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  • How to implement custom texture formats in Android?

    - by random1337
    What I know: Android can load PNG, BMP, WEBP,... via BitmapFactory. What I want to achive: Load my own 2D file format (e.g. 1-bit texture with a 1-bit alpha channel) and output a RGBA8888 texture. Question: Is there any interface to achieve this?(or any other way) The resulting image is used as a texture for a 3D model. Why would you do that? Saving phone memory and download bandwidth while expanding the texture at runtime to RAM seems reasonable for very simple textures.

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  • Intersection of player and mesh

    - by Will
    I have a 3D scene, and a player that can move about in it. In a time-step the player can move from point A to point B. The player should follow the terrain height but slow going up cliffs and then fall back, or stop when jumping and hitting a wall and so on. In my first prototype I determine the Y at the player's centre's X,Z by intersecting a ray with every triangle in the scene. I am not checking their path, but rather just sampling their end-point for each tick. Despite this being Javascript, it works acceptably performance-wise. However, because I am modeling the player as a single point, the player can position themselves so that they are half-in a cliff face and so on. I need to model them as as a solid e.g. some cluster of spheres or a even their fuller mesh. I am also concerned that if they were moving faster they might miss the test altogether. How should I solve this?

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  • Rotate an object given only by its points?

    - by d33tah
    I was recently writing a simple 3D maze FPP game. Once I was done fiddling with planes in OpenGL, I wanted to add support for importing Blender objects. The approach I used was triangulization of the object, then using Three.js to export the points to plaintext and then parsing the result JSON in my app. The example file can be seen here: https://github.com/d33tah/tinyfpp/blob/master/Data/Models/cross.txt The numbers represent x,y,z,u,v of a single vertex, which combined in three make a triangle. Then I rendered such an object triangle-by-triangle and played with it. I could move it back and forth and sideways, but I still have no idea how to rotate it by some axis. Let's say I'd like to rotate all the points by five degrees to the left, how would a code doing it look like?

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  • Will Ubuntu work out on my mother's computer?

    - by PleaseStand
    My mother had an old Compaq desktop computer running Windows 98, which she used for occasional Web browsing and playing cards. Recently, a relative brought up a newer computer; it ran Windows XP. Unfortunately, the hard drive failed soon afterward, forcing me to reinstall the operating system. Not having the original Windows disc or product key led me to consider Ubuntu Linux. Will it work for mom? Is the hardware compatible? (Check the history of this question for the full specifications.) Would Ubuntu/Xubuntu suffice, or would I be better off buying a new copy of Windows? Is her card game (Hoyle Card Games 3) likely to run on Wine? I believe the minimum system requirement is Windows 95. Failing Wine compatibility, is running Windows 98 on VirtualBox an option on such an old computer? Are there any equally good card games for Linux? She plays mainly Bridge, Poker, and Solitaire. Is there any "Large Fonts" option for those with poor vision? Is it possible to use a serial mouse?

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  • OpenGL Beginner question

    - by nobby
    I'm new to OpenGL programming, but I can't find a good book to read or a tutorial, I've tried reading through the superbible or whatever its name is but it's kind of complicated to me. The tutorial at http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-2.3:-Rendering.html is pretty ok but it doesn't cover what I need mostly, which is opengl math etc (such as projection matrix, view matrix, and so on). I'm fairly OK at C(++) (3+ years experience, I don't know if you would call that "good") What i basically want to do with OpenGL is, make a simple game (prefer 2D as a start and not 3D). Please suggest a good EBook to read and learn from.

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  • Architects into videogames

    - by Ángel
    I'm an architecture student in my last year. I've always been interested in videogames design. I use 3d Max and Photoshop on a daily basis, and I was thinking about aiming for a career in videogames, starting as a level/environment designer. How should approach it? Is it worthy to spend some time learning UDK or CryEngine? Should I try a smaller but more general software? I know some programming already. Finally, will my skills as an architect be something valuable in the indusrty? Thanks in advance.

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  • How to begin serious game development (in C++) [closed]

    - by Rondogiannis Aristophanes
    I would like to start developing games. I have tried before Game Maker 8, which was a very easy way to start creating games, if you were new in game development. Then, I tried Unity 3D, which was a much more serious and complete tool to create computer-games, and required some experience. And now, I would like to start creating games, and don't use any special environment or developer, but just code (in C++ preferably). So, here is my question: from where should I begin, if I would like to start programming games? Thanks in advance. Note: I work in ubuntu 10.04, I can also use windows 7, but I prefer ubuntu.

