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  • issues regarding UAC prompt

    - by peter
    I want to implement a UAC prompt for an application in visualc++ the operating system is 32bit x7460(2processor) Windowsserver 2008 the exe is myproject.exe through manifest.. Here for testing i wl build the application in Windows XP OS and copy the exe in to system containg the Windowsserver 2008 machine and replace it So what i did is i added a manifest like this name of that is myproject.exe.manifest My project has 3 folders like Headerfile,Resourcefile and Source file.I added this manifest(myproject.exe.manifest) in the Sourcefile folder containing other cpp and c code <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> <assemblyIdentity version="4.0" processorArchitecture="X7460" name="myproject" type="win32"/> <description>myproject Problem</description> <!-- Identify the application security requirements. --> <trustInfo xmlns="urn:schemas-microsoft-com:asm.v2"> <security> <requestedPrivileges> <requestedExecutionLevel level="requireAdministrator" uiAccess="false"/> </requestedPrivileges> </security> </trustInfo> </assembly> then i added this line of code in Resourcefile(.rc).Means one header file is there(Myproject.h).I added the line of code there #define MANIFEST_RESOURCE_ID 1 MANIFEST_RESOURCE_ID RT_MANIFEST "myproject.exe.manifest" Finally i did the following step Under Project, select Properties. 3. In Properties, select Manifest Tool, and then select Input and Output. 4. Add in the name of your application manifest file under Additional manifest files. 5. Rebuild your application. But i am getting lot of Syntax errors Is there any problems in the way which i followed.If i commented the line #define MANIFEST_RESOURCE_ID 1 MANIFEST_RESOURCE_ID RT_MANIFEST "myproject.exe.manifest" which added in Myproject.h for adding values in .rc file there willnot any error other than this general error c1010070: Failed to load and parse the manifest. The system cannot find the file specified. .\myproject.exe.manifest How to enable UAC prompt through programming

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  • IE: position two text lines on top and bottom corners in table cell?

    - by diggonce
    I have a table with dynamic data. And there is a specific line of text which should be displayed only when a user hovers over the table row. This line of text should be 'fixed' to the table cell's bottom edge. It works so far with Firefox, but fails in IE. Live code can be seen here: http://2010resolutions.org/test/index.html The text in red should be fixed to the table cell's bottom border. (They will have a fixed height and width) Any clues how to get this working in IE? Any help is appreciated. Here's the code: <style> table { width: 500px; background: gray; } td { vertical-align: top; } .wrapper { position: relative; background: green; } tr, td, .wrapper { height: 100%; padding-bottom: 0.75em; } .bottom { position: absolute; left: 0; bottom: 0; background: red; } .bottom { visibility: hidden; } tr:hover .bottom { visibility: visible; } </style> <table> <tr class="data"> <td> <div class="wrapper"> This is line 1<br /> This is line 2<br /> This is line 3<br /> <span class="bottom">Bottom line 1</span> </div> </td> <td> <div class="wrapper"> This is line 4<br /> This is line 5<br /> This is line 6<br /> <span class="bottom">Bottom line 2</span></span> </div> </td> <td> <div class="wrapper"> This is line 7<br /> This is line 8<br /> This is line 9<br /> This is line 10<br /> This is line 11<br /> This is line 12<br /> <span class="bottom">Bottom line 3</span> </div> </td> </tr> <tr> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> </tr> </table>

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  • Why isn't my div scrolling horizontally when adding multiple images?

    - by George
    I have an outer div, and inside of that, I have an inner div which contains a list of images. When the images are wider than the outer div, I want to have it scroll horizontally, but instead, it just puts the image on the next line instead of expanding. If I add many rows, the div does scroll vertically, but horizontally, it doesn't do it. This happens on every browser I've tried - Firefox, Chrome, IE, and Safari. Here is the css: #grid-container { left:33px; position:relative; width:300px; } #grid { width:310px; height:400px; overflow:auto; margin-bottom: 15px; } #grid-container ul { width:305px; } #grid-container li { float:left; list-style-type:none; padding:5px 15px 5px 15px; height:88px; text-align:center; } .image-row { float:left; margin-left: 10px; } .grid-image { height:50px; margin-left:-20px; } Here is the html: <div id="grid-container"> <div id="grid"> <div id="row1" class="image-row"> <ul> <li> <img id="img1" class="grid-image" src="images/img1.jpg"> </li> <li> <img id="img2" class="grid-image" src="images/img2.jpg"> </li> <li> <img id="img3" class="grid-image" src="images/img3.jpg"> </li> <li> <img id="img4" class="grid-image" src="images/img4.jpg"> </li> </ul> </div> <div id="row1" class="image-row"> <ul> <li> <img id="img5" class="grid-image" src="images/img5.jpg"> </li> <li> <img id="img6" class="grid-image" src="images/img6.jpg"> </li> </ul> </div> </div> </div> The problem is img4 is showing on the second row (with img5 and img5 on the third row), even though it should on the first row and the grid div should scroll horizontally. It does scroll vertically. Can I force the div to expand? If I remove the width from the grid div, I do get the horizontal scroll bar, but the image is still on the second row.

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  • Vertical Seek not progress value not showing on MainActivity textView

    - by Raju Gujarati
    I am try to display the progress value of the seekBar but when it comes to the execution, there is no update on the value being display on the TextView. I wonder what alternatives than putting two classes onto one big class in order to archive this aim ? The below is my code VerticalSeekBar.java package com.example.imagerotation; import android.content.Context; import android.graphics.Canvas; import android.util.AttributeSet; import android.view.MotionEvent; import android.widget.SeekBar; import android.widget.Toast; public class VerticalSeekBar extends SeekBar { public VerticalSeekBar(Context context) { super(context); } public VerticalSeekBar(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); } public VerticalSeekBar(Context context, AttributeSet attrs) { super(context, attrs); } protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(h, w, oldh, oldw); } @Override protected synchronized void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(heightMeasureSpec, widthMeasureSpec); setMeasuredDimension(getMeasuredHeight(), getMeasuredWidth()); } protected void onDraw(Canvas c) { c.rotate(-90); c.translate(-getHeight(), 0); super.onDraw(c); } @Override public boolean onTouchEvent(MotionEvent event) { if (!isEnabled()) { return false; } switch (event.getAction()) { case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_MOVE: case MotionEvent.ACTION_UP: int progress = getMax() - (int) (getMax() * event.getY() / getHeight()); setProgress(progress); onSizeChanged(getWidth(), getHeight(), 0, 0); //Toast.makeText(getContext(), String.valueOf(progress), Toast.LENGTH_SHORT).show(); break; case MotionEvent.ACTION_CANCEL: break; } return true; } } MainActvity.java package com.example.imagerotation; import android.app.Activity; import android.os.Bundle; import android.view.Menu; import android.view.MenuItem; import android.widget.TextView; public class MainActivity extends Activity { private VerticalSeekBar seek; private TextView by; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); seek = (VerticalSeekBar)findViewById(R.id.seekBar1); by = (TextView)findViewById(R.id.textView1); by.setText(String.valueOf(seek.getProgress())); } }

