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  • Best way to call other class view in iphone?

    - by aman-gupta
    Hi, Generally i call my other class view by creating a pointer of delegate and then call the other class by using its link as below:- First Way :- Mydelegate *ptr = (Mydelegate *)[[UIApplication sharedApplication]delegate]; [self.navigationController pushViewController:ptr.NextClasspointer animated:YES]; Second Way :- Create a pointer of that class which u want to call :-- NextClass *nextptr = [[NextClass alloc]initWithnibName:@"NextClass" bundle:nil]; [self.navigationController pushViewController:nextptr animated:YES]; [nextptr release]; nextptr = nil; These above two methods i generally used but my problem is that which one is best for big project so that my stack problem will be removed I mean memory issue will be solved.And is it necessary to release pointer in first and second case is the way i release is correct or wrong Please help me Thanks in Advance

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  • WebView not responding when called from a method

    - by AragornSG
    I have an app with tabbar and webview. I'm trying to make the app come back to default url each time user taps the bar. Right now I'm intercepting taps and launching a method, however it's not affecting my webview. The same syntax for calling webview from awakeFromNib works, so I don't have a clue what's up. I suspect it's something to do with how I call the method, but I don't know what. Here is the code: #import "SecondViewController.h" @implementation SecondViewController - (void)awakeFromNib { NSString *loadURL = [NSString stringWithFormat:@"http://pageurl"]; // [secondView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:loadURL]]]; SecondViewController *ptr = [[SecondViewController alloc] init]; [ptr goToPage]; } - (void) goToPage { NSLog(@"go to page"); NSString *newURL = [NSString stringWithFormat:@"http://pageurl"]; [secondView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:newURL]]]; } Thanks fot your help!

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  • Limit to 10 number of annotations in mapkit!

    - by teddafan
    Hi, I have all my annotations(as nsdictionnaries) in an array , and the users add them one by one by tapping on an icon. I want to make it impossible after adding 10 annotations (there is 110). Is it here i have to make something?: -(IBAction) plusButtonTapped: (id) sender { NSDictionary *poiDict = [poiArray objectAtIndex:nextPoiIndex++]; CLLocationCoordinate2D poiCoordinate; poiCoordinate.latitude = [[poiDict valueForKey:@"workingCoordinate.latitude"] doubleValue]; poiCoordinate.longitude = [[poiDict valueForKey:@"workingCoordinate.longitude"] doubleValue]; MyMapAnnotation *poiAnnotation = [[MyMapAnnotation alloc] initWithCoordinate:poiCoordinate title:[poiDict valueForKey:@"Subtitle"] color:MKPinAnnotationColorRed ]; [mapView addAnnotation:poiAnnotation]; [self adjustMapZoom]; } Thank you for your help in advance, teddafan

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  • c# marshaling dynamic-length string

    - by mitsky
    i have a struct with dynamic length [StructLayout(LayoutKind.Sequential, Pack = 1)] struct PktAck { public Int32 code; [MarshalAs(UnmanagedType.LPStr)] public string text; } when i'm converting bytes[] to struct by: GCHandle handle = GCHandle.Alloc(value, GCHandleType.Pinned); stru = (T)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(T)); handle.Free(); i have a error, because size of struct less than size of bytes[] and "string text" is pointer to string... how can i use dynamic strings? or i can use only this: [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]

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  • Pushing UIViewController onto a UINavigationController

    - by Gregg
    The other day I asked about using a UINavigationController as a child of a UIViewController. I got that working via the answer. Now what I'm trying to do is push a controller onto the nav stack. When a table cell is touched, I do the following: - (void) showSetup { NSLog(@"Showing Setup"); SetupViewController *controller = [[SetupViewController alloc]initWithNibName:@"SetupViewController" bundle:nil]; self.setupViewController = controller; self.setupViewController.title = @"Setup"; [self.navigationController pushViewController:self.setupViewController animated:YES]; [controller release]; } I can see the log statement in my console, but the view never changes. Am I missing something?

