rstr"></param> /// <returns></returns> public static GenericXmlSecurityToken GetSecurityTokenFromResponse(this RequestSecurityTokenResponse rstr) { var lifeTime = rstr.Lifetime; var appliesTo = rstr.AppliesTo.Uri; var tokenXml = rstr.GetSerializedTokenFromResponse(); var token = GetTokenFromSerializedToken(tokenXml, appliesTo, lifeTime); return token; } /// <summary> /// Provides a token as an XML string. /// </summary> /// <param name="rstr"></param> /// <returns></returns> public static string GetSerializedTokenFromResponse(this RequestSecurityTokenResponse rstr) { var serializedRst = new WSFederationSerializer().GetResponseAsString(rstr, new WSTrustSerializationContext()); return serializedRst; } /// <summary> /// Turns the XML representation of the token back into a GenericXmlSecurityToken. /// </summary> /// <param name="tokenAsXmlString"></param> /// <param name="appliesTo"></param> /// <param name="lifetime"></param> /// <returns></returns> public static GenericXmlSecurityToken GetTokenFromSerializedToken(this string tokenAsXmlString, Uri appliesTo, Lifetime lifetime) { RequestSecurityTokenResponse rstr2 = new WSFederationSerializer().CreateResponse( new SignInResponseMessage(appliesTo, tokenAsXmlString), new WSTrustSerializationContext()); return new GenericXmlSecurityToken( rstr2.RequestedSecurityToken.SecurityTokenXml, new BinarySecretSecurityToken( rstr2.RequestedProofToken.ProtectedKey.GetKeyBytes()), lifetime.Created.HasValue ? lifetime.Created.Value : DateTime.MinValue, lifetime.Expires.HasValue ? lifetime.Expires.Value : DateTime.MaxValue, rstr2.RequestedAttachedReference, rstr2.RequestedUnattachedReference, null); } }

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  • jqGrid multi-checkbox custom edittype solution

    - by gsiler
    For those of you trying to understand jqGrid custom edit types ... I created a multi-checkbox form element, and thought I'd share. This was built using version 3.6.4. If anyone has a more efficient solution, please pass it on. Within the colModel, the appropriate edit fields look like this: edittype:'custom' editoptions:{ custom_element:MultiCheckElem, custom_value:MultiCheckVal, list:'Check1,Check2,Check3,Check4' } Here are the javascript functions (BTW, It also works – with some modifications – when the list of checkboxes is in a DIV block): //———————————————————— // Description: // MultiCheckElem is the "custom_element" function that builds the custom multiple check box input // element. From what I have gathered, jqGrid calls this the first time the form is launched. After // that, only the "custom_value" function is called. // // The full list of checkboxes is in the jqGrid "editoptions" section "list" tag (in the options // parameter). //———————————————————— function MultiCheckElem( value, options ) { //———- // for each checkbox in the list // build the input element // set the initial "checked" status // endfor //———- var ctl = ''; var ckboxAry = options.list.split(','); for ( var i in ckboxAry ) { var item = ckboxAry[i]; ctl += '<input type="checkbox" '; if ( value.indexOf(item + '|') != -1 ) ctl += 'checked="checked" '; ctl += 'value="' + item + '"> ' + item + '</input><br />&nbsp;'; } ctl = ctl.replace( /<br />&nbsp;$/, '' ); return ctl; } //———————————————————— // Description: // MultiCheckVal is the "custom_value" function for the custom multiple check box input element. It // appears that jqGrid invokes this function the first time the form is submitted and, the rest of // the time, when the form is launched (action = set) and when it is submitted (action = 'get'). //———————————————————— function MultiCheckVal(elem, action, val) { var items = ''; if (action == 'get') // the form has been submitted { //———- // for each input element // if it's checked, add it to the list of items // endfor //———- for (var i in elem) { if (elem[i].tagName == 'INPUT' && elem[i].checked ) items += elem[i].value + ','; } // items contains a comma delimited list that is returned as the result of the element items = items.replace(/,$/, ''); } else // the form is launched { //———- // for each input element // based on the input value, set the checked status // endfor //———- for (var i in elem) { if (elem[i].tagName == 'INPUT') { if (val.indexOf(elem[i].value + '|') == -1) elem[i].checked = false; else elem[i].checked = true; } } // endfor } return items; }

