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  • iOS Development: Does the GameKit SDK allow you to retrieve achievements by players other than the local player?

    - by BeachRunnerJoe
    Hello. I'm building a game that uses Game Center to connect players and manage leaderboards and achievements. I see that you can retrieve leaderboard details for any player, but can you do the same with achievements? When the user finishes a match with an opponent, I'd like to give the user the option to view the opponents profile, including leaderboard scores and completed achievements. I haven't found anything in the docs that shows me how to retrieve achievement details for players other than the local player, am I missing it or is this currently not supported? Thanks so much for your help!

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  • Where is the Mac Divx Web Player 7 cache folder?

    - by user30710
    Until recently, I was using Divx web player 1.4.2 because it seemed to be the least buggy. It was saving files in users/xxxxxx/movies/divx movies/temporary added files and was deleting them when the cache limit was reached. Now with 7, it's saving them alright cause I can watch my HD space go down, but I can't find them. And it's not respecting the cache limit size (mine is 4GB). The only way to clear up this space is a restart of the Mac. I'm running 10.6.8and Chrome. I've looked everywhere for the folder manually. Where is it?

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  • Why can't the Adobe Flash player send key strokes it doesn't handle to the browse in which it is run

    - by jim.e.clark
    I'm a heavy web user that uses the address bar constantly while browsing the web. I often use Ctrl + T to open a new tab or Ctrl + D to move focus to the address bar so it is very annoying that these shortcut keys do not work when a Flash object has focus on the active browser tab. I would happily give up all keyboard handling in the Flash Player in exchange for having keystrokes sent to the browser. In fact, as someone who has worked in software development for over 15 years it is hard to believe that Flash doesn't pass common browser shortcut keys to the browser or have an option to do so. So my question is this: Am I missing some option, some Flash shortcut key or some Firefox add-on that will alleviate my suffering?

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  • Problems connecting Centos on VMware player to the network using bridged connection.

    - by Sakin
    Hi, I installed CentOs on VMware Player 3.0.1 running on windows XP. When trying to configure it to connect to the internet in a bridged configuration, I get an error message when trying to bring up the network interface: [root@VMLinux ~]# /et/init.d/network start Bringing up loopback interface: [ OK ] Bringing up interface eth0: Determining IP information for eth0... failed [FAILED] VM is running on a machine that has access to the network, I tried it on two different networks that have DHCP enabled. Everything works fine when using a NAT connection through my host. How can I make the bridge work for me? Thanks.

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  • Mac .flac player that organizes folder structure? Can Songbird write to a ntfs drive?

    - by CT
    I have a bunch of music in .flac format on my pc. I would like to put that music on an external drive which I can access from both my Mac and PC at work. I have the drive formatted in NTFS using MacFUSE and NTFS-3G drivers. Through Finder I write to the drive fine. If I go to Show Info I see that I have custom access. I am trying to use Songbird to play said .flac files. I have Folder Management turned on. When I try to import to Library it errors out and says make sure drive exists and is writable. This seems like a permissions issue but I do not see how I could change them. If anyone knows of a good .flac player for the mac that also organizes folder structures like iTunes please let me know. This and the ability to write to a NTFS drive is what I am looking for.

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  • How do I record sound from my CD/DVD player without other system sounds in the mix?

    - by Software Monkey
    Using GoldWave I can record via the "Stereo Mix" channel, but I get no sound on the "CD" channel. Of course, using the stereo mix also mixes in all system sounds, including beeps, etc. I have the analog out on the DVD player connected to the CD-IN connector on the MoBo. I can hear CDs and DVDs playing just fine through my speakers - is this because the CD is also IDE data connection in to deliver the sound to the sound card, then? I specifically want to record a DVD; I can easily rip a CD using GoldWave's built-in ripper. Is there anything I have forgotten or have to enable? Or is it likely I have a damaged cable? My system is an MSI mobo and is running Windows XP SP3.

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  • How can I connect a blu-ray player to a VGA screen?

    - by zaplwo
    Basically, I have a blu-ray player that I wanted to be connected to a projector and a monitor screen at the same time, so I got a component splitter and a component to VGA cable. The splitter works fine but the component to VGA adapter doesn't show anything on the monitor screen; is like if nothing is connected to it. I already change monitors but 3 monitors do the same. Anyone have any idea why this is happening or how can I connect the monitor and the projector to the blu-ray?