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  • how to scroll table on the click event of some cell in objective c?

    - by Sarah
    Hello friends, I am right now working with one application where i need to take one uitableview with uilable and textfield in each cell.I am able to scroll the table manually once the user starts writing, but what i want is that when i click on the textfield,the table should scroll upward so that the user is able to see what he has entered in the textfield.Same thing i saw once i logged in the iphone facebook. this is the code for manually scrolling the table : - (CGFloat)tableView:(UITableView *)tableView heightForFooterInSection:(NSInteger)section { return 250; } -(UIView *)tableView:(UITableView *)tableView viewForFooterInSection:(NSInteger)section { CGRect viewRect = CGRectMake(0, 0, 320, 160); UIView *footerView = [[UIView alloc] initWithFrame:viewRect]; return footerView; } Is there any way around? Thanks in advance.

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  • UINavigationController shows blank view

    - by Adam8797
    I am making a simple navigation based application that drills down one level and show a new xib file each time. When I drill down one level my screen shows up blank. I still have the navigation controller at the top with a back button but my view dosent load. Here is my code - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { circle_area *subViewOneController = [[circle_area alloc] init]; UIViewController *tvc = subViewOneController; if (indexPath.row == 0 && indexPath.section == 0) { [[self navigationController] pushViewController:tvc animated:YES]; } } like I said this returns a blank screen.

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  • How to save an animated image to iPhone's photos album?

    - by OpenThread
    I created an animated image, and it animates properly in an UIImageView: - (void)viewDidLoad { [super viewDidLoad]; UIImage *image1 = [UIImage imageNamed:@"apress_logo"]; UIImage *image2 = [UIImage imageNamed:@"Icon"]; UIImage *animationImage = [UIImage animatedImageWithImages:[NSArray arrayWithObjects:image1, image2, nil] duration:0.5]; UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(100, 100, 100, 100)]; imageView.image = animationImage; [self.view addSubview:imageView]; } But if saved to photos album, it couldn't animate agian: UIImageWriteToSavedPhotosAlbum(animationImage, self, @selector(imageSavedToPhotosAlbum:didFinishSavingWithError:contextInfo:), nil); So is there any solution to save an animated image to photos album? Special thanks!

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  • iPhone Application crashing upon loading a new Detail View

    - by Jeb Sears
    Hi, My problem is when trying to load a detail view through a table cell, the application constantly crashes. The error that comes up when running through debug is "__TERMINATING_DUE_TO_UNCAUGHT_EXCEPTION___" objc exception thrown. If anyone can help me it would be greatly appreciated. Here is a screenshot for the debug, I am not sure if I am interpreting it right http://img43.imageshack.us/img43/2143/errorud.png Here is my code where I beleive the error is happening: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSInteger row = [indexPath row]; if(self.moreDetailView == nil){ DetailViewController *dvController = [[DetailViewController alloc] initWithNibName:@"DetailViewController" bundle:[NSBundle mainBundle]]; self.moreDetailView = dvController; [dvController release]; } else{} moreDetailView.title = [NSString stringWithFormat:@"%@", [listOfItems objectAtIndex:row]]; goHerdv2AppDelegate *delegate = [[UIApplication sharedApplication] delegate]; [delegate.detailView pushViewController:moreDetailView animated:YES];}

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  • What's wrong with my self-defined init method?

    - by user313439
    In ClassA: - (ClassA *)initWithID:(NSString *) cID andTitle:(NSString *) cTitle { ClassAID = cID; ClassATitle = cTitle; return self; } In ClassB: - (void)cellDidSelected { ClassA *classAController = [[ClassA alloc] init]; //Program received signal: “EXC_BAD_ACCESS” when executing the following line. classAController = [classAController initWithClassAID:ClassAID andClassATitle:ClassATitle]; NSLog(@"I want to get the value of ID:%@ and Title:%@ here.", [classAController ClassATitle], [classAController ClassAID]) } Could anyone point where is wrong? Thanks a lot.