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  • iTextSharp table alignment

    - by Kumar
    I am using iTextSharp to create a pdf in my ASP.NET 3.5 application. Below is the current layout of my pdf: John Doe   EmployeeID 2008      Department1                                                        Department2                                                        Department3 Below is the code I am using: PdfPTable table = new PdfPTable(4); table.DefaultCell.Border = 0; var empName = new Phrase("John Doe"); var empIDHeading = new Phrase("EmployeeID"); var empID = new Phrase("2008"); var departments = new PdfPCell(CreateDepartments()) { Border = 0, NoWrap = true }; table.AddCell(empName); table.AddCell(empIDHeading ); table.AddCell(empID ); table.AddCell(departments); private PdfPTable CreateDepartments() { var d1 = new Phrase("Department1"); var d2 = new Phrase("Department2"); var d3 = new Phrase("Department3"); PdfPTable table = new PdfPTable(2); table.DefaultCell.Border = 0; table.AddCell(d1); table.AddCell(d2); table.AddCell(d3); return table; } How can I modify this code to get the below output:                                                        Department1                                                       Department2 John Doe   EmployeeID 2008      Department3

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  • How to troubleshoot a 'System.Management.Automation.CmdletInvocationException'

    - by JamesD
    Does anyone know how best to determine the specific underlying cause of this exception? Consider a WCF service that is supposed to use Powershell 2.0 remoting to execute MSBuild on remote machines. In both cases the scripting environments are being called in-process (via C# for Powershell and via Powershell for MSBuild), rather than 'shelling-out' - this was a specific design decision to avoid command-line hell as well as to enable passing actual objects into the Powershell script. The Powershell script that calls MSBuild is shown below: function Run-MSBuild { [System.Reflection.Assembly]::LoadWithPartialName("Microsoft.Build.Engine") $engine = New-Object Microsoft.Build.BuildEngine.Engine $engine.BinPath = "C:\Windows\Microsoft.NET\Framework\v3.5" $project = New-Object Microsoft.Build.BuildEngine.Project($engine, "3.5") $project.Load("deploy.targets") $project.InitialTargets = "DoStuff" # # Set some initial Properties & Items # # Optionally setup some loggers (have also tried it without any loggers) $consoleLogger = New-Object Microsoft.Build.BuildEngine.ConsoleLogger $engine.RegisterLogger($consoleLogger) $fileLogger = New-Object Microsoft.Build.BuildEngine.FileLogger $fileLogger.Parameters = "verbosity=diagnostic" $engine.RegisterLogger($fileLogger) # Run the build - this is the line that throws a CmdletInvocationException $result = $project.Build() $engine.Shutdown() } When running the above script from a PS command prompt it all works fine. However, as soon as the script is executed from C# it fails with the above exception. The C# code being used to call Powershell is shown below (remoting functionality removed for simplicity's sake): // Build the DTO object that will be passed to Powershell dto = SetupDTO() RunspaceConfiguration runspaceConfig = RunspaceConfiguration.Create(); using (Runspace runspace = RunspaceFactory.CreateRunspace(runspaceConfig)) { runspace.Open(); IList errors; using (var scriptInvoker = new RunspaceInvoke(runspace)) { // The Powershell script lives in a file that gets compiled as an embedded resource TextReader tr = new StreamReader(Assembly.GetExecutingAssembly().GetManifestResourceStream("MyScriptResource")); string script = tr.ReadToEnd(); // Load the script into the Runspace scriptInvoker.Invoke(script); // Call the function defined in the script, passing the DTO as an input object var psResults = scriptInvoker.Invoke("$input | Run-MSBuild", dto, out errors); } } Assuming that the issue was related to MSBuild outputting something that the Powershell runspace can't cope with, I have also tried the following variations to the second .Invoke() call: var psResults = scriptInvoker.Invoke("$input | Run-MSBuild | Out-String", dto, out errors); var psResults = scriptInvoker.Invoke("$input | Run-MSBuild | Out-Null", dto, out errors); var psResults = scriptInvoker.Invoke("Run-MSBuild | Out-String"); var psResults = scriptInvoker.Invoke("Run-MSBuild | Out-String"); var psResults = scriptInvoker.Invoke("Run-MSBuild | Out-Null"); I've also looked at using a custom PSHost (based on this sample: http://blogs.msdn.com/daiken/archive/2007/06/22/hosting-windows-powershell-sample-code.aspx), but during debugging I was unable to see any 'interesting' calls to it being made. Do the great and the good of Stackoverflow have any insight that might save my sanity?