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  • IE7 rendering bug: Heading before a floated list

    - by Tomalak
    Can somebody please explain this IE7 bug to me? It occurs in Standards and Quirks mode rendering, it does not occur in Firefox, Chrome or IE8 (though switching the rendering engine via IE8 developer tools will provoke it). Here's the HTML to reproduce the behavior: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <title>Test</title> <style type="text/css"> /* h1 { margin: 0px; } */ ul { padding: 0; margin: 0; list-style-type: none; } ul li { float: left; width: 140px; padding: 3px; } div { clear: left; padding: 3px; } div, li { background-color: OrangeRed; } /* ul { border: 1px solid blue; } */ </style> </head> <body> <h1>Heading 1</h1> <ul class="t"> <li>bla 1</li><li>bla 2</li><li>bla 3</li> </ul> <div>yada</div> </body> </html> This renders a floated <ul> above a <div> (supposed to be a tabbed user interface). There's an unexplained gap between the <div> and the <ul>. Now do one of the following: Uncomment the CSS rule for <h1>. The gap disappears and the list is rendered tight to the <div>, but also very close to the <h1>. Alternatively, uncomment the CSS rule for <ul>. Now a narrow blue border is rendered above the <ul>, but the gap disappears. My questions: How can the <h1> margin (I suppose any block level element with a defined margin will do) affect the space below the list? Can I prevent this from happening without having to set header margins to 0 or messing with the <ul> borders (setting border-width: 0; does not work BTW)? I suppose it is connected to the <ul> having no width because it has only floated children. Maybe someone with more insight into IE7 peculiarities than I have can explain what the rendering engine is doing here. Thanks!

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  • jquery drag and drop script and problem in reading json array

    - by Mac Taylor
    i made a script , exactly like wordpress widgets page and u can drag and drop objects this is my jquery script : <script type="text/javascript" >$(function(){ $('.widget') .each(function(){ $(this).hover(function(){ $(this).find('h4').addClass('collapse'); }, function(){ $(this).find('h4').removeClass('collapse'); }) .find('h4').hover(function(){ $(this).find('.in-widget-title').css('visibility', 'visible'); }, function(){ $(this).find('.in-widget-title').css('visibility', 'hidden'); }) .click(function(){ $(this).siblings('.widget-inside').toggle(); //Save state on change of collapse state of panel updateWidgetData(); }) .end() .find('.in-widget-title').css('visibility', 'hidden'); }); $('.column').sortable({ connectWith: '.column', handle: 'h4', cursor: 'move', placeholder: 'placeholder', forcePlaceholderSize: true, opacity: 0.4, start: function(event, ui){ //Firefox, Safari/Chrome fire click event after drag is complete, fix for that if($.browser.mozilla || $.browser.safari) $(ui.item).find('.widget-inside').toggle(); }, stop: function(event, ui){ ui.item.css({'top':'0','left':'0'}); //Opera fix if(!$.browser.mozilla && !$.browser.safari) updateWidgetData(); } }) .disableSelection(); }); function updateWidgetData(){ var items=[]; $('.column').each(function(){ var columnId=$(this).attr('id'); $('.widget', this).each(function(i){ var collapsed=0; if($(this).find('.widget-inside').css('display')=="none") collapsed=1; //Create Item object for current panel var item={ id: $(this).attr('id'), collapsed: collapsed, order : i, column: columnId }; //Push item object into items array items.push(item); }); }); //Assign items array to sortorder JSON variable var sortorder={ items: items }; //Pass sortorder variable to server using ajax to save state $.post("blocks.php"+"&order="+$.toJSON(sortorder), function(data){ $('#console').html(data).fadeIn("slow"); }); } </script> main part is saving object orders in table and this is my php part : function stripslashes_deep($value) { $value = is_array($value) ? array_map('stripslashes_deep', $value) : stripslashes($value); return $value; } $order = $_GET['order']; $order = sql_quote($order); if(empty($order)){ echo "Invalid data"; exit; } global $db,$prefix; if (get_magic_quotes_gpc()) { $_POST = array_map('stripslashes_deep', $_POST); $_GET = array_map('stripslashes_deep', $_GET); $_COOKIE = array_map('stripslashes_deep', $_COOKIE); $_REQUEST = array_map('stripslashes_deep', $_REQUEST); } $data=json_decode($order); foreach($newdata->items as $item) { //Extract column number for panel $col_id=preg_replace('/[^\d\s]/', '', $item->column); //Extract id of the panel $widget_id=preg_replace('/[^\d\s]/', '', $item->id); $sql="UPDATE blocks_tbl SET bposition='$col_id', weight='".$item->order."' WHERE id='".$widget_id."'"; mysql_query($sql) or die('Error updating widget DB'); } print_r($order); now forexample the output is this : items\":[{\"id\":\"item26\",\"collapsed\":1,\"order\":0,\"column\":\"c\"},{\"id\":\"item0\",\"collapsed\":1,\"order\":0,\"column\":\"i\"},{\"id\":\"item0\",\"collapsed\":1,\"order\":1,\"column\":\"i\"},{\"id\":\"item1\",\"collapsed\":1,\"order\":2,\"column\":\"i\"},{\"id\":\"item3\",\"collapsed\":1,\"order\":3,\"column\":\"i\"},{\"id\":\"item16\",\"collapsed\":1,\"order\":4,\"column\":\"i\"},{\"id\":\"item0\",\"collapsed\":1,\"order\":5,\"column\":\"i\"},{\"id\":\"item6\",\"collapsed\":1,\"order\":6,\"column\":\"i\"},{\"id\":\"item17\",\"collapsed\":1,\"order\":7,\"column\":\"i\"},{\"id\":\"item19\",\"collapsed\":1,\"order\":8,\"column\":\"i\"},{\"id\":\"item10\",\"collapsed\":1,\"order\":9,\"column\":\"i\"},{\"id\":\"item11\",\"collapsed\":1,\"order\":10,\"column\":\"i\"},{\"id\":\"item0\",\"collapsed\":1,\"order\":0,\"column\":\"l\"},{\"id\":\"item5\",\"collapsed\":1,\"order\":1,\"column\":\"l\"},{\"id\":\"item8\",\"collapsed\":1,\"order\":2,\"column\":\"l\"},{\"id\":\"item13\",\"collapsed\":1,\"order\":3,\"column\":\"l\"},{\"id\":\"item21\",\"collapsed\":1,\"order\":4,\"column\":\"l\"},{\"id\":\"item28\",\"collapsed\":1,\"order\":5,\"column\":\"l\"},{\"id\":\"item7\",\"collapsed\":1,\"order\":0,\"column\":\"r\"},{\"id\":\"item20\",\"collapsed\":1,\"order\":1,\"column\":\"r\"},{\"id\":\"item15\",\"collapsed\":1,\"order\":2,\"column\":\"r\"},{\"id\":\"item18\",\"collapsed\":1,\"order\":3,\"column\":\"r\"},{\"id\":\"item14\",\"collapsed\":1,\"order\":4,\"column\":\"r\"}]} question is how can i find out column_id or order im a little bit confused