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  • How to implement action in didSelectRowAtIndexPath of UITableview?

    - by Sumana Mehta
    On my view, I used to have few buttons and each button had an action associated with it. UIButton *testButton = [[UIButton alloc] initWithFrame:CGRectMake(120,300,90,90)]; [testButton setBackgroundImage:[UIImage imageNamed:@"test.jpg"] forState:UIControlStateNormal]; [testButton addTarget:self.view action:@selector(gotoProd:) forControlEvents:UIControlEventTouchUpInside]; [testButton addt [scrollView testButton]; But now I am trying to replace all those buttons with the tableview with rows. I was able to populate the rows and I know one needs to use didSelectRowAtIndexPath for handling on select event of the cell. But how can I implement action:@selector(gotoProd:) in tableviews ?? Any help will be greatly appreciated.

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  • UITabBarController Modify [More ...] Appearance

    - by Mark
    Hello everyone, I would like to know if there is a way to change the text in the [More ...] tab. With the code below I am able to change the text in the view, however the text in the tab remains the same. Is there a way to access it and change it's appearance. tabBarController.moreNavigationController.topViewController.navigationItem.title = NSLocalizedString(@"Meer", ""); My second question is about the [Edit] button in the More view. The code below does not work. tabBarController.moreNavigationController.topViewController.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"Wijzigen" style:UIBarButtonItemStyleDone target:nil action:nil]; Does anyone have an idea? Cheers.

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  • Is this the correct way to reloadData on a UITableView?

    - by Sheehan Alam
    I am trying to append objects to my data source and then reload the table. Is this the correct way of approaching it? self.items is my datasource //Copy current items self.itemsCopy = [self.items mutableCopy];//[[NSMutableArray alloc] initWithArray:self.items copyItems:NO]; NSLog(@"Copy Size before append: %d",[itemsCopy count]); //Get new items int lastMsgID = [self getLastMessageID]; [self.coreData getMoreMessages:self.title lastID:lastMsgID]; //This will update self.items with 30 objects //Append new items [itemsCopy addObjectsFromArray:self.items]; //Empty items and copy itemsCopy [self.items removeAllObjects]; self.items = [self.itemsCopy mutableCopy]; NSLog(@"Actual Size after append: %d",[self.items count]); //Reload data [tableView reloadData];

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  • MKPinAnnotationView - hard to drag

    - by James Zaghini
    I have a MKPinAnnotationView that the user can drag around the map. It is very difficult for a user to drag the pin. I've tried increasing the frame size and also using a giant custom image. But nothing seems to actually change the hit area for the drag to be larger than default. Consequently, I have to attempt to tap/drag about ten times before anything happens. MKPinAnnotationView *annView = [[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"bluedot"] autorelease]; UIImage *image = [UIImage imageNamed:@"blue_dot.png"]; annView.image = image; annView.draggable = YES; annView.selected = YES; return annView; What am I missing here?

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  • iOS Downloading Videos and saving in Application Support folder

    - by Satyam svv
    In my application, i've to download videos around 10 to my application and play accordingly. Each video is around 50 MB. I'm using following code and then after downloading the video, i'm saving it to Application support folder to avoid icloud sync. But the problem is that when downloading the videos its crashing. [NSURLConnection sendAsynchronousRequest:req queue:[[NSOperationQueue alloc] init] completionHandler:^(NSURLResponse *response, NSData *rcvdDat, NSError * err) { . . . } What I'm thinking is that, while downloading the video, it resides in memory and so the total memory occupying by the app is increasing. Finally iOS is making the app to close. I would like to download the video and when ever a stream of data received, write to temp file and when completes move it to application support folder. Can some one help me on how to write it to file and save it at the end? I cannot use 3rd party libraries (unless its small) due to legal issues.