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  • New Microsoft Office Coming with a Twist

    On May 12 Microsoft will unveil the newest version of its popular Office line with the 2 1 edition. New York s NBC Studios will be the location for the special launch and this time around Microsoft is changing things up a bit. Although the May 12 launch is mostly just for business customers who wish to buy the product Office 2 1 will be available on a wider scale for other customers sometime this June. As for the change Microsoft will be introducing a new Office Web Apps version as well in an effort to roll with the changing technological climate.... Autodesk - Civil 3D - Transportation Accelerate Projects with Integrated Data Sources & Automatic Documentation.

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  • L'Unreal Engine 3 fonctionne sur Windows 8 RT, le moteur d'Epic Games tente de prendre des parts de marché à Unity

    L'Unreal Engine 3 fonctionne sur Windows 8 RT Une réponse logique de la part de Epic Games, face à la récente annonce de Unity. Après l'annonce du support de Windows 8 et Windows Phone 8 par Unity 3D, NVIDIA propose une vidéo montrant la démo porte-étendard pour les plateformes mobiles : Epic Citadel, de l'Unreal Engine 3. Elle fonctionne sur la tablette ASUS Vivo Tab RT, intégrant un NVIDIA Tegra. Pour rappel, ce processeur basé sur l'architecture ARM, combine CPU et GPU sur une même puce. Un des points ...

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  • 12.04 + Alienware M11x R2 + Bumblebee 3.0 = low resolution only

    - by user89171
    I had a fresh install of Ubuntu 12.04 on my Alienware M11x, and it worked with the native monitor resolution of 1366x768. In trying to get the Optimus chipset working, I installed Bumblebee 3.0. Now, I am only offered 640x480 for my monitor resolution. Graphically, Unity 3D appears to be working now, instead of the Unity 2D I had before, so something went right, but I don't know how I can get it to offer me any higher resolutions than 640x480. I've looked up many pages that address this topic, but nothing that I've seen suggested has worked. sudo add-apt-repository ppa:bumblebee/stable sudo apt-get update sudo apt-get install bumblebee-nvidia was the latest thing I tried. I've tried some variants of this, I've been sure to uninstall nvidia drivers prior to reinstalling Bumblebee and various video drivers. Does anyone have any clue as to how I can get back to native resolution?

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  • Upgraded Ubuntu from 12.04 to 12.10 Ati radeon HD 3450 Catastrophe!

    - by minime
    When I had upgraded everything was ready on the screen om my computer and with my 12.04 ubuntu. When I restarted my system, the graphics card was not detected. I was forced to start the computer in low graphics mode, and eventually I had a pink deskop with only my maps, and no other programs at all. What do I do now? I need to recover the pictures on my system so that I can upload them online. I'd done a graphics card test on the terminal initially, and it showed that the card was compatible with unity 3D. I have an ATI radeon HD 3450 and I was running a 32 bit build of Ubuntu 12.04 initially Right now I have a broken install of Linux, with no working graphics card or desktop to start from, so I'm unsure of how to fix this.

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  • Fedora 19 simplifie l'administration système et la programmation, Schrödinger's Cat sort avec PHP 5.5, Java 8, Node.js, GCC 4.8 et CLang 3.3

    La nouvelle version de la distribution GNU/Linux Fedora vient de sortir ! Cette 19e version est nommée en l'honneur du chat de Schrödinger. Outre la mise à jour des applications habituelles, cette version s'est centrée sur les outils de l'administration système et de programmation. De quoi ravir et attirer les amateurs de ces technologies.Pour commencer, GNOME 3.8, KDE SC 4.10 et MATE 1.6 sont dans leurs dernières livrées. La stabilité en ressort augmentée avec la correction de nombreux détails pour rendre leurs usages plus confortables.La technologie de l'impression 3D commence à mûrir et Fedora prend les devants en se dotant d'une chaine complète de logiciels libres pour cette activité. De la conception du modèle à l'impression finale, l'ensemble des outils a été test...