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  • What libraries provide cross-platform 3D and P2P support?

    - by uckelman
    I'm trying to find a constellation of libraries which, taken together, meet the following requirements: Smooth scaling, rotation, panning (in two dimensions). I'll have a large bitmap (or SVG, in some cases), maybe up to 10000x10000 pixels, which serves as map, with some middling number of small bitmaps (or, again, possibly SVG) that can be dragged around over it. I need to be able to zoom, rotate, and pan this scene; however, the view will always be normal to (i.e., looking head-on at) the large bitmap, so I'm not really using the depth dimension. Peer-to-peer. I'd like for multiple users to be able to connect in order to share one of the scenes mentioned above, preferably peer-to-peer, without much configuration by the user. I'm intending to have a server running for cases where users are unable to connect P2P; I'd like to have the failover happen automatically, or possibly have some way of promoting clients who are capable to be servers themselves. Synchronization. Once a user has started dragging one of the small bitmaps (a piece), no other user should be able to drag that piece until the drag stops. I haven't thought of exactly how to do this---there might be a simple solution, or this kind of synchronization might be something that a library provides. Cross(ish)-platform. I need to be able to run on Linux, Windows, and Mac OS. It would be nice to also be able to run on tablets. Having mostly the same code for all platforms is a plus, but not absolutely necessary. (L)GPL compatible. I'm planning to release under the LGPL or GPL, preferably the latter, so I need libraries which have compatible licenses. I'm not set on any particular language, I'd like to use the library or libraries which make the work easiest, though my preference is to work in at most two languages for the project. (The Model could potentially be in one language and the View in another, so they could talk to each other via some protocol I define, if that would get me a better selection of libraries to use.) Can anyone offer suggestions for what to use?

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  • why does .apk is not getting installed in android emulator ?

    - by Saravana
    I tried the following code with android 2.3.3 (AVD). When i run this code it waits saying Waiting for HOME ('android.process.acore') to be launched... but keeps on waiting. So i tried running second time .. this time it says [2011-03-04 12:28:39 - DialANumber] Uploading DialANumber.apk onto device 'emulator-5554' [2011-03-04 12:28:39 - DialANumber] Installing DialANumber.apk... [2011-03-04 12:29:14 - DialANumber] HOME is up on device 'emulator-5554' [2011-03-04 12:29:14 - DialANumber] Uploading DialANumber.apk onto device 'emulator-5554' [2011-03-04 12:29:14 - DialANumber] Installing DialANumber.apk... and after some time fails with [2011-03-04 12:31:37 - DialANumber] Failed to install DialANumber.apk on device 'emulator-5554! [2011-03-04 12:31:37 - DialANumber] (null) [2011-03-04 12:31:39 - DialANumber] Launch canceled! the code follows: package com.DialANumber; import android.app.Activity; import android.content.Intent; import android.net.Uri; import android.os.Bundle; import android.view.KeyEvent; import android.view.View; import android.widget.Button; import android.widget.EditText; import android.widget.LinearLayout; public class DialANumber extends Activity { EditText mEditText_number = null; LinearLayout mLinearLayout_no_button = null; Button mButton_dial = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mLinearLayout_no_button = new LinearLayout(this); mEditText_number = new EditText(this); mEditText_number.setText("5551222"); mLinearLayout_no_button.addView(mEditText_number); mButton_dial = new Button(this); mButton_dial.setText("Dial!"); mLinearLayout_no_button.addView(mButton_dial); mButton_dial.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { performDial(); } }); setContentView(mLinearLayout_no_button); } public boolean onKeyDown(int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_CALL) { performDial(); return true; } return false; } public void performDial(){ if(mEditText_number!=null){ try { startActivity(new Intent(Intent.ACTION_CALL, Uri.parse("tel:" + mEditText_number.getText()))); } catch (Exception e) { e.printStackTrace(); } }//if } } I am just starting to learn developing android apps. please help me out.. Thanks.