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  • How to enable the flash player plugin in IE8?

    - by Nik Reiman
    I updated to IE8 the other day on my Vista laptop, mostly because Windows Update kept bugging me about it. As a Chrome user, I don't really care so much about IE8, but I do have to use it occaisionally to test website compatibility. At any rate, flash seems to be completely deactivated, and I don't see a place to re-enable it anywhere in the preferences. I've done a bit of googling on the issue, but only found information about how to disable flash, not how to actually enable it. I have the flash 10 debug player installed, and it works fine with Chrome and Firefox. What could be the matter?

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  • How to store Movies on a separate volume from the iTunes media folder?

    - by Manca Weeks
    I have a rather enormous Music collection. The music itself is approaching the 1TB mark. I am storing that on an external drive already. My iTunes library files are in their default location (/Users/me/Music/iTunes). My iTunes media folder is on an external drive /Volumes/iTunes/iTunes Music This has been working as expected. Now I would like to store just the contents of the Movies folder in the iTunes media folder on a separate drive. Apparently, iTunes doesn't like aliases or symlinks. I saw somewhere that one could mount a volume in a different directory than the default /Volumes. I would like to permanently mount my new Movies volume in the directory /Volumes/iTunes/iTunes Music/Movies. I know there is a command to do this, but how does one configure Mac OS 10.6.4 to always automatically mount that volume in this directory? I hope someone can enlighten me... If I find a solution, I can finally import all my movies into iTunes and be able to search them and stuff - it would be a dream. Thanks, M

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  • How to store Movies on a separate volume from the iTunes media folder?

    - by Manca Weeks
    I have a rather enormous Music collection. The music itself is approaching the 1TB mark. I am storing that on an external drive already. My iTunes library files are in their default location (/Users/me/Music/iTunes). My iTunes media folder is on an external drive /Volumes/iTunes/iTunes Music This has been working as expected. Now I would like to store just the contents of the Movies folder in the iTunes media folder on a separate drive. Apparently, iTunes doesn't like aliases or symlinks. I saw somewhere that one could mount a volume in a different directory than the default /Volumes. I would like to permanently mount my new Movies volume in the directory /Volumes/iTunes/iTunes Music/Movies. I know there is a command to do this, but how does one configure Mac OS 10.6.4 to always automatically mount that volume in this directory? I hope someone can enlighten me... If I find a solution, I can finally import all my movies into iTunes and be able to search them and stuff - it would be a dream. Thanks, M

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  • 2D Game Help In XNA

    - by user22715
    I'm making a game in XNA called The Adventure Of The Very Hairy Princess Fairy. The game is a "Sidescroller/Platformer" like mario but there is a problem. How do I attack a wepon the the player texture and add animations so it looks like the player is holding the gun and It's not a floating image in front of the player? The player can kill with things like chainsaws playing as a very hairy princess fairy.

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  • Mount cifs on Ubuntu 11.10

    - by Renan Madeira
    I try mount some directories on my Ubuntu 11.10, but i can't it. mount -t cifs ///Renan /media/SM\ -\ Renan/ -o username=renan.madeira,password=,domain= When i open /media/SM\ -\ Renan, i received this message; bash: cd: /media/SM - Renan/: Permission denied I watch permissions on /media and see this; drwxrws--T 6 root 504 0 2011-08-21 21:35 SM - Renan 504 = GID of renan.madeira user on my samba server. Some suggestions?