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  • InnoDB table locks without apparent reason

    - by Skreo
    Hi, I have an InnoDB table for visitors' counting, which has perfectly worked for several years, but it failed twice yesterday, may be cause of the increase of visitors Without apparent reason, this table locked, with hundreds of DELETE an REPLACE INTO queries (+500) with "updating" or "cleaning up" status. (I've no more the copy of the processlist...) This table contains few entries, between 500 and 1500, so the updating queries are usualy very fast and don't lock. I don't know where I must search to find the cause of this problem and resolve it definitively. But I guess this could give you a better vision of the problem : mysql> show global status like "%innodb_row_lock%"; +-------------------------------+-----------+ | Variable_name | Value | +-------------------------------+-----------+ | Innodb_row_lock_current_waits | 0 | | Innodb_row_lock_time | 132004175 | | Innodb_row_lock_time_avg | 10521 | | Innodb_row_lock_time_max | 59373 | | Innodb_row_lock_waits | 12546 | +-------------------------------+-----------+ 5 rows in set (0.00 sec) Sorry for my poor english, and thanks for your help ;-)

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  • I want to begin in this world, where can i meet information,help and people to start? [on hold]

    - by SYNOXYS
    So like the question says, I really want to begin to create something,or help creating something. I mess around with some 2d and 3d softwares like unity,gamemaker,UE... and tried to modelate (maya,3dmax),I use them a little,nothing professional, but all i've got is the sensation that i can't go really far. I feel like i am learning really slow, even having the will and some basics knows. But I want to change that, i want to really learn, to progress. I think that a good idea is meeting people like me, and start a non-commercial project or something. Thanks for your time,really. Greetings, SYNOXYS.

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  • Separate parts of a game engine [on hold]

    - by user272716
    I'm pretty new in developing videogames. By now I only used SDL with C/C++ to create games. I'm currently learning OpenGL and I realized that to be fluid and easy to maintain the code must be logically separated. Since I want to use OpenGLES on iOS and Android I was wondering how the engine must be imagined in a technical way, some questions came up: Do I have to separate input/update functions from draw functions in different threads? Is there only one proper way to think a game engine/loop? What kind of assets should I use to create a 3D game using openGl ES to get better performance?

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  • What is the relationship between OpenGL, GLX, DRI, and Mesa3D?

    - by user65308
    I am starting out doing some low-level 3D programming in Linux. I have a lot of experience using the higher level graphics API OpenInventor. I know it is not strictly necessary to be aware of how all these things fit together but I'm just curious. I know OpenGL is just a standard for graphics applications. Mesa3D seems to be an open source implementation of this standard. So where do GLX and DRI fit? Digging around on Wikipedia and all these websites, I've yet to find an explanation of exactly how it all goes together. Where does hardware acceleration happen? What do proprietary drivers have to do with this? Thanks!

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  • 2d engine with WebGL

    - by Philipp
    I am currently developing a HTML5 canvas game with a sprite-based 2d engine. The engine is working well so far, but now I thought that I could maybe add some cool graphic effects when I would re-implement the whole engine with WebGL. The whole graphic engine would stay strictly two-dimensional (think of it as a 3d world where the z coordinate of all vertices is 0.0). What I hope to gain from this is the ability to use pixel shaders to create special effects. I also think that the performance could improve. What do you think about that plan?

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  • Why using Fragments?

    - by ahmed_khan_89
    I have read the documentation and some other questions' threads about this topic and I don't really feel convinced; I don't see clearly the limits of use of this technique. Fragments are now seen as a Best Practice; every Activity should be basically a support for one or more Fragments and not call a layout directly. Fragments are created in order to: allow the Activity to use many fragments, to change between them, to reuse these units... == the Fragment is totally dependent to the Context of an activity , so if I need something generic that I can reuse and handle in many Activities, I can create my own custom layouts or Views ... I will not care about this additional Complexity Developing Layer that fragments would add. a better handling to different resolution == OK for tablets/phones in case of long process that we can show two (or more) fragments in the same Activity in Tablets, and one by one in phones. But why would I use fragments always ? handling callbacks to navigate between Fragments (i.e: if the user is Logged-in I show a fragment else I show another fragment). === Just try to see how many bugs facebook SDK Log-in have because of this, to understand that it is really (?) ... considering that an Android Application is based on Activities... Adding another life cycles in the Activity would be better to design an Application... I mean the modules, the scenarios, the data management and the connectivity would be better designed, in that way. === This is an answer of someone who's used to see the Android SDK and Android Framework with a Fragments vision. I don't think it's wrong, but I am not sure it will give good results... And it is really abstract... ==== Why would I complicate my life, coding more, in using them always? else, why is it a best practice if it's just a tool for some cases? what are these cases?