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  • Slideshow positioning problem

    - by James
    I have a javascript slideshow that works perfectly on Windows 7, Firefox, Chrome, IE 8+ (I don't have the resources to check 6 or 7) and Opera. But I've been told that when on xp with IE 7 the slidshow gets thrown off screen to the right. What could my issue be? Here is my css: #page { width:940px; margin: auto; } gallery { position:relative; padding:0px; margin:5px 0px; width:940px; height:320px; } gallery li { display: block; width:940px; height:320 list-style:none; } And here is my javascript: var galleryId = 'gallery'; var gallery; var galleryImages; var currentImage; var previousImage; var preInitTimer; preInit(); function preInit() { if ((document.getElementById)&&(gallery=document.getElementById(galleryId))) { gallery.style.visibility = "hidden"; if (typeof preInitTimer != 'undefined') clearTimeout(preInitTimer); } else { preInitTimer = setTimeout("preInit()",2); } } function fader(imageNumber,opacity) { var obj=galleryImages[imageNumber]; if (obj.style) { if (obj.style.MozOpacity!=null) { obj.style.MozOpacity = (opacity/100) - .001; } else if (obj.style.opacity!=null) { obj.style.opacity = (opacity/100) - .001; } else if (obj.style.filter!=null) { obj.style.filter = "alpha(opacity="+opacity+")"; } } } function fadeInit() { if (document.getElementById) { preInit(); galleryImages = new Array; var node = gallery.firstChild; while (node) { if (node.nodeType==1) { galleryImages.push(node); } node = node.nextSibling; } for(i=0;i galleryImages[i].style.position='absolute'; galleryImages[i].style.top=0; galleryImages[i].style.zIndex=0; fader(i,0); } gallery.style.visibility = 'visible'; currentImage=0; previousImage=galleryImages.length-1; opacity=100; fader(currentImage,100); window.setTimeout("crossfade(100)", 1000); } } function crossfade(opacity) { if (opacity < 100) { fader(currentImage,opacity); opacity += 9; window.setTimeout("crossfade("+opacity+")", 50); } else { fader(previousImage,0); previousImage=currentImage; currentImage+=1; if (currentImage=galleryImages.length) { currentImage=0; } galleryImages[previousImage].style.zIndex = 0; galleryImages[currentImage].style.zIndex = 100; opacity=0; window.setTimeout("crossfade("+opacity+")", 5000); } } addEvent(window,'load',fadeInit) function addEvent(elm, evType, fn, useCapture) { if (elm.addEventListener){ elm.addEventListener(evType, fn, useCapture); return true; } else if (elm.attachEvent){ var r = elm.attachEvent("on"+evType, fn); return r; } } And ideas?

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  • how to access camera.java in on cick event?

    - by Srikanth Naidu
    hi , i am making a app which takes photo on button click i have camera.java which operates camera and takes photo how to i call it on the below event? public void onClick(DialogInterface arg0, int arg1) { setContentView(R.layout.startcamera); } Camera .java package neuro.com; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.IOException; import android.app.Activity; import android.hardware.Camera; import android.hardware.Camera.PictureCallback; import android.hardware.Camera.ShutterCallback; import android.os.Bundle; import android.util.Log; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.FrameLayout; public class CameraDemo extends Activity { private static final String TAG = "CameraDemo"; Camera camera; Preview preview; Button buttonClick; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.startcamera); preview = new Preview(this); ((FrameLayout) findViewById(R.id.preview)).addView(preview); buttonClick = (Button) findViewById(R.id.buttonClick); buttonClick.setOnClickListener( new OnClickListener() { public void onClick(View v) { preview.camera.takePicture(shutterCallback, rawCallback, jpegCallback); } }); Log.d(TAG, "onCreate'd"); } ShutterCallback shutterCallback = new ShutterCallback() { public void onShutter() { Log.d(TAG, "onShutter'd"); } }; /** Handles data for raw picture */ PictureCallback rawCallback = new PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { Log.d(TAG, "onPictureTaken - raw"); } }; /** Handles data for jpeg picture */ PictureCallback jpegCallback = new PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { FileOutputStream outStream = null; try { // write to local sandbox file system // outStream = CameraDemo.this.openFileOutput(String.format("%d.jpg", System.currentTimeMillis()), 0); // Or write to sdcard outStream = new FileOutputStream(String.format("/sdcard/%d.jpg", System.currentTimeMillis())); outStream.write(data); outStream.close(); Log.d(TAG, "onPictureTaken - wrote bytes: " + data.length); } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } finally { } Log.d(TAG, "onPictureTaken - jpeg"); } }; }

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  • Directly Jump to another C++ function

    - by maligree
    I'm porting a small academic OS from TriCore to ARM Cortex (Thumb-2 instruction set). For the scheduler to work, I sometimes need to JUMP directly to another function without modifying the stack nor the link register. On TriCore (or, rather, on tricore-g++), this wrapper template (for any three-argument-function) works: template< class A1, class A2, class A3 > inline void __attribute__((always_inline)) JUMP3( void (*func)( A1, A2, A3), A1 a1, A2 a2, A3 a3 ) { typedef void (* __attribute__((interrupt_handler)) Jump3)( A1, A2, A3); ( (Jump3)func )( a1, a2, a3 ); } //example for using the template: JUMP3( superDispatch, this, me, next ); This would generate the assembler instruction J (a.k.a. JUMP) instead of CALL, leaving the stack and CSAs unchanged when jumping to the (otherwise normal) C++ function superDispatch(SchedulerImplementation* obj, Task::Id from, Task::Id to). Now I need an equivalent behaviour on ARM Cortex (or, rather, for arm-none-linux-gnueabi-g++), i.e. generate a B (a.k.a. BRANCH) instruction instead of BLX (a.k.a. BRANCH with link and exchange). But there is no interrupt_handler attribute for arm-g++ and I could not find any equivalent attribute. So I tried to resort to asm volatile and writing the asm code directly: template< class A1, class A2, class A3 > inline void __attribute__((always_inline)) JUMP3( void (*func)( A1, A2, A3), A1 a1, A2 a2, A3 a3 ) { asm volatile ( "mov.w r0, %1;" "mov.w r1, %2;" "mov.w r2, %3;" "b %0;" : : "r"(func), "r"(a1), "r"(a2), "r"(a3) : "r0", "r1", "r2" ); } So far, so good, in my theory, at least. Thumb-2 requires function arguments to be passed in the registers, i.e. r0..r2 in this case, so it should work. But then the linker dies with undefined reference to `r6' on the closing bracket of the asm statement ... and I don't know what to make of it. OK, I'm not the expert in C++, and the asm syntax is not very straightforward... so has anybody got a hint for me? A hint to the correct __attribute__ for arm-g++ would be one way, a hint to fix the asm code would be another. Another way maybe would be to tell the compiler that a1..a3 should already be in the registers r0..r2 when the asm statement is entered (I looked into that a bit, but did not find any hint).