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  • jQuery monitoring form field created by AJAX query

    - by Jon Rhoades
    Preface: I am sure this is incredibly simple, but I have searched this site & the jQuery site and can't figure out the right search term to get an answer - please excuse my ignorance! I am adding additional form fields using jQuery's ajax function and need to then apply additional ajax functions to those fields but can't seem to get jQuery to monitor these on the fly form fields. How can I get jQuery to use these new fields? $(document).ready(function() { $('#formField').hide(); $('.lnk').click(function() { var t = this.id; $('#formField').show(400); $('#form').load('loader.php?val=' + t); }); //This works fine if the field is already present var name = $('#name'); var email = $('#email'); $('#uid').keyup(function () { var t = this; if (this.value != this.lastValue) { if (this.timer) clearTimeout(this.timer); this.timer = setTimeout(function () { $.ajax({ url: 'loader.php', data: 'action=getUser&uid=' + t.value, type: 'get', success: function (j) { va = j.split("|"); displayname = va[1]; mail = va[2]; name.val(displayname); email.val(mail); } }); }, 200); this.lastValue = this.value; } }); }); So if the is present in the basic html page the function works, but if it arrives by the $.load function it doesn't - presumably because $(document).ready has already started. I did try: $(document).ready(function() { $('#formField').hide(); $('.lnk').click(function() { var t = this.id; $('#formField').show(400); $('#form').load('loader.php?val=' + t); prepUid(); }); }); function prepUid(){ var name = $('#name'); var email = $('#email'); $('#uid').keyup(function () { snip........... But it didn't seem to work...

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  • Building a template to auto-scaffold Index views in ASP.NET MVC

    - by DanM
    I'm trying to write an auto-scaffolder for Index views. I'd like to be able to pass in a collection of models or view-models (e.g., IQueryable<MyViewModel>) and get back an HTML table that uses the DisplayName attribute for the headings (th elements) and Html.Display(propertyName) for the cells (td elements). Each row should correspond to one item in the collection. Here's what I have so far: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl" %> <% var items = (IQueryable<TestProj.ViewModels.TestViewModel>)Model; // Should be generic! var properties = items.First().GetMetadata().Properties .Where(pm => pm.ShowForDisplay && !ViewData.TemplateInfo.Visited(pm)); %> <table> <tr> <% foreach(var property in properties) { %> <th> <%= property.DisplayName %> </th> <% } %> </tr> <% foreach(var item in items) { %> <tr> <% foreach(var property in properties) { %> <td> <%= Html.Display(property.DisplayName) %> // This doesn't work! </td> <% } %> </tr> <% } %> </table> Two problems with this: I'd like it to be generic. So, I'd like to replace var items = (IQueryable<TestProj.ViewModels.TestViewModel>)Model; with var items = (IQueryable<T>)Model; or something to that effect. The <td> elements are not working because the Html in <%= Html.Display(property.DisplayName) %> contains the model for the view, which is a collection of items, not the item itself. Somehow, I need to obtain an HtmlHelper object whose Model property is the current item, but I'm not sure how to do that. How do I solve these two problems?