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  • C++ game programming

    - by UnTraDe
    Until now I have been using C# with XNA for 2d and a little bit of 3d games, althought I dont remember that I finished any of them I want to start working with C++. I have a very very little exprience with C++ and my question is where to start? I plated a little bit with SFML and I encountered some problems with performance when I started to build a tile based game. I'm pretty sure that the problem is my code and not the library itself. Is there anything similiar to XNA for C++? I should keep try and work with SFML? Sorry for my bad english! Thanks in advance!

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  • How can I figure out if programming is right for me? [closed]

    - by user66414
    I have an IT background and was pretty confident until an opportunity came up at work to go into programming(C#). I have never programmed before this, and the software I am programming for is a program I have never used before (a 3D modeling software). It has been 6 months since then and I feel like giving up. I didn't get much training... about 3 weeks of training spread out over the last 6 months. I think I would be good at programming but this experience is kinda making me rethink my decision. I'm not sure if it's just me, or if this frustration is normal. How can I tell if programming is right for me?

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  • Wobbly windows not working in compiz for 12.04

    - by f22christian
    I'm very new at Ubuntu and am still trying to figure everything out. I recently downloaded Compiz settings manager and enabled wobbly windows. Nothing. So I uninstalled it and re-installed it and still, nothing. I've ran all the updates and updated the graphics drivers and I still have nothing. I have a Sony Vaio with a Intel® Core™2 CPU T5500 @ 1.66GHz × 2 . Its a 2009 computer, so I think it should be able to work just fine. Please help! I'm not a "computer wiz", so you'll need to put it in simpler terms for me. And yes, I am I do have Unity 3D. Thanks!

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  • What factors should be taken into consideration before buying a computer Moniter (display/screen)?

    - by coding crow
    I work on computer for most of waking day and have been using a 13.3" laptop. I was planning to buy a good monitor/screen/display for sometime now but was lazy. Now I have developed Computer Vision Syndrome and buying a monitor has become immediate priority. I have spend some time on net and trying to understand what should I buy and why? I could only zero down on the size (20") and LED and looking for advice on many other factors like resolution, pixel density, panel technology and so forth. It will be great help if someone experienced can show shed some light on computer monitor best for the programmers spending 8 to 10 hours in front of the screen.

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  • Where to recruit other developers for development in my game? [duplicate]

    - by user16871
    This question already has an answer here: Where can I meet other independent game developers? [on hold] 10 answers I am working on creating a futuristic 3d voxel game, but I will not be able to do it alone with the amount of content I perceive being in it, and so I would like to have some co-workers in the development of the game. Unfortunately, I have no idea where to find game developers. Are there any forums or similar exchanges, maybe even here, that I could look for other developers seeking to make a similar game?

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  • Codeigniter: Controller URI with Library