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • How can a button click method find out which item is selected in a ListView?

    - by Ian Bayley
    I have a single screen with a bank of buttons below a ListView. Entries on the ListView light up in orange when I scroll so I assume that are selected. When I then press the "Delete" button I want the onClickListener to remove the currently selected entry. But getSelectedItemPosition() always gives me -1. If I can't hope to use the GUI controls in this way, please give me another way of getting the same result. I have even tried setting the onClickListener of the List View to store the index before the button is pressed (in case pressing the button unselects the entry) but even that is always -1 it seems. Here's the code (without the modification which didn't work) package com.bayley; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.ArrayAdapter; import android.widget.Button; import android.widget.EditText; import android.widget.ListView; import java.util.ArrayList; /** * * @author p0074564 */ public class September extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); final ListView myListView = (ListView) findViewById(R.id.myListView); Button addButton = (Button) findViewById(R.id.AddButton); Button deleteButton = (Button) findViewById(R.id.DeleteButton); final EditText editText = (EditText) findViewById(R.id.myEditText); final ArrayList<String> todoItems = new ArrayList<String>(); todoItems.add("Monday"); todoItems.add("Tuesday"); todoItems.add("Wednesday"); final ArrayAdapter<String> aa = new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, todoItems); myListView.setAdapter(aa); addButton.setOnClickListener(new Button.OnClickListener() { public void onClick(View v) { todoItems.add(editText.getText().toString()); aa.notifyDataSetChanged(); } }); deleteButton.setOnClickListener(new Button.OnClickListener() { public void onClick(View v) { // always returns -1 unfortunately ie nothing is ever selected int index = myListView.getSelectedItemPosition(); if (index >= 0) { todoItems.remove(index); } aa.notifyDataSetChanged(); } }); } }

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  • how to use method in AsyncTask in android?

    - by J.R.P
    In my application use JASON webservice to get data from Google Navigarion api. I use the Code is below. i got Exception android.os.NetworkOnMainThreadException. how to use AsyncTask? here is my code. Thanks.`public class MainActivity extends MapActivity { MapView mapView ; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); System.out.println("*************1**************1"); setContentView(R.layout.activity_main); System.out.println("*************2**************"); mapView = (MapView) findViewById(R.id.mapv); System.out.println("*************3**************"); Route route = directions(new GeoPoint((int)(26.2*1E6),(int)(50.6*1E6)), new GeoPoint((int)(26.3*1E6),(int)(50.7*1E6))); RouteOverlay routeOverlay = new RouteOverlay(route, Color.BLUE); mapView.getOverlays().add(routeOverlay); mapView.invalidate(); System.out.println("*************4**************"); } @SuppressLint("ParserError") private Route directions(final GeoPoint start, final GeoPoint dest) { //https://developers.google.com/maps/documentation/directions/#JSON <- get api String jsonURL = "http://maps.googleapis.com/maps/api/directions/json?"; final StringBuffer sBuf = new StringBuffer(jsonURL); sBuf.append("origin="); sBuf.append(start.getLatitudeE6()/1E6); sBuf.append(','); sBuf.append(start.getLongitudeE6()/1E6); sBuf.append("&destination="); sBuf.append(dest.getLatitudeE6()/1E6); sBuf.append(','); sBuf.append(dest.getLongitudeE6()/1E6); sBuf.append("&sensor=true&mode=driving"); Parser parser = new GoogleParser(sBuf.toString()); Route r = parser.parse(); System.out.println("********r in thread*****" +r); return r; } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_main, menu); return true; } @Override protected boolean isRouteDisplayed() { // TODO Auto-generated method stub return false; } } `

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  • Sidebar with CSS3 transform

    - by Malcoda
    Goal I'm working on a collapsible sidebar using jQuery for animation. I would like to have vertical text on the sidebar that acts as a label and can swap on the animateOut/animateIn effect. Normally I would use an image of the text that I've simply swapped vertically, and switch it out on animation, but with CSS3 transforms I'd like to get it to work instead. Problem The problem I'm facing is that setting the height on my rotated container makes it expand horizontally (as it's rotated 90deg) so that doesn't work. I then tried to set the width (hoping it would expand vertically, acting as height), but that has an odd effect of causing the width of my parent container to expand as well. Fix? Anyone know why this happens and also what the fix/workaround could be without setting max-widths and overflow: hidden? I've got a fairly good understanding of both html elements behavior and css3, but this is stumping me. Live Example Here's a fiddle that demonstrates my problem: Fiddle The collapse-pane class is what I have rotated and contains the span I have my text inside. You'll notice it has a width set, that widens the border, but also affects the parent container. The code: CSS: .right-panel{ position:fixed; right:0; top:0; bottom:0; border:1px solid #ccc; background-color:#efefef; } .collapse-pane{ margin-top:50px; width:30px; border:1px solid #999; cursor:pointer; /* Safari */ -webkit-transform: rotate(-90deg); /* Firefox */ -moz-transform: rotate(-90deg); /* IE */ -ms-transform: rotate(-90deg); /* Opera */ -o-transform: rotate(-90deg); /* Internet Explorer */ filter: progid:DXImageTransform.Microsoft.BasicImage(rotation=3); } .collapse-pane span{ padding:5px; } HTML <div class="right-panel"> <div class="collapse-pane"> <span class="expand">Expand</span> </div> <div style="width:0;" class="panel-body"> <div style="display:none;" class="panel-body-inner"> adsfasdfasdf </div> </div> </div> JavaScript (Thought not really relevant) $(document).ready(function(){ var height = $(".right-panel").height(); $(".collapse-pane").css({marginTop: height/2 - 20}); $('.collapse-pane').click(function(){ if($(".collapse-pane span").html() == "Expand"){ $(".panel-body").animate({width:200}, 400); $(".panel-body-inner").fadeIn(500); $(".collapse-pane span").html("Collapse"); }else{ $(".panel-body").animate({width:00}, 400); $(".panel-body-inner").fadeOut(300); $(".collapse-pane span").html("Expand"); } }); }); I hope this was clear... Thanks for any help!