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  • Implementing activity indicator

    - by Prash.......
    I am implementing an activity indicator in my application. In my application on button click a webservice is called and it takes some time. To show the user that process is going on I implemented an activity indicator: CGRect frame = CGRectMake(140, 300, 40, 37); UIActivityIndicatorView *activityIndicator = [[UIActivityIndicatorView alloc] initWithFrame:frame]; activityIndicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyleGray; [self.view addSubview:activityIndicator]; This Snippet is written in viewDidLoad() method, and I have an action called, -(IBAction)agree:(id)sender { //here webservice is called } I have to start that activity by [activityIndicator startAnimating]; But I am unable to start that activityIndicator, please suggest a proper solution for that.

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  • How to notify ViewController on parse end with multiple ViewControllers using a single parser.

    - by objneodude
    Hello, I have created a RSS parser and 3 TableViews and it parses the RSS files fine but I don't know how to notify the TableViewController when parsing has ended so it can update the view. The TableViewController initiates the parser and the parsing of a feed. parser = [[RSSParser alloc] initWithURL:@"http://randomfeed.com"]; I can access the single feed items like [parser feedItems]; In parser.m i have implemented the delegate methods of NSXMLParser: - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qualifiedName attributes:(NSDictionary *)attributeDict - (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName - (void)parserDidEndDocument:(NSXMLParser *)parser So how do i get parserDidEndDocument to notify my controllers so i can add the data to the tableview. Cheers from a obj-c beginner.

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  • How can we make the text to appear in landscape mode in cocos2d by using UITextView ?

    - by srikanth rongali
    I want a UITextView in cocos2d. I used in init method UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(0,0, windowSize.height/2,windowSize.width/2)]; textView.backgroundColor = [UIColor clearColor]; textView.text = @"I am First enemy"; [textView setEditable:NO]; [[[CCDirector sharedDirector]openGLView]addSubview:textView]; the orientation is [[CCDirector sharedDirector] setDeviceOrientation:CCDeviceOrientationLandscapeLeft]; I need the text to appear in landscape mode, but I am getting the text in following way. How can I make the text to appear in the landScape mode. I am working in cocos2d. CanOI scroll the text ? What should i add to make the text scroll up and down. Thank you.

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  • fetchedResultsController objectAtIndexPath: i "Passing argument 1 of objectAtIndexPath: makes pointer from integer without cast

    - by cocos2dbeginner
    NSMutableDictionary* dict = [[NSMutableDictionary alloc] init]; id <NSFetchedResultsSectionInfo> sectionInfo = [[self.fetchedResultsController sections] objectAtIndex:0]; for (int i; i<[sectionInfo numberOfObjects]; i++) { NSManagedObject *o = [self.fetchedResultsController objectAtIndexPath:i]; [dict setObject:[[o valueForKey:@"frontCard"] description] forKey:@"frontCard"]; [dict setObject:[[o valueForKey:@"flipCard"] description] forKey:@"flipCard"]; } In this line NSManagedObject *o = [self.fetchedResultsController objectAtIndexPath:i]; i get this warning: warning: passing argument 1 of 'objectAtIndexPath:' makes pointer from integer without a cast

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  • Animation with CGPoint in for loop

    - by user1066524
    I'm trying to do an animation where when a person clicks from point A to Point B on screen the object should slowly slide straight across (horizontally) from point A to Point B. I tried doing a for loop with something like: for (CGFloat i=previousPoint.x; i <= newPoint.x; i++){ [UIView animateWithDuration:10 delay:0 options:nil animations:^ { [magnifier removeFromSuperview]; magnifier = [[MagnifierView alloc] init]; CGPoint np = {i, newPoint.y}; magnifier.viewToMagnify = imageView; magnifier.touchPoint = np; [imageView addSubview:magnifier]; [magnifier setNeedsDisplay]; } completion:^(BOOL finished) { }]; } but for some reason it is moving it way up and then eventually to point B. sort of in a weird curve. how can I do this correctly?