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  • Auto-scaffolding an "index" view in ASP.NET MVC

    - by DanM
    I'm trying to write an auto-scaffolder for Index views. I'd like to be able to pass in a collection of models or view-models (e.g., IQueryable<MyViewModel>) and get back an HTML table that uses the DisplayName attribute for the headings (th elements) and Html.Display(propertyName) for the cells (td elements). Each row should correspond to one item in the collection. Here's what I have so far: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl" %> <% var items = (IQueryable<TestProj.ViewModels.TestViewModel>)Model; // Should be generic! var properties = items.First().GetMetadata().Properties .Where(pm => pm.ShowForDisplay && !ViewData.TemplateInfo.Visited(pm)); %> <table> <tr> <% foreach(var property in properties) { %> <th> <%= property.DisplayName %> </th> <% } %> </tr> <% foreach(var item in items) { %> <tr> <% foreach(var property in properties) { %> <td> <%= Html.Display(property.DisplayName) %> // This doesn't work! </td> <% } %> </tr> <% } %> </table> Two problems with this: I'd like it to be generic. So, I'd like to replace var items = (IQueryable<TestProj.ViewModels.TestViewModel>)Model; with var items = (IQueryable<T>)Model; or something to that effect. The <td> elements are not working because the Html in <%= Html.Display(property.DisplayName) %> contains the model for the view, which is a collection of items, not the item itself. Somehow, I need to obtain an HtmlHelper object whose Model property is the current item, but I'm not sure how to do that. How do I solve these two problems?

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  • reset, Tweener, AS3

    - by VideoDnd
    How do I reset my numbers after they count? I want something like an onComplete function. DESCRIPTION My animation advances 120 pixels from it's current position, then flys off the stage. It was looping, and would yoyo to the bottom before advancing. I don't want my numbers yoyoing or flying off the stage. My numbers must move 120 pixels forward each count, then return. NumbersView.as 'the code works, but in a messed up way as described' package { import flash.display.DisplayObject; import flash.display.MovieClip; import flash.utils.Dictionary; import flash.events.Event; import caurina.transitions.Tweener; public class NumbersView extends MovieClip { private var _listItems:Array; private var previousNums:Array; private const numHeight:int = 120; public function NumbersView() { _listItems = new Array(); previousNums = new Array(); //Tweener.init(); var item:NumberImage; for (var i:Number = 0; i < 9; i++) { item = new NumberImage(); addChild(item); item.x = i * item.width; _listItems.push(item); } } public function setTime($number:String):void { var nums:Array = $number.split(""); //trace("$number = " + $number); for (var i:Number = 0; i < nums.length; i++) { if (nums[i] == previousNums[i]) continue; Tweener.removeTweens(_listItems[i]); //newY:int = -numHeight; var newY:int = int(nums[i]) * -numHeight; trace("newY = " + newY); trace("currY = " + _listItems[i].y); /*----------------------PROBLEM AREA, RIGHT HERE------------------------*/ //if (_listItems[i].y < 0) _listItems[i].y = numHeight;// //Tweener.addTween(_listItems[i], { y:newY, time:3 } );// Tweener.addTween(_listItems[i], { y:_listItems[i].y+newY, time:3 } );// } previousNums = nums; } } } Tweener Example http://hosted.zeh.com.br/tweener/docs/en-us/parameters/onComplete.html

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  • Loading a ConfigurationSection with a required child ConfigurationElement with .Net configuration fr