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  • NSUrlconnection problem receiving data from some filehosts

    - by Tammo
    hello again, i am trying to develop an downloadmanager. i can now download files from almost anywhere on linkclick. in the - (BOOL)webView:(UIWebView*)webView shouldStartLoadWithRequest:(NSURLRequest*)request navigationType:(UIWebViewNavigationType)navigationType i check if the url is a url to a binaryfile like a zipfile. than i setup a nsurlconnection NSMutableURLRequest *urlRequest = [NSMutableURLRequest requestWithURL:url cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:20.0]; [urlRequest setValue:@"User-Agent" forHTTPHeaderField:@"Mozilla/5.0 (Macintosh; U; Intel Mac OS X; en) AppleWebKit/418.9 (KHTML, like Gecko) Safari/419.3"]; NSURLConnection *mainConnection = [NSURLConnection connectionWithRequest:urlRequest delegate:self]; if (nil == mainConnection) { NSLog(@"Could not create the NSURLConnection object"); } (void)connection:(NSURLConnection )connection didReceiveResponse:(NSURLResponse)response { self.tabBarController.selectedIndex=1; [receivedData setLength:0]; percent = 0; localFilename = [[[url2 absoluteString] lastPathComponent] copy]; NSLog(localFilename); NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0] ; NSString *appFile = [documentsDirectory stringByAppendingPathComponent:localFilename]; [[NSFileManager defaultManager] createFileAtPath:appFile contents:nil attributes:nil]; [downloadname setHidden:NO]; [downloadname setText:localFilename]; expectedBytes = [response expectedContentLength]; exp = [response expectedContentLength]; NSLog(@"content-length: %lli Bytes", expectedBytes); file = [[NSFileHandle fileHandleForUpdatingAtPath:appFile] retain]; if (file) { [file seekToEndOfFile]; } } (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { if (file) { [file seekToEndOfFile]; } [file writeData:data]; [receivedData appendData:data]; long long resourceLength = [receivedData length]; float res = [receivedData length]; percent = res/exp; [progress setHidden:NO]; [progress setProgress:percent]; NSLog(@"Remaining: %lli KB", (expectedBytes-resourceLength)/1024); [kbleft setHidden:NO]; [kbleft setText:[NSString stringWithFormat:@"%lli / %lli KB", expectedBytes/1024 ,(resourceLength)/1024]]; } in the connectiondidfinish loading i close the file. all working fine for nearly every hoster except hosters wich have a capture procedure before like filedude.com in the uiwebview i can surf to the downloadpage enter the captcha and get the downloadlink. when i click on it the file will be created in the documentsdir with the filename and the download starts but he dont get any data. every file has 0kb and the NSLog(@"content-length: %lli Bytes", expectedBytes); gives out something like 100-400 byte . can somebody help me solve this problem? kind regards

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  • How do I add "Press any key to boot from usb" when installing Windows from a flash drive? (Grub4dos question / how to remove a bootloader)

    - by Vincent
    Hi there! I've been struggling with this problem for a while now and finially decided to ask for help. Let me first explain what the main purpose of the app is: to provide the a very easy to use way of backing up files, after which I format the drive and start Windows 7 setup. I do this by booting WinPE, which runs a script to detect Windows installations and then opens a file browser. After the file browser is closed, the script continues and formats the drive that contains the Windows installation, and starts an unattended Windows 7 install. Now here is the problem: When you start Windows setup or WinPE from a dvd, you get a nice option to "Press any key to boot from DVD". This is to prevent the computer from booting the DVD when the first phase of the installation is complete and the computer reboots. However, when booting from a flash drive, Windows does not provide this option: it simply boots the flash drive every reboot. To replicate the "press any key" function, I installed Grub4Dos, which works great. It provides a small menu, the first standard item being "Continue installation", the second being "start installation". After quite a lot of tweaking, I got everything working: Start installation starts WinPE, which in turn starts the Windows installation. At first reboot, the Grub4Dos menu comes up, counts 5 seconds and boots the second stage of the installation. Here, I am greeted with the error: "Windows setup could not configure windows to run on this computer's hardware." When I boot into WinPE the normal way (put the bootmgr on the stick root) and change my bios to boot from the primary hdd after first reboot, I don't get this error. I've been looking around, and the only thing I could find was that the BIOS automatically names the boot device hd0, and that Windows can only be run / installed to hd 0. I'm not sure if this is the problem. I read about remapping to solve this problem, but to do that you have to know the phisical location of the hard drive and partition, like hd(0,1). I want this flash drive to work on any PC, regardless of where the OS is installed, so that's not really a possibility. A possible fix I thought of is removing the bootloader from the flash drive when I'm in WinPE. That way, when the pc reboots the BIOS will not see the flash drive as a boot drive and instead boot the primary hdd. I have yet to find a way to do this. Thank you for reading my question, and if you have any suggestion, please do.

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  • C++ Vector vs Array (Time)

    - by vsha041
    I have got here two programs with me, both are doing exactly the same task. They are just setting an boolean array / vector to the value true. The program using vector takes 27 seconds to run whereas the program involving array with 5 times greater size takes less than 1 s. I would like to know the exact reason as to why there is such a major difference ? Are vectors really that inefficient ? Program using vectors #include <iostream> #include <vector> #include <ctime> using namespace std; int main(){ const int size = 2000; time_t start, end; time(&start); vector<bool> v(size); for(int i = 0; i < size; i++){ for(int j = 0; j < size; j++){ v[i] = true; } } time(&end); cout<<difftime(end, start)<<" seconds."<<endl; } Runtime - 27 seconds Program using Array #include <iostream> #include <ctime> using namespace std; int main(){ const int size = 10000; // 5 times more size time_t start, end; time(&start); bool v[size]; for(int i = 0; i < size; i++){ for(int j = 0; j < size; j++){ v[i] = true; } } time(&end); cout<<difftime(end, start)<<" seconds."<<endl; } Runtime - < 1 seconds Platform - Visual Studio 2008 OS - Windows Vista 32 bit SP 1 Processor Intel(R) Pentium(R) Dual CPU T2370 @ 1.73GHz Memory (RAM) 1.00 GB Thanks Amare

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  • Determining if Memory Pointer is Valid - C++