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  • Spritebatch node animation appears to be broken in cocos2d-x 2.0.3

    - by George Host
    Hi I have spent aprox 2 days trying to get this to work doing a google searches left and right and I did get it working except for sprite batch nodes. So in my class I am able to load kuwalio_stand.png and I tested kuwalio_walk1.png and 2 and 3 from the FrameCache(). They work for sure 100%. I run this code and it does not animate does anyone else have the same issue with sprite batch nodes? cocos2d::CCSprite * player = Player::create(); player->setPosition(cocos2d::CCPointMake(0.0f,0.0f)); player->setDisplayFrame(cocos2d::CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("kuwalio_stand.png")); player->setTag(PlayerTag); cocos2d::CCAnimation * walk = cocos2d::CCAnimation::create(); cocos2d::CCSpriteFrame * walk1 = cocos2d::CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("kuwalio_walk1.png"); cocos2d::CCSpriteFrame * walk2 = cocos2d::CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("kuwalio_walk2.png"); cocos2d::CCSpriteFrame * walk3 = cocos2d::CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("kuwalio_walk3.png"); walk->addSpriteFrame(walk1); walk->addSpriteFrame(walk2); walk->addSpriteFrame(walk3); cocos2d::CCAnimate * actionWalk = cocos2d::CCAnimate::create(walk); cocos2d::CCRepeatForever * actionRepeat = cocos2d::CCRepeatForever::create(actionWalk); walk->setDelayPerUnit(0.1f); actionWalk->setDuration(10.1f); player->runAction(actionRepeat); // Change camera to a soft follow camera. this->runAction(cocos2d::CCFollow::create(player)); mSceneSpriteBatchNode->addChild(player); // Have the CCNode object run its virtual update function as fast as possible. // Every frame for this layer. this-scheduleUpdate(); Counter example without the sprite batch node... cocos2d::CCSprite * sprite = cocos2d::CCSprite::create("kuwalio_walk1.png"); this->addChild(sprite,0); sprite->setPosition(cocos2d::CCPointMake(60,60)); sprite->retain(); cocos2d::CCAnimation * actionAnimation = cocos2d::CCAnimation::create(); actionAnimation->setDelayPerUnit(0.01f); actionAnimation->retain(); actionAnimation->addSpriteFrameWithFileName("kuwalio_walk1.png"); actionAnimation->addSpriteFrameWithFileName("kuwalio_walk2.png"); actionAnimation->addSpriteFrameWithFileName("kuwalio_walk3.png"); cocos2d::CCAnimate * a = cocos2d::CCAnimate::create(actionAnimation); a->setDuration(0.10f); cocos2d::CCRepeatForever * actionRepeat = cocos2d::CCRepeatForever::create(a); sprite->runAction(actionRepeat);

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  • Unable to install Konstruktor program

    - by George Barnick
    I've recently switched to Linux, having a good knowledge of how it works before switching, since I've had experience working with Ubuntu-based servers for several months. I've been trying to install a LEGO CAD program that I have found based on an open source library. Information on that is here. The program I'm looking at is called Konstruktor, and for the most part it should be working. One dependency however does not seem to be able to install. The missing dependency is "kdelibs5", which I know what it is and what it's for, but can't get it to install. When trying to install, I get this error: george@GEORGE-PC:~$ sudo apt-get install kdelibs5 Reading package lists... Done Building dependency tree Reading state information... Done Package kdelibs5 is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source E: Package 'kdelibs5' has no installation candidate When trying to install the proper package of Konstruktor for my system, I get this error: george@GEORGE-PC:~$ sudo dpkg -i '/home/george/Downloads/konstruktor_0.9-beta1-2_amd64.deb' Selecting previously unselected package konstruktor. (Reading database ... 224684 files and directories currently installed.) Unpacking konstruktor (from .../konstruktor_0.9-beta1-2_amd64.deb) ... dpkg: dependency problems prevent configuration of konstruktor: konstruktor depends on kdelibs5 (>= 4:4.4.5); however: Package kdelibs5 is not installed. dpkg: error processing konstruktor (--install): dependency problems - leaving unconfigured Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf-2.index... Processing triggers for desktop-file-utils ... Processing triggers for gnome-menus ... Processing triggers for mime-support ... Processing triggers for hicolor-icon-theme ... Processing triggers for shared-mime-info ... Unknown media type in type 'all/all' Unknown media type in type 'all/allfiles' Unknown media type in type 'uri/mms' Unknown media type in type 'uri/mmst' Unknown media type in type 'uri/mmsu' Unknown media type in type 'uri/pnm' Unknown media type in type 'uri/rtspt' Unknown media type in type 'uri/rtspu' Errors were encountered while processing: konstruktor I have tried updating and adding apt repositories for KDE packages, but I continuously get the same error. I tried the package "kdelibs5-dev", which installed fine, but "kdelibs5" won't, and Konstruktor still won't install. I am on Ubuntu 13.10 with GNOME shell on amd64 architecture. Any help would be much appreciated. (originally posted my issue here) Thanks ahead of time.