    - by Vadim Rybak
    I have a console application that is trying to load a CustomConfigurationSection from a web.config file. The custom configuration section has a custom configuration element that is required. This means that when I load the config section, I expect to see an exception if that config element is not present in the config. The problem is that the .NET framework seems to be completely ignoring the isRequired attribute. So when I load the config section, I just creates an instance of the custom configuration element and sets it on the config section. My question is, why is this happening? I want the GetSection() method to fire a ConfigurationErrors exception since a required element is missing from the configuration. Here is how my config section looks. public class MyConfigSection : ConfigurationSection { [ConfigurationProperty("MyConfigElement", IsRequired = true)] public MyConfigElement MyElement { get { return (MyConfigElement) this["MyConfigElement"]; } } } public class MyConfigElement : ConfigurationElement { [ConfigurationProperty("MyAttribute", IsRequired = true)] public string MyAttribute { get { return this["MyAttribute"].ToString(); } } } Here is how I load the config section. class Program { public static Configuration OpenConfigFile(string configPath) { var configFile = new FileInfo(configPath); var vdm = new VirtualDirectoryMapping(configFile.DirectoryName, true, configFile.Name); var wcfm = new WebConfigurationFileMap(); wcfm.VirtualDirectories.Add("/", vdm); return WebConfigurationManager.OpenMappedWebConfiguration(wcfm, "/"); } static void Main(string[] args) { try{ string path = @"C:\Users\vrybak\Desktop\Web.config"; var configManager = OpenConfigFile(path); var configSection = configManager.GetSection("MyConfigSection") as MyConfigSection; MyConfigElement elem = configSection.MyElement; } catch (ConfigurationErrorsException ex){ Console.WriteLine(ex.ToString()); } } Here is what my config file looks like. <?xml version="1.0"?> <configuration> <configSections> <section name="MyConfigSection" type="configurationFrameworkTestHarness.MyConfigSection, configurationFrameworkTestHarness" /> </configSections> <MyConfigSection> </MyConfigSection> The wierd part is that if I open the config file and load the section 2 times in a row, I will get the exception that I expect. var configManager = OpenConfigFile(path); var configSection = configManager.GetSection("MyConfigSection") as MyConfigSection; configManager = OpenConfigFile(path); configSection = configManager.GetSection("MyConfigSection") as MyConfigSection; If I use the code above, then the exception will fire and tell me that MyConfigElement is required. The question is Why is it not throwing this exception the first time??

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  • Lucene.NET search index approach

    - by Tim Peel
    Hi, I am trying to put together a test case for using Lucene.NET on one of our websites. I'd like to do the following: Index in a single unique id. Index across a comma delimitered string of terms or tags. For example. Item 1: Id = 1 Tags = Something,Separated-Term I will then be structuring the search so I can look for documents against tag i.e. tags:something OR tags:separate-term I need to maintain the exact term value in order to search against it. I have something running, and the search query is being parsed as expected, but I am not seeing any results. Here's some code. My parser (_luceneAnalyzer is passed into my indexing service): var parser = new QueryParser(Lucene.Net.Util.Version.LUCENE_CURRENT, "Tags", _luceneAnalyzer); parser.SetDefaultOperator(QueryParser.Operator.AND); return parser; My Lucene.NET document creation: var doc = new Document(); var id = new Field( "Id", NumericUtils.IntToPrefixCoded(indexObject.id), Field.Store.YES, Field.Index.NOT_ANALYZED, Field.TermVector.NO); var tags = new Field( "Tags", string.Join(",", indexObject.Tags.ToArray()), Field.Store.NO, Field.Index.ANALYZED, Field.TermVector.YES); doc.Add(id); doc.Add(tags); return doc; My search: var parser = BuildQueryParser(); var query = parser.Parse(searchQuery); var searcher = Searcher; TopDocs hits = searcher.Search(query, null, max); IList<SearchResult> result = new List<SearchResult>(); float scoreNorm = 1.0f / hits.GetMaxScore(); for (int i = 0; i < hits.scoreDocs.Length; i++) { float score = hits.scoreDocs[i].score * scoreNorm; result.Add(CreateSearchResult(searcher.Doc(hits.scoreDocs[i].doc), score)); } return result; I have two documents in my index, one with the tag "Something" and one with the tags "Something" and "Separated-Term". It's important for the - to remain in the terms as I want an exact match on the full value. When I search with "tags:Something" I do not get any results. Question What Analyzer should I be using to achieve the search index I am after? Are there any pointers for putting together a search such as this? Why is my current search not returning any results? Many thanks