    - by Jim Fell
    It has been my observation that if free( ptr ) is called where ptr is not a valid pointer to system-allocated memory, an access violation occurs. Let's say that I call free like this: LPVOID ptr = (LPVOID)0x12345678; free( ptr ); This will most definitely cause an access violation. Is there a way to test that the memory location pointed to by ptr is valid system-allocated memory? It seems to me that the the memory management part of the Windows OS kernel must know what memory has been allocated and what memory remains for allocation. Otherwise, how could it know if enough memory remains to satisfy a given request? (rhetorical) That said, it seems reasonable to conclude that there must be a function (or set of functions) that would allow a user to determine if a pointer is valid system-allocated memory. Perhaps Microsoft has not made these functions public. If Microsoft has not provided such an API, I can only presume that it was for an intentional and specific reason. Would providing such a hook into the system prose a significant threat to system security? Situation Report Although knowing whether a memory pointer is valid could be useful in many scenarios, this is my particular situation: I am writing a driver for a new piece of hardware that is to replace an existing piece of hardware that connects to the PC via USB. My mandate is to write the new driver such that calls to the existing API for the current driver will continue to work in the PC applications in which it is used. Thus the only required changes to existing applications is to load the appropriate driver DLL(s) at startup. The problem here is that the existing driver uses a callback to send received serial messages to the application; a pointer to allocated memory containing the message is passed from the driver to the application via the callback. It is then the responsibility of the application to call another driver API to free the memory by passing back the same pointer from the application to the driver. In this scenario the second API has no way to determine if the application has actually passed back a pointer to valid memory.

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  • HTML 5 <video> tag vs Flash video. What are the pros and cons?

    - by Vilx-
    Seems like the new <video> tag is all the hype these days, especially since Firefox now supports it. News of this are popping up in blogs all over the place, and everyone seems to be excited. But what about? As much as I searched I could not find anything that would make it better than the good old Flash video. In fact, I see only problems with it: It will still be some time before all the browsers start supporting it, and much more time before most people upgrade; Flash is available already and everyone has it; You can couple Flash with whatever fancy UI you want for controlling the playback. I gather that the tag will be controllable as well (via JavaScript probably), but will it be able to go fullscreen? The only two pros for a <video> tag that I can see are: It is more "semantic" - which probably holds no importance to a whole lot of people, including me; It is not dependent on a single commercial 3rd party entity (Adobe) - which I also don't see as a compelling reason to switch, because free players and video converters are already available, and Adobe is not hindering the whole process in any way (it's not in their interests even). So... what's the big deal? Added: OK, so there is one more Pro... maybe. Support for mobile devices. Hard to say though. A number of thoughts race through my head about the subject: How many mobile devices are actually able to decode video at a decent speed anyway, Flash or otherwise? How long until mainstream mobile devices get the <video> support? Even if it is available through updates, how many people actually do that? How many people watch videos on web pages on their mobile phones at all? As for the semantics part - I understand that search engines might be able to detect videos better now, but... what will they do with them anyway? OK, so they know that there is a video in the page. And? They can't index a video! I'd like some more arguments here. Added: Just thought of another Cons. This opens up a whole new area of cross-browser incompatibility. HTML and CSS is quite messy already in this aspect. Flash at least is the same everywhere. But it's enough for at least one major browser vendor to decide against the <video> tag (can anyone say "Internet Explorer"?) and we have a nice new area of hell to explore. Added: A Pro just came in. More competition = more innovation. That's true. Giving Adobe more competition will probably force them to improve Flash in areas it has been lacking so far. Linux seems to be a weak spot for it, cited by many.

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  • jQuery code not working in Google Chrome...

    - by Jonathan
    Hi, I have writen a simple jQuery code to control ajax tabs navigation.. Its working in good on FireFox but in Chrome it working in one page but not in the home page I don't know why... Its really simple code just a lot of animations and callbacks and stuff like that.. here's the code: jQuery.fn.tabs = function({movieID, movieTitle}) { var tabsWrap = '#movie_details_wrap'; var tabsContent = '#tab_content'; var firstTab = '#tab_detalles'; var postPHP = 'index.php?controlador=pelicula'; //When page loads... first tab actions $('ul.tabs_nav a:first').addClass('active'); //Activate first tab nav $.get(postPHP, {"activeTab": firstTab, "movieID": movieID}, function(response){ $(tabsContent).html(response); // insert response into the faded out div $(tabsWrap).animate({ // animate the wrap div using the new container div height height: $(tabsContent).height() + "px" }, function() { $(tabsContent).fadeIn(); // fade in the div with all the info }); }); //On Click Event $('ul.tabs_nav li').click(function() { $('ul.tabs_nav a').removeClass('active'); //Remove any 'active' class $(this).find('a').addClass('active'); //Add 'active' class to selected tab var activeTab = $(this).find('a').attr('href'); //Find the href attribute value to identify the active tab + content var orgHeight = $(tabsContent).height() + 'px'; // get original height $(tabsWrap).css('height', orgHeight); // set height with css to freeze the wrap div when we hide the inner div $(tabsContent).fadeOut(200, function() { // fade out the inner div // send data by ajax (post) $.get(postPHP, {"activeTab": activeTab, "movieID": movieID , "movieTitle": movieTitle}, function(response){ $(tabsContent).html(response); // insert response into the faded out div $(tabsWrap).animate({ // animate the wrap div using the new container div height height: $(tabsContent).height() + "px" }, function() { $(tabsContent).fadeIn(); // fade in the div with all the info }); }); }); return false; }); }; Here's the HTML: <script type="text/javascript"> $(document).ready(function(){ $('.tabs_nav').tabs({movieID:'135353', movieTitle: 'Some Title'}); }); </script> <!--Navigation--> <ul id="details_nav" class="tabs_nav"> <li><a href="#tab_detalles">Detalles</a></li> <li><a href="#tab_criticas">Criticas</a></li> <li><a href="#tab_posters">Posters</a></li> <li><a href="#tab_trailers">Trailers</a></li> </ul> <div class="border_wrap"> <div id="movie_details_wrap"> <div id="tab_content"> <!--Tabs content here--> </div> </div> </div>

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  • C++ stream as a parameter when overloading operator<<