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  • In Case You Weren’t There: Blogwell NYC

    - by Mike Stiles
    0 0 1 1009 5755 Vitrue 47 13 6751 14.0 Normal 0 false false false EN-US JA X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman";} Your roving reporter roved out to another one of Socialmedia.org’s fantastic Blogwell events, this time in NYC. As Central Park and incredible weather beckoned, some of the biggest brand names in the world gathered to talk about how they’re incorporating social into marketing and CRM, as well as extending social across their entire organizations internally. Below we present a collection of the live tweets from many of the key sessions GE @generalelectricJon Lombardo, Leader of Social Media COE How GE builds and extends emotional connections with consumers around health and reaps the benefits of increased brand equity in the process. GE has a social platform around Healthyimagination to create better health for people. If you and a friend are trying to get healthy together, you’ll do better. Health is inherently. Get health challenges via Facebook and share with friends to achieve goals together. They’re creating an emotional connection around the health context. You don’t influence people at large. Your sphere of real influence is around 5-10 people. They find relevant conversations about health on Twitter and engage sounding like a friend, not a brand. Why would people share on behalf of a brand? Because you tapped into an activity and emotion they’re already having. To create better habits in health, GE gave away inexpensive, relevant gifts related to their goals. Create the context, give the relevant gift, get social acknowledgment for giving it. What you get when you get acknowledgment for your engagement and gift is user generated microcontent. GE got 12,000 unique users engaged and 1400 organic posts with the healthy gift campaign. The Dow Chemical Company @DowChemicalAbby Klanecky, Director of Digital & Social Media Learn how Dow Chemical is finding, training, and empowering their scientists to be their storytellers in social media. There are 1m jobs coming open in science. Only 200k are qualified for them. Dow Chemical wanted to use social to attract and talk to scientists. Dow Chemical decided to use real scientists as their storytellers. Scientists are incredibly passionate, the key ingredient of a great storyteller. Step 1 was getting scientists to focus on a few platforms, blog, Twitter, LinkedIn. Dow Chemical social flow is Core Digital Team - #CMs – ambassadors – advocates. The scientists were trained in social etiquette via practice scenarios. It’s not just about sales. It’s about growing influence and the business. Dow Chemical trained about 100 scientists, 55 are active and there’s a waiting list for the next sessions. In person social training produced faster results and better participation. Sometimes you have to tell pieces of the story instead of selling your execs on the whole vision. Social Media Ethics Briefing: Staying Out of TroubleAndy Sernovitz, CEO @SocialMediaOrg How do we get people to share our message for us? We have to have their trust. The difference between being honest and being sleazy is disclosure. Disclosure does not hurt the effectiveness of your marketing. No one will get mad if you tell them up front you’re a paid spokesperson for a company. It’s a legal requirement by the FTC, it’s the law, to disclose if you’re being paid for an endorsement. Require disclosure and truthfulness in all your social media outreach. Don’t lie to people. Monitor the conversation and correct misstatements. Create social media policies and training programs. If you want to stay safe, never pay cash for social media. Money changes everything. As soon as you pay, it’s not social media, it’s advertising. Disclosure, to the feds, means clear, conspicuous, and understandable to the average reader. This phrase will keep you in the clear, “I work for ___ and this is my personal opinion.” Who are you? Were you paid? Are you giving an honest opinion based on a real experience? You as a brand are responsible for what an agency or employee or contactor does in your behalf. SocialMedia.org makes available a Disclosure Best Practices Toolkit. Socialmedia.org/disclosure. The point is to not ethically mess up and taint social media as happened to e-mail. Not only is the FTC cracking down, so is Google and Facebook. Visa @VisaNewsLucas Mast, Senior Business Leader, Global Corporate Social Media Visa built a mobile studio for the Olympics for execs and athletes. They wanted to do postcard style real time coverage of Visa’s Olympics sponsorships, and on a shoestring. Challenges included Olympic rules, difficulty getting interviews, time zone trouble, and resourcing. Another problem was they got bogged down with their own internal approval processes. Despite all the restrictions, they created and published a variety of and fair amount of content. They amassed 1000+ views of videos posted to the Visa Communication YouTube channel. Less corporate content yields more interest from media outlets and bloggers. They did real world video demos of how their products work in the field vs. an exec doing a demo in a studio. Don’t make exec interview videos dull and corporate. Keep answers short, shoot it in an interesting place, do takes until they’re comfortable and natural. Not everything will work. Not everything will get a retweet. But like the lottery, you can’t win if you don’t play. Promoting content is as important as creating it. McGraw-Hill Companies @McGrawHillCosPatrick Durando, Senior Director of Global New Media McGraw-Hill has 26,000 employees. McGraw-Hill created a social intranet called Buzz. Intranets create operational efficiency, help product dev, facilitate crowdsourcing, and breaks down geo silos. Intranets help with talent development, acquisition, retention. They replaced the corporate directory with their own version of LinkedIn. The company intranet has really cut down on the use of email. Long email threats become organized, permanent social discussions. The intranet is particularly useful in HR for researching and getting answers surrounding benefits and policies. Using a profile on your company intranet can establish and promote your internal professional brand. If you’re going to make an intranet, it has to look great, work great, and employees are going have to want to go there. You can’t order them to like it. 