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  • Linq-to-sql Compiled Query returning object NOT belonging to submitted DataContext

    - by Vladimir Kojic
    Compiled query: public static class Machines { public static readonly Func<OperationalDataContext, short, Machine> QueryMachineById = CompiledQuery.Compile((OperationalDataContext db, short machineID) => db.Machines.Where(m => m.MachineID == machineID).SingleOrDefault() ); public static Machine GetMachineById(IUnitOfWork unitOfWork, short id) { Machine machine; // Old code (working) //var machineRepository = unitOfWork.GetRepository<Machine>(); //machine = machineRepository.Find(m => m.MachineID == id).SingleOrDefault(); // New code (making problems) machine = QueryMachineById(unitOfWork.DataContext, id); return machine; } It looks like compiled query is caching Machine object and returning the same object even if query is called from new DataContext (I’m disposing DataContext in the service but I’m getting Machine from previous DataContext). I use POCOs and XML mapping. Revised: It looks like compiled query is returning result from new data context and it is not using the one that I passed in compiled-query. Therefore I can not reuse returned object and link it to another object obtained from datacontext thru non compiled queries. [TestMethod] public void GetMachinesTest() { // Test Preparation (not important) using (var unitOfWork = IoC.Get<IUnitOfWork>()) { var machineRepository = unitOfWork.GetRepository<Machine>(); // GET ALL List<Machine> list = machineRepository.FindAll().ToList<Machine>(); VerifyIntegratedMachine(list[2], 3, "Machine 3", "333333", "G300PET", "MachineIconC.xaml", false, true, LicenseType.Licensed, "10.0.97.3", "10.0.97.3", 0); var machine = Machines.GetMachineById(unitOfWork, 3); Assert.AreSame(list[2], machine); // PASS !!!! } using (var unitOfWork = IoC.Get<IUnitOfWork>()) { var machineRepository = unitOfWork.GetRepository<Machine>(); // GET ALL List<Machine> list = machineRepository.FindAll().ToList<Machine>(); VerifyIntegratedMachine(list[2], 3, "Machine 3", "333333", "G300PET", "MachineIconC.xaml", false, true, LicenseType.Licensed, "10.0.97.3", "10.0.97.3", 0); var machine = Machines.GetMachineById(unitOfWork, 3); Assert.AreSame(list[2], machine); // FAIL !!!! } } If I run other (complex) unit tests I'm getting as expected: An attempt has been made to Attach or Add an entity that is not new, perhaps having been loaded from another DataContext.

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  • Need to set cursor position to the end of a contentEditable div, issue with selection and range obje

    - by DavidR
    I'm forgetting about cross-browser compatibility for the moment, I just want this to work. What I'm doing is trying to modify a script (and you probably don't need to know this) located at typegreek.com The basic script is found here. Basically what it does is when you type in characters, it converts the character your are typing into greek characters and prints it onto the screen. What I'm trying to do is to get it to work on contentEditable div's (It only works for Textareas) My issue is with this one function: The user types a key, it get's converted to a greek key, and goes to a function, it gets sorted through some if's, and where it ends up is where I can add div support. Here is what I have so far, myField is the div, myValue is the greek character. //Get selection object... var userSelection if (window.getSelection) {userSelection = window.getSelection();} else if (document.selection) {userSelection = document.selection.createRange();} //Now get the cursor position information... var startPos = userSelection.anchorOffset; var endPos = userSelection.focusOffset; var cursorPos = endPos; //Needed later when reinserting the cursor... var rangeObj = userSelection.getRangeAt(0) var container = rangeObj.startContainer //Now take the content from pos 0 -> cursor, add in myValue, then insert everything after myValue to the end of the line. myField.textContent = myField.textContent.substring(0, startPos) + myValue + myField.textContent.substring(endPos, myField.textContent.length); //Now the issue is, this updates the string, and returns the cursor to the beginning of the div. //so that at the next keypress, the character is inserted into the beginning of the div. //So we need to reinsert the cursor where it was. //Re-evaluate the cursor position, taking into account the added character. var cursorPos = endPos + myValue.length; //Set the caracter position. rangeObj.setStart(container,cursorPos) Now, this works only as long as I don't type more than the size of the original text. Say I had 30 characters in the div before hand. If I type more than that 30, it adds character 31, but places the cursor back at 30. I can type character 32 at pos.31, then character 33 at pos.32, but if I try to put character 34 in, it adds the character, and sets the cursor back at 32. The issue is that the function for adding the new character screws up if cursorPos is greater than what is defined in the range. Any ideas?