    - by Kevin Brown
    I have a working controller and library function, but I now need to pass a URI segment to the library for decision making, and I'm stuck. Controller: function survey($method) { $id = $this->session->userdata('id'); $data['member'] = $this->home_model->getUser($id); //Convert the db Object to a row array $data['manager'] = $data['member']->row(); $manager_id = $data['manager']->manager_id; $data['manager'] = $this->home_model->getUser($manager_id); $data['manager'] = $data['manager']->row(); if ($data['manager']->credits == '0') { flashMsg('warning',"You can't complete the assessment until your manager has purchased credit."); redirect('home','location'); } elseif ($data['manager']->test_complete == '3'){ flashMsg('warning',"You already completed the Assessment."); redirect('home','location'); } else{ $data['header'] = "Home"; $this->survey_form_processing->survey_form($this->_container,$data); } } Library: function survey_form($container) { if($method ==1){ $id = $this->CI->session->userdata('id'); // Setup fields for($i=1;$i<18;$i++){ $fields["a_".$i] = 'Question '.$i; } for($i=1;$i<17;$i++){ $fields["b_".$i] = 'Question '.$i; } $fields["company_name"] = "Company Name"; $fields['company_address'] = "company_address"; $fields['company_phone'] = "company_phone"; $fields['company_state'] = "company_state"; $fields['company_city'] = "company_city"; $fields['company_zip'] = "company_zip"; $fields['job_title'] = "job_title"; $fields['job_type'] = "job_type"; $fields['job_time'] = "job_time"; $fields['department'] = "department"; $fields['supervisor'] = "supervisor"; $fields['vision'] = "vision"; $fields['height'] = "height"; $fields['weight'] = "weight"; $fields['hand_dominance'] = "hand_dominance"; $fields['areas_of_fatigue'] = "areas_of_fatigue"; $fields['injury_review'] = "injury_review"; $fields['job_positive'] = "job_positive"; $fields['risk_factors'] = "risk_factors"; $fields['job_improvement_short'] = "job_improvement_short"; $fields['job_improvement_long'] = "job_improvement_long"; $fields["c_1"] = "Near Lift"; $fields["c_2"] = "Middle Lift"; $fields["c_3"] = "Far Lift"; $this->CI->validation->set_fields($fields); // Set Rules for($i=1;$i<18;$i++){ $rules["a_".$i]= 'hour|integer|max_length[2]'; } for($i=1;$i<17;$i++){ $rules["b_".$i]= 'hour|integer|max_length[2]'; } // Setup form default values $this->CI->validation->set_rules($rules); if ( $this->CI->validation->run() === FALSE ) { // Output any errors $this->CI->validation->output_errors(); } else { // Submit form $this->_submit(); } // Modify form, first load $this->CI->db->from('be_user_profiles'); $this->CI->db->where('user_id' , $id); $user = $this->CI->db->get(); $this->CI->db->from('be_survey'); $this->CI->db->where('user_id' , $id); $survey = $this->CI->db->get(); $user = array_merge($user->row_array(),$survey->row_array()); $this->CI->validation->set_default_value($user); // Display page $data['user'] = $user; $data['header'] = 'Risk Assessment Survey'; $data['page'] = $this->CI->config->item('backendpro_template_public') . 'form_survey'; $this->CI->load->view($container,$data); } else{ redirect('home','location'); } } My library function doesn't know what to do with Method...and I'm confused. Does it have something to do with instances in my library?

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  • BSOD Before Windows Will Loads - Graphics Related