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  • How does Minecraft compute lighting for it's non-block objects?

    - by Darestium
    I was wondering how the creator of Minecraft went about lighting the objects (player and pickaxe) based on the lighting level around the player. I have implemented the ability to light the blocks around the player but I can't really think of anyway to implement with objects. Also, when I the player moves and the lighting values change will I have to rebuild it's vertexbuffers? Or is there some other way? Any ideas?

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  • Multiple Audio listeners in Scene

    - by Kevin Jensen Petersen
    THIS IS UNITY Im trying to make a FPS game over networking, it works fine. But now, when im trying to implement sound, it won't work. My guess would be, to add a Audio listener to the prefab, that gets instansiated whenever a player connects to the server, however the problem about this is that each player's audiolistener have been switched out which the other player(s), so the AudioSource won't play at the player, but at someone else in the game. Any suggestions ?

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  • UDK game Prisoners/Guards

    - by RR_1990
    For school I need to make a little game with UDK, the concept of the game is: The player is the headguard, he will have some other guard (bots) who will follow him. Between the other guards and the player are some prisoners who need to evade the other guards. It needs to look like this My idea was to let the guard bots follow the player at a certain distance and let the prisoners bots in the middle try to evade the guard bots. Now is the problem i'm new to Unreal Script and the school doesn't support me that well. Untill now I have only was able to make the guard bots follow me. I hope you guys can help me or make me something that will make this game work. Here is the class i'm using to let te bots follow me: class ChaseControllerAI extends AIController; var Pawn player; var float minimalDistance; var float speed; var float distanceToPlayer; var vector selfToPlayer; auto state Idle { function BeginState(Name PreviousStateName) { Super.BeginState(PreviousStateName); } event SeePlayer(Pawn p) { player = p; GotoState('Chase'); } Begin: player = none; self.Pawn.Velocity.x = 0.0; self.Pawn.Velocity.Y = 0.0; self.Pawn.Velocity.Z = 0.0; } state Chase { function BeginState(Name PreviousStateName) { Super.BeginState(PreviousStateName); } event PlayerOutOfReach() { `Log("ChaseControllerAI CHASE Player out of reach."); GotoState('Idle'); } // class ChaseController extends AIController; CONTINUED // State Chase (continued) event Tick(float deltaTime) { `Log("ChaseControllerAI in Event Tick."); selfToPlayer = self.player.Location - self.Pawn.Location; distanceToPlayer = Abs(VSize(selfToPlayer)); if (distanceToPlayer > minimalDistance) { PlayerOutOfReach(); } else { self.Pawn.Velocity = Normal(selfToPlayer) * speed; //self.Pawn.Acceleration = Normal(selfToPlayer) * speed; self.Pawn.SetRotation(rotator(selfToPlayer)); self.Pawn.Move(self.Pawn.Velocity*0.001); // or *deltaTime } } Begin: `Log("Current state Chase:Begin: " @GetStateName()@""); } defaultproperties { bAdjustFromWalls=true; bIsPlayer= true; minimalDistance = 1024; //org 1024 speed = 500; }