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  • capture data from FORM using jquery/ajax/json

    - by nisardotnet
    i have few textbox on the form and when the user submit i want to capture the data and insert into db here is what my code looks like beforeSubmit: function(data) { // called just before the form is submitted var item = $("[id$='item']"); var category = $("[id$='category']"); var record = $("[id$='record']"); var json = "{'ItemName':'" + escape(item.val()) + "','CategoryID':'" + category.val() + "','RecordID':'" + record.val() + "'}"; var ajaxPage = "DataProcessor.aspx?Save=1"; //this page is where data is to be retrieved and processed var options = { type: "POST", url: ajaxPage, data: json, contentType: "application/json;charset=utf-8", dataType: "json", async: false, success: function(response) { alert("success: " + response); }, error: function(msg) { alert("failed: " + msg); } }; //execute the ajax call and get a response var returnText = $.ajax(options).responseText; if (returnText == 1) { record.html(returnText); $("#divMsg").html("<font color=blue>Record saved successfully.</font>"); } else { record.html(returnText); $("#divMsg").html("<font color=red>Record not saved successfully.</font>"); } // $("#data").html("<font color=blue>Data sent to the server :</font> <br />" + $.param(data)); }, here is what is the Data sent to the server: if i uncomment this line: // $("#data").html("Data sent to the server : " + $.param(data)); _VIEWSTATE=%2FwEPDwULLTE4ODM1ODM4NDFkZOFEQfA7cHuTisEwOQmIaj1nYR23&_EVENTVALIDATION=%2FwEWDwLuksaHBgLniKOABAKV8o75BgLlosbxAgKUjpHvCALf9YLVCgLCtfnhAQKyqcC9BQL357nNAQLW9%2FeuDQKvpuq2CALyveCRDwKgoPWXDAKhwImNCwKiwImNC1%2Fq%2BmUXqcSuJ0z0F%2FQXKM3pH070&firstname=Nisar&surname=Khan&day_fi=12&month_fi=12&year_fi=1234&lastFour_fi=777&countryPrefix_fi=1&areaCode_fi=555-555&phoneNumber_fi=5555&email_fi=nisardotnet%40gmail.com&username=nisarkhan&password=123456&retypePassword=123456 DataProcessor.aspx.cs: public partial class DataProcessor : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) ProcessAjaxRequest(); } private void ProcessAjaxRequest() { if (Request.ContentType.Contains("json") && Request.QueryString["Save"] != null) SaveMyData(); } private void SaveMyData() { //data passed in as JSON format System.IO.StreamReader sr = new System.IO.StreamReader(Request.InputStream); string line = ""; line = sr.ReadToEnd(); //This is all you need to parse JSON string into an JObject. //Require namespace Newtonsoft.Json.Linq; JObject jo = JObject.Parse(line); Console.WriteLine((string)jo["RecordID"]); Console.WriteLine(Server.UrlDecode((string)jo["ItemName"])); //use Server.UrlDecode to reverse the text that was escaped before it was passed in to its original state Response.Write((string)jo["CategoryID"]); //this send to responseText of .ajax(options).responseText } } the above code is not working and i need a way to capture the values before i insert into db. any help? Thanks.

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