    - by Brian
    Alright deep breath here: (Windows 7 Home Premium 64 bit btw) Today I installed Star Craft 2 Beta. After trying to log in, it had some issues where it said my device stopped working (referring to my video device I have to imagine). After I force quit the game there were some random "hot" (various colors if i remember correctly) pixels on the screen. I decided to reboot and try again with similar results. I figured that maybe my display drivers could stand to be updated (I don't frequently update them as I don't often run into problems). I went out to nVidia's website and grabbed the latest drivers for Windows 7 64 bit GeForce 9 series. (I have SLi-ed 9800 GTs). Everything seemed to install fine and I performed the restart. This is when things went from bad (can't play SC2 beta ;) ) to worse (can't boot into windows!). Initially the very first splash screen - I think it's the bios splash screen - had lines of colored pixels covering it. It then displayed a screen that had lots of "(" on it. After that it showed the normal windows 7 splash screen as if it were going to load into Windows. Before getting much further, it BSODed on me. It was a 0x0000003B stop error. At nvlddmkm.sys. A little digging let verified that this was a problem with an nVidia graphics device, not a real shocker. Windows decided it would try to help me diagnose the problem, which it's only answer to was a System Restore, which did nothing to alleviate the problem. I was able to boot up fine in safe mode and was not able to roll back the driver, however I did uninstall the driver and reboot. I still had the graphical anomalies during the first two screens (same colored "."'s and weird "("'s), but there was NOT a stop error. Windows loaded up, found a default driver for the device and installed it and I restarted to let it load - and had yet another BSOD Stop error. Repeat driver uninstall, this time I reloaded the same version (I think it's possible that I was running a 32 bit version or a vista versus windows 7 version, but I don't have that information handy) of the nVidia driver from their website. Restart, same anomalies, same Stop Error. I am at a loss - At this point all I can think is that the firmware for the Video cards got fried or there's actual damage to the cards which I sincerely hope is not the case but the sooner I know the better. Any insight into what I might be able to do to troubleshoot/fix this problem would be most helpful. Attached below is a dump from DxDiag. Please let me know if there is more info that I could provide. ------------------ System Information ------------------ Time of this report: 3/18/2010, 23:22:48 Machine name: BRIAN-PC Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255) Language: English (Regional Setting: English) System Manufacturer: Dell Inc System Model: XPS 630i BIOS: Phoenix - AwardBIOS v6.00PG Processor: Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz (4 CPUs), ~2.3GHz Memory: 8192MB RAM Available OS Memory: 8190MB RAM Page File: 1855MB used, 14521MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7600.16385 32bit Unicode DxDiag Previously: Crashed in DirectShow (stage 1). Re-running DxDiag with "dontskip" command line parameter or choosing not to bypass information gathering when prompted might result in DxDiag successfully obtaining this information ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: Manufacturer: Chip type: DAC type: Device Key: Enum\ Display Memory: n/a Dedicated Memory: n/a Shared Memory: n/a Current Mode: 1600 x 1200 (32 bit) (1Hz) Driver Name: Driver File Version: () Driver Version: DDI Version: unknown Driver Model: unknown Driver Attributes: Final Retail Driver Date/Size: , 0 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: {D7B70EE0-4340-11CF-B123-B03DAEC2CB35} Vendor ID: 0x0000 Device ID: 0x0000 SubSys ID: 0x00000000 Revision ID: 0x0000 Driver Strong Name: Unknown Rank Of Driver: Unknown Video Accel: Deinterlace Caps: n/a D3D9 Overlay: n/a DXVA-HD: n/a DDraw Status: Not Available D3D Status: Not Available AGP Status: Not Available ------------- Sound Devices ------------- Description: Speakers (Realtek High Definition Audio) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_10280249&REV_1001 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5667 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 8/18/2008 04:05:28, 1485592 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Realtek Digital Output (Realtek High Definition Audio) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_10280249&REV_1001 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5667 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 8/18/2008 04:05:28, 1485592 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Realtek HDMI Output (Realtek High Definition Audio) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_10280249&REV_1001 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5667 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 8/18/2008 04:05:28, 1485592 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Microphone (Realtek High Definition Audio) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5667 (English) Driver Attributes: Final Retail Date and Size: 8/18/2008 04:05:28, 1485592 bytes Cap Flags: 0x0 Format Flags: 0x0 Description: Realtek Digital Input (Realtek High Definition Audio) Default Sound Capture: No Default Voice Capture: No Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5667 (English) Driver Attributes: Final Retail Date and Size: 8/18/2008 04:05:28, 1485592 bytes Cap Flags: 0x0 