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  • MiniMax function throws null pointer exception

    - by Sven
    I'm working on a school project, I have to build a tic tac toe game with the AI based on the MiniMax algorithm. The two player mode works like it should. I followed the code example on http://ethangunderson.com/blog/minimax-algorithm-in-c/. The only thing is that I get a NullPointer Exception when I run the code. And I can't wrap my finger around it. I placed a comment in the code where the exception is thrown. The recursive call is returning a null pointer, what is very strange because it can't.. When I place a breakpoint on the null return with the help of a if statement, then I see that there ARE still 2 to 3 empty places.. I probably overlooking something. Hope someone can tell me what I'm doing wrong. Here is the MiniMax code (the tic tac toe code is not important): /* * To change this template, choose Tools | Templates * and open the template in the editor. */ package MiniMax; import Game.Block; import Game.Board; import java.util.ArrayList; public class MiniMax { public static Place getBestMove(Board gameBoard, Block.TYPE player) { Place bestPlace = null; ArrayList<Place> emptyPlaces = gameBoard.getEmptyPlaces(); Board newBoard; //loop trough all the empty places for(Place emptyPlace : emptyPlaces) { newBoard = gameBoard.clone(); newBoard.setBlock(emptyPlace.getRow(), emptyPlace.getCell(), player); //no game won and still room to move if(newBoard.getWinner() == Block.TYPE.NONE && newBoard.getEmptyPlaces().size() > 0) { //is an node (has children) Place tempPlace = getBestMove(newBoard, invertPlayer(player)); //ERROR is thrown here! tempPlace is null. emptyPlace.setScore(tempPlace.getScore()); } else { //is an leaf if(newBoard.getWinner() == Block.TYPE.NONE) { emptyPlace.setScore(0); } else if(newBoard.getWinner() == Block.TYPE.X) { emptyPlace.setScore(-1); } else if(newBoard.getWinner() == Block.TYPE.O) { emptyPlace.setScore(1); } //if this move is better then our prev move, take it! if((bestPlace == null) || (player == Block.TYPE.X && emptyPlace.getScore() < bestPlace.getScore()) || (player == Block.TYPE.O && emptyPlace.getScore() > bestPlace.getScore())) { bestPlace = emptyPlace; } } } //This should never be null, but it does.. return bestPlace; } private static Block.TYPE invertPlayer(Block.TYPE player) { if(player == Block.TYPE.X) { return Block.TYPE.O; } return Block.TYPE.X; } }

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  • I need a js function that can sort state from Dropbox and gave me a phone number to call [on hold]

    - by User584
    AL West AR West CT EAST DC EAST Il West MN East player one groupe A player tow Groupe B player zero Groupe D if the Group is A and the State is AL then Phone = 0762154852 if the Group is B and the State is AR then phone = 2145632541 if the group is D and the state is MN then phone = 2589632541 if i player from a dropbox and then i select State from a dropbox I want the Field phone Show the right number

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  • Ubuntu 12.04 Automounting ntfs partition