    - by TheOm3ga
    I'm trying to write my own logging class and use it as a stream: logger L; L << "whatever" << std::endl; This is the code I started with: #include <iostream> using namespace std; class logger{ public: template <typename T> friend logger& operator <<(logger& log, const T& value); }; template <typename T> logger& operator <<(logger& log, T const & value) { // Here I'd output the values to a file and stdout, etc. cout << value; return log; } int main(int argc, char *argv[]) { logger L; L << "hello" << '\n' ; // This works L << "bye" << "alo" << endl; // This doesn't work return 0; } But I was getting an error when trying to compile, saying that there was no definition for operator<<: pruebaLog.cpp:31: error: no match for ‘operator<<’ in ‘operator<< [with T = char [4]](((logger&)((logger*)operator<< [with T = char [4]](((logger&)(& L)), ((const char (&)[4])"bye")))), ((const char (&)[4])"alo")) << std::endl’ So, I've been trying to overload operator<< to accept this kind of streams, but it's driving me mad. I don't know how to do it. I've been loking at, for instance, the definition of std::endl at the ostream header file and written a function with this header: logger& operator <<(logger& log, const basic_ostream<char,char_traits<char> >& (*s)(basic_ostream<char,char_traits<char> >&)) But no luck. I've tried the same using templates instead of directly using char, and also tried simply using "const ostream& os", and nothing. Another thing that bugs me is that, in the error output, the first argument for operator<< changes, sometimes it's a reference to a pointer, sometimes looks like a double reference...

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  • Application not showing up in Google Play for 4.x devices

    - by Zargle
    I recently posted about the Play store not letting me publish my app without a minSdkVersion, but whenever I set it to anything above "1" my app just doesn't work (minSdkVersion breaking program). So this guy suggested to just set my minSdkVersion to 1, which worked. But now when I submitted my app even though the developer site says: API level: 1-16+ Supported screens: normal-xlarge OpenGL textures: all But the app only shows it supports Android under 4.x, I developed it on my 4.0.4 device. I tried searching around and I found that some people have problems with services messing up the phones it supports, so I deleted all of my services, because I don't really need any for this version of the app to submit. And it still didn't work. So I don't know what else to do, here is my AndroidManifest.xml if it helps... I've been trying to figure out why my application isn't working for a week now, still nothing. I have tried setting a targetSdkVersion to something like 14, my application still breaks. I cleaned out my code, taking everything out of the already short, 200 lines, application, and it still isn't working. Is there something I can't use in an android application 4.0 that I am using in my application? or is it just my AndroidManifest? Thank you so much! <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.unparalleledsoftware.app.list" android:versionCode="5" android:versionName="2.02" > <uses-sdk android:minSdkVersion="1" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" > <activity android:name=".MainActivity" android:label="@string/title_activity_main" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> I should note,I am using the Theme.Holo.Light, but even if I change it to DeviceDefault it doesn't work. Edit: I googled the app on my friends Samsung Galaxy S3 (it didn't show up in the Play Store on his phone), when I installed by googling the app and hitting the "install" button on google and it opened in the Google Play store and was able to install. When I did the same on my phone, Galaxy Note, it opened in the Google Play Store, but then said "Not compatible." Why? They are both on the same version of OS. Why is mine not compatible, nor the One X compatible, but the Samsung Galaxy S3 worked...? Edit: I get these errors/problems when compiling with a targetSdkVersion, http://pastebin.com/mxgWNLdM

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  • Google Map only showing Grey Blocks on load - Debug Cert has been obtained

    - by Tom
    I am attempting to follow the Google Map View under the views tutorial for the Android. I have followed step by step but still only see grey blocks when viewed. First: I created a Virtual Device using "Google API's(Google Inc.) Platform 2.2 API Level 8" Second: When creating my project I selected "Google API's Google Inc. Platform 2.2 API Level 8". Third: I obtained the SDK Debug Certificate Fouth: Began Coding. Main.xml <?xml version="1.0" encoding="utf-8"?> <com.google.android.maps.MapView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/mapview" android:layout_width="fill_parent" android:layout_height="fill_parent" android:clickable="true" android:apiKey="0l4sCTTyRmXTNo7k8DREHvEaLar2UmHGwnhZVHQ" / HelloGoogleMaps.java package com.example.googlemap; import android.app.Activity; import android.os.Bundle; import com.google.android.maps.MapView; import com.google.android.maps.MapActivity; public class HelloGoogleMaps extends MapActivity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } @Override protected boolean isRouteDisplayed() { return false; } } HelloGoogleMaps Manifest: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.googlemap" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <uses-library android:name="com.google.android.maps" /> <activity android:name=".HelloGoogleMaps" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/> </manifest> Any thoughts?? Thanks!

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  • Creating a multiplatform webapp with HTML5 and Google maps

    - by Bart L.
    I'm struggling how to develop a webapp for Android and iOS. My first app was a simple todo app which was easy to test in my browser and it only used html, javascript and css. However, I have to create an app which uses Google Maps Api to get the location. I created a simple html5 page to test which places a marker on a map. It works fine when testing it on my local server. But when I create an .apk file for Android, the app doesn't work. So I'm wondering, isn't it possible to use it like this? Do I have the use the phonegap libraries to use their geolocation library? And if so, how do you handle the development of a webapp in phonegap for multiple OS? Do you have to install an Android environment and an iOS environment to each include the right phonegap library and to test them properly? Update: I use the following code on my webserver and it works perfectly. When I upload it in a zip-folder to the photogap cloud and install the APK file on my phone, it doesn't work. <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Simple Geo test</title> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.8/jquery.min.js"></script> </head> <body> <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=true"></script> <script> function success(position) { var mapcanvas = document.createElement('div'); mapcanvas.id = 'mapcontainer'; mapcanvas.style.height = '200px'; mapcanvas.style.width = '200px'; document.querySelector('article').appendChild(mapcanvas); var coords = new google.maps.LatLng(position.coords.latitude, position.coords.longitude); var options = { zoom: 15, center: coords, mapTypeControl: false, navigationControlOptions: { style: google.maps.NavigationControlStyle.SMALL }, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = new google.maps.Map(document.getElementById("mapcontainer"), options); var marker = new google.maps.Marker({ position: coords, map: map, title:"You are here!" }); } if (navigator.geolocation) { navigator.geolocation.getCurrentPosition(success); } else { error('Geo Location is not supported'); } </script> <article></article> </body> </html>

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