Format Flags: 0x0 ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: ESA FW Update Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x0955, 0x000A FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x10DE, 0x026D | Matching Device ID: usb\root_hub | Service: usbhub | +-+ USB Input Device | | Vendor/Product ID: 0x0955, 0x000A | | Location: Port_#0002.Hub_#0001 | | Matching Device ID: generic_hid_device | | Service: HidUsb | | | +-+ HID-compliant device | | | Vendor/Product ID: 0x0955, 0x000A | | | Matching Device ID: hid_device | | +-+ USB Input Device | | Vendor/Product ID: 0x046D, 0xC01E | | Location: Port_#0003.Hub_#0001 | | Matching Device ID: generic_hid_device | | Service: HidUsb | | | +-+ HID-compliant mouse | | | Vendor/Product ID: 0x046D, 0xC01E | | | Matching Device ID: hid_device_system_mouse | | | Service: mouhid ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + Standard PS/2 Keyboard | Matching Device ID: *pnp0303 | Service: i8042prt | + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 324.3 GB Total Space: 608.4 GB File System: NTFS Model: WDC WD64 00AAKS-75A7B SCSI Disk Device Drive: D: Free Space: 1.0 GB Total Space: 2.0 GB File System: NTFS Model: WDC WD64 00AAKS-75A7B SCSI Disk Device Drive: E: Model: TSSTcorp DVD+-RW TS-H653F SCSI CdRom Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7600.16385 (English), , 0 bytes -------------- System Devices -------------- Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_10DE&DEV_03B7&SUBSYS_000010DE&REV_A1\3&2411E6FE&1&18 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AF&SUBSYS_02491028&REV_A1\3&2411E6FE&1&0A Driver: n/a Name: PCI standard host CPU bridge Device ID: PCI\VEN_10DE&DEV_03A3&SUBSYS_02491028&REV_A2\3&2411E6FE&1&00 Driver: n/a Name: NVIDIA nForce Serial ATA Controller Device ID: PCI\VEN_10DE&DEV_0267&SUBSYS_02491028&REV_A1\3&2411E6FE&1&78 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B6&SUBSYS_02491028&REV_A1\3&2411E6FE&1&10 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AE&SUBSYS_02491028&REV_A1\3&2411E6FE&1&09 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_0272&SUBSYS_02491028&REV_A3\3&2411E6FE&1&52 Driver: n/a Name: NVIDIA nForce Serial ATA Controller Device ID: PCI\VEN_10DE&DEV_0266&SUBSYS_02491028&REV_A1\3&2411E6FE&1&70 Driver: n/a Name: LSI 1394 OHCI Compliant Host Controller Device ID: PCI\VEN_11C1&DEV_5811&SUBSYS_02491028&REV_70\4&14591D7E&0&2880 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B5&SUBSYS_02491028&REV_A1\3&2411E6FE&1&06 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AD&SUBSYS_02491028&REV_A1\3&2411E6FE&1&08 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_0270&SUBSYS_02491028&REV_A2\3&2411E6FE&1&48 Driver: n/a Name: Standard Dual Channel PCI IDE Controller Device ID: PCI\VEN_10DE&DEV_0265&SUBSYS_02491028&REV_A1\3&2411E6FE&1&68 Driver: n/a Name: NVIDIA GeForce 9800 GT Device ID: PCI\VEN_10DE&DEV_0605&SUBSYS_062D10DE&REV_A2\4&4BABE2A&0&0028 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B4&SUBSYS_02491028&REV_A1\3&2411E6FE&1&07 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AC&SUBSYS_02491028&REV_A1\3&2411E6FE&1&01 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_10DE&DEV_026F&SUBSYS_CB8410DE&REV_A2\3&2411E6FE&1&80 Driver: n/a Name: NVIDIA nForce PCI System Management Device ID: PCI\VEN_10DE&DEV_0264&SUBSYS_02491028&REV_A3\3&2411E6FE&1&51 Driver: n/a Name: NVIDIA GeForce 9800 GT Device ID: PCI\VEN_10DE&DEV_0605&SUBSYS_062D10DE&REV_A2\4&10BD3C89&0&0018 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B3&SUBSYS_02491028&REV_A1\3&2411E6FE&1&0E Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AB&SUBSYS_02491028&REV_A1\3&2411E6FE&1&04 Driver: n/a Name: Standard Enhanced PCI to USB Host Controller Device ID: PCI\VEN_10DE&DEV_026E&SUBSYS_02491028&REV_A3\3&2411E6FE&1&59 Driver: n/a Name: PCI standard ISA bridge Device ID: PCI\VEN_10DE&DEV_0260&SUBSYS_02491028&REV_A3\3&2411E6FE&1&50 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03BC&SUBSYS_02491028&REV_A1\3&2411E6FE&1&11 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B2&SUBSYS_02491028&REV_A1\3&2411E6FE&1&0D Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AA&SUBSYS_02491028&REV_A1\3&2411E6FE&1&02 Driver: n/a Name: Standard OpenHCD USB Host Controller Device ID: PCI\VEN_10DE&DEV_026D&SUBSYS_02491028&REV_A3\3&2411E6FE&1&58 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03BA&SUBSYS_02491028&REV_A1\3&2411E6FE&1&12 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B1&SUBSYS_02491028&REV_A1\3&2411E6FE&1&0C Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03A9&SUBSYS_02491028&REV_A1\3&2411E6FE&1&03 Driver: n/a Name: High Definition Audio Controller Device ID: PCI\VEN_10DE&DEV_026C&SUBSYS_02491028&REV_A2\3&2411E6FE&1&81 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_10DE&DEV_03B8&SUBSYS_000010DE&REV_A1\3&2411E6FE&1&28 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B0&SUBSYS_02491028&REV_A1\3&2411E6FE&1&0B Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03A8&SUBSYS_02491028&REV_A2\3&2411E6FE&1&05 Driver: n/a Name: NVIDIA nForce Networking Controller Device ID: PCI\VEN_10DE&DEV_0269&SUBSYS_02491028&REV_A3\3&2411E6FE&1&A0 Driver: n/a --------------- EVR Power Information --------------- Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality) Quality Flags: 2576 Enabled: Force throttling Allow half deinterlace Allow scaling Decode Power Usage: 100 Balanced Flags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 50 PowerFlags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 0

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