    - by kuzyt
    Ive looked everywhere to fix this problem but I cant seem to figure out why its doing this. I have the following /etc/fstab entry to mount a ntfs partition using ntfs-3g. UUID=01CD842715EC2180 /media/mediahd02 ntfs defaults,user,noexec,uid=1000,gid=1000,dmask=007,fmask=117 0 2 The volume label for this partition is "MEDIA02" So I have had no problems with the fstab mounting. The problem however is that it automounts again using MEDIA02 label. I'm not sure automounting is the right term for this as its just an empty directory. Deleting this directory and rebooting is causing it to appear again. So listing /media I see both MEDIA02 & mediahd02 htpc@htpc:~$ cat /etc/fstab # /etc/fstab: static file system information. # # Use 'blkid' to print the universally unique identifier for a # device; this may be used with UUID= as a more robust way to name devices # that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc nodev,noexec,nosuid 0 0 # / was on /dev/sdf1 during installation UUID=ec027544-b0e7-4145-99a4-905543a9781a / ext4 errors=remount-ro,noatime,discard 0 1 # swap was on /dev/sdf5 during installation UUID=1794409e-723f-41ac-9f31-ae059f377613 none swap sw 0 0 # Added all the lines below this tmpfs /tmp tmpfs defaults,noatime,mode=1777 0 0 UUID=0F70-3B06 /media/mediahd01 vfat defaults,user,noexec,uid=1000,gid=1000,dmask=007,fmask=117 0 2 UUID=01CD842715EC2180 /media/mediahd02 ntfs defaults,user,noexec,uid=1000,gid=1000,dmask=007,fmask=117 0 2 htpc@htpc:~$ cat /etc/mtab /dev/sdc1 / ext4 rw,noatime,errors=remount-ro,discard 0 0 proc /proc proc rw,noexec,nosuid,nodev 0 0 sysfs /sys sysfs rw,noexec,nosuid,nodev 0 0 none /sys/fs/fuse/connections fusectl rw 0 0 none /sys/kernel/debug debugfs rw 0 0 none /sys/kernel/security securityfs rw 0 0 udev /dev devtmpfs rw,mode=0755 0 0 devpts /dev/pts devpts rw,noexec,nosuid,gid=5,mode=0620 0 0 tmpfs /tmp tmpfs rw,noatime,mode=1777 0 0 tmpfs /run tmpfs rw,noexec,nosuid,size=10%,mode=0755 0 0 none /run/lock tmpfs rw,noexec,nosuid,nodev,size=5242880 0 0 none /run/shm tmpfs rw,nosuid,nodev 0 0 /dev/sdc1 /media/usbhd-sdc1 ext4 rw,relatime 0 0 /dev/sdb1 /media/mediahd02 fuseblk rw,noexec,nosuid,nodev,allow_other,default_permissions,blksize=4096 0 0 /dev/sda5 /media/mediahd01 vfat rw,noexec,nosuid,nodev,uid=1000,gid=1000,dmask=007,fmask=117 0 0 /dev/sdh1 /media/Windows_7 fuseblk rw,nosuid,nodev,allow_other,blksize=4096 0 0 Can someone shed some light as to why its doing this ?

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  • How can I clear explosions in my function?

    - by hustlerinc
    Hi I have a function to place bombs, and a for loop that places explosions on the tiles where possible. My problem is that I can't remove the explosions after a while. I've tried everything I can come up with so now I turn here as a last resort. The function looks like this: function Bomb(){ var placebomb = false; if(placeBomb && player.bombs != 0){ map[player.Y][player.X].object = 2; var bombX = player.X; var bombY = player.Y; placeBomb = false; player.bombs--; setTimeout(explode, 3000); } function explode(){ var explodeNorth = true; var explodeEast = true; var explodeSouth = true; var explodeWest = true; map[bombY][bombX].explosion = 1; delete map[bombY][bombX].object; for(i=0;i<=player.bombRadius;i++){ if(explodeNorth && map[bombY-i][bombX]){ if(!map[bombY-i][bombX].wall){ if(!map[bombY-i][bombX].object){ map[bombY-i][bombX].explosion = 1; } else var explodeNorth = false; delete map[bombY-i][bombX].object; map[bombY-i][bombX].explosion = 1; } else var explodeNorth = false; } if(explodeEast && map[bombY][bombX+i]){ if(!map[bombY][bombX+i].wall){ if(!map[bombY][bombX+i].object){ map[bombY][bombX+i].explosion = 1; } else var explodeEast = false; delete map[bombY][bombX+i].object; map[bombY][bombX+i].explosion = 1; } else var explodeEast = false; } if(explodeSouth && map[bombY+i][bombX]){ if(!map[bombY+i][bombX].wall){ if(!map[bombY+i][bombX].object){ map[bombY+i][bombX].explosion = 1; } else var explodeSouth = false; delete map[bombY+i][bombX].object; map[bombY+i][bombX].explosion = 1; } else var explodeSouth = false; } if(explodeWest && map[bombY][bombX-i]){ if(!map[bombY][bombX-i].wall){ if(!map[bombY][bombX-i].object){ map[bombY][bombX-i].explosion = 1; } else var explodeWest = false; delete map[bombY][bombX-i].object; map[bombY][bombX-i].explosion = 1; } else var explodeWest = false; } } player.bombs++; } } If anyone can think of a good way to remove the explosion after a delay please help.