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  • Wrong cells values of UITableView per section

    - by androniennn
    I have a UITableView that has a different rows count in every section. I made that code to try achieving a correct result: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier= @"channel"; ChannelsCell *cell= [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if(!cell) { cell =[[ChannelsCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]; } NSInteger rowsCountSection = [[arrayofChannelsCount objectAtIndex:indexPath.section] intValue];// this variable has the number of rows of every section NSUInteger pos = indexPath.section*count+ indexPath.row; cell.channelName.text=[arrayofChannelName objectAtIndex:pos]; return cell; } I'm pretty sure that's a mathematic problem. Thank you for helping.

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  • Why won't my movie play using MPMoviePlayerController?

    - by Nosrettap
    I'm trying to get a basic movie to play in an iPhone app; however, I can't seem to get it to work. Here's my entire code: #import <MediaPlayer/MediaPlayer.h> #import "ViewController.h" @implementation ViewController - (IBAction)playMoviePressed:(id)sender { NSURL *url = [NSURL URLWithString:@"http://www.ebookfrenzy.com/ios_book/movie/movie.mov"]; MPMoviePlayerController *moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:url]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayBackDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object:moviePlayer]; moviePlayer.controlStyle = MPMovieControlStyleDefault; moviePlayer.shouldAutoplay = YES; [self.view addSubview:moviePlayer.view]; [moviePlayer setFullscreen:YES animated:YES]; [moviePlayer prepareToPlay]; [moviePlayer play]; } @end I have one button on screen that calls playMoviePressed when it is tapped. I know that this method is getting called. I have also tried this with .mov and .mp4 local files that I have dragged into xcode.

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  • (iphone) can i give different intervals between images when animating?

    - by Eugene
    Hi, I'm animating several image as follows. UIImageView* animationView = [[UIImageView alloc] initWithFrame: self.animationViewContainer.bounds]; animationView.animationImages = animationArray; animationView.animationDuration = 0.5; animationView.animationRepeatCount = 5; [animationView startAnimating]; What I'd like to do is, controlling duration between animationImages. For instance, show image1 for 0.3 sec image2 for 0.5 sec.. There must be some way to do this, but hard to find an answer. I've asked the same question here before, but wording of the question wasn't so clear. Thank you

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  • Display selectedAnnotation info

    - by elife_iPhone
    When I use this: - (void)mapView:(MKMapView *)myMapView annotationView:(MKAnnotationView *)view calloutAccessoryControlTapped:(UIControl *)control { NSLog(@"SelectedAnnotations is %@", myMapView.selectedAnnotations); } It Displays this in the log. "<Annotation: 0x586cdb0>" Now this is a weird question, but how do I get the info from this Annotation? I have lost my mind. This is what is in the annotation. myAnnotation = [[Annotation alloc] init]; myAnnotation.dealName=[NSString stringWithFormat:@"%@",[tempValue objectForKey:@"name"]]; myAnnotation.subName=[NSString stringWithFormat:@"Price: $%@",[tempValue objectForKey:@"price"]]; myAnnotation.latitude = [NSNumber numberWithDouble:[[tempValue objectForKey:@"dealLatitude"] doubleValue]]; myAnnotation.longitude = [NSNumber numberWithDouble:[[tempValue objectForKey:@"dealLongitude"] doubleValue]]; myAnnotation.dealId = [NSNumber numberWithInt:[ [tempValue objectForKey:@"dId"] intValue ]]; Thanks for your help.

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  • Kepping object in memory (iPhone SDK)

    - by Chris
    I am trying to create a UIImageView called theImageView in the touchesBegan method that I can then then move to a new location in touchesMoved. Currently I am receiving an "undeclared" error in touchesMoved where I set the new location for theImageView. What can I do to keep theImageView in memory between these two methods? - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { ... UIImageView *theImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"]]; theImageView.frame = CGRectMake(263, 228, 193, 300); [theImageView retain]; ... } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { ... theImageView.frame = CGRectMake(300, 300, 193, 300); ... }

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