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  • 3D collision physics. Response when hitting wall, floor or roof

    - by GlamCasvaluir
    I am having problem with the most basic physic response when the player collide with static wall, floor or roof. I have a simple 3D maze, true means solid while false means air: bool bMap[100][100][100]; The player is a sphere. I have keys for moving x++, x--, y++, y-- and diagonal at speed 0.1f (0.1 * ftime). The player can also jump. And there is gravity pulling the player down. Relative movement is saved in: relx, rely and relz. One solid cube on the map is exactly 1.0f width, height and depth. The problem I have is to adjust the player position when colliding with solids, I don't want it to bounce or anything like that, just stop. But if moving diagonal left/up and hitting solid up, the player should continue moving left, sliding along the wall. Before moving the player I save the old player position: oxpos = xpos; oypos = ypos; ozpos = zpos; vec3 direction; direction = vec3(relx, rely, relz); xpos += direction.x*ftime; ypos += direction.y*ftime; zpos += direction.z*ftime; gx = floor(xpos+0.25); gy = floor(ypos+0.25); gz = floor(zpos+0.25); if (bMap[gx][gy][gz] == true) { vec3 normal = vec3(0.0, 0.0, 1.0); // <- Problem. vec3 invNormal = vec3(-normal.x, -normal.y, -normal.z) * length(direction * normal); vec3 wallDir = direction - invNormal; xpos = oxpos + wallDir.x; ypos = oypos + wallDir.y; zpos = ozpos + wallDir.z; } The problem with my version is that I do not know how to chose the correct normal for the cube side. I only have the bool array to look at, nothing else. One theory I have is to use old values of gx, gy and gz, but I do not know have to use them to calculate the correct cube side normal.

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  • Understanding When Social Interactions Should Be Resolved in Another Channel

    - by Christina McKeon
    Guest Blogger: Aphrodite Brinsmead, Senior Analyst at Ovum Agents need to respond to customers’ social comments and questions quickly and in the right tone. But more importantly, they need to offer resolutions. Customers care most about how long it takes to find information rather than which channel they are using. They choose to use social media because they are comfortable with the channel and it offers a convenient way to communicate. Ideally agents will resolve questions within social media, but they need guidance as to how and when to escalate interactions to a more private channel. First, businesses should assess the way in which customers are using social media to communicate with them and categorize posts into groups: complaints, feedback, technical queries or more general support questions. They should then consider the types of interactions that can easily be handled within social media and those that need to be followed up in another channel. This will be very dependent on the industry. Examples of queries that can be resolved in social media include Shipping pricing and timeframes Outage updates and resolution plans Flight status information Product stock check Technical support videos or forum posts Availability of facilities Both customers and agents need to be educated about the types of questions they can expect to resolve within social media. As the channel matures as a customer service tool, it needs to have value other than just as a forum for complaints. Social customer service agents need the power to start a web chat or phone call Any questions where customers need to divulge personal details in order to get a resolution will need to be addressed in a private channel: a private social message, web chat, email or phone call. Customers should never disclose their date of birth, social security, credit card number, or healthcare records in a public forum. Flight issues, changes to a booking, billing queries or account updates will all need to be completed via a private interaction. Agents responding to questions on social media need the ability to start a web chat or phone call with the customer. The customer doesn’t want to have to repeat their question and the agent should be empowered to connect customer records and access account or billing information. These agents will need to be trained across different channels and should be able to view all customer communications in one application. They also need to follow up questions that began on a public forum in the initial channel to make it clear that the issue was addressed. In order to make this possible, social media needs to be integrated as part of a broader customer service strategy. Irrespective of how many channels are used to complete an interaction, businesses should prioritize customer satisfaction and issue resolution. They need a clear strategy and trained agents that can handle and respond to social interactions. Follow me on Twitter @diteb. 

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